NationStates Jolt Archive


Draconis Federation Millitary Might (Absolutely NO Posting) TG with orders

Draconis Federation
08-05-2005, 09:08
(To begin with this is no ordinary store, not everything here is for sale, and not every customer is welcomed, if you get on my bad side then you're out of luck. Here's a little extra info to begin with.)

Basic Engineering

The twenty-first century was the first to see the advent of new kinds of materials made possible by the zero-gee conditions of space stations. The development of workable molecular-scale engineering technology, or nanotechnology, also came about at roughly the same time. Nanotech allowed the design and construction of molecule-sized machines, capable of manipulating very small clumps of atoms. The many types of nanomachines presently in existence are heavily regulated. Nano- and micromachines are used in sealed vacuum tanks to grow material of very high strength for low weight. They are also used to build advanced computer circuitry, complex chemical products and medical microrobots.

Armor

Armor is generally made from a special polymer-ceramite composite with good heat conduction and limited flexibility. Sometimes, a special mesh of artificial diamond fibers is added for extra strength and durability, although this increases the cost of the material. Special care is taken to include limited radiation-absorbing elements within the material as well as making sure there are reduced possibilities of a catastrophic radiation cascade should the armor be hit by high energy cosmic rays.

Power Generation

Most twenty-third century space vehicles are powered by a compact reactor using a high-energy magnetic "bottle" to hold a micro-fusion reaction. These powerplants come in a variety of sizes, from the small engine of scout exo-armors to the huge fusion drive cores of the largest ships. Draconis Federation designs are the most advanced and efficient in existence; heavily shielded, they do not react as violently as most other types of powerplants when their core is breached.

Man-worn powered armors (referred to as exo-suits) and other small vehicles use a superconductive battery instead of a fusion powerplant because of size limitations. Many ground vehicles feature internal combustion engines that use alcohol or synthetic oil as fuel because petroleum has become too inefficient.

Solar energy is freely supplied by the Sun Ñ one needs only collect the rays and convert them to a more useable form of energy. Although solar-powered ground vehicles are relatively uncommon, many houses and industries use solar panels for non-critical, low-power applications.

Propulsion Systems

The most common type of space propulsion system in use is the PCC (Plasma Combustion Chamber) drive. Using an inert gas or liquid as reaction mass (most often hydrogen or water), the PCC enables ships and other space vehicles to achieve great acceleration for extended periods, reducing the travel time between planets to mere weeks and sometimes even days. Smaller vehicles, such as repair pods or exo-suits, also use the more conventional chemical engines.

Electronic

As advanced manufacturing techniques reduced the size and boosted the power of electronic circuitry, more and more items started to feature them. In space, electronics were pervasive Ñ there was a computer in each helmet, each suit, each ship, all monitoring the machinery that kept their dracon crew alive. By the twenty-third century, SI's and automated workers are an accepted part of the everyday world.

Communication

The signals travel at faster then light speed, space communications almost never suffers from delays due to the large distances involved. A conversation between Draco and Kul'thia is in real time. All thanks to a devise called an Anisible.

Computers

Data-processing machines have evolved the most of all electronic technologies. Once simple calculators, they are now capable of synthetic intelligence and problem solving. Modern computers can often sound very dracon on the comm system. The Edicts encouraged the development of synthetic intelligence, and thanks to that synthetic intelligence's are the most common self-aware computers in existence.

All space vehicles have a synthetic intelligence to figure out trajectories and propulsion ratios, freeing the pilot to perform more important tasks (like fighting). Relying extensively on superconductive neural nets and complex expert SI's (Synthetic Intelligence), they are virtual crewmembers on spaceships and as copilots in fighters and exo-armors.

Electronic Warfare

Each modern fighting vehicle carries a host of defensive electronic modules. Some break up their radar signature, while others interfere with the opponent's targeting equipment. These modules are built-in, and no combat vehicle would be designed without them. As a result, they are have a much smaller sensor signature that what would be expected due to their large size, and combat is once again short-ranged; weapons that could hit an unprotected target thousands of kilometers ahead have to be used almost at visual range.

