NationStates Jolt Archive


Mirfakan factbook

Mirfak
21-12-2004, 14:02
Mirfakan factbook:
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Background:
First colonized as a desert exile planet, Xanthalian terraforming made Mirfak III more habitable in the early twenty-fifth century, and it rapidly developed into an established outworld. After Xanthal’s disappearance in 2603 the planet began two centuries of feudalism, with many independent territories vying for land and power with what little infrastructure could develop before being torn down by one of the five world wars in this period. By the time the planet was finally reunified in 2807, its population had dropped to a fraction of its original size and almost all trace of Xanthal and its past had vanished.

Location and layout:
The Mirfak System lies twenty-two light-years from Sol. Mirfak's borders do not directly contact those of any other nation, but its territory is near many established galactic sectors. There are three main continents: Bulshin, Nibel, and Onnin. Its capital is Jin Rin City, in Jin Rin province, on the Nibel continent of Mirfak III.

Systems and planets:
The Mirfak system: Mirfak claims the entire system, which forms the core of its operations and houses its capital.
-Mirfak I (uninhabitable, molten).
-Mirfak II (uninhabitable, various rock and metal types).
-Mirfak III (inhabited, capital planet, subtropical temperate climates).
-Mirfak IV (uninhabitable, various rock and metal types).
IGC107-ISC2: Mirfak claims the entire system. Private companies mine resources here, and transport them back to the Mirfak System.
-I (uninhabitable, various rock and metal types).
-II (uninhabitable, various rock and metal types).
IGC278-ISC18: Mirfak claims the entire system. Private companies mine resources here, and transport them back to the Mirfak System.
-I (uninhabitable, various rock and metal types).
-II (uninhabitable, various rock and metal types).
-III (uninhabitable, various rock and metal types).
IGC278-ISC21: Mirfak claims the entire system. Private companies mine resources here, and transport them back to the Mirfak System.
-I (uninhabitable, various rock and metal types).
IGC2184-ISC24: Mirfak claims the entire system. Private companies mine resources here, and transport them back to the Mirfak System.
-I (uninhabitable, various rock and metal types).
-II (uninhabitable, various rock and metal types).
-III (uninhabitable, various rock and metal types).
-IV (uninhabitable, various rock and metal types).
-V (uninhabitable, various rock and metal types).

Government:
Mirfak is a republic, with a traditional three-branch government. The executive power is vested in an Alphin, the legislative power in the Council, and the judicial power in the Daiho. The major political parties, listed in order of seats held in the Council, are listed below. The Council seats not accounted for are filled by independent representatives or minor parties holding only one seat.
-The Xanthalian Socialist Party of Mirfak (149)
-The Private Interest Party of Mirfak (147)
-The Party Internationale (98)
-The Democratic Capitalist Party of Mirfak (63)
-The Comprehensive Domestic Defense Party of Mirfak (10)
-The Mirfakan Nationalist Collectivization Party (2)


Constitution:
We the people of Mirfak, in order to establish social justice, ensure domestic tranquility, provide for the common defense, and secure liberty for ourselves and those who follow us, do ordain and establish this Constitution for Mirfak.

Article I.

Section 1.
All legislative powers herein granted shall be vested in a representative Council of Mirfak.

Section 2.
Clause 1: The Council shall be composed of five hundred Councilors chosen by direct election every fifth year by the citizens of Mirfak residing in their provincial district.
Clause 2: No person shall be a Councilor who shall not have attained the age of twenty-five years, and been ten years a citizen of Mirfak, and who shall not, when elected, be an inhabitant of the provincial district in which chosen.
Clause 3: Five hundred Councilors shall be apportioned among the provinces according to their respective citizen populations. The actual enumeration shall be made within every subsequent term of ten years, in such manner as they shall by law direct. Every province is entitled to at least one seat in the Council. Provinces having more than one seat apportioned to them will define provincial districts in which each Councilor shall be elected, with citizen populations as equal as may be. Each Councilor shall have one vote in the Council.
Clause 4: When vacancies happen in the Council from any province, the executive authority thereof shall issue Writs of Election to fill such vacancies until the next election.
Clause 5: The Council shall choose their own officers, including the Speaker, who shall preside over Council proceedings.
Clause 6: Councilors shall be divided as equally as may be into five classes, each of which shall be elected on a different year.

Section 3.
Clause 1: All citizens of Mirfak shall vote for their provincial district’s Councilor, the method which shall be prescribed by law.
Clause 2: The Council shall be in session for no less than two thirds of each year, the exact dates which shall be prescribed by law.

Section 4.
Clause 1: The Council shall be the judge of the elections, returns and qualifications of its own members. Three quarters of Council members shall constitute a quorum to do business; but a smaller number may be authorized to compel the attendance of absent members.
Clause 2: The Council may determine the rules of its proceedings, punish its members for disorderly behavior, and, with the concurrence of three quarters, expel a member.
Clause 3: The Council shall keep an official record of its proceedings, and publish the same on a yearly basis, excepting such parts as two thirds may judge require secrecy. The votes of Councilors will be included in this record.

Section 5.
Clause 1: Councilors shall receive a compensation for their services, to be ascertained by Law and paid out of the Treasury of Mirfak. No law varying the compensation for the services of the Councilors shall take effect until a full election cycle shall have intervened.
Clause 2: No Councilor shall accept any compensation outside of that which is allotted equally to all Councilors by law.
Clause 3: Councilors shall in all cases, except offenses of the first, second, or third class, be privileged from arrest during their attendance at the session of the Council, and in going to and returning from the same. For any speech or debate in the Council session, they shall not be publicly charged.

Section 6.
No bill shall be passed in the Council if two thirds in its favor cannot be obtained in voting except for bills with the sole effect of repealing a past decision, which may pass with a majority vote.

