NationStates Jolt Archive


The Tarlachian Archives (Info thread/factbook)

Tarlachia
02-12-2004, 07:20
In an ancient land sequestered in the corners of the world, a civilization is born. Ancient tribes of prehistoric beings, nomads of the world have settled down and begun the first steps toward the formation of the United Territories of Tarlachia. Six species dominated the cultural and social landscape of Tarlachia throughout the ages…

Table of Contents

Cultures (http://forums2.jolt.co.uk/showpost.php?p=7603670&postcount=2)
Economy (http://forums2.jolt.co.uk/showpost.php?p=7603676&postcount=3)
War Machine (http://forums2.jolt.co.uk/showpost.php?p=7956331&postcount=4)
Roleplay Characters (http://forums2.jolt.co.uk/showpost.php?p=8086080&postcount=5)
Foreign Intelligence (http://forums2.jolt.co.uk/showpost.php?p=8168017&postcount=6)
Demographics (http://forums2.jolt.co.uk/showpost.php?p=8326431&postcount=7)
Embassy List/Regulations (http://forums2.jolt.co.uk/showpost.php?p=8360647&postcount=8)

************************************

See the Tarlachian Oddities Storefront! (http://forums2.jolt.co.uk/showthread.php?t=403851)

(If you're reading this, you're hopefully competent enough to understand to go back and click the link!)
Tarlachia
02-12-2004, 07:22
CULTURES

Dragons
There was the Dragons, ancient beasts of immense power. Fire, Ice and Lunar augmentations ruled their world, their powers beyond the comprehension of many lesser beings. For this, the lesser beings have agreed and pushed to elect the dragon as their national animal. From the purebred lines came the Draman, men of draconian descent. These men harbored the ancient powers within their souls, yet few ever would learn how to unlock their powers. Most lived their days with only the small distinguishing features that set them aside from the regular homo-sapiens. Their skin was like scales, covering every part of their bodies. Their senses were keen and unique. The Draconians and the Dramans preferred the lush mountain ranges that sprawled the western and northern borders of Tarlachia.

Fire Dragons (http://www.saberfire.com/dragons/archivehigh/015.jpg)
Fire Dragons 2 (http://www.colorsmith.com/lgimages/SCAdrag65.jpg)
Lunar Dragons (http://www.eaglehart.com/ladyranea/dragons/Solstice.jpg)
Ice Dragons (http://www.saberfire.com/dragons/archivehigh/003.jpg)
Ice Dragons 2 (http://www.colorsmith.com/lgimages/AmdrgD65.jpg)

Dramans (http://www.wizards.com/dnd/images/draco_gallery/75653.jpg)
Dramans 2 (http://www.wizards.com/dnd/images/mof_gallery/MonFaePG45b.jpg)
Dramans 3 (http://www.wizards.com/dnd/images/draco_gallery/75615.jpg)
Draman 4 (http://groups.msn.com/_Secure/0UwA5A8UadIjMPKzUk04Bldjael*hNF7t2y5igQwdio4KcW6vBkMZwpuWy5B6vzBwPFQWeJkfwGsOaaFswtrFcHmvD0tYBs1E75T YPgIurXJk8EUv68KjMjQA!OrkhZY2/Dragonpearl2.bmp)

Elves
Next were the Elves, eternal creatures of beauty and elegant arcane powers, yet they chose to seclude themselves in their own region of the nation. For hundreds of years, they were self-sufficient and rarely ventured outside of their forests and rivers. It was rumored that these elves were from the high elves of Middle Earth, but facts are hard to secure with their inconspicuous manners. Eventually, they claimed their own lands in the south, often near the rivers that snaked over nearly six thousand miles of changing terrain to the Western Ocean.

