NationStates Jolt Archive


Sketchian fleet ship stats

Sketch
08-12-2004, 10:06
ooc: Because I'm about to use them in an RP, I feel compelled to describe these ships in some fashion despite the fact that they're not currently being used against anyone that needs to know these details. The following information is mostly secret IC, save for the very basic of general information (ie, what you can gather with the mark I eyeball).

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Type: Battlecrusier (BC)

Class: Ballista

Mass/Displacement: 28.4 million tonnes (dry), 31.2 million tonnes (ready)

Overall Length: 990 meters

Maixmum Beam: 540 meters

Maximum Height: 135 meters

Approximate Volume: 14.4 million cubic meters (cuboid)

Decks: 25

Powerplant: 4x primary fusion powerplants, 6x secondary fusion powerplants

Propulsion: 6x primary Diametric drives, 10x supplementary Diametric drives

Endurance: 1500 days (approx. 4 years)

Average Armor Thickness: 5 meters, primary material: barrier matrix

Shielding: multi-layered electro-magnetic particle repulsion shields (EMAG)

Maximum Acceleration: 364 G's, hyperspace capable

Crew Complement: 1568 (104 officers, 1368 enlisted, 96 pilots), plus rotational complement in cold sleep

Marine Complement: 157 (one company), plus rotational complement in cold sleep

Armaments mounted:
6x dual 1 tonne kinetic cannons, .1c max muzzel velocity, EM guasscoil operation
8x dual half tonne kinetic cannons, EM guasscoil operation
384x missile launch tubes
34x point defense LASER clusters, 10 cm lensing, 3x LASERs per cluster
Missiles used: MK-75 "Ghost Rider" missiles, MK-14 cluster counter missiles

Munitions:
(12000) one tonne rounds, 2000x per gun mount, 2x guns per mount
(80000) half tonne rounds, 10000x per gun mount, 2x guns per mount
(5760) MK-75 Ghost Rider missiles, 20x reloads per launch tube
(1920) MK-14 cluster counter missiles, 20x reloads per launch tube
Maximum ROF (rate of fire):
288x MK-75 "Ghost Rider" missiles/5 seconds
96x MK-14 cluster counter missiles/5 seconds
12x one tonne kinetic rounds/6 seconds
16x half tonne kinetic rounds/2 seconds
Onboard support craft complement:
72x fighter support
6x transport shuttles
960x recon/targetting assist sensor pods
960x EW pods (ECM and ECCM)
Cost: 10.2 trillion GB

Description: The Ballista class battlecruiser is the pride of the Sketchian space fleet. A clumination of decades of design, research and technical application, this vessel is a behemoth to be reckoned with. Mounting weapons capable of shredding just about anything within a few light seconds (3 ls or 1 mil km is considered to be the edge of the acceptable time delay for engagements), there are few vessels, if any, that could be safe from a Ballista class battlecruiser. Designed with exacting standards, this vessel is built with multiple redundant systems made to take a pounding. Fearsome in its own right, the battlecruiser carries a defensive wing (72 craft) of fighter craft for that extra punch. Each vessel is a self-sustaining unit, capable of extra long deployments, ranging up to 4 years. To offset the stresses of over deployment on personnel, an additional crew is carried in dreamsleep for bi-yearly rotation.

The main armament, the one tonne kenitic cannons, are capable of firing off rounds at .1c at max power every six seconds. This capability comes at the price of great power expenditure, requiring that each gun mount have its own dedicated reactor and capacitor banks. The half tonne cannons, firing at a much lower muzzel velocity and a less massive round, are capable of a sustained fire rate of one round every two seconds. In addition to the primary armament, each vessel packs a considerable arsenal of "fire and forget" missiles. Using military technology from the Dominion of Clairmont, the Ballista class battlecruiser utilizes a series of missiles known as "Ghost Riders". These missiles are ultra long range anti-capital ship engagement weapons, with self seeking capabilities. Designed modularily, each missile contains either a thermonuclear warhead or a powerful X-ray LASER burst device. The MK-14 cluster missiles are a Sketchian adaptation of the "Ghost Rider" missiles, designed to utilize the same missile frame for additional purposes. Each missile contains within its body multiple smaller missiles whose purpose is to swarm incoming targets. The similar sized frame of the counter missile allows for its use within the standard missile launch tubes, eliminating the need for an entirely new delivery system.

