NationStates Jolt Archive


Its the NSeconomy, stupid! [The Economy in Roleplay]

Knootoss
12-09-2005, 21:36
This article is meant to point out that economy in NationStates isn’t just a single value that is "strong" or "Frightening". Your economy has many different aspects which have to do with nation as a whole, such as your laws, customs and government. Economy isn’t just a mathematical game of abstract graphs either, it is intensely political and vitally important for anyone interested in seriously roleplaying a nation.

The information that you have a "Frightening economy" alone is meaningless in roleplay, but it is often used as a justification for so-called wank. In the realities of roleplay, having a hardcoded frightening economy is not so important at all. (See: On power and wank (http://forums.jolt.co.uk/showthread.php?t=369284) in support of this argument)

How you roleplay your economy matters more because the game does not see if you have a capitalist or a communist leader, if you are in a recession, if all your infrastructure has been bombed to shit, if your uranium mines have run out and you need new sources for your nuclear programme, or if soaring unemployment is posing a threat to the stability of your monarchy.

Below I have listed, a bunch of things which are important when roleplaying your national economy. It is not an exhaustive list, but it deals with some of the most common issues.

Your political behaviour influences your economy!

Your international reputation matters a great deal to your economy. If your government does not honour contracts or nationalises foreign industries you will scare away investment and discourage business. The general state of your nation also affects this strongly. If your government is a bunch of corrupt fascists, businesses will not want to invest in your nation even if your taxes are low, and the businesses you have will prefer to go abroad.

Just arresting foreign citizens in your country and confiscating their property when you do not like them (something some players tend to do) is a GREAT way to permanently scare away all foreign investment, not just the investment of the victim! Who would want to go set up shop in a nation where every foreigner could be the next target?

If your government is seen as not honouring contracts, or not respecting other peoples property, this will seriously hamper your governments ability to import. This is not just about being denied to buy planes in storefront: if your government has an image problem everything from paperclips to insurance to tanks will become more of a problem for your government and/or your economy in general.

War, or even the threat of war has a huge effect on your economy. Continuing wars or even the threat of a serious war affects economic stability because of the uncertainty involved, even if no physical infrastructure is destroyed. States that get in wars often (for whatever reason) will have more difficulty attracting and keeping investment even besides the effect of military spending on your economy.

Resources matter in roleplay!
Production is often bottlenecked by specific resources, and political activity is often centred on securing resources perceived to be creating a bottleneck. Oil is the most well-known example, but states can also clash about the flow of rivers and the use of their water for example.

Yes, it is true that you can theoretically just claim that your nation conveniently has every type of imaginable resource, neatly arranged in mines and shops all over the country which all magically renew themselves. A lot of people do this and claim then that their nation is completely self-sufficient, but it is a wanky thing to do. You don't want to be wanky, do you?

An example of using resources in roleplay would be having a lot of one particular resource (say, natural gas) but being dependent on other nations for other resources (for the sake of argument, uranium). If your nation wants to pursue a nuclear programme, it will have to procure military-grade uranium somewhere first. You can roleplay this, and others can offer to help you or perhaps even try to prevent you from getting it! (And you could do the same to others.)

Trade is vital to economic development!
Trade is not just a “nice to have” thing that you do with your IC buddies , it is vital to for any nation that isn’t Tibet or Amazone Tribistan and you will want to trade with as many nations as possible (and responsible according to your political views.)

No RL nation is completely self-sufficient, and all RL first world economies are highly interdependent. Well-developed economies seem to require trade and the exchange of resources because (1) not every resource is available in every country, and (2) some countries are better at producing certain things. This is called comparative advantage.

This is also why cutting off trade with a nation completely is usually a Very Bad Thing, especially if you traded with that nation before. The sums of money and the economic efficiency that is destroyed by trade embargoes is huge. In NS we are talking of trillions of dollars cost to your nation when you embargo a single other nation. This cost is especially high when you already traded with someone because you destroy existing ties, but not trading with someone also means denying yourself potential trillions. Think of that before you casually put someone on a blacklist!

Your nation has Economic Cycles too!
The term ‘business cycle’ or ‘economic cycle’ refers to ups and downs seen somewhat simultaneously in most parts of an economy. The cycle involves shifts over time between periods of relatively rapid growth of output (recovery and prosperity), alternating with periods of relative stagnation or decline (contraction or recession). These fluctuations are often measured using the GDP, but recessions also affect things like unemployment, consumption, inflation, etc. Having a largely socialist economy or a dictatorship does not eliminate the business cycle.