Section 7.
Clause 1: The Council shall have the sole power to impose and collect any taxes deemed necessary to pay the debts and provide for the common defense and general welfare of Mirfak;
Clause 2: To regulate commerce conducted within Mirfak or involving a party native to Mirfak;
Clause 3: To regulate citizenship;
Clause 4: To coin money and regulate the value of domestic and foreign currency, and fix the standard of weights and measures;
Clause 5: To determine actions that may be taken on those convicted by the judicial power;
Clause 6: To establish public organizations for the promotion of the general welfare;
Clause 7: To secure for limited times to developers the exclusive right to their respective works and discoveries;
Clause 8: To authorize offensive military action, and make any rules of warfare it deems necessary;
Clause 9: To raise, support, and call forth militaries;
Clause 10: To make rules for the government and regulation of military forces;
Clause 11: To exercise legislation over areas controlled by Mirfak or its citizens within and without the territorial boundaries of Mirfak;
Clause 12: To confirm all appointments and overturn all commissions made by the Alphin;
Clause 13: To initiate impeachment of government officials; and
Clause 14: To make all laws which shall be necessary and proper for carrying into execution the foregoing powers, and all other powers vested by this Constitution in the government of Mirfak, or in any department or officer thereof.

Section 8.
Clause 1: No legislation providing for judgement without trial or retroactive enforcement of laws shall be passed.
Clause 2: No law giving unfair preference between citizens shall be passed.
Clause 3: No money shall be drawn from the treasury but in consequence of appropriations made by law; and an annual statement and account of the receipts and expenditures of all public money shall be published.

Article II.

Section 1.
Clause 1: The executive power shall be vested in an Alphin of Mirfak, who shall be elected every five years by popular vote of the citizens of Mirfak at large.
Clause 2: The Council may determine the time and day on which the vote for Alphin is held, which shall be the same throughout Mirfak.
Clause 3: No person shall be Alphin who shall not have attained to the Age of thirty years, and been fifteen years a citizen of Mirfak.
Clause 4: In cases where the office of Alphin is vacated through conviction of impeachment charges, death, resignation, or Council-determined inability to discharge official powers, the Speaker of the Council shall assume the executive power until a new Alphin shall be elected. Upon taking the office of Alphin, the Speaker shall immediately resign from office in the Council.
Clause 5: The Alphin shall receive an annual compensation, and no law varying the compensation for the services of the Alphin shall take effect until a full election cycle shall have intervened. The Alphin shall not accept any compensation outside of that which is allotted by law.
Clause 6: Before entering office, the Alphin shall take the following oath: "I do solemnly swear that I will faithfully execute the office of Alphin of Mirfak, and will to the best of my ability preserve, protect, and defend the Constitution and people of Mirfak."

Section 2.
Clause 1: The Alphin shall be Grahalel of Mirfak’s military forces.
Clause 2: The Alphin shall have power to make treaties and appoint ambassadors, public ministers, judges of the Daiho, and all other officers of Mirfak whose appointments are not herein otherwise provided for; but the Council may by law vest the appointment of such inferior officers as they think proper in the Alphin alone, in courts of law, or in heads of departments.
Clause 3: The Alphin shall have power to fill up all vacancies that may happen during the recess of the Council by granting commissions which shall expire at the end of their next session.

Section 3.
The Alphin shall annually give to the Council information on the state of the nation, and recommend to its members such measures judged necessary and expedient. The Alphin may, on extraordinary occasions, convene the Council, but cannot adjourn it. The Alphin shall also receive ambassadors and other foreign officials, and shall commission such officers on behalf of Mirfak.

Section 4.
The Alphin, and all civil officers of Mirfak, shall be removed from office on impeachment for, and conviction of, offenses of the first, second, or third class.

Article III.

Section 1.
The judicial power of Mirfak shall be vested in one Daiho, which shall have nine members, and in such inferior courts as it may ordain and establish. Judges, both of the Daiho and inferior courts, shall hold their offices for life except in instances of resignation, conviction of impeachment charges, or inability to discharge official powers, and shall receive an annual compensation for their services, which shall not be diminished during their continuance in office.

Section 2.
Clause 1: The judicial power shall extend to all legal issues arising under this Constitution, the laws of Mirfak and its entities, and treaties to which Mirfak is party occurring within the physical territory of Mirfak or involving a citizen or official representative of or to Mirfak.
Clause 2: In all cases affecting foreign representatives, and those in which a province shall be party, the Daiho shall have original jurisdiction; in all other cases the Daiho shall have appellate jurisdiction, both as to law and fact. The Daiho is responsible for the faithful execution of the laws of Mirfak.
Clause 3: The trial of all crimes shall be decided by a panel of three or more judges for all but offenses of the lowest class as the Council may determine. Such trials shall be held by a court local to the legal level on which charges are brought wherein the supposed crimes shall have been committed; with jurisdiction falling to the highest court able to bring charges or elsewhere as the Daiho may by law direct.
Clause 4: The Daiho shall have the power to nullify any law or policy of Mirfak that it judges to be in explicit violation of this Constitution provided that three quarters of its members concur.
Clause 5: The Daiho shall have the sole power to try all impeachments, and shall not convict without the concurrence of two thirds of its members.
Clause 6: Judgment in cases of impeachment shall not extend further than to removal from office and disqualification to hold public office of Mirfak, but the party convicted shall nevertheless be liable and subject to indictment, trial, judgment, and punishment according to law.
Clause 7: The courts of Mirfak shall have the power to order any evidence or testimony material to a case on trial delivered up in confidence to the trial court, regardless of circumstance.

Section 3.
Clause 1: Treason against Mirfak shall consist only of a citizen or declared ally of Mirfak levying war against the nation or giving illegal aid to its declared enemies. No citizen shall be convicted of treason unless on the testimony of two witnesses to the same overt act or on confession in open court.
Clause 2: The Council shall have power to declare the actions that may be taken on those convicted of treason. Passive offenses cannot constitute treason.

Article IV.

Section 1.
Full faith and credit shall be given in each province to the public acts, records, and judicial proceedings of every other province. The Council may by general laws prescribe the manner in which such acts, records and proceedings shall be proved, and the effect thereof.

Section 2.
Clause 1: The citizens of all provinces shall be entitled to equal treatment and protection under the law.
Clause 2: A party fleeing from judicial authority in one court’s jurisdiction, if found in another’s, shall on demand of the judicial authority of the jurisdiction fled be delivered to that jurisdiction to stand trial.

Section 3.
Clause 1: New provinces may be admitted by two thirds of the Council into the nation of Mirfak; but no new province shall be formed or erected within the jurisdiction of any other province; nor any province be formed by the junction of two or more provinces, or parts of provinces, without the consent of the legislatures of the provinces concerned as well as of the Council.
Clause 2: The Council shall have power to make and dispose of all needful rules and regulations respecting the territory or other property belonging to Mirfak; and nothing in this Constitution shall be so construed as to prejudice any claims of Mirfak, or of any particular province.

