NationStates Jolt Archive


[OOC Announcment: Semi-Fantasy, Open, Tribal RP]

Steel Butterfly
29-03-2005, 06:21
Guess what? Yet again, I've been inspired. It seems that when one simple idea is flashed before my eyes, my brain puts of important things like the bench press reps I wanted to do today, the studying that I needed to do today, and that dinner that I somehow misplaces, only to find again merely an hour ago. (It's midnight here.)

What I'm thinking of is an RP. (Hence the thread title...) This RP is going to be a semi-fantasy RP which takes place in a desolate old desert city. You see, this city was destroyed years ago, and is now inhabited by a multitude of different small tribes, varying in sizes from three to five people. (That’s how many characters you can have.) What I want to see, through this RP, is variety and social interaction. I want the clans to emphacise different ideals as “most important,” while interacting with all the others. Some may join alliances, some may fight, and some may not care.

I want variety in the characters within the clan, and I want each clan to have some sort of "fantasy" element that goes along with their "pinnicle ideal." An aggressive clan may be "super soldiers" or a clan which stresses mental prowess may have developed telepathy. (These are purposefully stereotypical. Be creative.)

So...I want to see who all is interested before I get knee deep in an RP with myself. I also want to see what kind of ideas everyone else has. If you don't know me by now, you can take a look at my two current RP's through the links in my sig. Go at it.
Klonor
29-03-2005, 06:34
Well, it sounds fascinating and I'd love to be in this (if you'll have me). Before I start forming my characters I only have one question, and that's "What destroyed the city?"

If it was a natural disaster I'd have my tribe probably be religious fanatics seeking to dominate the surrounding tribes so as to make sure that nobody "Angers the Gods" again.

If it was destroyed by war or some other man-made event then I'd probably have my tribe be an ancestor-worship group, obsessed with making life as it was before the disaster when humanity hadn't yet destroyed itself.
Steel Butterfly
29-03-2005, 06:42
Well, it sounds fascinating and I'd love to be in this (if you'll have me). Before I start forming my characters I only have one question, and that's "What destroyed the city?"

I wouldn't do "cuts" unless I get an onslaught of fools or unless there are WAAAY too many people, lol.

Anyhow, as to what destroyed the city...that's a hard one. Not because I don't know why...but because I don't really want to tell you, haha. It's something that would be discovered as the story progressed.

As for your two potentials, the first one would be interesting, as religion is always a cause for conflict of some sort and healing of some sort at the same time. A "holier than thou" tribe would be interesting. (Just wondering...maybe 'group' or 'gang' is a better word. 3-5 people isn't much of a tribe...lol) As for your second one, everyone not knowing what happened may prevent this kind of approach to a degree.

No one really knows what happened to the city, but honestly no one cares much either. (Just at the beginning. What you chose to have your characters think is your business.) The city's just been destroyed for as long as they can remember. There are probably legends about it though if you want to go that route.
Tarlachia
29-03-2005, 06:47
OOC: This makes me think about the dream I posted on the "Nightmare" thread. An interesting background if you wish to use it. Dunno, up to you.
Sigma Octavus
29-03-2005, 06:49
Hmmm....an idea like this might just be enough to pull me out of my slump. The one that caused me to ditch the RotR2 thread....

Anyways, I really think that this would be great, because it's original and has huge potential from what i can see.

My tribe would most likely be one that use stealth and sneaky tactics in their day to day lives. Consist of 4 or 5 people who live in an old abandoned warehouse or train station or something. They would be especially adept at being sneaky, almost dissappearing in the darkness and shadows. They have very good night vision. Of course, in the light, they'd stick out like a giant neon sign, what with their all black clothing and sneakiness. And their eyes would hurt, so they would wear some sort of sunglasses or goggles (Riddick style)

One of them would be more of a face of the group, one that interacts during the daytime in the light. His/her buddies would be watching from the shadows though.

That's just my idea. I'll try to work more with it.

They'd also use traps.

Sneakily.
Tarlachia
29-03-2005, 06:52
Here (http://forums2.jolt.co.uk/showpost.php?p=8552170&postcount=9) is my post I did on the Nightmares thread.

I might join, but I wonder if a single person can be on their own? I'd rather stick with one person if I decide to join this.
Klonor
29-03-2005, 06:56
Yeah, I'd probably go with the religious fanatic group then.

Hmmmm, thinking now.......okay, I've got my group.

Four people, previously much larger but a recent purge of the 'Unfaithful' have greatly lowered the followers numbers. Not very powerful physically, they'll probably be prone to "Thou shalt burn in eternal damnation and bring down a Scourge upon the Earth!" speeches as they try to convert the other people to their way of life. For their fantasy element...uh......it's......well......they have....okay, I might need some time with this one. It'd need to fit with them being a religion but I think giving them the power to call down God to do their bidding might give them an unfair advantage over the other gangs.

EDIT: Maybe some kind of telepathy that makes other people more willing to submit to their religious doctrines. Not instant submission, but kinda nudging you along the way.
Steel Butterfly
29-03-2005, 06:58
OOC: This makes me think about the dream I posted on the "Nightmare" thread. An interesting background if you wish to use it. Dunno, up to you.

Eh...I can see some resemblance...but there are a number of differences. I was actually inspired by a video game though, just so you know I'm not trying to copy you.

Here is my post I did on the Nightmares thread.

I might join, but I wonder if a single person can be on their own? I'd rather stick with one person if I decide to join this.

I'm not sure if I'd want a single person on their own. I'm really trying to stress community here, and part of that is differences between members of a community, even though they have the same ultimate ideal. I'd also hate to break the few rules I set this early in the process. You sure you can't come up with two other characters to suppliment your main guy/girl?
Steel Butterfly
29-03-2005, 07:01
Hmmm....an idea like this might just be enough to pull me out of my slump. The one that caused me to ditch the RotR2 thread....

Anyways, I really think that this would be great, because it's original and has huge potential from what i can see.

