Schiavonia
22-03-2006, 19:48
Schiavonia & Tadjikistan
bid to host
WORLD CUP 28
Now, if some of this opening seems similar to some of you, that would be because it is exactly the same as the opening to the Schiavonia & Milchama bid to host Cup of Harmony 18`.
NUMBERS/FORMAT
Our bid does not include a specific number of participants, because the scorinator can easily be altered to amend for numbers. As long as it's reasonably simple to work with. Else we'll just hold up until another couple join in. Which doesn't usually take long.
One important this to note will be that while the qualifying draw will, as ever, be seeded, teams will be put into the groups in different, randomised orders. So that when 1v2 takes place, it could be between any of the teams in the group, and thus not all the games involving the top teams will take place on the same day.
SCORINATION
Our scorinator will be the Schiavone International Scorinator 2.1, a MS Excel spreadsheet which I have actually put some effort into this time*. It's dead simple to use*!
What makes the scorinator special is the formula used. It uses a more ratio-based formula, so that, for example a team with 20 KPB ranking points are twice as good as team with 10, and they, in turn, are twice as good as a team with 5.
Which is slightly different for the team with the higher rank than it is the lower rank...
A goal is scored if...
lower KPB total + 0.01
R > 0.9 +/- ( 0.08 - ( _______________________ ) * 0.08 )
higher KPB total + 0.01
where R = Random number, 0 < R < 1
+ is used for the team with less ranking points, - is used for more.
Basically, the formula takes how good teams are proportionally to each other, so that teams with 30 and 60 ranking points have roughly the same chances of beating each other as teams with 3 and 6 ranking points. However, it isn't exactly like this, as teams with no ranking points at all wouldn't fit into the equation, so everybody's rank increases by 0.01 points.
To account for any home advantages that may occur, the number produced from the formula that R must be greater than is reduced by a third of 1 - this number. So, say that a team scores if R > 0.88, but the team are at home. This then becomes R > 0.84, as a third of 1 - 0.88 = 0.04, and 0.88 - 0.04 = 0.84
Each team has 12 attacks (chances to score a goal using the formula).
RP BONUS
Our RP bonus will be a quantity bonus. But it won't be a plain quantity bonus. It will have limits (we're not telling you what they are), which you will basically reach the maximum for if you RP regularly, or even have to miss a couple of days and make up later. The only quality limit will be that no bonus will be given for anything that shows a complete lack of imagination, such as just writing out the table situation into sentences. We know the tables already, for chrissakes!
The bonus will be given in rankings points, with up to three to be gained. This means that those who need the boost more (those with less rankings points) get more, while those who don't need it as much still feel the effects, just not as much.
STYLE MODIFIERS
The SIS does allow for style modifiers if you so desire, from +2 to -2. They way they work is that they increase/decrease the probability of both teams scoring by the total of the two teams modifiers times ten percent. So say two teams of equal rank play each other, and both are ultra defensive -2, the sum of the modifiers would be -4, so for each team to score, instead of R having to be greater than 0.9 (as it would be with two teams of equal ranks put into the formula normaly), it would have to be more than 0.94.
Information about locations in Schiavonia and Tadjikistan to be used will be featured later. If anybody has any questions about the bid, please feel free to ask.^
` - which I think we ended up doing reasonably competently, barring the odd slight delay due to the awkward timing of when it happened for Mil.
* - compared with the Druidan scorinators of World Cups 20 and 24.
^ - scorinator specific questions should be directed Schiavonia's way. And before anyone asks, yes, we have tested it!
bid to host
WORLD CUP 28
Now, if some of this opening seems similar to some of you, that would be because it is exactly the same as the opening to the Schiavonia & Milchama bid to host Cup of Harmony 18`.
NUMBERS/FORMAT
Our bid does not include a specific number of participants, because the scorinator can easily be altered to amend for numbers. As long as it's reasonably simple to work with. Else we'll just hold up until another couple join in. Which doesn't usually take long.
One important this to note will be that while the qualifying draw will, as ever, be seeded, teams will be put into the groups in different, randomised orders. So that when 1v2 takes place, it could be between any of the teams in the group, and thus not all the games involving the top teams will take place on the same day.
SCORINATION
Our scorinator will be the Schiavone International Scorinator 2.1, a MS Excel spreadsheet which I have actually put some effort into this time*. It's dead simple to use*!
What makes the scorinator special is the formula used. It uses a more ratio-based formula, so that, for example a team with 20 KPB ranking points are twice as good as team with 10, and they, in turn, are twice as good as a team with 5.
Which is slightly different for the team with the higher rank than it is the lower rank...
A goal is scored if...
lower KPB total + 0.01
R > 0.9 +/- ( 0.08 - ( _______________________ ) * 0.08 )
higher KPB total + 0.01
where R = Random number, 0 < R < 1
+ is used for the team with less ranking points, - is used for more.
Basically, the formula takes how good teams are proportionally to each other, so that teams with 30 and 60 ranking points have roughly the same chances of beating each other as teams with 3 and 6 ranking points. However, it isn't exactly like this, as teams with no ranking points at all wouldn't fit into the equation, so everybody's rank increases by 0.01 points.
To account for any home advantages that may occur, the number produced from the formula that R must be greater than is reduced by a third of 1 - this number. So, say that a team scores if R > 0.88, but the team are at home. This then becomes R > 0.84, as a third of 1 - 0.88 = 0.04, and 0.88 - 0.04 = 0.84
Each team has 12 attacks (chances to score a goal using the formula).
RP BONUS
Our RP bonus will be a quantity bonus. But it won't be a plain quantity bonus. It will have limits (we're not telling you what they are), which you will basically reach the maximum for if you RP regularly, or even have to miss a couple of days and make up later. The only quality limit will be that no bonus will be given for anything that shows a complete lack of imagination, such as just writing out the table situation into sentences. We know the tables already, for chrissakes!
The bonus will be given in rankings points, with up to three to be gained. This means that those who need the boost more (those with less rankings points) get more, while those who don't need it as much still feel the effects, just not as much.
STYLE MODIFIERS
The SIS does allow for style modifiers if you so desire, from +2 to -2. They way they work is that they increase/decrease the probability of both teams scoring by the total of the two teams modifiers times ten percent. So say two teams of equal rank play each other, and both are ultra defensive -2, the sum of the modifiers would be -4, so for each team to score, instead of R having to be greater than 0.9 (as it would be with two teams of equal ranks put into the formula normaly), it would have to be more than 0.94.
Information about locations in Schiavonia and Tadjikistan to be used will be featured later. If anybody has any questions about the bid, please feel free to ask.^
` - which I think we ended up doing reasonably competently, barring the odd slight delay due to the awkward timing of when it happened for Mil.
* - compared with the Druidan scorinators of World Cups 20 and 24.
^ - scorinator specific questions should be directed Schiavonia's way. And before anyone asks, yes, we have tested it!