NationStates Jolt Archive


The Strength of Brothers.

Delta Squad
20-12-2005, 20:46
In deepest space, far from Corellia, this ships intended station...

One Three Eight is a leader seperated from his comrades, a soldier far from his commanders. But push on to complete his mission he must, for disobeying orders means death, one way or the other. He is aboard the ruins of the RAS Prosecutor, which was once a top of the line Republic Star Destroyer. Now, though, it is infested with vermin, both sentient and non. The commandos of Delta Squad are scattered throughout the ship, like Three Eight, all trying to accomplish their own part of the mission...
..One Four Oh, Fixer. A solid, uncomplicated soldier. The heart, and soul of the squad. One Six Two, Scorch. Self proclaimed demolitions expect. Though none of the other squad members ever really quite trust him with this, he has the years of training and hands on experience to back it up. One Oh Seven. Appropriately called Sev by his squadmates. A fierce, and unrelenting hunter, never tiring so long as his prey lives. And last but not least, One Three Eight. The leader, the direction and focus of the squad. Always loyal to his brother commando's, and to the republic itself.

The threats to this ship, and all formerly in it's fleet, have always been in the form of mere droid seperatists, and their allies. But now, to this particular assault ship, the threat came from an organic, if no less single minded source. Trandoshan mercenaries, and their tools. While normally Delta Squad could take on these, in Three Eight's own words, 'Lizards', though, as mentioned previously the squad is split up, seperated. Communications links severed for the time being. These 'lizards' are special, they have backing from other sources, and are proportionally more adventurous in their dealings.
One of the many things they have done to ruin this ship is take over the controls of the hyperspace module, an exceedingly dangerous deed on it's own. Three Eight has managed to make his way through the somewhat intelligent hordes to the controlling console, and do his best to shut it down, permanently. Now if only I had Fixer here. This is his area of expertise.
He thinks to himself as he delicately slices the console before him. He fails to take into account the decidedly non sentient vermin, the Mynocks chewing through vital systems, however, and the platform he is standing on gets interestingly...shaky. "Ah! Blasted Mynocks! Worse than the scavs!", is the last thing he says before everything is lit up in a bright blue flash, and goes dark. This is the last the republic will ever hear of them, for a broken hyperspace module forced into action is never a pretty thing, and can never end well for the ship involved or it's occupants. This particular mishap however, is far more serious, and flings the ship even farther than it had been from it's station, indeed, farther from the edges of the galaxy than any other ship had been, in any time.

A great blue flash illuminates a small part of a system we all know so well, and the corpse of what was once the Prosecutor hurtles out of it, moving like something possessed for the outer edge of our Earth, explosions and great holes marring it's once attractive surface. It is incredibly far from anyone familiar, and dangerously close to many who are not. Living things still occupy this ship, for the moment, both commando and reptile. It is up to the inhabitants of this system what happens to it, providing it doesnt simply explode in full before anyone notices...
Assington
23-12-2005, 15:36
Space Station Oria.
High Orbit, Earth

"Sir, we've got an unidentified ship on scanners. It's just appeared out of nowhere, possibly exited some form of FTLT..."

Captain Marcus Demeter directed his attention to a startled sensors operator as he spoke up regarding a foreign vessel. Life in orbit above the Earth was pretty dull. Assington was still very much in the developmental stages of its space technology and so most of his time was merely spent babysitting research scientists and occassionally testing out a few new toys.

"What's it's situation?"

"Damaged, by the looks of things it's a floater. No obvious pilotting, although there are some life forms on board."

"Bearing?"

"There's a strong chance it will get pulled into the atmosphere."

"Right. I want the full squad deployed. Attempt to redirect it away from Earth, then stop it."

"Orders being relayed now sir."

Within minutes twelve Assingtonian Shocker class fighters were deployed to 'nudge' the foreign vessel away from Earth and investigate the situation further.
The Zombie Alliance
23-12-2005, 17:40
Is this RP open and, if so, is Earth future-tech or not yet?
Delta Squad
24-12-2005, 04:49
Still being quite stunned, the commando's of Delta Squad had nevertheless managed to link up, eradicating all but a few of the trandoshan mercs, gaining control of the majority of the ship, im whatever state of ruin it was.
Recovering from the shock a little faster than the others due to his even more heightened senses relative to the other squadmembers, Sev was the first to notice the Assingtonian craft approaching. He turned to face Three Eight, sensing that their situation was going to become a lot more...interesting.
"Boss, we have incoming fighters. Twelve of them. Don't look too threatening."
Three Eight sniffed. "Fixer, Scorch, get to the gun controls. Sev, Get to work on repairing the last hanger's forcefield. Feel free to use explosive means to remove the droid dispensers."
"Aww, Three Eight. That's my job."
"Cut the chatter, Six Two. Now get to work!"
Six Two and Four Oh then proceeded to the ships main gun controls, while Sev dispatched one of the last Federation droids in the hanger before getting to work on the generator. This wasn't his area of expertise, and it annoyed him that Three Eight hadn't seen fit to assign Scorch to this task.
Last, but not least, Three Eight himself made his way to the ships bridge, and accessed the last remaining console that was in some form of working condition, sending out a message to the incoming fighters.
Unknown Fighters, this is One Three Eight of Delta Squad. State your allegiance and purpose here. And make it quick, we have little time to be dealing with more Seps.
Three Eight, lacking the guidance of the squads Advisor, routed the ships remaining visual information on the 'unknown fighters' to his squads displays, ensuring that they would know where the craft would be at all times so long as the ship itself did.