It is unrealistic to roleplay a constantly booming economy. Your economy will slump at times despite your brilliant economic policies, and this will affect your politics too. (It lessens your ability to buy those super ray guns and people will vote against your governments parties, for example.) Roleplaying a recession now and then is a good thing.

Think of the trees! (You’ll want to keep some to cut down later)
People produce waste. Waste creates disease and other undesirable effects. Sewage systems, garbage collection, clean air laws and recycling are all results of the need to dispose of after effects, and take up a significant fraction of the political life of most localities. Ecological systems and human beings can only carry so much damage before they, well, die. This is not just commie hippy talk. It happens.

If you RP having no environmental laws or when your dictatorship does not care about the health of its citizens at all, you should also RP how you deal with the effects and your people should suffer as well. In the long term, the economy will suffer as well.

There are of course ways to deal with this (exporting waste, factories abroad, ridiculously expensive healthcare systems, genetically engineering people to like toxic rain…) but at least you can roleplay it rather than just ignore it.

You need infrastructure to function!
In order to function well, a state needs transport and communication grids, such as trains and roads and telephone lines, or shuttle services and starports if you are future tech. Nations which have been bombed to hell, nations with no functioning government, etc, get into big trouble for obvious reasons. When your nation has been bombed, you might want to prioritise building new farms over more weapons factories.

In war, it is important to consider the economic infrastructure of the enemy in addition to his military forces only.

Mind your tax rates!
Money does not find its way into your coffers magically, so you might want to think about your tax rate, how high is it and who is paying your taxes? (Do you tax working class people? Very high corporate tax? Environmental taxes?) Your tax rate must match your political systems: a “capitalist” economy with 69% taxes to fund its defence rankings will collapse. 0% and 100% taxes tend to be impossible oddities, although they may be explained away by roleplay.

Your tax rate must also match what you claim to spend. To claim that you have no taxes and at the same time claiming to have a huge military is plain godmoding.

You need capital!
Having a lot of people and resources is not enough to have a well-developed economy. You need capital too. “Capital” in the broad sense is any tool needed to help raw labour with production. There are three types of capital:

Physical capital, tangible objects which, when employed, allow greater production.
Intellectual capital, the concepts, ideas, designs, theories and information which allows an individual to act with greater effectiveness. Physical capital implies an intellectual capital required to use it.
Human capital can be described as the readiness of labor to use capital, and includes education, social norms, ethical understanding, networks of relationship and communication, health and general well being.

Weapons are also capital. NS States pursue policies, in no small degree, to be able to produce the capital of projecting power and force. Often the projection of force is to acquire resources required for production, or the opening of labor to be utilized in production, or to open markets for the results of national production. (Think of the Opium wars, for example.)

Too often nations with an entirely uneducated population claim to be able to produce advanced spaceships (while lacking the intellectual capital). Rankings matter, spending money only on your military means condemning your nation to the stone age economically. (A RL example would be the fascist government of Portugal, which distrusted higher education because it would be liberal and destabilising to the regime. They quickly became the most backward economy of Europe)

If you keep your people as slaves in small huts with no civil rights at all, the economy will suffer. If you just disallow, say, the internet or foreign television and news or if you think your minions should not be visiting foreign scientific symposia this will also make your economy more backward.

The most important example of waste in NS: Forcing people to spend 10 years or so in the military will waste their economic potential because you deny them to the economy in their most production states. If you maintain a barracks state, like some nations do, it will seriously hamper your entire economy including your arms industry. People that mention North Korea as an example… well, look at their economy and I think the point is made. Maintaining a totalitarian barracks state and a decent economy is impossible.

Some final notes
If you want to give your nation some depth, take the time to think about the history, culture, and government of your nation and what this means for your economy.

For information about political ideologies and their relation to economics I’ll gladly refer to Government Definitions; All About Economies (http://forums.jolt.co.uk/showthread.php?t=408438) by Euroslavia.
Ficticious Proportions
12-09-2005, 22:04
Here (http://terranordalis.thirdgeek.com/viewtopic.php?t=58&sid=7d0d3ee9e6985c41561c4ed75d6b355e) is a link on the NSEconomy forum containing formulas for production, efficiency, consumer confidence and other factors which aren't actually shown on the NSEconomy page. These factors are used to calculate the statistics displayed, and may be useful for settling arguments regarding whether Joe Public is going to buy from YOU-Mart.
Ilek-Vaad
12-09-2005, 22:07
The only caveat I would add to the above would be on tax rates. NS Tax rates are enourmously hard to adjust and to keep stable. Having played NS for over two years I have had times when picking certain issues would raise or lower tax rates predictably, issues that don't even imply in their description that they effect taxes, and taxes just plain changing for no apparent reason (something I documented and posted for the Mods, they said I was crazy, then locked the thread and when others began posting about similiar difficulties :) ).