My tribe would most likely be one that use stealth and sneaky tactics in their day to day lives. Consist of 4 or 5 people who live in an old abandoned warehouse or train station or something. They would be especially adept at being sneaky, almost dissappearing in the darkness and shadows. They have very good night vision. Of course, in the light, they'd stick out like a giant neon sign, what with their all black clothing and sneakiness. And their eyes would hurt, so they would wear some sort of sunglasses or goggles (Riddick style)

One of them would be more of a face of the group, one that interacts during the daytime in the light. His/her buddies would be watching from the shadows though.

That's just my idea. I'll try to work more with it.

They'd also use traps.

Sneakily.

Haha...sneakily.

Sounds pretty good Sigma. Like you said, work more with it. Try and think of all the benefits and detriments of all the different parts of these people's society.
Tarlachia
29-03-2005, 07:02
All right, I'll bring another two in. Give me some time to think of what to bring in...
Steel Butterfly
29-03-2005, 07:03
It'd need to fit with them being a religion but I think giving them the power to call down God to do their bidding might give them an unfair advantage over the other gangs.

EDIT: Maybe some kind of telepathy that makes other people more willing to submit to their religious doctrines. Not instant submission, but kinda nudging you along the way.

Your edit sounds good, but your original thought sounds fine as well if you worked on it a bit.

I'm not opposed to some sort of summons. I might actually use transformations of some sort. Remember...this is fantasy. Not wizards, magic, and goblins...more along the lines of something like a Final Fantasy. Reality mixed in with the unreal.
Anagonia
29-03-2005, 07:04
Hell, any idea coming from your brain, Steel butterfly, is a GOOD idea. I think everyone who's an old vet on NS knows that by now, lol.
Steel Butterfly
29-03-2005, 07:07
Hell, any idea coming from your brain, Steel butterfly, is a GOOD idea. I think everyone who's an old vet on NS knows that by now, lol.

Gotta have something to make up for my spelling suck-age. Read the first post. "Pinnicle" lol
Klonor
29-03-2005, 07:18
I think I'll go with the telepathic conversion. The way I'm planning to do it these people aren't going to be doing much farming or fighting, they're going to need people to keep everybody in their religion alive as they work to "Save the heathens from themselves"
Steel Butterfly
29-03-2005, 07:39
I think I'll go with the telepathic conversion. The way I'm planning to do it these people aren't going to be doing much farming or fighting, they're going to need people to keep everybody in their religion alive as they work to "Save the heathens from themselves"

Your whole "sub-concious manipulation" idea would be interesting to expand on as well. Perhaps some of them use it for other reasons than religion...those bad, bad people...lol
Klonor
29-03-2005, 07:42
Ah, I see you're already on to me. Quick, look over there!
Steel Butterfly
29-03-2005, 07:45
Guess I should give my tribe as well...

[Name Pending]

My tribe or group or whatever will be made up entirely of young adults in the 18-21 range. They are together out of friendship and necessity and maintain a very loose interpretation of morality as they try to survive the desert. Equipped with weapons, they can be a force to recon with, however they tend to keep to themselves interactions wise and don't seek out conflict.

Emotion: Desire (They all want something specific.)

Ability: Gravity (Manipulation and Control over fields.)

The tie-in is that throughout the story, they will each be drawing nearer to that which they desire most, just as they have the ability to draw things closer to their bodies. In contrast, some of their relationships will become strained, just as they have the ability to repel objects or themselves from objects.
Gelfland
29-03-2005, 07:57
interesting idea, you got, I may wander in a little later.
Crimmond
29-03-2005, 08:23
I might do this. And I wonder if outside this city there's a sign... NOW ENTERING STEEL CITY. If so, I know exactly what happened. Probably oneof only a handful that do.

Too tired to think up a tribe at the moment though. I'll do it later.

EDIT: 7,600 post.
Golgothastan
29-03-2005, 10:43
What do I have to do to be allowed to join in?
Steel Butterfly
29-03-2005, 16:40
What do I have to do to be allowed to join in?

Well considering your post count I doubt you've RPed...have you written anything else?
Steel Butterfly
29-03-2005, 16:42
I might do this. And I wonder if outside this city there's a sign... NOW ENTERING STEEL CITY. If so, I know exactly what happened. Probably oneof only a handful that do.

Too tired to think up a tribe at the moment though. I'll do it later.

EDIT: 7,600 post.

Lol...no no...this isn't Realm of the Risen. No uber-virus infections here. No zombies or mutations or anything.

Actually I don't think I'm going to name the city....and your characters are all going to be from it. They aren't like going to be from all of our nations. They will all be from "The City."
Golgothastan
29-03-2005, 16:55
I really should just staple a big red sign with 'newbie' on it to my forehead...

As you quite correctly summise, I am new to the world of RPing. I have done a little stuff before, but not with NS. I have also proofread, and thus by extension been forced to follow, quite a lot more. But have I written anything before? Emphatically yes - although I do (perhaps not sufficiently fully) understand the difference between general fiction and RPing.

So, I would completely understand it if you decided that this would work better without having to OOC me the ropes every other post, and I am quite willing to piss off. But this looks like an interesting premise, and we all have to start somewhere. If, as a test, you want me to post a demo or something, then I would of course oblige.

Yours n00bishly,
The 43rd Earl of Cranberry
Steel Butterfly
29-03-2005, 17:08
I really should just staple a big red sign with 'newbie' on it to my forehead...

As you quite correctly summise, I am new to the world of RPing. I have done a little stuff before, but not with NS. I have also proofread, and thus by extension been forced to follow, quite a lot more. But have I written anything before? Emphatically yes - although I do (perhaps not sufficiently fully) understand the difference between general fiction and RPing.

So, I would completely understand it if you decided that this would work better without having to OOC me the ropes every other post, and I am quite willing to piss off. But this looks like an interesting premise, and we all have to start somewhere. If, as a test, you want me to post a demo or something, then I would of course oblige.

Yours n00bishly,
The 43rd Earl of Cranberry

Nah...I think the fact that you went through all that proves a few points...the least of which is that you understand things like grammer well enough. Start thinking about a tribe, oh, NS virgin.

~SB
Crimmond
29-03-2005, 18:33
grammer

Hehe...

