NationStates Jolt Archive


Space RP Sign Up

Five Civilized Nations
25-12-2004, 01:03
LINK TO THREAD IS HERE (http://forums2.jolt.co.uk/showthread.php?p=7861090#post7861090)

I'm considering starting a new space RP after the New Year.

The RP is going to be based on one of my characters and will be a bounty hunting space RP...

http://www.mahq.net/animation/gundam/seed/ep42b.jpg

Target: Londo Bell, aka Kip "Anvil" Bell
Bounty: 10 million Nus (about US$ 40 million) dead or alive
Vessel of Choice: The Nightmare

http://www.mahq.net/mecha/gundam/seed/meteor.jpg

Class: Meteor Mark II (Downsized Version)
Unit type: Blockade Runner/Assault Ship
Manufacturer: Crusade Naval Yards
Operator: 5CN Combined Navy and other Miscellaneous Forces
First deployment: April 1, 2004
Dimensions:
Overall Length 389 meters
Overall Width 75 meters
Overall Height 72.5 meters
Weight: 57,498,926 tons
Propulsion:
1x Echo Sublight Fusion Drive
6x Agile Multi-Directional Vernier Manuevering Thrusters
1x Dual Minovsky Quantum FTL System
Fixed armaments:
3x Hyper Mega Particle Beam Cannons
8x Large Missile Launchers
6x Mega Particle Beam Cannons
20x Anti-Fighter Batteries
30x Broadside Micro-Missile Launcher Pods
30x Crusader Anti-Matter Missile Launcher Pods
30x Ranger Anti-Matter Cannons
5x Atomic Matter Missile Launchers
AI System: Third Generation Titan AI
Special Systems:
Class E-Acshio Interception and Jamming Technology
Generation I Battlefield-AI LINK Cluster COMMAND System
Spartan Combat Control System
Shielding
Mirage Beam Reversal First Level Shield
Uraga Quantum-Fusion C-I Standard Shield
Dasjei Kine-Chem Shield
Armor
15-cm Diamond-Obsidian Armor
5-cm Pentagram-Diamond Armor
Crew Complement: 1
Price: US$850 million
Ravea
25-12-2004, 01:28
Well, you already know my answer. I'll do it!

I have to consider who I'm going to bring into this. I think I might create someone new.
Mirfak
25-12-2004, 02:41
My nations and their people have never really been geared for this sort of thing, but I'll give it a try. Mirfak is diverse enough that I'm sure I can root out a bounty hunter or two to throw onto the field. What kind of ship they'd use though... now that's a problem. I'll have to make something up. Ooh! Inspiration comes! Anyway, count me in. I'm going to take a run at this with the Bebop (slightly modded to travel FTL). Spike, Jet, Faye, Ed and Ein can take any bounty on!
Neo-Tiburon
25-12-2004, 02:48
A space RP based on numerous Gundam references. The question should be, "Why wouldn't I join?"

You can count on numerous Tiburonese groups taking this on. The Tiburonese government, of course, will be one. There will probably be about five to six individual bounty hunters/teams, as well as a few organizations.
Anagonia
25-12-2004, 02:54
Sure, why wouldn't I join? I need a good rp...if I have time.
Gurguvungunit
25-12-2004, 04:36
Hm... any particular reason he's being hunted (Not knowing much about Gundam, you might have to clue me in)? As it is, though, a Gurguvii bounty hunter by the name of Will Krayvis might be interested.
Five Civilized Nations
26-12-2004, 01:06
Well, his parents owned an important mining company on one of 5CN's fringe worlds. They were assassinated and others (of course responsible for the act) took over the company. Londo Bell tried to take back control but he was outmaneuvered by the corporate bigwigs. In frustration, he became a mercenary, committing some acts of piracy against the hostilely taken over mining company...
Neo-Tiburon
26-12-2004, 02:18
Heh.... was the company named Londo Bell too?

*sorry... Char's Counterattack joke...*
Tanara
26-12-2004, 02:26
I'm very interested, but how much Gundam do we need to know? I'm not very up on Gundam.
Five Civilized Nations
30-12-2004, 23:37
Don't worry about it. All types of space technology are welcome.
Draconis Nightcrawlis
30-12-2004, 23:52
This sounds interesting, I'm up for joining in if you'll have me.
Five Civilized Nations
31-12-2004, 00:01
Of course you’re welcome to join. You’ll probably be the first people to hear about it, since Londo will definitely be at your colony when the bounty notice goes out.
Yafor 2
31-12-2004, 00:06
Hmm...if Gundam isn't important(I know nothing about it) I'd be interested...I've a couple of spare bounty hunters I could call up for the occation...
Draconis Nightcrawlis
31-12-2004, 00:22
Definitely in Tortuga DN? Sounds fun :)
Five Civilized Nations
31-12-2004, 00:48
Hai.

RP would probably start week of January 3.
Draconis Federation
31-12-2004, 04:12
Hmm, sound interesting count me in, uh, one question, are we like bounty hunter teams, indivivuals or what? If so then I need to make a new ship or somethin like that.
Lunatic Retard Robots
31-12-2004, 06:19
I would like to join this RP.
Five Civilized Nations
31-12-2004, 16:35
You can be either bounty hunter teams, solo bounty hunters, mercenaries, or whatever.

The only requirement is to be able to spell and have pretty good grammar.
Lunatic Retard Robots
31-12-2004, 18:45
You can be either bounty hunter teams, solo bounty hunters, mercenaries, or whatever.

The only requirement is to be able to spell and have pretty good grammar.

Ok. Well, I guess I'll interact in the usual manner: oblivious merchants or explorers who get caught up in the whole thing.
Draconis Federation
31-12-2004, 19:28
Hehe, Pirate king, baby, hehe
Five Civilized Nations
01-01-2005, 02:07
Right... Oh before you begin, please post your character and ship stats...
Ravea
01-01-2005, 03:06
Character
Name:Sky Cadoy
Age:29
Gender:Male
Species:Human
Occupation:Freelance Bounty Hunter/Assassian
Weapon of Choice:Patriot Sub-Machinegun(Modified Double Tommygun)
Seconday Weapons:454. Casull revolver, numerous Kunai.
Apperance:Caucasian, Six feet in height, slim, one eye missing(Left). Black hair, small beard.
Personality: Dry and Sarcastic. He is never overconfident in his abilaties and has a firm sense of justice. He is generally trusting to most people. He is very cautious and Tends to study his prey for a while to try and understand it. Innovative in most all combat situations.

Ship:Lucid Star
http://www.newtek.com/products/lightwave/profiles/S4Studios/images/Ship3.jpg
Armor:18cm Arenak metal hull
Shield:Epoch Bubble system
Propulsion:2 AX-1 Impulse drives(Sublight travel), Nova thruster(Light Speed)
Armaments:1x Omega Crytal Cannon
1x Electric Ram
2x Railguns
12x Mine Cannons
4x Heavy Plasma Cannons(Turret Mounted)
Defenses:Roland Missle Defense system
Lenth:285 Meters
Other Information:The Lucid Star is classified as a light frigate. It's superior defense systems and shielding helps the ship ward off normally life-threatening blows. Combined with the starcraft's moderate speed and Omega cannon, as well as it's other weapon systems, the Lucid Star makes a dangerous foe.
Sann
01-01-2005, 12:16
If you don't mind another player...

Character

Exisor Ys Dyranion
Occupation:
Exisor, the only military role within the Nomadic Republic is that of hunting down those who have either betrayed their Tribe/Clan or whom the Nomadic Republic wants hunted down for one reason or another.
Description:
6"3', tall for one of the Sannae, he has the bronze-coloured skin common among the Nomadic Republic. He has a light frame and is in amazingly good shape. There are numerous biomechanical implants within him, a few of which can just about be seen through the skin, and only one of which actually emerges through the flesh (the emergence is small, and used for refilling certain enchancement drugs used to temporarily boost the system during combat or other strenuous activity).
Weapon of Choice:
Biological weaponry that can be released from a bio-mech implant, his armour, within his ship or released from a projectile.
Personality:
Humerous, kind and friendly. This is a common personality within the Nomadic Republic, and one that has generally stood them well through the years - few people tend to want to make war on a race that is not only polite, co-operative and friendly, but that also has what is probably the best medical technology in the known universe. Just about no military, but any of their medics willing to work with the Bound (as the Sannae call non-nomadic peoples) are eagerly accepted by the Nomadic Republic's friends and allies.

