NationStates Jolt Archive


Rise of Rome [RP OPEN Players Wanted]

Unified Sith
18-01-2005, 20:42
Rome.

The year is 200bc, and the classical period is at its height. Alexanders Empire in the East has crumbled into a war of successor states, led by the families of his most able lieutenants. Europe is a dark continent, far from the light of "civilisation" preached by the Greeks, Egyptians and Carthaginians, except for one small city state. Rome. Not yet at the height its power, the Rome of this period was involved in the long, bloody conquest of Carthage. the three Punic wars. Still regarded as Barbarians by the Greeks, the Romans of this time are not invincible. Still, one should not underestimate their deep set determination in any war that they embark on.

The Greeks of Hellene still squabble amongst each other, and now exist as a most loose connection of city states in a fragile Hellenic alliance. Again further to the East, Seleucia and Egypt, the two most powerful of Alexanders Kingdoms fight amongst each other, attempting to reforge the Empire. Parthia, even further, is a distant land, and one the Seleucids have their eye on, when the time is right.

In Sicily, Carthage, Rome and Syracuse all share the same small space, and it is only so long until one summons the courage to take the strategic isle for their own.

The isolated continent of Europe is also divided, between the many tribes of the Gauls and Germans, and even further to the North, on the windswept isle of Britain, fearsome barbarians war with each other. Though Rome is the only civilised empire with the ability to reach out and touch the barbarians in Gaul and Germania, it would not be an easy struggle.

Diplomatically speaking, alliances, counteralliances, and diplomatic backstabbing are commonplace. Each Empire has its own agenda, and is not afraid to use every trick in the book to advance it. Half-truths and assassination are the language each ruler must be familiar with.

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Factions to Choose from:

Romans julii - Chronosia
Romans brutii - Belem
Romans scipii - Doomingsland
Egypt - Unified Sith
Seleucid - Masspwnage
Carthage - Pantera
Parthia - East Lithuania
Gauls - Ravea
Germans - Guffingford
Britons - The Wick
Greek cities - Five Civalised Nations
Roman Senate - Moderator
Macedon - Galactuss
Pontus - Golencia
Dacia - A few Rich People
Scythia - Momanguise
Iberia (Spain) - Klington
Thrace - Trekys
Numidia - Tomzilla


RULES

ATTN: This is based in Europe approximately 200BC, there will be rules to this Earth and they must be followed. RP’s made regarding this thread will be moderated to insure no godmoding by me and another select individuals. If you want to rp in this Earth, obey the rules.

Alliances

Alliances 200BC were a fickle thing, they had to be made with large tributes along with either significant military, land or commercial gains. No one would enter into an alliance just because of friendship, or because it was a moral thing to do. An ally that gave you no benefit was a weakness, not a strength.

Therefore in Rome Earth large multi nation alliances are banned. Unless of course the good people of NS can diplomacy and tribute their way into making Grand alliances. But, keep in mind, as alliances grow the increasing prospect of betrayal and bribery happens.

Recruiting your Army

Each faction will be given Six thousand men to make an army to start with. An additional one thousandmen will be given for each province conquered, regardless of size or population density. Note You are allowed to include your starting provinces in this rule for example, the Britons start off with four provinces so they would have an initial starting army of ten thousand men.

Now I bet you’re thinking WHOA there! I want big armies! Yeah I bet you do, but keep in mind I am only declaring your offensive force. Large garrisons would have to be left behind to insure civil stability, if your nation is in the most dire of states you can call upon conscription and empty your cities and amass large militia and peasant armies. I’ll add more about that later on. But keep in mind, your cities may revolt if that happens.

Barbarian Armies
Due to barbarian tendency to have large untrained armies, the Barbarian militaries will be multiplied by 1.5 after the above calculation is given. This follows on throughout the game.

Briton will therefore have 10,000 times 1.5 which will give them a starting army of fifteen thousand men.

Garrisons

Your nations capital will have a garrison of moderately trained troops. This will be Fivethousand men All other provinces within your empire will have a garrison of two thousand men. You can call these out to fight if your Empire is being invaded or pull them away for offensive campaigns, but loyalty may suffer.

Mods For Rome Earth

As the official mods for Nationstates are far too busy to devote their time to this thread, player mods will be created. So far we have Jordaxia, Unified Sith, Galactuss and Chronosia.

No mod will make a decision in an rp they are apart of. To insure an unbiased decision always send your requests to a mod out with your RP. If you’re still unhappy regarding the decision, TG Unified Sith and I will get back to you.

Godmoding is despised. If you are a repeated offender you will be ousted, and another player will take your spot. No moans, no groans, OUT!


Rewards

Conquer Fifteen Provinces and you can increase your current armed forces by Twenty Five Percent.

Conquer Twenty Provinces and you can increase your armed forces by Thirty percent

Conquer Thirty Provinces and you can increase your military pull by fifteen percent.


Timeline

One Real Life Day will equal Three Rome Earth years.

Roman Factions and the Senate

Rome is Roleplayed by a Mod, NON-NEGOTIABLE. The city of Rome is a faction on itself. SPQR, it cannot declare war with any military, it can only have a military presence and naval force for defense only.

For those playing as the Roman houses, you will be given an objective to meet from the senate every 5 RL days. These must be met or serious repercussions may happen.

Random Factors

These will be handed out by me and me alone. The random happening will be posted in a devoted thread. These may include things such as riots in a city, or an outbreak of plague, the possibilities are endless, but it stops people from assuming that nothing internally can go wrong. In Earth Rome, ANYTHING can go wrong.




Provinces, Province Cities, Owners.

Britannia_Inferior
Eburacum
britons
87


Tribus_Saxones
Bordesholm
germans
9


Locus_Gepidae
Domus_Dulcis_Domus
germans
Gepids
Rebel


Hyperboria
Themiskyra
Rebel
49


Tribus_Alanni
Campus_Alanni
Rebel
48

Hibernia
Tara
Rebel
86


Tribus Sarmatae
Campus Sarmatae
scythia
46


Tribus_Silurii
Deva
britons
2


Locus_Gothi
Vicus_Gothi
Dacia
10



Pripet
Vicus_Venedae
dacia
43



Britannia_Superior
Londinium
britons
1


Germania_Inferior
Batavodurum
germans
5


Tribus_Chattii
Damme
germans
17

Regnum_Marcomannii
Vicus_Marcomannii
Dacia
42


Belgica
Samarobriva
britons
4


Maeotis
Tanais
scythia
75


Agri_Decumates
Mogontiacum
germans
16


Scythia
Campus_Scythii
scythia
44


Armorica
Condate_Redonum
gauls
3


Germania_Superior
Trier
Gauls
8


Boihaemum
Lovosice
Dacia
41


Tribus_Iazyges
Campus_Iazyges
dacia
36

Central_Gaul
Alesia
gauls
6

Noricum
Iuvavum
Germans
15


Tribus_Getae
Campus_Getae
thrace
37

Pannonia
Aquincum
Germans
18


Bosphorus
Chersonesos
Scythia
45

Aquitania
Lemonum
gauls


Lugdinensis
Lugdunum
gauls
7

Colchis
Kotais
armenia
50


Atropatene
Phraaspa
parthia
73





Transalpine_Gaul
Massilia
Rebel
13

Illyria
Segestica
Rebel
35

Thrace
Tylis
thrace
39

Gallaecia
Asturica
spain
33


Armenia
Artaxarta
armenia
71


Dalmatia
Salona
Rebel
34


Narbonensis
Narbo_Martius
Rebel
12


Celtiberia
Numantia
Spain
32


Liguria
Segesta
Julii
14

Pontus
Sinope
pontus
64


Paionia
Bylazora
macedon
38

Etruria
Arretium
romans_julii
20


Media
Arsakia
parthia
74


Taraconenis
Osca
Rebel
28


Umbria
Ariminum
Brutii
22



Lusitania
Scallabis
spain
31


Sardinia
Caralis
carthage
78


Latium
Rome
romans_senate
21


Cappadocia
Mazaka
Selucids
67


Propontis
Byzantium
Rebel
40


Bithynia
Nicomedia
Selucids
Number to be added


Epirus
Apollonia
macedon


Macedonia
Thessalonica
Rebel
60

Hispania
Carthago_Nova
Carthage
29

Apulia
Tarentum
romans_brutii
24


Campania
Capua
romans_scipii
23


Assyria
Hatra
Rebel
72


Baetica
Corduba
spain
30


Phrygia
Pergamum
macedon
63

Cilicia
Tarsus
seleucid
68


Thessalia
Larissa
macedon
61

Bruttium
Croton
romans_brutii
85


Ionia
Sardis
seleucid
65


Babylonia
Seleucia
Parthians
76


Syria
Antioch
Rebel
69


Aetolia
Thermon
Greek States
58


Attica
Athens
Rebel
59

Lycia
Halicarnasus
Selucids
91


Peloponnesus
Corinth
macedon
90

Sicilia_Poeni
Lilybaeum
carthage
89


Mauretania
Tingi
numidia
51


Cyprus
Salamis
Greek States
66


Regnum_Palmyrae
Palmyra
Rebel
82


Phoenicia
Sidon
Egyptians
70


Africa
Carthage
carthage
27


Sicilia_Graecus
Syracuse
Greek States
88


Laconia
Sparta
Greek States
57


Coele_Syria
Damascus
Egypt
80

Arabia
Dumatha
parthia
83


Byzacium
Thapsus
carthage
26

Judaea
Jerusalem
parthia
79


Nabataea
Bostra
Egypt
81


Gaetulia
Dimmidi
Rebel
52


Tripolitania
Lepcis_Magna
Rebel
54


Cyrenaica
Cyrene
Rebel
56


Nile_Delta
Alexandria
egypt
77


Sinai
Petra
Egypt
84


Libya
Siwa
Rebel
55


Sahara
Nepte
Rebel
53


Units Featured: These are just a small list of the more common types of military units featured during the rise of Rome.

[b]The Following Units are open to Barbarian Factions. These are, Gaul, Britons, Germans, Iberians,

Barbarian Peasants


Expert at Hiding in Forests. Peasants are reluctant warriors, but barbarian peasants are better fighters than most: hard lives produce hard men. Numbers are useful in all armies, and forcing peasants to fight is one way of getting lots of men in the field quickly and cheaply. They have little tactical sense, and even less willingness to fight - they would rather be defending their own homes than be dragged to a battle they neither care about nor understand. They are, however, experts at reading the land and hiding when there is cover.

Skirmisher Warband


Expert at Hiding in Forests. Hide in Long Grass, Skirmishers are lightly armed troops who should break up and harass enemy formations before the main battle lines meet, and act as a screen for heavier troops. Their skills also make them useful in springing tactical ambushes.Each man is armed with a clutch of throwing spears, a short sword and a small shield, but they do not wear armour preferring speed over protection. Skirmisher Warbands are often the tribe's younger warriors. These men have yet to prove themselves as warriors, so are not necessarily tough enough to stand against a seasoned enemy in hand-to-hand fighting.

Archer Warband

Expert at Hiding in Woods, Archer war bands are used to harass and break up enemy formations, so that other warriors can then get in amongst their enemies. The members of the war band are lightly armed and equipped, relying more on speed as a protection from foes. Any archers caught in the open by cavalry will be in trouble unless they can withdraw to more favourable ground or behind a shield wall of friendly warriors. Their bows have a short range, but each warrior carries a good selection of hunting and war arrows, designed to cause massive bleeding and pierce armour respectively. Their choice of missile is matched to the nature of the target.\n\nThese archers are at their best in wooded country, where their superior stalking skills learned on the hunt can be put to use.

Chosen Archer Warband

Superior, Hardy and Expert at Hiding in Forests, Chosen archers are highly prized for their superior skills in war. They are the best archers available to barbarian warlords. They are all, as might be expected, excellent bowmen, fleet of foot and expert hunters. They are given the best bows available to their people, and are also equipped with good swords and chain mail armour too. This equipment means that they can do more than just defend themselves in hand-to-hand combat. They can, when required, act as light infantry. Their presence on a battlefield is always useful, as they have the flexibility to be both archers and infantry and do a good job in both tasks.

Chosen archers are highly prized for their superior skills in war. They are the best archers available to barbarian warlords.

Forester Warband

Elite. Can Hide Anywhere, Very Hardy, a life spent hunting is an excellent training for war. Personal courage, skill and the readiness to take a life can all be learned during a hunt. Foresters are highly skilled men with both the bow and the spear, their preferred weapons. They also each wear good leather armour. Their hunting skills also stand them in good stead when stalking men instead of animals - these men can hide almost anywhere, taking advantage of every scrap of cover. The ability to spring ambushes as well as fight hand-to-hand makes them a uniquely flexible force for a warlord and one that, unusually, has enough sense to obey all orders. Foresters already know that they are superb hunters and warriors, and do not need to prove their skills to anyone by attacking just because they can!
Unified Sith
18-01-2005, 20:45
Head Hurlers

Wild, Impetuous, Expert at Hiding in Forests. In battle, head hurlers throw the heads of fallen foes coated with quicklime. These missiles are both dangerous and loathsome. Head hurlers combine the practical and the macabre in equal measure - they collect the heads of fallen enemies and preserve these by dipping them in quicklime. The limed heads are used as disgusting missiles in battle, flung into enemy ranks at surprisingly long range. As missiles the heads are heavy enough to cause injuries (and have an undoubted impact on morale) but it is the lime that really does the damage, causing nasty burns. Head Hurlers also carry swords for use in close combat should this be necessary.Head hurlers, however, also show little regard for their own danger and are not above rushing into combat without orders.

Warband

Impetuous, Expert at Hiding in Forests, Warbands are bound to the service of a strongman or petty village head. They are the basic 'unit' to be found in many barbarian armies. They fight well, as glory and loot are the road to status, but are often difficult to control. They care little for discipline and less for restraint, but they can be relied on to fight, and fight hard. In warfare it is up to each man to prove his own bravery and worth, so the savage charge into the enemy is about as sophisticated as they ever want to be! Each man carries a stabbing spear and a large shield.


Spear Warband

Expert at Hiding in Forests. Can Form Phalanx. The men of a spear warband are effective against cavalry and most infantry, but lack the discipline of more 'civilized' troops. Their spears, however, make them valuable defensive warriors for any warlord. The warband is the basic unit of any barbarian army - a group of tough warriors bound together in the service of a tribal strongman or village headman. Each warrior is protected by a large shield. In common with other Germanic warriors, these men are very clever when concealing themselves in forests.

Swordsmen

Superior, Impetuous, Expert at Hiding in Forests. Swordsmen are steadfast and aggressive warriors, the 'infantry of the line' for barbarian warlords. They are not very disciplined at times, as their sense of honour and bravery can make them eager to get into any fray, but they are uniformly superb swordsmen. They are equipped with good swords and large shields. Every warlord worth the name makes sure he has a couple of warbands of these hard men under his command.


Axemen

Superior, Impetuous, Expert at Hiding in Forests. Axemen are steadfast and aggressive warriors, the 'infantry of the line' for barbarian warlords. They are not very disciplined at times, as their sense of honour and bravery can make them eager to get into any fray, but they are uniformly superb fighters. They are equipped with good axes and small shields.Every warlord worth the name makes sure he has a couple of warbands of these hard men under his command.


Falxmen

Superior, Impetuous, Expert at Hiding in Woods. Falxmen are used to carve a path into enemy formations. They are superior, but somewhat ill-disciplined warriors who are willing to charge into a fight without orders. They wear no armour, partly as a sign of their bravery and partly because it would interfere with the free swinging of their falxes. A falx can cut a man in two lengthways in the hands of a skilled user. It is a frightening weapon: a curved scythe-like blade on the end of a long handle that is sharpened on the inner curve of the blade. The damage from any blow is done with a pulling motion, meaning that any blow that lands will hack off a limb or decapitate a foe at the least. Historically, this is one of the few weapons that made the Romans change their standardised armour, as they added reinforcing bars to legionary helmets after encountering falxmen.

Chosen Swordsmen

Elite, Impetuous, Hardy, Expert at Hiding in Forests. Chosen swordsmen are the best fighting individuals in their tribe, and armed with the finest swords available. While superbly skilled and extremely tough, they are not naturally inclined to fight as a group. Personal glory and the need to be first amongst the enemy ensure that they are headstrong and ill-disciplined. They are, however, very well equipped with the finest swords that the smiths can make, along with chain mail armour and large shields. They are an intimidating sight for any enemy.


Woad Warriors

Impetuous, Hardy, Expert at Hiding in Forests. Religion and magic are powerful reasons for bravery. Woad warriors are brave fighters - and mad. They disdain armour and most clothing, preferring to paint themselves with intricate and stylised magical designs in woad (a blue dye) to deflect enemy blows and missiles. The patterns created can be elaborate and almost inhuman, and are supposed to be unnerving for enemies unused to such practices. Belief in magic also armours the woad warriors against fear, and makes them savage, dangerous and not-quite-controllable fighters. Woad warriors carry only blades and shields but it is a foolish commander indeed who underestimates their impact in battle!

Naked Fanatics

Impetuous, Hardy, Expert at Hiding in Forests are warriors among the barbarian ranks whose love of battle is such that they live for little else. Clad only in flimsy loincloths, the fanatics whip themselves into a frenzy by chanting, beating themselves and drinking heavily. In this state they make an unnerving sight on the battlefield! They are best sent into battle en masse, shocking the enemy by a ferocious charge, but they should be kept away from enemy cavalry. They carry just swords and shields and have practically no discipline, but they can cause heavy casualties among most enemies. They fight mostly (if not completely) naked to emphasise their own fierceness and utter lack of fear. Scars and tattoos adorn their skin, and they let their hair grow wild. Only after a kill is their hair cut, often with a sword blade while standing over a freshly dead foe.\n\nWhile their reckless courage is not in doubt, they can lack the cohesion and discipline to adapt to setbacks, breaking and running in confusion when subjected to severe pressure.


Druids

Very Hardy, Inspires Friendly Units, Expert at Hiding in Forests, Druids are spiritual leaders with practical fighting skills who instill confidence in nearby friendly warriors. They have a religious zeal that gives them great courage and their mere presence fills nearby believers with confidence. Positioned just behind the battle line druids can also form a powerful reserve, ready to join the fray at a crucial moment.\n\nEquipped with sickle-shaped swords and small shields, the mail-clad druids are excellent fighters. Their good war gear is a reflection of their status as teachers, judges, soothsayers and the focal point of religion and magic among their people. As Celtic cultures lack a written form, they are also the memory of the tribe as well, remembering all the important facts of tribal history.Historically, the Romans despised and then targeted these men because they practiced particularly savage forms of human sacrifice and because of their cultural importance. When a tribe's history was wiped out, it became a little easier to bend the people to the will of Rome.


Night Raiders

Hardy. Frightens Infantry. For most armies, night is a time for withdrawing to camp and roasting a boar or two. For German night raiders, it’s the time to paint themselves and set out in search of enemies to slaughter. Lightly armed infantry, the night raiders' value lies in their ability to spread terror. These warriors from the remote depths of the tangled German forests carry just a small shield and an axe, but weapons of iron and steel are only part of their armoury. Before battle, they daub their bodies with black dye, giving them an otherworldly appearance. When the moment is right, they charge - wild-eyed and screaming - at their foes. Any who survive assaults by these maniacal barbarians are convinced they are spirits sent from Hades!

