Raptor Claw/Legalese Bid to Host World Cup XXI
Legalese
25-01-2005, 22:39
Legalese and Raptor Claw Present our Hosting Bid for World Cup XXI
For the official site, click here! (http://jdfrew.people.wm.edu/WorldCupXXI.htm)
Teams: A Minimum of 82 entries (including the Hosts) will be Accepted. If there are more than 82 entries, then efforts will be made to accomodate them all. Otherwise, the following priorities will be established:
-Main Nations (in order of Signup)
-Puppet Nations (in order of Signup)
Format: Qualifying will be in groups of 10, with each Nation playing the others in their group twice (1 Home, 1 Away). The Top 3 teams in each group, along with the hosts (Raptor Claw and Legalese) will advance to the World Cup Final, to be hosted in Raptor Claw and Legalese.
The Final shall be the traditional 32-team affair, with a first round of 8 groups of 4. The top 2 teams in each group shall advance to the Round of 16, with a straight knockout format from that point on.
Scorinator information will be posted shortly. For a better look, I recommend checking out the World Cup XXI Bid Site (http://jdfrew.people.wm.edu/WorldCupXXI.htm).
The Vilitan & Turori FAs would like to Acknowledge This bid, which would bring the cup back to Atlantian Oceania for a 3rd straight time. We will decide which bid to officially support at a later date. We also would like to take extra time to acknowledge the creation of an off-site Information center for your bid.
We would also like to acknowledge this as the 1,000th public transmission from the Vilitan FA Offices. This can only go to improve the chances we will support this bid (Very Superstitious!)
Legalese
26-01-2005, 04:11
Now, I present the Scorinator. Note that the web page regarding this material notes slightly different procedures. I will be correcting that after this post.
Format: MS Excel. The scorination book includes a draw sheet, the match sheets, prepared with the appropriate formulae, as well as tables.
Ranks Used: A Hybrid Rank, utilizing both the KPB sequential ranks and the KPB points, will be established. Your Rank will be the average of:
-Your KPB Sequential Rank
-A scaled reversal of the KPB Points, which is at this time calculated as: 150-(KPB Points*2.94). The 2.94 will depend on the # of points held by the #1 team going into WC XXI. It is n in (Points*n )=149.
-This final result will then be subtracted by the RP Bonus.
Scoring the Match:
Attack form= (1150-(Your_Rank*.75)+(Home Bonus))/1000. Note that the home bonus is 10, applying only to the home team (Obviously)
Defense form= (2000-(Their_Rank*.5))/1000
Each side will have 17 attacks (plus 6 in extra time, during knockout rounds). If rand()+Attack is greater than Defense, a goal is scored.
RP Bonus: First, let's get something straight: the intent of RPing is for fun, rather than for points. Hence, in a move inspired by Vilita, there will be a random element to the application of the RP bonus. But first, what we are looking for:
-Quality, in the sense of putting an effort in providing an informative and entertaining post, should be valued most.
-That said, quality can also lead to quantity. A 1-2 line post full of information is not necessarily the best way to go when RPing. Yet, niether is a 2-page post full of drivel.
Therefore, RP's will be judged with the following questions in mind:
- Is this RP relevant to The World Cup?
- Is there any entertainment value provided by the RP?
- Does it go beyond simple regurgitation of the scores/tables, and provide some true information?
-Does it reflect an attempt by the author to put any effort into writing it?
RPs will be given a rating ranging from .5 to 1.5 for satisfying the readers in the above ways. An RP that fails to provide any value to the experience will not be given any value.
Remember, the idea of the RP is to have fun with it, so please do!
RP scores will be calculated just before scorination of the matchday, with the following weights:
Short-term: All scores of the previous 4 matchdays will be added together.
Long-term: All RP scores will be combined, and divided by the number of matchdays completed (including the one about to be scorinated).
Anyways, these two scores will be affected by the random element, the "rank effect", as well as the "form bonus" (sorry for stealing the term Vil :p ):
ST*[(Max KPB Points+1-Your KPB Points)/(# of KPB points for #1 team+1)+rand()]+LT*rand()
This will give new teams the ability to improve by RPing better, but also throw in an unpredictability that will serve to continue making things interesting.
I think that covers everything regarding the scorinator. I will be back with the list of Legalese and Raptor Claw sites of play, but you can also check those out by visiting the official site of the Raptor Claw/Legalese World Cup XXI Hosting Bid! (http://jdfrew.people.wm.edu/WorldCupXXI.htm)
Legalese
26-01-2005, 05:20
and now, the Stadiums of Legalese and Raptor Claw! For a more in-depth look (with pictures!), check out the Official Raptor Claw/Legalese World Cup XXI Hosting Bid Site! (http://jdfrew.people.wm.edu/WorldCupXXI.htm) (yes, I know, overpromotion is not cool, but still, check it out!)
