NationStates Jolt Archive


Shadow War -OOC, sign up, Spin off from NL

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Tanara
24-06-2006, 03:02
Yeah, Yeah, Yeah, I know that every hack writer and his cousin calls the little fracas they dream up a Shadow War - it’s been done to the proverbial death, and feels like necro-equine flagellation. But ours is different, ours is real, and it ain’t pretty.

So let me tell you like it is…and why am I redirecting your curious eyes to another site? Cause I don’t have much server space here and what hijacked bandwidth costs, you just wouldn’t believe. So just click on the pretty picture to take you to…

http://www.atddm.com/shadow.jpg (http://www.atddm.com/swmain.htm)

and there are more links at the bottom. Lots a good info there, including the two senior most of the current teams, but don’t think they are the only four! We can always use a few good friends…and we've buried more than a few, but we remember them, honor their dreams and fight the good fight - well our intentions are good, but ya know what they say about that...

Oh, who am I?
Me? I'm just the janitor...


~~**``**~~**~~**``**~~**~~**``**~~

I and CW are the CO GM's of this little forray into the globe spanning Night...

We have four characters already, and we are limiting it to roughly six more- We're limiting players to two characters maximum and would prefer if the players stuck with one. Roughly proper gramar and spelling, and at you must be willing to read and utilize information given in the posts of not just the GM's but of the other players! We also request that if you can't post at least three time a week minimum that you not sign up.

This is a high level campaign - the characters and their opponents will be powerful, skilled, and dangerous - extremely so -

This is an action adventure, but character is just as important. We really dislike one line posts where we learn nothing of the character, their background, their thoughts and reasons for their actions.

This is a collective storytelling and every one, We hope will contribute to not only a fun game but a fun read as well.

This is a off shoot of the Night Life RP that I am running. It is sent in the RL of the near future, but NS also exists to a degree- your character can be from there, nations can and will get mentioned and moved through, but the real action will take place primarily in the world as we the players know it.

The tech is not only what can be reasonably projected for a few years from now, but a little ( not too much ) advanced above that.

I am infamous for my level of detail that I try to being to RP's, and I will strive to continue it here. In this thread I will poszt maps, descrptions, and much more.

We hope that our players will be willing to help with that, and I ask every one who plays to keep an eye on this thread.

one very important thing -in the IC Thread - NO SIGS!!!

oh, and if you don't see an image above, just a http://www......- go into your profile here at jolt and activate your accounts ability to view images!
Theao
24-06-2006, 03:25
Where are the links you mentioned as when I, at least, click on the link all that appears is a black banner with the words Shadow War on it.
Tanara
24-06-2006, 03:30
Go to your jolt profile and turn on your accounts ability to see images - it's not automatically enabled- but once you do wyou will see that image here and it hold the link to the other pages.
Theao
24-06-2006, 03:42
Read all five links + main thread, so what are you looking for in terms of characters?
Assington
24-06-2006, 16:13
I'm up for this, I'll post a character bio soon.
United O-Zone
24-06-2006, 16:17
i'm in....near future...okay

i have an space-age rp, check out the ooc thread.
Tanara
24-06-2006, 18:53
Yep starts of in 2010/2011 so near future.

What is wanted in a character ?- an advaned character, skilled/ accomplished/ experienced/powerful ( but not omnipotent ).

Humasn mutant ( you can called them super powered if you want) or Mage, Vampire ( chose one of the various versions and stick to it - My start page for Kiss of Blood, where I list VtM info & links (http://forums.jolt.co.uk/showthread.php?t=474464), Ann Rice style, Laurell K Hamilton style (http://www.timber-wolf.net/blake/), or classic Dracula (http://www.ucs.mun.ca/~emiller/traits.html)), WereAnimals Blake style (http://www.timber-wolf.net/blake/) - Were Animals done differently - say as out of White Wolf's Werewolf: The Apocalypse, Sidhe/Fae, Kami/Kitsuni/Oni, create a character and I'll gladly discuss it with you.

Every one is wwelcome over at Nomad's Road (http://www.appnr.info/forums) where they have a PM system that remembers what you sent and there will be threads for discussion of stuff on-going in Shadow War as well.

I will gladly host pictures and bio/profiles as well- with them going up on the Team section.
United O-Zone
24-06-2006, 19:04
ill post a bio as soon as someone else does come to space-age rp.
Theao
24-06-2006, 19:13
So you'd like Name, Age, Race, Physical Description, any abilities/exceptional skills, and a bio?

Also I'd think it would be classed as Post Modern rather than Near Future.
Imitora
24-06-2006, 22:32
I think I'll have a go at this.
Assington
25-06-2006, 14:21
Name: Loki Murphy
Age: 32
Species: Human
Height/Weight: 190cm/86kg
Eyes/Hair: Green/Brown (short)
Weapons: Occassional pistol, models vary. A single knife sheathed upon his belt is constant.
Abilities: Elementalist: ability to control/create the basic elements of fire/earth/water/air. Also possesses ability to manipulate light and shadow.

Bio: Loki was born and raised in Australia, despite his parents being Irish. They had fled Ireland to avoid the conflict arising between catholics and protestants and felt Australia could provide a new start for them.

For many years everything was perfect for the Murphy family. Both Loki's parents found good, stable employment and Loki made a name for himself as a young, rising sportsman, especially in athletics.

Unfortunately this didn't last as long as any of them would have liked it to. To this day Loki doesn't know what happened to him, yet several days after his twentieth birthday, Loki's powers awoke.

Fire was the first of them to arise. A flame so intense it took minutes to devour Loki's home, killing both his parents before they even fully comprehended what was happening. Several days later he awoke in a hospital, completely unharmed by the fire and yet unaware of the events he unintentionally caused.

Authorities found nothing suspicious about the fire and as Loki was legally an adult, he was left to fend for himself. Insurance from the house and his parent's deaths provided him with enough money to live reasonably for a while. It didn't take Loki long to realise he had been the cause of the fire, his other powers awakening soon enough.

And so the young man began a nomad's life. Working when he needed to, stealing when he needed to and generally drifting through life. To date he hasn't forgiven himself for what he did and is forever reluctant to use his fire abilities unless under extreme pressure or emotionally stressed.

Over the years Loki has been learning to control his powers, refining his skills and understanding his abilities better. There will always be more for him to learn but no one could accuse him of being inept with the elements.

Despite being gifted in such an unnatural manner, Loki also maintains an exceptional level of fitness and strength, the drills of his athlete days still firmly planted within him. Due to this he is a formidable opponent in most physical conflicts, employing the use of his abilities or not.
United O-Zone
25-06-2006, 16:33
actually ive decided not to do this.

I'm currently starting an RP called Ocean Cave. Sign up in the OOC thread.
Imitora
25-06-2006, 17:48
Name:Robert Fortier (http://www.doyoufeelloved.com/blog/clive_owen.jpg)
Height:Six feet, one inch
Weight:215lbs
Build:Athletic
Age:42 (assumed)
Expierience: Imitora Marine Corp 22nd Special Operations Task Force; Imitora Marine Corp Force Recon-TRACT (Tactical Recon Assault and Counter Terror); Imitora Centeral Intelligence Agency (ICIA) Black Operations; ICIA Espionage and Counter Terror; ICIA Special Operations
Proficiencies: Close Quarters Combat, Counter Terror Opperations, Hostage Rescue, Marksman, Intell Gathering, MOUT (Military Operations in Urban Terrain), Espionage, Torture and Information Gleaning, SCUBA, Hand to hand combat, Tango
Other Skills: Combat Medicine, Basic Demolition, Fluency in French, German, Japanese, Spanish, proficient in Farsee
Weapons: While considered and expert with anything that has a trigger, Foriter's preffered weapon is the Imitoran made CAR-68, a Armalite based rifle chambered in the 6.8x43mm SPC round. The numerous accessory rails, and interchangable barrel and stock options allow the rifle to be customized for any operation, from high intensity urban combat to counter sniper use. He also carries with him at all times a custom built 1911 Frame sidearm.

Bio:

Robert Fortier is the perfect example of the Imitoran soldier. Dedicating his life to the IMC after graduation from highschool, he spent every year of his life from the age of eighteen to the age of thirty six to service of the Imitoran government in some way, shape, or form. He showed extreme proficiency and skill early on, and by the age of twenty, he was an operating member of the 22nd Special Operations Task force, an elite light infantry unit. Within three years, he had lead of his own platoon, and attended school durring peace time in order to obtain a commision as a lieutenant. His service continued then into the ultra elite IMC Force Recon-TRACT, and then on to the Imitora Central Intelligence Agency's numerous black operations units.

His time in the service has made him an expert killer, an brought him to a master level in numrous skills, including CQB, weapons skills, hand to hand combat, and other war fighting techniques. His time in the ICIA tought him other needed skills, such as torture and interogation techniques, specialized intelligence gathering, and espionage.

While never official educated in the field, he is a proficient engineer, learning as he goes along due to his heavy involvement in the automotive tunning industry in Imitora. He is fluent in a number of languages, profiecient in others, and has also been an acclaimed Tango dancer.

While posesing no special powers or abilities, he is an exceptionally fast runner, and strong for his size and build. He is a very quick learner as well, able to pick up advanced skills in a short amount of time.

Having no supernatural powers or abilities would put him at a significant disadvantage, however, he is in posesion of a number of artifacts and ancient pieces that offer a bit of a shield or offset to those who tempt to harm him. For those that believe in the sort of thing, it is often assumed he also has a gaurdian angel. That, or he is very lucky.

He has numerous scars and a number of tattoos, ranging from unit insignia to religous symbols and specific dates. Further, he has noticable surgery scars on his chest and forearms, as well as his left leg right shoulder. The other scars come from his multiple injuries, everything from car crashes to stab wounds.

He has seen combat operations in more countries than most people will visit in their lifetime. Iraq and Iran, South America, Iansisle, Africa, Imitora, Tannara, Larkinia, Celeborne, Ireland, Afghanistan, among others.

He is a devout Catholic, and has attended Jesuit taught schools for the majority of his life. He has a degree in Military Science, Political Science, and a Juris Doctorate. He resides currently in Northampton, Imitora, and is widdowed with no children. In his free time, he enjoys reading, working on his cars, and hunting. While no longer enlisted in the IMC, he still holds the rank of Captain.
Tanara
25-06-2006, 19:01
Assington - Loki isn't reall just 3 ft tallish? didn't you mean that to be 190cm? cause other wise he's going to be aweful ...rotund at 86 kg ( 190 lbs)

and Imitora -as I happen to know what those artifacts and pieces are and just how ...bad Fortier is...accepted!

Just be aware he might be in for a lot of teasting about being the token Mundane of the group. But lOL I think he'll dish out as good as he gets...
Assington
25-06-2006, 23:53
Ah yes, let's add a further 100cm onto that, shall we? :p

Corrected.
Gorgamin
26-06-2006, 01:07
It's been ages since I've joined an RP, but now that I've actually got free time, I'll give this one a go.

Name: Aliana "Ali" Ellestra

Age: Unknown. Possibly somewhere between 90 and 100.

Height/Weight: 5' 10''/ 135lbs

Physical Description: Tall, fair-skinned, with sharp green eyes and long, straight black hair, Aliana is one of the rare Roanian-born elves. She is slender, but strong, and has the gently pointed ears typical of her race.

Abilities: Telepathy, telekenesis, healing (minor and moderate injuries and wounds).

Skills: Hand-to-hand fighting, acrobatics, short blade (knife, rapier, etc.), survival training, stealth.

Bio: Though born in the city of Agua, Aliana never had the opportunity to experience Roanian life. Shortly after her birth, her parents fled with her to Gorgamin to escape the persecution they suffered being elves in a nation of people terrified by magic.

As Aliana grew, it became apparent to her parents, friends, and the elders of their tiny forest community, that she possessed powerful magic, more powerful than that of any common elf.

Though she loved her village and her family, Ali always dreamed of a better life. When she turned eighteen, she left the forest forever and moved to Gorgamin City.

With no money and no prospects to speak of, Aliana felt lost in the city, until one day she saw a sign advertising positions in the Royal Bodyguard of Star Priestess Lady Arya.

At the palace, she was trained in hand-to-hand and short weapon combat. Gorgaminean elves shun the use of most kinds of metal, and guns are unheard of, but guards are trained to identify and defend against most types of projectile weapons.

Aliana moved quickly through the ranks, gaining personal favour from the Priestess, and eventually becoming her personal bodyguard. For half a century she served in this position, but recently she has grown bored with her routine, and has given in to her wanderlust, roaming the world looking for something to attract her attention.


Pic: http://http://kennygunie.online.fr/dreamgirls/dg-photos/photos/Audrey%20Tautou/Audrey%20Tautou%205.jpg (http://kennygunie.online.fr/dreamgirls/dg-photos/photos/Audrey%20Tautou/Audrey%20Tautou%205.jpg)
Tanara
27-06-2006, 20:14
Nice Character Gorgamin!

Just to let every one know we should be starting the game up early this weekend- most likely Friday evening.

It's all going to kick off in Houston, as the Iconoclasts stage a raid on the city. This will allow all the characters to come together and interact

This 'war' has been going on for longer than a few years and the group fighting the Iconoclasts has been around for as long, but their efforts had always been incredibly low key, more concerned with trying to educate the Mundanes, make the idea that differentness isn't wrong, and keeping alive the subtle notion that humans weren't all that were out there. They also didn't have opponents like the Shock Troopers to combat either.

The very fragmentary, mostly solitary, hiding life style of the Strange Folk, the Night Life has been their own worst enemy, as well as their greatest defense.

But now the day has come when they have to fight more offensively as well as more energetically.

and cellect a team and allies to do just that.

also every one is welcome over at Nomad's Road (http://www.appnr.info/forums) - there will be a thread up about Shadow War in the forum Games People Play shortly.
Theao
27-06-2006, 22:03
Name: G'rlk(Native), Jason(Human
Age: 12, appears 19
Species: Groit
Height/Build: 5'8", lean
Eyes/Hair: Deep Purple(Left), Electric Blue(Right), Red hair(Short)
Unusual Physical Traits: Slightly elongated ears/teeth, area normally covered by briefs, coated in a short, light bluish fur, extra joint in fingers/toes/thumbs
Weapons: None(at least to begin with)
Abilities: Exceptional dexterity, somewhat denser than appearences giving greater strength/durability, minor magickal abilities

Name: M'll(Native), Mell(Human)
Age: 12, appears 19
Species: Nim
Height/Build: 5'7", slender
Eyes/Hair: Blue, Blond(Mid-back)
Unusual Physical Traits: Exceptionally beautiful(along the lines of a Nymph)
Weapons: None
Abilities: Some druidical magicks, unearthly beauty can cause temporary blindness

Name: Vox
Age: 10
Species: Vorax
Height/Length/Weight: 2'2", 3'8", 732 lb
Eyes/Hair: Silver, short golden fur
Unusual Physical Traits: Octa-pedal, 3" copper claws, copper teeth
Weapons: Claws/Teeth
Abilities: Exceptionally dense/Strong, immune to poisons/gasses/fire,

Bio: All three youngster have found themselves displaced to Earth due to a bit of tomfoolery. They fiddled with a bit of machinery in M'll's mother's lab, and in a puff of smoke found themselves in a strange forest. As they explored, they quickly realized they were no where they'd ever been before, and were in fact on another planet.

After the first few times they came into contact with Humans and were greeted in a rather unpleasent manner, it was quickly realized that only G'rlk was close enought to go amongst humans without causing much of a stir, thought M'll could if she were garbed from head to toe. As such they have adopted the role of a married couple, something they found absolutely comical, and managed to get employment, something almost equally comical to the concept of marriage, while they attempted to figure out how to return home.
Tanara
29-06-2006, 22:38
Posting for GU...also go here and go down to button labeled TEAM (http://www.atddm.com/swmain.htm) for more bio/ character information ( not every one's is up my apologies but I'll hve more done later )

Scott Michael Halliwell
Age: 17
Height: 5 ft 9
Weight:154 lbs
Hair: Black
Eyes: Brown
Favourite Foods: None, not an especially picky eater.
Favourite Music: Has no time for music.
Clothing: Varies, with the exception of an ever-present black leather biker jacket.
Hobbies: Amateur filming.
Treasured item: A video camera.

Christine “Kristy” Elena Halliwell
Age: 14
Height: 4 ft 9
Weight: 99 lbs
Hair: Black
Eyes: Brown
Favourite Foods: Candy of any sort.
Favourite Music: Easy listening.
Clothing: Tends to prefer dresses, not very used to shorts or pants.
Hobbies: Reading, making audio diaries with her Walkman.
Treasured item: An old Walkman, formerly belonging to her late aunt, which uses cassette tapes and has a recording function, along with a set of cassettes which serves as her audio diaries.
Trivia: Is affectionately called “Kristy” by her loving brother.
Imitora
29-06-2006, 23:14
I'm digging Fortier's bio...