Elven Spellcaster (http://www.colorsmith.com/lgimages/Anastrianna65.jpg)
Elven Warrior (http://groups.msn.com/_Secure/0WgDvAuQcekI7ExR7viPtFN0X!nUU8drtlv49yOZkdH*MLcha5z8f46lbT0Rn7PP0l0mfI7v0MdoeBwoTb9X7Na*Uxa9XrWEiYTv GIDJEI*bpzAsNIBp8EANKMx3LNXikJJvywDeAI14/Arleni%20Greenwood2.jpg)
Elven Warrior 2 (http://fallenlights.net/portfolio/doodles/badass.jpg)

Men: Raxhun
Then there were the men. Three major sub-races of men existed. The first were Raxhun men; men of lower cultures, ragged and fractured in their societies. They could best resemble the nomadic people of Eastern Europe/ Northwestern Europe. Fiercely independent and strong in battle, they were a race that centered around conflicts. A brotherhood existed among the men, a brotherhood that can only be understood by men that had endured the blistering heat of the summer and the freezing blizzards of the winter, all for the sake of their families and their newfound nation.

Female Raxhun Warrior (http://anime.brkini.net/slike/blood-hm.jpg)
Raxhun Knight (http://www.ctrl-a.org/pics/anime/oldpix/bzk-skull.jpg)
Female Raxhun Swordsman (http://xcomic.myrice.com/pic/kht/mc/character/ferenan.jpg)
Raxhun Elite Warrior (http://www.colorsmith.com/lgimages/Eve65.jpg)
Raxhun Elite Warrior 2 (http://groups.msn.com/_Secure/0UADvAvAZ80Ef2CrpaMV24TwbuxvybmCuhZfO8UMvUDkngmytJmQQJdIML9NBZQyHw*CrrUlMqFBfqjXScbgVsWmYe1qXI1BLyd2 0x*C*RN82BBeW0z1Y7nSCABcAcAAX/deistyina.jpg)

Men: Norim
A second sub-race consisted of a more civilized culture and they came to be known as the Norim. Although technically they were Homo sapiens as the Rax-hun, they had long disregarded the need for violent penchants of the Rax-hun society. They had opted for knowledge to lead them into the future. A few individuals in strategic positions in the Tarlachian democratic government soon learned of technological and scientific advancements of the international community and silently adopted and tweaked them within their own nation.

Norim (http://xcomic.myrice.com/pic/kht/mc/character/gilbert.jpg)
Norim 2 (http://xcomic.myrice.com/pic/kht/mc/character/calintz.jpg)
Norim 3 (http://xcomic.myrice.com/pic/kht/mc/character/estell.jpg)
Norim 4 (http://xcomic.myrice.com/pic/kht/mc/character/ladrinne.jpg)

Men: Grenals
The third race; Grenals; consisted of a dark collection of humans that were mediocre in their arcane skills. Unfortunately, a strange and swiftly contagious illness swept through their kind and wiped all but a few hundred survivors within the first five hundred years. The survivors are cold to outsiders and do not wish to be troubled. Yet, rumors say that they possess knowledge and items of importance, however these claims cannot be verified for truth. It is said that those that suffered and died from the illness had been stricken with a unique sickness, one that infected arcane users. The sickness was carried by the living species of the earth, yet remained harmless to the majority of the Tarlachian society. However, the magic of the Grenals proved to be the catalyst for their demise.

Grenal Sorceress (http://dimensioni.dragonslair.it/img/sorceress.jpg)
Grenal Priestess (http://www.colorsmith.com/lgimages/Sorceress65.jpg)
Grenal Healer (http://showcase.netins.net/web/aioka/Sorceress.jpg)
Grenal Sorceress-Warrior (http://www.flyinglionart.com/images/Sorceress.jpg)
Grenal Mage (http://www.wizards.com/dnd/images/dmg35_gallery/DMG35_PG192_WEB.jpg)
Grenal Animagi (http://www.colorsmith.com/lgimages/Ravendr65.jpg)
Grenal Priest (http://www.colorsmith.com/lgimages/Necro65.jpg)


Moonwalkers
The moonwalkers, the vampires of the underworld were small in their numbers, mostly because those that terrorized the population were hunted down with cold-blooded calculation, strategy and eliminated. Thus, they learned to pick their meals carefully. They chose the drunks and criminals. In exchange, the government turned their backs, for doing so eliminated two problems at once. They are susceptible to silver, and enough of it can kill them. However, traditional methods of killing vampires (wooden stakes, crosses, holy water, churches, etc) have no effect or cause only minimal physical injury. Beheading will kill them as well.