The Ship

Roveship Love of the Void, Tribe Ys

Principle:
The principle behind the Roveship is speed and maneuverability. It is designed to be able to avoid most weapons fire rather than have to absorb it, and, with its high-powered engine systems it is good at the task. While its role in combat situations is mostly hit-and-run, it is also the staple ship of the Nomadic Republic, as it manages to have a relatively large living area due to the lack of armour and weapon systems.
Modifications:
The Love of the Void has sacrificed storage and living space for power systems designed for weaponry. Unlike most Sannae ships it carries significant weaponry in addition to the biological-deliverance missiles comonly utilised by the Nomadic Republic.
Armour:
Insigificant. Able to resist basic weaponry for a short period of time, but will collapse before long.
Shields:
Deflective. The shields are not designed to absorb or withstand impact, simply to deflect them.
Armaments:
2x turret-mounted missile launchers, biological weapon delivery systems
2x turret-mounted anti-matter missile launchers
3x forward-facing missile launchers, biological weapon delivery systems
5x turret-mounted standard pulse laser batteries
2x shield-breaker missile launcher systems
4x forward-facing heavy autocannons
Propulsion:
Roveship Mobility System: Built by the Nomadic Republic for the specific use of the Roveships, the system involves primary thrusters at the rear of the ship, and numerous smaller drives along the sides, top and rear of the craft.
Length:
Two hundred metres
Crew Compliment:
Typically a Roveship has a crew of between five and fifteen, with up to fifteen additional staff (typically medical teams or Specialists). The Love of the Void has lost a large amount of room due to upgraded weaponry, shields and engines, as a result it has only Dyranion and four other crew members, plus a single Specialist.
Draconis Nightcrawlis
01-01-2005, 17:14
I'll bring in a new character for this, better go write him up and sort out his ship. You don't mind an elf character do you?
Yafor 2
01-01-2005, 17:34
Type of Bounty Hunter: Privateer. (Government sponsored bounty hunter. Carries a letter of marque. Governemnt gets 25% of profits)

Name: Jordan Al'Kamor

Personality: Bold, outgoing, confident(almost oveconfident), vain, cool.

Age: 25

Weapon of Choice: A government V-1 "Cuatro" laser pistol and a laserblade. A laserblade is like a lightsabre except it is in the shape of a real sabre.

Minor Characters: Jordan Al'Kamor's 45-man crew.

---------------------------------------------------------------------------

Type of Ship: A LMV-243 "Saracen".

Description of Ship This ship looks like half a circle. It is powered by 4 H5 Hydro-electric engines. A silvery color and made out of mainly titanium, the LMV-243 is a formitable opponent in battle.

Armorment: 14 laser cannons, 20 1S-DV lightning cannons, a hologram projecor.

Armor: Average. It can resist most basic blows.

Shields: Average. Breakable and fixable.

---------------------------------------------------------------------------

Well, that's it.
Wandering Argonians
01-01-2005, 21:16
OOC: If you have room for another interesting & somewhat evil group, I will submit the Deathwraith Assassins' Guild for this RP.

Character (Main)
Name: Kelstar Nightfang
Age: 223 years
Height: 6'3"
Weight: 220 lbs
Scale Color: Charcoal
Eye Color: Blue
Species: Dark Argonian
Manner: Arrogant
Armament: Wraith Standard w/Nightfang-Family fighting knives
Position: Deathwraith Founder & Leader

Characters (Secondary)

Name: David Michals
Age: 31 years
Height: 6'2"
Weight: 230 lbs
Ethnicity: White
Species: Human
Manner: Quiet, Calculating
Armament: 6.8mm SR92 & Wraith SIS
Position: Long-range ballistics/Security bypassing

Name: Jekel Slipstream
Age: 191 years
Height: 6'0"
Weight: 183 lbs
Scale Color: Charcoal
Species: Dark Argonian
Manner: Cool, Dark
Armament: Wraith Standard w/ numerous types of knives
Position: Assault Trooper

Deathwraith Standard Craft

Driddian Corp. 'Mako' Vaccum-Capable Interceptor (VCI)
Propulsion: Driddain Corp. Vaccum Propulsion System (VPS)
Shields: Particle field & Energy screen generators
Armor: Tungsten-Laced Alumisteel armor w/ ceramic shockplates
Armament:
4 Forward-Firing plasma cannons (220-450 kw range)
2 Proton Missile tubes
2 Compression Lasers (anti-personnel uses)
Appearance: NOD Predator from Tiberian Sun
Distance Propulsion: Accelerator Drive (Lightspeed Capable)

Lexicon:

Wraith Standard:
Weapon loadout consisting of the custom-designed MP5SD5/45 & a .45 caliber Glock handgun outfitted with a sound/flash surpressor & laser aiming module. The MP5SD5/45, known among the Wraiths as the 'Cricket', is a large-framed version of the MP5SD5 chambered for a .45 caliber ACP round. It retains the integrated flash & sound surpressor of its smaller-caliber cousin, while delivering a bigger round with increased recoil. Most 'Crickets' are equipped with ACOG Reflex or Aimpoint sights.

Wraith SIS:
Wraith Standard Issue Sidearm. The standard issue sidearm is a Glock handgun chambered for a .45 caliber ACP round & outfitted with a sound/flash surpressor & laser aiming module. Lithium high-visibility night-sights make the weapon a highly capable back-up weapon.

Nightfang-Family Fighting Knives:
Thin-bladed knives with curved blades ending in chisel points, typically paired. Kelstar's personal set are jet black with durzog-hide grips dyed a blood-red hue. They end in human skulls fashioned from blackened steel. The weapons are typically around seven inches in total legth, about five inches consisting of actual cutting edge. Some warriors poison their blades with Ash-Root, a potent neuro-toxin when ground up & mixed with ethenol alcohol.

Compression Lasers:
Refracted lasers that are released in a burst, but lack the power of conventional lasers.
Thrashia
01-01-2005, 21:23
Count me in Five Civilized Nations, my character and ship will be on the way.
Thrashia
01-01-2005, 21:49
Character (Main)
Name: Rei Nukari, Captain
Age: 35 years
Height: 6'1"
Weight: 225 lbs
Skin Color: Tanned
Eye Color: Emerald Green
Species: Human
Manner: Confident
Armament: 2 Laser pistols, 4 thermal grenades
Position: Captain of the "Shroud"
(Picture (http://mythmere.tripod.com/gothicnebula/declanid.jpg))(Nukari's Las Pistols (http://www.norrkoping.bonet.se/rad/guns/A_New_Pistol1b.jpg))

Minor Characters

Grand Master Demitrus, commander of merc marines
Age: 45
Height: 7'2"
Weight: 376 lbs
Eye color: Black
Species: Augumented Human
Manner: Agressive
Armament: Mellinium sword, Bolt pistol
(Picture (http://us.games-workshop.com/games/40k/spacemarines/extras/conceptart/images/Veterans1.jpg))

Lieutenant Selks
Age: 26
Height: 5'8"
Weight: 180 lbs
Eye color: Blue
Species: Human
Manner: Confident/Worried
Armament: 1 las pistol, Energy Long Sword
Position: "Shrouds" 1st mate
(Picture (http://myweb.tiscali.co.uk/scribblemoose/images/kenshin/saito4.jpg))

Ship The Shroud


NAME/TYPE: Prowler-class Light Cruiser
DESIGNER/MANUFACTURER: Unknown
COMBAT DESIGNATION: Heavy Destroyer
LENGTH: 600 meters
CREW: 300; 26 gunners
PASSENGERS: 300 merc troops
SPEED RATING: 55 MGLT (hyper space)/ 800 kph (normal s/a)
HYPERDRIVE: x2
HULL RATING: 1280 RU (resistance of damage)
SHIELD RATING: 22000 SBD (resistance of damage)
CONSUMABLES: 2 years supplies
WEAPONS: 4 Maxim Turbo-laser Batteries;
4 Maxim Double Turbo-laser Batteries;
6 Maxim Ion Cannon Batteries;

Picture (http://destinova.home.insightbb.com/pirate1.jpg)

Main Character Background

-Captain Rei Nukari (Ray New-Car-Ri) spent 5 years in the Emperor's fleet, training under such commanders as Admiral Alabar and Mic'fearsun, and learned his trade well. When discharged he used his backpay to buy another ship like the one he himself once commanded in the Fleet. Such a good captain he was that most of his old crew also joined him after fleet service. Ever since Rei has been thorought the galaxy doing odd jobs as well as small area bounty hunts, in this he has learned where most of the hiding spots of the galaxy is and has made several friends on the underground of many galactic governments.