Oh, and posting might be a wee bit difficult for me tommorow if we start it up tommorow. I made some plans earlier this week to go out with some of the guys, gonna go shoot some pool and then head out for a midnight BBQ and swimming, and booze. The good kind, mind you.
Tanara
30-06-2006, 04:11
Don't worry Imitora, We won't go galloping off with out ya! So go enjoy time with your friends. I can't post till late, as I am ending back up at clinic tomorrow and won't be home till late afternoon at the earliest ( and though I can sometimes get on a computer at the clinic, there's no way I'm going to try and start this off from there.)

And glad you like the mini bio!;)
Tanara
30-06-2006, 04:25
Don't worry Imitora, We won't go galloping off with out ya! So go enjoy time with your friends. I can't post till late, as I am ending back up at clinic tomorrow and won't be home till late afternoon at the earliest ( and though I can sometimes get on a computer at the clinic, there's no way I'm going to try and start this off from there.)

And glad you like the mini bio!;)
Imitora
30-06-2006, 05:57
Changed a small part of Fortier's bio...lets see who can spot the change
Tanaara
30-06-2006, 06:08
*Meep* I did, I did. and curious as to why you made the change.
Tanaara
30-06-2006, 06:14
Also go here - this will appear on Rob's chest directly over his heart (http://www.atddm.com/rcross.jpg) the minute that gun smacks down in his hand in NL- and that gun and ammo are very special
Imitora
30-06-2006, 06:20
Well, based on certain events that will take place at the end of Ignition, Fortier is gonna get back into his old game, so to speak. However, the people he is going after have that nasty ability to find certain things out about certian people's families...I think it will add to the story a little bit. Plus, I have other connections brewing in my synapsies that will all add to the back story a touch here and there.
King Arthur the Great
30-06-2006, 06:23
Like Kiss of Blood, so am eager to do another RP with Tanara and the gang.

Name: James Lannerson, or Ar'-Rkgt Weylmnd.
Race: Inhuman Divine creature (half-angel, half-devil)
Height: 2.02meters. (6'7")
Weight: 104.5 kg (230 lbs.)
Hair: Blood red
Eyes: Grey. The areas of black and white invert when he goes into divine fury mode.
Powers: Master Martial Artist, moves at Mach 1.1. Strong as a professional athlete, flies, telepath, telekinetic, and sees on the UV scale. Speaks the inhuman tongues.

Bio: James is the son of two wandering spirits. His father is a fallen angel, his mother a repentant demon. They met, and were wed in a legal ceremony, since both have a detestment for churches. James was born in Edinburgh, but grew up in England.

When James was in College, he went on a trip across Europe. In France, he was attacked, and learne of his powers fending off some robbers. Returning to his parents, he was made aware of his nature, and once he had graduated from Cambridge, his father began training him to use his power.

Following a routine hunting assignment, James met up with soldiers from the Vatican. Taking an immediate dislike, they attacked him. He fled, and swore off on any future job that could knowingly bring him into the service of the Vatican or its enemies, of which James is aware of, but ignorant of the more tangible facts.

Currently, James is a merc for hire, serving double-duty as a divine hitman. He spurns any assingment that can be traced back to a developed organization, preferring to deal with private payers. He works out of a small town in Gascony.
Tanara
30-06-2006, 20:31
Posting this for Theao...

Birth/Given Name: Ryan Nathaniel Forrest
Used Names: Dracul
Age: Records lost, believed to be somewhere between twenty and thirty
Species: Modified human
Height/Weight: 5’11”, 180
Eyes/Hair: Unknown/Unknown (Due to wearing of mask)
Weapons: Hi-tech armour, large variety of weapons
Abilities: Enhanced strength/speed/endurance/stamina/reflexes (Highly enhanced), healing-factor, highly skilled with unarmed/armed combat
Traits: Ruthless, cunning, sociopath, psychopath, highly intelligent

Bio: Ryan was orphaned at a young age with his mother’s death in childbirth and a fatal car accident involving his father. Was ‘adopted’ by a governmental military agency that was involved in the creation of a number of soldiers capable of any number of independent missions, ranging from undercover terrorism, out-right terrorism, assassinations, and just about any ‘black-ops’ imaginable, including those involved with the Night World.

To produce the people they wanted, the organization would push the children beyond anything remotely reasonable with lethal punishments for those unable to succeed. They also, as the children matured, did enhancement work to them, with the increasing of their musculature, reactions, endurance and stamina. One of the most common tests was for the children to ‘escape’, with those failing being executed, while those who managed to succeed would be abandoned for a period before being dragged back to the hellish institute for further training. The reasoning was to both break the spirits of the children and install in them the belief that no matter what they did the agency was watching.

During his mid-teens Ryan ‘escaped’, for a period, bonding to an extent with an attractive teenage girl of about his own age. When the agency came to reclaim him, he fought, which prompted his captures to rape his girlfriend and savagely murder her as well her family.

Some weeks after this event, during an inspection by those responsible for the project, the entire institute was annihilated. The only known survivor of, surviving technologies of, and data on, the project was Forrest who would go on to be a mercenary and assassin.
Imitora
30-06-2006, 21:04
During his mid-teens Ryan ‘escaped’, for a period, bonding to an extent with an attractive teenage girl of about his own age. When the agency came to reclaim him, he fought, which prompted his captures to rape his girlfriend and savagely murder her as well her family.

I see that a number of agencies are finally starting to read the ICIA guide on punishment, capture, and interogation...
Gorgamin
30-06-2006, 21:05
Okay...out of curiosity, how many characters does Theao have? 'Cause right now I'm counting four and that seems like a lot.

Note: I am not complaining/bitching in any way. I'm just curious 'cause four seems like a lot to handle.
Theao
30-06-2006, 21:07
ICIA, the Institute of Contemporary Interdisciplinary Arts?

Also, I only have the one, the other three were unsuitable and cachiered.
Imitora
30-06-2006, 21:10
Imitoran CIA...one of the harshest, most violent, and some times down right evil group when it comes to Division 3, the unit tasked with interogations and other nice little things as such. They were behind Operation Hector...
King Arthur the Great
30-06-2006, 21:18
Yo Tanara, does James work? kinda need to know.
Theao
30-06-2006, 21:18
Imitoran CIA...one of the harshest, most violent, and some times down right evil group when it comes to Division 3, the unit tasked with interogations and other nice little things as such. They were behind Operation Hector...Ah, unfortunately never heard of any of the three.
Tanara
30-06-2006, 21:23
Just remember I said we were the good guys, I never said we were nice guys. Nice guys loose in the type of war we'll be fighting.

and I'm getting ready for posting later this evening by listening to/ watching

Weapon of Choice video (http://www.youtube.com/watch?v=9DuDYsoGa0s&mode=related&search=Andromeda) at YouTube.

Definitely in a blow things up mood, and that is how it's going to start, lots of hell on earth coming down upon you poor unsuspecting people as you hang out at or near Cains.

More description and maps to come.
Imitora
30-06-2006, 21:26
Operation Hector was a demoralizing an oppenent. Night time Imitoran Spec Ops raids captured over 300 enemy soldiers. They were taken to a remote outpost in Imitora, stripped naked, and then tortured for near five hours straight. They were then mass executed, all of it being captured on cameras. The ICIA then hacked the nation's TV Satalite and Cable system, forcing the video to be broadcasted on every chanel on a repeating basis. Two days later, the bodys, still mutilated and naked, were dropped over the other nation's major population centers and military bases, along with the warning that, if they refused to end any military operations against Imitora, the same fate would befall schools and hospitals. The war was over in four days. We won.
Tanara
30-06-2006, 23:41
Cains - a text over view -, with floor plans to be linked later this afternoon.

Cains takes up the entire western half of an immense structure known as Bayou Place. Over all the entire structure is six levels high, but that translates out to more than the 'normal' height per storey of 10 ft - over all the structure is nearly 100 ft in height.

The east end of Bayou Place ( a full city block in both length and width ) is two levels of public areas- very upscale shops, restraunts, boutiques, an Imax theater the Angilique, and much more.

Between the east and west ends of the building - a north south street runs through it - Bagby Stree, which is three lanes wide each way, with special transit /turn in lanes- so this is a very wide area. The "connector" that bridges this 'gap' starts at the third level and goes up three levels - this is the OverLook Casino, famous for its domed glass ceiling ( it has a spectacular view and a retractable storm shield to protect it )

The west end as has been mentioned is all Caines. Cains, like the east side takes up an entire block in north south and nearly two blocks east west and its west and most of the north side back into the Buffalo Bayou Green Belt. The building is huge - nearly 500 feet north south and nearly a 1000 feet east west.

Outside the massive double doore/public entry is a raised gathering area, some half dozen steps about street level. At about 20 feet above is a translucent half cylinder of acrylic that extends out to cover the gathering area. It covers most of the gathering area - the gathering area stretches the whole block east to west and is about

You enter through the massive double doors in the south wall. The south wall and part of the west wall is all glass, towering up to where the building terminates some 100 ft above ground level. once you step inside you are in a glassed in area like a reception area save that it has no roof. You pay your cover charge at the 'box office' and are admitted to the rest of the building.

Look to the east and west- there is no bar or vending machines but there are small tables scattered about for people to rest at / wait for the rest of their party to show etc.. In the far east around a corner are the spacious men's and ladie's public restrooms. There is also a secret door leading to the Vampires private club - but you'll never know of it. This area is only about 50 feet north to south, so an astute person could well guess there is something back there, but it could be anything.

But your eyes are drawn to the incredible cylindrical glass elevators, lit by neon tubes that pulse faintly and slowly change color that take you up to the main level of the club ( or down to the public area of the third level below ground where you can enter from the tunnel system.)

A glass and neon stairway cuves about the two tubes in a double helix - and yes the symbolism is very unmistakeable

There is no hint that there is a private club at ground level or on the second level - that is there is no landing at the second level where concealed or secret doors may be and the elevator has not stop /button for the second level - and the wall that rises to the thrid level is 'hidden behind a mamoths trompe l' oil / panoramic mural that starts on the west end , fades to black in the center so as to not distract from the stairs and then sweeps to the east end.

The paining was done by Louis Royo and contains his usual style of nearly naked women with swords, demons, death, warriors in battle...
It is the third level that music flows from as this is the Main Level, where the main bar, the dance floor, the stage, and the most seating is.

Up above it is the open to below level of catwalks and baclonies.
Tanaara
01-07-2006, 05:54
here's a map of Houston, primarily the downtown area, (http://www.atddm.com/H2a.jpg) note how compact it is.
Tanara
01-07-2006, 07:15
Screams in utter frustration. I have to apologise - I was going to start the thread this evening, but my connectivity is so bad I can't get some stuff I need to upload. I've been trying for nearly four hours now an it's still no joy.

Grrrrrrrrrrr..... I'll try again in the morning.
Theao
01-07-2006, 20:17
Screams in utter frustration. I have to apologise - I was going to start the thread this evening, but my connectivity is so bad I can't get some stuff I need to upload. I've been trying for nearly four hours now an it's still no joy.

Grrrrrrrrrrr..... I'll try again in the morning.
Posting for Tanara
She is presently unable to access Jolt(Database Error).
She will start the IC as soon as she can get online.
She can be contacted here, http://www.appnr.info/forums, and there is further information on the thread in the Games People Play forum.
Tanara
02-07-2006, 03:16
I have managed to get in - and am afraid to go back out LOL. I'll see if I can get this whale ( it's far bigger than a pig ) of a thing off and running...
Tanara
02-07-2006, 23:10
I have been working like some one possessed while I have a decent connection so without further ado I give you the links to floor plans for Cain's where the action will start and hopefully getting the character interacting with one another

Floor plans for Cains (http://www.atddm.com/cflrpln.htm)
Tanara
03-07-2006, 00:53
It'ssssss up!!!!!

War in the Shadows (http://forums.jolt.co.uk/showthread.php?p=11283527#post11283527)

Remember all OOC in this thread only and NO SIGS in the IC thread!!

also the files are updates on every accepted character at this time.

go to Shadow War, and click on the team button (http://www.atddm.com/swmain.htm)

I am still indiscussion with one player at this time about their character - once they are accepted the game will be closed to new entrants ( but contact me and we can discuss )

Remember this is a game with 2 GM's so take both mine and CW's posts as very, very Official.
Tanara
04-07-2006, 04:59
Just another reminder - CW is the expert and final word on the Iconoclast Shock Troopers and Special Agents - these are not normal people, even special ops/ opoerator types - they are beyond that- they are genetically modified/ enhanced - they are not born they are grown.

They have sepcial abilities, weapons, armor, training - never, ever take them lightly and there is VERY little chance for a one shot one kill unless you are useing special weapons.

So please if you need to write their actions / reactions assume the worse - that they are better than your character~!
Imitora
04-07-2006, 06:34
They have sepcial abilities, weapons, armor, training - never, ever take them lightly and there is VERY little chance for a one shot one kill unless you are useing special weapons.

Would a hydrashock .40S&W to the face do the trick?
The Gothic Underworld
04-07-2006, 11:28
Just another reminder - CW is the expert and final word on the Iconoclast Shock Troopers and Special Agents - these are not normal people, even special ops/ opoerator types - they are beyond that- they are genetically modified/ enhanced - they are not born they are grown.

They have sepcial abilities, weapons, armor, training - never, ever take them lightly and there is VERY little chance for a one shot one kill unless you are useing special weapons.

So please if you need to write their actions / reactions assume the worse - that they are better than your character~!

And can they withstand a full force of a charging bull?
Central Worlds
04-07-2006, 15:51
Would a hydrashock .40S&W to the face do the trick?

Give me the specifics on the weapon and I can answer that question. But maybe this will answer it for you. Red carries twin .44 auto magnums. Her favorite tactic is 1) Knee shot - to SLOW them and give her time to get off the other two shots, as it shatters the knee cap but doesn't blow thier leg off. (This gun and its partner, the standard .44 magnum are used to hunt elephants). 2) Groin shot - Well, just because mainly, she could just shoot the other knee out, but again it doesn't stop them completely. 3) Head shot - This serves to put them down but still doesn't kill them, they can regenerate and recover. She moves in to finish them off with TWO more shots to the head or feeds off of them.

She defeated a sqaud using this tactic but it took awhile and it was in the open where she had room to maneuver and remember, she has the speed of a vampire and even she didn't walk away unscathed. She wouldn't have won the fight in close quarters.

And can they withstand a full force of a charging bull?

The bull would have wound up dead with it's neck snapped and the Iconoclast in question wouldn't have spent more than about a second or two doing it. Aren'y you glad your not a bull?
Central Worlds
04-07-2006, 16:11
Okay I'm going to post this but please keep in mind that your character has never seen an Iconoclast and therefore is likely to make the mistakes that most would.

The mesh pants and shirts turn aside most knife attacks. Slashing attacks are useless, piercing attacks are best against it but even then the blades typically won't penetrate far enough to do any vital damage. This is not a common material. No one just looking at would know what it was.

The boots are somewhat bullet resistant, but a knife thrust can pierce it, they are mainly designed with slippery slopes and metal slopes in mind.

They're bones are denser and they're muscles or like corded steel cables. Most standard caliber handguns won't slow them. Weapons like Red's (I'll use her often for comparisons as I know her and not others characters) can do damage and, properly place, will slow them, but even they won't stop them.

The armor is rather potent, but it does only cover the torso. It will stop even Red's shots (which is why she developed the tactic she used). High power rifles will penetrate but it won't stop them. Damage (because of the honeycombing) from standard rounds gets distributed over a larger area and is, therefore, much less effective an impact. Most bladed attacks can be turned aside by it unless the one attacking is very strong. Red with her vampiric strength or Godolkin with his genetically enhanced strength for instance.

They are highly resistant to cold and resistant to fire. (Sorry Charlie) *grin* I just wanted to say that, always loved that commercial. Seriously though, Charlie's abilities are far beyond they're capacity I'm sure. But some might get a nasty shock. They can walk through a house fire and get singed but not slow down, or take a molotov hit and just keep fighting. They were designed to withstand temperatures such as you would find in Siberia as well.

I'll do another post specific to each character but basically they are tough and designed not only to win combat but to utterly crush the enemy.
Tanara
04-07-2006, 16:39
However - I will have to say that if the bull hit the ST from behind while he was busy with other things the bull would get that first shot in, and it could well be enough to throw the ST off his feet. mass times momentum is a wonderful thing...

However they do not a the reflexes, strength, and speed of a full fledged Vampire as I understand it. More than human, and probably even slightly better than an average Were, but not that of a Vampire.