Legalese
Hosting Group A:
Legalese Naitonal Stadium
Francis Town, Legalese
Capacity: 84,239
Will also host a semifinal match
Gavelton Terrace
Gavelton, Legalese
Capacity: 51,246
Will also host a Round of 16 match
Hosting Group C:
Binchensburg Coliseum
Binchensburg, Legalese
Capacity: 75,000
Will also host a Quarterfinal
John Murphy Field (fmr. Legalese Cricket Ground)
Sagdineo, Legalese
Capacity: 70,000
Will also host a Round of 16 match
Hosting Group E:
Nicholson Memorial Pitch
Nadiaville, Leglaese
Capacity: 76,000
Will also host a Quarterfinal
Okerson Park
Okerson, Legalese
Capacity: 66,573
Will also host a Round of 16 match
Hosting Group G (Who will never leave Legalese City):
Courthouse Pitch (currently under renovation- to be completed for WC XXI)
Legalese City, Legalese (Downtown)
Capacity: 75,000 (approx.)
Will also host a Round of 16 match
The Castle
Legalese City, Legalese (South Side)
Capacity: 95,000
Features a retractable roof, as well as a plate-structure, allowing the natural grass pitch to be moved to a nearby parking lot for growth.
Will also host either the World Cup Championship or Third-Place Match.
Raptor Claw
(where each group will play has yet to be specified)
Aetsen Park
Capacity: 36,500
Dilalaphi National
Capacity: 107,000
Likely host of Final or 3rd Place match
Kosszona Korricka
Capacity: 51,200
Marianas Park
Capacity: 31,000
Nesandea Grove
Capacity: 45,000
Nursipac Ground
Capacity: 31,000
Rotpar Park
Capacity: 33,800
Sa-onal Stadium
Capacity: 81,300
There you have it, the stadiums of Legalese and Raptor Claw! For more details, click here (http://jdfrew.people.wm.edu/WorldCupXXI.htm) to access the Official Site of the Hosting Bid
Legalese
26-01-2005, 08:50
Bump!
Cockbill Street
26-01-2005, 12:07
One comment to the scorinator, if I'm understanding it right:
Each team has a base 14 % chance of scoring (setting rank to 50 for both). With 17 attacks for each team, that gives a rough estimate of an average 2.38 goals per team (0.14 * 17). That is HUGE - 4.76 goals per match in total. The average for a World Cup is about 2.5-3.5 - the Norwegian league was the highest scoring in Europe for a while, at a modest 3.7.
Legalese
26-01-2005, 12:17
One comment to the scorinator, if I'm understanding it right:
Each team has a base 14 % chance of scoring (setting rank to 50 for both). With 17 attacks for each team, that gives a rough estimate of an average 2.38 goals per team (0.14 * 17). That is HUGE - 4.76 goals per match in total. The average for a World Cup is about 2.5-3.5 - the Norwegian league was the highest scoring in Europe for a while, at a modest 3.7.
Hmm... my last tests of the scorinator resulted in average scoring of a range of 1.25-1.75 per team, which puts it in about the World Cup average. I'll continue testing it, to be sure, but the scores I've seen haven't been too out of the ordinary.
Thanks for the input. :)
Cockbill Street
26-01-2005, 12:33
That sounds good - but that means the formula you've published either doesn't work the way it should or I'm misunderstanding it.
*starts to calculate*
Attack form = (1150 - 50 * 0.75 + 10) / 1000 = 1.1225
Defense form = (2000 - 50 * 0.5) / 1000 = 1.975
If RAND() + 1.1125 > 1.975, then goal. Right?
Chance of that should be 1.1125+1-1.975 = 0.1475.
Now let's play...spot the bug in the scorinator! ;)
Legalese
26-01-2005, 12:38
you win :p
when I designed the scorinator, I wrote the formula with a rank of 75 in mind. So, some adjustments will need to be happening here.
Thanks for catching that now :)
Cockbill Street
26-01-2005, 12:45
Better now than when you've been chosen host :)
Commerce Heights
27-01-2005, 03:33
Two questions:
1. What is the purpose of the weird ranking system, other than to add needless complexity?
2. Suppose that, in a hypothetical perfect world, you are put on trial for the terrible atrocity of using M$ FrontPage (and not even using it well!). What, if anything, is your defense? http://terranordalis.thirdgeek.com/images/smiles/icon_rolleyes.gif http://terranordalis.thirdgeek.com/images/smiles/icon_wink.gif
Legalese
27-01-2005, 04:15
Short on time at the moment, so I'll come back to answer #1. But to answer #2, I plead Not guilty, as to having no other option, and for having it work out easy, as far as I could tell. As to my poor use of it, I have no excuse.
Legalese
27-01-2005, 12:28
In response to the issues regarding the initial release of the Scorinator formulae, I present the new scorinator formulae:
Attack: (1100-(R*.75)+H)/1000 Note that R is Your Rank, and H is the Home Bonus of 10, which will apply (obviously) only to home teams during qualifying, as well as the hosts during the Cup proper.
Defense: (1985-(T*.5))/1000 Note that T is Their Rank (that is, your opposition's rank).