The troops he is able to use in a ground fight were once a small group of hunted marines, but when they vowed to fight for Rei he let them live, and told the government that wnated them that they were dead.(Picture (http://members.chello.at/warhammer40k/Meine%20Armeen/SpaceMarines/GrossPhotos/SPM_Armee_Mitte.JPG))


Minor Character Background

- Grand Master Demitrus is a hardened Marine veteran, his government betrayed him on field of combat and left him for dead. But when he survived a bounty was put on his head and those left of his Marine Knights. After Rei Nukari saved him from the fires of Planet Hades he has sworn himself and all members left of his Marine Knights to fight under Rei.
- Selks had served under Captain Nukari for three years before Nukari left the fleet. After getting out himself, Selks sout out and joined Nukari's band of soldiers of furtune. His own past is shrouded in mystery but non doubt his masterful skill with a energy long sword or a las pistol. He has so far served with The Shroud for 2 years and has Nukari's full trust.
Draconis Federation
02-01-2005, 11:45
Character (Main)
Name: Drake Tal'as
Age: 27 years
Gender: Male
Height: 6'4"
Weight: 234 lbs
Skin Color: Caucasian
Hair Color: Sandy Brown
Eye Color: Fire Yellow
Species: Human/Mithran
Manner: Overly Confident
Armament: M41 Pulse Rifle
Position: Pirate Leader

Characters (Minor)
Name: Tasha Clan'kru
Age: 19 years
Gender: Female
Height: 5'9"
Weight: 129 lbs
Skin Color: Pale Tan
Hair Color: Fire Red
Eye Color: Amber
Species: Mithran
Manner: Playful
Armament: 2x MP9 Close-Assault Machine Gun
Position: 1st Lieutenant

Name: Ron Lighthart
Age: 34 years
Gender: Male
Height: 5'10"
Weight: 198 lbs
Skin Color: Caucasian
Hair Color: Black
Eye Color: Gray
Species: Human
Manner: Cold, Calculating
Armament: M4A3 Pistol, Heat Saber
Position: 2nd Lieutenant

Ship (Main)
Name/Type: Tranquil Typhoon-class Heavy Carrier
Designer/Manufacturer: Metal Mouse PSB
Combat Designation: Capital Ship
Length: 1064 meters
Crew: 820; 160x gunners, 240x marines, 60x pilots
Speed Rating: 28 MGLT (hyper space)/ 648 kph (normal s/a)
Hyperdrive: Starjump-Hyperion
Hull Rating: 2360 RU (resistance of damage)
Shield Rating: 38600 SBD (resistance of damage)
Compliment: 20x Draco Fighters, 20x Wyvern HCC's, 20x Dragoon ASF's
Weapons: 80x Petra Pulse-laser Batteries;
80x Karn Rocket Batteries;
20x Missile Tubes;

Ships (Minor)
Name/Type: Draco-class Fighter
Designer/Manufacturer: Metal Mouse PSB
Combat Designation: Fighter
Length: 14 meters
Crew: 1; 1x pilot
Speed Rating: 1248 kph (normal s/a)
Hyperdrive: none
Hull Rating: 168 RU (resistance of damage)
Shield Rating: 386 SBD (resistance of damage)
Weapons: 2x Petra Pulse-lasers;
6x Hammer Missles

Name/Type: Wyvern-class Heavy Combat Craft
Designer/Manufacturer: Metal Mouse PSB
Combat Designation: Support Craft
Length: 12 meters
Crew: 1; 1x pilot
Speed Rating: 1062 kph (normal s/a)
Hyperdrive: none
Hull Rating: 184 RU (resistance of damage)
Shield Rating: 384 SBD (resistance of damage)
Weapons: 2x Karn Rail-guns;
2x Karn Rockets-launchers (16 Rockets)

Name/Type: Dragoon-class AS-Fighter
Designer/Manufacturer: Metal Mouse PSB
Combat Designation: Anti-ship Fighter
Length: 16 meters
Crew: 1; 1x pilot
Speed Rating: 1284 kph (normal s/a)
Hyperdrive: none
Hull Rating: 126 RU (resistance of damage)
Shield Rating: 268 SBD (resistance of damage)
Weapons: 4x Karn Torrent-cannons;
1x Petra Hyperion-cannon

Main Character Background
- Drake Tal'as(Dray-k Tah-lah-s) spent 12 years in the Federation Mobile Infantry, he was a gifted soldier and was a natural leader. After he was discharged he joined the Syndicate. He later left after massacring the Syndicate boss and his bodyguards. After that Drake went off the radar and raided shipping lanes and Federation ships alike, he is now the leader of his own pirate group called Solar Winds.

Minor Character Background
- Tasha Clan'kru(Tah-sha Clan-crew) is the daughter of Talon Clan'kru, a rich and powerful businessman, she grew up getting what she wanted, then one day she was kidnapped by Drake and was held for ransom. When she learned that her father would not pay, Drake offered her a place on his ship, and she gratefully accepted. But when Drake was later captured and she was freed, she remembered how kind he had been and how cold her father had been and decided to bust Drake out of prison. Ever since then the bond between Tasha and Drake has been unbreakable.
- Ron Lighthart had served with Drake back in his Mobile Infantry days. After Ron left the Mobile Infantry he went into the bounty hunting business, after a short unsuccessful career he hared tale of Drake's pirate group and decided to enlist with his old friend and comrade.
Thrashia
02-01-2005, 14:53
This thing gonna start January 3rd right? Five Civilized Nations, make sure you post in here a link to the thread when you open it up.
Five Civilized Nations
02-01-2005, 16:34
Jeez... I ain't that stupid Thrashia... If you want, I could probably TG all of you...

BTW, after the RP starts, this becomes the OOC thread...
The WIck
02-01-2005, 17:00
Tag for intrestrest

charector and ship forthcomming
Newbish Delight
02-01-2005, 17:52
If you don't my joining with the somewhat erratic CGC.

Da 'Ammer Scwod, Hunting Squadron of the Combined Goblin Collective

Main character:

Name: Shynvort Clap
Rank: Goblin Commodore
Height: 4'6"
Hair colour: Black
Eye colour: Yellow
Species: Goblin (Cunnin'un)
Manner: Commanding, is a talented commodore who has been ordered to hunt down certain characters by Da Big'uns back in Goblin City.

Lesser Characters
Name: Neebander Swozzi
Rank: Goblin Captain
Height: 4'1"
Hair colour: Black
Eye colour: Red
Species: Goblin (Soso'un)
Manner: Overconfident (i.e. believes that he is a talented, skilled captain)

Name: Bouns
Rank: Goblin Captain
Height: 2'7"
Hair colour: Blue
Eye colour: Yellow
Species: Goblin (Lil'un)
Manner: Bouns is a humble character, and is one of the few of his Brood to reach the rank of Captain - something very rare for a Lil'un. He is currently working towards the honour of surname.


Ships

Da Applorz
Named with typical Goblin spelling, The Applause is Clap's personal ship. Atypically for the Combined Goblin Collective, however, it is actually well-built, sturdy and capable of taking out reasonably powerful ships. It has been extensively modified from its original design by the Commodore and his crew, alterations that are widely believed to be the key to his numerous successes (along with his own talent).
Da Applorz is only one hundred metres long, but carries a fearsome array of weaponry, shielding and engines than most of the more intelligent nations would be able to fit onto a ship twice that size. This is probably due to Goblin ingenuity and their lack of concern for facilities like, say, decent food production (it is generally a bad idea to accept a Goblin's offer to dine - they can't cook well to save their lives) or spacious living quarters.
The ship design itself is fairly haphazard and lopsided, but in space that does not really matter. The ship specs themselves are almost impossible to calculate as Goblin design is so random that they defy any reasonable method of analysis.

Da Bryleearnt (pronounced Brill-E-Ernt)
This ship belongs, of course, to Swozzi. This Goblin's sense of important is matched in his ship's name. However, even for a goblin job it is depressing. Scarcely a day goes by that something does not drop off and, while its weapons are powerful, they are likely to detonate at unexpected times.
All in all, not one of the CGC's greatest achievements.

Da Nifti Ting
Bouns' ship is the smallest in the "Scwod", being only twenty-five metres long compared to Swozzi's hundred and twenty-five or Clap's hundred-metre long Applorz. However, Da Nifti Ting is very, very fast.
While not as heavily armed as either of the other two ships in the squadron its speed more than makes up for this, as it can get close enough to target a precise, vulnerable location before firing.
Lunatic Retard Robots
02-01-2005, 18:22
Ship Specifications

Type K Independent Cruiser

Conforming to the regular Robotic Galactic Flotilla ship design, the Type K class of independent cruiser, a production run amounting to 12 examples, is a small vessel as far as independent cruisers go.

Spherical in shape, the Type K features an oversized powerplant and high anti-capital weapons load at the expense of cargo and mission module space. Whereas a regular Independent Cruiser might have a hundred or so secondary ion or plasma cannons, as well as four or five larger primary ion cannons, in addition to Hutchinson Effect generators and point-defense clusters, the Type K has perhaps 1.5 times the amount of secondary weaponry and twice the amount of primary weaponry, having been built to combat pirates and criminals on the major trade lanes.