And I didn't know your other RP was in Steel City... I thought that place was turned into a radioactive wasteland by Sunlight.

And I'm gonna be too busy to do this if it happens anytime soon. Sorry.
New Genoa
29-03-2005, 21:01
Interesting.
Steel Butterfly
30-03-2005, 00:14
Hehe...

Like I said...my excellence in spelling...lol
Steel Butterfly
30-03-2005, 00:15
Interesting.

indeed
Tappee
30-03-2005, 00:27
Sounds cool. However, I think I'll sit this one out. I would really like to finish writing the Armageddon Saga some time soon.
Steel Butterfly
30-03-2005, 00:38
Ability: Gravity (Manipulation and Control over fields.)

The tie-in is that throughout the story, they will each be drawing nearer to that which they desire most, just as they have the ability to draw things closer to their bodies. In contrast, some of their relationships will become strained, just as they have the ability to repel objects or themselves from objects.

I actually think I'm going to go for some sort of transformation as my ability. Just has a lot more potential. My squad will be able to transform into a certain thing...each with their own transformation.
Steel Butterfly
30-03-2005, 00:42
Sounds cool. However, I think I'll sit this one out. I would really like to finish writing the Armageddon Saga some time soon.

That's cool Tappee. Always good to focus on your own stuff as well.
Klonor
30-03-2005, 00:45
I actually think I'm going to go for some sort of transformation as my ability. Just has a lot more potential. My squad will be able to transform into a certain thing...each with their own transformation.

Wonder twins power, activate!

Will each person have only one transformation option, or can they each change into more than one thing?
Tappee
30-03-2005, 00:48
That's cool Tappee. Always good to focus on your own stuff as well.


I will read it though, should make for a good read as always. Finally got my computer fixed.
Tarasovka
30-03-2005, 00:54
Hmmm...

Haven't read through everyone's propositions... however... I have a little idea. A singing blade or something. If this is fantasy like, then take the idea of a D&D bard as basis, add some weapon wielding skills and summ the two up. :confused:

I guess... euh... right... so they would actually sing and inspire people to fight and fight themselves... whatever. I'll give it a more thorough thought.

P.S. Well, I do know my way around rhymes and stuff, so a singing char doesn't appear all that incredible to me...
Steel Butterfly
30-03-2005, 01:15
Wonder twins power, activate!

Will each person have only one transformation option, or can they each change into more than one thing?

lol...I haven't actually hammered down the concept yet...so I'm not sure if they can transform at will or if they have no control over it or what.

Each person will have only one transformation option...and it'll be interesting to see if you all recognize where the things they transform into are borrowed (shamelessly stolen) from...lol. I'll put pics up when I get my character bios ready.
Steel Butterfly
30-03-2005, 01:15
I guess... euh... right... so they would actually sing and inspire people to fight and fight themselves... whatever. I'll give it a more thorough thought.

P.S. Well, I do know my way around rhymes and stuff, so a singing char doesn't appear all that incredible to me...

So you'd have a clan of singing wariors?
Neo-Tiburon
30-03-2005, 01:21
Transit
A
Gorge
Tarasovka
30-03-2005, 01:24
Of singing warriors a clan,
The view is shocking to perceive?
Maybe… alright… I have a plan!
Of singing warriors a clan
Shall have the power to deceive
And steal
And rob
And even kill!
Who knows what dangers lie ahead?
And to get you daily bread,
Some very handy skills you’ll need
To progress forth and not do die,
To ride a snow white noble steed,
To roll in dust, or jump so high
That birds will vanish out of sight!
Of singing warriors a clan…
Sounds like a cunning plan…

So you'd have a clan of singing wariors?
Uhm... yeah :confused:
New Genoa
30-03-2005, 01:27
As you said, tribe probably wouldnt be a good word - however, 3-5 people seems a bit small for communities vying for power in a stateless city. Perhaps we can have 10-20 people per "clan" with 5 main characters max? Anyways, I've got several character ideas - one won't be a gang member, though.
Steel Butterfly
30-03-2005, 01:39
As you said, tribe probably wouldnt be a good word - however, 3-5 people seems a bit small for communities vying for power in a stateless city. Perhaps we can have 10-20 people per "clan" with 5 main characters max? Anyways, I've got several character ideas - one won't be a gang member, though.

Hmm...i don't know. I like the idea of multiple really small groups. Also, I don't know what you have in mind for your characters, but I'd rather have every one of your main characters be together. No rogues...at first at least. They may break off as the story progresses, however.
Steel Butterfly
30-03-2005, 01:41
<snip>
Uhm... yeah :confused:

I like it. Sounds like an original idea.
New Genoa
30-03-2005, 02:07
Hmm...i don't know. I like the idea of multiple really small groups. Also, I don't know what you have in mind for your characters, but I'd rather have every one of your main characters be together. No rogues...at first at least. They may break off as the story progresses, however.

Okay. But not really a rogue.
Sigma Octavus
30-03-2005, 05:13
Okay, a little more on the backstory of my group. I worked with it today (during my boring lecture classes) and came up with a bit of backstory and character names and stuff.

So they'd still be all stealthy and stuff.

They once held quite a bit of power in the city. They had plenty of enemies and plenty of allies. At one point, their enemies got together and attacked them during the day. Of the once large group, only four survived. And those would be the four I'd be working with.

They are trying to regain the position of semi-power they once held.

And names/positions

Derrek = Leader
Alicia = Most skilled
Jack = Face character
Aeris = Sniper

Jack hasn't quite gotten a hang of the shadow melding thing. He's having a really hard time grasping his gift.

And I got a name I'm trying out for their group.

Stalker Midnight

Yes, stalker before midnight.