Section 4.
Mirfak shall guarantee to every province a three-branch republican form of government on the model of this Constitution, and shall protect each of them against invasion and domestic violence. All provincial constitutions are subordinate to this constitution, and all laws of incorporated entities are subordinate to the laws of the entity in which they are incorporated.

Article V.

Section 1.
This Constitution, and the laws of Mirfak which shall be made in pursuance thereof; and all Treaties made, or which shall be made, under the authority of Mirfak, shall be the supreme law of the land; and all judges shall be bound thereby, any thing in the constitution or laws of any other Mirfakan entity to the contrary notwithstanding.

Section 2.
All public officers, both of Mirfak and of the provinces, shall be bound by oath to support this Constitution; but no preferential test shall ever be required as a qualification to any office in Mirfak.

Section 3.
Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the government for any reason.

Section 4.
The right of the people to be secure in their persons and property, both tangible and intangible, from unreasonable searches and seizures shall not be violated, and warrants shall only be issued on probable cause that particularly describe the place to be searched and the persons or things to be seized.

Section 5.
No person shall be tried more than once for the same offense; nor have judgment or sentence passed on them without due process of law; nor shall private property be taken for public use without just compensation.

Section 6.
In all criminal prosecutions, the accused shall enjoy the right to a speedy and public trial by impartial judges, to be informed of the nature and cause of the accusation, to be confronted with the prosecution's witnesses and evidence, to have compulsory process for obtaining defense witnesses and evidence, and to have the assistance of qualified legal counsel.

Section 7.
The right of anyone forcibly held within Mirfak or by a party of Mirfak to a judicial review of their sentence shall not be suspended.

Section 8.
All suits held before the courts of Mirfak and the provinces shall be subject to the same rules and regulations, and no bias shall be accepted on the part of ruling judges.

Section 9.
In all cases the actions taken on a criminal must fit the crime committed as well as possible, and all such judgments given equally. Torture, both physical and psychological, shall be in all cases forbidden.

Section 10.
The enumeration in this Constitution of certain rights shall not be construed to deny or disparage unmentioned rights retained by the people.

Section 11.
The powers not delegated to Mirfak or prohibited to it or its parties in this Constitution are reserved to the provinces respectively, or to the people.

Section 12.
No involuntary servitude, except as a punishment for crime whereof the party shall have been convicted in a court of law, shall exist within Mirfak or any place subject to its jurisdiction.

Section 13.
All persons born or naturalized in Mirfak and subject to the jurisdiction thereof are citizens of Mirfak and of whatever province wherein they may reside.

Section 14.
The right to vote free of discrimination and charge shall not be denied to citizens who have attained the age of majority specified by law for their species.

Section 15.
The migration of persons into, out of, or within Mirfak shall not be prohibited.

Article VI.
The Council, whenever two thirds shall deem it necessary, may propose amendments to this Constitution, or, on the application of the legislatures of two thirds of the provinces, shall call a convention for proposing amendments, which, in either case, shall be valid to all intents and purposes as part of this constitution when ratified by the legislatures of two thirds of the provinces and three fourths of the Council; provided that no party shall be deprived of its equal suffrage in the Council.

Amendment 1.

Section 1.
In all public elections, voting shall be carried out by providing a ballot listing five candidate choices, ordered by voter preference, for each position to be filled. In the counting process the first-choice votes for each candidate shall be totaled. If no candidate has a majority of the vote, the candidate with the least votes shall be eliminated, and ballots cast for that candidate counted towards the next non-eliminated choice. This process shall be repeated until the vote is divided between two candidates.

Section 2.
If no popular majority is reached through the process in Section 1, a new vote shall be held as soon as possible with only the top two candidates from the final count listed as choices for the vote, and whosoever of the two receives the majority of votes shall be the election's winner.

Section 3.
In the extraordinary event that no majority is reached in the process designated in sections 1 and 2, the official legislative body having most immediate relation to the disputed position shall select the winner.

Section 4.
Voters shall in all elections be provided with a complete list of all candidates and their political affiliations to aid in the voting process, but no candidates or parties may be represented on the ballot itself.

Law and order:
Order in Mirfakan territory is maintained by the Kusakal Gimesi Bule (National Security Agency), which controls the nation’s police and intelligence forces. The KGB is very well funded, and its agents operate both in uniform and plainclothes across Mirfak. They are employed by the Daiho and funded by the Council. The nation’s courts focus on rehabilitating criminals, but those that cannot be rehabilitated are usually executed. Mirfakan law supports diplomatic immunity for minor crimes.

People:
Species:
-39% Human
-25% Xanthalian
-10% Than
-26% Other
Religion:
-36% Religious
-34% Areligious
-30% Antireligious

Literacy and language:
88% literacy rate.
Official language: Mirfakan.
Other common languages: English.
Oral Mirfakan has roots primarily in Abh, English, Japanese, Spanish, and Xanthalian. Simplistic, repetitive, and relatively easy to learn, citizens of Mirfak are required to be able to read, speak, and write it proficiently to be considered literate.
Written Mirfakan is almost as minimalist and simplistic as its spoken form. Making use of a phoneticized Roman alphabet to form words, the grammatical structure is a fragmentary form of Galactic Standard. Though a great deal of Mirfakan is implied rather than stated, its stripped-down design and suffix modifiers make it easy to learn.

Resources and economy:
Current economic status, exchange rate and budget details (http://nseconomy.thirdgeek.com/nseconomy.php?nation=mirfak)
The primary resource of Mirfak is raw materials, mostly metal ores and gases. Mirfak III supports large domestic and international commercial, industrial, and agricultural markets.
Mirfak’s economy is a socialist one, with essential operations owned and operated by the government and heavy regulations and taxes on private enterprise.

Binding international agreements:
Temporal Accord
Treaty of Jin Rin
Mirfak
21-12-2004, 14:03
Timeline of significant events:

2258: Mirfak, a desert planet, is first colonized as an exile planet for the nation of Xanthal.

2409: Mirfak is terraformed and redesignated an outworld.

2603: Xanthal disappears, Mirfak falls into feudal anarchy.

2807: Mirfak is reunited as the Republic of Mirfak following the Soporukal Owarputalos (War of Reunion).

2812: Mirfak signs Temporal Accord.