As I have posted before I ignore the NS tax system and RP my taxes, using Thirdgeek as a guide and simply adjusting it for where I believe my taxes are ,I RP around a 40% tax rate, even though my NS tax rate fluctuates from 12% to 100%. Just last week my NS tax rate was 58% and yet this week, even though I have been dismissing every issue without exception, it is 75%

Taxes are certainly something that governments have direct control over. The NS system does not allow for direct control so I generally don't follow it.

I agree with everything Knoot posted, more or less, I just wanted to add my personal issues and commentary on NS taxes.
Knootoss
12-09-2005, 22:10
Here (http://terranordalis.thirdgeek.com/viewtopic.php?t=58&sid=7d0d3ee9e6985c41561c4ed75d6b355e) is a link on the NSEconomy forum containing formulas for production, efficiency, consumer confidence and other factors which aren't actually shown on the NSEconomy page. These factors are used to calculate the statistics displayed, and may be useful for settling arguments regarding whether Joe Public is going to buy from YOU-Mart.

I know NSeconomy, but NSeconomy still ignores RP. It does not see if you are at war IC, or if you have Free Trade Agreements with a lot of people or if you are ICly isolationalist and all these things. I posted a lot myself on the thirdgeek forum, and I like being able to compare, but they ARE not and SHOULD not be IC numbers because they are only based on "FIRGTENING", basically.
Knootoss
12-09-2005, 22:12
The only caveat I would add to the above would be on tax rates. NS Tax rates are enourmously hard to adjust and to keep stable. Having played NS for over two years I have had times when picking certain issues would raise or lower tax rates predictably, issues that don't even imply in their description that they effect taxes, and taxes just plain changing for no apparent reason (something I documented and posted for the Mods, they said I was crazy, then locked the thread and when others began posting about similiar difficulties :) ).

As I have posted before I ignore the NS tax system and RP my taxes, using Thirdgeek as a guide and simply adjusting it for where I believe my taxes are ,I RP around a 40% tax rate, even though my NS tax rate fluctuates from 12% to 100%. Just last week my NS tax rate was 58% and yet this week, even though I have been dismissing every issue without exception, it is 75%

Taxes are certainly something that governments have direct control over. The NS system does not allow for direct control so I generally don't follow it.

I agree with everything Knoot posted, more or less, I just wanted to add my personal issues and commentary on NS taxes.

Personally, I have a sales-based tax IC so no income tax. Roleplayed tax rate factors in here, although having HUGE discrepancies is a bad thing.

I'm at 0% now because I want to get my government size down. And keeping it at 0% is easier than trying in vain to keep it around 24%.
Ilek-Vaad
12-09-2005, 22:21
Sales tax has been scrapped in Ilek-Vaad in favour of a flat tax which hovers around 40%. I have long since given up getting NS tax rate to match my RPed tax rate. I still try to keep them close, but it's just too irritating!

Incidentally the scrapping of the sales tax was RPed a long time ago, it started with scrapping the sales tax for foreign visitors to promote tourism. It then just spread from there, tourists still pay no taxes in Ilek-Vaad. Which is ironic, considering the massive xenophobia.
HotRodia
12-09-2005, 22:29
Pretty good, Knoot. Though I do wonder about the resources bit. I understand the desire for realism, but I think it's an interesting opportunity to be able to roleplay a nation with certain limitless resources (since there's no indication in the issues or on our nation pages that things like uranium or oil ever run out) and a rapidly increasing population.
Knootoss
12-09-2005, 22:29
Visit Ilek-Vaad: come for the tax-free shopping, stay for the baseless interrogations? :p

Anyway, point taken. The general point anyway was that claiming all the resources from your 100% income tax and claiming a functioning economy scafes. Most of the time.
Ficticious Proportions
12-09-2005, 22:33
I know NSeconomy, but NSeconomy still ignores RP. It does not see if you are at war IC, or if you have Free Trade Agreements with a lot of people or if you are ICly isolationalist and all these things. I posted a lot myself on the thirdgeek forum, and I like being able to compare, but they ARE not and SHOULD not be IC numbers because they are only based on "FIRGTENING", basically.

