Vilita
27-08-2006, 06:54
http://www.3wideracing.com/3wide/sites/ao/vilita/rp/wcxxxi/vilc31.gif
The History
For those (most) of you who haven't been around as long as the two of us have, or don't have a photographic memory, there is a long history between the nations of Vilita and the Lowland Clans. Vilita's first World Cup Qualifying group included the Lowland Clans, who weren't terribly impressed with the overconfidence of the debutant nation, and then swiftly beat them into the ground. Infact, several cups later after in-character investigations, TIS Marines actually raided the Vilitan FA headquarters, arresting several members of the FA, who were convicted and thrown in prison. All of this was ICly, or course, working out my frustration with the scores in roleplay, a lesson we could all use. Next, we've got some background on the two nations:
Vilita: Vilita has a long and illustrious history as a member of the World Cup. Perhaps the only nation with which to fully RP both puppet and main nation, this extraordinary commitment allowed him to be the first nation with both main and puppet in the EWCC, originally the WCC, and also the top 5 in the KPB Rankings... at the same time. Due to RL issues though, he dropped off the map for a few cups, meaning his nations have since sunk in the rankings, but he's back now and ready to retake the crown. Vilita is also a past champion, the winner of World Cup WCXX In Starblaydia & Druida, as well as being one of the most active members in the history of the World Cup Discussion thread, only recently being overtaken for the title of most posts in the WCDT by Starblaydia.
Vilita also has excellent hosting experience, having hosted Two World Cups, and One additional World Cup, as well as being a previous host of the Cup of Harmony, AOCAF, AOHC, Colony Cup tournaments, as well as many other smaller competitions, and was at one point the semi-permanent host for the Baptism of Fire Cup, hosting the event a record 10 times consecutively, before stepping down due to real-life commitments during World Cup 26.
The Lowland Clans: The Lowland Clans has an even longer, though not-as-illustrious history in the World Cup. One of the longest participationg active nations, has taken part it 23 World Cups, without having won a single one. The Lowland Clans has also made several bids for hosting the world cup, though has not as of yet had the opportunity to host at NS sportings most illustrius stage. We just keep plugging away. The Lowland Clans is also a former top 10 nation with an eye to a return to glory and the chance to prove themselves as the host of the NationStates World Cup.
While the Lowland Clans has no previous experience hosting a proper World Cup, they have in the past hosted the Cup of Harmony, and submitted bids to host the NS World Cup and AOCAF tournaments.
Vilita & The Lowland Clans are very serious about hosting World Cup xXxI; and have already put a lot of effort into making sure that our platform reflects not only our own methods, but more importantly the desires of the participants. We are just two of a large number of nations who will be dedicating their time in the coming months to this event, and we want to make sure it is as enjoyable for everyone as it would be for us to host.
The Format
Qualification
As with the current hosts, we are prepared to use whatever format in qualifying to ensure maximum number of participants. Qualifying will be in standard Home & Away with 30 Nations advancing to the Finals in Vilita & The Lowland Clans
The Finals
Teams will be seeded for the World Cup Final groupstage. We are also open to the possibility of holding placement matches in addition to the 3/4 Playoff to determine positions from 5-32 in the finals. This however will not be set in stone until feedback from the community, and ultimately an open voting process where nations will be allowed to choose whether or not they would prefer to continue with standard Finals Format, or, if they would prefer us to hold placement matches for all positions in the finals.
We think that placement matches would encourage more interest in the latter stages of the finals and encourage continued RPing, and additionally help bridge the gap between tournaments as more nations will be involved throughout the length of the entire competition.
The Scorinator :: VSS 2006
As is the case with every world cup, there have recently been questions about the benefits to RPing, how much or how little your RP contribution should affect the score produced by the formula. To this day, RP Bonus has been just another modifier in a relatively standardized formula. This got us thinking. We've been saying for many cups that this is just the way it works, get over it. But is there really no other alternative?
I think we've found one. If chosen as the hosts of World Cup 31, Vilita & The Lowland Clans will be using a formula that changes the contribution of the RP Bonus to the final outcome like never before. Instead of the RP Bonus being just a factor in a long equation that determines whether an individual chance is a goal or not, the importance of the RP Bonus has been upgraded, into determining whether or not the team gets that chance to begin with.
The scorinator consists of a certain amount of at large scoring chances which can be obtained by a nation through RPing. This is done by comparing the RP contribution of one team with the contribution of its opposition, so, therefore, Two teams that have contributed an identical quantity & quality of RP in the cup will get an identical amount of scoring chances when playing each other. Then, the conversion of these scoring chances into a goal will be dependant on the more traditional Rank-Based formula.
So what does this mean?
Does this mean that a New Nation that RP's frequently will get more chances to score than a Top Ranked nation that doesnt RP at all?