Stealthily.
Steel Butterfly
30-03-2005, 05:24
Ok then...just so I get my foot in the door...

http://67.18.37.15/237/117/upload/p682333.png
Name: Vincent Warrick
Age: 21
Height: 6'2"
Bio:
http://67.18.37.15/237/117/upload/p682712.jpg

http://67.18.37.15/237/117/upload/p682630.png
Name: Adina Clovis
Age: 21
Height: 5'7"
Bio:
http://67.18.37.15/237/117/upload/p682713.jpg

http://67.18.37.15/237/117/upload/p682632.png
Name: Michael Warrick
Age: 18
Height: 6'0"
Bio:
http://67.18.37.15/237/117/upload/p682714.jpg

http://67.18.37.15/237/117/upload/p674314.png
Name: Felicity Shaka
Age: 20
Height: 5'4"
Bio:
http://67.18.37.15/237/117/upload/p682715.jpg

http://67.18.37.15/237/117/upload/p682631.png
Name: Kame Kanika
Age: 19
Height: 5'10"
Bio:
http://67.18.37.15/237/117/upload/p682716.jpg

I'll get the bio's up eventually. There's the pics, ages, heights, and transformations for all five of my characters. Hope you like the obvious visual rip-offs...lol. I needed ones that went together.
Sigma Octavus
30-03-2005, 06:06
And.....BAM


http://img.photobucket.com/albums/v335/Snow_Fall/Characters/Dekker.jpg
Name: Dekker
Age: 32
Height: 5'11"
Position: Leader
Codename: Alpha
Weapon: Combat knife

http://img.photobucket.com/albums/v335/Snow_Fall/Characters/Alicia.jpg
Name: Alicia
Age: 25
Height: 5'6"
Position: Advance Scout/ Assassin
Codename: Kali (after the goddess of death)
Weapon: Dual daggers

http://img.photobucket.com/albums/v335/Snow_Fall/Characters/Jack.jpg
Name: Jack
Age: 29
Height: 6'2"
Position: Stalker Midnight representative
Codename: Tell
Weapon: Words....or his revolver
(If at first you don't succeed, use a picture of Legato)

http://img.photobucket.com/albums/v335/Snow_Fall/Characters/Aeris.jpg
Name: Aeris
Age: 23
Height: 5'2"
Position: Sniper
Codename: Far Death
Weapon: Sniper rifle



The Stalker Midnight are/were a highly regimented "tribe" in the city. All had the ability to blend into shadows, rendering themselves completely invisible as llong as they stayed in areas of low-light/darkness. They used this ability to raise themselves to a position of power in the city.

One fateful day, several enemy tribes gathered and attacked the Stalker Midnight, killing all but four. Those four now seek to regain a position of power like the one they once had. But right now, their most important goal is survival.
Steel Butterfly
31-03-2005, 02:25
bump
Steel Butterfly
31-03-2005, 21:04
bump

ditto
The Druidic Clans
31-03-2005, 23:29
Hey-o, let's see I can get in on this one (kickin' idea btw Steel)

Tribe Name: The Exiles
Tribal Background: The Exiles is a rather small tribe, and always had been. Originally made up of six members, one had died, leaving five behind. The tribe is tight-nit, however, each member a strong friend to the other, each willing to die for the other. Even thought small in number, The Exiles are a bold tribe, not willing to back down before any foe. As people, The Exiles are tough but on the 'good' side, if there is such a side... The tribe did find shelter in an abandoned building with a garden pond in the inside.



Tribal Characteristics: (Alright, this one I found hard to word, or give a name.) The Exiles follow many older traditions. They have a deep respect of nature and prefer to use weapons of the old, though they have designed and use better weapons than their ancestors. Over time, they learned how to manipulate the elements around them, though some members of the tribe are better at using one element than the other. Enli, the unofficial leader of The Exiles for instance, mastered the ability to manipulate the air around him, while Deirdre is better able to work with water.

Members:

http://img164.exs.cx/img164/7525/finalfantasyxii200406141038325.jpg
Name: Enli (EN-Lee) O Feargaill
Nickname: some call him the 'Druid'
Age: 23
Height: 6'1
Weapon: Ancestral sword
Bio: Enli's past before joining The Exiles is a rough. He had lived on his own for years, getting into many scraps with other tribes and people in the city. He had learned to fight pretty well with a sword of his grandfather's making in his days alone, as one would have to. The Exiles found him one day near dead with three bullet wounds and a knife wound, and was believed to be a gonner for sure, but somehow he pulled through. One day, the leader of the tribe had left for an unknown reason, and his body was found a block down. Since then, the tribe has looked to Enli for a leader, though he never has laid claim to the leadership role.

http://img87.exs.cx/img87/5362/ashe7mc.jpg
Name: Deirdre (Dare-dra) Fahls
Nickname: Dare
Age: 22
Height: 5'7
Weapon: Exile's Sword
Bio: Deirdre has a largely unknown past before joining The Exiles. She was one of the original members of the tribe and was the one who had found the building with a garden pond inside. Her looks can be misleading, as she is a wicked fighter with her sword or a dagger, and has a way with words.

http://img68.exs.cx/img68/275/finalfantasyxii200405140322140.jpg
Name: Jack Fahls
Nickname: Jack
Age: 23
Height: 5'9
Weapon: Exile's Spear, Daggers
Bio: One of the first members of The Exiles, joined with his younger sister, Deirdre. He had learned to manipulate an element uniquely different from the others, gravity. Though not to the extent of 'flying' but to the extent of being able to jump greater distances and move with less resistance in the space around him.

http://img182.exs.cx/img182/9088/finalfantasyxii200405140322222.jpg
Name: Jenna Kinlaigh
Nickname: Jen
Age: 19
Height: 5'7
Weapons: Exile's Bow (similar to Mongol horse archer's)
Bio: A veteran member to The Exiles, and apparently has no special element ability, but acts as the doctor of the tribe. Her medical skills have proved very useful in healing injuries of the group, recently a bullet wound that Jack had taken to the torso. She inherited her skills from her father, who was a professional surgeon before being shot to death in the struggles of the city.

http://img182.exs.cx/img182/1619/finalfantasyxii200406040154591.jpg
Name: Ronan Kinlaigh
Nickname: None
Age: 56
Height: 6'0
Weapons: Exile's Shortsword
Bio: Ronan joined The Exiles with his son and granddaughter, Jenna. Ronan is a solemn man, saddened and often silent since his sons death. He does however, continue designing, repairing, and creating the tribe's weapons. Ronan is a master blacksmith, and creator of all the weapons but Enli's Ancestral Sword. Ronan also acts as a wiseman of the tribe, with the wisdom of all his years of being alive in a harsh world.