They are modified humans, modified extensively but still human. And there are certain things they have NO defense against.

and CW, a hydra shock round is a trauma round that is designed to put huge gaping holes in flesh in much the same manner as Glaser safety slugs do. However it is some what more effective against hard tissue ( such as bone ) than GSS's are

You'll want Black Talon rounds - preferably in the 454 Casul, or 50 AE, or 480 Ruger, from the comparrisons of various ballistics tables. when shooting against the armor - for un armored areas, any thing 45 and above has the capacity to do damage - remember it sis the mass of the round times the fps... and against knees you are dealing with the antural armoring of bone - knee caps are really rather thick and ablative, but cheek bones? *evil Grin*

Shot guns with solid slugs are also excellet close in weapons.

and CW, you just think they can withstand temperatures such as she can produce, and just keep on thinking that.( funny how metal melted to ones skin causes problems )

Not they aren't cake walks but they aren't indestructable either.
Central Worlds
04-07-2006, 17:02
Okay, let me start out with this ....

Magical type abilities will be handled on a case by case basis. Either post what you are doing and what would normally be expected or TG me before you post and I'll give you the results. I am fair, please believe that. I've lost characters because of something unexpected that they wouldn't have anticipated.

Psionics. Saddely with the shock troopers pretty much anything will work. They weren't designed with psionic attacks in mind. (So everyone gather around Sian *grin*) The special agents were enhanced and took psionics into account, so thank whatever diety you worship that there aren't that many of them. Yet.

Aliana will fall into the magic category I think. Otherwise it's standard weapons which I"ve pretty well covered or can cover in normal posting.
Dracul - You were part of the project that predated the Iconoclast project. The Iconoclast is the next step. You WILL recognize the armor. And you will recognize the handywork. The mini-gun is better than the ones you would have had. The purifier is a nasty addition that you hadn't seen before and the sword is nothing that you've ever seen before. The Iconoclast strength is equal to your own and the reflexes are even somewhat better than yours. They are a bit more resilient as well. But they lack your ability of self purpose and individual decisions. Your ability to choose was considered a hindrance.

The Halliwell's - Case by case basis. Follow the posting rule described above or TG me first.

Fortier - These guys are your wet dream for your team. They work in co-ordination perfectly. Three shot kill? Hell they'll use about a dozen or more with the mini-guns then trample over the corpse for good measure. There is the slight problem about picking targets, however. Men, women, children, animals. Rampaging bulls *grin*. Doesn't matter to them. You'll recognize the mini-gun. How impressed you are with thier ability to handle it with one hand is up to you. I would be impressed, if only in my own mind. The purifier is a flame thrower adaptation. The armor you'd probably have a good idea about also, I'll leave that to you. You would recognize that whoever these guys are they were bred (or chosen) as the perfect soldier. Basically, somebody sure as hell wasn't screwing around when they came up with these guys.
Loki - Please note the fire and cold resistances. I will tell you this now, but I ask you, please, do not use this as a first course of action. Once you realize it, however, it will be a potent weapon against the Iconoclasts. Due to a side effect of the genetic engineering they are very suseptable to electrical attacks. This was corrected in the special agents and in Braknikov's shock trooper versions, but you'll figure out that little unpleasant fact later.

Jackie - Standard armament per stated results. Any other abilities will be case by case.
Sian - Poor bastards. Wheat to the scythe. I will say, and I think you already realize, that just making suggestions against they're programming is useless. They don't have emotional considerations to worry about and they won't go against they're orders. It would take alot of effort and alot of power, as you saw with Godolkin, to change even one, but damaging attacks will have full effect. The special agents you won't be able to affect as easily, but as I said, at least there aren't many of them. Braknikovs are somewhat resistant, but also a bit more free willed, though hopelessly psychotic and insane. But 'suggestions' could be somewhat useful even if outright attacks are less so, or at least harder to use.

This is a general breakdown from just what I've seen of your characters. Keep in mind the posting rule above or the TG prior to posting rule. These guys are meant to be tough, so please don't treat them lightly, but they are not impossible and as I said I'm fair.

Here's one more hint. I give points for original thinking and intelligent solutions. I was tactical specialist for a special ops team myself, so if you come up something I haven't thought of you get full impact bonus. I like a challenge.

However - I will have to say that if the bull hit the ST from behind while he was busy with other things the bull would get that first shot in, and it could well be enough to throw the ST off his feet. mass times momentum is a wonderful thing...

See note on intelligent solutions above.

However they do not a the reflexes, strength, and speed of a full fledged Vampire as I understand it. More than human, and probably even slightly better than an average Were, but not that of a Vampire.

Actually I think most weres would outstrip them in strength. Exceptions might be were snake types or were rat types.

They are modified humans, modified extensively but still human. And there are certain things they have NO defense against.

See notes on electrical and psionic attacks above.

and CW, a hydra shock round is a trauma round that is designed to put huge gaping holes in flesh in much the same manner as Glaser safety slugs do. However it is some what more effective against hard tissue ( such as bone ) than GSS's are

You'll want Black Talon rounds - preferably in the 454 Casul, or 50 AE, or 480 Ruger, from the comparrisons of various ballistics tables. when shooting against the armor - for un armored areas, any thing 45 and above has the capacity to do damage - remember it sis the mass of the round times the fps... and against knees you are dealing with the antural armoring of bone - knee caps are really rather thick and ablative, but cheek bones? *evil Grin*

Shot guns with solid slugs are also excellet close in weapons.

EVERYONE should take note of this. But again, please, be fair. Your characters will not know this up front. Godolkin or Red can tell you these facts or you can find out on your own.

Again, I'll refer you to the note on bonus for original thinking and intelligent solutions.

Not they aren't cake walks but they aren't indestructable either.

As I said These guys are meant to be tough, so please don't treat them lightly, but they are not impossible and as I said I'm fair.
Central Worlds
04-07-2006, 17:11
(OOC - Tanara - If you could refer me to the tables you refered to it would be appreciated. I've not kept up to date on things since I left the service and we didn't have all those goodies in my time.)
Assington
04-07-2006, 17:38
Well damn, Loki can't exactly shoot lightning.

*Goes to read up on how lightning is formed.*

I'm sure I can come up with something though.

Also, with the fire. Are these soldiers conditioned to withstand extreme heat?

A note on Loki's other powers, Light and Shadow.

Shadow is quite harmless physically. Loki can create 'shadow illusions' and block out light, create a wall of darkness but it won't physically hinder anything save for light.

Light on the other hand is more potent. It's similar to fire in that it causes burns but is much more intense and carries a much higher electron count, so there is some electrical component to it, nothing like a lightning bolt though. It's also far brigther than anything else and would be effective in momentarily blinding opponents and could even cause permanent blindness at close range and high intensity.

Loki is least adept in his Light and Shadow powers and so he generally doesn't use them as often as he would Earth, Water and Air.

And as his profile says, he's most reluctant to use fire due to what it did to his parents.
Central Worlds
04-07-2006, 18:13
Well damn, Loki can't exactly shoot lightning.

*Goes to read up on how lightning is formed.*

I'm sure I can come up with something though.

See what you can do. Loki, barring Charli and Sian, could potentially be one of the best opponents against them. And we don't want Tanara getting all the credit now do we. *wink*

Also, with the fire. Are these soldiers conditioned to withstand extreme heat?

Extreme enviromental conditions yes, and fire to a large degree against normal. For instance some fires, depending on the substance, burns at much higher temperatures. Any firefighters here? I could use a quick education on temperature. Like I said a typical house fire wouldn't bother them too much, a molotov wouldn't stop them, though it would burn them and eventually, if not put out, kill them.

A note on Loki's other powers, Light and Shadow.

Shadow is quite harmless physically. Loki can create 'shadow illusions' and block out light, create a wall of darkness but it won't physically hinder anything save for light.

They aren't designed for intelligent evaluation. Anything that seems like it may be a target will get shot at. Shadow illusions included if it's used appropriately. For instance, a shadow in a corner would be considered a semi hidden threat and targeted. A shadow in the middle of a bright room would be ignored.

Light on the other hand is more potent. It's similar to fire in that it causes burns but is much more intense and carries a much higher electron count, so there is some electrical component to it, nothing like a lightning bolt though. It's also far brigther than anything else and would be effective in momentarily blinding opponents and could even cause permanent blindness at close range and high intensity.

Iconoclast night vision is superior to humans. The italics indicate a very good use of the power. Keep in mind, however, that some of our people may be affected as well. Bright sunlight, florescent lighting and halogen lights, for instance, bother Red.

Loki is least adept in his Light and Shadow powers and so he generally doesn't use them as often as he would Earth, Water and Air.

Earth would be good for shielding against Iconoclast attack. Water and air, well, even and Iconoclast has to breath.

And as his profile says, he's most reluctant to use fire due to what it did to his parents.

Perfectly understandable and I can certainly sympathize. But it isn't the only weapon in his aresenal as noted above.
Tanara
04-07-2006, 18:48
Here is a quickly found ballistics tables -

Guns and Ammo's tables - you'll have to look down a bit to get to the hand gun range (http://www.gunsandammomag.com/ballistics/ballistic-tables/)

and by the way inventive but not even close to lethal actions can be helpfully distracting - and the 'assist' is as good as the kill - remember we have to survive this - they aren't going to.
Assington
04-07-2006, 19:05
Say Loki was to unleash a wave of intense fire, engulfing one of these soldiers?

Obviously he can't burn at super temperatures, but I'm thinking somewhat hotter than your average house fire.
Imitora
04-07-2006, 19:45
Would a hydrashock .40S&W to the face do the trick?

Give me the specifics on the weapon and I can answer that question. But maybe this will answer it for you.

On your every day human being, a .40 S&W Hollowpoint (A hydrashock is just a modified hollowpoint designed to cause massive internal vibration of bodily fluids to disrupt organs and what not) will leave a hole in your face the size of a fist, maybe a bit bigger depending on range.

I'm not seeing any helmets listed in the armor, and Fortier is trained specifically for head shots with anything beyond a rifle round. Blacktallons I would doubt to do anything major again unless its a head shot. The design behind the round was to rip and tear as it entered the body.
Tanara
04-07-2006, 20:01
by the way paper, cotton, most cloth ignites at about farenheight 451...

wood 600
olive oil 437
Diamond burns at about 800
hydrogen at about 1300
to cremate a human body sustained appliation of temps in excess of 1400 ( to reduce to 'cremains' not burn to death)
Steel melts at about 1025
Aluminium melts at 1220
Imitora
04-07-2006, 21:06
What about claymores? I'm aware of how they work, and that its just a bunch of ball bearings, but damage wise? And what about willy peats? Oh, and last question, flashbangs. One of those goes off, the trooper is close by, whats the effect? And what about biologics: tear gas, pepper spray, mace, etc.?
Central Worlds
04-07-2006, 21:10
Say Loki was to unleash a wave of intense fire, engulfing one of these soldiers?

Obviously he can't burn at super temperatures, but I'm thinking somewhat hotter than your average house fire.

Tanara's table:

by the way paper, cotton, most cloth ignites at about farenheight 451...

wood 600
olive oil 437
Diamond burns at about 800
hydrogen at about 1300
to cremate a human body sustained appliation of temps in excess of 1400 ( to reduce to 'cremains' not burn to death)
Steel melts at about 1025
Aluminium melts at 1220

Figure Diamond range for temprature in order to make a full stop. Higher than wood to make them think twice. They're metal mesh clothing would be lower than the steel rating but higher than but higher than diamond. They're armor similar to they're clothing since it does have plastic mixed with it for absorption.

On your every day human being, a .40 S&W Hollowpoint (A hydrashock is just a modified hollowpoint designed to cause massive internal vibration of bodily fluids to disrupt organs and what not) will leave a hole in your face the size of a fist, maybe a bit bigger depending on range.

I'm not seeing any helmets listed in the armor, and Fortier is trained specifically for head shots with anything beyond a rifle round. Blacktallons I would doubt to do anything major again unless its a head shot. The design behind the round was to rip and tear as it entered the body.

Nope, no helmets. Not for field, only for guard duty at thier own buildings. Head shot, figuring one good one or two, keep track of your ammo. Basically they count on intimidation and that there would be few out there to sustain consistant head shots. That and most wouldn't take the time since they would have a mini-gun firing back at them.

Thanks Tan, I'll look over that table.
Central Worlds
04-07-2006, 21:23
What about claymores? I'm aware of how they work, and that its just a bunch of ball bearings, but damage wise? And what about willy peats? Oh, and last question, flashbangs. One of those goes off, the trooper is close by, whats the effect? And what about biologics: tear gas, pepper spray, mace, etc.?

I wouldn't suggest taking the time to set anything unless we retreat. But if you have any of this on you right now you should say so.

Claymore, close range. Willy peats close range. Damage from both would be recoverable but for all intents and purposes they would be out of it, unless anyone is actually foolish enough to leave them alive.

Flashbangs, see note to Loki about light. Also the disorienting factor may be worse than better. They will know each others positions, they're bred for this. In case of disorientation they will open full with thier mini-guns in an outward sweep. Might be fine for you but you don't know who else might be hit. Once they get oriented again, sooner than a standard mundane, they will access and then search out the one with the grenade. You will become the sole recipient of thier attention.

Most biologics they're resistant to. Those mentioned all being examples. Severe ones they are susceptable too but those around them would most likely die first.
Theao
04-07-2006, 21:26
Tanara: NR Tgs
CW: NS Tg
Tanara
04-07-2006, 21:31
What most people don't realize- even those in the military and police is what the real killer is when one is hit by a bullet - particularly those of large calibur ( 45 and up ) it's not the hole torn in you - it is the shock ( the hydrostatic shock as it is termed ) the trauma to the body as the concussion wave front rolls through your biological structures.

That is why the high level rounds can kill even if all they hit is an arm- the shock wave propogates though out the body, sending the heart into fibriliations, disrupting the vargas nerve ( regulates the ability to draw in or exhale ) and through the CNS ( central nervous system ) and disrupts the brain and it's electrical pulses

and I'd say that stuff in the eyes- ie pepper spray, tear gas- that can't be protected against by 'built - in' / biological stuff - the body is going to react to irritants in the eyes / up the sinuses / down the throat - not unless they have taken them too far afield from Human.
Imitora
04-07-2006, 21:35
What most people don't realize- even those in the military and police is what ther real killer is when one is hit by a bullet - particularly those of large calibur ( 45 and up ) it's not the hole torn in you - it is the shock ( the hydrostatic shock as it is termed - the trauma to the body as the concussion wve fronts through your biologica structures.

Exactly...



But the big ass hole usually helps too ;)
Tanara
05-07-2006, 00:11
Agreed, and excuse me while I go back to having my poor little Lycan torn to shreds by the big bad monster hunters sitting in my living room..and I get a share of the pizza!
Imitora
05-07-2006, 03:05
Willy peats close range

My understanding is that WP burns anywhere from 2400 to 5000 degrees (F), so...

Figure Diamond range for temprature in order to make a full stop. Higher than wood to make them think twice. They're metal mesh clothing would be lower than the steel rating but higher than but higher than diamond. They're armor similar to they're clothing since it does have plastic mixed with it for absorption.

a WP is gonna kill them outright. So, now that we know how to stop them, everyone crack out the WP grenades...wait...I'm the only one with WP grenades? Ah bollocks.

And regarding Fortier's equipment

On him: A knife. Not a normally knife mind you. For those who haven't figured it out yet, his knife is really the spear head from the Spear of Longinus, with a small protion of the wood staff itself wrapped in the grip. It has been stylized and molded to look like a fancy Fairbane Sykes, but it still has all the power and strength it did the day it pierced Christ.

Imidiate access (keep head down and run to the gun check): Beretta 92FS custom chambered in .40S&W, 15 round mag in the grip, plus two other magazines, all .40S&W Hydrashock rounds. Firearm also has a Crimson Trace laser grip and a match barrel.

In the car: Standard loadout for IMC TRACT, MOUT combat-rifle, sidearm, LBV, NVGs, plenty of ammo, 4 WP grenades, 4 flashabangs, other stuff like a token amount of C4, field medikit, etc., can give full details if you want.
Tanara
05-07-2006, 03:17
Hey Imi, did you get my TG about 'the Gun' ?
Assington
05-07-2006, 03:33
by the way paper, cotton, most cloth ignites at about farenheight 451...

wood 600
olive oil 437
Diamond burns at about 800
hydrogen at about 1300
to cremate a human body sustained appliation of temps in excess of 1400 ( to reduce to 'cremains' not burn to death)
Steel melts at about 1025
Aluminium melts at 1220


For those not American, I'll do the conversions into degrees Celsius :p

Olive Oil 225
Most paper/cloth/cotton 232
Wood 315
Diamond 426
Steel 551
Aluminium 660
Hydrogen 704
Cremation of Human 760

Currently Loki would be able to unleash fires at close to 315, perhaps a little bit higher so it could have some effect against the soldiers, not much though.