Absolutely. When a Non-RPing nation comes up against any highly active nation, their opportunities to score will be limited (But never will they be non-existant, each team will always have the opportunity to score a goal, RP or not). However, in the case of 1 vs 200, Even if the 200 Rank team gets more chances to score, the standard formulas using rank differential still apply to the conversion of those chances, making it less likely for the Rank 200 team to convert most of their chances, while the Rank 1 team will be more likely to convert the few chances that they get.
What does this mean in terms of scores?
In this extreme case of Rank #1 Non RP vs. Rank #200 Hi RP; It is still expected that the Rank #1 team will win the match. However; Due to the new modifications in the contribution of RP, The Rank #1 team that does not RP will have a far lower chance of running up scores of the magnitude of 6-0 or 8-1 that a Hi-RP Top Rank might be able to do against a Non-RP Low Rank. It is entirely possible that a Low Rank RPer can come out with a draw, or even a rare victory over a higher rank team that does not contribute to the competition.
For as long as We can remember, there have also been questions about scorination processes throughout the duration of the World Cup, and a standard response from nations such as Vilita has been that the hosts were voted in at large and presented their information in the bid thread. If you were concerned with the formula before hand, you should have asked for more detailed examples. Well now its time we put our money where our mouth is, and here is a look at the first simulation of the VSS 2006 Scorinator. The groups below are at the extremes to get a bearing on what different things might do in the formula. True WCQ Groups would be more evenly balanced and not have such drastic difference at large. We encourage any questions or concerns regarding the simulations (Please additionally recall this is one simulation), and if you would like to see how a certain scenario would be played out in a group we would be happy to simulate it for you. As you can tell from the tables, The scorinator has also been modified to accept Style modifiers, with -5 being defensive and +5 being attacking.
---Group 1----
[1] :: Rank (1) Style (0) RP (0) :: 14 10 2 2 38-15 32
[2] :: Rank (20) Style (0) RP (0) :: 14 9 4 1 33-14 31
<3> :: Rank (50) Style (0) RP (0) :: 14 6 5 3 29-14 23
<4> :: Rank (140) Style (0) RP (0) :: 14 7 2 5 25-27 23
5- :: Rank (75) Style (0) RP (0) :: 14 5 4 5 30-26 19
6- :: Rank (100) Style (0) RP (0) :: 14 4 5 5 25-25 17
7- :: Rank (175) Style (0) RP (0) :: 14 2 0 12 17-45 6
8- :: Rank (200) Style (0) RP (0) :: 14 1 2 11 11-42 5
---Group 2----
[1] :: Rank (1) Style (+5) RP (0) :: 14 12 0 2 63-25 36
[2] :: Rank (20) Style (+5) RP (0) :: 14 10 2 2 59-30 32
<3> :: Rank (50) Style (+5) RP (0) :: 14 9 1 4 45-26 28
<4> :: Rank (75) Style (+5) RP (0) :: 14 5 5 4 44-43 20
5- :: Rank (140) Style (+5) RP (0) :: 14 3 4 7 38-51 13
6- :: Rank (100) Style (+5) RP (0) :: 14 3 4 7 27-49 13
7- :: Rank (175) Style (+5) RP (0) :: 14 3 2 9 29-47 11
8- :: Rank (200) Style (+5) RP (0) :: 14 1 2 11 22-56 5
---Group 3----
[1] :: Rank (1) Style (-5) RP (0) :: 14 9 4 1 15-3 31
[2] :: Rank (20) Style (-5) RP (0) :: 14 7 6 1 15-4 27
<3> :: Rank (75) Style (-5) RP (0) :: 14 6 5 3 12-8 23
<4> :: Rank (50) Style (-5) RP (0) :: 14 5 6 3 10-7 21
5- :: Rank (175) Style (-5) RP (0) :: 14 3 6 5 5-10 15
6- :: Rank (140) Style (-5) RP (0) :: 14 3 5 6 7-10 14
7- :: Rank (200) Style (-5) RP (0) :: 14 2 3 9 5-14 9
8- :: Rank (100) Style (-5) RP (0) :: 14 1 5 8 2-15 8
---Group 4----
[1] :: Rank (1) Style (0) RP (Hi) :: 14 13 0 1 50-12 39
[2] :: Rank (20) Style (0) RP (Hi) :: 14 11 0 3 40-12 33