Berserkers

Berserker, Frightens Infantry, Very Hardy\nExpert at Hiding in Forests\n\nBerserkers are extremely ferocious, aggressive, indomitable warriors with no thought for personal safety once the rage of battle comes upon them. They will use chants, strong drink, potions, rituals and even self mutilation to whip themselves into a fighting frenzy. Once the madness is upon them, little can stop them - their blood-crazed dash into the thick of combat is deeply disheartening (at best) to any who stand against them. They may try to cut their enemies to pieces in this state, but will think nothing of trying to gouge, bite, head butt and kick opponents to death as well.\n\nThey disdain armour as a sign of weakness, along with mercy, common sense and knowing when to stop fighting. They are supremely dangerous foes in close combat.


Screeching Women


Wild Frightens Infantry. German screeching women think nothing of participating in a battle, wailing encouragement to their own men as they fight, and screaming defiance at the enemy to unnerve them. It’s not uncommon for women to accompany armies on campaign, but few actually take to the battlefield. Germanic warriors are inordinately proud, so the prospect of facing the scorn of their women is more than many care to think about. While they wield their hatchets with gusto, their true value is in the unnerving effects they have on enemies - the foul ululations of these women can strike fear into the strongest of hearts! They are best positioned safely behind friendly infantry where, like dark and demented cheerleaders, they can avoid combat while creating their particular brand of intimidation.

Barbarian Cavalry


Impetuous, Can Form Wedge, Barbarian cavalry are lightly armoured and carry spears and shields. They are best used as scouts and in pursuit of fleeing enemies, and ride sturdy, sure-footed ponies with a good turn of speed. Like many barbarian warriors, however, they can lack battle-discipline and be over-keen to enter battle against worthy opponents. Honour and standing come from fighting, and sometimes the urge for glory overwhelms good sense! These men are all good fighters, but find organised, formal warfare goes against the grain. They are unlikely to be very effective against steady infantry unless attacking from an unexpected direction.

Barbarian Noble Cavalry

Superior, Impetuous, Can Form Wedge, Noble cavalry are an elite in society as well as war, and fight bravely to justify their status. This can lead them to be headstrong, and difficult to restrain before a fight, as personal glory gained in battle is the only true measure of nobility. Their war gear of spears, shields and good chainmail is the very finest that can be provided. They are best used to break weakened enemy formations, fight against other cavalry and pursue fleeing enemies. While they are brave men and superb horsemen, they lack the cohesion of more 'civilized' cavalry, and may not be as effective in a hand-to-hand fight. Shock and initial impact are their main weapons.


Scythian Horse Archers

Hardy, Can Form Cantabrian Circle On the vast steppes, the horse archer reigns supreme. \n\nThese riders are the product of generations spent perfecting the skills needed to effectively wield a bow while mounted. They can circle an enemy, thickening the air with arrows until they are sufficiently weakened for heavier troops to launch a main attack. Their superb horsemanship means catching them with a counter charge is difficult, even one with light cavalry. The Scythians are not a squeamish people and cover their quivers with human skin, which is valued for its whiteness. They aren’t fastidious either, and many never wash themselves or their clothes! Their horses are often smaller than those of other nations, partly because many Scythians ride geldings. These animals are, reputedly, less likely to snort and whinny, giving away their position inadvertently.

Scythian Noble Archers

Superior Hardy Can Form Cantabrian Circle Horse-archery is the defining characteristic of warfare on the wide-open steppes of the east. Most nobles and their retinues from these territories are highly practiced in this deadly art from an early age. Scythian nobles are disciplined, following the well-established code of honour of the upper circles of their people. These units of aristocratic mounted bowmen are composed of men of well above average station. They can afford a better class of equipment than typical horse archers, including coats of mail that hang to the rider’s knees when he is in the saddle. They also carry swords, and are not afraid to close for a melee if the opportunity presents itself but are sensible enough not to hurl themselves into the fray without orders.

Head Hunting Maidens

Wild, Impetuous, Can Form Wedge Among many Scythian tribes, the culture of war is so strong that both sexes are admired for their prowess in combat. Head hunting maidens are a product of this ethos, and have a strong motive for drawing blood in battle: they are forbidden from marrying until they do so. In the same fashion as any other Scythian warrior, high-ranking maidens who fall in battle are given honour burials along with their weapons and equipment. For all their valour, these virgin warriors are physically weaker than most of their male opponents. Consequently, they make good light cavalry, riding down and disrupting enemy archers and light infantry, but (for the sake of future generations if nothing else) they should be protected from the enemy’s stronger forces.

Scythian Nobles

Superior Impetuous Can Form Wedge Scythian nobles are superb horsemen: armoured lancers who can put many infantry units to flight. They are heavy cavalry who seek the good opinion of their people by acts of bravery. They are eager to prove their worth and the lure of glory is what drives them. They are equipped as armoured lancers wearing heavy Scythian mail, reinforced with bronze and iron scales in vulnerable spots. They do not bother with shields so that both hands are free to manipulate the lance. On the battlefield Scythian nobles are often used to break through an enemy line after it has been weakened by archery, carrying all before them in a disciplined, dangerous charge.

Onagers

Fires Incendiary Missiles. The onager is a catapult jokingly named for the tremendous kick it has when fired at the enemy (an "onager" is a wild ass). This war machine is powered by a twisted spring of animal sinew ropes, the most elastic substance available. \n\nThe throwing arm is held in tension by the sinews. When pulled back and held by a catch it can fling a boulder with considerable speed and range. This version can be used for reducing stone fortifications, but it can also be used on the battlefield for destroying enemy artillery and harassing troops (although admittedly by killing some of them outright).The onager can also be used to launch incendiary missiles such as fire pots, making it a versatile piece of artillery to any commander.

Barbarian Warlord

Elite Hardy Inspires Friendly Units A barbarian warlord surrounds himself with fierce warriors as a personal guard. These spear-armed cavalry are an elite reserve for use in a moment of crisis.\n\nEvery warlord commands by right of personal courage as much as tactical skill, and must prove himself in battle. He and his guards are equipped as cavalry with spears, leather armour and shields so that they can dash to any point on the battlefield. The warlord can inspire his men to greater efforts just by his presence, and also has enough men to be a significant force should the need arise.


Archers

Can Fire Incendiary Missiles, Sapping Ability, Archers are rightly feared for the casualties they can inflict, but they are vulnerable in hand-to-hand combat. They are drawn from the peasant classes of all societies, as these are the people who need to be skilled hunters in order to survive. Learning to use a bow well is something that takes a lifetime and constant practice, and putting food on the table provides good practice.\n\nThey are best used to weaken enemy formations, or placed in a spot where they can retreat and find protection from other troops.

Town Militia

Sapping Ability\n\nTown militia are trained bands of citizens dragged from their homes and shops, given a spear each and some rudimentary training before they are thrown into battle. Their war gear is literally no more than a cheap shield and a spear, so they are defensive troops best used against light cavalry. They should not be expected to stand unsupported against an enemy, and until they have been seasoned by surviving a battle or two they shouldn't be expected to do much more than defend themselves! They are, however, cost effective to raise.

Carthaginian medium infantry Libyan Spearmen

Sapping Ability Libyan spearmen are best when defending against cavalry, but can hold a battle line for a while when required. They are recruited from among the lower orders of Carthaginian society, and given basic training in how to handle their spears and war gear. They are better equipped than, say, militia, as they have light leather armour as well as shields and helmets. Their training also makes them effective in battle, as they are unlikely to cut and run in the same way as a militia unit.

Libyan spearmen are best when defending against cavalry, but can hold a battle line for a while when required.

Poeni Infantry Carthaginian heavy infantry

Superior, Sapping Ability, These heavy spear infantry are drawn from the self-reliant Carthaginian citizenry, and make superior soldiers. Poeni infantry are heavy spearmen, armed with heavy thrusting spears and swords. They are well armoured in chainmail, carry large shields, and are some of the best troops to use as an 'anchor' for a battle line. They can hold off cavalry attacks and fight against other infantry when required.

Carthaginian sacred band Sacred Band

Elite Disciplined Sapping Ability, Can Form Phalanx. The Sacred Band is the elite infantry of any Carthaginian army and can be relied upon to do their duty to the end. They are equipped and organised in the same fashion as Greek hoplites, with long spears, large shields, breastplates and helmets, and they can use phalanx tactics. This is a style of warmaking that has proved its worth over the centuries.\n\nThey are drawn from the social elite of Carthage, men of noble and wealthy birth and their loyalty is exemplary. The original purpose of the Sacred Band was to act as an officer corps for the Carthaginian army and an elite force, and to put Carthage above any local loyalties. Opponents have learned that these men are formidable in battle, a linchpin for the entire Carthaginian army!

The Sacred Band is the elite infantry of any Carthaginian army and can be relied upon to do their duty to the end.


Bull Warriors

Elite, Impetuous, Hardy, Expert at Hiding in Forests. Among the doughty folk of the Spanish hills the bull warriors are men whose bravery, stamina and skill is unmatched. These elite fighters are shock troops who disregard all danger when cutting their enemies to pieces. Carrying only a sword and shield they do not look much of a threat, a mistaken assessment that enemies rarely get to make twice! This is particularly true of they manage to ambush enemy forces. They fear no men and their over-eagerness to join a battle can be problematic, but like all foot soldiers, they need to be wary of cavalry. Bull warriors derive their name from the distinctive horned helmets which they wear.

Numidian Units: Open to Egypt, Carthage, Numidia.

Numidian Javelinmen

Sapping Ability, Numidian javelinmen are fast moving skirmishers trained from infancy in the use of the javelin for hunting. They are recruited from amongst nomadic peoples who need their weapon skills to survive in harsh conditions. They are best employed to harry enemies and thin their ranks with volleys of missiles. They should avoid being sucked into hand-to-hand combat, as their knives are more useful in skinning animals than killing men; also, other than a small shield they have no armour. Historically, Numidian justice was extremely harsh on deserters and cowards: crucifixion was a common punishment.

Numidian javelinmen are fast moving skirmishers trained from infancy in the use of the javelin.


Numidian desert warriors Desert Infantry

Superior Hardy Sapping Ability These hardy folk from the fringes of the Sahara make excellent spearmen, well suited to defending against cavalry. They are tough troops used to eking out an existence in the unforgiving desert periphery. The prospect of a punishing march across great distances to these robust people is almost as familiar to them as the passing of each day. Equipped with spears and large shields of wood and animal hide, battle holds few fears for these people - life in a desert gives people a certain fatalism. They are some of the best fighters available to Numidian commanders, but their lack of formal training is a slight weakness.

These hardy folk from the fringes of the Sahara make excellent spearmen, well suited to defending against cavalry.


Numidian Legionaries


Disciplined. Hardy. Sapping Ability. Numidian Legionaries are local copies of Roman Legionaries, but lack the truly awesome discipline of the originals. They have had training from Roman advisors, and this makes them the best trained of all Numidian soldiery. They cannot, however, use tactics like the tortoise (or testudo) when approaching enemy formations, but they do fight in the same fashion as the original Legionaries, first throwing heavy spears (pila) at the enemy and then closing for hand-to-hand combat. A combination of rugged upbringing and harsh training makes them reliable and slow to tire in combat: a Numidian force can be sure that these men will do their duty.

Numidian Legionaries are local copies of Roman Legionaries, but lack the truly awesome discipline of the originals. This still makes them dangerous foes.

Specialist Carthage units

Carthaginian medium cavalry Long Shield Cavalry


Superior. Can Form Wedge. Long shield cavalry are spear-armed light cavalry, who can be used to break enemy formations, drive off skirmishers and pursue fleeing foes. This makes them a flexible and powerful force for any commander to have under his hand. They can also fight effectively in melee after a charge, as they carry swords of the falcata design. These are cunningly balanced so that the weight is towards the tip of the sword, giving a powerful cutting blow. Against spearmen, however, they can be at a disadvantage.

Long shield cavalry are spear-armed light cavalry, who can be used to break enemy formations, drive off skirmishers and pursue fleeing foes.

General's Bodyguard

Elite. Disciplined. Hardy. Inspires Friendly Units. This general has a bodyguard of loyal spear-armed cavalry to accompany him onto the field. Armed with spears, these men are shock cavalry, able to deliver a devastating charge attack; they are then well trained enough to fight effectively in continued hand-to-hand combat. Like all general's guards, this unit is best committed to the fight at the point of crisis, when the general's inspirational leadership and the combat power of his men can tip the balance.

Carthaginian royal cavalry Sacred Band Cavalry

Elite Disciplined Can Form Wedge Sacred Band cavalry are an elite in Carthaginian warfare and society. They fight as heavy cavalry, but with a level of discipline and élan that is rarely matched in other nations. They carry spears and wear good armour, so that they can charge home with devastating effect. They are the devoted servants of Astarte, handed over to the temple and state by their patrician families for military duties rather than ritual sacrifice.Historically, the great Carthaginian general Hannibal took units of the Sacred Band over the Alps and into Italy; even though they got no reinforcements from home two-thirds of these men were still fighting after 14 years of campaigning.

The Sacred Band fight as heavy cavalry, armed with spears and swords and well armoured to boot. They are an elite in Carthaginian warfare and society.


Numidian cavalry Numidian Cavalry

Hardy Can Form Cantabrian Circle, Numidia produces some of the finest cavalry in all Africa, if not the Western Mediterranean world. Armed with javelins, these mounted skirmishers can be a nightmare for an opponent as it can prove practically impossible to pin them down in combat. Their tactics are to pelt the enemy with deadly volleys of javelins, and then swiftly retreat when charged. If the enemy stand, they are slaughtered with volleys of javelins, and if they run the Numidian cavalry can ride them down!\n\nInstinctive riders, the Numidians are famed for not using a saddle or reins, using only a stick to direct their horses. Nevertheless, they manoeuvre with the 'grace of a flock of birds'.\n\nHaving adapted to the broken expanses of their homelands, Numidian cavalry have great stamina, and they are also experts in their form of the Cantabrian circle attack.

Numidian Camel Riders

Superior Hardy Can Form Cantabrian Circle, Bonus vs. Cavalry. These tough desert warriors are 'camel lancers', exploiting the speed of their mounts and the fear effect that camels cause to horses. The kings of Numidia are wise indeed to exploit this pool of skilled fighters. These are also a hardy people, and can put up with many privations thanks to their desert upbringing.They are not the strongest cavalry in the world, but they can surprisingly effective against both infantry and especially other (horse) cavalry. Armed with spears and carrying large shields, they are not at their best in protracted melees, but used as hit-and-run raiders they can be very effective.

These tough desert warriors are camel lancers, exploiting the speed of their mounts and the fear effect that camels cause to horses.

Carthaginian Warhounds
Warhounds are bred for a savage nature and great size, but then hunting men is only a little more dangerous than hunting mountain lions! The beasts are muscular and powerful. Originally bred for hunting large prey, they are now trained to hunt and attack men. Warhounds are usually unleashed on an enemy to break a line and unnerve opponents. Few men are able to stand steadily in the face of a snarling and partially-starved beast. The hounds are trained to bite and hold on, dragging down their human targets, and hamstringing horses. Their handlers are brave and not easily intimidated: many have fingers, hands or even chunks of limbs missing!

Warhounds are bred for a savage nature and great size, but then hunting men is only a little more dangerous than hunting wild mountain lions!

Carthaginian Elephant

Superior. Hardy. Can Run. Frightens Infantry. Frightens Cavalry. Elephants are a terrifying spectacle to opposing troops, well able to smash battle lines and toss men aside like dogs with rats.\n\nStanding at just over two metres tall at the shoulder, these particular animals are rather tractable and can be trained for warfare relatively easily. They are fast moving, able to trample and gore enemies seemingly at will when being urged on by their riders. They are a living battering ram aimed at the enemy battle line. When pursuing enemies they can be even more deadly. Each elephant is unarmoured, but many blows simply glance off the tough hide. Only a single rider is carried.

Elephants are a terrifying spectacle to opposing troops, well able to smash battle lines and toss men aside like dogs with rats.

Carthaginian elephant african War Elephants

{carthaginian_elephant_african_descr}
Superior\nHardy\nCan Run Amok\nFrightens Infantry\nFrightens Cavalry\n\nWar elephants are fierce and terrible beasts, able to trample men and horses into the dirt. Over three metres tall at the shoulder, these are large and bad-tempered animals, and they have been known to run wild with fear and anger in battle. When this happens no one - friend or foe - is safe. For this reason the driver always carries a small mallet and a spike so that he can kill the animal if necessary by driving the spike into the base of the skull.\n\nThe crew are armed with bows to shoot down into tightly packed enemy formations, but the elephant itself is also a weapon: it can trample and gore men easily, hurling them around like rag dolls.

War elephants are fierce and terrible beasts, able to trample men and horses into the dirt.




Hillmen

Impetuous Hardy Expert at Hiding in Forests Can Hide in Long Grass Sapping Ability To outsiders, the hillmen are a wild savage people, but they are also skilled hunters, making them superb ambushers. Although only armed with spears and shields, they are a valuable addition to many forces. Their skills at reading ground allow them to hide where others cannot, and this makes them valuable to commanders with a penchant for tactical ambushes.They are expert raiders and thieves (often taking sheep and goats from their lowland neighbours) and this is, unfortunately, something that makes them occasionally difficult to control. They do not see any need for military formalities!

The hillmen are a wild, savage people but they are skilled hunters, making them superb ambushers.


The following are open to all Middle Eastern and Greek states

Eastern Infantry


Sapping Ability Eastern infantry are easily recruited militia-spearmen, who are good for defence against less able opponents. They are drawn from among the peasantry and urban poor, given minimal training and sent into battle. They are, however, given large shields.Individually, they are not outstanding warriors, but as a group they have their uses in holding off light cavalry; even medium and heavier troops will be unwilling to charge into a forest of spear points.

Eastern infantry are easily recruited militia-spearmen, who are good for defence against less able opponents.


Heavy Spearmen

Can Form Phalanx Sapping Ability Heavy spearmen can be the backbone of an Eastern army and are well able to take on many opponents. Their war gear includes long spears, chainmail and round shields.They can withstand attacks by most cavalry, and the training they have received allows them to form phalanx and carry an attack to an enemy infantry line. Against skirmishers and other missile troops, however, they require some support. These men are recruited from the native population, not from among the Greek stratum of society that exists in all the Successor states, so they do not have the discipline of the 'hoplite ethos' in their training. They are still, however, worthwhile troops.

Heavy spearmen can be the backbone of an Eastern army and are well able to take on many opponents.


East Hoplite Phalanx Pikemen

Can Form Phalanx, Sapping Ability, Phalanx pikemen, or phalangites, are well-drilled infantry who fight best as solid mass of men. They are armed with an enormously long pike, or sarissa, often 4-5m in length. This is the weapon that Alexander's armies used, and it has remained popular in all the Successor states that sprang up in his collapsed empire, even though most of the men recruited to fight as pikemen are neither Macedonian nor Greek by descent. It is popular because the first five ranks can present their pikes to the enemy creating a mobile forest of sharpened metal, while those further back hold them at a 45 degree angle to deflect enemy arrows. In phalanx formation these men can advance in a disciplined mass and 'push' against an enemy line, often breaking through in the process as few enemies will stand in the face of so many spear points coming towards them! Indeed, from the front a phalanx can be almost invulnerable.

Phalanx pikemen, or phalangites, are well-drilled infantry who fight best as solid mass of men.