Vampiress (http://www.colorsmith.com/lgimages/Vlarnae265.jpg)
Vampire (http://www.scifi.com/sfw/issue235/vampire2.jpg)
Tarlachia
02-12-2004, 07:23
Economy/Military Statistics

SUMMARY:

[The following is slightly edited to fit with what I have]
The Unified Realms of Tarlachia is a massive, economically powerful nation, remarkable for its compulsory military service. Its compassionate, hard-working population of nearly 2.5 billion are highly moralistic and fiercely patriotic.

The average income tax rate is 100%. A powerhouse of a private sector is led by the Arms Manufacturing industry, followed by Uranium Mining and Automobile Manufacturing.

Small businesses are gobbled up almost daily by corporate giants the nation has opened its arms to an influx of refugees. Crime -- especially youth-related -- is totally unknown, thanks to the all-pervasive police force and progressive social policies in education and welfare. Tarlachia's national animal is the Red Dragon, and its currency is the elfstone.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

DETAILED ANALYSIS:
The following should be used only as a suggested guideline to get an idea of my economy/military.


Roleplayed population 2.435 billion
Civil freedoms Few
Political freedoms Good
Economic rating Very Strong
Economic theory (market/planned) market
Tax rate 100%
Crime rate Totally Unknown
Major industry Arms Manufacturing, followed by Automobile Manufacturing, followed in turn by Uranium Mining
UN Status (member, non-member, delegate)
Member, (delegate position is cycled between members on a monthly basis)
Number of endorsements
Currently 3, but as delegate, up to 6
Alliance status (none, economic treaty, military coalition, alliance) General Alliance: All members of the region (23 nations)
International Alliance: All members of the "Directorate" region (12 nations)
Number of members in said alliance (approx.)
Fatal Terrain Alliance: 23 nations
Directorate-FT Alliance: 12 nations
Spending on government priorities
Education: 25%
Defense: 36%
Law & Order: 11%
Commerce: 25%
Public Transport: 3%

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

[u]Economic Statistics
Economy type: Hi-tech
GDP: $47,000,000 million
GDP per capita: $20,000
Budget: $46,060,000 million
Energy consumption: 4100 kWh/capita/year
Economic efficiency: 70%
Equality: Crippling inequality
Economy points: 2800

[u]Political Statistics
Government efficiency: 98%
Population points: 2424

Military Statistics
Military budget: $16,581,600 million
Army size: 50,760,000 personnel
Army type: Hi-tech
Military points: 3600

Foreign Affairs
General Alliance: All members of the region (23 nations)
International Alliance: All members of the "Directorate" region (12 nations)
UN Member: Yes
UN points: 546
Ally points: 600

Overall analysis
Power points: 9970
Influence: Solid sovereignty
Country analysis: Sovereign Nation/ Minor Power
Tarlachia
16-01-2005, 11:04
Tarlachian War Machine
More detailed information will be inserted as technological developments are put on the assembly lines (In other words, I need more time :P )

Tarlachian Air Force (TAF)
Draconian Divisions:
An organized force of the dragons of Tarlachia. Their strength is reputable, their movements swift and deadly accurate. Flexible armor plating covers the bodies of the dragons. They use their natural abilities in combat, including their specialty attacks, as well as using pure brute strength. Highly effective and demoralizing to infantry troops.

Mechanized Divisions:
This force consists of the latest technological advancements in the nation, including stealth aircraft and fighter jets [equal to that of the USA in 2005]. Nuclear tipped weapons are in storage, but are only to be used as a last defense.

Tarlachian Army (TA)
Raxhun Rangers:
A force of modernized soldiers that are trained in the use of modern weaponry. Their skill is good, and their organization notable. Good for use to supplement the battlefront. Often in service alongside the mages and elves. They are known for their fierce combat, stamina and loyalty to each other and their nation.

Elven Warriors:
A force that consists of the elves. Their weaponry, although somewhat primitive to modern technology, is still quite deadly in battle, especially when used in conjunction with their arcane abilities. Their tactics are deadly and swift. Their armor is considered the best for hand to hand combat. They are notable also for their stealth and their archery.

Moonwalker Warriors:
Like their fellow combatants, these creatures of the night are especially dangerous in hand to hand combat. Their physical strength is only matched by that of the draconians. They choose their favored weapons, which can range from a broadsword to guns and pistols.