Radiation Screens

Early space vessels relied on sensors and heavily shielded "storm room" to protect the crew against solar flares and other cosmic radiations. The problem became more acute while setting up the mining colonies in Kul'thia's orbit. With the space emigration boom, a solution was found: why not equip each station and vessel with a shield generator similar in effect to the magnetic field surrounding Draco? Power was plentiful, and the new equipment stopped almost all harmful radiations.

Weapons Technologies

Space is a very special environment for weaponry due to the absence of atmosphere and gravity. Specific weapon types have evolved to answer the peculiar requirements of space combat, such as increased range and lack of an atmospheric medium. Unlike their ground-side cousins, space weapons are also capable of more than destruction. Lasers can be used for secure communication over very long distance; kinetic weapons use the same basic technology as a massdriver reaction engine; a modified missile can be used as a message torpedo.

Lasers

An acronym for Light Amplification by Stimulated Emission of Radiation, the laser has been widely used since its development both as a tool and weapon. Lasers can also be used to send coded messages over very long distances. In general, this is practical only for large installations or in emergency situations, since both the emitter and receiver must remain at the same velocity during the transfer (the space equivalent of standing still).

Kinetic Kill Weapons

These weapons are based on magnetic acceleration technology and cause damage by kinetic energy (i.e., movement). They are divided in two general classes: railguns and massdrivers. A railgun uses a single projectile and accelerates it via twin rails supplying the necessary current along the length of the barrel. Massdrivers use the same principle, but employ a series of magnetic rings instead of rails' current to fire a hail of smaller shells. Each impact causes less damage, but the attack is generally spread over the whole of the target instead of just a spot. It also allows a greater rate of fire.

Particle Cannon

Particle cannons (also sometimes known as beam cannons) are magnetic acceleration devices designed to shoot high energy ions instead of a solid projectile. Particle cannons cause damage through a combination of kinetic energy, heat and electrical induction. Often more powerful than lasers, they cause a lot of collateral damage by shorting electronic circuitry in the target.

Missiles

Missiles are self-propelled, self-guided projectiles. Using sophisticated guidance computers and laser targeting technology, the missile is one of the most deadly weapons available to an exo-armor. Various types of warheads are used, from the simple shaped explosive to the low-yield tactical antimatter charge.

Plasma Lance

The plasma lance is a compressed-gas cylinder with an ionizing ejector nozzle at one end. When held by a specially designed manipulator, a direct current from the exo-armor's main fusion reactor is transmitted to the ejector and transforms the gas into a giant plasma flame. The overall device looks like a sword made of light and is very effective against armored opponents. Unfortunately, the small gas supply limits the usefulness of the weapon and the exo-armor must often carry several spare lances.

Space Engineering

In the late eighteenth century, Draconis physicist Yu'laiu Ty'rea was studying three-body systems, calculating the gravitational influence of two masses, like Draco and it's moon Tyu'kria, on a third body in their vicinity. He found that at certain points, the gravitational forces of the two bodies were equal (but did not necessarily cancel each other out), creating "stable" points in space. In reality, these points actually orbit their calculated positions because of the influence of the Sun and the other bodies in the solar system.

The first three Ty'rea points are located on the axis linking the two main bodies. All three points are relatively unstable: any perturbation of the satellite along the axis would cause it to gradually fall towards one of the bodies. The other two points, L4 and L5, are on the orbit of the smaller body at 60 degrees on either side of the axis. These are extremely stable points, as demonstrated by the clusters of asteroids found there. These so-called Dragul Asteroids were used as on-site material for the construction of the Draco system's colonies. The supplies from Tyu'kria, added to these asteroids, were used to first build wheel-type stations, then, later, the larger Re'iutk islands and cylinder colonies.

By 2210, most of the colonies in existence are Re'iutk-type cylinders, with the exception of the Kul'thian ones, which had to be build on the closed Vi'aruy model because of the increased radiation levels. They are huge cylinders varying between 25 and 40 km in length, usually with thrusters and zero-gee docking bays at both ends. Each is home to up to 20 million people, though smaller ones are not uncommon.

Gravity is simulated by rotation along the axis of the cylinder. Re'iutk colonies alternate ground panels with clear panels to let the sunlight inside, and use giant reflectors to direct it; Vi'aruy use a special "sunline" running the axis of the cylinder for light, since the whole station is thickly covered by rocks for protection against radiation and meteors.