Indeed, but it can be used as a rough guide, was all I was saying.
Knootoss
12-09-2005, 22:38
Pretty good, Knoot. Though I do wonder about the resources bit. I understand the desire for realism, but I think it's an interesting opportunity to be able to roleplay a nation with certain limitless resources (since there's no indication in the issues or on our nation pages that things like uranium or oil ever run out) and a rapidly increasing population.

Playing resources is fun, I think. And they are a very important issue in RL political economy, if not THE most important issue. I'm not saying that everyone should start oilpipeline-threads but some people have an annoying I NEED NO OTHER NATIONS I AM FIRGTENING AND 5 BILLION and then just assume they have mythril mines and uranium deposits and oil and enough arable land and enough people to make these nifty plastic flowers. Knootoss, for example, only has natural gas as a primary resource in "Knootoss proper", and agriculture is highly intensive because the climate for agriculture sucks and urbanisation has priority. This enriches my roleplaying experience, I think, and it makes my nation more realistic.
Knootoss
12-09-2005, 22:40
Indeed, but it can be used as a rough guide, was all I was saying.

Yah. But all the things I posted in this thread are all "beyond the numbers", and you could end up with something completely different from the calculators. Don't stare blindly at calculators, its not all there is. That was my point. But it is good that you mention them anyway ;)
Ficticious Proportions
12-09-2005, 22:43
Yah. But all the things I posted in this thread are all "beyond the numbers", and you could end up with something completely different from the calculators. Don't stare blindly at calculators, its not all there is. That was my point. But it is good that you mention them anyway ;)

I only said it "may be useful for settling arguments". I'm assuming that only in the event of a godmod or Eco-WANK (now 50% more biodegradable!) should such a drastic measure be needed. I'm assuming we're civilised here, and all that. :)
The Ctan
12-09-2005, 22:55
Future Tech Economics:

Some random thoughts on the impact of spacedyness on economics. A lot of people tell you that this is the way to get all kinds of raw material. And you know what, they're right. Even now, we could if devoted to it, create self expanding factories to consume resources on the Moon, (there are computing problems, but mostly it's lack of investment) though of course, we aren't sophisticated enough yet to ship such resources back reliably.

Now, how does this affect the economy. Well, it can make a communist or technate system work, eventually. However, you'll still have disadvantages of being terminally uncompetative. Without internal competition, or external dynamicness, you're not likely to be able to compete too well.

While retaining capitalism, this actually makes service-economies really practical. A car's cost can drop through the floor, but a waitress in the cafe down the road still wants her pay. Of course, it's far more complex than that, but I'll see about writing more of my thoughts on the topic tomorrow...
HotRodia
12-09-2005, 22:57
Playing resources is fun, I think. And they are a very important issue in RL political economy, if not THE most important issue. I'm not saying that everyone should start oilpipeline-threads but some people have an annoying I NEED NO OTHER NATIONS I AM FIRGTENING AND 5 BILLION and then just assume they have mythril mines and uranium deposits and oil and enough arable land and enough people to make these nifty plastic flowers.

I agree that it's fun. When my population reached 4 billion I took the time to address some of the interesting issues that come from a large population while taking into account my limited space on the Texas map. I RP HotRodia as being almost entirely paved over (for both population and cultural issues) and agriculture as being mostly indoor hydroponics affairs because of the lack of arable land (this also being in line with my nation page). I just don't see any reason to RP limited oil or uranium resources since I'm sticking fairly closely to the national description in terms of HotRodia's environment.

I realize that it's not terribly realistic to stick to the nation page, but there are a lot of RPers who do unrealistic things so I don't feel to bad about it. Besides, I think there's a fair amount of understandable disparity in terms of how and to what degree NSers try to stick to the in-game description. It's always interesting to negotiate between sticking to your stats and picking what's more in line with real life, and people don't always make those choices very consistently.
Rotovia-
12-09-2005, 23:08
The thing you forget is that the game and the forums have always been seperate entities. The information provided on your nations pages is a guide for the limits you have in RPing only. This excists so we do not have one day old nations assuming they could have the power to take over the world, just because they can RP. It creates something tangable in a roleplaying enviroment.

It is for this reason, I ignore the fact that my tax rate is apparently 98%, when RPing on the forums.

Besides, if you do not like the game then leave. I'd miss you though Knooty-boy. ;)
Santa Barbara
13-09-2005, 02:41
Great post, Knoot, but I have to object to this bit


This is also why cutting off trade with a nation completely is usually a Very Bad Thing, especially if you traded with that nation before. The sums of money and the economic efficiency that is destroyed by trade embargoes is huge. In NS we are talking of trillions of dollars cost to your nation when you embargo a single other nation.