It's the light that would be his most effective heat related weapon against these guys. It burns around the diamond level, currently a little less as he's not so strong with it.

He'll learn these things on the way, of course.
The Gothic Underworld
05-07-2006, 15:45
How about an Arctic Warfare Magnum?

http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare_Magnum

Yes guys, it's the infamous AWP from Counter-Strike. I'm thinking when Scott develops Sagittaurius, that bolt-action rifle is going to become his best friend. And what I think of Scott's Sagittaurius is that, more often than not he'll score headshots with the AWP while taking only one second to aim each time.

Unless anyone has a better idea for a high-powered, huge-caliber sniper rifle Scott can use?

And while we're at it, anyone can suggest a good pair of handguns to complement that AWP? I'm trying to minimize cliches, so Deagles are out. I'm looking for an automatic pistol with good accuracy, a fair magazine load size (I don't need high-caliber rounds for Scott), and if possible the possibility of ricochet in enclosed spaces, since Scott can use Sagittaurius's increased spatial awareness to do trick shots. If nobody suggests anything, I'm going to go with the Sig Sauer P226.
Theao
05-07-2006, 16:04
For sniper rifles, the Gyrojet rifle(none exist due to bankruptcy(unless Tan/CW decide to let you have them)) would be among the best or Barrett M99-1 rifle would both be good in my opinion.
Imitora
05-07-2006, 16:57
For sniper rifles, the Gyrojet rifle(none exist due to bankruptcy(unless Tan/CW decide to let you have them)) would be among the best or Barrett M99-1 rifle would both be good in my opinion.

Actually, you'd be better off with the Magnum, or any other high leverl 3xx caliber rifle. The Barrett is to big, to heavy, and very unmanagable for a weapon to be lugged around in combat as such. The 338 Lapua round used by the AWM is just as accurate at range as teh Barrett is, it is lighter to carry, and just as deadly. All Imitoran snipers use these, or modified M21s. However, the truth is, any "sniper" rifle is accurate. The true test of accuracy is weather or not the shooter can wield it. Oh, and according to something awful, the being hit with the AWM 338 round causes only slightly less damage than being it in the eye with a tank APFSDS round covered in Anthrax.

TGU...Ever think about the FN FiveseveN. After Fortier gets rid of the Beretta, he'll be using that for his carry pistol, and the IMC Combat Custom .45 for his combat side arm. The FN FiveseveN uses a 5.7mm round, the same one as the FN P90, and has a 20 round magazine. Its light and acurate, and even comes with an accessory rail. And it looks pretty cool too.
The Gothic Underworld
05-07-2006, 17:13
Ah, I see. Then the Magnum it is for Scott later on, when he learns to go Sagittaurius. Of course, the problem is obtaining one in the first place, since I don't think you can just buy one in any gun shop. Or maybe Robby F can lend the boy one later.......?

As for the FN Five-seveN.......hmmm. That's another possibility. I'm not too sure about the penetration power though. Of course, all I know about that gun is from CS, and we all know just how accurate that game is. :p Again, the trick is obtaining one, unless Robby F's got a gun shop in that Viper of his. ;)

And talking of the Viper......would you like me to have Scott pilfer the keys to your Dodge in my next post? ;)
Tanara
05-07-2006, 17:26
I'm going to say one thing GU - Scott had better spend a LOT of time practising with what ever weapon he picks up - they teach center of mass shooting ( NOT head shots) for a reason and he needs to learn to shoot period before he can start specializing.

Please take a look at Imitoras character Rob - His character is in his 40's has been training in his chosen field since he was 18 - and still practises nearly every single day.

Why?

Because any one in a high intensity field liek warfare - use it or lose it.

Flat out reality, and speaking as some one who knows - you practise, practise, and practise some more and you are never, ever 100 % perfection. Maybe mighty damn close but never perfect.

and trick shots? seldom used and most likely to come back and bite you on your butt. A ricochet never happens just the way you think it will and most rounds flatten / misshape on the first hit - changing their flight path in completely random ways -

by the way it is this little fact that allows those who talk about the "bouncing bullet" -that hit then Governer Connoly ( injured in strange places but did not kill ) - in the JFK assassination debates to have any credibility.

As to an armory about, well Cains does have a fighting arena, and that might indicate ( but good luck finding it and then getting into it )
Tanara
05-07-2006, 17:31
I have a funny feeling that the team will be developing their own unique weapons to use against the Shock Troopers and Agents. However they are never going to be easy targets - less than intellegent ones but never easy.

and I also figure that they will be 'evolving' to counter us - which will add to the fun and the spice of the game.

They have been doing the equivallent of big bad knight ravaging a village of unarmed peasants and that is about to change and they are going to loos troops in the learning.

But we have to fight them intellegently, and creatively.
The Gothic Underworld
05-07-2006, 17:49
Well Queenie, Robby F's still human after all. :p Yeah, but I get your gist. Scott's gonna be a master marksman when he goes Sagi, but before that he'd still have to learn how to operate a gun, wouldn't he? He'll learn fast, but I'll make sure that he doesn't learn THAT fast.

Right now though, I'm in a bit of a dilemma. From the looks of it, Scott's current power makes him all but useless against CW's gorillas; heck, Kristy's got a far better chance than he does with her Virgo-hypnosis. I'm cycling through Scott's untapped potentials right now, and I have no idea which one I should open up next to help Scott with the gorillas. As it is, he doesn't seem to have many options against them:


Sagittaurius: Marksmen shooting, but just like what you just said, Shal......

Aries: Fire manipulation, but the gorillas are supposed to be tough against it, and I'm not too keen on duplicating Loki so early on.......

Capricorn: Ha, yeah. Maybe he can lure them to an aquarium.....

Leo: No way I'm going to open this up, not for a long, long time.


I kinda built Scott as the "muscle" half of the Halliwell pair, but now it almost looks as if he's screwed either way he goes. :S
Theao
05-07-2006, 18:55
How well would the Shocks cope with 12 gauge shotgun blasts?
Imitora
05-07-2006, 20:07
And talking of the Viper......would you like
me to have Scott pilfer the keys to your Dodge in my next post? ;)
No. And if he does, crap RP skill be damned, Fortier will cut his throat and sacrifice the blood to the car gods.

Well Queenie, Robby F's still human after all
Fortier would still probably be able to out shoot him, lol.
Tanara
05-07-2006, 21:45
Well Queenie, Robby F's still human after all. Yeah, but I get your gist. Scott's gonna be a master marksman when he goes Sagi, but before that he'd still have to learn how to operate a gun, wouldn't he? He'll learn fast, but I'll make sure that he doesn't learn THAT fast.

I hope that that "Queenie" was addressd at me, as I'll just ignore it. If it was addressed at Imitora, you are going to have to deal with me as I don't allow one of my players to insult another ( insult me and I'll just ignore it or take GM's perogative depending on how I feel about the particular attempted inuslt )

So if you are insulting me- bad idea to insult the GM

IF thats directed at Imitora, you can leave the game.

Your choice
Imitora
05-07-2006, 21:47
As for the FN Five-seveN.......hmmm. That's another possibility. I'm not too sure about the penetration power though. Of course, all I know about that gun is from CS, and we all know just how accurate that game is. :p Again, the trick is obtaining one, unless Robby F's got a gun shop in that Viper of his. ;)

Regarding the FN 5.7x28 ammo:

http://en.wikipedia.org/wiki/5.7_mm_SS190

And Fortier can get anyone any gun they want if they give him the time to get it. Also, my understanding is that one they exfill the club, they'll be heading somewhere with a good amount of tactical goodies.
The Gothic Underworld
05-07-2006, 22:30
Eh?

Yes that was directed at you Shal, and no that wasn't an insult. At least, if it was, I didn't know. *shrugs* Just figured you as the Queen of the whole operation, y'know. :p

Mmmm. Gotta think twice about what I type next time......
Tanara
06-07-2006, 02:09
ah, okay, thanks for the explaination. And my apologies for the bitchy assumption - reasons elsewhere should be lugged over here!
King Arthur the Great
06-07-2006, 02:21
TG Tanara
Theao
06-07-2006, 02:36
Tan, is the waitress going to explain, or since I already know, just assume she explained?
Tanara
06-07-2006, 02:52
Sorry to be so slow posting this afternoon, but I unexpectedly got called away for several hours.

More posts will be going up soon.

King Arthur, reply heading your way via TG shortly.
King Arthur the Great
06-07-2006, 04:46
Tanara, CW said that the two of you agreed to Casca.
So without further ado...

Name: Casca Rufio Longinus. Goes by Casey Rufus Langers.
Occupation: Eternal Mercenary
Height: 5'11", though he grows very slightly to keep up with changing heights of the human race. Not noticeable, except over a couple of centuris.
Weight: 225 lbs of pure muscle and bone
Build: Twisted cords of muscle upon twisted cords of muscle
Eyes: Grey-aqua
Hair: Blond
Powers: Immoratality with near invulnerability. Can be hurt, but will heal. Process slowed if he dies and has to be ressurrected by that damn curse.

Bio: What is there to say? Casca was born in the foothills of northern Italy, to a family of farmers. His uncle had served with Julius Caesar in the legions, and when Casca family died of the plague, he burnt the home as local customs dictated, then went out and joined the legions. He served for a while in Gaul, before being transferred to the fable Tenth Roman Legion, the ass-kickers of the Empire. One day, he was assigned to execution duty. Some crazy Nazarine prophet that had decided carpentry was not his suit.

That day was Casca's last, and his first. After three hours on the cross, amazing since the execution squad was told to hurry it by using nails (Jewish Sabbath the next day, but Casca didn't give two pots of piss worth), Casca, seeing that the man was near death, decided to give the guy a break, and offer one final mercy. Bringing his spear up as they had taught him, he aimed for the heart, but missed due to the angle. Blood ran over the spear, and the prophet looked down and spoke a curse of eternal life to Casca. It was His last words.

Casca thought nothing of it until a few months later. In a small altercation with his commander, involving an Armenian dancer and a knife, Casca was mortally wounded, but the commander died. Casca didn't. Once he had recovered, he was stripped of his honors, whipped, and confined to the slave mines in Greece for nealry sixty years. Through luck and skill, Casca managed to get himself to the Arena, where he won the wooden sword as a gladiator at the Circus Maximus.

Since then Casca has been traveling the world as an Eternal Mercenary. He does not age. He has fought in nearly every major war, serving Rome multiple times until its final defeat, traveling to China and Japan, serving the later Persian empire, the Saracens under Saladin, an assassin, Napolean, the British Empire during the American Revolution and the First World War, The Confederate Army during the Civil War, the Nazis as a Panzerman in Russia during WWII, the French and Americans during the various conflicts in Vietnam, the Six-Day war as a mercenary general for Israel, and countless individual jobs, hits, extractions, tours, and at one point, ruling the Toltecs as the Quetza, hundreds of years before he returned to destroy their successors, the Aztecs, fighting for Cortes.

He seeks one thing and one thing only. True Death. Something that will be denied to him until Armagaeddon, and even then, he will probably have to lead one side or another in the final battle of good and evil.
Theao
06-07-2006, 05:06
Tan, NR Tg.
King Arthur the Great
06-07-2006, 05:15
Question. How would Shocktroopers respond to Casca's blood? It is poison to pretty much everything on this planet, but how does that relate to genetically engineered humans. Casca's WBC's are hyperactive, and if it is not hi tissue, will destroy any ornaginc substance that they can. (Plants don't take up his blood, so it doesn't create patches of ground where nothing wil grow. But three drops is enough to kill a human with 0 possibility of reversal. One or two drops, if quick action is taken, can be reversed.)
Central Worlds
06-07-2006, 05:29
Well. Poisons work on the standard troopers. So I don't see why the blood wouldn't work. The main thing with the standard shock troopers is that they're bones are denser and thier muscles are denser. As well as having alot of them. So I would have to say it would work.

Braknikov's might be different, they're blood is acidic, but you won't be seeing them for awhile. And the agents are highly resistant as thier immune systems are much improved.

I guess the question is how does it work? Meaning, does it destroy tissue? Because all the Iconoclasts have regenerative ability. Not like a vampire or anything but they're bodies shed damaged cells and replace it with new ones. In that case You might need a drop or two more but it would still be effective.

Does it get in the bloodstream and work that way? If so then Braknikov's troopers would be resistant and in the agents it would work slower.

In either case the shock troopers you'll face initially would be affected.
Imitora
06-07-2006, 05:39
How well would the Shocks cope with 12 gauge shotgun blasts?

You'll have to ask CW, but I doubt a shot shell would do anything, unless it was very close range and very concentrated. A three inch solid slug on the other hand...well, those can punch a hole in an engine block real nice. On Mythbusters, they fired one into a tank of water with a standard sized piece of ballistics gelletain 8 feet deep, and it blew a three inch cone out of the BG, and blew the weilds and the glass of the tank out from the force.

However, if someone is shooting a .50cal at ya(from a 30-40 degree angle), then you only need to be about three feet under water to not get killed.
Central Worlds
06-07-2006, 05:47
Sorry Theo, forgot about the question.

Thank you for reminding me Imi.

Actually the best thing, if your going to use a shotgun, is a chest shot. And I say that largely because of how the armor works. It spreads impact across a larger area in order to maximize protection against penetration. In the case of a wide spray shotgun blast it'll knock them flat on thier ass because a wide area is spread even more by the honeycombed armor. Won't kill them but it'll get you the time you need to get up to them and paint the floor with their head at close range.

Or, as I've been saying, head shots, your best bet, but make sure your close with wide spray shotgun blast. They muscle and bone is dense. Course if they can't see after the first shot, well, doesn't much matter what the do at that point, and they're eyes are as delicate as anyones.
Theao
06-07-2006, 05:59
Sorry Theo, forgot about the question.

Thank you for reminding me Imi.

Actually the best thing, if your going to use a shotgun, is a chest shot. And I say that largely because of how the armor works. It spreads impact across a larger area in order to maximize protection against penetration. In the case of a wide spray shotgun blast it'll knock them flat on thier ass because a wide area is spread even more by the honeycombed armor. Won't kill them but it'll get you the time you need to get up to them and paint the floor with their head at close range.

Or, as I've been saying, head shots, your best bet, but make sure your close with wide spray shotgun blast. They muscle and bone is dense. Course if they can't see after the first shot, well, doesn't much matter what the do at that point, and they're eyes are as delicate as anyones.
Then after his first fight with the Shocks, Ryan might be going shopping for a Jackhammer(unless someone can suggest a better autoshotgun?)
Central Worlds
06-07-2006, 06:01
Someone else maybe, I never did favor shotguns. Imitora? You seem familiar with them.
Imitora
06-07-2006, 06:23
unless someone can suggest a better autoshotgun?

No such thing.




Sorry, I hate auto shutguns. I prefere pump action for so many reasons. If you wanna go with an autoshot gun, I can recomend some, but I'd say just stick with a Remmington 870. Can never go wrong with one of those.
Central Worlds
06-07-2006, 06:29
By the way, Imi? Can Fortier get his hands on something for Red's .44 automags? She's still loaded for lycan/vamp hunting with liquid silver/holy water hollow tips. It's going to suck for her in the upcoming fight, but nothing I can do about it at the moment. But for afterward I mean.
Imitora
06-07-2006, 06:38
Once the shoot out is over, and they get to safty, Fortier is gonna offer up that they make him a shopping list. With his contacts, he can get pretty much anything he needs for anyone, within reason. So no asking for nukes.
Central Worlds
06-07-2006, 06:40
*Scratches ICBM and Tactical Nukes off the list*

Okay, thanks.
King Arthur the Great
06-07-2006, 15:05
CW, Casca's blood is poison because it contains hyperactive WBC's. In essence, if it isn't Casca's tissue, and it is in any type of sytem for another organism, it will kill them. Ingestion works just as well, and even with the acid blood, the WBC's won't die. They are self-regenrative, so even if they are not in contact with the normal tissue (bone marrow) they can still self replicate by altered mitosis, since they still possess nucleii. There is some speculation amongst my friends (We're all Sadler worshippers) about how they do this, but one guy that I know (Sadler's partner in the Green Berets during their tours in 'Nam, and the inspiration for the Ballad of the Green Beret) says that from his talks with Barry, Casca's WBC's could hack the bone marrow of another host, until death occurs. They consume and destroy tissue, faster than most regenerative organisms, save for Casca. If they don't have his antigen markers, then they should die. I do need to know about the regerative powers of the higher shocktroopers, as that determines whther or not they can become psuedo-Cascas.
Tanara
06-07-2006, 15:46
Loki, Ryan and others are getting their questions answered, see posts.

KA, go ahead and bring in Casca.

and consider it a very evil cackle sounding through the thread -

CW - he's just given us a far more tempting target than Red is...
Tanara
06-07-2006, 17:43
just wwanted to mention that the use of pepper spray and such is trained against by our current forces - they may make eyes water badly, through sieze up but troops are trained to fight through such - there time for the whimpering later - so while it may make their aim a little off initially, it certainly wouldn't stop them in the middle of combat.