Mechanized Division:
Another sector of the military dedicated to the latest technological designs in the market, as well as their own innovations. Recently a number of Metal Gears have been purchased and training is about complete in their use. It is expected that these structures of technological destruction are to be a formidable force in any battle setting.

Tarlachian Navy (TN)
A force of modern naval vessels ranging from aircraft carriers to nuclear fusion powered submarines. Often they patrol the territorial waters of Tarlachia. Their strength is considerable, as their weaponry is considered quite effective against an equivalent or lesser modern opponent.
Tarlachia
31-01-2005, 23:17
ROLEPLAY CHARACTERS

MAXIMUS DESTROI
Occupation: None really, head the VRO organization in Tarlachia (Vampire Revolutionary Organization)
Relations: Skadi (sire), John Marshall (fledgling), Hondur (brother fledgling)
Species: Human->Vampire, proven Elven bloodlines to Elves of Lothlorien Forest(mortal bloodlines-before given the Kiss) ((Still looks entirely human though, but with fangs))
Age: DECEASED. Died at 1316 years of age
Height: 5'10"
Hair: Black, short
Eyes:Black, blood red when truly angered
Build: Physically very fit, lean and muscular
Alignment: Neutral, leans more often to good
Personality: Quiet, observant, calculating, decisive
Weapons:
1)Glamdring (longsword tracing back to the ancient times of Middle Earth and the conflicts with Sauron)
2) Twin Elven Daggers (also tracing back to those times)
3) Occasional pistol, usually a Desert Eagle
Biography:

Click HERE (w1.402.telia.com/~u40228043/gifts/rannon_shirtless01_2.jpg) for Maximus's pic

Maximus was once a mortal with then-unknown bloodline ties to the Elves of Lothlorien Forest. In Emerald City, Assington, he became sired by Skadi, and ever since the two have come to love and respect each other. He is a triple black belt in martial arts, and an expert swordsman. His swords Narsil(destroyed by Skadi in first thread) and Glamdring (his current sword) are deadly in his hands, and few dare to face him. He also carries twin Elven Daggers, and the occasional pistol. Despite his possession of the Elven weapons (including the swords) he was unware of fate's strange twist of the fabrics of life to bring him, a descendant of Elven ancestry, to these weapons. As time passed, Maximus met up and became good friends of particular members of the Hyraphore Guild of Valient, and together they have gone through the years, providing support and lasting friendship. He has attended the Shentavo Academy, and eventually studied under Genesis Shentavo. Shortly thereafter, he began to realize his Elven lineage, and so researched and studied the magic of his ancestors. At 235 years old, he sired President John Marshall of Tarlachia (the great-great-great-grandfather of the current John Marshall [SEE BELOW FOR HIS BIO]), thus completing a vampire led coupe to take over the government. He has encountered several notable individuals throughout his life, including Ravelyn Shentavo, Kain Irenicus/Shentavo, and Whiptail. Although Maximus now possesses the magical abilities of his Elven ancestry, he still prefers getting up close and personal...

He was murdered in an intense battle against Damien Black, of the royal family in Roania. Now his legendary life lays at rest...

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TOKRAM FIRESCALES
Occupation: NONE
Relations: NONE, the last of the Firescale Red Dragons of Tarlachia
Species: Draman(dragon-man)...eventually full-fledged dragon
Age: young, no particular age measured to his species
Height: 5'10"
Hair: (as Draman) black, spikey and medium length
Eyes: Light blue, dark crimson when angered
Build: Naturally strong and of muscular stature
Alignment: Good
Personality: Quiet, good head on shoulders, observant, can become quite dangerous and explosive when angered.
Weapons: Fireblade: prized weapon of his draconian lineage
Magic: Only those that are natural to dragons (fire manipulations, etc)
Biography:

Click HERE (www.wizards.com/dnd/images/draco_gallery/75653.jpg) for Tokram's pic

<<[Memory of Tokram successfully recorded>>:
The young child, entombed in fire-like crystals, awakened by a gigantic quake in the earth. Suddenly, the shards of crystals shattered, as the body slumped to the ground, a human like child, with draconian features.