2814: Petrovich Kolani abolishes governing council, becomes dictator of Mirfak.

2815: Labule founded in cooperation with Advanced Technology Development Administration (ATDA).

2836: Atlantian starship Olympia establishes contact with Mirfak.

2850: ATDA successfully completes Labule modernization; operations transfer to joint Labule/Nahbule control.

2853: Petrovich Kolani dies, KGB Director Natasha Burkavik becomes Alphin.

2881: Natasha Burkavik assassinated by KGB. KGB Director Fiquil Alano becomes Alphin.

2882: Fiquil Alano begins exterminating “inferiors” in Mirfak.

2883: Alphin Fiquil Alano overthrown. Mirfak occupied by CoreWorlds, Revenia, and Weyr.

2889: Occupation ends with signing of the Treaty of Jin Rin. Kevin Ailes becomes Alphin.

2890: Constitution ratified; Mirfak becomes a socialist republic.

2910: Labule expansion completed. Vinessa Burkavik becomes Alphin. Fiquil Alano dies.

2915: Cylon incursion begins.

2916: Thanic wars begin.

2920: Horatio Reanix becomes Alphin.
Mirfak
21-12-2004, 14:03
Labule class index:

Ships (MCL):

Bodemia class (scout ship): $200,000,000
The Bodemia class is built fast and tough. Equipped with advanced long- and short-range sensors, its primary function in times of war is to autonomously scout out enemy fleets, obtain data, and return safely to deliver whatever information it has collected. It has two forward defensive hoksa launchers, each loaded with five mines. It is also equipped with aft laser cannons to fend off pursuing ships and projectiles. In peacetime it can serve equally well as a science or courier ship.
Image: http://url.photobucket.com/albums/v88/Zorak950/NS/Battleship.jpg
Dimensions: 80x40x30 meters.
-Powerplant: One substance/antisubstance reaction chamber (80 petawatt maximum output).
-Ion engines: maximum speed 100,000 km/s.
-Frasas jenreet.
-Maneuvering thrusters: turn radius at maximum speed 5,000 meters.
-Fuel capacity: 10,000 liters.
-Fuel range: about 50 days normal operation.
-Complement: 30 crew, 1 AI.
-Laser cannons (total 4, rating 3):
--Aft: 4 (90˚ X-axis rotation, 90˚ Z-axis rotation).
-Hoksas: 10.
-Shield power rating: 3.
-Armor rating: 4.
-Takeoff/Landing capable with adequate landing pad.
-Onboard/Detachable vessels:
--1 Calicke.
--5 Weko.

Calicke class (light transport): $500,000
The Calicke light transport is the most mass-produced of all the Labule’s ships. Incredibly functional, most larger ships carry at least one aboard to use both for transportation between vessels and facilities and as an escape vehicle when evacuation orders are issued. Because its facilities total up to be little more than engines and a basic AI for information storage and navigation, the two-compartment Calicke, though small, has a great deal of empty space by volume for transporting people, cargo, or any combination of the two.
Image: http://url.photobucket.com/albums/v88/Zorak950/NS/Calicke.jpg
Dimensions: 10x8x4 meters.
-Powerplant: One substance/antisubstance reaction chamber (10 terawatt output).
-Ion engines: maximum speed 20,000 km/s.
-Frasas jenreet.
-Maneuvering thrusters: turn radius at maximum speed 1,000 meters.
-Fuel capacity: 1,000 liters.
-Fuel range: about 5 days normal operation.
-Complement: 2 crew, 1 AI, up to 30 passengers OR 150 cubic meters cargo.
-No weapons.
-No shields.
-Armor rating: 1.

Gel class (assault ship): $100,000,000
The Gel is the foundation for the Labule's defense forces, excelling far beyond galactic standards in speed and maneuverability. It compensates for its weak shields with two highly accurate laser cannons, which it uses to shoot down enemy projectiles and weaken the shields of enemy starships. Its main weapon is the powerful forward-mounted antiproton cannon, used primarily for offensive purposes. The Gel carries no hoksas, making it more defensively vulnerable in planespace.
Image: http://url.photobucket.com/albums/v88/Zorak950/NS/AssaultShip.jpg
(Shown with nose in closed position.)
Dimensions: 60x20x25 meters.
-Powerplant: One substance/antisubstance reaction chamber (100 petawatt maximum output).
-Ion engines: combat speed 20,000 km/s, maximum speed 100,000 km/s.
-Frasas jenreet.
-Maneuvering thrusters: turn radius at maximum combat speed 150 meters.
-Fuel capacity: 5,000 liters.
-Fuel range: about 20 days normal operation OR 5 days combat operation.
-Complement: 30 crew, 1 AI.
-Laser cannons (total 2, rating 3):
--Dorsal: 1 (180˚ X/Y-axis rotation, 360˚ Z-axis rotation).
--Ventral: 1 (180˚ X/Y-axis rotation, 360˚ Z-axis rotation).
-Fore antiproton cannon (rating 3).
-Shield power rating: 2.
-Armor rating: 2.
-Takeoff/Landing capable with adequate landing pad.
-Onboard/Detachable vessels:
--1 Calicke.
--5 Weko.

Hokal class (guard ship): $2,000,000,000
Designed as a complement to the Gel as well as a heavy hitter in its own right, the Hokal class guard ship is all but useless in close-quarters combat. It is designed for long range forward assault. With its pylons deployed it exposes auxiliary forward shield projectors, four offensive grade laser cannons, a high-powered antiproton cannon, and its main weapon: 56 hoksa bays, each loaded and ready with a hoksa that can be fired either alone or in formation with the ship’s others. Only the hoksas are used under normal circumstances. The ship’s energy weapons are reserved as last-resort offense and defense at close range. Guard ships must have the support of lighter craft to be effective in combat.
Image: http://url.photobucket.com/albums/v88/Zorak950/NS/GuardShip.jpg
(Shown with pylons in open position.)
Dimensions (pylons closed): 240x50x50 meters.
Dimensions (pylons open): 150x220x240 meters.
-Powerplant: One substance/antisubstance reaction chamber (250 petawatt maximum output).
-Ion engines: combat speed 100 km/s, maximum speed 20,000 km/s.
-Frasas jenreet.
-Maneuvering thrusters: turn radius at maximum combat speed 1,000 meters.
-Fuel capacity: 20,000 liters.
-Fuel range: about 30 days normal operation OR 5 days combat operation.
-Complement: 100 crew, 1 AI.
-Laser cannons (total 6, rating 4):
--Fore: 4 (50˚ X-axis rotation, 90˚ Z-axis rotation).
--Aft: 2 (180˚ Y-axis rotation, 180˚ X/Z-axis rotation).
-Fore antiproton cannon (rating 4).
-Hoksas: 56.
-Shield power rating: 4.
-Armor rating: 3.
-Onboard/Detachable vessels:
--3 Calicke.
--10 Weko.