Bronze Shield Bronze Shields

Superior Disciplined Hardy Can Form Phalanx Sapping Ability Bronze shields are the elite of the army of Pontus, heirs to the world-conquering phalanxes of Alexander! They are lightly armoured and carry a small shield, and each carries an enormously long pike, or sarissa. This 4-5m long spear allows up to five ranks of Bronze Shields to bring their weapons to bear on the enemy, while those further back can protect the front ranks by angling their pikes to deflect missile fire. When deployed as a phalanx they are extremely formidable unless outflanked, attacked from the rear or subjected to intense missile fire. Their superior discipline, training and espirit de corps makes them slow to tire on the battlefield as well. Bronze shields are the successors to the hoplite warrior traditions of Greece and Macedonia; to carry a bronze shield means that you are worthy of honour and that your family has social standing.

Bronze shields are the elite of the army of Pontus, among the heirs of the world-conquering phalanxes of Alexander!


Armenian Legionaries

Disciplined Hardy Sapping Ability Armenian legionaries are an attempt to copy the fighting style and skills of the Roman Legions, and give other commanders the war-winning troops of Rome. Although armed and equipped in the manner of Roman legionaries, with iron-shafted throwing spears (pila), short swords, chainmail and large shields, these men are not of quite the same quality as the originals. Armenians are hardy folk and do not tire easily. It is true, and they have accepted the iron discipline that legionary training requires, but the quality of that training is not quite up to Roman standards. They are good heavy infantry once seasoned, but poor training means they cannot use the famous tortoise (testudo) formation. That said, they can still give a nasty shock to any enemy - their fighting style of bombarding an enemy with pila and then closing for the kill is just as effective when performed by Armenians as it is when Romans do the job!

Armenian legionaries are an attempt to copy the fighting style and skills of the Roman Legions, and give other commanders the war-winning troops of Rome.


Pontic Light Cavalry


Can Form Cantabrian Circle Pontic light cavalry are javelin-armed mounted skirmishers who can strike quickly and be gone in the time it takes a more ponderous enemy to react. They do not wear armour, but do carry shields and swords so that they can fight in hand-to-hand combat should the need arise. They are, however, best used to dash in and harass a mass of enemies such as heavy infantry who cannot hope to catch them. They are not ideally suited to fighting other skirmishers - many of their javelins will be wasted against targets who can dodge, after all - but they can be very useful in harrying fleeing enemies and driving them from the field.

Pontic light cavalry are javelin-armed mounted skirmishers who can strike quickly and be gone before the enemy reacts.


Pontic Heavy Cavalry

Superior Can Form Cantabrian Circle Pontic heavy cavalry are javelin-armed horsemen who can also fight hand-to-hand - a potent combination in one force! They wear light chainmail armour and carry shields and swords so that they can close with opponents and fight when the situation requires. Their primary means of attack, however, remains the javelins that they carry. They can pepper an enemy with missiles and then have the option of closing to deliver the coup de grace, or they can withdraw and await another opportunity for mischief! They are not ideally suited to fighting other skirmishers - many of their javelins will be wasted against targets who can dodge, after all - but they can be very useful in driving broken enemies from the field.

Pontic heavy cavalry are javelin-armed horsemen who can also fight hand-to-hand - a potent combination in one force!

Cataphracts

Superior Can Form Wedge Cataphracts are extremely heavily-armoured cavalry who can turn a battle with one thunderous charge. They are the ultimate in shock cavalry, an armoured battering ram to crash into an enemy position and sweep aside all who stand against them. They are armed with heavy lances for the initial charge and maces for use in close combat. They wear armour that is almost unmatched for weight and protection, and their horses are similarly armoured. On the move they are a wall of metal bearing down on enemies, tipped with razor-sharp spear points. Their armour is their main strength, but it also means that these troops can be quite ponderous and slow moving. That said, sheer weight means that they can often break through (or ride over) an enemy line without too much trouble.

Cataphracts are extremely heavily-armoured shock cavalry who can turn a battle with one thunderous charge.


Cappadocian Cavalry

Superior Can Form Wedge Cappadocian lancers are excellent horsemen, best suited to charging into and breaking through enemy formations. They are not as headstrong as other elite heavy cavalry and will not charge without orders - war is a serious business that has little room for vainglorious folly. They wear heavy chainmail and carry swords for use in close combat once the initial charge is over and momentum has been lost. While not in quite the same class as the super-heavy cataphracts from nearby Armenia, these men are a powerful force. They should not, however, be expected to charge into prepared spearmen. Cappadocia is a region that is famed for its cavalry, and these men are rightly feared throughout Asia Minor.

Cappadocian lancers are excellent horsemen, best suited to charging into and breaking through enemy formations.

Persian Cavalry

Superior Can Form Cantabrian Circle Persian cavalry can fight well with either bow or sword, making them valuable skirmishers and general purpose horsemen. They can trace their lineage back to the tribes of the steppes, and this tradition gives them fine skills with both the horse and the compound bow. They wear mail armour and carry swords so that they can defend themselves at need, or even carry the attack to lighter opponents, but they are primarily fine horse archers, able to ruin formations of solidly-packed enemies. A skilled commander will use these troops in cooperation with heavier cataphracts when he can, softening up an opponent with missiles before delivering an armoured punch, or beating an enemy down before driving them from the field with lighter pursuers.

Persian cavalry can fight well with either bow or sword, making them valuable skirmishers and general purpose horsemen.


Cataphract Archers

Superior Cataphract archers are very heavily armoured, but slow, horse-archers that are almost impervious to attacks and can fight in close combat. They are not as armoured as cataphract lancers, yet most enemy missiles are turned aside quite easily. Mobility and speed have been sacrificed to provide protection. Their composite bows allow them to attack enemies at long range, but they also carry swords so that - if needs be - they can close up and fight hand-to-hand. The weight of cataphract archers means that they are 'heavier' than most shock cavalry but this is not their primary purpose. Being able to fight in close combat should be seen as a bonus to their primary abilities.

Cataphract archers are very heavily armoured, but slow, horse-archers that are almost impervious to attacks and can fight in close combat.


Horse Archers


Can Form Cantabrian Circle Horse archers are a speciality of the East: swift horses and expert marksmen make a deadly combination. They are armed with a powerful bow and a dagger for defence, but they are not armoured and should not be expected to fight other than to escape. Horse archers rely on the maxim that 'speed is armour' to keep them out of trouble. Infantry have no hope of catching them, but other cavalry may be able to chase them down. Wise eastern commanders know this, and deploy horse archers with other cavalry to act as a deterrent to over-ambitious pursuit by an enemy. If horse archers have a weakness it is that of all soldiers armed with composite bows: these weapons do not take well to damp or wet weather, as the glues used to construct them become weakened. While this is seldom a problem in their home provinces, it can be in wetter climes.

Horse archers are a speciality of the East: swift horses and expert marksmen make a deadly combination.


Cataphract Camels

Superior Hardy Can Form Wedge Bonus vs. Cavalry Cataphract camels are well armoured - camel and rider both - shock cavalry. Their primary purpose is to charge into the enemy, using weight and speed to cause additional disruption. The riders carry lances for the initial charge and long maces to continue fighting once in hand-to-hand combat. Recruited from among desert dwelling peoples these soldiers rely on their heavy armour for protection, and their camels are equally well protected. This heavy armour also means that, while they are slow to get moving, they are almost unstoppable in a full charge. They can be used against infantry like any other cataphracts, but their chief virtue is that the smell of the camels upsets horses, giving them an edge when fighting against cavalry.

Cataphract camels are well armoured - camel and rider both - shock cavalry who use weight and speed to cause additional disruption.


I don’t have all types of units from the day, but if you know more, feel free to tg me and I will add them.
East Lithuania
18-01-2005, 21:02
did u come up with this from Rome:Total War? anyway... if i may... may i control the SPQR?
Doomingsland
18-01-2005, 22:03
Scipii be mine.
Unified Sith
18-01-2005, 22:03
Roman Infantry


Peasants

Peasants are reluctant warriors, but numbers are useful in all armies.
Forcing peasants to fight is one way of getting lots of men in the field
quickly and cheaply. They have little tactical sense, and even less
willingness to fight - they would rather be defending their own homes
than be dragged to a battle they neither care about nor understand. If
nothing else, they are useful when there's digging to be done! They are,
however, experts at reading the land and hiding whenever there is cover.

Town Watch

The town watch are local workers and peasants given enough training to
defend their homes and keep order in the streets. They are no substitute
for fully trained Roman legionaries, but then they are not expected to
be more than a citizen militia with an interest in keeping the peace
(and possibly they might have some fire fighting duties). They do not
have much equipment, as the most they are expected to do is stand behind
their spears and shields, and then hold position when charged. By and
large, this they manage to do.

Archers

Roman archers are supporting troops for heavier infantry, very much a
secondary role in Roman warfare. They are missile troops almost
exclusively, as their lack of armour and poor hand weapons mean that
only a heartless or desperate commander would deliberately order them
to fight in hand-to-hand combat. Archery is not really a significant
part of the Roman way of warfare, but the need for some missile troops
is obvious to Roman commanders, and hence these archers are recruited
from among the peasant classes.

Archer Auxilia

Archer auxilia are supporting troops for the heavier legionary
infantry, an important secondary role in Roman warfare. They are not
expected to fight in hand-to-hand combat and are not given
the war gear to do so for long; their job is to provide supporting
fire and let the legionaries fight the main battle. Because the
Roman army is standardised around its heavy infantry legionaries
other types of troops are recruited as auxiliaries. Their training
is very nearly as vigorous as that of the legionaries and discipline
in auxilia units is certainly as harsh and uncompromising.
Historically, with the changes introduced by Gaius Marius professional
auxiliaries were recruited to serve alongside the now-professional
legionaries; a wholesale shake-up of the Roman military machine saw
the whole army being put on a full time, service-for-life footing,
with auxiliaries being rewarded with Roman citizenship at the end
of their military careers.

Velites

Velites are light skirmishing troops who screen the main battle
line of an early-pattern Legion as it advances. They are armed
with javelins and a stabbing sword, and carry a small round shield
but no other protection. It is their task to harass the enemy before
the main combat begins. Velites are recruited from younger citizens,
who lack the experience (or the money for their own gear) to fight
as hastati or other heavy infantry. Roman velites become obsolescent
after the Marius Reforms. Historically, Marius put the Roman army on
a professional footing, and abandoned all property and age
requirements in the process. Roman citizens would no longer go to
war as-and-when as a civic duty; they would fight in future as
full-time citizen- mercenaries in the Legions.

Hastati

Hastati are among the younger men in an early Republican Legion,
and form the front line in any battle. They are supposed to wear
down an enemy and hold him before the next Roman battle line
attacks and carries on the fight. They are, as a result, capable
troops in their own right. They are armed with two pila that
are thrown at the enemy at close range before they close to fight
hand-to-hand. They are equipped with a sword, a bronze helmet, a
large shield and a breastplate. The pilum (plural, pila) is a cleverly
designed spear with a soft iron shaft behind the point; it bends on
impact so that it can't be thrown back and if it's stuck in someone
or something it is a real hindrance to movement. Historically,
hastati spent their own money on their equipment and often couldn't
afford anything much better. This, along with the age and property
requirements, was why they fought as hastati.

Principes

Principes are older, more reliable soldiers who have seen some
service. It is their task to be the second line of a legion and
carry on the fight once the hastati are spent. They are supposed to
carry on the 'wearing down' fight and exhaust the enemy. They are, as
a result, capable soldiers and unafraid of combat. They are armed
with two pila that are thrown at the enemy at close range before
they close to fight hand-to-hand. They are each equipped with a
sword, a bronze helmet, a large shield and chain armour. Historically,
principes spent their own money on their equipment and, being older,
were in a position to buy better gear than the young hastati. This,
along with the age and property requirements, was why they fought as
principes.

Triarii

Triarii are tough heavy spearmen who make up the third and most
senior part of a Roman Legion before the military Reforms of Gaius
Marius. They carry a long "hoplite-style" spear (the hasta)
that is used to thrust, a long shield and a gladius. They are the
oldest veteran soldiers, and well armoured - hardly surprising,
given that they are also drawn from the richest section of society.
The triarii are the last available line in early-pattern Republican
Legions. "Going to the triarii" is a Roman saying meaning carrying
on to the bitter end, and if they are used it's a sign that the
moment of decision in a battle has arrived. Historically, triarii
spent their own money on their equipment and could afford to buy
the best of everything.

Light Auxilia

Light auxilia are skirmishers who act as a screening force for
heavier troops. They also break up enemy formations with showers
of javelins that have a longer range than the iron-shafted heavy
pila carried by Roman legionaries. These auxilia do not wear armour
and so cannot be expected to last long in hand-to-hand combat but
they can fight if they must. Their training is very nearly as
vigorous as that of the legionaries so they do not tire easily,
and discipline in auxilia units is certainly as harsh and
uncompromising.

Auxilia

Auxilia are highly disciplined and tough spearmen who provide
support to Roman legionaries in battle. They are defensive infantry,
expected to protect the flanks of the heavier legionaries from
cavalry and similar threats; their training is at least as harsh
as that of the legionaries and produces men with a similar level
of discipline and hardiness. These troops need to keep up with
other Roman forces, and so cannot be allowed to tire easily. They
are recruited from among non-Romans within the Empire, and this is
easy because Roman citizenship is far from being universal.
Historically, Roman commanders made sure that auxilia were always
stationed far away from home so that there was no temptation to
acts of rebellion. The changes introduced by Gaius Marius meant
that professional auxiliaries were recruited to serve alongside
the now-professional legionaries; a wholesale shake-up of the
Roman military machine saw the whole army being put on a full
time, service-for-life footing, with auxiliaries being rewarded
with Roman citizenship at the end of their military careers.

Early Legionaries

Roman legionaries are tough, professional troops with good armour
and superb weapons. Their hallmarks are discipline, obedience and
tactical flexibility. When approaching enemy fortifications, for
example, they can use the turtle formation, or testudo, overlapping
their shields for protection. Every legionary's chainmail armour,
the lorica hamata, is of very good quality, as is the rest of his
gear: a metal helmet and a large curved shield. They fight with
two throwing spears (the pilum, plural pila) and a short stabbing
sword, the gladius. Each pilum has a soft iron shaft behind the
piercing head that is designed to bend as soon as it hits a target,
making it impossible to pull out and throw back. Embedded in a
shield a pilum hampers an enemy. Embedded in a man, it usually
kills. Once the pila have been thrown, legionaries close and continue
fighting with the stabbing gladius. Historically, these legionaries
only came to be after the army reforms of Gaius Marius. He abandoned
property and age requirements for the legions, and made the Roman army
into a professional force. No longer would a man have to provide his
own war gear; he would be paid, serve a term of 25 years and then
retire with enough land to give him a pension for the remainder of his
days.

Early First Cohort Legionaries

The Roman first cohort consist of well-armed and armoured infantrymen,
who go into combat carrying the symbol of Roman power, a Legionary
Eagle. This is inspirational for other Roman troops. Legionaries are
tough, professional troops with good armour and superb weapons.
Their hallmarks are discipline, obedience and tactical flexibility.
When approaching enemy fortifications, for example, they can use the
turtle formation, or testudo, overlapping their shields for protection.
Every legionary's chainmail armour, the lorica hamata, is of very good
quality, as is the rest of his gear: a metal helmet and a large curved
shield. They fight with two throwing spears (the pilum, plural pila)
and a short stabbing sword, the gladius. Each pilum has a soft iron
shaft behind the piercing head that is designed to bend as soon as it
hits a target, making it impossible to pull out and throw back.
Embedded in a shield a pilum hampers an enemy. Embedded in a man,
it usually kills. Once the pila have been thrown, the first cohort
close and continue fighting with the stabbing gladius. Historically,
these cohorts came to be after the army reforms of Gaius Marius. He
made the Roman army into a professional force. Men served a term of
25 years and then retired with enough land to give them pensions
for the remainder of their days. The best legionaries in each legion
would naturally gravitate through seniority into the first cohort.

Legionaries

Roman legionaries are tough, professional troops with good armour
and superb weapons. Their hallmarks are discipline, obedience and
tactical flexibility. When approaching enemy fortifications, for
example, they can use the turtle formation, or testudo, overlapping
their shields for protection. Every legionary's flexible banded armour,
the lorica segmenta, is of very good quality, as is the rest of
his gear: a metal helmet and a large curved shield. They fight with
two throwing spears (the pilum, plural pila) and a short stabbing
sword, the gladius. Each pilum has a soft iron shaft behind the
piercing head that is designed to bend as soon as it hits a target,
making it impossible to pull out and throw back. Embedded in a shield
a pilum hampers an enemy. Embedded in a man, it usually kills. Once the
pila have been thrown, legionaries close and continue fighting with the
stabbing gladius. The lorica segmenta armour was adopted because it
was cheaper to make and offered more protection as the earlier chainmail.

First Cohort Legionaries

The Roman first cohort consists of well-armed and armoured infantrymen,
who go into combat carrying the symbol of Roman power, a Legionary
Eagle. This is inspirational for other Roman troops. Legionaries are
tough, professional troops with good armour and superb weapons. Their
hallmarks are discipline, obedience and tactical flexibility. When
approaching enemy fortifications, for example, they can use the turtle
formation, or testudo, overlapping their shields for protection. Every
legionary's banded metal armour, the lorica segmenta, is of very good
quality, as is the rest of his gear: a metal helmet and a large curved
shield. They fight with two throwing spears (the pilum, plural pila)
and a short stabbing sword, the gladius. Each pilum has a soft iron
shaft behind the piercing head that is designed to bend as soon as it
hits a target, making it impossible to pull out and throw back. Embedded
in a shield a pilum hampers an enemy. Embedded in a man, it usually kills.
Once the pila have been thrown, the first cohort close and continue
fighting with the stabbing gladius. Historically, the lorica segmenta
was slightly easier and cheaper to manufacture than chainmail, an
important consideration when Rome had so many troops in the field.

Praetorian Cohort Legionaries

A Praetorian cohort is made up of elite Legionaries, recruited because
of their superb soldiering skills and political loyalties. A general can
rely on this unit. Praetorian training is, as might be expected, both
demanding and incredibly thorough. These men are some of the best,
toughest, most unflinching soldiers in Rome, and they know it! Their
equipment is much the same as other legionaries, but better made. Every
praetorian wears banded armour, the lorica segmenta, a metal helmet
and carries a large curved shield. They fight with two heavy throwing
spears (the pilum, plural pila) and a short stabbing sword, the gladius.
Each pilum has a soft iron shaft behind the piercing head that is
designed to bend as soon as it hits a target, making it impossible to
pull out and throw back. Once the pila have been thrown, praetorians
close and continue fighting with the stabbing gladius. They can also
use the testudo, or tortoise, to protect themselves from missiles.
Historically, the original praetorians were the 'bravest of the brave'
chosen to guard the praetorium - the tent of the legate of the legion
when in the field. These men came to act as bodyguards for all important
generals, before being made into specific formations that were considered
useful in politics as well as war. It was Augustus who established the
Praetorian Guard as both a bodyguard and for useful intimidation in Rome.
It was under the later Emperors that the Praetorians developed a taste
for conspiracy and murder.

Urban Cohort

An urban cohort is made up of elite legionaries, recruited because of
their superb soldiering skills and loyalty. These are heavy infantry
who, when not performing garrison duties in the vital cities of the
empire, fight as heavy infantry - the men who do the real work in a
Roman army! Training for any man in an urban cohort is demanding and
produces incredibly tough men. The results are the best, toughest, most
unflinching soldiers in the Roman world, men who will stop at little to
achieve their goals. The urban cohorts are equipped with the same gear
as legionaries - it is the men inside the uniform that make them
effective - and wear banded armour, the lorica segmenta, metal helmets
and carry large shields. They fight with two pila (singular, pilum),
throwing spears with soft iron shafts that are designed to bend as soon
as they hit making them impossible to fling back. They also carry short
stabbing swords for close work. Historically, the urban cohorts were a
police force for Rome established by Augustus, and were commanded to
keep order. Although outnumbered, they were a counterbalance of sorts
to the power of the Praetorian Guards within the city. Life in
the urban cohorts was better than in the 'line' legions, as pay and
service conditions were better. Other urban cohorts were established
in the larger cities of the Empire in later years, and the prefect in
charge of the cohorts often became an important political figure.