Er, think the element manipulating thing's a bit much? Trying to keep away from the whole psychic-like stuff and following a sort of Final Fantasy thing (straight down to the character images :D)
Klonor
31-03-2005, 23:43
Am I gonna need pictures for my crew, cause if I do I'm probably just gonna go with the monks from Monty Python who kept smacking themselves with wooden boards ;)

Anyway, here's a little info:

High Prophet Johne Corvi: Leader of my little cult, he's not so much a believer as a person who simply sees religion as the easiest way to gain the worship and service of the masses. He'll order anything done "For the Gods" if he thinks it will benefit himself.

Acolyte Corn Ersil: True believer to the core, she'd kill her own parents if the High Prophet told her to. Come to think of it, she did kill her own parents. Watch out for this one.

Seeker Robi Klen: A bit of a doubter, he believes in the religion but doesn't feel that it justifies all the rules and obligations forced upon them (Just as I, a believer in Judaism, think that it's a bit ridiculous to not be allowed to do any work on Saturday. Damnit, I will turn on a light switch if I want to!)

Seeker *Name Unknown*: The only child of the bunch, gender and name unknown since his/her/its parents were killed in the recent purges and he/she/it refuses to speak. The rest haven't checked his/her/its gender since intimate contact like that (even purely informative) is forbidden until 18 (Although once 18 there are practically no restriction on what you can or can't do).

Stay out of Corvi's way, don't piss off Ersil, and humor Klen when he goes into his pitiful bouts of "Is this religion true? Is there something up there? WHY DO I EXIST?" and I think you'll be okay.
Klonor
01-04-2005, 01:56
Any idea when this is going to start? Now that you've got me thinking about it I can't stop and I'm getting all antsy
Steel Butterfly
01-04-2005, 02:01
Any idea when this is going to start? Now that you've got me thinking about it I can't stop and I'm getting all antsy

Once it gets a little more developed.

Just want to make sure anyone interested still gets a chance. Still...weekends are my primetime...so if I'm inspired...perhaps friday or saturday night. (depending on parties..lol)
Steel Butterfly
01-04-2005, 02:10
I also want to make it clear that this RP will carry an R rating, like most of my other RP's. That doesn't mean that you have to go out of your way to have all of your characters say fuck while sleeping with each other and graphically slaughtering millions all at the same time, but it means that I'm not going to hold back anything and I invite everyone else who feels comfortable with it not to hold back either.
Klonor
01-04-2005, 02:16
Darn it, one more day? I hate you!
Shrin Kali
01-04-2005, 02:34
I would like to participate if I will be allowed. I would like to know if all characters are required to be human. If not, I have a species I usually prefer to RP with. If so, then the leader of my tribe will be wearing an elaborate costume all the time instead.

The leader here is a powerful shaman, and in her late twenties. She can speak to spirits and has some (weak) control over the elements.
The other four in the tribe are split in this way.
Two of them are acolytes, learning to be shaman themselves.
The other two are warriors, there to protect the group.

The two acolytes are both somewhere around 10. One is male, one is female. They act almost identical at times, and their relationship is somewhat like siblings. In spite of this, they look nothing alike.
The two fighters are also split male and female. The boy is 17 and the girl 20. The boy is protecting his sister, who's one of the two acolytes. He thinks the shaman is a hoax, and the magic they've seen parlor tricks. Although he's actively trying to break the group up, he hasn't made any progress and isn't willing to leave his sister. The girl is protecting the others because she is devoutly religious and believes in the shaman completely. Unfortunately, she wasn't suitable for training as an acolyte, which causes some resentment.

Will this fit in?
New Genoa
01-04-2005, 03:13
will post bios soon but I still need to think up the fantasy element.
The Druidic Clans
01-04-2005, 03:15
Oh, a religious war might ensue...dun dun DUN!

Heh, me too Klonor...Gotta get started, this ones been in my head for the last few hours and won't leave...
Shrin Kali
01-04-2005, 04:07
A religious war between the two religion-based tribes, that would be something to see.
Sigma Octavus
01-04-2005, 04:41
I also want to make it clear that this RP will carry an R rating, like most of my other RP's. That doesn't mean that you have to go out of your way to have all of your characters say fuck while sleeping with each other and graphically slaughtering millions all at the same time, but it means that I'm not going to hold back anything and I invite everyone else who feels comfortable with it not to hold back either.


Good....cause I was going to get a little graphic with my group. Desperate times lead to desperate measures and near death experiences increase the sex drive....heh.

Stuffs like that.

And graphic slaughter.

Sneakily.
Klonor
04-04-2005, 01:34
Hey, everybody check this out. It's Sunday. You know, the day which comes after Friday and Saturday (hint, hint). Just thought you'd like to know.
The Druidic Clans
04-04-2005, 02:32
Yeah....your right....Oh Steel, can tell me the date? On that calendar over there, yeah, that one.... :)
Planners
04-04-2005, 03:55
I want to try my hind at traditional RP'ing, this seems like a good place.

Off the top of my head...my tribe will be centred around the centre of the city, mostly on roof tops. They will be proficient climbers and body snatchers.
Mostly nocturnal creatures, who are on a quest for knowledge. They achieve this through experiments, studying the others tribes, and studying the secrets of the ruined city. For special abilities, probably just basic magic, like fires, light and conjuring spells.

Of course more to follow.....just an expression of interest.
Steel Butterfly
06-04-2005, 01:56
Hey, everybody check this out. It's Sunday. You know, the day which comes after Friday and Saturday (hint, hint). Just thought you'd like to know.

SILENCE FOOL!