In NS there are so many more potential trading partner nations that the value of any particular is usually diminished. Its just not possible for every nation to represent trillions of dollars of trade capital to mine; there are a limited amount of trillions I could possibly reap through trade (or anything). It *really* depends on who the nation you're embargoing is and what their economy is like in comparison to yours.
GMC Military Arms
13-09-2005, 03:36
(something I documented and posted for the Mods, they said I was crazy, then locked the thread and when others began posting about similiar difficulties :) ).

No, the Game Admin told you your 'problem' could not possibly exist and the thread was locked when you insisted on continuing documenting it anyway.
The Candrian Empire
13-09-2005, 03:37
Interesting... I just noticed my once booming, ballooning economy hit a downturn recently, and seemed to stabalize. Just about everything dropped a lil'.

For the record, I don't really have a 60something% taxrate - income tax is around 15%, but there are literally taxes for everything, from foods, hospital stays, all government permits, death... even birth.
Ilek-Vaad
13-09-2005, 14:19
No, the Game Admin told you your 'problem' could not possibly exist and the thread was locked when you insisted on continuing documenting it anyway.


I was paraphrasing, not quoting, is the admin not a mod as well? The thread was locked because I documented an anomaly in the game? That raises a whole host of other questions.

BUT as I stated before, it has no effect on roleplay, so I don't consider it an issue.
Ilek-Vaad
13-09-2005, 14:33
[

Just arresting foreign citizens in your country and confiscating their property when you do not like them (something some players tend to do) is a GREAT way to permanently scare away all foreign investment, not just the investment of the victim! Who would want to go set up shop in a nation where every foreigner could be the next target?

If your government is seen as not honouring contracts, or not respecting other peoples property, this will seriously hamper your governments ability to import. This is not just about being denied to buy planes in storefront: if your government has an image problem everything from paperclips to insurance to tanks will become more of a problem for your government and/or your economy in general.



I would point out that his point is becoming less and less relevant, apparently. Both Russia and China in recent yeras have privatised businesses, allowed foreign investment in them and then either broken up the companies or re-nationalized them, basically leaving foreign investors in the lurch.

However because of China's booming economy those same investors are still willing to put money into Chinese businesses. Motorola is a classic example. Motorola was burned badly in China when it invested heavily in China's partially privatized cell phone network in the nineties, this network was then nationalized and Motorola basically lost their entire investment. Now China's cell phone networks are once again partially privatized and suprise , suprise, Motorola is one of the largest investors in China.

Many, many companies will seek to do business with even the most corrupt regimes if there is a promise of profit, even while Saddam Hussein was under attack in the first Gulf War, contractors from France and Germany (who were both in the coalition against him) were still seeking to sell Iraq weapons and equipment. In a global economy, money is much more important than principles and human life. If you arrest one group and confiscate their assets and holdings, then another group will certainly seek to fill that void and profit.
The Most Glorious Hack
13-09-2005, 14:50
I was paraphrasing, not quoting, is the admin not a mod as well? The thread was locked because I documented an anomaly in the game? That raises a whole host of other questions.No. An Admin is a coder of the game. When an Admin says something cannot happen, it means that either A) you're mistaken or B) you're lying.

Just like if an Admin was to say "NationStates cannot cook pizza," and you continued to post pictures of pizzas saying, "Look!"
Vegana
13-09-2005, 16:06
Could you guys move your quibble to IRC please? ;-) Tsk tsk

Nice post Knoot. Allthough I'm not sure why you first say that you should disregard the stats you get and then say you should follow them for quantifying your RP.


I like to believe that you SHOULD use the stats for guidelines and I answer the Issues accordingly, even if it means I take a beating in the stats or Tax rates. But after all I AM a NationalSocialistic Fascist fundamentalist imperialistic nation, and if I wank issues just to get better stats or just choose to ignore them it would be less fun. Bite the Bullet if you want to be bad.

Tax rates can easily be avoided if you understand that Tax is not only income tax but the tax on sales, goods, energy, real estate, inheritage etc. This is called Tax pressure. And if you have a capped income that ends with a marginal tax pressure of 100 % it would mean that you need to find creative ways to avoid being taxed when you earn more than a certain amount.

I agree with Santa Barbara, if you have a strong enough Trade pact with enough nations, you could easily cut off trade with one nation and fill your consumers demand with substitutes from others. In the world of a free economy and almost unlimited goods Its a buyers market and it would leave a nation with a lot of unsold goods he has to ditch on the international market.