Exo-Armors

The exo-armors (short form for armored exo-skeleton) are the ultimate evolution of the personal combat space suit of the early twenty-first century. Originally no larger than a man, they increased in size until some of the biggest were nothing less than small ships. This was necessary in order to carry the enormous amount of fuel, armament, and electronics necessary to accomplish their assigned mission. Spacefighters remain in use, but their lack of maneuverability and endurance (compared to exo-armors) confines them to strike and fire-support roles.

Linear Frame and Cockpit

The linear frame is the main control element of the exo-armor. It looks like an strength-enhancing industrial exo-skeleton and wraps the pilot, reproducing his every movement. The exo-armor's onboard SI then interprets these motions and moves the armor's limbs accordingly, firing apogee motors as needed to compensate. The linear frame control system gives the exo-armor an uncanny maneuverability as well as a strangely dracon grace.

Space flight is controlled via special joysticks located near the hand controls. A minimum of training is necessary to fully control the armor, even if the SI can provide verbal and visual assistance. The cockpit's internal walls are covered with layered monitors linked to various sensors and cameras in the outer hull of the exo and display an unobstructed view of the world around the vehicle. All relevant operational information (IFF, targeting, velocity, etc) is displayed either in the flight helmet worn by the pilot or directly on the screen. The machine's "head" and main sensors are slaved to the motions of the helmet, adding to the "humanity" of the exo-armor.

Chassis and Actuators

Since an exo-armor is designed to emulate and reproduce the movement of the dracon body, it is built around a composite skeleton to which the various components and actuators are attached. The "bones" are made of composite material specifically designed to optimize the transfer of loads passing through them. Limited flexibility enables the frame to absorb casual kinetic stress without any damage.

Exo-armors rely on several different types of actuators to move about, from conventional hydraulic systems or high-strength myomar fibers to highly specialized linear electric motors. The smaller exo-suits almost never use hydraulics, as myomars are easier to adapt to the dracon form. The fibers are wrapped around an inner shell which contains the wearer and various motion-sensitive sensor arrays.

Spaceships

Spaceships of the twenty-third century are very different from the practical designs used in the early age of space exploration. Modern ships sport a thick ablative skin and an efficient architecture designed to stand particle erosion, as well as energy shielding for repelling larger objects and the attacks of the enemy. Other vessels, designed at a lower cost or for shorter trips, are just a support frame for habitat modules, fuel tanks and engines.

Each ship relies on powerful fusion thrusters (called plasma drives) to move. However for longer trips they use the "Translocation Device" and move instantaneously between current location and destination. The miracle of the TD (Translocation Device) were brought around with the creation of the Anisible and the discovery of philonic physics. Thanks to nanotech, plating known as gravity plating, provides continuous gravity aboard all ships.

Ships are generally not equipped to descend on the surface of a planet. Aside from most being non-aerodynamic, they are much too heavy to land on anything bigger than an asteroid. The exceptions to this is the Tyu'kria, where small ships routinely land to transport cargo.

Medicine

Medicine in the twenty-third century uses limited genetic engineering to create custom drugs and viruses designed to specifically treat an illness. It is customary for an individual to be gene-mapped at birth to check for any possible disease. Limited accelerated cellular regeneration is possible and often used to regrow missing limbs and organs.

(More to come.)
Draconis Federation
08-05-2005, 09:40
DA-101 Dragonforge

The Dargui Aerospace Dragonforge is the newest exo-armor to enter service in the ranks of the Draconis Fleet and Army. The machine is the first home-grown exo-armor entirely produced in Mur'cun space. It was designed to answer to the needs of both the army and the fleet, who has ordered the Dragonforge to escort its ships. The most prominent characteristic of the Dragonforge is its large thrust rating. Its eight main engines, all based on PCC technology, generate enough thrust to propel the craft forward at almost three Draco gravities. Unfortunately, this is achieved at the expense of the reaction mass reserve.