<3> :: Rank (75) Style (0) RP (Mid) :: 14 11 0 3 33-11 33
<4> :: Rank (50) Style (0) RP (Mid) :: 14 9 0 5 46-22 27
5- :: Rank (100) Style (0) RP (Lo) :: 14 5 1 8 25-25 16
6- :: Rank (140) Style (0) RP (Lo) :: 14 4 1 9 17-33 13
7- :: Rank (175) Style (0) RP (Zero) ::14 2 0 12 10-53 6
8- :: Rank (200) Style (0) RP (Zero) ::14 0 0 14 6-59 0
---Group 5----
[1] :: Rank (1) Style (+5) RP (Hi) :: 14 12 2 0 60-20 38
[2] :: Rank (50) Style (+5) RP (Mid) :: 14 10 1 3 51-24 31
<3> :: Rank (20) Style (+5) RP (Hi) :: 14 9 2 3 55-32 29
<4> :: Rank (75) Style (+5) RP (Mid) :: 14 6 1 7 46-47 19
5- :: Rank (140) Style (+5) RP (Lo) :: 14 4 4 6 29-41 16
6- :: Rank (100) Style (+5) RP (Lo) :: 14 3 4 7 33-49 13
7- :: Rank (175) Style (+5) RP (Zer) ::14 2 2 10 27-52 8
8- :: Rank (200) Style (+5) RP (Zer) ::14 0 4 10 30-66 4
---Group 6----
[1] :: Rank (1) Style (-5) RP (Hi) :: 14 11 2 1 27-5 35
[2] :: Rank (20) Style (-5) RP (Hi) :: 14 11 1 2 38-5 34
<3> :: Rank (50) Style (-5) RP (Mid) :: 14 10 0 4 24-8 30
<4> :: Rank (100) Style (-5) RP (Lo) :: 14 8 1 5 17-18 25
5- :: Rank (75) Style (-5) RP (Mid) :: 14 7 2 5 19-12 23
6- :: Rank (140) Style (-5) RP (Lo) :: 14 4 0 10 10-20 12
7- :: Rank (200) Style (-5) RP (Zer) ::14 1 1 12 3-31 4
8- :: Rank (175) Style (-5) RP (Zer) ::14 0 1 13 3-42 1
---Group 7----
[1] :: Rank (100) Style (0) RP (Mid) :: 14 9 3 2 31-19 30
[2] :: Rank (1) Style (0) RP (Zero) :: 14 7 5 2 22-15 26
<3> :: Rank (50) Style (0) RP (Lo) :: 14 6 6 2 24-15 24
<4> :: Rank (75) Style (0) RP (Lo) :: 14 5 2 7 22-24 17
5- :: Rank (20) Style (0) RP (Zero) :: 14 4 5 5 15-20 17
6- :: Rank (140) Style (0) RP (Mid) :: 14 4 4 6 18-23 16
7- :: Rank (175) Style (0) RP (Hi) :: 14 2 5 7 14-19 11
8- :: Rank (200) Style (0) RP (Hi) :: 14 3 2 9 12-23 11
---Group 8----
[1] :: Rank (1) Style (+5) RP (Zero) :: 14 14 0 0 53-24 42
[2] :: Rank (20) Style (+5) RP (Zero) ::14 8 2 4 43-29 26
<3> :: Rank (75) Style (+5) RP (Lo) :: 14 8 2 4 49-40 26
<4> :: Rank (50) Style (+5) RP (Lo) :: 14 7 1 6 51-34 22
5- :: Rank (100) Style (+5) RP (Mid) ::14 5 2 7 41-40 17
6- :: Rank (140) Style (+5) RP (Mid) ::14 3 4 7 40-50 13
7- :: Rank (175) Style (+5) RP (Hi) :: 14 3 1 10 27-49 10
8- :: Rank (200) Style (+5) RP (Hi) :: 14 1 2 11 22-60 5
---Group 9----
[1] :: Rank (1) Style (-5) RP (Zero) :: 14 5 7 2 12-8 22
[2] :: Rank (100) Style (-5) RP (Mid) ::14 5 5 4 14-10 20
<3> :: Rank (140) Style (-5) RP (Mid) ::14 4 8 2 9-7 20
<4> :: Rank (50) Style (-5) RP (Lo) :: 14 4 7 3 9-10 19
5- :: Rank (200) Style (-5) RP (Hi) :: 14 3 9 2 7-6 18
6- :: Rank (75) Style (-5) RP (Lo) :: 14 3 7 4 10-13 16
7- :: Rank (175) Style (-5) RP (Hi) :: 14 2 7 5 7-10 13
8- :: Rank (20) Style (-5) RP (Zero) ::14 2 6 6 7-11 12
---Group 10----
[1] :: Rank (50) Style (0) RP (00) :: 14 11 1 2 44-21 34
[2] :: Rank (20) Style (-5) RP (00) :: 14 7 5 2 25-13 26
<3> :: Rank (75) Style (0) RP (00) :: 14 6 5 3 25-18 23
<4> :: Rank (1) Style (-5) RP (00) :: 14 6 4 4 26-20 22
5- :: Rank (175) Style (+5) RP (00) :: 14 4 3 7 35-39 15
6- :: Rank (100) Style (0) RP (00) :: 14 4 3 7 21-26 15
7- :: Rank (140) Style (0) RP (00) :: 14 3 3 8 21-37 12
8- :: Rank (200) Style (+5) RP (00) :: 14 3 0 11 26-49 9
---Group 11---- -
[1] :: Rank (50) Style (+5) RP (O) :: 14 11 1 2 52-23 34
[2] :: Rank (1) Style (0) RP (O) :: 14 9 3 2 38-16 30
<3> :: Rank (20) Style (0) RP (O) :: 14 8 4 2 38-19 28
<4> :: Rank (75) Style (+5) RP (O) :: 14 6 6 2 36-25 24
5- :: Rank (100) Style (-5) RP (O) :: 14 3 5 6 14-23 14
6- :: Rank (200) Style (0) RP (O) :: 14 2 3 9 15-41 9
7- :: Rank (140) Style (-5) RP (O) :: 14 2 2 10 16-37 8
8- :: Rank (175) Style (0) RP (O) :: 14 2 2 10 14-39 8
-
---Group 12---- -
[1] :: Rank (1) Style (+5) RP (-) :: 14 14 0 0 63-12 42
[2] :: Rank (20) Style (+5) RP (-) :: 14 11 1 2 44-24 34
