NationStates Jolt Archive


NS Ultimate Fighting Championship

McPsychoville
08-05-2006, 22:00
First of all, I'd like to know if anyone would be interested in taking part with an NS UFC. I don't know of any other attempts to do something like this before, so I figured I'd throw it into the arena and just offer it up.
Trebnak
08-05-2006, 23:13
OOC: I would
Mercenary Soldiers
08-05-2006, 23:14
OOC: It's been attempted, but then you have people showing up with styles they've invented themselves, weapons, and moves that belong in comic books instead of in the octagon.

I don't think there's enough serious roleplayers around here with enough knowledge of the UFC to actually do something like this justice.

I'd be interested if we could find enough serious people to pull this off.
Tanara
09-05-2006, 00:58
While I'd enjoy reading the RP, I don't know enough to participate as a fighter - though playing as a reporter to get interviews with the fighters might be something I could do...

And actually MS, I can think of a way that this could be done with out every one needing to know a lot about UFC.

Set up a ranking system, with every one starting with a variable ( say luck of the dice roll plus a set base percentage ) base and as the matches continue, those who win get a bonus to that base, those who loose get either a negative or just a smaller bonus -and the 'tree' gets smaller and smaller as loosers drop out ( or perhaps go on to consolation rounds?)

fights aren't super detailedly RP'ed out - the GM would set up the first 'tree' of matches' and send out the results via tg-

Lets say Tanaara and you went up against one another - the dice plus variables gave you the win. You could write a post detailing somewhat how you won, and Tanaara could write one detailing her loss...

And both of you could get interviews or have a ringside spat, a dressing room scuffle, or a night out together on the town discussing the next series of rounds...
Swilatia
09-05-2006, 01:02
I am interested.
Mercenary Soldiers
09-05-2006, 02:37
OOC: That might work, but it would be tedious.

Would we do the current title match-style fights, or the old-school four-round elimination tournament?
Tanara
09-05-2006, 03:16
Tedious yes, but not so in game necessarily.

And I have no idea which way would be better. Like I said, I don't know much about UFC...

perhaps we could do it as double elimination type tourned.

Say you have 20 contestants - paired up thats 10 bouts - the losers of each bout fights another loser and the winners fight other winners, lose twice and you are out...
Mercenary Soldiers
09-05-2006, 03:38
OOC: It used to be that the UFC was a four-round tournament, single-elimination style. The only thing not allowed was biting and eye-gouging. Head-butts, knees to the head, and other dangerous techniques were legal and common. Nowadays, only the Japanese PRIDE circuit allows that sort of fighting, with blows to the groin and knees illegal as well as the eyes and the biting.

Needless to say I've started watching it more often than the UFC, plus the fact that the UFC is now a pay-per-view program, unless I watch the older stuff on Spike TV.
Tanara
09-05-2006, 05:39
Well if people agreed such moves could be legal. or if you signed up it was under the acknowledgement that such moves could be used by and on you. and four rounds limits it to what a maximum of 16 contestants.

Sounds rather doable, and not that tedius. As a long time PNP GM, it's a lot easier than some tables I've devised for a single gaming session.
McPsychoville
09-05-2006, 07:36
OOC: That might work, but it would be tedious.

Would we do the current title match-style fights, or the old-school four-round elimination tournament?

It'd be elimination, as the current style would theoretically never end.

On 'scorination', I'd be using an MMA Simulator (http://www.nhb-sim.tk/), and that has a whole range of variables for most of the facets of the fights. What that effectively does is give me a result, a time and the style of finish (knock-out, submission etc., although anyone wishing to roleplay would be free to ignore or use this as they please).

I imagine the simulator operates under UFC rules (no headbutts and so on), but if you're roleplaying the fights, you can again ignore the restrictions at will.
McPsychoville
09-05-2006, 16:41
What with this thread actually getting some response, I've decided to go ahead and give it a shot. Because I don't imagine this getting many sign-ups, it'll probably be a round-robin series of fights with the championship fight fought between the people in second and first at the end.

Anyway, that's enough waffle from me right now. The sign-up sheet is below, and any terms that you don't understand can probably be found on Wiki.

General Information

Name of Fighter:
Age:
Height:
Weight:
Weight Class:

(Weight classes: 0-155 - Lightweight
155-170 - Welterweight
170-185 - Middleweight
185-205 - Light Heavyweight
205+ - Heavyweight)

Statistics

Currently, the limit is 120 points to be divided among the categories, and the maximum number in any one category is 10.