Lesui class (patrol ship): $3,000,000,000
The Lesui class patrol ship is designed to be an all-around warship, specialized for independent operation and defense. Equipped with a full array of powerful weapons, the Lesui class is a very solid attempt to incorporate all the best design elements the Labule has at its disposal into a single vessel. The result is a quick, relatively long-range starship with strong offensive ability. The Lesui class has two significant handicaps however. Firstly, because of its powerful weapons and shields, fuel range becomes an issue during extended periods of alert. Secondly, because of its size and often operating away from other combat vessels, it is practically vulnerable when combating more than a few targets at a time.
Image: http://url.photobucket.com/albums/v88/Zorak950/NS/PatrolShip.jpg
Dimensions: 200x90x90 meters.
-Powerplant: One substance/antisubstance reaction chamber (300 petawatt maximum output).
-Ion engines: combat speed 1,000 km/s, maximum speed 40,000 km/s.
-Frasas jenreet.
-Maneuvering thrusters: turn radius at maximum combat speed 10,000 meters.
-Fuel capacity: 20,000 liters.
-Fuel range: about 40 days normal operation OR 2 days combat operation.
-Complement: 60 crew, 1 AI.
-Laser cannons (total 6, rating 4):
--Port: 1 (360˚ X-axis rotation, 170˚ Y/Z-axis rotation).
--Starboard: 1 (360˚ X-axis rotation, 170˚ Y/Z-axis rotation).
--Dorsal: 2 (170˚ X/Y-axis rotation, 360˚ Z-axis rotation).
--Ventral: 2 (170˚ X/Y-axis rotation, 360˚ Z-axis rotation).
-Fore antiproton cannon (rating 5).
-Hoksas: 20.
-Shield power rating: 4.
-Armor rating: 3.
-Onboard/Detachable vessels:
--2 Calicke.
--10 Weko.

Longia class (personnel shuttle): $100,000
The Longia personnel shuttle is a very small vessel designed to carry up to twenty passengers in relative comfort within a solar system. It has no frasas jenreet, but its powerful ion engines provide quick short-range transportation between planets, stations, and ships. Longias are usually stationed aboard space stations and at planetary facilities.
Image: http://url.photobucket.com/albums/v88/Zorak950/NS/Shuttle.jpg
Dimensions: 10x6x3 meters.
-Powerplant: One substance/antisubstance reaction chamber (10 gigawatt output).
-Ion engines: maximum speed 100,000 km/s.
-Maneuvering thrusters: turn radius at maximum speed 5,000 meters.
-Fuel capacity: 100 liters.
-Fuel range: about 1 day normal operation.
-Complement: 2 crew, up to 20 passengers.
-No weapons.
-No shields.
-Armor rating: 1.
-Takeoff/Landing capable with adequate landing pad.

Sazoil class (supply ship): $200,000,000
The Sazoil class supply ship is fully equipped to carry everything from weapons to food to fuel and deploy it where needed. Its versatility allows it to operate equally well as a routine transport ship or as a vital supply line to a battlefront. It has a long range, but travels more slowly than most combat ships. Lightly armed and moderately shielded, the Sazoil is usually escorted when any trouble is expected.
Image: http://url.photobucket.com/albums/v88/Zorak950/NS/SupplyShip.jpg
Dimensions: 200x40x40 meters.
-Powerplant: One substance/antisubstance reaction chamber (100 petawatt maximum output).
-Ion engines: maximum speed 20,000 km/s.
-Frasas jenreet.
-Maneuvering thrusters: turn radius at maximum speed 50,000 meters.
-Fuel capacity: 10,000 liters.
-Fuel range: about 50 days normal operation.
-Complement: 10 crew, 1 AI, up to 90,000 cubic meters cargo OR 5,000 passengers.
-Laser cannons (total 3, rating 2):
--Fore: 2 (90˚ X-axis rotation, 90˚ Z-axis rotation).
--Aft: 1 (180˚ Y-axis rotation, 180˚ X/Z-axis rotation).
-Shield power rating: 3.
-Armor rating: 2.
-Takeoff/Landing capable with adequate landing pad.
-Onboard/Detachable vessels:
--2 Calicke.
--5 Longia.
--5 Weko.

Sazonah class (heavy supply ship): $1,000,000,000
The Sazonah is the heavy cargo ship of the Labule fleet. Capable of planetary water landings, it can be used to carry large amounts of cargo to and from surface worlds as well as between facilities in space. Though it has the capability to serve the smaller-scale supply functions of the Sazoil class, the tough, unarmed Sazonah is best suited to long, direct hauls in non-combat situations. It can carry passengers instead of cargo in emergencies.
Image: http://url.photobucket.com/albums/v88/Zorak950/NS/LargeSupply.jpg
Dimensions: 1,000x200x150 meters.
-Powerplant: One substance/antisubstance reaction chamber (200 petawatt maximum output).
-Ion engines: maximum speed 10,000 km/s.
-Frasas jenreet.
-Maneuvering thrusters: turn radius at maximum speed 200,000 meters.
-Fuel capacity: 100,000 liters.
-Fuel range: about 300 days normal operation.
-Complement: 20 crew, 1 AI, up to 10,000,000 cubic meters cargo OR 50,000 passengers.
-Shield power rating: 4.
-Armor rating: 4.
-Takeoff/Landing capable with 50,000 meter strip of water at least 100 meters deep.
-Onboard/Detachable vessels:
--5 Calicke.
--5 Longia.
--10 Weko.