<3> :: Rank (50) Style (0) RP (-) :: 14 7 1 6 30-38 22
<4> :: Rank (140) Style (0) RP (-) :: 14 7 0 7 22-31 21
5- :: Rank (75) Style (0) RP (-) :: 14 6 0 8 30-34 18
6- :: Rank (100) Style (0) RP (-) :: 14 3 4 7 19-27 13
7- :: Rank (200) Style (-5) RP (-) :: 14 2 3 9 3-24 9
8- :: Rank (175) Style (-5) RP (-) :: 14 0 3 11 10-31 3
The Venues :: The Lowland Clans*
City International Stadium
Capacity: 110,000
The Allied States finest stadium, City International is considered the epitome of stadium design in the Allied States. The second largest in the country, the accoustics were specifically designed to increase noise level, meaning that most opposing teams struggle in this building. The concessions are also considered some of the best deals period.
New Trafford Field
Capacity 100,000
Built to replace the aging Old Trafford in Manchester, New Trafford is designed to replicate the homey atmosphere of the ancient stadium. Thanks to the stone used in the building material, New Trafford is often referred to as the Castle, and the pubs in the stadium are downright the best in the Allied States
Limassol Memorial Stadium
Capacity: 90,000
Built as a memorial to the soldiers who died fighting for Cyprussian independance, several galleries are dedicated to the history of the island and the war to free it from Abu-Dhabi Khristatatan tyranny. A moment of silence is held before each game to commerorate the freedom received thanks to the soldiers of the Allied States.
Nicosia City Square
Capacity: 50,000
One of the most unique stadia around, the acutal pitch is situated in the center of the city's downtown core, and is ground level and sits in the middle of the major thoroughfares of the city. When official matches are played, the thoroughfares are cleared and terraces placed all around the field, and the surrounding buildings have transformed themselves into open-aired restaurants with in house announcers and excellent food and views of the field.
Pairc Ui Caorih
Capacity 75,000
Remarkable in it's simplicity, yet regarded by all who play their as one of the best pitches in the Allied States. The field is cared for meticulously by the groundskeeper, Boothby, who's been there for as long as anyone can remember.
The Clover
Capacity: 125,000
The newest stadium in the Allied States, shaped like a clover when seen from the air, and also happens to be the biggest stadium ever constructed in the Allied States. Though only around for a short time, the fuzzy green clover mascot and the great beer have made this place a fan favorite.
Lisbon Beach
Capacity 80,000
The Beach is situated close, to obviously, the beach. Built not far from the Port of Lisbon, the Beach is considered the most beautiful stadium in the Allied States, with great football weather almost seventy-five percent of the year and beautiful surroundings, it's not uncommon to have families spend all day at the beach, then spend the night watching some prime football.
The Island
Capacity 75,000
The Island is a tropical, open air stadium built on the Island of Madeira, and considered one of the best overall stadia in the nation. Excellent groundskeeping, great football, excellent, well-lit halls and field, and location mean that win or lose, everyone loves spending a day at the Island.
The Venues :: Vilita*
http://www.3wideracing.com/3wide/sites/ao/vilita/rp/wcxxxi/s1.gif
http://www.3wideracing.com/3wide/sites/ao/vilita/rp/wcxxxi/s2.gif
* All Venues Subject to Alteration Prior to Cup
Again, we are looking forward to your questions and comments about our bid, scorination and potential changes to the traditionals. If you have any additional comments, please post them and either Vilita or the Lowland Clans will respond in a timely manner!