And my apologies if I implied other wise.
Central Worlds
06-07-2006, 19:43
Concerning Casca....

The acid blood works quickly, I'll decide on the repurcussions later. The agents have WBCs that attack foreign organisms aggresively. I'll, again, decide on that later. We won't have to worry about either for awhile.

Tanara ....
Yes, Casca will make a far better target once he's found out. The agent would have to report him as being with Red and then Tamerlane will have to realize it. The shocktroopers aren't best at observation. But yeah, Casca's gonna make real good buddy soon. *grin*
King Arthur the Great
07-07-2006, 02:30
Real good buddy? Casca has a way of making everybody he knows dead. Be it from battle, disease, or old age, he has yet to meet a person that he can not outlive. For some odd reason, people around him die. It's a guarantee. Then again, humans are not the most powerful of creatures.

Oh, and is Charli taking the place of Joseph in the arena? Or was it something else. Such as Casca being banned from Cain's. Which would be a bad idea.
Theao
07-07-2006, 02:36
No such thing.
Sorry, I hate auto shutguns. I prefere pump action for so many reasons. If you wanna go with an autoshot gun, I can recomend some, but I'd say just stick with a Remmington 870. Can never go wrong with one of those.
Yes please. I know that technically the Jackhammer never entered production, but it appears to be a high quality one(that just never found it's niche)
Tanara
07-07-2006, 03:16
While I have never handled one - I don't much like any shot guns - I can recommend the bullpuped Franchi Spas 12 as having a good reputation. Also the Mossbergs have an excellent rep.

Here is a link to a reprint (http://appnr.info/forums/viewtopic.php?p=190#190) of an article on a new combat shotgun and some scary rounds to go with it
Tanara
07-07-2006, 03:22
LOL KA< you'll just have to wait and see ( grin )
Theao
07-07-2006, 03:27
While I have never handled one - I don't much like any shot guns - I can recommend the bullpuped Franchi Spas 12 as having a good reputation. Also the Mossbergs have an excellent rep.

Here is a link to a reprint (http://appnr.info/forums/viewtopic.php?p=190#190) of an article on a new combat shotgun and some scary rounds to go with it
Looks good, and with the addition of R.I.P, Bolo and Dragon's Breath shells in addition to the shells your article mentioned, I don't think the Shocks would be happy.
Tanara
07-07-2006, 04:14
There isn't anything living that would be happy with those rounds.
Tanara
07-07-2006, 04:30
I hsve a huge favor to ask every player.

I am giving an example below -

The acid blood works quickly, I'll decide on the repurcussions later. The agents have WBCs that attack foreign organisms aggresively. I'll, again, decide on that later. We won't have to worry about either for awhile.

Tanara ....
Yes, Casca will make a far better target once he's found out. The agent would have to report him as being with Red and then Tamerlane will have to realize it. The shocktroopers aren't best at observation. But yeah, Casca's gonna make real good buddy soon. *grin*


Please if your are going to use a bit of text from the poster you are replying to DO NOT use quote tags - Especially the whole prior post!!! - it is lazy and it makes your GM unhappy.

If you do it, do it like I do it - take a bit of text or preferably the last bit of conversation

"But yeah, Casca's gonna make real good buddy soon."...yadda yadda yadda

you can make it a different color, so as to catch they eye, but please no whole post quotes

Now please understand that this request is for the IC thread only. Its fine in this thread
The Gothic Underworld
07-07-2006, 06:03
A revision of two of Scott's future Zodiac Powers.

Sagittaurius: Gives Scott a variety of sight-based powers. These include
- Thermal Vision, self-explanatory.
- X-ray Vision, self-explanatory.
- Far Sight, the ability to see great distances in detail.
- Keen Sight, the ability to notice minute changes in the environment, almost like a sixth sense.
- Advanced Spatial Awareness. If the proper weapon comes along in the future, Scott may be able to perform a multi-vector attack with it.
- Optical Burn, the ability to create various effects in an opponent merely by locking gazes with him/her. Effects include inducing a splitting migraine, to burning out the opponent's eyes altogether.


Aries: Limited manipulation of flames, with an emphasis on using such flames as part of Scott's martial ability. Scott can only produce a limited amount of flames, but his strength is in using what flames he can produce in combination with close combat ability.

These videos may give a better idea of what Scott is capable of with Aries:

http://www.youtube.com/watch?v=5pspBXObTQE&search=KOF%20K%27

http://www.youtube.com/watch?v=dtmMrwEW5iQ&search=KOF%20K%27

http://www.youtube.com/watch?v=i6SCWfvTp0w&search=KOF%20Kyo

http://www.youtube.com/watch?v=BuZtuILaV2A&search=KOF%20Kyo%20combo

http://www.youtube.com/watch?v=4cKqSLYSuzE&search=kyo%20combos

Of course, Scott isn't going to be quite THAT kickass from the very beginning; he still has to learn how to fight properly, you know. :p
Tanara
07-07-2006, 18:02
This is an update for Sian / Jackie / Charli / Fortier / Red / Godolkin / Scott / Kristy / Casey -

all of you are on the third level underground - Charlie and Fortier are in the foyer of the club

Casey is in the mend locker room enjoying a stint in one of the jaccuzis

the rest of you will be coming in in just moments - the private "entrance" is actually a double sided elevator - it has doors both front and back - and Sian's key card lets the computer know that it's 'permitted' that she come in on the third level ( some card keys are just keyed to elevator use only ).

So when the rear door open you will be looking into the foyer where Fortier and Charli are, as are the three half shifted WereWolves that are fighting one another with wild abandon...

Loki if you take that elevator all the way down to the third level underground there you will find the above mentioned scene going down...
Gorgamin
08-07-2006, 00:50
All right. Now that I finally have some free time, I thought I'd give a bit of a description of exactly what Aliana can do.

Telepathy: self-explanatory

Telempathy: Basically, she can sense and manipulate others' emotions. For example: making someone afraid.

Telekinesis: Limited somewhat by weight. For example: Lifting up an entire building would be a bit beyond her capabilities. She could lift an elephant or a car with difficulty. She could pick up an average-sized adult and fling him across a room or into a wall easily.

Healing: She can heal physical wounds of any kind, but takes a lot of energy. Some wounds could be too extensive for her to heal completely in one go. She can't bring people back from the dead or anything crazy like that.

Mental Combat: Limited. This is not her strength. She could cause someone a migraine headache, and MAYBE knock someone out, but with great effort.
King Arthur the Great
08-07-2006, 00:51
Just great, exactly when Casca had finally managed to relax. And he's pants-less, mind you, so he's not exactly in a good situation.
King Arthur the Great
08-07-2006, 00:53
Does Aliana have a weakness? She seems a little uber-powered.
Tanara
08-07-2006, 01:09
Well as I see it her abilities are more racial abilites - things she can do because she is a Roanian Elf -

While Sian is a Psionicist/ Psion/ Psychic (oh I hate that term )

I see Ali as doing her abilities one at a time, while Sian can do two or more things at once..

and both have the limitation of the fact that useing these Gifts are just as exhausting as physical exertions - we have enegry limits- and the price paid for over-exertion is not just sore muscles that can be soothed by a massage and a stint in the jacuzzi - but for combatants like us can range from headaches that make the worst migrane look like nothing to outright death.
Tanara
08-07-2006, 01:14
Weaknesses- for an Empath/ Teleempath- too much emotions can knock them out

Telepathy- read the mind of some one who is planning evil- painful, discusting - read the mind of a trained enemy and get hit with a mind trap that burns you out and knocks you unconscious or dead

Healing- try and teal too much at once and get caught and can't get loose and heal others to your death.
Gorgamin
08-07-2006, 01:15
Thank you, Tanara. That's exactly what I was going for with Ali. The more difficult the task, the more energy it costs. Trying something too big could even make her pass out, which is inconvenient when it happens in the middle of a battle.
Imitora
08-07-2006, 04:20
Does Casca know I have his spear?
Tanara
08-07-2006, 04:38
GM's ruling -NO
Tanara
08-07-2006, 04:50
Imitora, please check your tg's - there are two waiting for you.
King Arthur the Great
08-07-2006, 05:17
Casca doesn't know that Fortier has his spear. However, he will recognize if he gets close to it/a good look at it. Doesn't matter though. It does nothing with him that he can not already do. Plus, he hates the damned thing, as he views it as the tool that brought his eternal life upon him. He wouldn't take it from Fortier, even if offered freely, and would prefer it in the bottom of the ocean, but again, would respect that it has gone to Fortier, and leave the decision to him.
Tanara
08-07-2006, 05:25
KA, just to let you know I've got most of Caseys bio done and a pic as you suggested, but I am having server isssues and may not be able to get it all up loaded until tomorrow ( growls at rainy weather thats making the lines so futzy )
King Arthur the Great
08-07-2006, 05:37
Cool. If the pic was a prob, just make sure it comes from the right, and it won't matter. I have a bio written if you want it, or something needs to be changed. Also, does he get his own page, or will he be buddying up with somebody?
The Gothic Underworld
08-07-2006, 10:34
Question.

Are there any particularly heavy things inside the club? You know, those that Scott can pick up/rip out and throw at STs in the coming fight, so as to pin them down or something.

If not, I'll stick to him throwing fire extinguishers and fire axes at the gorillas' heads. And believe me, Scott can throw helluva hard when the Bull is in him.
Tanara
08-07-2006, 18:50
To get a good visulaization of where every one down here is please go to this link (http://www.atddm.com/cains4a.gif) The green square is where Jackie, Scott, and Kristy are. Red and Godolkin were there but they have moved inside the mens locker room, going towards the red square. The yellow square is where Fortier, Casey, and Loki are. Sian is moving from the green box, stopping for half a moment at yellow and then will be heading into the red box. Charli and the still fighting pair are at the red box..

Okay consider Red and Godolkin in the red square now and engaging the last two.

Charlie is going to back away.

**************************

And yes GU there are heavy things - some of the tables aren't light weight, there are the speakers on the stage , and some heavy kelig lights on stands at that level as well.
Central Worlds
08-07-2006, 18:56
Umm, that URL isn't working, and if you could, would you pop onto MSN? Want to discuss a couple of things.
Tanara
08-07-2006, 19:00
Now it does...:p
Tanara
08-07-2006, 22:33
When the real action starts I want every one to be aware of just how large the interior of Cains is - the area inside the glass wall and the mural wall is about 50 foot wide. Cains 'Main Level' (http://www.atddm.com/cains2a.gif)

The club's public area ( this is not the area behind the bar (north side ) or behind the stage ( east side ) is just over 350 feet wide and about 800 feet long.

Yes it is immense - for us Americans think of over a foot ball field lengths for how wide and more than double the foot ball fields length for the of the public area of the club for the length.

The dance floor alone is 130 ft east to west and 100 ft north to south - and is raised by 3 steps.

The stage is as wide north south as the dance floor is - thats 100 ft and is about 50 feet deep ( east to west ) and is 6 steps up from the floor - a very heavy curtain divides the stage from the back area and there is one that hides the stage from the rest of the club as well - both are handled via electric motors, but the one at the front of the stage is lighter and can be moved by hand. << My terrible pink looking wiggles are supposed to indicate the curtains.>>

Just to the north of the stage is an area labled with a color="green"]green PE[/color] - this is the unobtrusive alcove and private elevator that Loki went down.

The behind the stage area is very large and filled with a variety of things - secondary light board, sound system, props/ scrims, dressing rooms, dumbwaiter ( labeled DW ) and more - it is a inadvertatntly created maze that easy to get lost in if you don't know your way around - but it is also good for setting up ambushes.

the area behind the main bar ( north side ) is huge, and holds much in the way of supplies that could be useful- cleaning supplies, alcohol, etc, also the cargo elevator down to ground level, and the employees dressing rooms/ employee break room.

The west wall has the stairs up to the catwalks and balcony level - the stairs are a good 20 ft wide to accomodate the flow of club goers moving up and down - with them being so wide they are hard to block with bodies but it could happen.

The booths that are 'in front' of the stairs are large, mostly U shaped booths that can easily hold 8 and the smaller booths that are just 'straight' booths can hold 6 - the have high solid backs so people can not just 'look over ' and see who is in the next booth, and the sounds within the booths is very muffled.

There are various size table scattered all around - this club will hold a lot of people - but tonight with the hurricane it is emptier than normal, holding only those of the Night life
Theao
08-07-2006, 22:41
So this is the floor where Ryan is, correct?
Also there's a TG waiting for you in Nomads.
Tanara
08-07-2006, 22:51
That is correct - Ryan is at a booth, and Ali is at a free standing table.

Every one else is currently down below.
Theao
08-07-2006, 23:41
The Shocks are about fourty feet below the bar level, on the Ground Floor level, correct?
Tanara
09-07-2006, 00:28
well its more like 60 but yes currently they are on ground level - they can take the two side by side cylindrical public elevators or the stairs that wrap around them, but that hasn't been posted yet as to which they will choose.
Gorgamin
09-07-2006, 00:46
Um. Ali's not on the map...I'm quite confused about where she is in relation to everyone else/the action.
Theao
09-07-2006, 00:55
Um. Ali's not on the map...I'm quite confused about where she is in relation to everyone else/the action.
We're both on the Main Floor, this one http://www.atddm.com/cains2a.GIF
I'm guessing Ali's at one of the tables in the section between the Booths, Dance Floor, Bar and Half-Wall.

I'm pretty sure mine is/was at one of the booths.

The baddies are(if I've understood correctly about sixty feet below the main floor, in that area that's to the south of the Half Wall).
Gorgamin
09-07-2006, 00:57
Okay...but I don't understand what's happening on the main floor as opposed to on other floors. I'm trying to figure out how to have her respond.


EDIT: I'm dumb. I just figured it out. My reading comprehension for the night is zero.
Theao
09-07-2006, 00:59
Okay...but I don't understand what's happening on the main floor as opposed to on other floors. I'm trying to figure out how to have her respond.
The main floor's been shaken by the missiles(Tables and chairs fell over, some of the lighting fixtures crashed to the floor, and many of the glass bottles on the display shelves behind the bain bar toppled and broke.)

So I'd wager it's mini-pandamonium.
Theao
09-07-2006, 02:26
Would Ali's message go to someone who's mind was clear/unshielded/unpanicking?
King Arthur the Great
09-07-2006, 02:46
TG Tanara.
Tanara
09-07-2006, 02:48
It would depend on how much psionic potential the person had- some people have natural, nearly impenatrable shields, some people are total deadheads ( Nothing psionic effects them ), some can recieve when in contact or very close by, others only at great ranges - most people would hear her, maybe not real clearly, but most would probably not be able to send back - though your sufrace thoughts might be readable by her with out you having to project them.
Tanara
09-07-2006, 02:54
KA, fixed - Casye and Sian will have a long talk later...
King Arthur the Great
09-07-2006, 02:55
Sorry, I got ahead of myself. If Sian knows who Casca is, then she should be able to recognize him from his buff, highly scarred hide. (The purpose of no shirt, how stupid of me.) :p
Theao
09-07-2006, 02:58
It would depend on how much psionic potential the person had- some people have natural, nearly impenatrable shields, some people are total deadheads ( Nothing psionic effects them ), some can recieve when in contact or very close by, others only at great ranges - most people would hear her, maybe not real clearly, but most would probably not be able to send back - though your sufrace thoughts might be readable by her with out you having to project them.
I'd say average potential, unless people who are socio/psychopathic would have some special features in the psionics department.
King Arthur the Great
09-07-2006, 03:13
Tanara, what kinds of armor are available that Casca and Fortier are picking up. And is that one lady that Tamerlane sent out specifically going to show, or not?
Tanara
09-07-2006, 03:25
LOl you don't want her to show, I promise you - and she's not scheduled to get there just yet- she's having to walk, and from Houston Intercontinental to downtown is a goodly distance.

and there's a tg heading your way in a minute KA

Theao, it sociopathy may actually give them nearly inpenatrable shields - but thats up to you to decide, as it is your character.

Just to let every one know, due to storms locally my net connection is the pits, and so I may not reply as quickly as normal.
King Arthur the Great
09-07-2006, 03:29
No prob. (say, are you basing the story storm off your local storm?) And based on what you said, bout how Casey is not going to enjoy being chased after for his condition (again), I see what you mean.
Theao
09-07-2006, 03:41
Theao, it sociopathy may actually give them nearly inpenatrable shields - but thats up to you to decide, as it is your character.
Telempathy/Empathic: would likely have next to nil effect.
Telepathy: average effectiveness, but the mind-reader might not like/be seriously distrubed by what they 'see'.