Segno class (personal transport): $500,000
A very small craft, what few facilities the Segno shuttle has are devoted to making its single passenger comfortable. The simple but elegant command center is alone in the forward compartment, where the pilot (if one is aboard) spends his or her time. The rear compartment has a small lounge and bedroom area, as well as limited storage for consumables. On solo missions, the Segno can be set to autopilot if the occupant wishes to retire to the rear compartment. While it is only intended for one passenger, the VIP facilities of the Segno easily accommodate two. Thus, it can operate effectively with one, two, or three occupants. It also has a single, forward-mounted laser cannon to deter attackers.
Image: http://url.photobucket.com/albums/v88/Zorak950/NS/Segnopersonaltransport.jpg
(Shown with fins in open position.)
Dimensions (fins closed): 8x4x4 meters.
Dimensions (fins open): 8x4x10 meters.
-Powerplant: One substance/antisubstance reaction chamber (1 petawatt output).
-Ion engines: maximum speed 30,000 km/s.
-Frasas jenreet.
-Maneuvering thrusters: turn radius at maximum speed 1,000 meters.
-Fuel capacity: 1,000 liters.
-Fuel range: about 5 days normal operation.
-Complement: 1 crew, up to 2 passengers.
-Laser cannon (rating 2):
--Fore: direct fire.
-No shields.
-Armor rating: 1.

Facilities (MYL):

Casi Yazu (full-service starbase): $500,000,000,000,000
Proposed as a massive facility of almost fifty billion cubic meters, a casi yazu is slated to be built in the Mirfak System as soon as it can be afforded, which at the current time means never. Specifications are still vague, and the project may never be realized.

Fabril Yazu (drydock/shipbuilding facility): $100,000,000,000
The designation given to all drydock facilities where starships can be built and maintained. They vary greatly in size and design, but are generally poorly armed and defended. This is pulled off because they are only built in well-established territory, where they can be defended by other ships and facilities.

Intiri Yazu (operations starbase): $500,000,000,000
A large, well-defended facility designed to serve as a command post and staging area for Labule personnel and operations. Equipped with station and fleet command centers as well as internal docking facilities for shuttles and external ports for larger ships, it can also service and supply other vessels to a limited extent.

Intiri Yazu Voyal (mobile operations starbase): $600,000,000,000
Image: http://url.photobucket.com/albums/v88/Zorak950/NS/Mobileoperationsstarbase.jpg
A large, well-defended facility designed to serve as a command post and staging area for Labule personnel and operations, modified for mobility. Equipped with station and fleet command centers as well as internal docking facilities for shuttles and external ports for larger ships, it can also service and supply other vessels, more so than the normal Intiri Yazu. It is very slow compared to starships, but still capable of 500 m/s at full velocity in normal space.

Sazoil Yazu (supply station): $100,000,000
A large, minimally-staffed storage facility used to store consumables, ordinance, and other supplies for Labule starships. Support fleets are usually staged from these stations.

Vesh Yazu (antisubstance fuel station): $50,000,000
A very simple automated facility, a vesh yazu station has three compartments: one for refining antisubstance from liquid Xenon, and one each for storing substance and antisubstance fuel. It must be resupplied with Xenon by supply vessel, or directly if the station is situated in a nebula. It has a single docking port at the end of a long arm that keeps vessels at a safe distance from the fuel storage compartments to minimize the possibility of accidents. This port has three pipelines, one each for dispensing substance and antisubstance fuel and one for pumping in new Xenon gas for refinement. It also has a narrow hallway, from which monitoring and maintenance staff can access the station.
Image: http://url.photobucket.com/albums/v88/Zorak950/NS/Refuelingstation.jpg
Dimensions:1,000x400x200 meters.
-Powerplant: One substance/antisubstance reaction chamber (5 gigawatt output).
-Positional correction/stabilization maneuvering thrusters.
-Fuel capacity: 1,500 megaliters of substance fuel, 1,500 megaliters of antisubstance fuel.
-Complement: 1 crew, 1 AI.
-No weapons.
-Shield power rating.
-Armor rating: 1.

Other:

Weko class (escape pod): $5,000
The Weko’s interior is simply a padded compartment, just big enough to hold its two occupants and breathing room. Powered with a simple lithium battery, its three only systems are a simple carbon dioxide scrubber, maneuvering thrusters, and distress signal emitter, all automatically activated upon ejection and operated by a tiny onboard computer with the help of proximity sensors. Carried aboard larger vessels; with no frasas jenreet and no defenses, the Weko is a very simple, straightforward escape pod.
Image: http://url.photobucket.com/albums/v88/Zorak950/NS/Weko.jpg
Dimensions: 3x2x2 meters
-Powerplant: One electronically charged lithium battery (5 watt output).
-Maneuvering thrusters.
-Fuel range: 1 day.
-Complement: 2 occupants.
-Armor rating: 1.

Labule facilities and fleets in service:

Facilities:

Casi yazu (full-service starbase):
Total in service: 1
Locations:
-1: In orbit of Mirfak III

Fabril yazu (drydock/shipbuilding facility):
Total in service: 3
Locations:
-1: In orbit of Mirfak III
-2: In orbit of Mirfak II
-3: Between orbits of Mirfak III and Mirfak IV

Intiri yazu (operations starbase):
Total in service: 3
Locations:
-1 and 2: In orbit of Mirfak III
-3: In orbit of Mirfak IV

Sazoil yazu (supply station):
Total in service: 5
Locations:
-1: In orbit of Mirfak III
-2: In orbit of Mirfak II
-3: In orbit of IGC107-ISC2 II
-4: In orbit of IGC278-ISC18 II
-5: In orbit of IGC2184-ISC24 IV

Vesh yazu (antisubstance fuel station):
Total in service: 50
Locations:
-1-4, 9-27: In orbit of Mirfak III
-5-8: In orbit of Mirfak II
-28-37: In orbit of Mirfak IV
-38-40: In orbit of IGC107-ISC2 II
-40-42: In orbit of IGC278-ISC18 II
-43-45: In orbit of IGC278-ISC21 I
-46-50: In orbit of IGC2184-ISC24 IV

Fleets:

Fleet number: fleet type/function. Fleet ships. Integrity.

First Fleet: system defense. 50 Gel, 10 Hokal, 5 Lesui. Medium.

Second Fleet: system defense. 50 Gel, 10 Hokal, 5 Lesui. Medium.

Third Fleet: short-range supply. 10 Calicke, 10 Gel, 10 Sazoil. Medium.

Fourth Fleet: short-range supply. 10 Calicke, 10 Gel, 10 Sazoil. Medium.