Thank You for your time, and hopefully you will find us to be suitable hosts for the thirty-first edition of the greatest sporting competition NationStates has ever seen.
The History
For those (most) of you who haven't been around as long as the two of us have, or don't have a photographic memory, there is a long history between the nations of Vilita and the Lowland Clans. Vilita's first World Cup Qualifying group included the Lowland Clans, who weren't terribly impressed with the overconfidence of the debutant nation, and then swiftly beat them into the ground. Infact, several cups later after in-character investigations, TIS Marines actually raided the Vilitan FA headquarters, arresting several members of the FA, who were convicted and thrown in prison. All of this was ICly, or course, working out my frustration with the scores in roleplay, a lesson we could all use. Next, we've got some background on the two nations:
Vilita: Vilita has a long and illustrious history as a member of the World Cup. Perhaps the only nation with which to fully RP both puppet and main nation, this extraordinary commitment allowed him to be the first nation with both main and puppet in the EWCC, originally the WCC, and also the top 5 in the KPB Rankings... at the same time. Due to RL issues though, he dropped off the map for a few cups, meaning his nations have since sunk in the rankings, but he's back now and ready to retake the crown. Vilita is also a past champion, the winner of World Cup WCXX In Starblaydia & Druida, as well as being one of the most active members in the history of the World Cup Discussion thread, only recently being overtaken for the title of most posts in the WCDT by Starblaydia.
Vilita also has excellent hosting experience, having hosted Two World Cups, and One additional World Cup, as well as being a previous host of the Cup of Harmony, AOCAF, AOHC, Colony Cup tournaments, as well as many other smaller competitions, and was at one point the semi-permanent host for the Baptism of Fire Cup, hosting the event a record 10 times consecutively, before stepping down due to real-life commitments during World Cup 26.
The Lowland Clans: The Lowland Clans has an even longer, though not-as-illustrious history in the World Cup. One of the longest participationg active nations, has taken part it 23 World Cups, without having won a single one. The Lowland Clans has also made several bids for hosting the world cup, though has not as of yet had the opportunity to host at NS sportings most illustrius stage. We just keep plugging away. The Lowland Clans is also a former top 10 nation with an eye to a return to glory and the chance to prove themselves as the host of the NationStates World Cup.
While the Lowland Clans has no previous experience hosting a proper World Cup, they have in the past hosted the Cup of Harmony, and submitted bids to host the NS World Cup and AOCAF tournaments.
Vilita & The Lowland Clans are very serious about hosting World Cup xXxI; and have already put a lot of effort into making sure that our platform reflects not only our own methods, but more importantly the desires of the participants. We are just two of a large number of nations who will be dedicating their time in the coming months to this event, and we want to make sure it is as enjoyable for everyone as it would be for us to host.
The Format
Qualification
As with the current hosts, we are prepared to use whatever format in qualifying to ensure maximum number of participants. Qualifying will be in standard Home & Away with 30 Nations advancing to the Finals in Vilita & The Lowland Clans
The Finals
Teams will be seeded for the World Cup Final groupstage. We are also open to the possibility of holding placement matches in addition to the 3/4 Playoff to determine positions from 5-32 in the finals. This however will not be set in stone until feedback from the community, and ultimately an open voting process where nations will be allowed to choose whether or not they would prefer to continue with standard Finals Format, or, if they would prefer us to hold placement matches for all positions in the finals.
We think that placement matches would encourage more interest in the latter stages of the finals and encourage continued RPing, and additionally help bridge the gap between tournaments as more nations will be involved throughout the length of the entire competition.
The Scorinator :: VSS 2006
As is the case with every world cup, there have recently been questions about the benefits to RPing, how much or how little your RP contribution should affect the score produced by the formula. To this day, RP Bonus has been just another modifier in a relatively standardized formula. This got us thinking. We've been saying for many cups that this is just the way it works, get over it. But is there really no other alternative?
I think we've found one. If chosen as the hosts of World Cup 31, Vilita & The Lowland Clans will be using a formula that changes the contribution of the RP Bonus to the final outcome like never before. Instead of the RP Bonus being just a factor in a long equation that determines whether an individual chance is a goal or not, the importance of the RP Bonus has been upgraded, into determining whether or not the team gets that chance to begin with.
The scorinator consists of a certain amount of at large scoring chances which can be obtained by a nation through RPing. This is done by comparing the RP contribution of one team with the contribution of its opposition, so, therefore, Two teams that have contributed an identical quantity & quality of RP in the cup will get an identical amount of scoring chances when playing each other. Then, the conversion of these scoring chances into a goal will be dependant on the more traditional Rank-Based formula.
So what does this mean?
Does this mean that a New Nation that RP's frequently will get more chances to score than a Top Ranked nation that doesnt RP at all?