Velite Gladiator

Velite gladiators are more than mere light infantrymen - they are superb
individual fighters, unmatched by any ordinary warriors. They fight
wearing little armour - their lot in life isn't always to live through
a fight, but to die in an entertaining manner. The style of the velite is
one that uses only a spear and shield combination, relying on natural
agility to avoid injury and death. Gladiators are used in battle as a
specialised elite, one that cares little for personal safety - the only
way to attain freedom is through victory! Gladiators, after all, are
part of the damnati: the disgraced, the condemned, and the untouchables
in society. There is nowhere else for them to go.

Samnite Gladiator

Samnite gladiators are more than just soldiers. They are superb individual
fighters, unmatched by any ordinary warriors. They fight wearing little
armour - their lot in life isn't necessarily to live, but to die in an
entertaining manner. Samnites would normally fight as one half of a matched
pair, but on a battlefield they form a unit all of their own. They are a
specialised elite, one that cares little for personal safety as the only
way to attain any reward is through victory! Gladiators, after all, are
part of the damnati: the disgraced, the condemned, the untouchables in
society. There is nowhere else for them to go in the search for freedom.

Mirmillo Gladiator

Mirmillo gladiators are superb individual fighters, unmatched by any
ordinary soldiers. They wear apparently impractical armour, but then
it is designed to stop a quick kill in the arena, not necessarily keep them
alive in a battle. They would normally fight singly as half of a matched
pair, against another style of fighter, but on a battlefield they form a
unit all of their own. They care little for personal safety as they are
part of the damnati: the disgraced, the condemned, the untouchables in
society. They fight; they win; they may gain freedom... eventually.

Roman Arcani

They are a shadowy part of the Roman army organised in small groups and
competent in camouflage and deception. The arcani exist almost as a secret
society whose very name should not be spoken. The armour they wear is
finely crafted so that while it offers great protection, it will not
slow or tire the fantastically fit arcani troops. Their face masks mean
opposing troops may even flee in terror when surprised by a group of these
blood-thirsty killers!


B. Roman Cavalry


Equites

Equites are light cavalrymen armed with spears. In the Roman system of
war, they are intended to drive off skirmishers and pursue fleeing enemies.
The word equites means 'horsemen', and they are recruited from among the
well-off sections of society. They wear little armour and only carry spears
and shields. As a result, they can charge enemies, but may be cut to pieces
by a prepared defensive line of spearmen if these were attacked head on.
Instead, they should be used against the flanks or rear of units, or to
keep missile troops and skirmishers away from the main Roman heavy
infantry (who are the real killers of a Roman army). Historically, equites
were drawn from the equestrian classes - literally the rich people who
could afford to own horses - and they spent their own money on both horse
and war gear.

Cavalry Auxilia

Cavalry auxilia are javelin-armed mounted skirmishers who strike quickly
and retire with equal and prudent haste. They do not wear armour, but do
carry shields and swords so that they can fight in their own defence
should the need arise. They are, however, best used to harass a mass of
enemy units such as heavy infantry. Such targets cannot hope to catch
them! They are not ideally suited to fighting other skirmishers, as many
of their javelins will be wasted against targets that can dodge, but they
can be very useful in harrying fleeing enemies and driving them from
the field.

Roman Cavalry

Roman cavalry are auxiliary spear-armed medium cavalry who have a
screening role in a Roman army. They should be used against the flanks or
rear of units, or to keep missile troops and skirmishers away from the
main Roman heavy infantry (who are the real killers of a Roman army).
They wear little armour and only carry spears and shields. As a result,
they can charge enemies, but may be cut to pieces by a prepared defensive
line of spearmen if these were attacked head on. Historically, Roman
cavalry only came into existence after the army reforms of Gaius Marius
as a replacement force for the equites. The property qualifications
for fighting as cavalry in the army were abandoned and the army made
professional. They were organised into 'wings' called alae rather
than cohorts.

Legionary Cavalry

Legionary cavalry are a heavy force of spear-armed cavalry who charge
home using shock and mass to achieve victory. They are tough, disciplined
riders - a notable advantage compared to many cavalry units who are
composed of headstrong and impetuous 'nobility'. They are probably
wasted when used to ride down skirmishers and missile troops, but they
have the power to be able to smash heavier infantry formations apart,
and severely disrupt other cavalry. They must, however, take care when
attacking prepared spearmen, and should certainly avoid a frontal charge
in this case whenever possible. They wear good armour and carry shields;
their weapons are the spear (lancea) and long sword (spatha), both of
which are deadly in the hands of an expert. Historically, Rome's best
cavalry forces were organised into wings (or alae, singular ala) rather
than cohorts, and recruited from among horse-culture minorities within
Rome's borders. Generally, this meant that cavalry were predominantly
non-Italian, the opposite of the legionaries' composition. Romans had
developed the art of fighting as infantry, and relied on others to
provide what they considered to be the supporting arms such as cavalry.

Praetorian Cavalry

Praetorian cavalry are an elite within the elite: dedicated bodyguards
who serve as heavy cavalry. Praetorian training is, as might be expected,
demanding and thorough. These men are some of the best, toughest, most
unflinching soldiers in Rome - and good cavalrymen to boot! As heavy
cavalry, it is their task to smash enemy formations and drive them from
the field, fighting with their cavalry-pattern swords (longer than the
original legionary gladius) once close combat is joined. Historically,
the original praetorians were men chosen to guard the tent (the praetorium)
of the legion's legate. These men came to act as bodyguards for all
important generals, and then became an elite quite separate from the
originating legions. It was under the Emperors that the Praetorians
developed a taste for conspiracy and murder, eventually even auctioning
the Empire to the highest bidder!



C. Roman Siege and Others



Incendiary Pigs

Incendiary pigs are 'one shot' weapons intended to spread panic and
terror amongst enemies, particularly mounted troops. The pigs are coated
in pitch, tar and oil, and herded towards the enemy. At the right moment,
the pigs are ignited by their handlers and, not unnaturally, they run
away in pain and terror - hopefully towards the enemy. Apart from goring
anyone foolish enough to get in their way, the pigs are tremendously
disruptive to formations. They are also very frightening for elephants
in particular, and this is their main use in warfare. Pigs can only be
fired up once during a battle, and few survive for long.

Wardogs

Wardogs are bred for a savage nature and great size, but then hunting
men is only a little more dangerous than hunting wild boar! The beasts
are muscular and powerful. Originally bred for hunting large prey, they
are now trained to hunt and attack men. Wardogs are usually unleashed
on an enemy to break a line and unnerve opponents. Few men are able to
stand steadily in the face of a snarling and partially-starved beast.
The dogs are trained to bite and hold on, dragging down their human
targets, and hamstringing horses. Their handlers are brave, hardy and
not easily intimidated: many have fingers, hands or even chunks of
limbs missing!

Ballista

A Ballista is a sinew-powered weapon that looks like an enormous crossbow.
It has tremendous range and can skewer files of men with a single bolt!
While a Ballista might look like a huge crossbow, its working principles
are rather different. The two arms are pushed through ropes made of tough
animal sinew. This naturally elastic material is then twisted, and becomes
a hugely powerful spring, pulling each arm forwards. The arms are pulled back,
creating even more tension, the Ballista is loaded with a missile, and then
this is shot at the enemy with considerable force. Providing care is taken
to make sure that the two sinew bundles are under the same tension, the
Ballista is a very accurate weapon, but because sinew is sensitive to damp
a Ballista does not work well in wet weather.

Scorpion

A Roman scorpion is a sinew-powered weapon that looks like a large bow
layed sideways on a frame. It has a tremendous range and can skewer a man
with a single shot! While a scorpion might look like a huge bow, its
working principles are rather different. The two arms are pushed through
ropes made of tough animal sinew which is then twisted, becoming a hugely
powerful spring, pulling each arm forwards. The arms are pulled back,
creating even more tension, the scorpion is loaded with a missile, and
then this is shot at the enemy with considerable force and accuracy.
Providing care is taken to make sure that the two sinew bundles are under
the same tension, the scorpion is a very accurate weapon, but because
sinew is sensitive to damp a scorpion may not work properly in wet weather.

Onager

The onager is a catapult jokingly named for the tremendous kick it has
when fired at the enemy (an "onager" is a wild ass). This war machine is
powered by a twisted spring of animal sinew ropes, the most elastic
substance available. The throwing arm is held in tension by the sinews.
When pulled back and held by a catch it can fling a boulder with
considerable speed and range. This version can be used for reducing stone
fortifications, but it can also be used on the battlefield for destroying
enemy artillery and harassing troops (although admittedly by killing
some of them outright). The onager can also be used to launch incendiary
missiles such as firepots, making it a versatile piece of artillery to
any commander.

Heavy Onager

The heavy onager is an enormous catapult built using the same basic
design as its sibling and capable of smashing down stone fortifications.
It is powered by a twisted bundle of animal sinew ropes, and is slow
to wind back and reload. Its missiles are devastating, and it can also
fire incendiary firepots. Range is no more than the smaller onager and
this makes the heavy onager susceptible to counter fire. Often, it is
best employed alongside smaller artillery to deal with enemy fire.

Repeating Ballista

The repeating ballista is a semi-automatic artillery weapon. As long
as it is loaded with bolts and cranked it will keep firing. The basic
design is similar to a ballista: twisted animal sinew ropes provide
the power. There is an ingenious winding mechanism that draws back
the arms, drops a bolt into place and then releases a catch - and
all this happens repeatedly as long as a windlass is turned.
This makes it a perfect weapon for creating a 'beaten zone' or
targeting large enemy formations, when speed of fire is more
important than pinpoint accuracy.







Briton Infantry

Peasants

Peasants are reluctant warriors, but barbarian peasants are better
fighters than most: hard lives produce hard men. Numbers are useful
in all armies, and forcing peasants to fight is one way of getting
lots of men in the field quickly and cheaply. They have little
tactical sense, and even less willingness to fight - they would
rather be defending their own homes than be dragged to a battle
they neither care about nor understand. They are, however, experts
at reading the land and hiding when there is cover.

Slingers
A sling is a deceptively simple weapon: a slinger can bring down
the strongest man with a single shot. These slingers can send a
hail of bullets towards the enemy, and target their shots for
maximum damage. After all, they will have been hunting with
slings since boyhood. Slingers should not be allowed to get
into melee combat, as their lack of armour and their relative
lack of equipment - just a knife or short sword and a shield
- will soon lead to them being cut to pieces. Used to kill
enemies from a distance, they are superb missile warriors.

Head Hurlers
In battle, head hurlers throw the heads of fallen foes coated
with quicklime. These missiles are both dangerous and loathsome.
Head hurlers combine the practical and the macabre in equal
measure - they collect the heads of fallen enemies and preserve
these by dipping them in quicklime. The limed heads are used
as disgusting missiles in battle, flung into enemy ranks at
surprisingly long range. As missiles the heads are heavy
enough to cause injuries (and have an undoubted impact on morale)
but it is the lime that really does the damage, causing nasty burns.
Head Hurlers also carry swords for use in close combat should this
be necessary.Head hurlers, however, alsoshow little regard for their
own danger and are not above rushing into combat without orders.

Warband
Warbands are bound to the service of a strongman or petty village
head. They are the basic 'unit' to be found in many barbarian
armies. They fight well, as glory and loot are the road to status,
but are often difficult to control. They care little for discipline
and less for restraint, but they can be relied on to fight, and fight
hard. In warfare it is up to each man to prove his own bravery and
worth, so the savage charge into the enemy is about as sophisticated
as they ever want to be! Each man carries a stabbing spear and a
large shield.

Swordsmen
Swordsmen are steadfast and aggressive warriors, the 'infantry of the
line' for barbarian warlords. They are not very disciplined at times,
as their sense of honour and bravery can make them eager to get into any
fray, but they are uniformly superb swordsmen. They are equipped with
good swords and large shields. Every warlord worth the name makes sure
he has a couple of warbands of these hard men under his command.


Chosen Swordsmen
Chosen swordsmen are the best fighting individuals in their tribe, and
armed with the finest swords available. While superbly skilled and extremely
tough, they are not naturally inclined to fight as a group. Personal
glory and the need to be first amongst the enemy ensure that they are
headstrong and ill-disciplined. They are, however, very well equipped
with the finest swords that the smiths can make, along with chainmail
armour and large shields. They are an intimidating sight for any enemy.

Woad Warriors
Religion and magic are powerful reasons for bravery. Woad warriors are
brave fighters - and mad. They disdain armour and most clothing,
preferring to paint themselves with intricate and stylised magical
designs in woad (a blue dye) to deflect enemy blows and missiles.
The patterns created can be elaborate and almost inhuman, and are
supposed to be unnerving for enemies unused to such practices. Belief
in magic also armours the woad warriors against fear, and makes them
savage, dangerous and not-quite-controllable fighters. Woad warriors
carry only blades and shields but it is a foolish commander indeed
who underestimates their impact in battle!

Druids
Druids are spiritual leaders with practical fighting skills who instill
confidence in nearby friendly warriors. They have a religious zeal that
gives them great courage and their mere presence fills nearby believers
with confidence. Positioned just behind the battle line druids can also
form a powerful reserve, ready to join the fray at a crucial moment.
Equipped with sickle-shaped swords and small shields, the mail-clad
druids are excellent fighters. Their good war gear is a reflection of
their status as teachers, judges, soothsayers and the focal point of
religion and magic among their people. As Celtic cultures lack a
written form, they are also the memory of the tribe as well, remembering
all the important facts of tribal history. Historically, the Romans
despised and then targeted these men because they practiced particularly
savage forms of human sacrifice and because of their cultural importance.
When a tribe's history was wiped out, it became a little easier to bend
the people to the will of Rome .



B. Briton Cavalry



Light Chariots

Light chariots are very fast, very noisy and, when used in large numbers,
quite intimidating. They combine the swiftness of cavalry with the
'staying power' of infantry. The drivers concentrate on ontrolling
the chariots, while their passengers fire arrow after arrow into the
target. They can also simply charge into an enemy, perform the same
scouting duties as cavalry, harass enemies with missiles and may even
be worth sacrificing to break a previously unyielding enemy line. They
can also be very effective in pursuing fleeing foes.

Heavy Chariots
Heavy chariots are an elite in British armies ridden into battle by
tribal nobles. They are shock troops, relying on speed and shock to
break enemy formations. Every man carries a fine sword, and is equipped
with a good mail coat and a shield, while his chariot is pulled by two
horses. They perform the same function as heavy cavalry, charging home
to cause casualties before wheeling away to launch a fresh attack. Any
infantry foolish enough to stand in the way are ridden down, hacked to
pieces by the rider! However, like many barbarians they can sometimes
let greed for personal honour and glory lead them into attacking without
orders.

Briton Warlords
Chariots are a pinnacle of Celtic technology and an effective machine
of war. So it's no surprise to see tribal leaders driving them into
battle accompanied by groups of bodyguards. It is important that a
warlord has a group of hardened warriors around him to go into the
thick of battle to prove that he is not only a great leader but also
a great warrior. Barbarian warlords hold their positions of trust and
command not just through their tactical skill but because they are
personally brave and resolute. No warrior willingly follows a coward,
and no coward has the right to ask his brothers-in-arms to throw their
lives away.



Carthaginian Infantry


Peasants

Peasants are reluctant warriors, but numbers are useful in all armies.
Forcing peasants to fight is one way of getting lots of men in the field
quickly and cheaply. They have little tactical sense, and even less
willingness to fight - they would rather be defending their own homes
rather than be dragged to a battle they neither care about nor understand.
But if nothing else, they are useful when there's digging to be done! They
are, however, experts at reading the land and hiding whenever there is cover.

Skirmishers

Skirmishers rush forward to pepper an enemy with javelins, and then withdraw
in good order before a counter-attack can be organised. They are light
infantry, equipped with small throwing javelins, a falcata sword, and a
small shield resembling the Greek pelte-pattern shield. When the opportunity
presents itself, they are traditionally recruited from among the Ibero-Celts.
Regardless of where they are recruited, they are skilful practitioners
of the skirmishing arts, and very adept at springing tactical ambushes. They
are not intended to hold a position in a battle line, but to harass and disrupt
the enemy.

Slingers

Slingers are highly skilled missile troops but are at a huge disadvantage
in hand-to-hand combat, especially against cavalry. They can maintain a
sustained and concentrated barrage on enemies and then fall back rapidly
to avoid hand-to-hand combat. Slingers carry a shoulder bag with many
pieces of lead shot (they can also use stones picked up on the battlefield)
and several spare slings including slings of different length for greater
or lesser range. Other than a knife and a small shield, they carry no other
equipment.

Town Militia

Town militia are trained bands of citizens dragged from their homes and
shops, given a spear each and some rudimentary training before they are
thrown into battle. Their war gear is literally no more than a cheap
shield and a spear, so they are defensive troops best used against light
cavalry. They should not be expected to stand unsupported against an
enemy, and until they have been seasoned by surviving a battle or two
they shouldn't be expected to do much more than defend themselves!
They are, however, cost effective to raise.

Iberian Infantry
Iberian infantry are fast moving close combat infantry. They may not
be the best trained troops, but they are cost effective warriors.
They are one of the basic units available to generals in the
Carthaginian-influenced world. Every Iberian infantryman carries a
shield in addition to his short sword, but his only other protection
is a helmet; he relies on speed and agility instead of armour. They
are best employed against enemy spearmen and, like other infantry,
can be vulnerable to cavalry attacks.

Libyan Spearmen
Libyan spearmen are best when defending against cavalry, but can hold
a battle line for a while when required. They are recruited from among
the lower orders of Carthaginian society, and given basic training in
how to handle their spears and war gear. They are better equipped than,
say, militia, as they have light leather armour as well as shields and
helmets. Their training also makes them effective in battle, as they are
unlikely to cut and run in the same way as a militia unit.

Bull Warriors

Among the doughty folk of the Spanish hills the bull warriors are men
whose bravery, stamina and skill is unmatched. These elite fighters are
shock troops who disregard all danger when cutting their enemies to
pieces. Carrying only a sword and shield they do not look much of a
threat, a mistaken assessment that enemies rarely get to make twice!
This is particularly true of they manage to ambush enemy forces.
They fear no men and their over-eagerness to join a battle can be
problematic, but like all foot soldiers, they need to be wary of
cavalry. Bull warriors derive their name from the distinctive horned
helmets which they wear.

Sacred Band Infantry

The Sacred Band is the elite infantry of any Carthaginian army and can
be relied upon to do their duty to the end. They are equipped and organised
in the same fashion as Greek hoplites, with long spears, large shields,
breastplates and helmets, and they can use phalanx tactics. This is a
style of warmaking that has proved its worth over the centuries. They
are drawn from the social elite of Carthage , men of noble and wealthy
birth and their loyalty is exemplary. The original purpose of the Sacred
Band was to act as an officer corps for the Carthaginian army
and an elite force, and to put Carthage above any local loyalties.
Opponents have learned that these men are formidable in battle, a
linchpin for the entire Carthaginian army!