Diameter: .4 km
Crew: 40

Extra Equipment:
4 extendable arms
1 heavy-duty towing assembly
2 fighter bays (30 fighters total)

Characters

Zimbra Byrne

The captain of the RGSV Not in Love, a Type K Independent Cruiser, Zimbra Byrne is in charge of the 1st Fleet Squadron, although he rarely actually takes up this job. Most of the time, Zimbra Byrne and his vessel are off on exploratory missions or on assignment here and there. His past is cloudy, but he was probably built on one of the many moons surrounding the Neu Wirlde gas giants, planets that orbit at quite a distance from the Neu 1 star.
Thrashia
03-01-2005, 00:29
Posted by Five Civilized Nations:
Jeez... I ain't that stupid Thrashia... If you want, I could probably TG all of you...

Sry to have sounded stupid but I was just reminding you. :rolleyes:
Mirfak
03-01-2005, 01:09
Regrettably, I must withdraw from this RP. Due to the commencement of other threads more relevant to myself and my nation, I do not believe I will have the time necessary to put the necessary effort into this one.
Tanara
03-01-2005, 06:20
I am trying for the 5th ( yes 5th ) time today to get this post in. Power outage, cable glitch, log in glitch, and two seperate computer freeze ups...( maybe somethings trying to tell me something? )

Character:

Name: Perigrine Omega

Age: 32

Race: Homo sapiens invictus ( Nietzschean )

Gender: female

Ht: 6' 0" Wt: 175

Eyes: Golden brown Hair: unknown*

General facial features: unknown*

*Omegans go robed and veiled in public.

http://www.atddm.com/PONS.jpg

Manner: Calm, self assured, quietly commanding air/ manner.

Few details are known about Perigrine's past - she speaks little, especially about herself. She prefers to let her actions speak for her - when those actions can be noted that is.

She trained as a stealth warrior from the age of 7 (when she finished her general education) and was considered by her peers and her superiors to be the leader of her class.

Her Pride, the Karasu, is no more now and she passes time by taking assignments that pique her interest.

Perigrine is a master of numerous of martial art styles, and a variety of weapons from swords to personal energy weapons. She bears a katana with her where ever she goes (either openly or concealed) and many small weapons from throwing stars, to a variety of small arms, all tucked inconspiciously, or completely hidden, with in her robes.

Nietzscheans have far faster reflexes than humans, and are much stronger than homo sapiens sapiens - whom they are genetically engineered from. All genetic weaknesses have been removed and the genome take to the limits,( and in some seldom spoken of cases beyond ) Their senses are far superior to those of humans. They are immune to most poisons and all diseases. They can breath cholorine gas, and even endure the rigors of space for a limited time. They metabolize as far greater range of food stuffs than humans can and develope physically and mentally earlier than humans. A Nietzschean child is physically and mentally ready for school at about 18 months of age. Their average life span is about 200 years.

She is a hot pilot, handling her starship, the ShadowDancer with aplomb.

Ship stats to follow
Tanara
03-01-2005, 07:41
ShadowDancer - custom starcraft, based off of Low Observable Special Warfare Ship (LSW).

ShadowDancer

Manufacturer: Unknown

Crew: Up to 5, but Perigrine operates with just herself and the ShadowDancer's avatar.

Speed Rating: 75%PSL (normal space)

Slipstream Drive: modified three crystal array.

Hull: Adamantium with a single molecule reactive carbonite overlay

Shields: cold plasma and standard grav band shields

Complete sensor array.
Sensors:
PAS-37Q System Search Sensor (Phased Array)
HSS-114D Hyper-Spectral Scanner (EO)
AIS-117M Advanced Imaging Sensor (Synthetic Aperture/Moving Target Indicator)
AIS-117I Advanced Imaging Sensor (Inverse Synthetic Aperture)
ES/A-9R Electronic Support and Attack Measure Suite

6 Radiating Counter Measure generators

1 A1 command and control entity ( Avatar: Shado)

Weapons:

2 forward AP cannons ( normally concealed )
Pair belly turret mounted AP cannon
6 point defense lasers
6 foreward mount missile tubes
6 rearward mount misslie tubes.

Missiles are a mix:
Standard offensive kinetic kill missiles
Point Defense kinetic kill missiles
Revenant smart anti-ship missiles
Durandhal Ship killer missiles (extended range variant, independant kill )
Firestar AP warhead missiles.

The ShadowDancer is fast and agile and very hard to pick up on sensors. Capable of in-atmosphere flight and combat as well as planetary landings
Draconis Nightcrawlis
03-01-2005, 23:02
Fenris Elfchilde
Bounty hunter
Male
Age 124
Drow Elf
6’1
Weapons of choice: Samurai sword, zat’ni’katel
Manner: Foul mouthed show off

Talia Silvairelia
Elven assassin
Female
Age 119
Dark Elf
6’
WoC: Wooden staff, poison darts, dagger, zat’ni’katel
Manner: Secretive, quiet

Ship

Tel'Tak Cargo Shuttle (Modified)
Dimensions Wingspan: ~10.00 metres Length: ~15.00 metres Height: ~6.2 metres
Powerplant: STL drive, manoeuvring thrusters, FTL drive.
Other Technology: Transport Rings, Cloaking Device
2 plasma cannons (220-350 kw range)
Crew: Pilot, co-pilot + passengers
Thrashia
04-01-2005, 20:42
OOC: Five Civilized Nations...we gonna start this show or what?
Five Civilized Nations
04-01-2005, 21:15
I said sometime this week...

Sheesh... I have a life outside of NS, i.e. work...
Five Civilized Nations
04-01-2005, 22:03
Anyways, the thread is here (http://forums2.jolt.co.uk/showthread.php?p=7861090#post7861090).
Draconis Nightcrawlis
05-01-2005, 21:56
Thrashia, Tortuga DN is nothing like that.

Look here for Tortuga DN (http://forums.jolt.co.uk/showthread.php?t=339901)
Neo-Tiburon
05-01-2005, 22:05
Specs for the Pulse group:

Members: Pulse Zycos (male human, age 23), Azodia Kenocross (female human, age 20).

Weapons:
XD-01 Dragonar

http://www.mahq.net/mecha/dragonar/dragonar/xd-01.jpg
The XD-01 Dragonar was created by Sidewind Electronics, a small group that creates oddball Mobile Suits for collectors. The function of these is very much different from the standard civilian Mobile Suits, such as the RGM-79. Sidewind's first Mobile Suit, it is considered extremely obsolete and basic when compared with Tiburonese military standard issue. However, the Pulse team has upgraded it to a significantly higher power.

SSTM-1 Intron

http://www.trooperpx.com/Internat/imginter/SSTManga/SuitCommandA.gif
The SSTM-1 Intron was the latest Mobile Suit created by Sidewind, completed after the presumable end of the Dragonar line. Once again, Sidewind has not outfitted the Intron with any weaponry rivalling that of a major military power, but the Pulse Team has upgraded it. Although both were originally designed to work on a planet's surface or on a colony, the upgrades have allowed them to battle in air, sea, and space.

Freeden-class ships

http://www.mahq.net/mecha/gundam/x/freeden2.jpg
The Freeden-class ship, manufactured by the Hydrafire Corporation, was one of many ships constructed years ago as part of Tiburon's space ship force. It is now considered partially obsolete by the Tiburonese military
Five Civilized Nations
05-01-2005, 22:22
Thrashia, Tortuga DN is nothing like that.

Look here for Tortuga DN (http://forums.jolt.co.uk/showthread.php?t=339901)

DN, you don't mind me making a little bit of stuff up, i.e. the space above it is slightly screwed up with ships...
Draconis Nightcrawlis
05-01-2005, 22:30
DN, you don't mind me making a little bit of stuff up, i.e. the space above it is slightly screwed up with ships...

Well the space above I'm not really bothered about. It's just that I've written up the colony and the streets are not dirty, the buildings are not mouldy and crumbling and there are no neon signs anywhere.

At least in the 'Pirates...' thread you asked me to described the colony.
Five Civilized Nations
05-01-2005, 22:34
Sorry about that... I knew I should have used one of my own colonies... :rolleyes:

Anyways, the space around your colony is just strewn with some wreckages...
Draconis Nightcrawlis
05-01-2005, 22:36
Sorry about that... I knew I should have used one of my own colonies... :rolleyes:

Anyways, the space around your colony is just strewn with some wreckages...

NP,

Wouldn't feel like a space faring colony if there wasn't space debris floating around above it :D
Five Civilized Nations
05-01-2005, 23:49
Well, the some wreckage is about a dozen merchantmen and a 5CN battleship…
Newbish Delight
05-01-2005, 23:59
Draconis, just a quick question about Tortuga - are there any orbital defence platforms or the like?

(Basically wondering if I should wait for a reply for the Goblins, or have them sitting around for a bit before finally realising ;) )
Draconis Nightcrawlis
06-01-2005, 03:52
No orbital defence other then a couple of CoreWorldian ships.