A match will consist of an equal number of attacks on each side. This number, a minimum of 15 per side, will be determined as follows:
# of Attacks (per team)= 15 + Round(L/30,0) L refers to the team in the match with the lower (closer to 150th) rank.
-Why have a variable attack setup?
The increasing of attacks for matches with a lower-ranked team involved accomodates for the likelihood that lower ranked teams will allow for more scoring opportunities. This should increase the score line results slightly at all levels, but helps to increase scores at the bottom end of the ranks. This idea (inspired by Cockbill Street) also takes note of the fact that teams near the bottom are likely to score on each other at a higher rate than teams at the top.
-Revisiting the complicated Rank combination system: what's the point of it?
In my attempts to build a scorinator, I found flaws in the use of either the KPB Sequential Ranks, as well as in simply using the KPB Points. The problem with sequential ranks is that it assumes that the differences between teams are equal, on a unit basis. That is, it's like saying that the difference between #2 Dance 2 Revolution and #4 Rejistania is equal to the difference between #73 South Osettia and #75 Hiiraan, when the KBP points show D2R and Rejis with a 4.6 differential, while SO and HFF are a mere .15 apart.
So, why not just use KPB Points? I did consider it, but was having trouble first with the size of the point scale. Having just over 50 points to work with in differential was simply not working in my formula designs, so I attempted to scale it out, putting the 1-150 ranking on that stretch. It would be all well and good, except that the differences in KPB Points seemed too great when streched out on a scale.
Therefore, the best solution I could come up with was the averaging of the scaled points rank and the sequential ranks.
P.S. You may have noticed in this (and in other posts regarding scorinator explanations) that I've tended to be "inspired" by the ideas of others. Basically, I've tried to give credit to others where it is due, for comments they've made, or ideas they've expressed, that I have incorporated into the building of my scorinator. My thanks to those whose thinking will help us build better scorinators for World Cup play. Also, let it be known that I'm willing to listen to ideas for what should be incorporated in a scorinator, and willing to modify my own to make it better, using these ideas.
If selected as hosts of WC XXI, myself and Raptor Claw will be sure to incorporate suggestions that we find helpful into the competition, and work hard to ensure that all will be run as smoothly as possible. I've put a lot of effort into building a scorinator from scratch in the past few days, putting together a small website for the hosting bid (and maybe the Cup itself, if we do earn the bid), and will continue such effort throughout the competition.
Thank you for your consideration.
Attack: (1100-(R*.75))+H/1000
Shouldnt "H" be in the parenthesis? It seems like the current placement would skew the hell out of the scores, with every home team missing the big divide by 1000 thing
Legalese
27-01-2005, 13:03
Shouldnt "H" be in the parenthesis? It seems like the current placement would skew the hell out of the scores, with every home team missing the big divide by 1000 thing
Hence, why insomnia is not good for typing. :(
Corrected in the thread, as it was already in the scorinator. :)
Raptor Claw
27-01-2005, 20:43
thank you for your interest in our host.
Raptor Claw - Legalese is a good choice for hosting the next world cup. We have never won a world cup and we dont have big reputations but we do have desire. I think you see that Legalese very involved in creating the score generator and I support 100% the effort and research that is going into creating it. I proud to be bidding with the score generator, created by Legalese in work but by everyone in ideas. It is a nice new score generator and it will hopeful end the bad scores that have been making people angry recently. Raptor Claw may not be Eauz or Cockbill Street but i too am in the world cup many times including the finals and the second round of the final.
Raptor Claw is current the backup host for World Cup 20 with Squornshelous, and it would be great honor for you to select Raptor Claw to be first host of World Cup 21 with Legalese.
thank you feel free to ask questions.
The Eagles Nest
28-01-2005, 01:23
A 1 vs. 150 match gives the home 1 team an 18.9% chance of scoring each attack, and a 150 home would give them an 11.3% chance of scoring aeach attack.
While this may be within the normal levelvs of percentage for attack, i have severe reservations about the random number of attacks, and the inequality between treating ranks(the .75 and .5 times the ranks) as it reduces the benefit of having rank in the scorinator. This was the exact problem that occured in the WCXIX scorinator, and hence why there were so many major upsets. The frequency of these upsets caused much strife and teeth gnashing during the cup.
I, at this time, cannot give my endorsement of this scorinator.
I do not approve, disprove, or support any bid. I am being an impartial observer looking at the scorination equations only.
Cockbill Street
29-01-2005, 00:01
For what it's worth - the result of some scorinator tests (going off what's here - I hope my coding works):
Mean number of qualified top-32 teams: 27.0 ± 0.6
Average goals per game: around 3.5
All the legal bits I said in Eauz/Krytenia's bid thread applies here, too.
Legalese
29-01-2005, 02:43
Thanks for the info, CS. I'll get you a sample of the scorinator this weekend.
On that note, since I tried to TG you TEN, and had no response, would you like a copy?
Legalese
03-02-2005, 21:59
Bump- any questions from the WCC before y'all vote? :)