The memories continued, this time several years in the future. The young child gazing upon the ancient book of Draconian lineage, his eyes widening upon the discovery of his own name etched into the pages, the last of his bloodline. The child's hands turned several more pages aside, and stopped when a picture depicting the six relics necessary for Draconians to morph into fully fledged dragons, full of strength and raw power. The child looks up, and looks around the cave, his eyes resting on an oddly colored patch of the wall, only visible to the truly observant. Walking over to it, he begins to tear at the hard packed dirt and stone. Finally his fingers scrape a mysterious stone case, and he slowly begins to extract it. Setting the case down, his fingers trace the dragon symbol on the cover, before slowly opening the case. Inside lies a beautifully crafted sword, a sword with a Dragon to cover the hilt, flames emitting from the mouth, forming the beautiful blade.

He stands, holding the sword carefully in his hand, as a design on the wall illuminates with the magic of the lineage. A voice whispers from the wall, its melodic tone soothing Tokram's tension: "Tokram...you are the last...you must continue the line...seek the relics...seek your destiny."

Time passes yet again. A man now, he battles the great guardians of the first relic, and defeats them, earning the right to possess the relic. His first step was completed. Now, to find the second relic...

Time continues to pass, as his mind floats through the difficult challenges that lay before his feet, and slowly but surely, he prevails.
<<End Recording>>:

Currently, Tokram is nearing completion of the last of the relics to unlock the full power of his ancestry, allowing him the ability to transform into a full-fledged dragon, and back to a human-like form as necessary.

*************************************************************

JOHN MARSHALL
Occupation: Once was President of Tarlachia, now Prince, 4th in line to the throne.
Relations: three older brothers and father
Species: Human
Age: 23 years old
Height: 5'10"
Hair: Dark Brown
Eyes: Brown
Build: Physically fit, muscular
Alignment: Good
Personality: Quiet, leader in group settings, intelligent and empathetic.
Weapons: None, picks up weapons along the way
Magic: None
Biography:

John Marshall served his nation with pride as President, until the dramatic change in Tarlachia, disposing of the democratic government in favor of a monarchy. This was done for the sake of maintaining internal chaos and disruption. He is notified of this change while visiting the nation of Roania. Here in Roania, the exceptionally beautiful Grand Duchess, Malissa Black is about to take control of the reins in Roania, following the assassination of her esteemed but cruel father, Alexander Black. The two met, and instantly fell in love with one another. It was love at first sight (awwwww lol). He has married Malissa Black and has relocated to Roania. His name has changed to John Marshall Black, or John Black in short. His official title is 'Consort to the Princess'.

In a series of unfortunate events, he has ceased to exist, his existence deemed unnecessary by the new Roanian regime.
Click HERE (groups.msn.com/_Secure/0UwAAAMwayI7FNtPlpEaP61qxq4ltq4T*ZBWjP6GFKmjo0Dw2gQT4XN8FxFb!Su9zHhaBsKDVRIslyvrSOhWfWlZYHB91Gdkdf*2 KaKtg2xKSOk8jV2y*yU5LZ5E519GN/JohnMarshall.bmp?dc=4675462372105398953) for John's pic

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LUMINA BEAM
Occupation: None
Relations:Some other Moonlighter Draconians scattered around the Earth
Species: Dragon: Moonlighter Draconian; moon elemental
Age: Still relatively young in dragon years
Height: 5'9"
Hair: Silvery purple color; just past shoulder length
Eyes:Amber
Build: Physically fit, human-like for the most part, but with strong draconic features: tail, claws, etc
Alignment: Good
Personality: Quiet, cautious, dangerous when angered
Weapons: None...so far
Biography:

Click HERE (groups.msn.com/_Secure/0UwDVAp0a1ITMPKzUk04Bldjael*hNF7t2y5igQwdio4KcW6vBkMZwpuWy5B6vzBwPFQWeJkfwGvp*pp7TLDL2gFKkeFN3gki*aP SwMg*j8uDH74DwM5JrbCWlQz6kARv/Dragonpearl2.bmp?dc=4675463092669596573) for Lumina's pic

"My name is Lumina Beam. I am of the Moonlighter Dragons, a race that has relocated to this planet from the moon Io, a satellite of the planet known as Jupiter. We were unprepared to encounter the harsh reactions many of us recieved. Now, few of us remain. I am one of them. We possess the power to harness the elements of all that is affected by the moons of the universe. Weather is but one of these examples..."