And the administration has not deteriorated :(
Five Civilized Nations
06-01-2005, 15:47
Coreworlds has ships in orbit???
Celack
06-01-2005, 15:55
im in!
Lost Felons
06-01-2005, 16:31
Has this ship sailed or is this roleplay still open to newcomers? I'll give more details later but I've not got time at the moment so I just want to know if you mind any more enterants...
Draconis Nightcrawlis
06-01-2005, 16:34
Coreworlds has ships in orbit???

Yep, he left a couple to patrol in case Lord Azazel decided to visit
Newbish Delight
06-01-2005, 19:26
Thrashia - CGC Goblins vary in height from about 1'6" (short Lil'un Goblins) up to about 6' (tall Big'un Goblins).

The shortest Goblins currently in the RP are Bouns and his crew (about 2'), but they're hiding in a debris field in space.

The ones currently on the colony are about 4' (on average, a few shorter, a few taller), and about half of them have guns are far from rusty - Clap's crew keep their gear in good repair (they're mostly Gobbo Engineers and Mechanics, so take better care of their stuff), but Swozzi's are mostly in bad condition.
Five Civilized Nations
06-01-2005, 19:32
I'm in

Has this ship sailed or is this roleplay still open to newcomers? I'll give more details later but I've not got time at the moment so I just want to know if you mind any more enterants...

Its pretty much closed...
Celack
06-01-2005, 21:18
Curses!
Five Civilized Nations
06-01-2005, 22:54
Thrashia, please edit your latest post. You are seriously godmodding, unless Newbish Delight doesn't mind.
Newbish Delight
06-01-2005, 23:28
I've posted anyway, although Clap has managed to avoid death-by-otherplayer.

Thrashia - I don't mind to a limited extent (i.e. Marine stepping on Gobbo's foot to start something happening), but I do object to you killing off my main character like that...so please try to leave things open-ended.

Swozzi by rights should be dead from a shootout with Marines, but I've kept him alive so that I can keep a particularly stupid Gobbo around.

Remember that Clap and his Kroo are all reasonably intelligent Gobbos - they're one the Goblin King's best teams, and he has a lot of teams to call on.
Five Civilized Nations
07-01-2005, 00:09
Ok... PLEASE DO NOT GODMOD OR POWERGAME.

THANK YOU
~YiYang, 5CN's player
Five Civilized Nations
08-01-2005, 16:43
Thrashia, if you don't stop GODMODDING, I will seriously boot you out of this thread.
Yafor 2
08-01-2005, 21:41
FCN, can you post what Londo Bell is doing please?
Celack
08-01-2005, 22:02
If you boot Thrashia can I join?
Draconis Federation
09-01-2005, 00:24
OOC: Uh, guys, I thought that we were supposed to meet some were esle for this RP, or am I wrong?
Five Civilized Nations
10-01-2005, 01:06
Yeah... You're supposed to be chasing after my character... But right now, due to real life issues (i.e. I have to help the staff with my school's yearbook layouts), I'm going to be pretty busy. I'll try to post at my internship on Tuesday.

~Thanks
YiYang, 5CN's player
Tanara
12-01-2005, 03:45
Tanara does the happy dance of getting to post :headbang: !

I have been trying to post this bloody thing since Sunday afternoon. The router is going wonky and my connection with it.... :headbang: :headbang:
Wandering Argonians
15-01-2005, 01:08
Tanara does the happy dance of getting to post :headbang: !

I have been trying to post this bloody thing since Sunday afternoon. The router is going wonky and my connection with it.... :headbang: :headbang:

OOC: You will be welcome to my spot if this wankfest continues. The concept is good, while the cooperation of the included parties is somewhat lacking in fairness & realisum.

This 'old-man' situation is a perfect example. Thrashia, claims that his character is highly paranoid, yet lacks the symptoms of looking over his shoulder an obscene number of times or avoiding close contact with others, while consuming alcoholic beverages that slow down reaction times. He also seems to be able to ignore visual perceptions & know the true identity of a disguise master by merely looking at him. While special skills are fine, mastery in all related skills is not possible. Murphy's law dictates that even the best fail eventually. Nothing goes as planned, hence the involvement of two teams from the Deathwraith organization, one more overt while the other is more covert. A perfect example of this would be the fate of the character of 'Vincent' in the movie 'Collateral': While the hitman Vincent is a skilled marksman & proficent in unarmed & bladed combat, he winds up dying at the hands of a common taxi driver, shot with his own sidearm. He underestimates his captive, and therefore dies.

While Newbish Delight has also comitted some godmodish acts, they where comitted to keep with the storyline, such as his use of an uber-shield against one of the aforementioned roleplayer's battalion of marines, again, unrealistic due to the fact that a military service branch would not be deployed against a single individual. There was also a case of fighters/bombers belonging to a nation being deployed against a single hunter's ship from across the galaxy.

I would ask all participating individuals to keep their respective nations out of the RP, and instead center it on the characters themselves to prevent an outbreak of a war. The flexing of military muscle is not nessecary in this situation. You're portraying a group of bounty hunters after a single man, not teams of opposing military special forces backed up by fleets of zero-G fighters & battlefleets.

I would also like to stress that weaknesses are fine, if not more realistic. It is also more fun to try to think around the useage of these weaknesses & counter them with your own original ideas.

I'm done with my rant, I'm sorry if I sound self-important or have offended anyone, I simply seek a challenging & therefore enjoyable roleplaying environment.
Five Civilized Nations
15-01-2005, 01:20
Thank you, WA for saying what I have wanted to say...

Anyways, you are welcome to join even though the thread is technically closed...
Celack
15-01-2005, 03:56
Goddamn you WA! You make a good point but you should have put a spoilerwarning cause you just ruined Collateral for me. I wanted to see it!

5CN I am a good character Rper. I can have a plausible explanation for my character hunting after yours. I can make it one character with specialties and weaknesses.
Ravea
15-01-2005, 18:57
Well, crap. This thread really took off.

The advantages to having a dead computer for a few days are few.
Tanara
15-01-2005, 19:25
LOL, It's the weekend, and it's looking like one free for all fire fight - what could be better?
Newbish Delight
15-01-2005, 20:15
Hallo once more,

Sorry about the delay in posting (and for god-moddish tendancies, although I will point out that about half the Goblins present died).

I'll post on the main thread in about an hour.

Once again, sorry about the delay
Wandering Argonians
16-01-2005, 00:19
Goddamn you WA! You make a good point but you should have put a spoilerwarning cause you just ruined Collateral for me. I wanted to see it!

5CN I am a good character Rper. I can have a plausible explanation for my character hunting after yours. I can make it one character with specialties and weaknesses.

OOC: I have not ruined it for you, I have simply revealed the outcome. Now it is your job to fill in the middle, and witness the rising & falling action. It is a decent thriller movie, and contains an excellent example for NS characters.

As a side note, you are very welcome, 5CN. MS' realisum fanatic-ness, for lack of a better word, seems to have rubbed off on me.

Celack, you may have as many as you wish, but I'd prefer if you made them believeable. The final call is up to 5CN, however, our most gracious host.

Newbish Delight, I for one understand your useage of the forbidden GM. You used it in context to counter another's useage of it, for the sake of the story. I bear no malice towards you.
Celack
16-01-2005, 05:59
o.o.c If continues to bitch about it just say the shield was an Inv. save. He can't disrespect that.


Also I will make believable.
Thrashia
16-01-2005, 10:53
Posted by Five Civilized Nations
Thrashia, if you don't stop GODMODDING, I will seriously boot you out of this thread.

How the hell am I godmodding. I did a little perhaps with the incident with the Mellinium sword and the goblins but we already got over that incident. I agreed with Newbish Delight that I was more than a little wrong and let him have it and lost 5 troopers to his damn bomb which he strapped to one of my men. I admit I did godmod a little there, but where else. Anything I've done so far I have good rping to back it up. If you mean Selks, he was trained as a fucking ninja! And is more paraniod than hitler & Stalin ever were with pineapples up their asses.
Wandering Argonians
16-01-2005, 19:17
How the hell am I godmodding. I did a little perhaps with the incident with the Mellinium sword and the goblins but we already got over that incident. I agreed with Newbish Delight that I was more than a little wrong and let him have it and lost 5 troopers to his damn bomb which he strapped to one of my men. I admit I did godmod a little there, but where else. Anything I've done so far I have good rping to back it up. If you mean Selks, he was trained as a fucking ninja! And is more paraniod than hitler & Stalin ever were with pineapples up their asses.

OOC: I will number the reasons...

1. Minor characters are less powerful than Major characters. It is also considered bad roleplaying ettiquette to kill another's Major or Minor character without previous agreement between the two parties.

2. You have what seems to be an entire military branch deployed against a single man. This is highly unlikely, and would most likely seen as an invasion by the rulers of Tortuga.

