Cafundeu
27-11-2006, 20:31
NS FORMULA ONE SEASON
I don’t know if someone is interested, but I created this game based on Formula One. In general, the system will be the same of Formula One, with qualifying sessions and races between 10 teams of 2 drivers each. But there are some things different:
-The teams will have the same power, only the names will be different.
-Each country will be able to sign only one driver. Puppets cannot put drivers. These drives will be randomly distributed on the teams.
-There will be 20 GPs, with 2 already defined. The other 18 slots are open, just put the track format of your circuit. Puppets can add circuits too.
-The points system is the same of Formula One. The days of the qualifying sessions and race sessions will be one after another. After the race, there will be 2-5 days of break time.
How to add a driver: put these informations: name, age, country and the abilities(control, overtaking, speed, intelligence, start, strategy, fast laps, endurance, knowledge and tricks). You have 70 points to add in the abilities.
Example: Cafundéu’s driver:
Name: Estive Formoso
Age: 23 years old
Country: Cafundéu
Control: 8
Overtaking: 10
Speed: 8
Intelligence: 7
Start: 5
Strategy: 6
Fast Laps: 6
Endurance: 10
Knowledge: 5
Tricks: 5
These are the abilities:
Control: how the driver can control the car in difficult situations. A low control means that you’ll slip a lot in some races and will lose control of the car in crashes.
Overtaking: how the driver can pass another drivers and get a better position. Can be considered one of the most important abilities.
Speed: in the straight line, the driver needs to be fast to stay more close to the driver better placed or to leave the opponents back.
Intelligence: an intelligent driver will know the right time to try to win a position, avoiding crashes and slips. Good intelligence can help in the strategy too.
Start: a good start from the grid can be very important in races where there are few overtaking points.
Strategy: good strategy means that your driver will be able to win positions on the pit stops and choose the right time to go to the pits.
Fast Laps: this ability is more important in the qualifying sessions. A driver with good fast laps has more chances to get the pole position.
Endurance: in long races, many crashes and problems happen. A good endurance means that your car will resist in a long race and that it’s more difficult to crash.
Knowledge: the knowledge is important when it rains or in strange situations. Then, you’ll know the best time to change tires or to accelerate.
Tricks: in difficult tracks, the tricks ability will determine the most smart driver. It’s the ability to do unusual things with your car.
How to add a circuit: Put the design in your post, with the name of the circuit and the strong points. The strong points are four things that will determine what abilities will be the most important for the drivers in the race. They are the following:
Unstable Circuit: means that control is important.
Good Overtaking Points: means that overtaking is important.
Long Straight Line: means that speed is important.
Narrow Curves: means that intelligence is important.
High Fuel Usage: means that strategy is important.
Long Circuit: means that endurance is important.
High Rain Possibility: means that knowledge is important.
Difficult to Pass: means that tricks are important.
Start and Fast Laps will be used in all races.
Examples: Cafundéu’s circuit:
Name: Autódromo do Imperador.
Country: Cafundéu
Strong Points: Unstable Circuit(control), Good Overtaking Points(overtaking), Long Straight Line(speed) and Long Circuit(endurance).
http://img180.imageshack.us/img180/2503/cafunduracingarenaze8.png
Estresse Intenso’s circuit:
Name: João’s Farm
Country: Estresse Intenso
Strong Points: Good Overtaking Points(overtaking), High Rain Possibility(knowledge), Narrow Curves(intelligence) and Long Straight Line(speed).
http://img277.imageshack.us/img277/5601/estresseintensoracingarov5.png
Please add only a driver or a circuit. The teams will be divided after we reach the number of drivers(if we reach). The races would be simulated in a racing game that I have.
I don’t know if someone is interested, but I created this game based on Formula One. In general, the system will be the same of Formula One, with qualifying sessions and races between 10 teams of 2 drivers each. But there are some things different:
-The teams will have the same power, only the names will be different.
-Each country will be able to sign only one driver. Puppets cannot put drivers. These drives will be randomly distributed on the teams.
-There will be 20 GPs, with 2 already defined. The other 18 slots are open, just put the track format of your circuit. Puppets can add circuits too.
-The points system is the same of Formula One. The days of the qualifying sessions and race sessions will be one after another. After the race, there will be 2-5 days of break time.
How to add a driver: put these informations: name, age, country and the abilities(control, overtaking, speed, intelligence, start, strategy, fast laps, endurance, knowledge and tricks). You have 70 points to add in the abilities.
Example: Cafundéu’s driver:
Name: Estive Formoso
Age: 23 years old
Country: Cafundéu
Control: 8
Overtaking: 10
Speed: 8
Intelligence: 7
Start: 5
Strategy: 6
Fast Laps: 6
Endurance: 10
Knowledge: 5
Tricks: 5
These are the abilities:
Control: how the driver can control the car in difficult situations. A low control means that you’ll slip a lot in some races and will lose control of the car in crashes.
Overtaking: how the driver can pass another drivers and get a better position. Can be considered one of the most important abilities.
Speed: in the straight line, the driver needs to be fast to stay more close to the driver better placed or to leave the opponents back.
Intelligence: an intelligent driver will know the right time to try to win a position, avoiding crashes and slips. Good intelligence can help in the strategy too.
Start: a good start from the grid can be very important in races where there are few overtaking points.
Strategy: good strategy means that your driver will be able to win positions on the pit stops and choose the right time to go to the pits.
Fast Laps: this ability is more important in the qualifying sessions. A driver with good fast laps has more chances to get the pole position.
Endurance: in long races, many crashes and problems happen. A good endurance means that your car will resist in a long race and that it’s more difficult to crash.
Knowledge: the knowledge is important when it rains or in strange situations. Then, you’ll know the best time to change tires or to accelerate.
Tricks: in difficult tracks, the tricks ability will determine the most smart driver. It’s the ability to do unusual things with your car.
How to add a circuit: Put the design in your post, with the name of the circuit and the strong points. The strong points are four things that will determine what abilities will be the most important for the drivers in the race. They are the following:
Unstable Circuit: means that control is important.
Good Overtaking Points: means that overtaking is important.
Long Straight Line: means that speed is important.
Narrow Curves: means that intelligence is important.
High Fuel Usage: means that strategy is important.
Long Circuit: means that endurance is important.
High Rain Possibility: means that knowledge is important.
Difficult to Pass: means that tricks are important.
Start and Fast Laps will be used in all races.
Examples: Cafundéu’s circuit:
Name: Autódromo do Imperador.
Country: Cafundéu
Strong Points: Unstable Circuit(control), Good Overtaking Points(overtaking), Long Straight Line(speed) and Long Circuit(endurance).
http://img180.imageshack.us/img180/2503/cafunduracingarenaze8.png
Estresse Intenso’s circuit:
Name: João’s Farm
Country: Estresse Intenso
Strong Points: Good Overtaking Points(overtaking), High Rain Possibility(knowledge), Narrow Curves(intelligence) and Long Straight Line(speed).
http://img277.imageshack.us/img277/5601/estresseintensoracingarov5.png
Please add only a driver or a circuit. The teams will be divided after we reach the number of drivers(if we reach). The races would be simulated in a racing game that I have.