Absolutely. When a Non-RPing nation comes up against any highly active nation, their opportunities to score will be limited (But never will they be non-existant, each team will always have the opportunity to score a goal, RP or not). However, in the case of 1 vs 200, Even if the 200 Rank team gets more chances to score, the standard formulas using rank differential still apply to the conversion of those chances, making it less likely for the Rank 200 team to convert most of their chances, while the Rank 1 team will be more likely to convert the few chances that they get.
What does this mean in terms of scores?
In this extreme case of Rank #1 Non RP vs. Rank #200 Hi RP; It is still expected that the Rank #1 team will win the match. However; Due to the new modifications in the contribution of RP, The Rank #1 team that does not RP will have a far lower chance of running up scores of the magnitude of 6-0 or 8-1 that a Hi-RP Top Rank might be able to do against a Non-RP Low Rank. It is entirely possible that a Low Rank RPer can come out with a draw, or even a rare victory over a higher rank team that does not contribute to the competition.
For as long as We can remember, there have also been questions about scorination processes throughout the duration of the World Cup, and a standard response from nations such as Vilita has been that the hosts were voted in at large and presented their information in the bid thread. If you were concerned with the formula before hand, you should have asked for more detailed examples. Well now its time we put our money where our mouth is, and here is a look at the first simulation of the VSS 2006 Scorinator. The groups below are at the extremes to get a bearing on what different things might do in the formula. True WCQ Groups would be more evenly balanced and not have such drastic difference at large. We encourage any questions or concerns regarding the simulations (Please additionally recall this is one simulation), and if you would like to see how a certain scenario would be played out in a group we would be happy to simulate it for you. As you can tell from the tables, The scorinator has also been modified to accept Style modifiers, with -5 being defensive and +5 being attacking.
---Group 1----
[1] :: Rank (1) Style (0) RP (0) :: 14 10 2 2 38-15 32
[2] :: Rank (20) Style (0) RP (0) :: 14 9 4 1 33-14 31
<3> :: Rank (50) Style (0) RP (0) :: 14 6 5 3 29-14 23
<4> :: Rank (140) Style (0) RP (0) :: 14 7 2 5 25-27 23
5- :: Rank (75) Style (0) RP (0) :: 14 5 4 5 30-26 19
6- :: Rank (100) Style (0) RP (0) :: 14 4 5 5 25-25 17
7- :: Rank (175) Style (0) RP (0) :: 14 2 0 12 17-45 6
8- :: Rank (200) Style (0) RP (0) :: 14 1 2 11 11-42 5
---Group 2----
[1] :: Rank (1) Style (+5) RP (0) :: 14 12 0 2 63-25 36
[2] :: Rank (20) Style (+5) RP (0) :: 14 10 2 2 59-30 32
<3> :: Rank (50) Style (+5) RP (0) :: 14 9 1 4 45-26 28
<4> :: Rank (75) Style (+5) RP (0) :: 14 5 5 4 44-43 20
5- :: Rank (140) Style (+5) RP (0) :: 14 3 4 7 38-51 13
6- :: Rank (100) Style (+5) RP (0) :: 14 3 4 7 27-49 13
7- :: Rank (175) Style (+5) RP (0) :: 14 3 2 9 29-47 11
8- :: Rank (200) Style (+5) RP (0) :: 14 1 2 11 22-56 5
---Group 3----
[1] :: Rank (1) Style (-5) RP (0) :: 14 9 4 1 15-3 31
[2] :: Rank (20) Style (-5) RP (0) :: 14 7 6 1 15-4 27
<3> :: Rank (75) Style (-5) RP (0) :: 14 6 5 3 12-8 23
<4> :: Rank (50) Style (-5) RP (0) :: 14 5 6 3 10-7 21
5- :: Rank (175) Style (-5) RP (0) :: 14 3 6 5 5-10 15
6- :: Rank (140) Style (-5) RP (0) :: 14 3 5 6 7-10 14
7- :: Rank (200) Style (-5) RP (0) :: 14 2 3 9 5-14 9
8- :: Rank (100) Style (-5) RP (0) :: 14 1 5 8 2-15 8
---Group 4----
[1] :: Rank (1) Style (0) RP (Hi) :: 14 13 0 1 50-12 39
[2] :: Rank (20) Style (0) RP (Hi) :: 14 11 0 3 40-12 33
<3> :: Rank (75) Style (0) RP (Mid) :: 14 11 0 3 33-11 33