The propulsion systems of the battlecrusier, as well as the rest of the newer vessels within the Sketchian fleet, are of a unique design. Due to certain counter technological innovations made during the time, gravitationally based drive systems were eliminated as an option. What arouse from the resulting vaccum of feasible reactionless drive was the concept of diametric drive systems. This drive system is based on the theory of "negative" matter and its unique interaction with "positive" matter (ie, normal matter). Using a positive and negative charges, coupled with positive and negative matter, a reactionless system with a distinct directional impulse can be generated. The result is a type of propulsion unlike anything else in use. Unlike the standard gravitic drives commonly in use, diametric drives create no gravitational signature, thus do not register as mass shadows (one common way to detect ships using gravitic drives). However, because of the heavy usage of electromagnetic charges, the drives themselves emit a very distinct interference frequency that can easily be detected (ie, static on lowband frequencies). The range of detection is dependent on the power output of the drive, where the intereference level is directly proportional to the amount of power being used (ie, the faster it goes, the more "noise" it makes).

Because of the innovations in reactionless drive technologies, hyperspace technologies have experienced new developments as well. In the past, due to the fact that hyperspace was a different plane of space, traditional reaction based drive systems were unable to provide propulsion while the ship was in hyperspace; forcing ships to rely upon the natural "currents" of hyperspace to take them to their destination. Such reliance resulted in unreliable and slow FTL travel. In addition, there was also a tactically disadvantageous side effect - the "zero impulse" phenomenon, where ships exiting out of hyperspace would enter normal space at a dead stop. Now, with reactionless drive systems, ships are able to continue accelerating during hyperspace transitions and even in hyperspace, allowing for greater hyperspace speeds and no tactical side effect.

Current vessels in operation: 9

Bael, Paimon, Beleth, Purson, Asmoday, Viné, Balam, Zagan, Belial

some pictures:
http://img.photobucket.com/albums/v232/Worldeaters/DoGA%20renders/ballista.jpg
http://img.photobucket.com/albums/v232/Worldeaters/DoGA%20renders/ballistabottomfront.jpg

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Type: Destroyer (DE)

Class: Raven

Mass/Displacement: 3.5 million tonnes (dry), 4.2 million tonnes (ready)

Overall Length: 360 meters

Maixmum Beam: 78.75 meters

Maximum Height: 101.25 meters

Approximate Volume: 2.8 million cubic meters (cuboid)

Decks: 20

Powerplant: 2x primary fusion powerplants, 2x secondary fusion powerplants

Propulsion: 2x primary Diametric drives, 4x supplementary Diametric drives

Endurace: 200 days

Average Armor Thickness: 2.5 meters, primary material: barrier matrix

Shielding: multi-layered electro-magnetic particle repulsion shields (EMAG)

Maximum Acceleration: 427 G's, hyperspace capable

Crew Complement: 560 (56 officers, 504 enlisted)

Marine Complement: 38 (one platoon)

Armament Mounted:
6x dual half tonne kinetic cannons, EM guasscoil operation
2x dual foward facing VHEL (Very High Energy LASER) mounts, max output: 1.38 terawatts
36x missile launch tubes
12x point defense LASER clusters, 10 cm lensing, 3x LASERs per cluster
Missiles used: MK-75 "Ghost Rider" missiles, MK-14 cluster counter missiles

Munitions:
(60000) half tonne rounds, 10000x per gun mount, 2x guns per mount
(200) MK-75 "Ghost Rider" missiles, 20x reloads per launch tube
(1200) MK-14 cluster counter missiles, 20x reloads per launch tube
Maximum ROF (rate of fire):
6x "Ghost Rider" missiles/5 seconds
3x counter missiles/5 seconds
12x half tonne kinetic rounds/2 seconds
2x 0.25 second VHEL bursts/2 seconds
Onboard support craft complement:
30x recon/targetting assist sensor pods
30x EW pods (ECM and ECCM)
Cost: 1.79 trillion GB