Poeni Infantry

These heavy spear infantry are drawn from the self-reliant Carthaginian
citizenry, and make superior soldiers. Poeni infantry are heavy spearmen,
armed with heavy thrusting spears and swords. They are well armoured in
chainmail, carry large shields, and are some of the best troops to use
as an 'anchor' for a battle line. They can hold off cavalry attacks and
fight against other infantry when required.

Archers
Archers are rightly feared for the casualties they can inflict, but
they are vulnerable in hand-to-hand combat. They are drawn from the
peasant classes of all societies, as these are the people who need
to be skilled hunters in order to survive. Learning to use a bow well
is something that takes a lifetime and constant practice, and putting
food on the table provides good practice. They are best used to weaken
enemy formations, or placed in a spot where they can retreat and find
protection from other troops.

Numidian Javelinmen

Numidian javelinmen are fast moving skirmishers trained from infancy
in the use of the javelin for hunting. They are recruited from amongst
nomadic peoples who need their weapon skills to survive in harsh
conditions. They are best employed to harry enemies and thin their
ranks with volleys of missiles. They should avoid being sucked into
hand-to-hand combat, as their knives are more useful in skinning
animals than killing men; also, other than a small shield they have
no armour. Historically, Numidian justice was extremely harsh on
deserters and cowards: crucifixion was a common punishment.

Desert Infantry

These hardy folk from the fringes of the Sahara make
excellent spearmen, well suited to defending against
cavalry. They are tough troops used to eking out an
existence in the unforgiving desert periphery. The prospect
of a punishing march across great distances to these robust
people is almost as familiar to them as the passing of each
day. Equipped with spears and large shields of wood and
animal hide, battle holds few fears for these people - life
in a desert gives people a certain fatalism. They are some
of the best fighters available to Numidian commanders, but
their lack of formal training is a slight weakness.

Numidian Legionaries

Numidian Legionaries are local copies of Roman Legionaries,
but lack the truly awesome discipline of the originals.
They have had training from Roman advisors, and this makes
them the best trained of all Numidian soldiery. They cannot,
however, use tactics like the tortoise (or testudo) when
approaching enemy formations, but they do fight in the same
fashion as the original Legionaries, first throwing heavy
spears (pila) at the enemy and then closing for hand-to-
hand combat. A combination of rugged upbringing and harsh
training makes them reliable and slow to tire in combat: a
Numidian force can be sure that these men will do their
duty.



B. Carthaginian Cavalry


Round Shield Cavalry

Round shield cavalry are medium cavalrymen who are best
used to ride down skirmishers and pursue fleeing enemies.
They lack the armour protection needed for prolonged melees
against heavier opponents and, as they are armed with
swords, do not have an initial shock value when they charge
home. That said, properly deployed they will give a good
account of themselves.

Long Shield Cavalry

Long shield cavalry are spear-armed light cavalry, who can
be used to break enemy formations, drive off skirmishers
and pursue fleeing foes. This makes them a flexible and
powerful force for any commander to have under his hand.
They can also fight effectively in melee after a charge, as
they carry swords of the falcata design. These are
cunningly balanced so that the weight is towards the tip of
the sword, giving a powerful cutting blow. Against spearmen,
however, they can be at a disadvantage.

General's Cavalry

This general has a bodyguard of loyal spear-armed cavalry
to accompany him onto the field. Armed with spears, these
men are shock cavalry, able to deliver a devastating charge
attack; they are then well trained enough to fight
effectively in continued hand-to-hand combat. Like all
general's guards, this unit is best committed to the fight
at the point of crisis, when the general's inspirational
leadership and the combat power of his men can tip the
balance.

Sacred Band Cavalry

Sacred Band cavalry are an elite in Carthaginian warfare
and society. They fight as heavy cavalry, but with a level
of discipline and élan that is rarely matched in other
nations. They carry spears and wear good armour, so that
they can charge home with devastating effect. They are the
devoted servants of Astarte, handed over to the temple and
state by their patrician families for military duties
rather than ritual sacrifice. Historically, the great
Carthaginian general Hannibal took units of the Sacred Band
over the Alps and into Italy ; even though they got no
reinforcements from home, two-thirds of these men were
still fighting after 14 years of campaigning.

Numidian Camel Riders

These tough desert warriors are 'camel lancers', exploiting
the speed of their mounts and the fear effect that camels
cause to horses. The kings of Numidia are wise indeed to
exploit this pool of skilled fighters. These are also a
hardy people, and can put up with many privations thanks to
their desert upbringing. They are not the strongest cavalry
in the world, but they can surprisingly effective against
both infantry and especially other (horse) cavalry. Armed
with spears and carrying large shields, they are not at
their best in protracted melees, but used as hit-and-run
raiders they can be very effective.

Elephants

Elephants are a terrifying spectacle to opposing troops,
well able to smash battle lines and toss men aside like
dogs with rats. Standing at just over two metres tall at
the shoulder, these particular animals are rather tractable
and can be trained for warfare relatively easily. They are
fast moving, able to trample and gore enemies seemingly at
will when being urged on by their riders. They are a living
battering ram aimed at the enemy battle line. When pursuing
enemies they can be even more deadly. Each elephant is
unarmoured, but many blows simply glance off the tough hide.
Only a single rider is carried.

War Elephants

War elephants are fierce and terrible beasts, able to
trample men and horses into the dirt. Over three metres
tall at the shoulder, these are large and bad-tempered
animals, and they have been known to run wild with fear and
anger in battle. When this happens no one - friend or foe -
is safe. For this reason the driver always carries a small
mallet and a spike so that he can kill the animal if
necessary by driving the spike into the base of the skull.
The crew are armed with bows to shoot down into tightly
packed enemy formations, but the elephant itself is also a
weapon: it can trample and gore men easily, hurling them
around like rag dolls.

Armoured Elephants

Armoured elephants are the most fearsome creatures to be
found on a battlefield. Little can stand before these
armoured giants. Each elephant has heavy armour that
completely protects it from missiles and hand-held weapons,
and the crew are armoured too. The driver uses the elephant
itself as a weapon, guiding it as it tramples and gores its
way through the opposition. The archers snipe down into
enemy formations, weakening opponents before the inevitable
clash. Armoured elephants can run amok, causing havoc in
the process to anyone nearby.

Numidian Cavalry

Numidia produces some of the finest cavalry in all Africa,
if not the Western Mediterranean world. Armed with javelins,
these mounted skirmishers can be a nightmare for an
opponent as it can prove practically impossible to pin them
down in combat. Their tactics are to pelt the enemy with
deadly volleys of javelins, and then swiftly retreat when
charged. If the enemy stand, they are slaughtered with
volleys of javelins, and if they run the Numidian cavalry
can ride them down! Instinctive riders, the Numidians are
famed for not using a saddle or reins, using only a stick
to direct their horses. Nevertheless, they manoeuvre with
the 'grace of a flock of birds'. Having adapted to the
broken expanses of their homelands, Numidian cavalry have
great stamina, and they are also experts in their form of
the Cantabrian circle attack.
Chronosia
18-01-2005, 22:09
Julii are mine :D
Unified Sith
18-01-2005, 22:09
Egyptian Infantry

Peasants
Peasants are reluctant warriors, but numbers are useful in
all armies. Forcing peasants to fight is one way of getting
lots of men in the field quickly and cheaply. They have
little tactical sense, and even less willingness to fight -
they would rather be defending their own homes than be
dragged to a battle they neither care about nor understand.
If nothing else, they are useful when there's digging to be
done! They are, however, experts at reading the land and
hiding whenever there is cover.

Skirmishers
Egyptian skirmishers rush forward to pepper an enemy with
javelins, and then withdraw in good order before a counter-
attack can be organised. It is their task to harass and
disrupt enemy units as well as screen the main force of the
army. They are also adept at staging tactical ambushes.
Skirmishers are equipped with a clutch of javelins, a sword
and a light shield. They wear no other armour, and rely on
speed as the best form of protection. This doesn't work
when facing cavalry! Oddly, many Egyptian skirmishers
aren't Egyptians at all, but are recruited from among
foreign communities. When they can be found, Egyptian
generals favour using Thracians for this role as they are
particularly bloodthirsty and known to take the heads of
fallen enemies as trophies.

Slingers
Slingers are highly skilled missile troops but are at a
huge disadvantage in hand-to-hand combat, especially
against cavalry. They can maintain a sustained and
concentrated barrage on enemies and then fall back rapidly
to avoid hand-to-hand combat. Slingers carry a shoulder bag
with many pieces of lead shot (they can also use stones
picked up on the battlefield) and several spare slings
including slings of different length for greater or lesser
range. Other than a knife and a small shield, they carry no
other equipment.

Bowmen
Bowmen are rightly feared for the casualties they can
inflict, but they are vulnerable in hand-to-hand combat.
They are drawn from the peasant classes of all societies,
as these are the people who need to be skilled hunters in
order to survive. Learning to use a bow well is something
that takes a lifetime and constant practice, and putting
food on the table provides good practice. They are best
used to weaken enemy formations, or placed in a spot where
they can retreat and find protection from other troops.

Pharaoh's Bowmen
Pharaoh's bowmen are skilled archers, the finest to be
found in Egyptian armies. They carry the finest bows
available, and have the abilities - honed from an early age
- to make the best use of their weaponry, making them a
true elite. And with their native toughness and hardy
spirit they are truly impressive warriors, and a fine force
for any of the Pharaoh's generals to have under his command.
Unlike many other archers, these men wear good armour,
giving them protection against counter-fire, but they are
vulnerable - like any archers - if unsupported when
attacked by cavalry.

Nubian Spearmen
These militia-like soldiers can fight in harsh conditions
and they are cheap defensive troops for the Pharaoh's
armies. Armed with a long, thrusting spear and a large
wooden shield, these men are primarily defensive and can
hold their own against cavalry. However, they can also be
formed into phalanxes and sent against other infantry.
Their lack of training and armour means that they should
not be used to attack armoured or elite troops. Nubian
spearmen were originally recruited in the south, but since
it is not uncommon for a Nubian soldier to be rewarded with
land for his service, they can be found in every part of
the Pharaoh's realms.

Nile Spearmen
These well trained spearmen are the mainstay of many
Egyptian armies, thanks to their all-round defensive
abilities. They wear light padded armour - hardly
surprising given the incredibly hot climate of home - and
carry large shields. They do not carry secondary weapons at
all, and rely entirely on their spears in combat. This
means that they are best employed to hold a defensive
position against cavalry, or as a rough phalanx to take on
other infantry by 'push of pike' and weight of numbers.
These men are better trained than some other Egyptian
forces, such as Nubian spearmen, and will hold more often
as a result.

Desert Axemen
These superior soldiers are recruited from among desert
dwellers, and are equipped with sharp axes and wooden
shields by the order of the Pharaoh. It is their job to
stand in line of battle and hack into an enemy formation or
position. They are very useful against other infantry -
including armoured infantry - but they are less able to
defend themselves against cavalry attacks. They are hardy
folk in the lands at Egypt 's borders and well suited to
life as soldiers in the Pharaoh's army; they do not tire
easily and shrink from few enemies.

Pharaoh's Guards
The Pharaoh's Guard are the true elite of any Egyptian army,
armoured spearmen sworn to defend the Twin Crowns to the
death! They may have ceremonial duties, but these are also
soldiers for the working day. These are superbly trained
and disciplined spearmen, capable of standing against
almost any enemy in almost any circumstances. They are
trained to form a phalanx making them an effective
attacking force as well. Recruited from among the higher
ranks of Egyptian society, they have an interest in seeing
the state and the Pharaoh's power survive.


B. Egyptian Cavalry



Desert Cavalry

Desert cavalry are fast moving horsemen armed with axes for
close combat. They are not heavily armoured, but do have
shields for protection, giving them good prospects of
surviving in melee. They are well suited to hunting down
skirmishers and other infantry, but may suffer undue
casualties against heavier cavalry forces. These are hardy
soldiers, and untiring in combat, as might be expected from
recruits taken from desert dwelling people at the margins
of Egypt 's lands.

Nubian Cavalry
Nubian cavalry are lightly equipped raiders who are perfect
for flanking attacks on an enemy line. They are recruited
into the service of the Pharaoh from the upper reaches of
the Nile . They are superb horsemen, proud and
independently minded. Nubians do not wear armour, but then
this is only to be expected among people from such a hot,
harsh climate, but they carry good war gear otherwise: a
shield, a spear for the initial charge, and a sword so that
they can fight effectively in close combat. They can be
used to mount rapid charges against enemies, but if asked
to charge spearmen they will suffer excessive casualties.
They can also be used to pursue fleeing foes and cut down
isolated enemy units.

Nile Cavalry
Nile cavalry are mail-armoured spearmen capable of
delivering a decisive blow. Although they do not carry
shields, they are a useful force for any commander thanks
to their training and motivation. These men are recruited
from among the elite of Egyptian society. They are given
land for their service, the amount depending on rank and
length of service.

Camel Archers
These camel-mounted archers are effective skirmishers,
especially in deserts. These men are good bowmen and
untiring fighters thanks to their harsh upbringing. They
can move swiftly, staying away from most infantry and other
skirmishers. When attacked by cavalry they are at an
advantage should a melee ensue. The very smell of camels
can upset horses in battle and a cunning commander can use
this to his advantage.

Chariots
Chariots are fearsome devices, and have scythe blades to
cut down any infantry foolish enough to stand when charged.
The armoured crews carry swords to cut down opponents.
Egyptian armies have a long and distinguished history of
using chariots in warfare. Their charioteers are also more
disciplined and controlled than those of other nations.
These are not subtle troops, and their chief power lies in
a headlong charge into an enemy formation. Each chariot is
pulled by powerful horses, and the deserts are an ideal
place for them to be used to full effect.

Chariot Archers
Chariot archers are highly skilled - they can hit targets
while their chariots are moving at high speed. The scythes
attached to each chariot axle make them even more deadly.
They have the speed of cavalry and the staying power of
infantry, and this makes them a powerful weapon for any
commander; the Egyptians have also had many centuries of
experience in using chariots in warfare, particularly on
desert battlefields. Each chariot is under the control of a
driver, leaving the archers to concentrate on their killing
work; all wear high quality armour.

General's Bodyguard
This general has a bodyguard of chariot archers to
accompany him onto the field. Armed with bows, these men
are able to deliver powerful attacks in any circumstances.
Each chariot is pulled by powerful horses, and the deserts
are an ideal place for them to be used to full effect. The
general can inspire his men by his presence and bring a
powerful force quickly to bear on a critical part of the
battlefield. Egyptian armies have a long and distinguished
history of using chariots in warfare and their charioteers
are more disciplined and easily controlled than those of
other peoples.


C. Egyptian Siege

Onagers

The onager is a catapult jokingly named for the tremendous
kick it has when fired at the enemy (an "onager" is a wild
ass). This war machine is powered by a twisted spring of
animal sinew ropes, the most elastic substance available.
The throwing arm is held in tension by the sinews. When
pulled back and held by a catch it can fling a boulder with
considerable speed and range. This version can be used for
reducing stone fortifications, but it can also be used on
the battlefield for destroying enemy artillery and
harassing troops (although admittedly by killing some of
them outright). The onager can also be used to launch
incendiary missiles such as firepots, making it a versatile
piece of artillery to any commander.

Heavy Onagers

The heavy onager is an enormous catapult built using the
same basic design as its sibling and capable of smashing
down stone fortifications. It is powered by a twisted
bundle of animal sinew ropes, and is slow to wind back and
reload. Its missiles are devastating, and it can also fire
incendiary firepots. Range is no more than the smaller
onager and this makes the heavy onager susceptible to
counter fire. Often, it is best employed alongside smaller
artillery to deal with enemy fire.



Gallic Infantry

Peasants

Peasants are reluctant warriors, but barbarian peasants are
better fighters than most: hard lives produce hard men.
Numbers are useful in all armies, and forcing peasants to
fight is one way of getting lots of men in the field
quickly and cheaply. They have little tactical sense, and
even less willingness to fight - they would rather be
defending their own homes than be dragged to a battle they
neither care about nor understand. They are, however,
experts at reading the land and hiding when there is cover.

Skirmishers
Skirmishers are lightly armed troops who should break up
and harass enemy formations before the main battle lines
meet, and act as a screen for heavier troops. Their skills
also make them useful in springing tactical ambushes. Each
man is armed with a clutch of throwing spears, a short
sword and a small shield, but they do not wear armour
preferring speed over protection. Skirmisher warbands are
often the tribe's younger warriors. These men have yet to
prove themselves as warriors, so are not necessarily tough
enough to stand against a seasoned enemy in hand-to-hand
fighting.

Foresters
A life spent hunting is an excellent training for war.
Personal courage, skill and the readiness to take a life
can all be learned during a hunt. Foresters are highly
skilled men with both the bow and the spear, their
preferred weapons. They also each wear good leather armour.
Their hunting skills also stand them in good stead when
stalking men instead of animals - these men can hide almost
anywhere, taking advantage of every scrap of cover. The
ability to spring ambushes as well as fight hand-to-hand
makes them a uniquely flexible force for a warlord and one
that, unusually, has enough sense to obey all orders.
Foresters already know that they are superb hunters and
warriors, and do not need to prove their skills to anyone
by attacking just because they can!

Warband
Warbands are bound to the service of a strongman or petty
village head. They are the basic 'unit' to be found in many
barbarian armies. They fight well as glory and loot are the
road to status but are often difficult to control. They
care little for discipline and less for restraint, but they
can be relied on to fight, and fight hard. In warfare it is
up to each man to prove his own bravery and worth, so the
savage charge into the enemy is about as sophisticated as
they ever want to be! Each man carries a stabbing spear and
a large shield.

Swordsmen
Swordsmen are steadfast and aggressive warriors, the
'infantry of the line' for barbarian warlords. They are not
very disciplined at times, as their sense of honour and
bravery can make them eager to get into any fray, but they
are uniformly superb swordsmen. They are equipped with good
swords and large shields. Every warlord worth the name
makes sure he has a couple of warbands of these hard men
under his command.

Chosen Swordsmen
Chosen swordsmen are the best fighting individuals in their
tribe, and armed with the finest swords available. While
superbly skilled and extremely tough, they are not
naturally inclined to fight as a group. Personal glory and
the need to be first amongst the enemy ensure that they are
headstrong and ill-disciplined. They are, however, very
well equipped with the finest swords that the smiths can
make, along with chainmail armour and large shields. They
are an intimidating sight for any enemy.

Naked Fanatics
There are warriors among the barbarian ranks whose love of
battle is such that they live for little else. Clad only in
flimsy loincloths, the fanatics whip themselves into a
frenzy by chanting, beating themselves and drinking heavily.
In this state they make an unnerving sight on the
battlefield! They are best sent into battle en masse,
shocking the enemy by a ferocious charge, but they should
be kept away from enemy cavalry. They carry just swords and
shields and have practically no discipline, but they can
cause heavy casualties among most enemies. They fight
mostly (if not completely) naked to emphasise their own
fierceness and utter lack of fear. Scars and tattoos adorn
their skin, and they let their hair grow wild. Only after a
kill is their hair cut often with a sword blade while
standing over a freshly dead foe. While their reckless
courage is not in doubt, they can lack the cohesion and
discipline to adapt to setbacks, breaking and running in
confusion when subjected to severe pressure.

