Technocratic Republics
31-03-2006, 06:28
Karak-Margul, the Mountain of Power. For many years, for many centuries better said, did this ancient relic of a time long gone remain trapped beneath a different kind of mountain, a never-ending pile of glass and steel, super-technological monstrosities that the people of today called arcologies. Once the very centre of power and command -hence the name-, Karak-Margul was the seat of kings, place of crownings, and perhaps the most important place within the entire realm. Until, of course, the old regiments fell, the peasants rose, and the unworthy claimed the control of an artificial nation.
Things have been changing for a while within the Technocratic Republics. Power began changing hands too fast, too erratically, for the nation to be able to sustain it. Chaos reigned within the endless ocean of bureaucracy that quickly drowned its people, and everywhere one could notice the signs of decay, corruption, and ultimate demise. It seemed as if this one glorious lands was close to a final, definitive twilight, from which it would never again be able to rise. Ah, but there were those who could fix it.
Fifty-or-so years ago, if records do not lie, an event of magnific importance took place within the calm, cerulean waters of the Sea of Bratar, millennial tomb of a thousand memories, the bottomless pit of liquid that since always have the people of the realm used to hide their most feared and obscure secrets. The waves boiled, and hot clouds of steam rose high into the skies of noble Sisgardia, as a massive, impetuous titan of rock and iron raced from within the infinite blackness of the oceanic pit to reach once again the light of day. It was a prison, one cast away by the human usurper of the realm so long ago that only dust remained from the books that such legends contained. Yes, the Arath-Karath, the dwarven lords of a nation long forgotten, one that once proudly stood where now a land of desperate traitors scavenged for the slightest remains of power, had awaken from their forcibly imposed slumber, and were eager to take back what was rightfully theirs, no matter what the cost.
One would have expected a great war to rage when the gigantic, foreboding figure of the Prison of Tarzerkar loomed over the glistening glass towers of the Republics, its humongous chains clashing against everything it passed over by, spewing forth a cloud of golden-feathered gryphons, by thunder-hammer wielding avengers of the dwarf. Yet the nation had fallen into a state of despairing wallowing that had already stripped it from even the faintest will or strength, to the point that it is surprising to think now that no one else ever tried to seize control of it before.
It was not free of blood, in any case. The wizardric masters that ruled the lands were all but powerless and, although corrupted and downgraded, proved to be a mighty match, even to the Chained Masters of Tartzerkar. Conflict raged night and day for thirty moons and thirty suns, quickly turning great patches of development into smoldering territories of ruin and wreckage. The damage was great, and so was the rage perspired, but it did come to an end. And the Old Ones went out victorious.
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The gongs and trumpets of the massive choirs exploded in a nearly cacophonic wave of brassy shouts, filling the air with a kind of music that had not been heard there since times immemorial. The tall bell towers that surrounded the place vomited brutal tolls that could be heard beyond the boundaries of sight, and the deep, rumbling chants of a thousand dwarven throats began reverberating against the exquisitely carved stone of the ziggurath.
Karak-Margul, called as well the Mountain of Power, is a three-mile wide, two-hundred metres high pyramidal structure completely carved from the clear brownish rock of a natural mountain that once stood there. Once the entrance to the grandiose floating palaces of the Old Ones, ages of progress and betrayal slowly covered and drowned it, until it disappeared entirely under the coat of the new nation, becoming not even a legend for the people that day by day walked above it. The short war that raged after the arrival of the Arath-Karath served to reveal it, and now, fifty years later and with the lands once again reconstructed, it was ready to, at last, serve the purpose it was originally meant for: The crowning and glorification of the Nine Thanes, the Adamant Lords, the Rulers who Rule from Above.
As music and chants rose, the immense, literally impossible to enumerate crowds that gathered around the monumental plaza open to the skies awaited in utter silence and respect, not quite sure as what to expect, living a tale that had since always remained untold. The Thanes would soon arrive and walk the whole extension of the Stair of Judgment, a long, hard way that measured ten thousand and fifty eight steps, which would have to be walked one by one by the New Nine. But it would be worthysome, as the realm will once again see its true leaders rise to command it.