<4> :: Rank (50) Style (0) RP (Mid) :: 14 9 0 5 46-22 27
5- :: Rank (100) Style (0) RP (Lo) :: 14 5 1 8 25-25 16
6- :: Rank (140) Style (0) RP (Lo) :: 14 4 1 9 17-33 13
7- :: Rank (175) Style (0) RP (Zero) ::14 2 0 12 10-53 6
8- :: Rank (200) Style (0) RP (Zero) ::14 0 0 14 6-59 0
---Group 5----
[1] :: Rank (1) Style (+5) RP (Hi) :: 14 12 2 0 60-20 38
[2] :: Rank (50) Style (+5) RP (Mid) :: 14 10 1 3 51-24 31
<3> :: Rank (20) Style (+5) RP (Hi) :: 14 9 2 3 55-32 29
<4> :: Rank (75) Style (+5) RP (Mid) :: 14 6 1 7 46-47 19
5- :: Rank (140) Style (+5) RP (Lo) :: 14 4 4 6 29-41 16
6- :: Rank (100) Style (+5) RP (Lo) :: 14 3 4 7 33-49 13
7- :: Rank (175) Style (+5) RP (Zer) ::14 2 2 10 27-52 8
8- :: Rank (200) Style (+5) RP (Zer) ::14 0 4 10 30-66 4
---Group 6----
[1] :: Rank (1) Style (-5) RP (Hi) :: 14 11 2 1 27-5 35
[2] :: Rank (20) Style (-5) RP (Hi) :: 14 11 1 2 38-5 34
<3> :: Rank (50) Style (-5) RP (Mid) :: 14 10 0 4 24-8 30
<4> :: Rank (100) Style (-5) RP (Lo) :: 14 8 1 5 17-18 25
5- :: Rank (75) Style (-5) RP (Mid) :: 14 7 2 5 19-12 23
6- :: Rank (140) Style (-5) RP (Lo) :: 14 4 0 10 10-20 12
7- :: Rank (200) Style (-5) RP (Zer) ::14 1 1 12 3-31 4
8- :: Rank (175) Style (-5) RP (Zer) ::14 0 1 13 3-42 1
---Group 7----
[1] :: Rank (100) Style (0) RP (Mid) :: 14 9 3 2 31-19 30
[2] :: Rank (1) Style (0) RP (Zero) :: 14 7 5 2 22-15 26
<3> :: Rank (50) Style (0) RP (Lo) :: 14 6 6 2 24-15 24
<4> :: Rank (75) Style (0) RP (Lo) :: 14 5 2 7 22-24 17
5- :: Rank (20) Style (0) RP (Zero) :: 14 4 5 5 15-20 17
6- :: Rank (140) Style (0) RP (Mid) :: 14 4 4 6 18-23 16
7- :: Rank (175) Style (0) RP (Hi) :: 14 2 5 7 14-19 11
8- :: Rank (200) Style (0) RP (Hi) :: 14 3 2 9 12-23 11
---Group 8----
[1] :: Rank (1) Style (+5) RP (Zero) :: 14 14 0 0 53-24 42
[2] :: Rank (20) Style (+5) RP (Zero) ::14 8 2 4 43-29 26
<3> :: Rank (75) Style (+5) RP (Lo) :: 14 8 2 4 49-40 26
<4> :: Rank (50) Style (+5) RP (Lo) :: 14 7 1 6 51-34 22
5- :: Rank (100) Style (+5) RP (Mid) ::14 5 2 7 41-40 17
6- :: Rank (140) Style (+5) RP (Mid) ::14 3 4 7 40-50 13
7- :: Rank (175) Style (+5) RP (Hi) :: 14 3 1 10 27-49 10
8- :: Rank (200) Style (+5) RP (Hi) :: 14 1 2 11 22-60 5
---Group 9----
[1] :: Rank (1) Style (-5) RP (Zero) :: 14 5 7 2 12-8 22
[2] :: Rank (100) Style (-5) RP (Mid) ::14 5 5 4 14-10 20
<3> :: Rank (140) Style (-5) RP (Mid) ::14 4 8 2 9-7 20
<4> :: Rank (50) Style (-5) RP (Lo) :: 14 4 7 3 9-10 19
5- :: Rank (200) Style (-5) RP (Hi) :: 14 3 9 2 7-6 18
6- :: Rank (75) Style (-5) RP (Lo) :: 14 3 7 4 10-13 16
7- :: Rank (175) Style (-5) RP (Hi) :: 14 2 7 5 7-10 13
8- :: Rank (20) Style (-5) RP (Zero) ::14 2 6 6 7-11 12
---Group 10----
[1] :: Rank (50) Style (0) RP (00) :: 14 11 1 2 44-21 34
[2] :: Rank (20) Style (-5) RP (00) :: 14 7 5 2 25-13 26
<3> :: Rank (75) Style (0) RP (00) :: 14 6 5 3 25-18 23
<4> :: Rank (1) Style (-5) RP (00) :: 14 6 4 4 26-20 22
5- :: Rank (175) Style (+5) RP (00) :: 14 4 3 7 35-39 15
6- :: Rank (100) Style (0) RP (00) :: 14 4 3 7 21-26 15
7- :: Rank (140) Style (0) RP (00) :: 14 3 3 8 21-37 12
8- :: Rank (200) Style (+5) RP (00) :: 14 3 0 11 26-49 9
---Group 11---- -
[1] :: Rank (50) Style (+5) RP (O) :: 14 11 1 2 52-23 34
[2] :: Rank (1) Style (0) RP (O) :: 14 9 3 2 38-16 30
<3> :: Rank (20) Style (0) RP (O) :: 14 8 4 2 38-19 28
<4> :: Rank (75) Style (+5) RP (O) :: 14 6 6 2 36-25 24
5- :: Rank (100) Style (-5) RP (O) :: 14 3 5 6 14-23 14
6- :: Rank (200) Style (0) RP (O) :: 14 2 3 9 15-41 9
7- :: Rank (140) Style (-5) RP (O) :: 14 2 2 10 16-37 8
8- :: Rank (175) Style (0) RP (O) :: 14 2 2 10 14-39 8
-
---Group 12---- -
[1] :: Rank (1) Style (+5) RP (-) :: 14 14 0 0 63-12 42
[2] :: Rank (20) Style (+5) RP (-) :: 14 11 1 2 44-24 34
<3> :: Rank (50) Style (0) RP (-) :: 14 7 1 6 30-38 22
<4> :: Rank (140) Style (0) RP (-) :: 14 7 0 7 22-31 21