Druids
Druids are spiritual leaders with practical fighting skills
who instil confidence in nearby friendly warriors. They
have a religious zeal that gives them great courage and
their mere presence fills nearby believers with confidence.
Positioned just behind the battle line druids can also form
a powerful reserve, ready to join the fray at a crucial
moment. Equipped with sickle-shaped swords and small
shields, the mail-clad druids are excellent fighters. Their
good war gear is a reflection of their status as teachers,
judges, soothsayers and the focal point of religion and
magic among their people. As Celtic cultures lack a written
form, they are also the memory of the tribe as well,
remembering all the important facts of tribal history.
Historically, the Romans despised and then targeted these
men because they practiced particularly savage forms of
human sacrifice and because of their cultural importance.
When a tribe's history was wiped out, it became a little
easier to bend the people to the will of Rome.

Warhounds

Warhounds are bred for a savage nature and great size, but
then hunting men is only a little more dangerous than
hunting wild boar! The beasts are muscular and powerful.
Originally bred for hunting large prey, they are now
trained to hunt and attack men. Warhounds are usually
unleashed on an enemy to break a line and unnerve opponents.
Few men are able to stand steadily in the face of a
snarling and partially-starved beast. The dogs are trained
to bite and hold on, dragging down their human targets, and
hamstringing horses. Their handlers are brave, foolhardy
and not easily intimidated: many have fingers, hands or
even chunks of limbs missing!




B. Gallic Cavalry


Barbarian Cavalry
Barbarian cavalry are lightly armoured and carry spears and
shields. They are best used as scouts and in pursuit of
fleeing enemies, and ride sturdy, sure-footed ponies with a
good turn of speed. Like many barbarian warriors, however,
they can lack battle-discipline and be over-keen to enter
battle against worthy opponents. Honour and standing come
from fighting, and sometimes the urge for glory overwhelms
good sense! These men are all good fighters, but find
organised, formal warfare goes against the grain. They are
unlikely to be very effective against steady infantry
unless attacking from an unexpected direction.

Barbarian Noble Cavalry
Noble cavalry are an elite in society as well as war, and
fight bravely to justify their status. This can lead them
to be headstrong, and difficult to restrain before a fight,
as personal glory gained in battle is the only true measure
of nobility. Their war gear of spears, shields and good
chainmail is the very finest that can be provided. They are
best used to break weakened enemy formations, fight against
other cavalry and pursue fleeing enemies. While they are
brave men and superb horsemen, they lack the cohesion of
more 'civilized' cavalry, and may not be as effective in a
hand-to-hand fight. Shock and initial impact are their main
weapons.

Warlord's Cavalry
A barbarian warlord surrounds himself with fierce warriors
as a personal guard. These spear-armed cavalry are an elite
reserve for use in a moment of crisis. Every warlord
commands by right of personal courage as much as tactical
skill, and must prove himself in battle. He and his guards
are equipped as cavalry with spears, leather armour and
shields so that they can dash to any point on the
battlefield. The warlord can inspire his men to greater
efforts just by his presence, and also has enough men to be
a significant force should the need arise.


[7.6 German Units]

A. German Infantry




Peasants

Peasants are reluctant warriors, but barbarian peasants are
better fighters than most: hard lives produce hard men.
Numbers are useful in all armies, and forcing peasants to
fight is one way of getting lots of men in the field
quickly and cheaply. They have little tactical sense, and
even less willingness to fight - they would rather be
defending their own homes than be dragged to a battle they
neither care about nor understand. They are, however,
experts at reading the land and hiding when there is cover.

Skirmishers

Skirmishers are lightly armed troops who should break up
and harass enemy formations before the main battle lines
meet, and act as a screen for heavier troops. Their skills
also make them useful in springing tactical ambushes. Each
man is armed with a clutch of throwing spears, a short
sword and a small shield, but they do not wear armour
preferring speed over protection. Skirmisher warbands are
often the tribe's younger warriors. These men have yet to
prove themselves as warriors, so are not necessarily tough
enough to stand against a seasoned enemy in hand-to-hand
fighting.

Chosen Archers

Chosen archers are highly prized for their superior skills
in war. They are the best archers available to barbarian
warlords. They are all, as might be expected, excellent
bowmen, fleet of foot and expert hunters. They are given
the best bows available to their people, and are also
equipped with good swords and chainmail armour too. This
equipment means that they can do more than just defend
themselves in hand-to-hand combat. They can, when required,
act as light infantry. Their presence on a battlefield is
always useful, as they have the flexibility to be both
archers and infantry and do a good job in both tasks.

Spearmen

The men of a spear warband are effective against cavalry
and most infantry, but lack the discipline of more
'civilized' troops. Their spears, however, make them
valuable defensive warriors for any warlord. The warband is
the basic unit of any barbarian army - a group of tough
warriors bound together in the service of a tribal
strongman or village headman. Each warrior is protected by
a large shield. In common with other Germanic warriors,
these men are very clever when concealing themselves in
forests.

Axemen

Axemen are steadfast and aggressive warriors, the 'infantry
of the line' for barbarian warlords. They are not very
disciplined at times, as their sense of honour and bravery
can make them eager to get into any fray, but they are
uniformly superb fighters. They are equipped with good axes
and small shields. Every warlord worth the name makes sure
he has a couple of warbands of these hard men under his
command.

Chosen Axemen

Double-handed axes are intimidating weapons, especially in
the hands of chosen axemen. These men can hack a hole in
almost any enemy battle line. Chosen axemen are an elite
among tribal warriors, selected for their physical size,
strength, bravery and - some would say - pig-headedness.
They are the assault troops of any barbarian army, the men
whose only job is to smash any organised resistance and
keep on killing until no foes remain. Fear is completely
alien to them, as is any concept of mercy to a foe or a
weakling among their own kind. They are fantastically
strong men - and need to be to wield their enormous double-
headed axes with any degree of skill and control. The axes
are easily capable of cleaving a man down to his breastbone
even through armour. Chosen axemen themselves disdain
armour as a sign of cowardice.

Naked Fanatics

There are warriors among the barbarian ranks whose love of
battle is such that they live for little else. Clad only in
flimsy loincloths, the fanatics whip themselves into a
frenzy by chanting, beating themselves and drinking heavily.
In this state they make an unnerving sight on the
battlefield! They are best sent into battle en masse,
shocking the enemy by a ferocious charge, but they should
be kept away from enemy cavalry. They carry just swords and
shields and have practically no discipline, but they can
cause heavy casualties among most enemies. They fight
mostly (if not completely) naked to emphasise their own
fierceness and utter lack of fear. Scars and tattoos adorn
their skin, and they let their hair grow wild. Only after a
kill is their hair cut often with a sword blade while
standing over a freshly dead foe. While their reckless
courage is not in doubt, they can lack the cohesion and
discipline to adapt to setbacks, breaking and running in
confusion when subjected to severe pressure.

Night Raiders

For most armies, night is a time for withdrawing to camp
and roasting a boar or two. For German night raiders, it's
the time to paint themselves and set out in search of
enemies to slaughter. Lightly armed infantry, the night
raiders' value lies in their ability to spread terror.
These warriors from the remote depths of the tangled German
forests carry just a small shield and an axe, but weapons
of iron and steel are only part of their armoury. Before
battle, they daub their bodies with black dye, giving them
an otherworldly appearance. When the moment is right, they
charge - wild-eyed and screaming - at their foes. Any who
survive assaults by these maniacal barbarians are convinced
they are spirits sent from Hades!

Berserkers

Berserkers are extremely ferocious, aggressive, indomitable
warriors with no thought for personal safety once the rage
of battle comes upon them. They will use chants, strong
drink, potions, rituals and even self mutilation to whip
themselves into a fighting frenzy. Once the madness is upon
them, little can stop them - their blood-crazed dash into
the thick of combat is deeply disheartening (at best) to
any who stand against them. They may try to cut their
enemies to pieces in this state, but will think nothing of
trying to gouge, bite, head butt and kick opponents to
death as well. They disdain armour as a sign of weakness,
along with mercy, common sense and knowing when to stop
fighting. They are supremely dangerous foes in close combat.

Warhounds

Warhounds are bred for a savage nature and great size, but
then hunting men is only a little more dangerous than
hunting wild boar! The beasts are muscular and powerful.
Originally bred for hunting large prey, they are now
trained to hunt and attack men. Warhounds are usually
unleashed on an enemy to break a line and unnerve opponents.
Few men are able to stand steadily in the face of a
snarling and partially-starved beast. The dogs are trained
to bite and hold on, dragging down their human targets, and
hamstringing horses. Their handlers are brave, foolhardy
and not easily intimidated: many have fingers, hands or
even chunks of limbs missing!




B. German Cavalry




Barbarian Cavalry

Barbarian cavalry are lightly armoured and carry spears and
shields. They are best used as scouts and in pursuit of
fleeing enemies, and ride sturdy, sure-footed ponies with a
good turn of speed. Like many barbarian warriors, however,
they can lack battle-discipline and be over-keen to enter
battle against worthy opponents. Honour and standing come
from fighting, and sometimes the urge for glory overwhelms
good sense! These men are all good fighters, but find
organised, formal warfare goes against the grain. They are
unlikely to be very effective against steady infantry
unless attacking from an unexpected direction.

Barbarian Noble Cavalry

Noble cavalry are an elite in society as well as war, and
fight bravely to justify their status. This can lead them
to be headstrong, and difficult to restrain before a fight,
as personal glory gained in battle is the only true measure
of nobility. Their war gear of spears, shields and good
chainmail is the very finest that can be provided. They are
best used to break weakened enemy formations, fight against
other cavalry and pursue fleeing enemies. While they are
brave men and superb horsemen, they lack the cohesion of
more 'civilized' cavalry, and may not be as effective in a
hand-to-hand fight. Shock and initial impact are their main
weapons.

Gothic Cavalry

Gothic cavalry are an aristocratic - if such a word can be
applied to barbarians - heavy cavalry elite of the German
tribes. Having the wealth to risk a horse in battle
requires status, and among barbarians this status is
retained by acts of personal bravery. As a result, these
men think little or nothing of danger, and are keen to be
the first to come to grips with an enemy. They are well
armed and well armoured, having spears, heavy mail coats
and shields. They are, however, prone to attacking whether
or not it makes sense to their warlord - glory and honour
are always worth pursuing, after all! They are best
employed at what they do best - hitting an enemy hard and
repeatedly. Victory over the foe is always glorious, so
they will not think less of an order to attack the flank or
rear of an enemy unit.

Warlord's Cavalry

A barbarian warlord surrounds himself with fierce warriors
as a personal guard. These spear-armed cavalry are an elite
reserve for use in a moment of crisis. Every warlord
commands by right of personal courage as much as tactical
skill, and must prove himself in battle. He and his guards
are equipped as cavalry with spears, leather armour and
shields so that they can dash to any point on the
battlefield. The warlord can inspire his men to greater
efforts just by his presence, and also has enough men to be
a significant force should the need arise.


Greek Infantry



Peasants

Peasants are reluctant warriors, but numbers are useful in
all armies. Forcing peasants to fight is one way of getting
lots of men in the field quickly and cheaply. They have
little tactical sense, and even less willingness to fight -
they would rather be defending their own homes than be
dragged to a battle they neither care about nor understand.
If nothing else, they are useful when there's digging to be
done! They are, however, experts at reading the land and
hiding whenever there is cover.

Peltasts
Greek peltasts advance at speed to pepper an enemy with
javelins, and then withdraw in good order before a counter-
attack can be organised. They are skirmishers and it is
their task to harass and disrupt enemy units before the
main battle lines clash. They are also adept at staging
tactical ambushes. Peltasts are equipped with a clutch of
javelins, a sword and a light shield, the pelte, which
gives them their name as 'pelte-bearers'. They wear no
other armour, and rely on speed as the best form of
protection, and this isn't much protection should they be
caught by cavalry.

Archers
Archers are rightly feared for the casualties they can
inflict, but they are vulnerable in hand-to-hand combat.
They are drawn from the peasant classes of all societies,
as these are the people who need to be skilled hunters in
order to survive. Learning to use a bow well is something
that takes a lifetime and constant practice, and putting
food on the table provides good practice. They are best
used to weaken enemy formations, or placed in a spot where
they can retreat and find protection from other troops.

Militia Hoplites
Militia hoplites are levies drawn from cities and thrust
into battle with a little training. They fight best as
spearmen, and are armed with long spears and each carries
the large round hoplon shield which gives them their name.
As a type of infantry hoplites have been around for
centuries and have changed little in tactics or equipment.
These men wear no armour, but then they are drawn from the
poorer classes and it is traditional for citizens to
provide their own war gear when called into the army. The
cities of the Greek world have a long tradition of the
people defending their own cities from invaders. They are
at their best when used as a solid block of spearmen and
can form phalanx to attack the enemy.

Heavy Peltasts
Heavy peltasts are skirmishers, but carry large oval
shields into battle. This added protection makes them
suitable for standing in the main battle line, as well as
for flanking and screening duties. Their javelins are
intended to thin the ranks of approaching troops, weakening
their morale just before battle is joined. They also carry
short swords for when they are asked to engage in close
combat. A heavy peltast's shield (the thureos), is made
from wood covered in leather. While this confers reasonable
protection, when confronted with heavy infantry or
practically any form of cavalry, these troops should not be
expected to stand for long. Like other peltasts, this unit
is well suited to using ambush tactics.

Hoplites
The basis of nearly all military power in Greece once
revolved around the hoplite. Operating in phalanxes, or
tightly grouped blocks, these men are a powerful force
against infantry or cavalry. Hoplite tactics are simple:
formations generally approach the opposing army in normal
order, and then close ranks into the phalanx so that each
soldier is protected by overlapping shields. Then it is
simply a matter of closing with the enemy as quickly as
possible to decide the battle. Well trained, these troops
have great stamina, and are some of the most effective
soldiers in the known world. Hoplites generally supply
their own equipment, so are not drawn from the poorer
sections of society. They wear a hardened leather cuirass
breastplate, and carry both a round shield (the hoplon) and
a thrusting spear. This spear has a bronze butt-spike to
plant in the ground (bronze is not prone to rusting like
iron), which doubles as a weapon if the pike shaft breaks.

Armoured Hoplites
Armoured hoplites are an elite among Greek soldiery,
carefully selected and given the best training to make them
superior spearmen. Each of them is equipped with good body
armour, greaves and a helmet and carries a large round
shield, the hoplon that gives this kind of soldier the name
of 'hoplite'. Each man is also armed with a formidable
thrusting spear called the xyston and a sword. They are
usually employed as solid, close-packed groups of men,
presenting a wall of spear points to the enemy. In phalanx
formation, they use weight of numbers to batter into enemy
formations. They are vulnerable to flank and rear attacks,
and ideally need some sort of light supporting troops to
screen them as they approach the enemy.

Spartan Hoplites
Spartan hoplites are trained from infancy to be nothing but
soldiers. They are 'perfect soldiers' and nothing else. All
of Spartan life is spent training for war. Weaklings perish
soon after birth; youths are taught to thieve and terrorize
the slave class to harden them; young men are taught
nothing unless it has something to do with the arts of war
- even music and dance are there only to help keep step
when marching and obeying orders. The result is a man who
thinks nothing of danger, expects to win, and creates a
sense of dread in his opponents. Spartans fight in the
traditional fashion as hoplites, carrying a long thrusting
spear and the large round hoplon shield, and as a phalanx:
a close-packed mass of men moving as one to crush their
enemies. If they have a weakness it is that they are hide-
bound traditionalists, and the once-mighty state of Sparta
has not moved with the times.

Incendiary Pigs

Incendiary pigs are 'one shot' weapons intended to spread
panic and terror amongst enemies, particularly mounted
troops. The pigs are coated in pitch, tar and oil, and
herded towards the enemy. At the right moment, the pigs are
ignited by their handlers and, not unnaturally, they run
away in pain and terror - hopefully towards the enemy.
Apart from goring anyone foolish enough to get in their way,
the pigs are tremendously disruptive to formations. They
are also very frightening for elephants in particular, and
this is their main use in warfare. Pigs can only be fired
up once during a battle, and few survive for long.
East Lithuania
18-01-2005, 22:13
Sry... then the House of Brutii, plz. And did u come up w/ this from Rome:Total War?
Unified Sith
18-01-2005, 22:29
B. Greek Cavalry




Militia Cavalry
Militia cavalry are javelin-armed mounted skirmishers who
can strike quickly and be gone in the time it takes a more
ponderous enemy to react. They do not wear armour, but do
carry shields and swords so that they can fight in hand-to-
hand combat should the need arise. They are, however, best
used to dash in and harass a mass of enemies, such as heavy
infantry who cannot hope to catch them. They are not
ideally suited to fighting other skirmishers - many of
their javelins will be wasted against targets who can dodge,
after all - but they can be very useful in harrying fleeing
enemies and driving them from the field.

Greek Cavalry

Greek cavalry are fast moving horsemen armed with spears
for maximum impact in a charge. They are not heavily
armoured, and do not have shields for protection, relying
instead on the old maxim of 'speed is armour' for
protection. As a result, they are best used as a hit-and-
run force, rather than as soldiers who can indulge in hand-
to-hand combat. That said, they are excellent for breaking
up skirmishers, attacking lighter infantry such as missile
troops and pursuing already broken enemies to prevent them
rallying and rejoining a battle.

General's Cavalry
This general has a bodyguard of loyal spear-armed cavalry
to accompany him onto the field. Armed with spears, these
men are shock cavalry, able to deliver a devastating charge
attack; they are then well trained enough to fight
effectively in continued hand-to-hand combat. Like all
general's guards, this unit is best committed to the fight
at the point of crisis, when the general's inspirational
leadership and the combat power of his men can tip the
balance.

Light Lancers

Light lancers are fast, lightly equipped cavalrymen who
rely on hit-and-run charges where the killing power of
their lances are maximised. Although they have cavalry
swords for close quarters fighting, a lack of armour means
once the melee becomes protracted they are susceptible to
enemy counterattacks: slugging it out with heavy forces is
not sensible for these soldiers. Rather, these men should
operate on the periphery of battles where they can ride
down enemy skirmishers and missile troops. They can be
thrown into to heart of the fighting if necessary, or when
a weakened unit s flank or rear can be attacked.

C. Greek Siege



Onagers
The onager is a catapult jokingly named for the tremendous
kick it has when fired at the enemy (an "onager" is a wild
ass). This war machine is powered by a twisted spring of
animal sinew ropes, the most elastic substance available.
The throwing arm is held in tension by the sinews. When
pulled back and held by a catch it can fling a boulder with
considerable speed and range. This version can be used for
reducing stone fortifications, but it can also be used on
the battlefield for destroying enemy artillery and
harassing troops (although admittedly by killing them
outright). The onager can also be used to launch incendiary
missiles such as firepots, making it a versatile piece of
artillery to any commander.

Heavy Onagers

The heavy onager is an enormous catapult built using the
same basic design as its sibling and capable of smashing
down stone fortifications. It is powered by a twisted
bundle of animal sinew ropes, and is slow to wind back and
reload. Its missiles are devastating, and it can also fire
incendiary firepots. Range is no more than the smaller
onager and this makes the heavy onager susceptible to
counter fire. Often, it is best employed alongside smaller
artillery to deal with enemy fire.

Ballistas
A Ballista is a sinew-powered weapon that looks like an
enormous crossbow. It has tremendous range and can skewer
files of men with a single bolt! While a Ballista might
look like a huge crossbow, its working principles are
rather different. The two arms are pushed through ropes
made of tough animal sinew. This naturally elastic material
is then twisted, and becomes a hugely powerful spring,
pulling each arm forwards. The arms are pulled back,
creating even more tension, the Ballista is loaded with a
missile, and then this is shot at the enemy with
considerable force. Providing care is taken to make sure
that the two sinew bundles are under the same tension, the
Ballista is a very accurate weapon, but because sinew is
sensitive to damp a Ballista does not work well in wet
weather.