Lumina was captured by evil black-clad men in the nation of Khadrim, to be used as a sacrifice so they could summon their demon. However, Tokram and some others rescued her...

She now roams with Tokram across the Earth, seeking peace within herself and nurturing her relationships with Tokram and his allies.

*************************************************************


SIGRUN GREENWOOD
Occupation: None
Relations: Elves of Aria Forest
Species: Elf- of the purest bloodline
Age: 1320 years old
Height: 5'10"
Hair: Blonde-white
Eyes:Brown
Build: Physically fit, agile
Alignment: Good
Personality: Quiet, observant, calculating, decisive, dangerous in battle
Weapons: Lanta (anti-demon sword) well-crafted Aria elven bow
Biography:

Click HERE (http://groups.msn.com/_Secure/0VADdAhUbv6SgYu1GhYur3EghUu3sCtUVw4QNu8NqbglBBJX0EyDucDmkT3rLCDzOxiuAtauymDtUzArnwPsjuMZSp6f701RhxuW RrH0*RlOMJfs5**mL2mGiljbzfiC0/Sigrun-Haldir.jpg?dc=4675487244652711106) for Sigrun's pic

Sigrun's true history is known to only few. But from what is gathered, it is rumored that he has returned to enact justice on an old enemy. Some say he is a restless spirit. Others say he is on a mission. And yet others claim that he was sent back from across the sea to finish what he had started.

No matter the myth, he is here.

And he's not going back.

*********************************************************

RIKAN "VIPER" TANSHO
Occupation: Mercenary, vampire hunter
Relations: None
Species: human-female
Age: mid-twenties
Height: 5'8"
Hair: Black
Eyes:Black
Build: Physically fit, agile
Alignment: Neutral
Personality: Hot-headed, dangerous in battle
Weapons: Dual Arm Blades, dual-saber
Biography:

Click HERE (http://groups.msn.com/_Secure/0UAAdA!YZYEEf2CrpaMV24TwbuxvybmCuhZfO8UMvUDkngmytJmQQJdIML9NBZQyHLlcu0xtQ0PM2xu!tLuy12YI1cevFvrFMhcS LXJa7eguTQoq*MPhRqXSCMRwAcDEc/deistyina.jpg?dc=4675458798536403902) for Rikan's pic

Rikan "Viper" Tansho was only a child when her parents were brutally murdered in cold blood by vampires of Tarlachia. She herself escaped and was soon taken in by a mercenary group and trained to be a fighter. She was fast and deadly in her strikes, thus earning herself the name of "Viper" with much respect. Her skills propelled her to the highest rank in the mercenary group and she turned her skills to vampire hunting.

Never once did she look back as she pursued her quest to avenge her parents death and rid the world of as many vampires as possible.

**********************************************************

LIAM CELADRIN
Occupation: Leader of the Celadrin Clan
Relations: None
Species: Angel
Age: Immortal being, rumored to have existed for 3 millenia
Height: 6'2"
Hair: Blonde-white
Eyes:Deep Blue
Build: Physically fit, agile
Alignment: Good
Personality: Sort of noble-like, regards himself as superior to others, but doesn't disregard them either.
Weapons: Staff with crystal embedded artfully into the top
Biography:

Click HERE (http://groups.msn.com/_Secure/0VQDvAqEbP9H3n3gTNPfa1Fo53yVQHdtERNVlg0aep0mhwUArR!16RV0fz4TDHxDGIaBcJbLKyzsV9fnjLIrt2ZmTFy38tIwsIIm lzuhoq8outzbP7MsNUHUeeK1Sj6xb/Celadrinleader.gif) for Liam's pic

It is a new age. Long ago a clan led by the Shentavos was created, and was believed to be the only one necessary to uphold justice, freedom, and protection for the masses. The clan, over time, became broken apart and has deteriorated to almost nothing. Thus, it was decided that Liam Celadrin would lead a second clan, consisting of different members, all with their own strengths to contribute. Together, they will stand against all odds and be known as the Defenders of the Masses.