Fifth Fleet: general reconnaissance. 5 Bodemia, 10 Gel, 5 Lesui. Low.

Sixth Fleet: long-range supply. 2 Bodemia, 20 Gel, 10 Sazoil, 5 Sazonah. High.

Seventh Fleet: planetary defense. 50 Gel, 100 Hokal, 20 Sazoil. High.

Eighth Fleet: long-range defensive operations. 100 Gel, 20 Hokal, 40 Lesui, 1 Intiri Yazu Voyal. Medium.

Ninth Fleet: line defense. 60 Gel, 30 Hokal, 10 Lesui, 20 Sazoil. High.

Tenth Fleet: target assault. 10 Gel, 50 Hokal, 20 Lesui. High.

Eleventh Fleet: general supply. 50 Calicke, 50 Gel, 50 Sazoil, 10 Sazonah. Low.

Twelfth Fleet: combat reconnaissance. 10 Bodemia, 5 Gel. High.

Thirteenth Fleet: combat reconnaissance. 10 Bodemia, 5 Gel. High.

Fourteenth Fleet: general supply. 50 Calicke, 50 Gel, 50 Sazoil, 10 Sazonah. Low.

Fifteenth Fleet: patrol. 100 Gel, 20 Lesui. Medium.
Mirfak
21-12-2004, 14:04
Nahbule index:

Coming soon!
Mirfak
21-12-2004, 14:05
Technology and terminology:

Alert statuses:
Primary:
-Yogodozvos kasna [yogodozvos käsnä] (combat status one):
--Situations: hostilities imminent or in progress.
--Systems: all offensive and defensive systems active and ready for combat.
--Crew: all hands to stations. Observe battle rules.
-Yogodozvos mata [yogodozvos mätä] (combat status two):
--Situations: hostilities expected or probable.
--Systems: all defensive systems active, all offensive systems on standby.
--Crew: all hands on alert, all primary staff to stations.
-Jinel total [jĭnĕl totäl] (general alert):
--Situations: any non-hostile encounters requiring increased alertness or on-duty staff.
--Systems: all sensor systems online, defensive systems on standby or online as situation may require.
--Crew: exercise caution and diligence. All staff on-call.
-Yogo basal [yogo basäl] (normal status):
--Situations: any normal operation not requiring increased alertness or defense.
--Systems: combat systems offline, all others operating as situation may require.
--Crew: standard duty shifts in practice.
-Yogo teparkal [yogo tĕpärkäl] (standby status):
--Situations: landed, docked, or adrift and performing passive operations only.
--Systems: all control systems on standby, all active sensors and unused systems offline.
--Crew: essential personnel only on duty, all other staff on thirty-minute standby.
Secondary:
-Jinel okin [jĭnĕl oken] (intrusion alert):
--Situations: unauthorized person(s) or object(s) aboard.
--Systems: all controls restricted to authorized access, internal defenses online. Self-destruct on five-minute command-deauthorized cycle.
--Crew: all nonessential staff defend essential personnel and systems.
-Yogo conlios [yogo känleos] (Docking/Landing status):
--Situations: docking/landing procedures in effect.
--Systems: fine control systems on full, alignment sensors online, docking/landing implements online.
--Crew: exercise caution and diligence.
-Jinel regios lananal [jĭnĕl rĕgeos lănănäl] (manual control alert):
--Situations: electronic attack or interference in use.
--Systems: all systems set to manual control. All electronic control systems offline. Remote receivers offline.
--Crew: all hands utilize manual control, disregard unconfirmable computer instructions.

Axes: X-axis: port-starboard, Y-axis: fore-aft, Z-axis: dorsal-ventral

Dadeocks [dädaäks] (normal space): the dimension of space-time we live in; an infinitely large three-dimensional area with a consistent temporal flow. Dadeocks is home to the Milky Way galaxy, among many others.

Frasas [fräsäs] (space-time bubble): a spherical “bubble” created by a frasas jenreet that allows three-dimensional objects to travel through fwas without experiencing the severe spatial and temporal distortions natural to planespace. Anything that leaves the bubble without its own operational space-time bubble generator in fwas will be absorbed into planespace and cease to exist. Due to the nature of fwas, navigation in planespace is next to impossible without a navigation system specifically designed for the purpose.

Frasas jenreet [fräsäs jĕnret] (space-time bubble generator): frasas jenreeti generate the spherical space-time bubbles that allow Mirfakan vessels to travel safely through the severe spatial and temporal distortion of planespace. A relatively simple device in terms of hardware, it must be enlarged only fractionally compared to the volume of space it must enclose. Thanks to its small size, everything from the man-sized hoksai to the largest starships can carry the generator aboard. Due to the nature of its design however, the generator must be an integrated system. Anything less than a perfectly installed generator will result in a heavy bubble imbalance that will severely cripple a ship in planespace. Another feature of the frasas jenreet is that the mass of the bubble it generates relative to the bubble's size has a strong impact on the speed at which a ship can travel through planespace. If more mass enters a bubble, or if the mass within it is unevenly distributed, the potential speed of the bubble will decrease exponentially. Frasas jenreet are very fuel efficient, consuming only about 500 megawatts of energy for every cubic meter of frasas independently generated.

Fwas [fwäs] (planespace): a parallel dimension where space and time are distorted into a two-dimensional plane, allowing for incredibly fast travel relative to normal space for objects protected by a frasas.

Gaku [gäkö] (substance fuel): pure, liquid Xenon.

Gensh [gĕnş] (substance/antisubstance reactor): the primary electrical energy generator of Mirfakan starships, the gensh mixes substance and antisubstance fuel in a controlled reaction chamber. The amount of energy output varies based on how much substance and antisubstance are mixed together at once in the reactor. This amount is usually set for each reactor to provide the energy output needed for the facilities it is powering while conserving as much fuel as possible. More advanced reactors can vary the flow of fuel into the reactor chamber to provide optimum energy output at all times.

Gol putalos/lyutcos [gol pötälos/leötkos] (space-time fusion/separation): frasasi (space/time bubbles) can join or separate in planespace as long as there are two or more generators involved. In gol putalos (fusion), two seperately-generated bubbles make contact with one another and become a single bubble. The volume of the bubble then naturally and instantaneously adjusts to compensate for the change in mass. Theoretically, this can be done with as many generators as desired. This fusion is used primarily for formation flying in planespace and for battle between lighter vessels using energy weapons, which cannot be fired past the outer wall of a space-time bubble. Gol lyutcos is simply the reverse of gol putalos; the separation of two or more generators in a single bubble into individual bubbles.