Conditioning:
Efficiency:
Strength:
Speed:
Aggressiveness:
Punching:
Kicking:
Clinching:
Takedowns:
Sprawl (Response to shoot takedowns):
Ground Positioning:
Ground Striking:
Submissions:
Killer Instinct:
Intelligence:
Toughness:
Heart:

General Strategy

For all sections marked Strategy, the sum of the points within must add up to 100. These are the percentage values for the respective categories - for example, a value of 30 in Kicking would mean the fighter would use kicks approximately a third of the time in the fight.

Kicking:
Punching:
Grappling:
Resting:
Dirty Fighting:

Punching Strategy

Medium Range:
Dirty Boxing (i.e. punching while in a clinch situation):

Takedown Strategy

Clinch Takedowns:
Lower Body Takedowns:
Leg Takedowns:

Kicking Strategy

Low Kicks:
High Kicks:
Knees (in a clinch):

Ground Strategy

Positioning:
Striking:
Submissions:
Tanara
09-05-2006, 17:16
The link doesn't work for me, but one general comment -''Fasicnating"

And a question or two - will those stats be alterable? - will the winners get bonuses? will RPing training up them? will injury/ damange taken in the fighting lower stats? ( the last two I feel would definitely alter stats )

nother comment - I'd make the time it took the fight not to be ignorable in RP - becasue I can just see every one ignoring what can be an importan psychological factor.

-If it's a one second bout/ onesecond takedown use it - think of how it would affect people going up against such a person. Van Damm certainly used it effectively in his career.

andother comment - I'd change Date of Birth to simply Age- as NS people are not all necessarily from the same time / time line/ dateing system.

Now I'm going off to think if I can come up with a character for the combat part of this - though as a non combatant I do nosey reporters very well...
McPsychoville
09-05-2006, 17:23
The stats will be alterable - if I think an RP is good enough, the fighter can gain anywhere from two to ten temporary points to add for their next match. And good idea on the Age thing. If a fighter sustains an injury in their match, that will be detailed in the results along with a small number of points deducted from certain areas (i.e. if it's an arm injury, the Punching stat will suffer as a response).

And the time of the fight will be a fixture, but everything else is up for grabs.

For reference, the McPsychovillian entry is detailed below:

General Information

Name of Fighter: Erik Strong
Age: 24
Height: 6’1”
Weight: 191 lbs
Weight Class: Light Heavyweight

Statistics

Conditioning: 6
Efficiency: 6
Strength: 6
Speed: 7.5
Aggressiveness: 7
Punching: 7
Kicking: 9
Clinching: 6.5
Takedowns: 8
Sprawl (Response to shoot takedowns): 6
Ground Positioning: 6.5
Ground Striking: 7
Submissions: 9
Killer Instinct: 6
Intelligence: 8.5
Toughness: 7.5
Heart: 6.5

General Strategy

Kicking: 40
Punching: 20
Grappling: 30
Resting: 3
Dirty Fighting: 7

Punching Strategy

Medium Range: 85
Dirty Boxing (i.e. punching while in a clinch situation): 15

Takedown Strategy

Clinch Takedowns: 35
Lower Body Takedowns: 40
Leg Takedowns: 25

Kicking Strategy

Low Kicks: 30
High Kicks: 45
Knees (in a clinch): 25

Ground Strategy

Positioning: 15
Striking: 25
Submissions: 60
Tanara
09-05-2006, 19:25
Thanks for putting that up, it helps me visualise it all. I found the site I think you were trying to link to above, but even going though the main www. it was still down ( or it may just be my flakey computer )

Name of Fighter: Falcon (http://www.atddm.com/Falcon.jpg)
Age: 23
Height: 5' 11"
Weight: 170
Weight Class: Welterweight

Statistics

Conditioning: 8
Efficiency: 8
Strength: 6
Speed: 10
Aggressiveness: 6
Punching: 6
Kicking: 6
Clinching: 6
Takedowns: 7
Sprawl (Response to shoot takedowns): 7
Ground Positioning: 7
Ground Striking: 6
Submissions: 6
Killer Instinct: 6
Intelligence: 8
Toughness: 8
Heart: 9

General Strategy ** (see note in red below)