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//OOC: This is an open, power exchange/inaugural party/gathering of leader/diplomatic relations-enhancer RP, in which any of you may participate. You may assume that, if you join, your nation has received the appropriate invitations and clearances to enter the nation, as well as having places of honour in the different stages of the ceremony.
Things have been changing for a while within the Technocratic Republics. Power began changing hands too fast, too erratically, for the nation to be able to sustain it. Chaos reigned within the endless ocean of bureaucracy that quickly drowned its people, and everywhere one could notice the signs of decay, corruption, and ultimate demise. It seemed as if this one glorious lands was close to a final, definitive twilight, from which it would never again be able to rise. Ah, but there were those who could fix it.
Fifty-or-so years ago, if records do not lie, an event of magnific importance took place within the calm, cerulean waters of the Sea of Bratar, millennial tomb of a thousand memories, the bottomless pit of liquid that since always have the people of the realm used to hide their most feared and obscure secrets. The waves boiled, and hot clouds of steam rose high into the skies of noble Sisgardia, as a massive, impetuous titan of rock and iron raced from within the infinite blackness of the oceanic pit to reach once again the light of day. It was a prison, one cast away by the human usurper of the realm so long ago that only dust remained from the books that such legends contained. Yes, the Arath-Karath, the dwarven lords of a nation long forgotten, one that once proudly stood where now a land of desperate traitors scavenged for the slightest remains of power, had awaken from their forcibly imposed slumber, and were eager to take back what was rightfully theirs, no matter what the cost.
One would have expected a great war to rage when the gigantic, foreboding figure of the Prison of Tarzerkar loomed over the glistening glass towers of the Republics, its humongous chains clashing against everything it passed over by, spewing forth a cloud of golden-feathered gryphons, by thunder-hammer wielding avengers of the dwarf. Yet the nation had fallen into a state of despairing wallowing that had already stripped it from even the faintest will or strength, to the point that it is surprising to think now that no one else ever tried to seize control of it before.
It was not free of blood, in any case. The wizardric masters that ruled the lands were all but powerless and, although corrupted and downgraded, proved to be a mighty match, even to the Chained Masters of Tartzerkar. Conflict raged night and day for thirty moons and thirty suns, quickly turning great patches of development into smoldering territories of ruin and wreckage. The damage was great, and so was the rage perspired, but it did come to an end. And the Old Ones went out victorious.
---------------------------------------------------
The gongs and trumpets of the massive choirs exploded in a nearly cacophonic wave of brassy shouts, filling the air with a kind of music that had not been heard there since times immemorial. The tall bell towers that surrounded the place vomited brutal tolls that could be heard beyond the boundaries of sight, and the deep, rumbling chants of a thousand dwarven throats began reverberating against the exquisitely carved stone of the ziggurath.
Karak-Margul, called as well the Mountain of Power, is a three-mile wide, two-hundred metres high pyramidal structure completely carved from the clear brownish rock of a natural mountain that once stood there. Once the entrance to the grandiose floating palaces of the Old Ones, ages of progress and betrayal slowly covered and drowned it, until it disappeared entirely under the coat of the new nation, becoming not even a legend for the people that day by day walked above it. The short war that raged after the arrival of the Arath-Karath served to reveal it, and now, fifty years later and with the lands once again reconstructed, it was ready to, at last, serve the purpose it was originally meant for: The crowning and glorification of the Nine Thanes, the Adamant Lords, the Rulers who Rule from Above.
As music and chants rose, the immense, literally impossible to enumerate crowds that gathered around the monumental plaza open to the skies awaited in utter silence and respect, not quite sure as what to expect, living a tale that had since always remained untold. The Thanes would soon arrive and walk the whole extension of the Stair of Judgment, a long, hard way that measured ten thousand and fifty eight steps, which would have to be walked one by one by the New Nine. But it would be worthysome, as the realm will once again see its true leaders rise to command it.
------------------------------------------------------
//OOC: This is an open, power exchange/inaugural party/gathering of leader/diplomatic relations-enhancer RP, in which any of you may participate. You may assume that, if you join, your nation has received the appropriate invitations and clearances to enter the nation, as well as having places of honour in the different stages of the ceremony.