3. Your Marine's carry highly powerful weapons. Keep in mind that each weapon had to be manufactured, which warrants a cost issue. Also keep in mind that the penetration power of these weapons seems to be very high. This would not be a good thing in an urban environment, as any shot could over penetrate the target, tear through a wall, and kill an innocent civilian. Noncombatant casualties are unacceptable for military operations, no matter what the reason. Also keep in mind that automatic weapons have ammunition & heat venting needs. Otherwise they'll run dry five minutes into a firefight, the barrels will warp, or the rounds will start to go off prematurely. Any of these malfunctions can permanently disable a weapon.

4. Your numerous Marines seem to be invincible. You complain about the loss of 5 when an entire branch seems to have been sent after Bell. We have a concept of expendable extras in roleplaying: If you bring large numbers, expect to take casualties proportionate to the number you deploy.
Post equipment profiles stating the exact capabilities of their weapons & armor.

5. Saying someone is something does little to convince others of it without acting the part. Paranoia would manifest itself as your lead character killing his own men for getting too close to him, constantly feeling like someone is following him, and feeling as if he is being watched. If he is as paranoid as a combination between Hitler & Stalin, he would never leave his locked quarters on his ship. Paranoia also doesn't grant supernatural powers of perception. It's a weakness rather than an advantage.

6. Your character has no evident weaknesses other than his 'paranoia'. He appears human, so he has to make mistakes, reguardless of training, expeirence, or background. Humans are prone to fear, doubt, any number of emotional stresses as well as numerous physical ones. For example: Argonians, of any breed, have highly developed senses of sight, hearing, and smell. This is a double-edged sword in that sensory overload is all the more easier through the use of sonic emitters, offensive odors, and bright lights. Flashbangs have a nearly doubled effect.

There are ways to fix these issues & restore some of your lost roleplaying respect.

1. Be prepared to take casualties. Your troops seem to be of the frontline battle variety, and this warrants the use of aggressive tactics. Men will die when these tactics are used.

2. Have weaknesses, and allowed them to be exploited now and then.

3. Play along with another character's strengths & special skills.

4. Avoid 'pissing-contests' where your character & another player's character try to one-up each other by boasting about training, kills, accuracy, speed, etc. Kelstar has been in several other RP's, and has a basis for his performance claims with firearms & knives. Ninja training, depending on the type, could do anything from honing thrown weapon skills to using improvised weapons, to being able to move silently. Just saying someone is a 'ninja' does little to enhance your claims, as ninjas cannot dodge bullets, explosives, or defy gravitational/motion laws.

5. Make mistakes. Everyone does.

6. Post character, weapon, ship, and armor stats. This allows others to base their responses to your attacks off of something. I personally have no idea what a 'bolter rifle' is. You might not know what an MP5SD5/45 is, but I have explained it in the Lexicon section of my character profiles.

7. Use believeable weapons & equipment. No-one likes to do battle with someone who uses weapons that cannot be defended against.

8. Allow players with smaller numbers of characters to inflict greater casualties against you if you have superior numbers, if they have a position advantage. They, of course, will take losses too, but the positioning advantage, i.e. the high ground against an oncoming assault team, will negate most of that.

9. Understand infantry tactics, such as cover, concealment, and fields of fire. This will allow you to better roleplay your way to taking fewer losses in combat.

I hope this has been informative & helpful for you.

-WA
Tanara
16-01-2005, 20:47
Applauds WA.
Thrashia
17-01-2005, 03:16
Give me one hour and I will express my weaponry, armour, and will go further to explain Selks and his weaknesses. Also, I do not have an entire branch of military men, I have the remains of am abandoned Space Marine Chapter Only 293 of them left out of what their origninal strength used to be 1,000.
Thrashia
17-01-2005, 04:46
Space Marines are the most powerful and dreaded of all the human warriors in the galaxy. They are not Human at all but superhuman, having been made superior, in all respects, to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training. Being few in number compared to the uncounted billions of Humanity, Space Marines are organized into small independent armies called Chapters. Each Chapter is responsible for its own recruitment, training, equipment, organization and strategy.

(Space Marine Biker Squad (http://kofler.dot.at/40k/units/Ultramarine_Scout_Bike_Squad.gif))
A Biker Squad is made of three bikes, twin bolters mounted on their bikes along with one hand held weapon. Each bike is capable of a top speed of 150 mph, but has fuel to last only a distance of 50 miles. Used for surgical strikes Space Marine Bikers are considered elites in their own right and carry Storm Bolters.


Armour: Power Armour of a Space Marine is made to fit a Marine like a second skin. His mind in fact is partly connected to his armour. The large shoulder armour pieces themselves will rotate clear when a marine raises his arm to fire a weapon for movement, the same for when he raises his arms above his head. Made of Titanium alloys the power armour is a tough nut to crack, but can only take so much damage. Besides protecting a Marine the power armour also acts to augment the physical actions of an already augmented human, making a Marine capable of putting holes in concrete with his fists.


Bolt Rifles (aka Bolt Guns): The Bolt Gun of a Space marine is a handy weapon. The weapon itself is a 50mm shell casing. The clips of a Bolt Gun have 40 rounds in them, also allowing for semi or automatic firing capabilities. Because of its gas cooled operating system a Bolt Gun will rarely overheat unless put under extreme automatic firing for long terms of time. The rounds themselves can come in different types. The normal would be a pure metal bullet, intended for armour piercing; there are also the more expensive explosive rounds of a Bolt Gun which are able to, on impact, to set off an explosion equal to a frak grenade.
A Heavy Bolter is a bigger heavier version of the Bolt Rifle. The marine who carries this has a large casing of ammo attached to his back from which a strip of ammunition feeds into the bolter itself. The Heavy Bolter is most basically a machine gun in terms of fire power. It has a fire rate of 200 rounds per minute. It also has a gas operated cooling system but because of its high fire rate must cool once per hour after continual use, most Space marines fire the weapon is bursts of fifty rounds, that being what is usually expected to take down the enemy he is firing at. The ammo case on his back contains 2,000 rounds. The Marine able to carry this weight is always the largest of a Chapter, even bigger than the average Space Marine height of 7”.
The Storm Bolter is a medium between a Heavy and a Regular Bolter Gun. It has a clip of 50 and is able to be put under more pressing conditions than either of its cousins. Most Chapters reserve their storm bolters for their elites and biker squads who fast attack.


Selks’s training: Selks was trained from childhood in the martial arts of Iaido and Jiujutsu, the way of the sword and the way of the night. Selks himself has gone over such rigorous training that his body is capable of momentary eye blurring speeds. He himself had his energy blade made by the master craftsman Naga-noh-Minowara. As an officer of the Thrashian Imperial Fleet Selks was promoted for his quick thinking and intuitive actions, and soon found himself under one of the best ship captains of the Fleet, Captain Rei Nukari. Once on a campaign Selks was subject to an assasination attempt made by his old Jiujutsu Master, the final test, which would decide if Selks had succeeded in his training under his master and would be deserving of life. He was able to detect his master a short distance from him, his intuitive feeling along with a small amount of paranoia, and immediately engaged him in combat, and after two hours was able to kill him. After being discharged from the Fleet Selks searched out and found Nukari and made himself a member of his crew. Since then he and Nukari have shared a good friendship, along with absolute trust between them in each others ability.

Energy Blade: The energy blade carried by Selks is made of the hardest star-metal known to Thrashian scientists. This added with the technique used by its crafter, Naga-Noh-Minowara, the metal was folded 4,000 times, adding to the already powerful metal. Placed within the hilt is a small Di-Hydrogen battery which allows for a strip of laser energy to flow from the hilt of the sword to its point. It is capable of penetrating most light armour, as well as when used slowly, able to slowly penetrate energy shields but this action is ill advised when the enemy may have a weapon to kill you before you can slowly move through his shield. Also through tests with faulty Bolt Guns Selks has found he is able to cut through weapons as well as body. The battery within the hilt of the sword need be replaced after 3 hours time of full use.
Lunatic Retard Robots
17-01-2005, 05:26
Due to my recent inactivity in this RP, I think I will have to formally withdraw from it.

So have fun everybody.
Tanara
17-01-2005, 06:09
Thrashia writes:

OOC: Not to be rude and spoil anything Tanara, but my men aren't just standing around with their backs turned outwards. They are sitting behind barrels, bricks, bags of stuff, and all sorts of cover. So...your thing with the targeter on Demitrus's back is kinda far fetched. And hes not on the roof either, but in the main entrance area to the bay, up top is half a squad of my men becuase they are the best sharp-shooters. You can have the targeter on one of their helments or arms, cuz thats most likely all thats showing.

#1 : Unless one is whith in a 360 degree surround of barricade ( of bags, barrels, brick, crates, what not) - some part of you is going to be exposed. If you are facing one direction your back has to be to the opposite.