Sound reasonable?
Tanara
09-07-2006, 03:49
The last true cat 5 hurrican to hit Houston pretty much dead on was Carla back in the 60's and yes I am old enought to remember it. My fathers VW floating along the street pushed by him and one of my uncles. And the Smoke in the Water lyricchanges are taken from actual happenings - back several years ago ( even before tropical storm Alison hit ) the area flooded so badly that the Trinity River, which runs just to the east of Houston, rose enough that the transmission pipelines ruptured and the river was on fire for a time.

But this storm isn't natural in occurance - just as the artic storm that 's hitting Houston in NL2 isn't. ( which is set a month before WiS is )

I toss mysteries and their answers out in multiple threads, and across many posts - thats why if you don't read my posts you may not solve the problem ( yes I know evil of me, but I like to make the players THINK not just run through a cake walk.)

the armor that is available will not shock the two of you - it's just SWAT tactical armor but better than nothing I'd say.

There's better armor waiting once you all become the team.
King Arthur the Great
09-07-2006, 03:52
Thanks, will be fine for now, like you said, can't be a cakewalk.
Assington
09-07-2006, 04:03
Would Loki be likely to find a pair of machine pistols in the armoury, like a glock 18 or something along those lines?
King Arthur the Great
09-07-2006, 04:05
Good question Assington, same goes for Casey.
Tanara
09-07-2006, 04:09
Why in the hell would any one want a Glock is beyond me, but yeah they'd have a pair - and a number of H&K MP 5s and 10's - Everything / Anything in the way of "small arms" - pistols, machine pistols, rifles, shot guns, etal... ( ie NO man pac Tows, or Stingers, Red Eyes and such - no grenade or crew served weapons either.)

and Assington - the people did not just appear out of nowhere , though it may have seemed like it - they were there before he was.
Tanara
09-07-2006, 04:19
Why in the hell would any one want a Glock is beyond me, but yeah they'd have a pair - and a number of H&K MP 5s and 10's - Everything / Anything in the way of "small arms" - pistols, machine pistols, rifles, shot guns, etal... ( ie NO man pac Tows, or Stingers, Red Eyes and such - no grenade or crew served weapons either.)

and Assington - the people did not just appear out of nowhere , though it may have seemed like it - they were there before he was.
Assington
09-07-2006, 04:39
and Assington - the people did not just appear out of nowhere , though it may have seemed like it - they were there before he was.

I know that, but Loki's attention was elsewhere and he didn't notice that. :p

Now to go find me some guns... ^_^
The Gothic Underworld
09-07-2006, 05:18
Okie, Shal.

CW, Shal, another question. First off, I'm going to say that Taurus-effected Scott should be able to lift and throw the real heavy stuff Shal just listed. Can you both tell me one thing; let's say Scott really does throw them at the gorillas from a good distance away, how would it affect them?
The Gothic Underworld
09-07-2006, 05:50
Shal, get on MSN, pretty please?
Imitora
09-07-2006, 07:37
the Trinity River, which runs just to the east of Houston, rose enough that the transmission pipelines ruptured and the river was on fire for a time.

At least when it gets hot as hell, it doesn't smell like shit, like it does up on our end.
King Arthur the Great
09-07-2006, 15:29
At least when it gets hot as hell, it doesn't smell like shit, like it does up on our end.

What is your end?
Tanara
09-07-2006, 16:40
Well it runs through Dallas, Imi, so what can you expect...


and KA- misssed your comment earlier * blush * Sian would recognise Casca without the scars - as head of the Council she has dossiers available on most every one associated with the Night Life.
Imitora
09-07-2006, 18:31
I though Ryan was head of the Council, or is it one of those joint things...oh, and do you want him to make an appearence?
Tanara
09-07-2006, 19:39
Ryan has become the head of the Vampires, and by that is a member of the Council, but currently Sian is the head of the Council -

2005- current - Sian
1995-2005 - Cain (again)
1990-1995 Windra ( WereWolf )
1935 - 1990 - Cain

and of course Ryan can show up- it's his club now - but if you don't want to make a cameo - we can say that he's currently out of the country.
Tanara
09-07-2006, 19:45
Imitora- do have to, please, ask you for an edit - there are no stairs up that are visable ( or that Fortier woulld know about ) from where you all are. He would remember that in the club/lounge that the fighting werewolves came tumbling out of have stairs up to Cain's ( now Ryan's ) office but that they ended there.

There are concealed stairs yes- but most people don't know of them.
Tanara
10-07-2006, 00:04
KA - now you need to edit please see note above to Imitora- NO known stairs up thank you.
King Arthur the Great
10-07-2006, 02:07
O.k, then Casey will be at the meeting, still. Where I expect somebody will tell him about the stairs.
Tanara
10-07-2006, 02:24
Actually no wearing yourselves out climbing stairs- Sian can aport the group up- with Jackie already there to confirm a 'safe' -ie empty enough area- spot - it's a blink of an eye and there you all are. - It's going to be the stage behind the curtains ( I did mention them for a reason )

I can't say enough how important it is to read my posts - I give tons of information that the players can use, abuse, take advantage of - or ignore at their peril...
King Arthur the Great
10-07-2006, 02:33
Sian is going to have to make sure Casey recognizes her touch whn she uses her powers. He has done it before, with the old sage Shiu Lao Tze (I know, he was just a really awesome monk, but for the stroy here), so he can lower his mental shields, it just takes some extra effort.
Tanara
10-07-2006, 02:40
Oh she will but to aport him she need not - he'll be aported wether he wishes it or not - He's not a Dead Head which might cause her some trouble, nor is he an anti-psi - which would come down to a contest of power vs power.
King Arthur the Great
10-07-2006, 02:45
Oh. Thank you for the explanation. I'll just wait now until Imi and Assington (oh how I would like to give that the three letter abbrev.) post some and Jack tells them what is going on. Casey's got time, all the time in the world.
Theao
10-07-2006, 03:04
CW, how is/will the Shock(s) reacting to getting fired upon?
King Arthur the Great
10-07-2006, 03:19
[Speculating] Knowing the Shock Troopers' Training, they will probably begin an immediate search for the shooter(s) and, once identified, return fire in an attempt to disable/disrupt/destroy the aggravant(s). Return fire will consist of rounds based on an assessment of protection that aggravant(s) has/have, plus a gradual escalation of force should initial barrages prove futile (unlikely considering their training). [/Specualting]
Central Worlds
10-07-2006, 03:28
CW, how is/will the Shock(s) reacting to getting fired upon?

See recent post. And apologies for the delay.
Theao
10-07-2006, 03:46
CW, how is/will the Shock(s) reacting to getting fired upon?

See recent post. And apologies for the delay.
No prob about the delay. How many Shocks are coming up stairs?
King Arthur the Great
10-07-2006, 03:52
When does Imitora normally get on?
Tanara
10-07-2006, 05:33
It varies - and please no one run the time too far foreward ahead- as fun as the game is lets let every one get a chance to post


and that is the GM speaking.
Tanara
10-07-2006, 05:55
okay explaining here what Sian was saying - do we split our forces?

There is no known way for the ST group on the level we are at now to get up to the even the ground level without taking the elevators. The elevators which are currently non operable- that is the comment about climbing up the maintence ladder.

They HAVE to go up, and like I just now said its a 60 ft climb to the ground floor - from there they can take the double helix stairs ( if they haven't been destroyed ) or continue climbing up the elevator shaft.

We can split our forces and attack both groups roughly at once, or we can go up and attackt the first group and wait for the second group to come to us - with them now being tired from having to get to us.

and as for us getting up as I said earlier in this thread Sian is going to teleport the group up - no muss no fus no bother
Imitora
10-07-2006, 06:13
Between midnight and 2am CST are the only times I can garuentee to be on
King Arthur the Great
10-07-2006, 06:16
And I have to drag myself to work tomorrow (groan)
Assington
10-07-2006, 06:47
I'll be able to get a post out in a few hours...
The Gothic Underworld
10-07-2006, 13:20
I guess you all missed my question........

If Scott were to throw the real heavy stuff in the club at the STs, how would they react? Is it possible to pin them down entirely and thus immobilize them?

Shal, my plan is for the Halliwells to scoot first, BUT after that, Scott will be coming back to join in. However, now I'm not too sure that Scott will have a way back into the battle from the strong house you mentioned; care to fix that up?
Central Worlds
10-07-2006, 17:21
GOTHIC UNDERWORLD .....

No I didn't miss it, for some reason it never posted and I didn't realize it. My apologies.

Nothing you can manage to throw will keep them pinned down for long. You have to remember thier strength. Unless I'm missing something with your ability your still limited to your maximum muscle mass and stress limit, which means thiers is higher. If your muscle density and mass changes then just let me know so I can take that into account.

Plus something thrown is going to be easier for them to dodge than the faster moving bullets we'll have flying about, but you could use it to force them into a kill zone, since they will have to move or be hit.

Just keep in mind, throwing something that heavy takes a precious second or two to get proper leverage for a good throw, all they have to do point and shoot. Again, unless I'm missing something with your power in which case, please let me know.
Theao
10-07-2006, 18:49
I'm guessing that the dot on the stage is mine?
Tanara
10-07-2006, 18:57
No - I hadn't put you on that as I was not sure where Ryan was/ will be - the red dots are Sian's suggestion/ querry to Fortier about breaking the group into three peices and aporting them to differnt places. The dot near the RR's would be Jackie current/ and at that time position...

If you'd give me an idea of where Ryan is I'll gladly add him.

The thick black lines are very heavy structural support walls- nothing short of an explosive device can take them down.

also people please reember that that is the balcony/ cat walk level above for shooting down into the fray on the Main Level ( half walls to shoot over, crouch behind, jump or be thrown over )

Sorry CW, but those ST's on the lowest level ( where they are now ) aren't going to get up top easily now that Sians crushed those elevator tubes...evil grin - but goddess the aports are going to wipe her out - the crushing the tubes was a major energy expendature, though she'll be damed if she's going to say any thing. ( when Magento swung the Golden Gate Bridge about, why do you think he didn't do anything in the fight afterwards LOL)
Theao
10-07-2006, 19:02
Not entirely sure where he is, but probably somewhere a decent(but still within firing range) distance away from the Shocks and somewhere there is at least some cover
Central Worlds
10-07-2006, 19:55
Hey Theo, I hope you read this before replying to the OOC thread. I've given you an 'out' so to speak. The antechamber to the bathroom will put a wall between you and the troopers and only one point of entry. But OOCly speaking it will array the troopers rather nicely in the kill zone thats coming up once Sian ports everyone.

Tanara, if I'm mistaken here, please let me know.
The Gothic Underworld
11-07-2006, 04:03
GOTHIC UNDERWORLD .....

No I didn't miss it, for some reason it never posted and I didn't realize it. My apologies.

Nothing you can manage to throw will keep them pinned down for long. You have to remember thier strength. Unless I'm missing something with your ability your still limited to your maximum muscle mass and stress limit, which means thiers is higher. If your muscle density and mass changes then just let me know so I can take that into account.

Plus something thrown is going to be easier for them to dodge than the faster moving bullets we'll have flying about, but you could use it to force them into a kill zone, since they will have to move or be hit.

Just keep in mind, throwing something that heavy takes a precious second or two to get proper leverage for a good throw, all they have to do point and shoot. Again, unless I'm missing something with your power in which case, please let me know.


Ah, alright.......

Okay. Personally, I have my own ideas about Scott's actual extent of his powers while under the sway of the Spirit of Taurus. The thing about that is, I don't know how far I can go before I start looking like I'm godmodding. So guys, I'm gonna state out my ideas for the Spirit of Taurus. Please feel free to give your opinions, yeah?

Okay, CW, when Scott is under the Spirit of Taurus, he is NOT limited by his maximum muscle mass; in fact, his body doesn't change at all, while the amount of weight he can handle increases exponentially. Kinda like Spiderman, y'know what I mean? Anyway, his stress limit also increases exponentially as well, but it DOES have a limit. Especially at his current stage, where he's only beginning to learn how to wield Taurus, there's only so much he can do at this point.

Currently, at his level of strength, I believe he might be able to match an ST in the wrestling department, and he also becomes superhumanly tougher as well; I think he can take quite a few rounds from firearms before he goes down. But it does hurt him, yes, just not as fatally as it would Mundane, and he CAN go down. Also, even though he's strong enough to match an ST, his reflexes are slowed as well; in other words, he's no match for a gorilla in hand-to-hand.

And yeah, even with Taurus strength, Scott needs time to get proper leverage for throwing something real heavy; however he can achieve a similar effect by headbutting said heavy object in the direction he wants it to go, with only a short run-up needed. Of course, headbutting throws his aim off somewhat, as well.......

So guys, what do you think? Does Taurus-spirited Scott need toning down?
King Arthur the Great
11-07-2006, 04:47
Nah! Taurus Scott seems cool. He's unstoppable, right? Combine his Strength, and his normal reflexes, with the headbutting, and we've got Taurus, or, in perspective, WE'VE GOT THE JUGGERNAUT, BITCH!! Seriously. When I read about Scott's Taurus powers, Marco Kane leaped into my mind. The way that you described him makes me want to see X-3 all over again (sadly, it is now out of theatres) just to see our unstoppable friend.

Question: What happens when an unstoppable force meets an immovable object? (Imagine the Juggernaut and the Hulk colliding, and determining who wins.) Think about it, and what an awesome shirt it would make. :D
The Gothic Underworld
11-07-2006, 05:25
ROFLMAO. Yes, in fact, Taurus-Scott IS basically a downgraded Juggernaut. He may not take as much damage as the original could, he may not be totally unstoppable, but hell yeah he could still deal out some wallopin', bitch!!! :p
King Arthur the Great
11-07-2006, 05:35
Assing, unless I am mistaken, the area that Loki and Casca will get to does not have the available ridge of protection that the bar offers. That should be the first order of business for Loki, getting the two of them some cover.

Still want to know about the shirt idea.
Tanara
11-07-2006, 05:46
Shirt idea? and no they have a structural support wall to use a cover - they can lean around the wall and fire - exposing vey little of their bodies until the ST's have moved very deep into the club -

Red / Fortier / Godolkin can duck down below the height level of the bar but they still must expose themselves when they stand to fire, Loki and Casca just need to lean around a corner- one firing from a crouched position, the other from a standing postion

please remember that the area they are in - NOT counting bar, the booths or the stage - or areas "behind" them

you are dealing with an area some 250 odd feet deep ( north to south ) by nearly say 700 feet long ( east to west )... please think abou how large a space that is
King Arthur the Great
11-07-2006, 05:49
Right, sorry 'bout that. Didn't quite see it from the floor plans.

Assington, have Loki collapse the floor. The only things left are Ryan, who should be getting out, and the STs.
Assington
11-07-2006, 05:52
He can't exactly collapsed the floor. Loki's earth abilitly could allow him to shake the building foundations but that wouldn't necessarily kill the floor.
King Arthur the Great
11-07-2006, 05:55
Thought the floor was made from concrete. Which is crushed, liquified, then dried rock. Making it Earth vulnerable. Oh well, we'll just have to do this the old fashioned way.
Assington
11-07-2006, 05:57
I see your logic, I just think it's a bit of a stretch.

But don't worry, I've got other tricks up my sleeve. :p
King Arthur the Great
11-07-2006, 06:09
Sorry everybody, but I have to sign off for the night. We seriously need some earlier times, since this late night stuff waiting for everybody to get on only results in a lot of people getting off. 'Night.
Imitora
11-07-2006, 06:38
Just a heads up for everyone. I got the OK from Shal to bring in another character, I'll be phasing Fortier out of the story. This new guy though...hes gonna be big, hes gonna be bad, and his gonna be mean. I think he'll get along just fine...if it is really a he after all.
King Arthur the Great
12-07-2006, 02:11
Nnoooooooooooooooooo!!! I like Rob. Keep Rob. Rob is cool. Why are you getting rid of him?

Keept Rob Fortier. Keept Rob Fortier. Keept Rob Fortier. Keept Rob Fortier. Keept Rob Fortier. Keept Rob Fortier. Keept Rob Fortier. Keept Rob Fortier. Keept Rob Fortier. Keept Rob Fortier. Keept Rob Fortier. Keept Rob Fortier. Keept Rob Fortier.
Tanara
12-07-2006, 04:32
LOL KA!!!

And Theao, did you see CW's last post to you ?
Theao
12-07-2006, 04:38
Do you mean IC or OOC as I've seen both(I just keeping having problems when I go to post in the IC thread).
Imitora
12-07-2006, 05:06
Nnoooooooooooooooooo!!! I like Rob. Keep Rob. Rob is cool. Why are you getting rid of him?

Keept Rob Fortier. Keept Rob Fortier. Keept Rob Fortier. Keept Rob Fortier. Keept Rob Fortier. Keept Rob Fortier. Keept Rob Fortier. Keept Rob Fortier. Keept Rob Fortier. Keept Rob Fortier. Keept Rob Fortier. Keept Rob Fortier. Keept Rob Fortier.