[7.8 Parthian Units]

A. Parthian Infantry



Peasants

Peasants are reluctant warriors, but numbers are useful in
all armies. Forcing peasants to fight is one way of getting
lots of men in the field quickly and cheaply. They have
little tactical sense, and even less willingness to fight -
they would rather be defending their own homes than be
dragged to a battle they neither care about nor understand.
But if nothing else, they are useful when there's digging
to be done! They are, however, experts at reading the land
and hiding whenever there is cover.

Slingers
Slingers are highly skilled missile troops but are at a
huge disadvantage in hand-to-hand combat, especially
against cavalry. They can maintain a sustained and
concentrated barrage on enemies and then fall back rapidly
to avoid hand-to-hand combat. Slingers carry a shoulder bag
with many pieces of lead shot (they can also use stones
picked up on the battlefield) and several spare slings
including slings of different length for greater or lesser
range. Other than a knife and a small shield, they carry no
other equipment.

Archers
Archers are rightly feared for the casualties they can
inflict, but they are vulnerable in hand-to-hand combat.
They are drawn from the peasant classes of all societies,
as these are the people who need to be skilled hunters in
order to survive. Learning to use a bow well is something
that takes a lifetime and constant practice, and putting
food on the table provides good practice. They are best
used to weaken enemy formations, or placed in a spot where
they can retreat and find protection from other troops.

Hillmen
To outsiders, the hillmen are a wild savage people, but
they are also skilled hunters, making them superb ambushers.
Although only armed with spears and shields, they are a
valuable addition to many forces. Their skills at reading
ground allow them to hide where others cannot, and this
makes them valuable to commanders with a penchant for
tactical ambushes. They are expert raiders and thieves
(often taking sheep and goats from their lowland neighbours)
and this is, unfortunately, something that makes them
occasionally difficult to control. They do not see any need
for military formalities!

Eastern Infantry
Eastern infantry are easily recruited militia-spearmen, who
are good for defence against less able opponents. They are
drawn from among the peasantry and urban poor, given
minimal training and sent into battle. They are, however,
given large shields. Individually, they are not outstanding
warriors, but as a group they have their uses in holding
off light cavalry; even medium and heavier troops will be
unwilling to charge into a forest of spear points.

Heavy Spearmen

Heavy spearmen can be the backbone of an Eastern army and
are well able to take on many opponents. Their war gear
includes long spears, chainmail and round shields.They can
withstand attacks by most cavalry, and the training they
have received allows them to form phalanx and carry an
attack to an enemy infantry line. Against skirmishers and
other missile troops, however, they require some support.
These men are recruited from the native population, not
from among the Greek stratum of society that exists in all
the Successor states, so they do not have the discipline of
the 'hoplite ethos' in their training. They are still,
however, worthwhile troops.

Bronze Shields

Bronze shields are the elite of the army of Pontus, heirs
to the world-conquering phalanxes of Alexander! They are
lightly armoured and carry a small shield, and each carries
an enormously long pike, or sarissa. This 4-5m long spear
allows up to five ranks of Bronze Shields to bring their
weapons to bear on the enemy, while those further back can
protect the front ranks by angling their pikes to deflect
missile fire. When deployed as a phalanx they are extremely
formidable unless outflanked, attacked from the rear or
subjected to intense missile fire. Their superior
discipline, training and espirit de corps makes them slow
to tire on the battlefield as well. Bronze shields are the
successors to the hoplite warrior traditions of Greece and
Macedonia; to carry a bronze shield means that you are
worthy of honour and that your family has social standing.

Peltasts

Eastern peltasts rush forward to pepper an enemy with
javelins, and then withdraw in good order before a counter-
attack can be organised. They are skirmishers and not
intended to hold a position in a battle line. Instead,
their job is to harass and disrupt enemy units as well as
screen the main force of the army. They are also adept - as
their abilities would suggest - at staging tactical
ambushes. Peltasts are equipped with a clutch of javelins,
a sword and a light shield, the pelte, which gives them
their name as 'pelte-bearers'. They wear no other armour,
and rely on speed as the best form of protection.

Phalanx Pikemen

Phalanx pikemen, or phalangites, are well-drilled infantry
who fight best as solid mass of men. They are armed with an
enormously long pike, or sarissa, often 4-5m in length.
This is the weapon that Alexander's armies used, and it has
remained popular in all the Successor states that sprang up
in his collapsed empire, even though most of the men
recruited to fight as pikemen are neither Macedonian nor
Greek by descent. It is popular because the first five
ranks can present their pikes to the enemy creating a
mobile forest of sharpened metal, while those further back
hold them at a 45 degree angle to deflect enemy arrows. In
phalanx formation these men can advance in a disciplined
mass and 'push' against an enemy line, often breaking
through in the process as few enemies will stand in the
face of so many spear points coming towards them! Indeed,
from the front a phalanx can be almost invulnerable.

Armenian Legionaries

Armenian legionaries are an attempt to copy the fighting
style and skills of the Roman Legions, and give other
commanders the war-winning troops of Rome. Although armed
and equipped in the manner of Roman legionaries, with iron-
shafted throwing spears (pila), short swords, chainmail and
large shields, these men are not of quite the same quality
as the originals. Armenians are hardy folk and do not tire
easily. It is true, and they have accepted the iron
discipline that legionary training requires, but the
quality of that training is not quite up to Roman standards.
They are good heavy infantry once seasoned, but poor
training means they cannot use the famous tortoise (testudo)
formation. That said, they can still give a nasty shock to
any enemy - their fighting style of bombarding an enemy
with pila and then closing for the kill is just as
effective when performed by Armenians as it is when Romans
do the job!





B. Parthian Cavalry




Cataphracts
Cataphracts are extremely heavily-armoured cavalry who can
turn a battle with one thunderous charge. They are the
ultimate in shock cavalry, an armoured battering ram to
crash into an enemy position and sweep aside all who stand
against them. They are armed with heavy lances for the
initial charge and maces for use in close combat. They wear
armour that is almost unmatched for weight and protection,
and their horses are similarly armoured. On the move they
are a wall of metal bearing down on enemies, tipped with
razor-sharp spear points. Their armour is their main
strength, but it also means that these troops can be quite
ponderous and slow moving. That said, sheer weight means
that they can often break through (or ride over) an enemy
line without too much trouble.

Persian Cavalry
Persian cavalry can fight well with either bow or sword,
making them valuable skirmishers and general purpose
horsemen. They can trace their lineage back to the tribes
of the steppes, and this tradition gives them fine skills
with both the horse and the compound bow. They wear mail
armour and carry swords so that they can defend themselves
at need, or even carry the attack to lighter opponents, but
they are primarily fine horse archers, able to ruin
formations of solidly-packed enemies. A skilled commander
will use these troops in cooperation with heavier
cataphracts when he can, softening up an opponent with
missiles before delivering an armoured punch, or beating an
enemy down before driving them from the field with lighter
pursuers.

Horse Archers
Horse archers are a speciality of the East: swift horses
and expert marksmen make a deadly combination. They are
armed with a powerful bow and a dagger for defence, but
they are not armoured and should not be expected to fight
other than to escape. Horse archers rely on the maxim that
'speed is armour' to keep them out of trouble. Infantry
have no hope of catching them, but other cavalry may be
able to chase them down. Wise eastern commanders know this,
and deploy horse archers with other cavalry to act as a
deterrent to over-ambitious pursuit by an enemy. If horse
archers have a weakness it is that of all soldiers armed
with composite bows: these weapons do not take well to damp
or wet weather, as the glues used to construct them become
weakened. While this is seldom a problem in their home
provinces, it can be in wetter climes.

Cataphract Camels
Cataphract camels are well armoured - camel and rider both
- shock cavalry. Their primary purpose is to charge into
the enemy, using weight and speed to cause additional
disruption. The riders carry lances for the initial charge
and long maces to continue fighting once in hand-to-hand
combat. Recruited from among desert dwelling peoples these
soldiers rely on their heavy armour for protection, and
their camels are equally well protected. This heavy armour
also means that, while they are slow to get moving, they
are almost unstoppable in a full charge. They can be used
against infantry like any other cataphracts, but their
chief virtue is that the smell of the camels upsets horses,
giving them an edge when fighting against cavalry.

Cappadocian Cavalry

Cappadocian lancers are excellent horsemen, best suited to
charging into and breaking through enemy formations. They
are not as headstrong as other elite heavy cavalry and will
not charge without orders - war is a serious business that
has little room for vainglorious folly. They wear heavy
chainmail and carry swords for use in close combat once the
initial charge is over and momentum has been lost. While
not in quite the same class as the super-heavy cataphracts
from nearby Armenia, these men are a powerful force. They
should not, however, be expected to charge into prepared
spearmen. Cappadocia is a region that is famed for its
cavalry, and these men are rightly feared throughout Asia
Minor.

Chariot Archers

Chariot archers are highly skilled - they can hit targets
while their chariots are moving at high speed. The scythes
attached to each chariot axle make them even more deadly.
They have the speed of cavalry and the staying power of
infantry, and this makes them a powerful weapon for any
commander. Each chariot is under the control of a driver,
leaving the archers to concentrate on their killing work;
all wear high quality chainmail armour.

War Elephants

War elephants are fierce and terrible beasts, able to
trample men and horses into the dirt. Over three metres
tall at the shoulder, these are large and bad-tempered
animals, and they have been known to run wild with fear and
anger in battle. When this happens no one - friend or foe -
is safe. For this reason the driver always carries a small
mallet and a spike so that he can kill the animal if
necessary by driving the spike into the base of the skull.
The crew are armed with bows to shoot down into tightly
packed enemy formations, but the elephant itself is also a
weapon: it can trample and gore men easily, hurling them
around like rag dolls.

General's Cavalry
This general has a bodyguard of loyal and heavily armoured
cavalry to accompany him onto the field. Armed with lances,
these men are superb shock cavalry, able to deliver a
devastating and almost unstoppable charge; they are then
equipped with maces so that they can fight effectively in
continued hand-to-hand combat. Like all general's guards,
this unit is best committed to the fight at the point of
crisis, when the general's inspirational leadership and the
combat power of his men can tip the balance.

Pontic Light Cavalry

Pontic light cavalry are javelin-armed mounted skirmishers
who can strike quickly and be gone in the time it takes a
more ponderous enemy to react. They do not wear armour, but
do carry shields and swords so that they can fight in hand-
to-hand combat should the need arise. They are, however,
best used to dash in and harass a mass of enemies such as
heavy infantry who cannot hope to catch them. They are not
ideally suited to fighting other skirmishers - many of
their javelins will be wasted against targets who can dodge,
after all - but they can be very useful in harrying fleeing
enemies and driving them from the field.

Cataphract Archers

Cataphract archers are very heavily armoured, but slow,
horse-archers that are almost impervious to attacks and can
fight in close combat. They are not as armoured as
cataphract lancers, yet most enemy missiles are turned
aside quite easily. Mobility and speed have been sacrificed
to provide protection. Their composite bows allow them to
attack enemies at long range, but they also carry swords so
that - if needs be - they can close up and fight hand-to-
hand. The weight of cataphract archers means that they are
'heavier' than most shock cavalry but this is not their
primary purpose. Being able to fight in close combat should
be seen as a bonus to their primary abilities.

Pontic Heavy Cavalry

Pontic heavy cavalry are javelin-armed horsemen who can
also fight hand-to-hand - a potent combination in one force!
They wear light chainmail armour and carry shields and
swords so that they can close with opponents and fight when
the situation requires. Their primary means of attack,
however, remains the javelins that they carry. They can
pepper an enemy with missiles and then have the option of
closing to deliver the coup de grace, or they can withdraw
and await another opportunity for mischief! They are not
ideally suited to fighting other skirmishers - many of
their javelins will be wasted against targets who can dodge,
after all - but they can be very useful in driving broken
enemies from the field.

Scythed Chariots

Scythed chariots are fearsome devices, covered in scythe
blades to cut down any infantry foolish enough to stand
when charged. Metal blades stick out from every axle like
malign horns to cut down infantry. They are, however,
somewhat uncontrollable: these units are not only so keen
to attack the enemy that they will do so without orders,
but also can run amok and attack anyone - friend or foe
alike - who happens to be nearby. These are not subtle
troops, and their chief power lies in a headlong charge
into an enemy formation. Each chariot is pulled by powerful
horses, and the driver is heavily armoured.

C. Parthian Siege

Onagers
The onager is a catapult jokingly named for the tremendous
kick it has when fired at the enemy (an "onager" is a wild
ass). This war machine is powered by a twisted spring of
animal sinew ropes, the most elastic substance available.
The throwing arm is held in tension by the sinews. When
pulled back and held by a catch it can fling a boulder with
considerable speed and range. This version can be used for
reducing stone fortifications, but it can also be used on
the battlefield for destroying enemy artillery and
harassing troops (although admittedly by killing them
outright). The onager can also be used to launch incendiary
missiles such as firepots, making it a versatile piece of
artillery to any commander.








[7.9 Seleucid Units]

A. Seleucid Infantry



Peasants
Peasants are reluctant warriors, but numbers are useful in
all armies. Forcing peasants to fight is one way of getting
lots of men in the field quickly and cheaply. They have
little tactical sense, and even less willingness to fight -
they would rather be defending their own homes than be
dragged to a battle they neither care about nor understand.
If nothing else, they are useful when there's digging to be
done! They are, however, experts at reading the land and
hiding whenever there is cover.

Peltasts
Greek peltasts advance at speed to pepper an enemy with
javelins, and then withdraw in good order before a counter-
attack can be organised. They are skirmishers and it is
their task to harass and disrupt enemy units before the
main battle lines clash. They are also adept at staging
tactical ambushes. Peltasts are equipped with a clutch of
javelins, a sword and a light shield, the pelte, which
gives them their name as 'pelte-bearers'. They wear no
other armour, and rely on speed as the best form of
protection, and this isn't much protection should they be
caught by cavalry.

Archers
Archers are rightly feared for the casualties they can
inflict, but they are vulnerable in hand-to-hand combat.
They are drawn from the peasant classes of all societies,
as these are the people who need to be skilled hunters in
order to survive. Learning to use a bow well is something
that takes a lifetime and constant practice, and putting
food on the table provides good practice. They are best
used to weaken enemy formations, or placed in a spot where
they can retreat and find protection from other troops.

Militia Hoplites
Militia hoplites are levies drawn from cities and thrust
into battle with a little training. They fight best as
spearmen, and are armed with long spears and each carries
the large round hoplon shield which gives them their name.
As a type of infantry hoplites have been around for
centuries and have changed little in tactics or equipment.
These men wear no armour, but then they are drawn from the
poorer classes and it is traditional for citizens to
provide their own war gear when called into the army. The
cities of the Greek world have a long tradition of the
people defending their own cities from invaders. They are
at their best when used as a solid block of spearmen and
can form phalanx to attack the enemy.

Levy Pikemen
As war approaches, peasants, farmers and down-at-heel
townsfolk can find themselves pressed into service as
pikemen by their rulers. Due to their lack of armour they
are best used as defensive infantry, absorbing enemy
attacks, or screening the flanks of the main line. Equipped
with a long pike some 6m in length (the sarissa) many ranks
can bring their weapons to bear on an enemy, presenting a
bristling array of spearheads to an approaching foe. They
also carry swords for use when the enemy breaks through the
pike line. Although training is practically non-existent,
as inheritors of the hoplite tradition levy pikemen can
manoeuvre in a phalanx formation. But with no armour other
than the small shields strapped to their left arms, under
pressure these levied troops are liable to suffer heavy
casualties.

Phalanx Pikemen
Phalanx pikemen (or phalangites) form the backbone of
Macedonian and Seleucid battle lines. In phalanx formation
these troops can be used to pin the enemy line in place,
while mobile forces wheel around the flanks to deliver a
decisive blow. The phalangites are drawn from families with
decent resources, as these men need to provide leather
cuirass armour and a metal helmet for protection. Phalanx
pikemen carry a small shield strapped to the left arm,
leaving both hands free to brandish a lengthy pike (the
sarissa). Gripped in both hands above the head up to five
ranks' worth of pikes can be aimed at the enemy. Men in
rows further back hold their pikes at a 45 degree angle,
creating a shield to ward off enemy arrows. All phalanx
pikemen also have short swords.

Silver Shield Pikemen

The silver shield pikemen (or argyraspids) are the
embodiment of Seleucid martial prowess. They are elite foot
soldiers on which many a battle will turn; they are well
disciplined and physically fit, so these troops will
neither panic nor tire easily. These men use the 6m long
pike (sarissa) and carry a small shield coated in silver
that gives them their name. To carry the silver shield into
battle is the realization of many a Seleucid boy's dream,
though only renowned men of higher birth would
automatically qualify for such an honour. Once in phalanx
formation the silver shield pikemen are an almost immovable
object unless attacked from the flanks. If the fighting
becomes too intense and cramped, they can use their short
swords.

Silver Shield Legionaries
The Seleucid talent for adopting good ideas is given
solidity in the shape of these Legionaries who are direct
copies of the Roman originals! The Legionary Silver Shields
(or argyraspids) are equipped and fight in exactly the same
fashion as Roman troops, using throwing spears (the pila,
singular pilum) to pepper an enemy before closing to fight
with short swords. The armour they wear and the tactics
that they use are also modelled closely on the Roman
originals too, including use of the tortoise (or testudo)
formation to approach enemy fortifications while under fire.
The Silver Shields are very good troops indeed, and can be
relied on in most battle situations.




B. Seleucid Cavalry



Militia Cavalry

Militia cavalry are javelin-armed mounted skirmishers who
can strike quickly and be gone in the time it takes a more
ponderous enemy to react. They do not wear armour, but do
carry shields and swords so that they can fight in hand-to-
hand combat should the need arise. They are, however, best
used to dash in and harass a mass of enemies, such as heavy
infantry who cannot hope to catch them. They are not
ideally suited to fighting other skirmishers - many of
their javelins will be wasted against targets who can dodge,
after all - but they can be very useful in harrying fleeing
enemies and driving them from the field.

Greek Cavalry

Greek cavalry are fast moving horsemen armed with spears
for maximum impact in a charge. They are not heavily
armoured, and do not have shields for protection, relying
instead on the old maxim of 'speed is armour' for
protection. As a result, they are best used as a hit-and-
run force, rather than as soldiers who can indulge in hand-
to-hand combat. That said, they are excellent for breaking
up skirmishers, attacking lighter infantry such as missile
troops and pursuing already broken enemies to prevent them
rallying and rejoining a battle.

Companion Cavalry
Companion Cavalry are a social and military elite, and
fight as heavy cavalry using shock and mass to break enemy
units. They are the direct heirs to the Companions of
Alexander the Great and his father, Philip of Macedon, and
they revel in this proud heritage. The Companions ride the
best horses and have the finest armour available; each is
armed with a good lance and a sword for close combat. As
heavy cavalry they can be a decisive arm of battle, and are
able to charge down many opponents. They are best used as
shock cavalry to break wavering enemy formations, but do
need to be careful - as with all cavalry - when attacking
spearmen. Bravery is of little use when galloping straight
onto a row of gleaming spear points! Traditionally these
men would be given land grants after great victories,
giving them a personal stake in the battle's outcome.