#2 This is a docking bay on a planet with an atmosphere - and nothing has been said about retractable covers over landing pads anyways - so while a bay may be walled it has to have an open top so the ship can land in it. An open top can be seen into from a highter vantage point, as can any one atop that wall...

#3 - Up top? did you mention your men going up on top of the "wall" of the docking bay?

#3 If you have ever hunted you know the reason for elevated blinds - it gives a wider field of view...and even people who should know better don't always pay attention to things above their heads. Perigrine is higher up and thus has the better field of view. Just because some one is protected from incoming fire along their level, it does not mean that they are peotected from some one in an elevated position.

I distinctly spoke of the back of the man with the sword. I did NOT say where my targeting reticule landed on others-

I did take into account that Perigrine did not have perfect views of them. How ever the static/hydro shock of a physical ( ie solid shot ) object hitting a body ( and yes even armor ) at the feet per second that high tech arms throw them is immense - and when applied to an arm, a shoulder, a leg- it can result in at the very least the pulverization of bone, if not out right loss of the limb. and armor does not necessarily dampen the shock/ kinetic impact.

and one comment that may be a little snarky....but 200 plus men to take one little space pirate? How do you meet your overhead?
Thrashia
17-01-2005, 09:44
Posted By Thrashia
The marine squads had taken up the best defensive positions they could find up and around the docking bay.


Posted by Tanara
#1 : Unless one is whith in a 360 degree surround of barricade ( of bags, barrels, brick, crates, what not) - some part of you is going to be exposed. If you are facing one direction your back has to be to the opposite.

#2 This is a docking bay on a planet with an atmosphere - and nothing has been said about retractable covers over landing pads anyways - so while a bay may be walled it has to have an open top so the ship can land in it. An open top can be seen into from a highter vantage point, as can any one atop that wall...

#3 - Up top? did you mention your men going up on top of the "wall" of the docking bay?

#3 If you have ever hunted you know the reason for elevated blinds - it gives a wider field of view...and even people who should know better don't always pay attention to things above their heads. Perigrine is higher up and thus has the better field of view. Just because some one is protected from incoming fire along their level, it does not mean that they are peotected from some one in an elevated position.

I distinctly spoke of the back of the man with the sword. I did NOT say where my targeting reticule landed on others-

I did take into account that Perigrine did not have perfect views of them. How ever the static/hydro shock of a physical ( ie solid shot ) object hitting a body ( and yes even armor ) at the feet per second that high tech arms throw them is immense - and when applied to an arm, a shoulder, a leg- it can result in at the very least the pulverization of bone, if not out right loss of the limb. and armor does not necessarily dampen the shock/ kinetic impact.

and one comment that may be a little snarky....but 200 plus men to take one little space pirate? How do you meet your overhead?


You correct that when one is facing a direction, his back is facing another, my men are facing outwards. AWAY from the compound. And I said that heads and arms are most likely exposed, so have your spear thingy go tearing through a guys helment just as he notices a glint of light on metal. I also as you can see from my quote of myself, that I indeed said that my men took position on the walls of the compound, thats why the assasins hiding inside at the moment came through the air ducts. I also never claimed to argue that your Peregrine was lower than my own men, if its up there then ok, I cant do much about it until you do something from height to make my men react.

As to your targeter on a guy with a sword, well you said you climbed up the wall and could see figures. Demitrus would be on the ground level behind some crates watching the door of the bay area. So you should modify that post. Anyone else with a sword would be a sarge with a chain sword. Also I did not say your targeter landed on others I simple stated that my minor character Demitrus was not where you are, and could not be targeted from where you are, as he is behind crates near the main entrance to the bay with 4 other marines.

As for 200+ men being over kill...I'd rather have over kill than not being ready. And as of yet I haven't decided wether I wish to kill Bell. If you've noticed my main character has been questioning the bounty throughout the rp, and the reason i didn't charge in with guns blazing into the bay is because my character wants to have a chat with Bell, and decide for himself wether he thinks Bell deserves to be brought in alive, dead, or not even chased. As of the this moment I'm just waiting for FCN to respond to my post.
Thrashia
17-01-2005, 09:50
Posted by Wandering Argonians
It is also considered bad roleplaying ettiquette to kill another's Major or Minor character without previous agreement between the two parties.

From all my time rp'ing, D&D, SAS, NS, etc. I never remember when the guy stopped from chopping my head off and kindly asking if he could kill me when he was already in the process of it, nor before hand since survival is most times what both parties want. From my expeiriance if you lose a character or men its because whoever your rping against was better than you in his wording. And happened to have things in his favour at the time.

But fair point all the same.
Newbish Delight
17-01-2005, 16:44
It does not actually concern realism, it is simply considered bad etiquette/godmoding to RP what happens to another character. Besides, you were assuming that your weapon would be able to penetrate Clap's shield.

*Points to http://forums2.jolt.co.uk/showthread.php?t=367578 *

(On that subject, information on Clap's shield: It follows the same principles of the personal shields in Dune, in that it repels fast moving objects [using their own kinetic energy against them], although the Goblins' shields are not of the same level of quality, and will only resist a certain level of force).

I know that this has already been said, but why would almost three hundred men go after one person with a bounty on his head? For that matter, why would the Adeptus Astartes even bother going after one solitary person?
Tanara
17-01-2005, 20:38
#1 a forcelance ( from the Andromeda universe ) is not a 'spear thingy' though it can be extended into a staff...but this is a nit pick and my apologies.

Now this is a far bigger comment -

I have only been online RPing for somewhat over three years, and every board I RP at has the general rule that you don't kill a players primary character with out clearing it with them first.( Not in the middle of the thread but via IM/PM/ Chat/email ) ( now player npc's - what some here label minor characters - that's up to how nasty a player you feel like playing )

and just to let you know I've been PNP / Table Top GMing and RPing for nearly 30 years.- and in 'in person' pnp/ table top no you don't pause to ask persission - the dice and the gods for fortune, and your stats etc determine it.

However in on line RP when some one in an earlier or later time zone, and or other advantages ( like being able to be on line more often ) - sorry those are unfair advantages. No one honourable would take them.

If you would like some fine examples of two players playing their characters off of one another I am willing to go find them for you. And a heart breaking example of when a player screwed up so bad it forced the GM to kill a character.
Wandering Argonians
18-01-2005, 18:58
Space Marines are the 1.) most powerful and dreaded of all the human warriors in the galaxy. They are not Human at all but superhuman, having been made superior, in all respects, to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training. Being few in number compared to the uncounted billions of Humanity, Space Marines are organized into small independent armies called Chapters. Each Chapter is responsible for its own recruitment, training, equipment, organization and strategy.

(Space Marine Biker Squad (http://kofler.dot.at/40k/units/Ultramarine_Scout_Bike_Squad.gif))
A Biker Squad is made of three bikes, twin bolters mounted on their bikes along with one hand held weapon. Each bike is capable of a top speed of 150 mph, but has fuel to last only a distance of 50 miles. Used for surgical strikes Space Marine Bikers are considered elites in their own right and carry Storm Bolters.


Armour: Power Armour of a Space Marine is made to fit a Marine like a second skin. His mind in fact is partly connected to his armour. The large shoulder armour pieces themselves will rotate clear when a marine raises his arm to fire a weapon for movement, the same for when he raises his arms above his head. Made of Titanium alloys the power armour is a tough nut to crack, but can only take so much damage. Besides protecting a Marine the power armour also acts to augment the physical actions of an already augmented human, making a Marine capable of putting holes in concrete with his fists.


Bolt Rifles (aka Bolt Guns): The Bolt Gun of a Space marine is a handy weapon. The weapon itself is a 2.) 50mm shell casing. The clips of a Bolt Gun have 3.) 40 rounds in them, also allowing for semi or automatic firing capabilities. Because of its 4.) gas cooled operating system a Bolt Gun will rarely overheat unless put under extreme automatic firing for long terms of time. The rounds themselves can come in different types. The normal would be a pure metal bullet, intended for armour piercing; there are also the more expensive explosive rounds of a Bolt Gun which are able to, on impact, to set off an explosion equal to a frak grenade.
A Heavy Bolter is a bigger heavier version of the Bolt Rifle. The marine who carries this has a large casing of ammo attached to his back from which a strip of ammunition feeds into the bolter itself. The Heavy Bolter is most basically a machine gun in terms of fire power. It has a fire rate of 200 rounds per minute. It also has a gas operated cooling system but because of its high fire rate must cool once per hour after continual use, most Space marines fire the weapon is bursts of fifty rounds, that being what is usually expected to take down the enemy he is firing at. The ammo case on his back contains 2,000 rounds. The Marine able to carry this weight is always the largest of a Chapter, even bigger than the average Space Marine height of 7”.
The Storm Bolter is a medium between a Heavy and a Regular Bolter Gun. It has a clip of 50 and is able to be put under more pressing conditions than either of its cousins. Most Chapters reserve their storm bolters for their elites and biker squads who fast attack.