No...actually my internet has been disconnected for the past week. Some stupid ass problem. I'm back now though.
Steel Butterfly
08-04-2005, 20:35
bump

I'm already working on the first post

expect in within the next day or so unless a certain video game decides to take more of my time
Tarasovka
08-04-2005, 20:40
I will post as soon as possible. But am working as translator for an expo right now and will have exams at college throughout the next week... so... might be a tad busy ;)
Steel Butterfly
09-04-2005, 13:22
http://forums.jolt.co.uk/showthread.php?p=8644891#post8644891

There, you bastards. Have fun.
Shrin Kali
10-04-2005, 01:36
The stretched out post is a bit of a pain to read...

Pictures won't be so hard, except for the shamaness who leads the tribe. Where I'll find something that could represent her is beyond me.
I'll either post when I find something or when there's a total of five posts, whichever comes first. I don't want to post before I have everything ready, but nor do I want to fall behind at all.
New Genoa
10-04-2005, 02:17
I don't have any pics, but here are my characters.

Fratres in Bello (or more simply, Fratres): based on profits via war; this group is determined to gain a monopoly on weapons to profit as well as plunder other clans through COMPLETE destruction. battle and strength are virtues, reluctance and question to authority are seen as signs of weakness. these traditional values are followed religiously, but often the newer generations joke about the traditions and have diverged a bit from the original dogma. still, members are quite serious when the actual war comes or is forthcoming. most members have wives, but only Wolf's wife is important to this story.

Leader: Julius Wolf - the leader of the group and most aggressive. he has a bitter resentment towards CLAN x. his father was killed 7 years ago. he has since vowed to avenge his father's death by eliminating the TWO clans who were at war with the Fratres at the time. one clan has already been eliminated - this is where his wife has come from (she was captured)

Members: Cornelius Sunt - the different one in the group - he tries to conceal his "rationalist" and more peace-thinking qualities. he dislikes war, but hides this fact as well and will fight relentlessly. members have noticed that he's a bit more reluctant, but don't suspect it THAT much. his father along with Wolf's father was killed 7 years ago in a battle. childhood best friend = Julius Wolf.

Aaron Frasch - the tech guy. he's the smartest in the group.

Brutus Wolf - Julius's brother.

George Mortis - the young and upcoming and newest brother.

Other character: Annie Valens (Wolf's "wife") - captured in the final elimination battle.

Past leaders of importance: Grant Sunt (Cornelius's father and former head of the group). Andre Wolf (Julius's father and second-in-command during his time). Both these men were killed in a battle.

Alright, I need someone to be the ally of the clan that killed the fathers (thus we'd be at war). The clan they eliminated was simply named the Cobras.
Steel Butterfly
10-04-2005, 14:16
The stretched out post is a bit of a pain to read...

Bah...it's style. It's meant to read choppy like that.
Shrin Kali
11-04-2005, 03:01
Bah...it's style. It's meant to read choppy like that.

I meant the screen. The long line of picture links without spaces causes the screen to stretch to much longer than my resolution. I have to scroll sideways to read the whole lines.
Tanara
11-04-2005, 04:45
Gives the intro a standing ovation - one of the best I've ever seen!

( and I've got no problem with the width, no side to side scrolling for me )

If I could just come up with a concept I'd dive in...

oh wait! By gods I think I have it!

Steel Butterfly - how about a small clan of healers? healing by various methods they have banded together for mutual protection.

How does that sound? If there are still openings that is...
Steel Butterfly
11-04-2005, 20:00
I meant the screen. The long line of picture links without spaces causes the screen to stretch to much longer than my resolution. I have to scroll sideways to read the whole lines.

maybe you should turn pictures on then...so they aren't just links...and look like pictures...
Caladonn
12-04-2005, 00:04
Is it too late for me to join? I apologise for my noob-like status compared to your exalted post count (hey-a little flattery never hurt anyone) but I am very interested in this rp. Here's my "tribe":

NAME: Cabal of Veritas

INTRODUCTION: The Cabal of Veritas is a small group of discontented individuals who have grown sick with the mundane existence of most in The City, who barely manage to scrape by a living. They have devoted themselves to discovering the truth about The City, for much of its history remains shrouded in mystery (Sorry if I'm being too presumptuous). They believe that the path to enlightenment comes not through religon, but knowledge. Thus, they are devoutly atheist. However, if the secrets of The City bring not only enlightenment but power also, then so much the better!

CHARACTERISTICS: The Cabal practices a limited and subtle type of magic, believed to have been learned from the ancient tomes in the archives downtown. They are able to practice limited enchantment and levitation effects, but rely on constant meditation to fuel their powers. These are limited; thus, while they can levitate off the ground, it is exhausted after a few moments without meditation. Their enchantment can produce minor effects, like making the subject lose a few moments of memory or forcing them to do one action. This, however, has not been perfected and the single action must be something mundane and nonharmful. They are delving deeper into the tomes as we speak, but it takes years of research and training to perfect even the smallest trick. The Cabal is located in a residential sector downtown, with sealed walls to prevent the neighbors from realizing anything is amiss. The Cabal is in hiding at the moment, but they plan to come out in the open soon...

MEMBERS:
-Grand Master Aramil Feliar- Aramil has been in the Cabal longer than anyone can remember, and has perfected most of the Cabal Techniques. He mostly meditates and instructs the younger members.
-Senior Master Sylvia Venan- Sylvia is a very active member of the cabal, most of the junior members look to her for day-to-day leadership. She does not have the expertise of Aramil, but is still very formidable.
-Apprentice Helen Feliar- Granddaughter of Aramil, Helen was indoctrinated to the Cabal at a young age. She spends much time by her granfather's side.
-Junior Apprentice Will Curtis- Will was recently taken off the streets, and has yet to learn the inner workings of the cabal. Nonetheless, he is eager and talented, and with time will become a valuable member. Perhaps his only flaw is the impetuousness of youth.
-Guardian Kerreth Quandal- Kerreth holds the honored position of guardian of the Cabal. although with limited expertise in the Cabal Techniques, he is the ideal bodyguard of the Cabal and has proved his worth on many occasions. He has saved everyone in the Cabal's life at least once.

Does anyone think this is too powerful? If so, please say so.
Tanara
12-04-2005, 03:03
Children of Selene - or as they are more commonly known, the Lunatics...