Dargui incorporated a number of design elements that were specifically requested by the Darguian colonies and the Fleet. The Dragonforge has large manipulators that are useful when handling material and ships in space docks. It also features numerous heatsinks and coolant units since it is often operating under high temperature conditions. The sensors are completely protected by a tough one-way radome. Auxiliary cameras are placed in twin pod mounts on either side of the head unit and on the torso.

Size: 30m
Mass: 2460kg
Propulsion: (8) PCC Thrusters
Energy Production: Micro-Fusion Reactor
Sensors: Standard
Electronics: Standard
Armor: Polymer-Ceramite Composite w/ multiple Heatskins
Weapons: Massdriver, Plasma Lance, (1) Other Weapon

Price: 2,890,000 $

(More to come.)
Draconis Federation
08-05-2005, 21:15
G-1 Ryu

The G-1Ryu is a relatively recent development of the Kul'thian exo-armor industry. It is a state-of-the-art, high performances exo-armor which is intended to become the main Kul'thian trooper unit in the next decade. The G-1 is a relatively unknown vehicle, as it was not well publicized by the Home Defense Force and its maker, Kul'thian Aero Corp. Hard data is hard to get, based on what little has been released about them and pictures taken at long range.

The Ryu is built alongside traditional exo-armor design principes. It uses both hydraulic and myomar technologies to move its limbs and weapon systems, and is powered by a standard micro-fusion reactor located in the rear section of the body. The standard G-1 configuration has a large thruster backpack, indicating good reaction mass reserve and good or superior acceleration.

Size: 32m
Mass: 2350kg
Propulsion: (2) HT-PCC Thrusters
Energy Production: Micro-Fusion Reactor
Sensors: Standard
Electronics: Standard
Armor: Polymer-Ceramite Composite w/ Diamond Fiber Mesh
Weapons: Beam Cannon, Missle Pods, (1) Other Weapon

Price: 3,679,000 $

(More to come.)
Draconis Federation
08-05-2005, 21:21
CEA-01 Syreen

The Syreen was hastily designed to be a stopgap measure to the recent colonial advances in exo-armor technology. Using an old OTV (Orbital Transfer Vehicule) model, CEGA technicians built a legless and crude craft capable of defending itself in hand-to-hand combat as well as carrying anti-ship missiles. Because of the original nature of its propulsion system, the Syreen is capable of high acceleration, but suffers from poor range and maneuverability. The latter was improved by the recent addition of vectoring plates to the main nozzle. These plates need constant attention however, and many technicians complain they are spending too much time on them.

The most amazing piece of equipment is surely the Active Close Defense Laser System (ACDLS for short), a SI-guided, variable range laser array composed of four independently focusing lenses. These serve as the Syreen's main ranged weapon, except when an opponent approaches the Syreen within 25 meters: the computer then automatically takes over and fires at the new threat.

Size: 31.5m
Mass: 2265kg
Propulsion: (2) HT-PCC Thrusters
Energy Production: Micro-Fusion Reactor
Sensors: Standard
Electronics: Active Close Defense Laser System
Armor: Polymer-Ceramite Composite
Weapons: ACDLS Laser

Price: 2,485,000 $

(More to come.)
Draconis Federation
08-05-2005, 21:36
CEA-05 Wyvern

As the Retaliator was gradually introduced in the DAF's front line units, the CEGA Council decided they needed a new, more modern exo-armor design to face it. Although efficient, the most recent updates of the Syreen were hopelessly outclassed, so the research was oriented in a new direction. M'rina Federation-bought Defenders were moved with great secrecy to the LAC base in the Tycho Crater to be deassembled and studied. Then, using the basic frame as a guide, the engineers set out to create an exo-armor which could stand against current Dracon designs and win.

The head unit was completely redesigned, scrapping the front and lateral sensor arrays of the Defender to make room for an anti-missile system as well as two massdrivers for close combat. The armor plate covering the neck unit was retained for additional protection. A large hypergolic bazooka provide the main firepower. Wargames with Kul'thian HDF troops have proved the soundness of the overall Wyvern design. Its only major flaw is the lack of an energy-based main weapon system, which greatly limits the operational range of the unit.