When it comes to war: http://www.libertyhaven.com/politicsandcurrentevents/warpeacediplomacyorforeignaid/warscure.shtml

If you can take the hit of killed citizens. (which is easier in a low civil/political rights nation than a high) Then war is still hell, but it can give your economy a boost. (as long as noone chooses to bomb your nation back to stone age or similar)

What every nation needs to have to make trade possible is LAW. That would mean that a strict nation would actually be easier to trade with than an anarcistic one. Sometimes things might happen that changes laws, but that happens in all nations, especially in evolving economies. Antitrust laws, environmental laws, financial laws, etc. The companies tries to lobby or predict changes but the potential profits are worth it.

very good basic economics Knoot, interesting reading.
Guffingford
13-09-2005, 16:46
Indeed, very interesting work. Guffingford itself has always been a nation where the economy's not very good - at all. Every thing you encounter has flawes, perfection is something for perfectionists. But then you have people who think they're amazing players by letting small, but highly controlled factors of 'things that can have a certain impact', just to have something that isn't good. But when you look closer, those people are located on an island fortress, have cliffs as a shore, or any other natural hazard that prevents realistic nation playing.

Nobody's gonna tell me a whole nation capable of supporting 600 million citizens (imagine two, three, four or five billion nation) on an island with only cliffs and rocky bluffs as a shoreline? I know people who advocate the freeform RP rule are right, and yes it is possible, but it kinda wrecks the idea of a nation 'not being perfect' doesn't it?
Knootoss
15-09-2005, 23:26
Ctan on Future Tech Economics

Well, we discussed this on IRC and you might have a point, although I do think that being in space does not mean availability of endless resources. After all, the claims of individual nations to parts of space are still rather limited and only a gigantic space empire would really serve the purpose of having the potential of getting every resource abundantly. (And even then, there might still be dependencies).

I am no expert on the economics of the future, but I am a bit tentative on how to address this issue in the article thingy. I would not want to give people who claim to be FT a “get out of jail free” card when it concerns the economy, knowing how people will read a “FT = no resource problems” sort of post.

Rotovia Reports-of-my-leaving-have-been-greatly-exaggerated

Yes, I fully agree that forum and nation page are separate entries, and I think my small article here also covers the many aspects that are not on the national page. I, too, see the national page as a RPing guide. People can get away with a lot, in my opinion, if they have a viable explanation for it.

Tax rates are a difficult issue, because it is hard to manage on the national page, however I do feel that one should endeavour to try. Its all-too-easy to get excellent rankings by spending money on bloody everything while ignoring the tax rate. Non-planned economies need to make choices. However, if consistently applied this need not pose a problem. If you have reasonably low taxes in roleplay, and also only claim a modestly sized government and (for example) modestly sized healthcare in roleplay it need not be a problem. As long as the RP is consistent.

Santa Barbara, Trade
You could be right, it depends on interpretation. I’ve written it down as I use it, but there is no ‘fixed’ idea about how trade in NS works because it is not coded. Siri, for example, assumes that all the non-RPing nations are a convenient developing world that can be exploited. I generally think this is a bit wanky.

I’d like to basically ‘assume away’ the non-RPing world myself, on the principle that if we do not interact with them we do not trade with them. Thusly, my world is limited to those people I interact with in the universe (most of NS, some people in II). This makes the world a LOT smaller in terms of potential trade already.

In the end, however, the meta-game rationalisation does not matter much. I just think it is piss-poor RP to go “Lol it dozant matter I blacklist u because ur a fag” which happens so often. Cutting off trade should IMO be a rather drastic measure, not the standard diplomatic response when you just don’t want a war.

I'll think about a way to edit this section.

Ilek-Vaad, reputation
Russia and China have the advantage of huge trade leverages. Generally, NS nations do not have this due to the postulate of equal power ;)

The business with Iraq was (and is) quite limited compared to, say, Japan-US trade because of the trust factor. The trust factor doesn’t mean nobody will ever do business with you, but they will do so a LOT less, and often at higher prices to compensate for risk if they do so at all. Trust is a very important factor in the economy, IMO.

Vegana, stats
Well, my position on stats is a complex one. The wank-power theorem touches it, but I suppose I should write something more comprehensive on the issue at a later date.

Otherwise I agree with your post, only I do not believe it is a buyers market as either demand would shift appropriately or prices would drop until supply matches demand anyway.