Ardent, the eldest of the children. Her healing is accomplished via tantric methods. She is very powerful, but very selective about whom she will heal, given the intimate nature of the healing.

Kaer, the youngest, she heals via empathic tansference. Quiet among outsiders, she is outspoken with the group. She is also a projective empath, but can not sustain it for any great lenght of time, or corver that large an area.

Jael, a highly skilled herbalist she brews potent tissaines, decoctions, and poisons that do more, and faster than they should. She is also an accomplished 'psychic' surgeon and hyponist.

Te, once a taoist monk, he heals via sonic vibration ( meditative chant ) and acupuncture. He is also a very skilled archer and martial artist - his sonic vibrations can also harm, and if done long enough cause things to destress and crumble apart ( but it does take quiet a bit of time )

Suliman knows the human body intimately, knows the pressure points for pain and pleasure, paralysis and relief. He is more their chief hunter and scrounger, and their protector, than one of the healers. He is hot tempered, but not rash.

There are three others that act as their helpers and servants that play minimal roles.

They have taken over what was once a small park, setting up a well done tent city and thriving herb gardens.

How does this sound SB?
Sigma Octavus
12-04-2005, 04:55
NG, I think that I'd be willing to have my group be the ones that killed off those people. It would probably help out developement if the Stalker Midnight were allied with the Cobras, but the cobras were wiped out and the rest of the Midnights were slaughtered.

The two little groups would be at each others throats.

T'would be fun.
Steel Butterfly
12-04-2005, 20:33
Is it too late for me to join? I apologise for my noob-like status compared to your exalted post count (hey-a little flattery never hurt anyone) but I am very interested in this rp. Here's my "tribe":

INTRODUCTION: The Cabal of Veritas is a small group of discontented individuals who have grown sick with the mundane existence of most in The City, who barely manage to scrape by a living. They have devoted themselves to discovering the truth about The City, for much of its history remains shrouded in mystery (Sorry if I'm being too presumptuous). They believe that the path to enlightenment comes not through religon, but knowledge. Thus, they are devoutly atheist. However, if the secrets of The City bring not only enlightenment but power also, then so much the better!

Does anyone think this is too powerful? If so, please say so.

1) No it is not too late. You just barely made it though. :) Also, it's not post count, it's quality of posts. Still...as you said...flattery never hurts...

2) I wouldn't really say the Wasteland is mundane...but if your characters think that it's fine. What I'm worried about is your other stuff. I have the history of the Wasteland pretty well planned out. I worry that your characters won't really discover anything...or if they do...it'll all be after mine "figure it out." I want to try and keep it a secret as long as I can.

3) Considering my characters can transform into rather large demon-like beings...I'd say that your characters are fine...lol
Steel Butterfly
12-04-2005, 20:36
How does this sound SB?

Pretty cool...a clan of healers
Steel Butterfly
12-04-2005, 21:05
Ok...and just so everyone knows...

Clan Name: Arkan

Ability: Certain Arkans, know as the Warriors of Purgatory, have the ability to transform into magnificant or horrible demons that are said to be reflections of their soul or some part of their mindset. These Arkans fight to protect the others who hide underground from the hatred above.

Location: Underground tunnels and buildings and such.

Characters:

http://67.18.37.15/237/117/upload/p682333.png
Name: Vincent Warrick
Age: 21
Height: 6'2"
Bio: (Dark) Vincent is the de facto leader of the Warriors of Purgatory, the five person military squad of the Arkan Clan. Almost silent and very introverted, Vincent normally expresses himself to the other characters through facial and body expressions, and to the reader through his thoughts. His strength and wisdom are strangely seldom questioned, and even those not fond of his withdrawn demeanor follow his every order. Vincent has saved the young and the old of the clan countless times even at his young age, yet he worries more about his own, internal, personal issues. He can easily come off as an emotionless jerk, an opinion he's fine with, although it couldn't be farther from the truth.
http://67.18.37.15/237/117/upload/p682712.jpg

http://67.18.37.15/237/117/upload/p682630.png
Name: Adina Clovis
Age: 21
Height: 5'7"
Bio: (Cold) Adina is very independant and strong-willed, almost hating assistance or help of any kind. She prefers to be alone, not unlike Vincent, but for different reasons. While some people dislike Vincent, most can't stand Adina, and their nicknames for her are less than endearing. More geared towards anger and resentment than love and compassion, she has been called cold by nearly all who know her.
http://67.18.37.15/237/117/upload/p682713.jpg

http://67.18.37.15/237/117/upload/p682632.png
Name: Michael Warrick
Age: 18
Height: 6'0"
Bio: (Fierce) While Vincent appears devoid of any emotion, and Adina seems to be missing a few nicer ones, Michael has all of his full throttle. Very aggressive, easily angered, yet quickly put back in a good mood, Michael could only be called "pumped up." He is focused on bettering himself, fiercely attempting to be the best at everything he does. His fury is unmatched, as well as his competitive nature.
http://67.18.37.15/237/117/upload/p682714.jpg

http://67.18.37.15/237/117/upload/p674314.png
Name: Felicity Shaka
Age: 20
Height: 5'4"
Bio: (Happy) Eternally upbeat, always positive, and never without something to say, Felicity is always trying to shine a happy light on the bleak situations the Arkan WoP constantly face. While the others brush her off as shallow, she is quite skilled as a field medic, saving everyone's life at least once over the course of their struggle.
http://67.18.37.15/237/117/upload/p682715.jpg

http://67.18.37.15/237/117/upload/p682631.png
Name: Kame Kanika
Age: 19
Height: 5'10"
Bio: (Distorted) Kame is an odd person to say the least, and his relationships with the characters reflect this. He is one of the few people to disagree with Vincent, yet he continues to follow him without question. He pretends to hate Adina as the others do, yet at the same time he likes her malevolent attitude. Kame is constantly putting down Michael, and the two of them rarely talk anymore. He does talk to Felicity often, however, but he can't stand listening to her. Kame is often asking questions or giving opinions that aren't exactly appropriate.
http://67.18.37.15/237/117/upload/p682716.jpg
Caladonn
12-04-2005, 22:08
1) No it is not too late. You just barely made it though. :) Also, it's not post count, it's quality of posts. Still...as you said...flattery never hurts...