Because A)I have a better character to bring in, and B)I feel like it, and C)I have plans for Rob that have been set in motion for a good long while.
King Arthur the Great
12-07-2006, 05:30
Okay, but can he at least get a special gift from Casca before he leaves the thread? I promise, he'll like it.
Imitora
12-07-2006, 05:33
Sure.
Central Worlds
12-07-2006, 06:11
IMPORTANT NOTE:

The combat rounds will go as follows .....

Each character will get a post.
The shocktroopers will get a response.

However, I will post once a day, at least, to things flowing, but I want a chance for everyone to get a post in.

Currently,

Theo's action (his last post) occurred before we arrived, so he can act again now.

The Shock Troopers have gone. Red and Godolkin are done for now, a bit stiunned by the odd news.

Fortier has gone and so has Casca.

Once you post, wait until you see the next Iconoclast post before acting again.
King Arthur the Great
12-07-2006, 06:16
This means that four chars (three people) are awaiting the response. That's a majority of those on right now.
Central Worlds
12-07-2006, 06:19
Oh, and another note.

Don't state the results of your actions.

Example: Imitora fired his shots but not the results of the shots.

Casca, for this one we'll let the it stand, even though you stated the results, but since you also stated the retaliation Tanara and I are letting it go as is.

But for everyone, from now on, state your action and your intended result, like Imitora did. Tanara and I will discuss it and I'll post the results of each action.
King Arthur the Great
12-07-2006, 06:22
Mucho apologissimos. I sorry, I sorry. I will do better. Please-ah, Forgive-ah me and my-ah family. We only trying to open small pizza shop here in-America.
Central Worlds
12-07-2006, 06:24
Then I want a free pizza with extra cheese.
grin

One correction here. Talking, thinking, shitting ones pants, etc. are all considered NON-actions. So you can do that as much as you please. It's RP and helps substantiate the character. Only posts that affect the Iconoclasts are done one per combat round.
King Arthur the Great
12-07-2006, 06:30
Go to-ah my-ah uncle. He get you free pizza.

And get on with the post already. As stated earlier, a majority of the people that are on right now are a waiting.

______________________
-Alas, woe is me, the perpetual waiter for the posts of the GMs.:p
Central Worlds
12-07-2006, 06:36
We still have people that we're waiting for. Like I said, I'll post one a day minimum but I would like to see as many people react as possible.

Loki, the Halliwells, Sian, Jackie, Charli and Ryan have yet to post thier actions.

But I posted a NON-action for Red and Godolkin.

I'm out for tonight and Shal already said goodnight to me, so I think she's out. We were up till 4am my time, 3 am her time last night working some things out and we both worked today and have to work tomorrow so we only got about 3 hours sleep last night. We're doing the best we can to keep things interesting. Difficult but not impossible.

Goodnight all.

P.S. The Shock Troopers you see are the easiest of them all. *wicked grin*
King Arthur the Great
12-07-2006, 06:38
And I tried to stay up last night as well. Why can't we just all agree to be on at 9pm EST? That is sensible.
Assington
12-07-2006, 06:55
Posted... ^_^
The Gothic Underworld
12-07-2006, 14:30
As you guys know, I took a break off Nationstates to go RP in another site a while ago. I've learned a couple of RPing techniques there, and I think one of them could very well be applicable here right now.

Okay, taking my latest post as an example. I'm thinking everyone could headline each of their 'action posts' with an OOC stating what their intended action for their characters were. This is in no way supposed to replace RPing out the intended effect; you're supposed to still write that part out IC. However, this is just for us to make very clear just what we are intending, which in IC have the possibility of turning out to be rather vague. Besides, it makes it easier for the GMs to see the intention as well, making their job just a little bit easier.

Well, that's the technique I'm using right now, and barring a veto from CW and/or Shal, I'm going to continue with it. What you guys think, you want to try it out?
King Arthur the Great
12-07-2006, 14:41
uh, no.

Still asking for a motion to state that everybody will be on around 9pm EST tonight as the perfect time to do some extensive RPing.
Assington
12-07-2006, 15:36
I say everyone conforms to Australian Eastern Standard Time (GMT +10)

:p
The Gothic Underworld
12-07-2006, 15:44
Not everyone lives on the same side of the hemisphere, KA, as much as you want them to. Deal with it, dude. I sure ain't gonna stay up til 3am just to make you happy, especially not when I'm still in the military, and when I have to wake up at 5 just to go to camp for work.

It's a fun game and all, but let's take it slow and easy, alright? It's not like we're on a schedule or anything......
Imitora
12-07-2006, 16:34
9EST is what, 8CST? If thats the case, then its a no go for me as well. Monday Tuesday and Thursday, thats when I call my girlfriend. Our convos can be short (hour to an hour and a half) to as long as three or four hours. On wday, thats when Pinks and Unique Whips are on and then I call my girlfriend, and you all can kiss my fat ass if you think I'm missing Pinks. I also watch overhaulin, so when thats on at its regular time, I'm off. Friday night between 9pm CST and as late as 2am CST, I'm out with friends just chilling or hanging out or racing or stuff like that. Same on saturday. Therefore, the only times I can guarentee to be on is after midnight MTWTH (maybe earlier, depedning on how long I talk to my girlfriend), and early/mid morning (but not for long) durring the week and weekend.
King Arthur the Great
12-07-2006, 17:13
I'm just trying to find a time when everybody can be on, otherwise, CW is gonna take FOREVER to post the response from the Iconoclasts.

Of course, if the responses were posted after say, three people made their moves, then those that were on could do some RPing instead of posting one action a day.
Tanara
12-07-2006, 17:19
Not every one can be around all the time, or even at a specefic time every day. GU is quite correct in that it would not only be inhopsitable, but unfair in the extreme for those of our players who don't live in the States.

If people want to make a plain jane post here -IN Addition - to their IC thread, feel free to. I have no problem with that.

As a very old style gamer, a long time member of the SCA, and a player of paint ball wars - I am going to say just one thing - actions take time, yes but also 'real' combat flows past fast furious, and in a really disjointed effect. People involved in the action don't see an over view, their world and focus narrow down to thir little slice of the pie.

Well I have done an over view of the situatiuon so that the Puppy Effect does not come into play...

There were 12 in the first group

#1- killed on the ground floor- Ryan- head shot- weapondry N/A

#2-Minigun & purifier - Shot in shoulder by Ryan to keep from using purifier.- didn't stop him, healing alread -Killed - Fortier - shot in back

#3- Minigun and purifier - shot in shoulder- already healing

#4 - Full war pack -- Down with a serious leg wound -killed -Ryan- head shot

#5 -Mini gun and Pruifier - grazing head shot- Fortier

#6 - Minigun & Purifier- head shot -killed - Casca

#7 - Staker

Second half of Group 1- Still coming up the stairs - should be there / not there next round (?)

#8 - unk
#9 -unk
#10-unk
#11-unk
#12-unk

In this latest map - the red stars are where the Purifier has set tables, carpet, bodies on fire.... making that area even harder to see in and around- the smoke is black, oily, dense, and stinks to high heaven. One could probably maneuver through that area but it would have to be carefully.

The yellow stars- are dead ST's
ThePink stars- live St's

Oh Assington, I like your attack! - and if nothing else glass stairs made slick and slippery by ice and water. Yes every one forgets - the stairs are made of galss.

and also remeber that the two elevators - green squares surrounded by yellowin the center of the stairs are not there any longer - Sian imploded them ( snif! no one noticed )

http://www.atddm.com/cains2a.gif

Also EVERY ONE - no OOC in the IC thread!!! except for GM's needed info -
please post it all here.

The second Squad is not even in play at the moment - they are on the third level Underground and have to try and find a way up - and as Sian has blown the only known elevators thats gonna take some time...
Central Worlds
12-07-2006, 19:00
KA, I don't know if you missed my post before or if your definition of RPing is different from mine but let me state again.

After your action post you can do all the non-action RP posts you like. Talking, thinking, changing mags, 'eyeing the situation', stepping on Loki *grin*, anything like that, as long as it doesn't directly impact the ST's. I, in fact, encourage these sorts of posts as it gives insight into the personality of the character, builds friendships, relationships or walls between characters and makes them more believable. An example was my post about Red and Godolkin talking about the odd change from 'retiring' her to capturing her. Plus that particular post should, at least to Fortier who is with them, give an indication that some sort of change has taken place in the organization. Why would the order be changed? What's happened to cause this change? Is it a good or bad indication for the character's in general?

Now taking 'forever' to post the Iconoclasts is stretching things a bit, unless you have the life span of a fruit fly. But as has been pointed out, not everyone lives in the same time zone and it would be unfair to those who do not to miss out on action posts simply because they don't have the advantage of being in my time zone or close to it.

Understand, I'm NOT trying to be bitchy or pushy here (I leave that to Red, she's better at it than I am), I'm just trying to be fair to everyone involved.

ST's:
Upstairs:
#1 - War pack - dead - Ryan
#2 - Purifier and Mini-gun - wounded - Ryan - dead - Fortier
#3 - Purifier and Mini-gun (was using staker) - dead - Casca
#4 - Purifier and Mini-gun - wounded, shoulder (presently only capable of using Mini-gun) - Ryan
#5 - Purifier and Mini-gun - Using staker
#6 - Purifier and Mini-gun - Using Mini-gun

On stairs:
#7 - Purifier and Mini-gun - grazing head shot - Fortier (recovering balance from impact)
#8 - Purifier and Mini-gun - Using Mini-gun
#9 - Purifier and Mini-gun - Using purifier
#10 - Purifier and Mini-gun - Using staker
#11 - War pack

Ground floor:
#12 - Purifier and Mini-gun - dead - Ryan

Pretty damn good. Four dead and two wounded.
Tanara
12-07-2006, 19:27
As Charli likes to say..."Burn baby Burn" #9 is hers....
Central Worlds
12-07-2006, 22:02
ST's:
Upstairs:
#1 - War pack - dead - Ryan
#2 - Purifier and Mini-gun - wounded - Ryan - dead - Fortier
#3 - Purifier and Mini-gun (was using staker, corrction, was going to be using one, sure isn't now) - dead - Casca
#4 - Purifier and Mini-gun - wounded, shoulder (presently only capable of using Mini-gun) - Ryan
#5 - Purifier and Mini-gun - Using staker
#6 - Purifier and Mini-gun - Using Mini-gun

On stairs:
#7 - Purifier and Mini-gun - Mini-gun
#8 - Purifier and Mini-gun - Using staker
#9 - War pack

Ground floor:
#10 - Purifier and Mini-gun - Dead - Charli
#11 - Purifier and Mini-gun - Damn well wishing he was dead at this point - Grazing head shot - Fortier - complete loss of balance - Loki - Multiple pummeling hits - Gravity + stairs
#12 - Purifier and Mini-gun - dead - Ryan
The Gothic Underworld
12-07-2006, 22:32
Shal, tell me what Scott's likely to find in that storeroom.......
Tanara
12-07-2006, 22:35
Okay so :

Already on the Main Level , advancing towards Red and Godlokin - still alive:

#4 - Purifier and Mini-gun - wounded, shoulder (presently only capable of using Mini-gun) - injured by Ryan
#5 - Purifier and Mini-gun - Using staker
#6 - Purifier and Mini-gun - Using Mini-gun


On the stairs - just gettin to the Main Level - still alive:

#7 - Purifier and Mini-gun - Mini-gun
#8 - Purifier and Mini-gun - Using staker
#9 - War pack

falling towards ground floor and wishing he were dead...

#11 ( and he may well be dead by the time he lands - can we say broken neck?) - Go Fortier and Loki...

half of our opponents are dead, we aren't ( go us! )

http://www.atddm.com/cains2a.gif
Tanara
12-07-2006, 22:47
vaccum cleaners - ever seen a rideable one? they are out there and this place is big enough to need one. Shop vaccs, mops, buckets, brooms, dustpans, table linnens, cleaning chemicals ( think of the industrial strength ones that are flamable/ explosive / corrosive - wood alcohol, bleach, peroxide, etc... ) table luminaries & the lamp oil that goes with them, matches,
King Arthur the Great
12-07-2006, 22:58
:headbang: O.K. I am sorry about sounding a little jumpy about the thread. I just find it a little self-defeating to have to wait to do the stuff I came here for, namely, since "War" is in both title for the threads, I am here to shoot people and kill stuff, or is it the other way around? Casca is a straight up dude. Right now, he's emotionless. I can't develop emotions, that negates the calming he did earlier. Guess I should have made a character that easily loses his head.
Tanara
12-07-2006, 23:28
I'm going to very blunt - if you don't like the style of the RP, you are welcome to leave. No player is a hostage here. Sorry if this isn't being posted in fast enough to suite you KA.

I've already allbut lost one player for whom this is too fast.

Please understand that I think you are an excellent gamer, your writing is very good, but please have patience with the fact that our players are scattered across the face of the globe.
King Arthur the Great
12-07-2006, 23:39
I'm going to very blunt - if you don't like the style of the RP, you are welcome to leave. No player is a hostage here.

Sorry if this isn't being posted in fast enough to suite you KA, but either deal with it or drop out. I don't do things just to accomodate one player who wants fast and furious posting.

If you can't understand that people have real lives away from their computer that is something you might need to take into consideration and learn a little patience from.

This is no x box first person shooter game - thei is a character RP that is -yes very much IS- Action oriented - but so sorry KA we are not here to handle your boredom threshold or need to kill things.

We are cooperatively telling a story, or so I though - if you want hack and slash you might had best look else where.

Yes I know right now that Casey is 'in the zone'- thats fine, but you could always post a bit of flashback - how the whine of the bullet off of the edge of the bar sounded just like the one that day in XXX that gave you an inadvertant ear piercing...

Oh and by the way KA, just to let you know - and I'm not going to name any names, but we do have some real shooters, real operators in the game.

Not trying to be mean, just speaking honestly here

Oww. And I just apologized. I am aware that people have a life away from the computer. I am aware that we are trying to tell a story. I am just asking if there is any way for us to all facilitate that story telling. From the moment I asked, I was first ignored, which was upsetting, but could be accepted. I politely asked if there was any time we could all try to be on, and then even offered a suggestion, but when I did, I was immediately attacked by a barage of indignant posts that accused me of being a total jerk. I tried to exlain myself, and was only trying to fully flesh out the situation, but was then attacked further, and to a degree that I find shocking. Unfortunately, I am getting the feeling that comments and questions regarding something I see as a flaw are only re-addressed in the origianl language, with no articualtion about my concerns, and then I am attacked for proposing a solution, when I have not been given any type of consideration or even, God help me, an answer that addresses the questions raised.
Tanara
13-07-2006, 00:01
KA, you were told that some of our players are on the other side of the globe from you , and it is blatantly unfair to ask them to be on line at the time you specified.

They replied, and I don't feel that their replies were attacks on you, nor were you ever called names - but that they were informing you that they couldn't be there. Maybe no in the most diplomatic of faashions, but not attackingly wither.


And I tried to stay up last night as well. Why can't we just all agree to be on at 9pm EST? That is sensible.



Posted by you at about 12:30 am -

GU replied to you at 8:30 am - and you said that wasn't the answer you aksed for about ten minutes later and reieterated your request. Both GU and Imitora replied to you stateing their reasons why they could do that.

I repleid to you at 11 am to day ( the same day that you asked the question ) - the first chance I had to get on to the computer.

So please don't accuse us of ignoring you, and I apologise if you felt attacked, but I am sure that that ws not Imitora's or GU's intent.

( just fyi- I am a Moderator on another message board, so I have some cred to fall back on when stating the above perception. )

You raised the question about CW making a response post when some of the team has made their action - I will be glad to discuss this with him, but his answer will stand.

As far as all of us being on line at one time - that is simply not possible.

Assington and GU are in a 12 hour time zone difference and one is a student and the other a soldier - neither can reliably get a computer at a specific time.

Others of us may live in the States, but again work and rl schedules just make it all but impossible.

The thought is nice, but simply not practical.

And I aoplogise for coming down so hard on you in my original post above.

I hope this answers your current questions and concerns as best as possible, maybe not to your satisfaction, but to the best that can be.
Theao
13-07-2006, 00:34
Tanara, could you tell me if I'm correct about this:
The red squares are player characters
The red starbursts are fires
The pink L's are Shocks
The yellow splotches are?

Also is Ryan the red square in front of the Mens or Womens room?
King Arthur the Great
13-07-2006, 00:38
GU was responding to an entirely different deal (the intentions in the ooc thread for actions in IC). Neither of my questions was answered after my fisrt posting of said question. Yes, I was aware of the ability to do non-action things. But Casca does not exactly stop to talk in the middle of a fight unless he's barking out communications, and taking/giving orders. I am willing to take it a little slower, I just figured CW would divvy up the enemies and each person could have their go when they were on, allowing everybody to tell some of the story while moving the pace along reasonably well.