General's Cavalry
This general has a bodyguard of loyal spear-armed and
armoured cavalry to accompany him onto the field. Armed
with spears, these men are shock cavalry, able to deliver a
devastating charge attack; they are then well trained
enough to fight effectively in continued hand-to-hand
combat, even though they do not carry shields. Like all
general's guards, this unit is best committed to the fight
at the point of crisis, when the general's inspirational
leadership and the combat power of his men can tip the
balance.

Scythed Chariots
Scythed chariots are fearsome devices, covered in scythe
blades to cut down any infantry foolish enough to stand
when charged. Metal blades stick out from each axle like
malign horns to cut down infantry. They are, however,
somewhat uncontrollable! These units are not only so keen
to attack the enemy that they will do so without orders,
but also can run amok and attack anyone - friend or foe
alike - who happens to be nearby. These are not subtle
troops, and their chief power lies in a headlong charge
into an enemy formation. Each chariot is pulled by powerful
horses, and the crew is heavily armoured.

Elephants

Elephants are a terrifying spectacle to opposing troops,
well able to smash battle lines and toss men aside like
dogs with rats. Standing at just over two metres tall at
the shoulder, these particular animals are rather tractable
and can be trained for warfare relatively easily. They are
fast moving, able to trample and gore enemies seemingly at
will when being urged on by their riders. They are a living
battering ram aimed at the enemy battle line. When pursuing
enemies they can be even more deadly. Each elephant is
unarmoured, but many blows simply glance off the tough hide.
Only a single rider is carried.

War Elephants
War elephants are fierce and terrible beasts, able to
trample men and horses into the dirt. Over three metres
tall at the shoulder, these are large and bad-tempered
animals, and they have been known to run wild with fear and
anger in battle. When this happens no one - friend or foe -
is safe. For this reason the driver always carries a small
mallet and a spike so that he can kill the animal if
necessary by driving the spike into the base of the skull.
The crew are armed with bows to shoot down into tightly
packed enemy formations, but the elephant itself is also a
weapon: it can trample and gore men easily, hurling them
around like rag dolls.

Armoured Elephants
Armoured elephants are the most fearsome creatures to be
found on a battlefield. Little can stand before these
armoured giants. Each elephant has heavy armour that
completely protects it from missiles and hand-held weapons,
and the crew are armoured too. The driver uses the elephant
itself as a weapon, guiding it as it tramples and gores its
way through the opposition. The archers snipe down into
enemy formations, weakening opponents before the inevitable
clash. Armoured elephants can run amok, causing havoc in
the process to anyone nearby.

Cataphracts
Cataphracts are extremely heavily-armoured cavalry who can
turn a battle with one thunderous charge. They are the
ultimate in shock cavalry, an armoured battering ram to
crash into an enemy position and sweep aside all who stand
against them. They are armed with heavy lances for the
initial charge and maces for use in close combat. They wear
armour that is almost unmatched for weight and protection,
and their horses are similarly armoured. On the move they
are a wall of metal bearing down on enemies, tipped with
razor-sharp spear points. Their armour is their main
strength, but it also means that these troops can be quite
ponderous and slow moving. That said, sheer weight means
that they can often break through (or ride over) an enemy
line without too much trouble.

Light Lancers

Light lancers are fast, lightly equipped cavalrymen who
rely on hit-and-run charges where the killing power of
their lances are maximised. Although they have cavalry
swords for close quarters fighting, a lack of armour means
once the melee becomes protracted they are susceptible to
enemy counterattacks: slugging it out with heavy forces is
not sensible for these soldiers. Rather, these men should
operate on the periphery of battles where they can ride
down enemy skirmishers and missile troops. They can be
thrown into to heart of the fighting if necessary, or when
a weakened unit s flank or rear can be attacked.

C. Seleucid Siege

Onagers
The onager is a catapult jokingly named for the tremendous
kick it has when fired at the enemy (an "onager" is a wild
ass). This war machine is powered by a twisted spring of
animal sinew ropes, the most elastic substance available.
The throwing arm is held in tension by the sinews. When
pulled back and held by a catch it can fling a boulder with
considerable speed and range. This version can be used for
reducing stone fortifications, but it can also be used on
the battlefield for destroying enemy artillery and
harassing troops (although admittedly by killing them
outright). The onager can also be used to launch incendiary
missiles such as firepots, making it a versatile piece of
artillery to any commander.
East Lithuania
18-01-2005, 23:04
Selecid Empire then... those r the ones with elephants right?
Five Civilized Nations
18-01-2005, 23:16
If you're willing to bury our past differences, US, I'll take Macedon.
Unified Sith
18-01-2005, 23:23
Even More Units


Gastraphetes
Greek Crossbowman
This is an extremely powerful Greek unit that use advanced bow techniques to devastate unprepared enemies. Using a unique but somewhat primitive crossbow, these troops can annihilate even the toughest enemy infantry and archers with exceedingly powerful bowshots. They aren’t armored or armed well for close combat, and are slow to load their weapons, so they are vulnerable to sudden quick infantry or cavalry attacks. Gastraphetes are best used from a distance, behind some kind of Palisade wall or infantry guard rather than be very close up; However, Gastraphetes need to be considerably closer than regular archers and also need to be packed in numbers to be very effective.

The gastraphetes (`belly-bow´) was invented about 400 BC. The weapon was cocked by resting the stomach in a concavity at the rear of the stock and pressing down with all strength. In this way considerably more energy can be summoned up than by using only one arm of the archer as in the hand-bow.

Helepolis
Literally, “destroyer of cities;” the name given to an engine invented by a Greek man named Demetrius Poliorcetes for besieging fortified places, consisting of a square tower placed upon wheels, and run up to the height of nine stories, each of which was furnished with machines for battering and discharging projectiles of enormous size and weight. This enormous tower is filled with archers and mini-siege engines-Including small catapults and Flaming Pots of Oil-that can reign death and destruction upon a city. Heavily armored, this unit is invincible to common arrows and swords. The only thinkable ways of destroying this weapon is to either attack it’s wheels head-on with powerful siege weapons or break into it and kill everyone inside-Then turning this machine back onto the Greeks, making it a double-edged sword.




Barbarian Lancer

Barbarian long spearmen who are used to ward off large groups of Cavalry charges. However, because metal in the barbarian forests was usually used more often for swords and axes rather than spears, the barbarians turned to their most numerous natural resource: The Trees. Each Lancer carries a long, ten foot spear usually made out of a single rod of wood sometimes imbedded with sharp stones or pieces of spare metal. These primitive lancers are rarely armed with any other backup weapon save perhaps a hunting knife or a small hatchet and usually don‘t wear any armor, so they should not be expected to fight for an extended period of time or in close quarters. While these Lancers are usually quite numerous, they are not always well trained.

Barbarian Elite Lancer

The upgrade of the original Barbarian Lancer. As other, more advanced cultures started using armored cavalry that could break through primitive lancers, Warlords saw the need for more advanced long spearmen. The result was the Barbarian Elite Lancer. These warriors are armed with Eight-foot-long spears tipped with twisted pieces of iron that can punch through a horse’s or a horseman‘s heavier armor. Barbarians tend to customize these weapons, so no lance is exactly the same; some barbarians are quite clever with their spear. Still, these troops are lightly armored and should be deployed on the flanks of heavy infantry to deflect cavalry attacks. These solders carry small shields and swords in case they are faced with close combat against infantry, but their lack of great armor do not make them a good unit against foot soldiers and powerful archers.


Mameluke
(Ranged Camel)
Hardened desert warriors from Africa and the Sahara, these are a wild folk who travel the sands constantly. They ride atop camels and are a fearful force in battle. Each Mameluke carries a pair of large, curved sword that can be wielded as close combat weapons or powerful throwing missiles that can slice through even thick armor, as well as a small circular shield. These are quick troops who can circle infantry and, in large numbers, create a hail of thrown swords that can cut through shields and slice off heads. The unit also excels at killing other mounted troops who might not expect such powerful and is a good all-around element in battle. The Mameluke is armored, but not heavily, preferring speed over protection. This makes them a good target for archers, however.

Mangudai
(Quick Horse Archer)
Expert horse riders from Asia Minor, these men are equipped with advanced bows and fire from the saddle. These troops use Feints and Traps during battle and must be very well disciplined-For example, a large groups of Mangudai might break into a full, chaotic retreat behind a hillside. As their enemies appear over the hill, the Mangudai turn, let loose a few volleys of arrows, and charge, scattering their confused and battered foe. Entire armies can be broken by these experienced troops as their slower armored infantry and cavalry lag behind the quick Mangudai. However, groups of skilled archers and other horse archers can pick off large numbers of Mangudai because of the unit’s lack of good armor, which only consists of a layer or two of light leather. Mangudai are armed only with their bows, so avoid leading them into ambushes sprung by heavily armed infantry or cavalry, against whom the Mangudai would never stand a chance in close combat!

Huskarl-The Armored Gaul

A crude equivalent to the Roman legion and a very unique unit for the Gauls. Huskarls are Heavily armed veteran soldiers with substantial armor to protect them from archer fire-they are one of the only fully armored Gaul infantry unit. They are used as a tribal leader’s personal fighting force and bodyguard. Their heavy armor, unusual for the Gauls, show their elite status in society as expert fighters. They are very well trained for a barbarian and serve their lords and chiefs with fierce fanaticism. They are prepared to face any kind of challenge in battle, and train constantly to grow in strength, Each is armed with a short Iron sword and medium-sized shield, and are also heavily armored. This make the Huskarl an Ideal soldier against Archers and a good enemy for infantry. However, a Huskarls heavy armor slows him down considerably; Thus, the unit is at a disadvantage against Cavalry, which can easily outmaneuver the Huskarl.

Huskarls are not numerous, but are quite strong and a worthy adversary in combat. They are usually deployed in several waves of any number between twenty to sometimes, although rarely, hundreds, and are used as a human shield against archers and a offensive force against infantry. They are usually protected by spearmen on their flanks who ward off Calvary attacks. Huskarls are a very delicate and valuable resource for the Gauls and are not to be underestimated in battle.
Praetonia
18-01-2005, 23:27
Tag
Ravea
18-01-2005, 23:29
I'd like ze Gauls.
Five Civilized Nations
18-01-2005, 23:34
No problems, I don't hold a grudge. However Kaminos has taken Macedonia, i forgot to add it, i am very sorry. The Selucids are just the same though, except they have the added bonus of being able to muster War Elephants.


East Lituania, i'm going to have to see some good rp'ing links from you before i can considder making you one of the better factions.
I'll take the Greeks then.
Unified Sith
18-01-2005, 23:52
FCN accepted as the Greek States, I was going to give them to Jordaxia, but since he is not active enough, i'll give them to you. I need reliable players for the main nations.
Unified Sith
18-01-2005, 23:53
I'd like ze Gauls.

accepted, i will upadte the faction list.
The Zoogie People
19-01-2005, 00:17
I'd like ze Gauls.

http://forums2.jolt.co.uk/showthread.php?t=390218

Gauls are currently open. I will need rp links if you want to claim them.



Wait, so am I the Gauls, or is Ravea? And which mod plays as SPQR?
Unified Sith
19-01-2005, 00:37
I will play as the SPQR, however as I said in the rules SPQR cannot take any offensive action. I will be issuing tasks as the senate to each roman house to further the glory of Rome.

You are Numidia, Ravea is the Gauls, I done a comparison of the RP’s and his are better, so I gave you your first choice Numidia.
The Zoogie People
19-01-2005, 01:14
Fair enough. 200BC, though, would be two years after the conclusion of the the Second Punic War, wouldn't it? So would that put Carthage at a disadvantage and Numidia currently allied to the Romans?
Klington
19-01-2005, 01:15
Can I be Iberia?
The WIck
19-01-2005, 02:10
brtitons please
Bob-Bob
19-01-2005, 02:45
Fair enough. 200BC, though, would be two years after the conclusion of the the Second Punic War, wouldn't it? So would that put Carthage at a disadvantage and Numidia currently allied to the Romans?

True it should be at a disadvantage, however for a fair game i have not preset alliances, as i'm sure players want to do this themselves.

Klington, The Wick both accepted.
The Great Sixth Reich
19-01-2005, 03:06
Are you sure you want to combine all the Greek City-States?

I'd be Sparta if I got the chance, but they are all combined it looks like...
Euroslavia
19-01-2005, 03:12
Are you sure you want to combine all the Greek City-States?

I'd be Sparta if I got the chance, but they are all combined it looks like...

Seconded. If you do choose to expand that, I'd like to be Corith, but if not, its all good. :)
Unified Sith
19-01-2005, 03:25
Sadly the city states are well joined together for now. Five Civilised Nations has the Greek States so its really up to him for now. If you really want to rp as those city states, send him a tg. It would make it more realistic but in the end it is up to him.

Why not go the Selucids, there is nothing wrong with them!
Unified Sith
19-01-2005, 04:19
bump
A Few Rich People
19-01-2005, 04:46
Kinda picked at random but I want to be:

Dacia
Golencia
19-01-2005, 04:56
Pontus?
Momanguise
19-01-2005, 11:39
Brilliant thread and all, but wouldn't it be better as a off site forum? After all, it would be far (far) less cluttered.

Overwise, fantastic job.
Galactuss
19-01-2005, 15:08
Kaminos here, i'll take Macedon as i'm sure you are already aware.
Tomzilla
19-01-2005, 15:14
House of Brutii please. They were not taken on the roster when I checked. Unified Sith, did you take this from Rome:Total War?
Unified Sith
19-01-2005, 16:22
House of Brutii please. They were not taken on the roster when I checked. Unified Sith, did you take this from Rome: Total War?

Tomzilla accepted as the Brutii.
Momanguise
19-01-2005, 16:58
ooc: US, if you didn't get my MSN message, Tomzilla is not East Lithuania, and in a addition he is a very good rp'r.
Chronosia
19-01-2005, 17:04
OOC: So, we can post now?
Unified Sith
19-01-2005, 17:11
OOC: This thread starts Friday, Tomzilla you are accepted as the Brutii.

I will be making an introduction post with everything then. But feel free to begin posting your introductions and establish your characters.
MassPwnage
19-01-2005, 18:41
I'll take the Seleucids.

Mind if I use what the Seleucids used in real life instead of your units?
SPARTEN
19-01-2005, 19:18
I'll take the Seleucids.

Mind if I use what the Seleucids used in real life instead of your units?

The units i provide are only a guide. If you know more feel free to use them.

However keep it fair and realistic. Any units you use can be removed at any time. Just to keep the game a little more even.
Kanor
19-01-2005, 20:51
Can I be Thrace?
East Lithuania
19-01-2005, 21:10
if there is any other faction may i rp it?
Unified Sith
19-01-2005, 22:02
Kanor I am afraid that you are refused entry.

East Lithuania you can have The Parthians or Thrace.
Kanor
19-01-2005, 23:05
Can I ask why I have been refused.
East Lithuania
19-01-2005, 23:29
The Parthiens please then?
Belem
20-01-2005, 00:07
If any roman spots open up send me a tgram US. thx
Unified Sith
20-01-2005, 00:28
The Parthiens please then?

Accepted as the Parthians. Tomzilla sorry but the Brutii position has been given to someone else. Please choose another faction.
Unified Sith
20-01-2005, 00:32
Only Two more positions to go.

Sadly Kanor i done a background check regarding your role-playing ability. I believe you should attempt at improving first of all and make some serious posts. If you have any RP’s that you would like to challenge my decision with then please post here.
Trekys
20-01-2005, 00:34
is thrace taken? If not i wouldn't mind being them.
Unified Sith
20-01-2005, 00:49
is thrace taken? If not i wouldn't mind being them.

Accepted: Trekys you have Thrace.

Note Naval Units are still on the way, i just have to throw them up.

One more position left. Numidia is open
Tomzilla
20-01-2005, 00:52
Accepted as the Parthians. Tomzilla sorry but the Brutii position has been given to someone else. Please choose another faction.

Why was it given to someone else?
Unified Sith
20-01-2005, 00:56
They had requested the Brutii before you on another forum.
Tomzilla
20-01-2005, 01:30
They had requested the Brutii before you on another forum.

Oh...
Unknown12
20-01-2005, 02:41
Are there any positions open? i would like to join in...please gove me a list of whats avalible......

Goths?
Mongels?
Tomzilla
20-01-2005, 02:46
Are there any positions open? i would like to join in...please gove me a list of whats avalible......

Goths?
Mongels?

I believe he is using the Rome: Total War set-up, so no Goths. The Mongols were long after Rome.
Unified Sith
20-01-2005, 02:59
Tom would you like to still join in as the Numidians?
Tomzilla
20-01-2005, 03:03
Tom would you like to still join in as the Numidians?
Okay. Might just try to take out Carthage early. Or get wiped out someone else. I will play as Numidia. Did you get this idea from Rome: Total War.
Unified Sith
20-01-2005, 03:08
I did indeed get the idea from Rome: Total War, however Rome got it from well Rome! Anyway the idea is quite the same as Total War, so if you have the game you will be sorted, if you don’t I suggest you learn fast.

Okay, that’s the last spot filled. Everyone watch this thread for me starting the game. I will send tg’s etc etc giving you all the information you guys need to know.
MassPwnage
22-01-2005, 15:27
so when does this start?
Trekys
22-01-2005, 16:15
so when does this start?

it starts when unified sith decides its time to start it, and i can guarantee that it won't start before that lol
Unified Sith
22-01-2005, 17:03
Okily Dokily, it seems alot of people want to begin culling each other in the bloody battlefields of ancient Earth, and I am only to happy to help them.

Now how are we going to work this? Well, we can do it two ways, either everyone posts in this thread and we get a mass confusion or everyone makes their own threads and posts the link in this thread so we can all keep track of what’s happening.

I advise each player makes a thread for each of their actions, such as the Julii attacking Gaul, just as you would do with your NS nation. Then post the link here ( http://forums.jolt.co.uk/showthread.php?t=390401&page=4 In this thread, look I even provided the link for this thread to stop confusion) with its title so we can all keep track of the threads that are going to crop up. It is either that way or no way.

As for starting the game, it starts today. Feel free to begin posting, and make sure you check the unit roster occasionally as it does get updated with new units.

The rules have been updated to give each player larger armies so make sure you give them a brief look over.

That’s about it,

Now, to invade Parthia :P
Unified Sith
22-01-2005, 17:38
Egypt Rises

http://forums.jolt.co.uk/showthread.php?p=8006578#post8006578

First Rp link.
Ravea
22-01-2005, 23:45
*Ahem*

http://s7.invisionfree.com/Rise_of_Rome_Forums/index.php?

A little forum that I took the time to set up. We could use that as well if you want.
MassPwnage
23-01-2005, 19:25
http://forums2.jolt.co.uk/showthread.php?p=8014541#post8014541
Chronosia
24-01-2005, 10:45
http://forums2.jolt.co.uk/showthread.php?p=8020177

Introductory Post:D
Belem
24-01-2005, 23:10
damn forum. I typed up a post about conquering dalmatia and introduction and the server decides to log me off and erase the post.
Lessr Tsurani
25-01-2005, 00:17
LOL, Us you have been playing to much Rome Total war, FAR to much, so I might have to feed you other things. NO MORE FOR A WEEK!
Bob-Bob
25-01-2005, 11:26
This is damn annoying. Unified Sith here, it appears i won't have time for the Rome Rp at the moment. Damn University!!! However, in a few weeks i will get the rp back off the gorund, i hope you guys can wait that long, if not feel free to carry on, but i won't be able to take part in my own damn idea.

I will tg everyone when i can rp fully, but due to my time restrictions this rp hasn't really left the ground. I'll change that in a few weeks of course.