2) I wouldn't really say the Wasteland is mundane...but if your characters think that it's fine. What I'm worried about is your other stuff. I have the history of the Wasteland pretty well planned out. I worry that your characters won't really discover anything...or if they do...it'll all be after mine "figure it out." I want to try and keep it a secret as long as I can.

3) Considering my characters can transform into rather large demon-like beings...I'd say that your characters are fine...lol
True, the wasteland isn't mundane to us, but if you've lived there your whole life you might want something more. Don't worry, they won't discover any "classified" information you wish to keep secret, but I needed a focus for the group and a way for them to develop their powers. And don't worry, my characters will learn more as the rp progresses... ;)
The Druidic Clans
15-04-2005, 01:49
Yeah, when it progresses....Where are the other dudes/dudettes?
Steel Butterfly
15-04-2005, 16:17
Yeah, when it progresses....Where are the other dudes/dudettes?

You mean where are our clans located? If you all want, I could make a map and you could claim spaces.
The Arcane Order
15-04-2005, 18:16
I was wondering if there was space in this for another tribe, and if so would like to poke my keyboard in.

For posts, check under the name "Isam", "The Arcane Order", or "Newbish Delight".

If you reckon it's ok, a basic bio on gang/group/tribe (although not characters yet):

]Edit: Having just noticed NG's gang details: the Mervengers are not supposed to be at all similar to Genoa's tribe, being scavengers and traders/pawnbrokers rather than warriors/gun-runners (although naturally if they find guns they're just as happy as if they find anything else)]

Name: Mervenger

Information:
The Mervengers take their name from hashing together the two words that best describe what they do - "Merchant-Scavenger".
The small gang operate from what was formerly a large warhouse with expansive cellars - chosen not so much for the remnants of the property but because it contains a deep well within the cellars, and the tunnels provide both secrecy, security and storage.
the Mevengers are, understandably, unpopular with most merchants as they often operate as pirates and thieves when the pickings run low, and because they can undercut prices on mundane items (normally stolen from the merchants with whom they share a mutual dislike), and have access to rarer items that are normally valuable, often unusuable and occasionally dangerous.
While they are unpopular with the merchants they have a number of friends among the many small gangs that roam the city [[although not necessarily the player controlled ones]] for the same reasons that the traders dislike them - lower prices and the occasionally valuable trinket.

"Natural" Advantages:
Knowledge of the city: The Mervengers know the city very well and can generally find a quick way out of somewhere if needed.
Equipment: With access to cheap gear they tend to be well equipped, with a larger pool of equipment and ammunition than other gangs (although their state of repair may be dubious).
Residence: The tunnels provide the Mervengers with a place to hide, and also with a secure centre of operations - not to mention the well-water.

"Natural" Disadvantages:
Well-known: While this is sometimes an advantage it is not useful when dealing with merchants. Because of their unpopularity among the traders the Mervengers have to be careful who they deal with - more than one attempt has been made by the merchants to eliminate the Merchant-Scavengers.
Residence: An advantage, but also a disadvantage. While the tunnels used by the Mervengers are secure and secret, they also have a fair amount to lose if they should lose control of the dilapidated warehouse above them.

"Unnatural" Advantage:
Master Scavengers: The Mervengers have a talent for finding and detecting valuable goods, this is sometimes summed up by the phrase "smelling money". Far less dramatic than other evolved abilities, it has led to their establishment as the only truly successful black-market in The City. It has also sometimes saved their lives - merchants' guards hunting them do not know that their jewellery or more valuable equipment can be "sensed" by the Mervengers, leading to the superstition that certain parts of The City (specifically that area around the Tunnels) are safe only for the poor.
Kaukolastan
15-04-2005, 18:37
Nice intro, there! Just me, the K-man, popping in to give a thumbs up on something that looks good. You know, SB, sometime we're going to have to do some RP together. I really like your stuff.
The Druidic Clans
15-04-2005, 20:09
You mean where are our clans located? If you all want, I could make a map and you could claim spaces.

I meant more where the others were...Oh, well doesn't matter much
Steel Butterfly
16-04-2005, 00:16
Nice intro, there! Just me, the K-man, popping in to give a thumbs up on something that looks good. You know, SB, sometime we're going to have to do some RP together. I really like your stuff.

I'll keep that in mind. In the next month or so, something new will be coming as well.
Steel Butterfly
16-04-2005, 00:17
I meant more where the others were...Oh, well doesn't matter much

Ah...I get ya. Yeah...I was going to wait until everyone posted to post again...but I might have to pick up the pace to get this thing going.
Tanara
16-04-2005, 01:40
My apologies on being so slow to post, but my free time the last couple of days has been very sparse. I'll have something up tonight.
Shrin Kali
16-04-2005, 21:50
maybe you should turn pictures on then...so they aren't just links...and look like pictures...

Thanks for telling me about the pictures thing, it's on now. I guess I really am still a newb. In any case, I'm backing out. I tend to lose interest, and this looks far too good to risk my presence. I'll leave before I start. Sorry for your time.
Steel Butterfly
16-04-2005, 22:29
Thanks for telling me about the pictures thing, it's on now. I guess I really am still a newb. In any case, I'm backing out. I tend to lose interest, and this looks far too good to risk my presence. I'll leave before I start. Sorry for your time.

It's understandable. Doing this is far more commendable than posting a few times and just leaving. Kudos.
The Druidic Clans
16-04-2005, 22:48
Yeah, Rock on man, shakah brah!
Steel Butterfly
08-05-2005, 01:34
Are you guys still interested in this or not? I took a general break from NS...but I returned to find that no one else posted...

My clan's not required to carry a story or something...you all can post...

So anyhow...I simply want to know who still wants to be involved.
Tanara
08-05-2005, 03:06
I for one would like to keep the rp alive, thats why the Children of Selene are throwing a party - hopefully people will show up for it!

Gome one every one, lets P A R T Y!!!

You just know a bunch of Lunatics will throw a bash to remember!