Description: The Raven class destroyer is the replacement workhorse for the Sketchian space fleet. Designed with specific battle doctrines in mind, the plans for this vessel were tirelessly refined until the very end. With vessels geared towards more specific goals, a great many features normally present on a standard workhorse vessel were ommitted from the Raven - such as groundside occupational forces, small vessel docking, year plus long deployment, and assorted others. The end result is a very trim and sleek design, capable of rapid acceleration and extreme maneuverability (for its vessel type and mass). Coupled with the Raven's speed is a more than respectable complement of firepower. Boasting six heavy duty turrets (each housing two heavy duty kinetic cannons), along with thirty-six missile tubes, this vessel will deliver withering broadsides unto any vessel unfortunate enough to oppose it. The unique design of the destroyer allows for maximum concentration of firepower with the minimum exposed profile on an unarmed vector. Meaning, any approach vector wishing to avoid the primary firing acrs will be presented with a less than favorable targetting profile. This is accomplished via the broadside design approach, where the vessel must actually present a broadside to the enemy in order to maximize its firepower potential; just like the olden days of seafaring ships. Because of the unique omni-directional thrust capabilities of the diametric drive system, the Raven is unhindered by the need for high maneverability to exercise this tactic. Because of this broadsie tactic, a common battle strategem is to have two destroyers operating back to back to ensure full cannon and missile coverage.

Also present on the destroyer are a pair of foward mounted VHEL weapons. Because the engangement ranges are often greater than the acceptable on target time delay (the time it takes for a round to reach the target) of the main armament, Ravens spend most of their time facing "foward" to the enemy (as opposed to presenting a broadside); to present as small a target profile as possible. The VEHL weapons have a much longer range and heavier hitting firepower than the gun mounts, but at the cost of a very limited firing arc. Typical engagement tactics involve approaching the target at full speed while firing the fowar VHELs and then manuvering into a broadside once within optimal engagement range.

EMAG shielding is a standard Sketchian fleet energy shield projection device. The multi-layered electro-magnetic particle repulsion shield excell at stopping particle stream based weaponry; meaning particle beams, LASERs, and all other generic "beam" type weapons. The basic principle behind the EMAG shield is the concept of like charges repelling each other. EMAG shields are in actuallity a series of layered like charges (either positive or negative, but only one or the other), which a particle has to pass through in order to hit the ship. These charge layers strip the incoming particle of its original charge and apply either a positive or negative charge to it. Then, once this newly charge particle encounters the next layer (mere micromillimeters away) it experiences the well known effect of "like charges repelling each other". While obviously a small overall effect in of itself (compared to the energy of the incoming particle), when encountering thousands of such charge layers, particles are easily deflected or stopped entirely. This attribute makes Sketchian shielding technology vastly uperior against "beam" type weapons. However, EMAG shields do have their weakness. When utilized against large projectiles, due to the surface area to valume ration, the charge stripping does not work nearly as effectively. At best, EMAG shields can only slow an incoming projectile round. The current maximum effectiveness of EMAG shielding against projectiles is stopping a one kilogram spherical mass of iron traveling at 2.5 km/s. It must be noted that due to the basic operating principles, it is inadvisable to draw a direct comparison bewteen the energy deflection capabilities of projectile versus particle defense of the EMAG shield system.

Current vessels in operation: 63

Vassago, Sitri, Ipos, Gäap, Stolas, Orobas, Seere, Furcas, Agares, Valefor, Barbatos, Gusion, Eligos, Zepar, Bathim, Sallos, Aim, Buné, Berith, Astaroth, Focalor, Vepar, Vual, Crocell, Alloces, Murmur, Gremory, Vapula, Haures, Amdusias, Dantalion, Samigina, Amon, Leraje, Naberius, Ronové, Forneus, Marchosias, Phenex, Sabnock, Shax, Orias, Andras, Andrealphus, Cimeies, Decarabia, Marbas, Buer, Botis, Marax, Glasya-Labolas, Foras, Malphas, Häagenti, Caim, Ose, Amy, Valac, Furfur, Halphas, Räum, Bifrons, Andromalius

some pictures:
http://img.photobucket.com/albums/v232/Worldeaters/DoGA%20renders/raven.jpg
http://img.photobucket.com/albums/v232/Worldeaters/DoGA%20renders/ravenbroadside.jpg

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ooc: before anyone asks, no; just because I included the costs does not mean I'm going to sell anything. It's how much it cost me to make these ships.

Also, these aren't coming out of no where (aka ASS space), I've been dropping little hints in assorted threads for about a month now (IRL).