Size: 31.5m
Mass: 2475kg
Propulsion: (2) PCC Thrusters
Energy Production: Micro-Fusion Reactor
Sensors: Standard
Electronics: Anti-Missile System
Armor: Polymer-Ceramite Composite w/ Diamond Fiber Mesh
Weapons: Hyper-Bazooka, A. Railgun, (1) Other Weapon

Price: 3,586,000 $

(More to come.)
Draconis Federation
08-05-2005, 21:47
CEA-09 Hydra

The Hydra is the latest addition to the CEGA arsenal. It has not seen combat yet (at least not officially) although pilots have been assigned to the available machines. The Hydra is the result of the collaboration of the engineers of CEGA, LAC and a Kul'thian firm (the name of which remains unrevealed at this time). Conceived as a hunter/killer exo, the Hydra - unlike the Wyvern - is an entirely new design. The name Hydra comes from its two massive shoulder pods in which a vast array of ECM and EWAC systems are stored, as are several sensors, scanners and stereoscopic cameras. When these systems are active, the machine seems to have three heads, hence its name.

Since the Hydra relies more on speed, maneuverability and its hit-and-run attack capacities, its weaponry is reduced. For the first time on a CEGA machine, a plasma lance is incorporated for hand-to-hand combat. The real bite of the Hydra is its main weapon, a LACM-11 30 mm massdriver rifle that fires depleted uranium-tungsten sabot discarding rounds. The Ne'iat & E'rui targeting and tracking system is mostly responsible for the incredible accuracy of the weapon, which is said to be able to hit a running light on a ship from kilometers away.

Size: 32m
Mass: 2120kg
Propulsion: (2) HT-PCC Thrusters
Energy Production: Micro-Fusion Reactor
Sensors: Standard
Electronics: Standard
Armor: Polymer-Ceramite Composite
Weapons: S. Massdriver, Plasma Lance, (1) Other Weapon

Price: 4,523,000 $

(More to come.)
Draconis Federation
08-05-2005, 22:05
MEAL-02 Explorer

The Explorer was originally a Dracon Armor Work design which the DAF sold to the M'rian governments in the late 2180s. It is representative of the first true exo-armors and as such is not very sophisticated. The Explorer, original Dracon code EAL-02, was us used by the DAF from its introduction in 2175 (when it replaced the EAL-01, the first EA in existence) to its gradual replacement by the more advanced EAL-04 Pathfinder. The machines still in service were gradually transfered to the M'rian Free Republic army, although a few ended up as the first exo-armors of the M'rian Federation.

The machine has not changed much over the years. Except for the M'rian-build computers and communication systems, everything is pretty much the same as it was when the Explorer served with the DAF. The armament is still of Dracon manufacture, although a few units sport home-grown designs instead of the DAW railgun (this happens mostly with Federation exo-armors, which use the Ares RJ-3 railgun Ð a pale copy of the original weapon).

Size: 30m
Mass: 2260kg
Propulsion: (2) PCC Thrusters
Energy Production: Micro-Fusion Reactor
Sensors: MF-001
Electronics: Standard
Armor: Polymer-Ceramite Composite
Weapons: DAW Railgun, (2) Other Weapons

Price: 2,985,000 $

(More to come.)
Draconis Federation
08-05-2005, 22:10
MEAM-01 Defender

Like the Explorer, the Defender was originally a Dracon Armor Work design that was later sold to the M'rian governments. It served in the DAF for the same period of time as its smaller brethren Explorer, and was also sold to the Free Republic after its tour of duty in the Dracon forces. At first, the Federation couldn't get their hands on the new unit, much to their despair, until a commando team successfully stole the plans and some test data from the M'rian Metals plant in Republic territory in 2191.

The Defender is a well-rounded, run-of-the-mill machine. It was designed as a grunt unit, capable of fullfilling many types of missions in a variety of environments. Though its internal systems are obsolete and lack sophistications, they are relatively easy to repair and maintain. The tech crew is particularly grateful for the well-designed electronic bays, because the panel linings is exceptionally good at keeping the fine red M'rian dust out of the delicate circuitry.