5- :: Rank (75) Style (0) RP (-) :: 14 6 0 8 30-34 18
6- :: Rank (100) Style (0) RP (-) :: 14 3 4 7 19-27 13
7- :: Rank (200) Style (-5) RP (-) :: 14 2 3 9 3-24 9
8- :: Rank (175) Style (-5) RP (-) :: 14 0 3 11 10-31 3
The Venues :: The Lowland Clans*
City International Stadium
Capacity: 110,000
The Allied States finest stadium, City International is considered the epitome of stadium design in the Allied States. The second largest in the country, the accoustics were specifically designed to increase noise level, meaning that most opposing teams struggle in this building. The concessions are also considered some of the best deals period.
New Trafford Field
Capacity 100,000
Built to replace the aging Old Trafford in Manchester, New Trafford is designed to replicate the homey atmosphere of the ancient stadium. Thanks to the stone used in the building material, New Trafford is often referred to as the Castle, and the pubs in the stadium are downright the best in the Allied States
Limassol Memorial Stadium
Capacity: 90,000
Built as a memorial to the soldiers who died fighting for Cyprussian independance, several galleries are dedicated to the history of the island and the war to free it from Abu-Dhabi Khristatatan tyranny. A moment of silence is held before each game to commerorate the freedom received thanks to the soldiers of the Allied States.
Nicosia City Square
Capacity: 50,000
One of the most unique stadia around, the acutal pitch is situated in the center of the city's downtown core, and is ground level and sits in the middle of the major thoroughfares of the city. When official matches are played, the thoroughfares are cleared and terraces placed all around the field, and the surrounding buildings have transformed themselves into open-aired restaurants with in house announcers and excellent food and views of the field.
Pairc Ui Caorih
Capacity 75,000
Remarkable in it's simplicity, yet regarded by all who play their as one of the best pitches in the Allied States. The field is cared for meticulously by the groundskeeper, Boothby, who's been there for as long as anyone can remember.
The Clover
Capacity: 125,000
The newest stadium in the Allied States, shaped like a clover when seen from the air, and also happens to be the biggest stadium ever constructed in the Allied States. Though only around for a short time, the fuzzy green clover mascot and the great beer have made this place a fan favorite.
Lisbon Beach
Capacity 80,000
The Beach is situated close, to obviously, the beach. Built not far from the Port of Lisbon, the Beach is considered the most beautiful stadium in the Allied States, with great football weather almost seventy-five percent of the year and beautiful surroundings, it's not uncommon to have families spend all day at the beach, then spend the night watching some prime football.
The Island
Capacity 75,000
The Island is a tropical, open air stadium built on the Island of Madeira, and considered one of the best overall stadia in the nation. Excellent groundskeeping, great football, excellent, well-lit halls and field, and location mean that win or lose, everyone loves spending a day at the Island.
The Venues :: Vilita*
http://www.3wideracing.com/3wide/sites/ao/vilita/rp/wcxxxi/s1.gif
http://www.3wideracing.com/3wide/sites/ao/vilita/rp/wcxxxi/s2.gif
* All Venues Subject to Alteration Prior to Cup
Again, we are looking forward to your questions and comments about our bid, scorination and potential changes to the traditionals. If you have any additional comments, please post them and either Vilita or the Lowland Clans will respond in a timely manner!
Thank You for your time, and hopefully you will find us to be suitable hosts for the thirty-first edition of the greatest sporting competition NationStates has ever seen.