Selks’s training: Selks was trained from childhood in the martial arts of Iaido and 5.) Jiujutsu, the way of the sword and 5.) the way of the night. Selks himself has gone over such rigorous training that his body is capable of momentary eye blurring speeds. He himself had his energy blade made by the master craftsman Naga-noh-Minowara. As an officer of the Thrashian Imperial Fleet Selks was promoted for his quick thinking and intuitive actions, and soon found himself under one of the best ship captains of the Fleet, Captain Rei Nukari. Once on a campaign Selks was subject to an assasination attempt made by his old Jiujutsu Master, the final test, which would decide if Selks had succeeded in his training under his master and would be deserving of life. He was able to detect his master a short distance from him, his intuitive feeling along with a small amount of paranoia, and immediately engaged him in combat, and after two hours was able to kill him. After being discharged from the Fleet Selks searched out and found Nukari and made himself a member of his crew. Since then he and Nukari have shared a good friendship, along with absolute trust between them in each others ability.

Energy Blade: The energy blade carried by Selks is made of the hardest star-metal known to Thrashian scientists. This added with the technique used by its crafter, Naga-Noh-Minowara, the metal was folded 4,000 times, adding to the already powerful metal. Placed within the hilt is a small Di-Hydrogen battery which allows for a strip of laser energy to flow from the hilt of the sword to its point. It is capable of penetrating most light armour, as well as when used slowly, able to slowly penetrate energy shields but this action is ill advised when the enemy may have a weapon to kill you before you can slowly move through his shield. Also through tests with faulty Bolt Guns Selks has found he is able to cut through weapons as well as body. The battery within the hilt of the sword need be replaced after 3 hours time of full use.

OOC: I have highlighted my concerns in BOLDED text. This will be the final nit-pick, I assure you.

1: That's quite a claim, but no god-mod. Other players might disagree.

2: A 50mm shell casing is a huge projectile, requiring large amounts of propellant & space to allow the rounds to fit in a weapon. For comparitive purposes, the main chin gun on an Apache attack helicopter is roughly 30mm in diameter. Your round is 20mm wider, obviously, and contained in a hand-held weapon. The size of the round also limits the muzzle velocity it is capable of. Smaller diameter rounds = greater muzzle velocity. I'd suggest an 8mm-10mm round, coupled with caseless ammunition to achieve a more realistic & effective weapon combination.

3: 40 rounds of 50mm ammunition is physically impossible in a shoulder-fired assault rifle. This goes with point #2 in terms of realisum & physical limitations. On the note of the heavy bolter, I'd suggest a higher firing rate. For comparative purposes, the M60E4, the former medium machinegun for the US Army, firing a 7.62x51mm round, has a firing rate of roughly 650 rounds per minute. This is considered slower for a machinegun.

4: What kind of gas is used to cool the weapon? Modern assault rifles are air-cooled, and are by definition, gas cooled.

5: Jiu-jitsu is not a stealth art, it is a Japanse, and later Brazilian ground-fighting art centered around joint locks, choke holds, and escapes from the aformentioned attacks. While highly effective, it has no real relation to stealth.
Tanara
18-01-2005, 19:34
And if we are speaking of Selks - Iado is not the 'way of the sword' - it is the art/ way of the 'lightening' draw -the fast draw of a katana, or other bladed weapon. ( and yes it very much can be beyond the ability of the human eye to follow the draw of a master. )

Ken ( Sword ) do , is the way of the sword, and kenjitsu is the combat art of the sword.

Nin-jitsu is what many people now call the various skills asociated with the ninja of historical Japan.

Ju- jitsu most definitely NOT the way of the night as WA noted.

and 40mm ammo... Bottom row second from last -40mm vertical in the center of the picture - the ones with the blue 'tips' (http://images.google.com/imgres?imgurl=http://www.arune.se/albums/p4_02/43500_G.thumb.jpg&imgrefurl=http://www.arune.se/gallery/P4_02&h=90&w=160&sz=4&tbnid=D0facRRHGKQJ:&tbnh=51&tbnw=91&start=38&prev=/images%3Fq%3D40mm%2Bammo%26start%3D20%26hl%3Den%26lr%3D%26sa%3DN)

and as far as gas cooled - it had better be by a special helium rig up or it's not only going to get hot fast but blow the space marine right off his feet.

Like WA these are my last comments.
Five Civilized Nations
18-01-2005, 20:06
Oh boy, this is interesting how, I'm gonna get Bell free... :p

Anyways, refrain from godmodding Thrashia...

Pic of the shuttlepod:

http://www.treknology.org/flux-shuttle.gif
Thrashia
18-01-2005, 21:00
OOC: I have highlighted my concerns in BOLDED text. This will be the final nit-pick, I assure you.

1: That's quite a claim, but no god-mod. Other players might disagree.

2: A 50mm shell casing is a huge projectile, requiring large amounts of propellant & space to allow the rounds to fit in a weapon. For comparitive purposes, the main chin gun on an Apache attack helicopter is roughly 30mm in diameter. Your round is 20mm wider, obviously, and contained in a hand-held weapon. The size of the round also limits the muzzle velocity it is capable of. Smaller diameter rounds = greater muzzle velocity. I'd suggest an 8mm-10mm round, coupled with caseless ammunition to achieve a more realistic & effective weapon combination.

3: 40 rounds of 50mm ammunition is physically impossible in a shoulder-fired assault rifle. This goes with point #2 in terms of realisum & physical limitations. On the note of the heavy bolter, I'd suggest a higher firing rate. For comparative purposes, the M60E4, the former medium machinegun for the US Army, firing a 7.62x51mm round, has a firing rate of roughly 650 rounds per minute. This is considered slower for a machinegun.

4: What kind of gas is used to cool the weapon? Modern assault rifles are air-cooled, and are by definition, gas cooled.

5: Jiu-jitsu is not a stealth art, it is a Japanse, and later Brazilian ground-fighting art centered around joint locks, choke holds, and escapes from the aformentioned attacks. While highly effective, it has no real relation to stealth.

One thing, when I said 50mm I'm not speaking in terms of modern day shell types. This type of shell is 5 inches long, with casing 6, and is 1 inch in diameter. Sry for mistaking you.

Second, the forty rounds are inside the clip as compact as possible, as the bolter is bigger and heavier than any normal human could carry, the clip is about as big and long as a persons forearm.

Third, the gas used would be a misture of water coolents and small amounts of fossil fuels.

Fourth, sry about the mix in words. When I was typing in Word, it turned it to Jujitsu instead of Nin-jitsu.



And if we are speaking of Selks - Iado is not the 'way of the sword' - it is the art/ way of the 'lightening' draw -the fast draw of a katana, or other bladed weapon. ( and yes it very much can be beyond the ability of the human eye to follow the draw of a master. )

Ken ( Sword ) do , is the way of the sword, and kenjitsu is the combat art of the sword.

Nin-jitsu is what many people now call the various skills asociated with the ninja of historical Japan.

Ju- jitsu most definitely NOT the way of the night as WA noted.

and 40mm ammo... Bottom row second from last -40mm vertical in the center of the picture - the ones with the blue 'tips'

and as far as gas cooled - it had better be by a special helium rig up or it's not only going to get hot fast but blow the space marine right off his feet.

Like WA these are my last comments.

And there is a technique in which a master can do, when the sword is not out of its scabbard and his body is focused on one target. When a katana is being drawn from its sheath is is going fast, when not entirely in and is pulled out at all possible strength and speed a sword is capable of moving faster than the eye; if only for moments. But its a last resort attack intended to finish an openant because it leaves the user open for a back lash.

I know what Iaido is, I studied the art and kendo for 5 years. Iaido is known as the way of the sword as is kendo, they are but different in the styles in which each teaches. Iaido is used to kill an enemy with the least use of energy and movement.

The ammo I already adressed.
Five Civilized Nations
18-01-2005, 21:16
Um... 50mm refers to the diameter... :rolleyes:
Wandering Argonians
19-01-2005, 02:30
Um... 50mm refers to the diameter... :rolleyes:

OOC: And a 1-inch diameter round would be a 1.0(?) caliber. I'm not really sure how to write it, but it would be twice the size of a .50 caliber, which is a half-inch in diameter. That still has a really big space requirement Thrashia. Any thing at or between 8-10mm would be a safe bet in terms of magazine capacity, stopping power, and recoil.
Thrashia
19-01-2005, 07:23
Seeing as I spent 3 hours online trying to find somewhere where games-workshop explained their bolt guns in terms of caliber and such, I never found shit. So I'm making it as fair as I can get and making up calibers to go along.