Hoksa [häksä] (space-time mine): the hoksa is the Labule's most powerful ship-to-ship weapon. Its slightly above-average size is more than compensated for by its incredible ability. More fast, maneuverable, accurate, and powerful than most missiles and torpedoes, and equipped with its own space-time bubble generator, the biggest drawback of the hoksa is its limited availability. Because ships are limited to their hoksa complement in battle, their strategic use is essential to victory. Hoksai can be reloaded in most military ports or by properly-equipped supply vessels.
Explosive yield: 200 megatons

Lanesbuga [länĕsbögä] (armor): the Labule uses duranium and tritanium alloy in constructing its hulls, and each class has a different thickness and overall strength of armor depending on how it is built.
Armor rating index:
1: light outer hull design
2: light to medium outer hull design
3: medium to heavy outer hull design
4: heavy outer hull design
5: heavy outer hull design and reinforcement

Lenyuju [lĕnyöjö] (antiproton cannon): lenyujui are the most powerful of the Labule's energy weapons. The weapon fires a large stream of charged antiprotons at a target from a specially-designed rod, usually housed in a sealable compartment of a Labule starship or station, for one to three seconds. This stream is capable of dealing significant damage to enemy shields, or even overloading higher-capacity defense grids. The destructive antiprotons can literally impale an unshielded target with their beam. Primarily an offensive weapon, the lenyuju can also be used defensively, usually against tight formations of enemy projectiles or cluster weapons, which it can destroy completely in a single shot. The antiproton cannon has a very limited rate of fire, and will overload if used more than once every ten seconds.
Power rating index:
1: 20 petawatts
2: 40 petawatts
3: 60 petawatts
4: 80 petawatts
5: 100 petawatts

Obkas [obkäs] (artificial intelligence/computer): Mirfakan AIs are not much more complex than Earth's early twenty-first century computers, though they are fairly modern in terms of speed. This lack of sophistication makes them unable to perform the complicated control tasks that can be delegated to advanced AIs, but the extensive hardwiring means that they are very difficult to sabotage. Because the Mirfakan military does not use them to control shipboard systems, they also make most forms of electronic warfare ineffective against Labule targets.

Opse [äpsa] (ion engine): Mirfakan sublight-speed travel is achieved primarily with the use of standard ion engines, accelerating charged Xenon atoms through exhaust ports to generate directional thrust. There are a wide array of designs, and the potential speed and acceleration of a vessel driven by the system varies based on the mass of the ship compared to the power of the opse(i).

Ranks (military): the Labule and Nahbule both employ personnel on the following ranking scale from highest to lowest.
-Grahalel [grähälĕl]: Supreme Commander. High officer and administrative director of the military at large, with full jurisdiction in both the Labule and Nahbule. THis position is held by the nation’s Alphin.
-Frode Kasna [frod käsnä]: Fleet Admiral/General. There are two, one in command of Labule operations and one in command of the Nahbule. Each has full jurisdiction over their branch of the military.
-Frode [frod]: Admiral/Colonel. A temporary position to which a Bomowas may be appointed by their Frode Kasna or the Grahalel. Acts as commanding Bomowas when two or more fleets or regiments are working together. The authority of a Frode only extends to fleets/regiments specified by whoever appointed them.
-Bomowas [bomowäs]: Commodore/Major. One presides over each Labule fleet and each Nahbule regiment. Their authority is limited to their individual fleets/regiments, though they can temporarily take command of others if that unit’s Frode is killed or otherwise rendered unable to command.
-Manowas [mănowäs]: Captain/Lieutenant. One commands each Labule starship/facility and each Nahbule battalion. Their authority is limited to personnel in their unit.
-Matsut [mätsŭt]: Commander/Sergeant. One can act as a first officer aboard a Labule starship or as a company leader in the Nahbule.
-Senmon [sĕnmon]: Lieutenant/Specialist. One leads each department in a Labule starship/facility and each Nahbule squad.
-Gunkak [gönkäk]: Ensign/Private. Crewmembers and soldiers with military training, but little experience and command training.
-Juuin [jöĭn]: Crewman/Recruit. Military personnel with no official training and no real rank. Subordinate to all other levels of the chain of command.

Sord [sord] (space-time gate): a two-dimensional rift in space-time that allows a properly-equipped vessel to transit between Dadeocks and Fwas. Usually found near areas of gravimetric distortion, such as solar systems and spatial anomalies. Though sords vary in size, they are usually between two and fifty kilometers in diameter. Sords are passive anomalies that do not significantly affect normal space or even resister on most sensors unless actually used.

Sunesbuga [sönĕsböga] (energy shield): Mirfakan energy shields are of average quality, utilizing a modulated energy field to absorb the destructive energy of incoming attacks. Most effective in blocking beam weapons, they have limited ability to protect against explosive projectiles. The strength of the barrier is determined by the power of the projector, and more powerful projectors generally take up more space. Mirfakan energy shields must be maintained in a spherical form. Their modulation allows objects to leave the sphere, but not enter. As they absorb the energy of impacts, their energy drains accordingly.
Power rating index:
1: 1 exajoule
2: 2 exajoules
3: 4 exajoules
4: 8 exajoules
5: 16 exajoules

Vesh [vĕş] (antisubstance fuel): pure, liquid Xenon with its particular electrical charges reversed.

Vok lenyu [väk lĕnyö] (laser cannon): vok lenyu are of slightly less than average power for light ship-to-ship energy weapons, and can fire at a rate of two shots per second. Labule starships use burst fire laser cannons with highly accurate targeting systems to allow them to shoot down incoming projectiles such as missiles, torpedoes and mines. Not very effective against well-shielded targets, they can be used to help wear down an enemy in battle if not needed for defensive purposes.
Power rating index:
1: 1 petawatt (industrial grade)
2: 5 petawatts (defense grade)
3: 10 petawatts (combat grade)
4: 15 petawatts (offensive grade)
5: 20 petawatts (assault grade)
Mirfak
22-01-2005, 04:12
Bump for viewing.
Mirfak
25-05-2005, 05:34
This factbook is no longer accurate. Go to http://forums.jolt.co.uk/showthread.php?t=421578 for the updated version.