I felt I was attacked because, as you admittted, Tanara, the language was undiplomatic. To convince me of anything, lower your voice and strengthen your arguments. Being told to kiss an ass is not exactly a low voice with a strong argument. I was only proposing a solution, but I was attacked, and without any type of alternate solution in response.

I too have cred in this Tanara. You are a Mod, but I Run the online forums that my school sanctioned for the extra-curricular clubs that we sponsor. My friend and I spent three weeks setting up the forums, and since he had to transfer out of state, I am now in charge of those forums, so believe me when I say that I was attacked. Thought you should know.
Tanara
13-07-2006, 00:47
Not everyone lives on the same side of the hemisphere, KA, as much as you want them to. Deal with it, dude. I sure ain't gonna stay up til 3am just to make you happy, especially not when I'm still in the military, and when I have to wake up at 5 just to go to camp for work.

It's a fun game and all, but let's take it slow and easy, alright? It's not like we're on a schedule or anything......

9EST is what, 8CST? If thats the case, then its a no go for me as well. Monday Tuesday and Thursday, thats when I call my girlfriend. Our convos can be short (hour to an hour and a half) to as long as three or four hours. On wday, thats when Pinks and Unique Whips are on and then I call my girlfriend, and you all can kiss my fat ass if you think I'm missing Pinks. I also watch overhaulin, so when thats on at its regular time, I'm off. Friday night between 9pm CST and as late as 2am CST, I'm out with friends just chilling or hanging out or racing or stuff like that. Same on saturday. Therefore, the only times I can guarentee to be on is after midnight MTWTH (maybe earlier, depedning on how long I talk to my girlfriend), and early/mid morning (but not for long) durring the week and weekend.

Sorry KA, and this is the last I am going to say on this - Neither of the above is an attack on you. Though as I said some language was rude and undiplomatic. - neither of which is an attack - an insulting wording but not directed specifically at you.

and while I am going to ask that every one please lets all be 'kinder and gentler' - a truly strong person never needs to be rude to another.

This is the last I will say on the subject.
King Arthur the Great
13-07-2006, 01:05
And that is all that I ever wanted in the first place. But notice the "you" in both, used in the singular. I'll get my English professor to weigh in on it. I'm not asking you to say anything else, just know that I know when I am being addressed, and I do respond when questions are asked or I am addressed.

That is all I have to say on this subject.
Central Worlds
13-07-2006, 01:32
KA,
I tried to make my post light hearted, if it came off as an attack then I apologize. I know that I'm a bit hard to deal with at the moment. Please understand that I'm dealing with a mother who is dying of cancer and a friend of mine who left her daughter in the hands of a man whom she had known and trusted for years to get treatment in chicago (she lives in New Mexico) for cancer herself only to come back home after the treatment to find that the motherfucker molested her daughter. This is not an excuse, I know, but it is the reason I may seem short from time to time. Be happy your not Tanara, the poor woman has had to bear the full brunt of one of my explosions already but, thankfully, she's a patient and understanding woman. So if at any point I seem blunt, please bear with me. I still come here in order to get away from things.

Concerning long waits. Trust me, I know how you feel. When I come here I want to get into my character and forget about whats going on IRL for awhile. Many times I log on, look at threads I'm in, see no one post and think 'COME ON PEOPLE, WHAT THE FUCK?!' But I have to realize that not everyone can post often or even regularly and I try my best to hold on to that understanding.

I don't think I need to address the same time issues, it's been beaten to death. As for your other idea, divvying opponents and then letting people post at thier leasure, I don't think this is practical and I'll explain why:

1) Combat is fluid. If you have two opponents and someone else has one and drops thiers then they will seek another target which could draw off an opponent from you.

2) Your waiting for posts now, as it is. But lets say we divvy the enemy and you finish your combat in one night. What if someone doesn't get to thier post for 2 or 3 days? Then your sitting and waiting for your turn to post for an even longer time. And it wouldn't be fair to have you finish yours then finish someone elses off if they could have done it in the same amount of gametime as you could.

I figured my solution of one combat post a day, even if someone hasn't posted. It's fair warning, a fair amount of time to try to get everyones post and still keeps things moving.
King Arthur the Great
13-07-2006, 02:21
Can't make it two? If not, then don't worry about it CW.

I am sorry about your mother. Cancer is something that everybody will have to go through, whether themselves or a family member, and nobody deserves it. I have lost two relatives to it, so I can understand how it makes you feel about your mother. I can be patient as well, but it does help that you ask us to be, and I understand why your posts seemed "undiplomatic."

As to that bastard your friend trusted, If there is anything I can do to make sure that he rots, tell me. I've got more than enough friends in the Justice department (my uncle is on of their lawyers, so yes, I'm related to a snake).

And thank you for your reasons. That is a good argument, and one that makes it far easier to go along with your style. Note that Casca has yet to use his next action, but he will. I actually think your system is the best I have yet seen on the forums.
Tanara
13-07-2006, 02:35
The yellow splotches are dead ST's

yes the pink L shaped shapes are live ones.

Ryan is indeed the red square infront of the rr's
Central Worlds
13-07-2006, 05:25
Thank you, KA, I'll keep your offer in mind and discuss it with Shannon. That's why I'm on at different times and off and on as well. I call her everyday to make sure she's getting along and to give her an opportunity to vent or cry and stay on the phone with her as long as she needs.
Imitora
13-07-2006, 06:22
As Fortier placed the dot on his target the Iconoclast noticed the beam and began moving as Fortier pulled the trigger. Fast as he was he was fast enough to move out of the path of the bullet entirely and it grazed the side of his head, still having enough of an impact to knock him off balance.

Umm...just a heads up, a red dot sight doesn't actually project a red dot onto anything. It uses a lense system to project a red dot inside a scope that allows for faster target aquisition than standard iron sights, and a broader field of vision. So, unless that Iconoclast was staring right down at Fortier at the exact same angle (you have to be looking through the lense at the proper angle to see the red dot), then he wouldn't have seen any beam whatsoever.

As to that bastard your friend trusted, If there is anything I can do to make sure that he rots, tell me. I've got more than enough friends in the Justice department (my uncle is on of their lawyers, so yes, I'm related to a snake).

So your just gonna put her through the beurocracy of the system? Screw that, do the job yourself. Only real justice in this world is the justice you make.
Central Worlds
13-07-2006, 06:34
Okay, I'll keep that mind, but for simplicity sake, so we don't have to change alot of posts, we'll just say that he had moved at the last second. He's dead anyway now.

I told her I would come out there, she wouldn't let me. She knew I'd just kill the bastard. I hate people knowing me so well sometimes.

Anyway, Fortier's post, then I'm going to post Red and Godolkin, then the shocktroopers.
Central Worlds
13-07-2006, 07:46
ST's:
Upstairs:
#1 - War pack - dead - Ryan
#2 - Purifier and Mini-gun - wounded - Ryan - dead - Fortier
#3 - Purifier and Mini-gun (was using staker, corrction, was going to be using one, sure isn't now) - dead - Casca
#4 - Purifier and Mini-gun - Dead - shoulder hit - Ryan - Chest hit - Godolkin - Final kill - Scott/Charli
#5 - Purifier and Mini-gun - Using staker - Dead - Hit - Casca - Final kill - Red
#6 - Purifier and Mini-gun - Dead - Fortier
#7 - Purifier and Mini-gun - Mini-gun - confused - Sian/Kristy
#8 - Purifier and Mini-gun - Using staker - Hit - Ryan
#9 - War pack - Dead - Jackie snack

Ground floor:
#10 - Purifier and Mini-gun - Dead - Charli
#11 - Purifier and Mini-gun - Damn well wishing he was dead at this point - Grazing head shot - Fortier - complete loss of balance - Loki - Multiple pummeling hits - Gravity + stairs
#12 - Purifier and Mini-gun - dead - Ryan

So two left alive. One on his knees facing Red, one standing near the stairs, confused.

Casca down, condition unknown, but hell, he's immortal anyway so he'll be fine.

Red down, condition - leg wound, presently staked to the wall and really pissed off.
The Gothic Underworld
13-07-2006, 15:06
Okay, so we're doing good. Shal told me that there are some real heavy tables lying around in the club, so I'm going to follow up on that and have Scott throw one of those, since they're supposed to exist, right?

Oh, and CW, if you're going to have either of your remaining gorillas turn their guns on Scott, the boy's not going to be able to dodge them. He DOES take punishment like a tank though, so a salvo isn't going to be affecting him TOO much......
The Gothic Underworld
13-07-2006, 16:44
Okay, I just want to explain what Kristy is doing right now, before anyone gets confused.

Basically, Sian's twisting of her Aura has broken a mental barrier in the poor girl, but because of this, she is now rapidly learning how to control the Virgo Aura and shifting its hypnotic powers to her own purposes. Right now, she's causing Sian to hallucinate through hypnosis, making her see people that are in her mind.

My idea is, if Sian can keep her cool against the virtual images bombarding her, she might divert and project Kristy's hypnosis at either of the two remaining Troopers left in the game, causing them to hallucinate as well. And since they're programmed to go for Red and Godolkin specifically, they might end up seeing multiple 'ghosts' of those two; poor things, this is SO going to mess them up. ;)

And on a final note, while Kristy may have learned to cause hallucinations, she can only attempt something of this level because Sian has pretty much hooked her Aura up with her own psionics; without Sian's support, Kristy's hypnosis is still pretty much unfocused, and thus diluted in its potency by itself.
Imitora
13-07-2006, 17:38
I don't quite understand the post...Is Red on the ground level where Fortier and Godolkin are, or is she up above them?
Central Worlds
13-07-2006, 18:09
I was afraid that was unclear, give me a bit and I'll try to explain it better.
Tanara
13-07-2006, 20:13
I haven't seen your post Gu, so I am only going to ssay "WTF??" and hope I don't get back on line wanting your brains splattered over your keyboard.

Sian is an Adept level Psi, and even exhausted as she is, Kristy is not going to be able to manupliate her or make her hallucinate.
Central Worlds
13-07-2006, 20:34
Alright, she's on the same level as everyone else. As I see the bar I'm picturing this. You have the dance floor, a walkway between the dance floor and the stools at the bar, then the bar, then a space where the bartender walks back and forth, then the wall that holds the bottles and glasses.

I had her up against the bar itself. I called it the counter in the my post, that might be one problem. So she rolled from just behind the bar, across where the bar tender would move around to the wall that holds the bottles and glasses. Then she launched herself from a crouched position, in a dive, over the bar.

Hope that helps.
The Gothic Underworld
13-07-2006, 22:41
Mmmm, edited the post a little, Shal. Anyway, the intention is the same; try using Kristy's aura to make the Shocks hallucinate. They should start seeing multiple Reds and Godolkins, and it's all in their own heads. Anyway, sorry about that, I should have known I was stepping over a line somewhere.
Free Eagles
13-07-2006, 23:04
With permission from CW, I have a character.

Name: unknown, goes by Pandora
Gender: female
Species: human
Age: approx. 17
Height: 5’3” / 160cm Weight: 94lbs / 43kg
Skin: pale white
Eyes: grey Hair: light brown, long, usu. tied back in ponytail
Build: slender, athletic

Details:
The unfortunate victim of an illegal ‘super-soldier’ project by a Free Eaglian defence contractor, Pandora was kidnapped as a newborn baby and spent her entire life in a lab cell. Obviously, she has no memory of her life before she was kidnapped, being only months old at the time, and her subconscious mind has locked away the memories of the majority of her life up to this point, so she remembers next to nothing of that either.

While in the course of the project, codenamed Pandora (hence her adopted name), she underwent light genetic manipulation and had three cybernetic interfaces implanted in her body, one in each hand and one at the base of her neck, attached to her central nervous system. These alterations, combined with the programmes she was subjected to, have given her the flexibility and agility of a gymnast, along with the stamina of a marathon runner, plus the ability to interface with anything that has a computer chip in it. She is, unknowingly, the greatest hacker ever to exist, as she merely has to ‘ask’ a computer to do something, and it will comply (if able), regardless of any security systems that may exist. She is mostly unaware of this ability, but has used it on several occasions, putting her success down to luck. In addition, her reflexes have been heightened to the furthest extent of human possibility.

From the moment she was able, she has been instructed in the arts of combat, and is now highly proficient in a variety of martial arts and with most firearms. She can also use blades and other close combat weapons, but will neglect these if at all possible. She has a full education, and speaks perfect English, and possesses a near-photographic memory, she needs to see or hear something only once, and it will be with her forever. She also has a very limited resistance to psionic talents, though again, she is not aware of this.

As far as her memories are concerned, her life began only a few months ago, when she was broken out of her prison by two professional thieves who inadvertently stumbled upon the lab while pulling a job on the defence contractor. One of the thieves died during their escape, the other only days later, as the contractor’s private army attempted to recapture their guinea pig.

She made an abortive effort to find out her real name, which failed, but she succeeded in bringing down the company, removing the demons from her tail. There was a bounty of $40,000,000 placed on her live capture and return to the contractor, but with the company now out of business and the chief executives serving indefinite sentences in isolation prisons, the contract has lapsed. The only people that know what she truly is are either dead, in isolation in an arctic penal colony or in high level government, sworn to secrecy on penalty of death.

Now, known to many as one of the Free Eaglian Revenants (wandering warriors), she exists solely for battle, having yet to find peace of mind or a true purpose to her life. And until she does, she continues to do what she knows.

Despite her behavioural conditioning and training, she is restricted by her limited real life experience, and her emotions. When caught off guard, she is apt to respond instantly, and invariably violently, but in other situations she is likely to get afraid, and be nearly incapable of action. After a battle, she usually becomes upset, hating what she is and what was done to her. This is almost always followed by a lethal rage, where she directs her hatred of her torturers and her desire for revenge at whatever crosses her path. In battle, she is also limited by her physical strength, which, despite the enhancements done to her, is no greater than anyone else of her size and build. Her low bodyweight has also adversely affected her on occasion.

Her rather meagre possessions include: a 10mm automatic pistol of Free Eaglian design, 2 spare magazines for said pistol, a 50-round box of ammunition, a small Tablet laptop computer and an old-style mobile phone, along with her wallet, rucksack and clothes.
Theao
14-07-2006, 01:04
Did Rob/Fortier/Imitora's just get killed/seriously injured?
Tanara
14-07-2006, 01:38
Yes and aparently my co gm and the player decided not to forewarn me.
King Arthur the Great
14-07-2006, 01:42
Dibs on the Knife!
Theao
14-07-2006, 01:42
Yes and aparently my co gm and the player decided not to forewarn me.
Should we pause and let you hash it out, or continue as things stand?

KATG, didn't you priorly say that Casaca(sp apologies) wouldn't touch the knife with a ten-foot pole?
Central Worlds
14-07-2006, 02:23
You can continue to post as normal. One trooper left, staker in hand. Reloading to shoot at the immobalized Red.
King Arthur the Great
14-07-2006, 02:31
True, but he doesn't want it to fall into the wrong hands. Specifically, he's going to distribute it, along with the gift meant for Rob, namely, the rest of the spear, to somebody worthy. He would rather not have it, but the purpose of the talk between him and Rob was for him to feel out what kind of man Rob was, and to give him the rest of the Spear after the fight. If Rob dies, then Casca has to find somebody new, lest it fall into the hands of Tamerlane, or worse yet, the Brotherhood of the Lamb again.
Theao
14-07-2006, 03:03
True, but he doesn't want it to fall into the wrong hands. Specifically, he's going to distribute it, along with the gift meant for Rob, namely, the rest of the spear, to somebody worthy. He would rather not have it, but the purpose of the talk between him and Rob was for him to feel out what kind of man Rob was, and to give him the rest of the Spear after the fight. If Rob dies, then Casca has to find somebody new, lest it fall into the hands of Tamerlane, or worse yet, the Brotherhood of the Lamb again.
Fair enought, but who are the Brotherhood of the Lamb?
King Arthur the Great
14-07-2006, 05:28
Society founded by Izram, the so-called Thirteenth Apostle. Basically, he was a guy that had assembled a small force to get Jesus off the Cross, but Casca foiled their plans with his spear. They were the first to get it, but after 2007, in a vendetta agianst the Brotherhood, they lost the Spear. They have exerted considerable influence over the ages: they were the high ranking Nazis, Hassan Ibn-Hassad, the founder of the Assassins that smoked Hashish, was one of their Elders (the head of the Brotherhood), and I believe that the pope responsible for the destruction of the Knights Templar was also one of their Elders. Question is, what is their connection to Tamerlane at this point? (Potential answer: Tamerlane doubles as the Elder of the Brotherhood, and his inner circle is composed of the Brotherhood's inner circle.)