OOC: Future tech or not yet? Um. I think something based off Republic Commando qualifies as FT. And yeah, I was aiming for FT responses. Sorry bout that.
Assington
24-12-2005, 15:33
So far none of the fighters had powered up weapons but all pilots were ready to take action if it became necessary. Suddenly the comm links flared to life as Oria transmitted.

"There's something working on the controls now, the ship is beginning to gain a little more direction..."

Commander Yuri Bostok put acknowledged the station before activating his own vehicle's in depth sensors, attempting to to make some sort of contact with the ship. Before he'd even completed a full scan the comms burst into life once again, this transmission spawning from the ship itself.

"Unknown Fighters, this is One Three Eight of Delta Squad. State your allegiance and purpose here. And make it quick, we have little time to be dealing with more Seps."

Pleased that whoever was in control had the sense to ask questions before shooting, Yuri replyed.

"This is Commander Bostok of the Assingtonian space station Oria. We noticed you fall out of warp and have come to investigate since your ship looks pretty banged up. We don't have hostile intentions are our allegiance is to The Democratic Dictatorship of Assington, situated upon Earth.

What brings you to our system Delta Squad?"

The twelve fighters maintained positions at a safe distance away from the ship, merely awaiting orders as they watched events unfold before them.
Delta Squad
25-12-2005, 00:32
We aren't in Coruscant anymore, as the saying goes. Organization and repair will be key.
Three Eight straightens up, conveys the message... "Squad, maintain positions. Sev, I know you have rigged a temporary solution by now so prepare to greet foreign military personnel. We don't want to screw this up so, please, be careful how you speak to them." ..to the commando's, and barks another message to the Assingtonians.
"Commander Bostok of the Assingtonians, as you can see we have suffered some damage to our ship. Now before we do anything else I would have one of my soldiers greet you. I would hate for you to be a Sep, Commander. Please proceed to the only visibly active hanger, and we will be with you shortly."
Hrmph.
"And Scorch, no jokes." "Awww, boss." " No, none. We will not have a repeat of the eyebrow...incident."
The mention of that silenced even Scorch, for it was one of the times when Scorch had prematurely detonated explosives and singed off his and his trainers eyebrows.
Assington
25-12-2005, 11:59
Upon receiving the second transmission from Delta Squad, Bostok felt partially disappointed and relieved at the same time. Part of him wished to see some real action whilst another part considered the weapons that may still be operational upon that ship and was thankful they were not hostile.

Switching frequencies, Bostok relayed the current situation back to Oria. Within seconds her recieved orders.

"Commander, you have permission to board the vessel and offer any assistance you can. You know the standard procedures, get as much info as you can for your report."

"Yes sir."

"Delta Squad, I'll be leading a small party to meet you at the hanger. See you soon."

"Shockers nine to twelve stay put and remain within comm contact. These guys seem alright but we gotta take precautions."

"Yes sir."

With that said, Bostok led the remaining members of his squad towards the ship and into the active docking bay, setting down gently. It seemed the hanger was barely operational but still well enough to house the eight fighters comfortably.

Getting out of his fighter, Bostok began looking around for the welcoming party.
The Zombie Alliance
26-12-2005, 00:38
OOC: Okay, so I guess it's open. Here goe's nothin'.

IC: A several heavily-armed Kabarite flesh-ships had been orbiting Earth for three weeks now. With the Clone Wars raging near this system, Lord Necromancer XII had declared that at least three should be in orbit at all times to defend Earth, which unlike nearly every other planet in the galaxy, was somehow not unified into one big, planetary nation. Specificaly, Lord Necromancer was interested in defending Kabar, better known as the Zombie Alliance.

So when a Republic ship finally appeared in Sol, a flesh-ship was well and ready. It's limited intellegence quikly sent a message to the visitors using its cybernetically installed radio:

"Republic ship...state buisness...hope not...trouble..."