Kicking: 30
Punching: 20
Grappling: 20
Resting:10
Dirty Fighting: 20

Punching Strategy

Medium Range:60
Dirty Boxing (i.e. punching while in a clinch situation):40

Takedown Strategy

Clinch Takedowns: 30
Lower Body Takedowns: 35
Leg Takedowns: 35

Kicking Strategy

Low Kicks: 25
High Kicks: 60
Knees (in a clinch): 15

Ground Strategy

Positioning: 60
Striking: 25
Submissions: 15

Querry: What is Resting? As I am uncertain of what is meant by that I will leave it blank for the time being and will make alterations to that section once I find out what you mean and the edit (s) will be in blue to keep it visable.
McPsychoville
09-05-2006, 19:51
Resting is the amount of time your fighter will spend regaining his energy, usually in a guarding situation. It's uncommon for most fighters to rest a lot, and the 20% value you'd have is very, very high compared to the fighters already in the database (the UFC guys and so on). And FYI, you need to remove the forums.jolt.co.uk bit in the picture link for it to work.
Tanara
09-05-2006, 20:26
Thanks for the explaination, made the changes. We'll see how this goes.
Mercenary Soldiers
09-05-2006, 23:14
OOC: Indeed. I'll drop a fighter in for good measure...

General Information

Name of Fighter: Dominic Matthews
Age: 26
Height: 6'3"
Weight: 238 lbs
Weight Class: Heavyweight

(Weight classes: 0-155 - Lightweight
155-170 - Welterweight
170-185 - Middleweight
185-205 - Light Heavyweight
205+ - Heavyweight)

Statistics

Currently, the limit is 120 points to be divided among the categories, and the maximum number in any one category is 10.

Conditioning: 8
Efficiency: 8
Strength: 8
Speed: 10
Aggressiveness: 5
Punching: 8
Kicking: 10
Clinching: 7
Takedowns: 5
Sprawl: 6
Ground Positioning: 5
Ground Striking: 5
Submissions: 7
Killer Instinct: 7
Intelligence: 7
Toughness: 7
Heart: 7

General Strategy

For all sections marked Strategy, the sum of the points within must add up to 100. These are the percentage values for the respective categories - for example, a value of 30 in Kicking would mean the fighter would use kicks approximately a third of the time in the fight.

Kicking: 40
Punching: 40
Grappling: 10
Resting: 10
Dirty Fighting: 0

Punching Strategy

Medium Range: 90
Dirty Boxing (i.e. punching while in a clinch situation): 10

Takedown Strategy

Clinch Takedowns: 50
Lower Body Takedowns: 20
Leg Takedowns: 30

Kicking Strategy

Low Kicks: 50
High Kicks: 10
Knees (in a clinch): 40

Ground Strategy

Positioning: 35
Striking: 15
Submissions: 50

Styles: Boxing, Muay Thai, Brazilian Jiu-Jitsu (Brown Belt), Army Combatives (Level III)

Background: Matthews is a former US Army Ranger with some minor prizefighting expeirence from his late teens.
Sarzonia
10-05-2006, 00:55
How would such an event be scorinated?

I might be interested in giving this a try. Perhaps I'll do a different style of RPing for this than my usual newspaper reports.
McPsychoville
10-05-2006, 06:55
Like I said, I'll be using the No Holds Barred Fighting Simulator - the link apparently doesn't work, but the first and second results for 'MMA Simulator' both link to it.
McPsychoville
10-05-2006, 21:42
To see how the fighters panned out, I ran a fight between each of them - K1 rules, so five rounds with a three-minute time limit on each.

Strong beat Falcon by getting a technical knockout at 2:18 in round 1 off a low roundhouse kick. FYI, Tanara, the Edit Fighter screen gives both Strong and Dominic Matthews 'Stats' scores of 44, but it gives Falcon 38, probably down to the comparative lack of punching and kicking skills. Don't know if you want to change it, but I just thought I'd let you know.

Matthews beat Falcon from a clean knockout at 2:48 in round 1, with a knee thrust to the head while in a clinch. The referee actually stopped the fight at 0:54 in round 1 but Falcon argued with him and he reversed the decision.

Matthews beat Strong, again from a clean knockout, at 2:54 in round 1, this time with a straight cross.
Tanara
10-05-2006, 22:07
Well, it really wouldn't be fair for me to alter his stats.
Mercenary Soldiers
11-05-2006, 03:17
OOC: That's awfully cool.