NationStates Jolt Archive


The War:- Asteroid Belt struggles Attention Bryn

Tor Yvresse
30-10-2006, 04:26
OOC for the sake of clarity, and to get a response… repost taken from Pardoner’s Tale (http://forums.jolt.co.uk/showthread.php?t=502611&page=4)
Previously my fleet arrived from the Web and made it’s way towards the Bryn shandar fleet. After seers noticed the breakup of the League occurring. (Yay Seers) and now, as they say, the conclusion:p

IC
With one element pulling away the Fleet that had been some Three Hundred and eighty vessels large was now a mere Three Hundred and Fifty. Still it was an exceptionally capable fleet, and of course since the 3rd Khaine’s fleet had never actually been taken over and it’s actions, with some modification due to recent events, where all part of the plan no last minute changes to the targeting had to be made. So it was they opened fire, Torpedoes and Lances of energy spilling out into the space between the two fleets, they had moved inwards of their maximum range by a good thousand to two thousand Kilometres no need yet to reveal the full abilities of the fleet. Still for the Torpedoes it would be roughly Five Minutes between firing and impact, they didn’t travel at the speed of light after all, for the Pulse weapons through it was a lot shorter, only three Minutes or so from the weapons being fired and impact. They where travelling at the speed of light, the fleet was Three Light Minutes away.

It was of course needless to say a tense three minutes aboard the Kionash fleet, the disadvantage of such ranges was that after firing you had such a long wait till you knew if you had hit, all you could do was continue to pour out more energy, to blanket the target area with pulses of energy. Meanwhile your smaller bombers continue to close the distance and your torpedoes/Missiles, continue to home in on the target.

Such are the rules of combat in space, where sometimes the ranges involved can be so obscene as to render an almost dreamlike quality to the proceedings. As after all for the Kionash the combat had started yet, even if the foe had ranges to match their own it would be three minutes before a reply could reach them. So they waited, Darvin’s smiling to himself as he watched.

Aboard the fighter/bombers things where of course even more tense, the pilots had to keep a careful track of the time, and the countdown of firing plots, to avoid incoming fire from their own fleet. It wasn’t an easy task, when what’s coming at you moves at the speed of light you cannot rely on visual’s to tell you where to turn where to avoid. You have only your readings in front of you, and the instincts gained from decades of training. That and a ships spirit, a single spirit who resided within your crafty, and as such making it a part of the larger Eternity matrix, connecting each and every ship of the Yvresse fleet. Small comforts when you’re hurtling towards your enemy in the depths of space with only the thin protection of wraithbone between you and death, but a comfort none the less. That and the distraction of the last minute orders coming through even at this point.
‘Escort wings two and five you have point, be on the look out for incoming fighters. Three Minutes till we enter our engagement window. All cap-killers mark your targets and prepare to break away, remember people this is an in and out operation. The fleet has many more ships to kill today. Once we reach engagement range we have Seven minutes to launch and begin withdrawal ops. Remember that seven minutes, we have to be back to the fleet within fifteen minutes and have found ourselves a home.’

The plan for the Yvresse fleet was obvious and simple, they where outnumbered, but held the advantage in speed and range. They also held the advantage in sensor tech, they didn’t rely primary on visual to handle the complexities of naval combat. They also had the advantage of the Holo-fields protecting their vessels. Still they would be fools to attempt to take on the entire enemy fleet at once. So they wouldn’t they would instead hit the outer edges of the fleet, destroy the outside weaken it, kill a few ships then fall back a distance turn and open fire again… Then fall back again, repeat and draw your foe forwards, along the course they have selected.

Along the route they had selected little surprises had been left, extra ambushes to anger and keep the enemy off balance, mine fields, and other little packages. Kill and fall back, kill and fall back, wear the enemy out. An old tactic, but, still it was often an effective one. It also played the main Yvresse part in all this, keep the enemy fleet here and not where the Dawn Paragon’s had set up, to conquer the Martian colonies of their foe.