Size: 30m
Mass: 2270kg
Propulsion: (2) PCC Thrusters
Energy Production: Micro-Fusion Reactor
Sensors: MF-001
Electronics: Standard
Armor: Polymer-Ceramite Composite
Weapons: DAW Railgun, (2) Other Weapons

Price: 3,185,000 $

(More to come.)
Draconis Federation
08-05-2005, 22:14
EAL-04A Pathfinder Alpha

The original Pathfinder was one of the oldest exo-armors in the Dracon military arsenal. A development of the ill-fated EAL-03, the Pathfinder was found to be a rugged if simplistic design, easy to field and maintain. About half of the DAF's exo-armor squadrons were composed of Pathfinders at the time of the Battle of Elysée, and although somewhat fragile by exo-armor standards, they performed admirably despite heavy losses.

Almost immediatly following the Battle of Elysée, an upgrade program was started to rebuild the forces of the DAF. The engineers at DAW reworked the design, reshaping the Pathfinder's complex rounded skin into something that was easier to mass-produce. The internal mechanisms were also reworked for improved performances, following pilots' advices and suggestions. The resulting machine was given the identification code Pathfinder Alpha, to distinguish from its predecessor.

Size: 28m
Mass: 2270kg
Propulsion: (2) PCC Thrusters
Energy Production: Micro-Fusion Reactor
Sensors: MF-001
Electronics: Standard
Armor: Polymer-Ceramite Composite
Weapons: P. Cannon, (2) Other Weapons

Price: 3,190,000 $

(More to come.)
Draconis Federation
08-05-2005, 22:18
EAM-03A Retaliator Alpha

The Retaliator is the standard medium interception exo-armor of the DAF. Like its siblings, the Pathfinder and the Vindicator, it has undergone an extensive redesign process in the aftermath of the Battle of Elysée. Well-armed and fast for its size, the updated Retaliator Alpha can take on opponents bigger than itself and still come out on top. The Retaliator is commonly found in strike teams along with Pathfinders because of its high speed and heavy armament.

Unfortunately, the machine is still lacking proper armor. To ensure speed and maneuverability similar to that of light exo-armors while still carrying heavy armament, compromises had to be made. To save further mass, the engineers tried to reduce the size of the thrusters by using a new plasma injector cone with pre-heating. It worked, up to a point: because the verniers have to operate at near maximum level for extended periods of time, they tend to overheat, which used to cause shutdowns. Though the problem has been mostly solved on the Alpha, green pilots still burn out the thruster array on their first sortie with a Retaliator, despite warning from the tech crew.

Size: 29m
Mass: 2285kg
Propulsion: (2) Vernier-PCC Thrusters
Energy Production: Micro-Fusion Reactor
Sensors: Standard
Electronics: Standard
Armor: Polymer-Ceramite Composite
Weapons: Railgun, Plasma Lance, (2) Other Weapons

Price: 3,455,000 $

(More to come.)
Draconis Federation
08-05-2005, 22:24
EAH-01A Vindicator Alpha

The Vindicator is currently the most powerful mass-produced exo-armor in the solar system. Because of its high cost, it is usually assigned to proven pilots or squadron commanders only. The massive armament and armor give the Vindicator a tremendous advantage in combat. The Vindicator program was started only two years ago, in 2208, as a direct result of the introduction of the Wyvern by the CEGA. The DAF's generals felt that since the Wyvern was nearly the equal of the Retaliator in combat, they needed an even more powerful unit to stay in the forefront of the arm race.

The Vindicator is such a machine. Although a bit slow, its massive light missile batteries can easily overwhelm most close defense systems. The heavy warheads carried on the shoulders and in the backpack can even be used to destroy or severely cripple small ships or damage large ones. A pair of Dracon Optics anti-missile turrets guard the exo against return fire. Its most impressive weapon, however, is the combination mass-driver/laser mounted on the right arm. The presence of a non-ammunition based weapon extends the combat endurance of the Vindicator, enabling it to get rid of small threats while saving the precious massdriver ammunition for more important targets.

Size: 29m
Mass: 2285kg
Propulsion: (2) Vernier-PCC Thrusters
Energy Production: Micro-Fusion Reactor
Sensors: Standard
Electronics: Optics Anti-Missile Turrets
Armor: Polymer-Ceramite Composite
Weapons: H. Massdriver, Laser Cannon, (2) Other Weapons

Price: 4,475,000 $

(More to come.)