The Celadrin Clan will strive to have connections in all parts of the world, thus ensuring that no matter what, their presence will be felt, directly or indirectly...

Words of warning and caution go to all those that would stand in their way.
Tarlachia
11-02-2005, 06:54
Foreign Intelligence
This is not meant to be an inflammatory post, but rather an informational source for others when interacting with the following nations/RPers

They are categorized as following, based upon my experiences with them:

Name:
Reasoning (for their name in the book):
Blacklist Category (on a scale of 1-5, 5 being the worst):
Supplemental evidence link(s):
--Will probably just put the first page of the thread down, you can scroll through and read--


***Category Explanation***
1 = Unpleasant RPer (usually one liner posts)
2 = Annoying RPer, refusal to cooperate
3 = thread hijacker (without host's consent)
4 = Spammer, or similar tactics
5 = Godmodder
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Name:Draconis Federation
Reasoning: Godmodding, refusal to keep posts fluid and explain certain actions.
Category: 2
Evidence:
Zakuto (http://forums2.jolt.co.uk/showthread.php?t=384937&page=1&highlight=Zakuto)

Name:Eamon Holmes
Reasoning: Random Spammer of non-thread material, threats and the like recieved in telegram.
Category: 4
Evidence:
The Sands of Time (http://forums2.jolt.co.uk/showthread.php?t=388959&page=6&pp=15)
<Note> Post has been deleted by moderator upon request.
Tarlachia
01-03-2005, 09:09
DEMOGRAPHICS

One gets the feeling of stepping back in time as they travel throughout Tarlachia. Yet, oddly, if they look in the right places, they can see touches of modern technology and the likes.

Eight major cities dot the surface landscape of Tarlachia. However, there are another six more cities that exist within Tarlachia, but are literally hidden from the sun. These cities were built in the shells of decomissioned military bases, and soon became quickly established as the Underworld Cities. They were the homes of the moonwalkers, a safe haven protecting them of their eternal enemy that commanded the skies twelve hours each day.

Farmlands can be seen stretching over vast plots of land all over Tarlachia. They are only interuppted by gently rolling hills and plains. These farmers refuse to use chemicals to boost their crops, and often don't need even those chemicals for anything. They are living proof that living simply and still knowledgeable of modern day equipment is beneficial thing, but the old fashioned way of doing things triumped.

Surface Cities

Rossver City
The City of the Future, a major location of technological developments and the home of Tarlachia's only spaceport. Often the spaceport is a recieving location for those foreign dignitaries who arrive from the great expanses of the dark universe beyond the blue skies. However, this city is also located near a military base situated underground in an expansive base with natural terrain covering the many entrances for military units. With all entrances closed, these bases are completely undetected by space-faring eyes, and are often covered by farmers tilling their fields, completely oblivious to the immense bases underneath their feet.

Upper Taria
One of the two major Elven cities that is situated just inside the treeline at the southern edges of the forests that surround the River Aria.

Rushing Waters Port
Rushing Waters is situated at the delta of the River Aria, welcoming foreigners to its docks year round. It is moderately influenced by elven tastes, an appropriate touch, as the elves reside in the great forests that blanket both sides of the River Aria to the north.

Snowy Peaks
Situated in the northern mountains, this city often is home to the Dramans and Raxhun. The gothic architecture dates to early Middle Ages, and many structures remain exactly as they were built over the years.

Romia City
The city that spawned of the famous city of Rome. It boasts the nation's only Coliseum on the outskirts of the city, to the east. The city itself is one of knowledge, a haven to philosophers and intellects from all over the world.

Turath
The City on the Hill, as affectionately known by the civilians that live inside its limits. It is the proud capital of Tarlachia, the home of the ancient castle that has signified national power since the early Middle Ages. The castle sits gracefully atop the hill and the walls extend to the lower reaches of the hill, enveloping the city itself. It is a center of political activity, often a location where public demonstrations are carried out, but kept under strict control by the local police forces. It is the site where international delegates are often seen going to and fro from their important meetings with the different government workers of Tarlachia.

Craggton City
A city that sits on the coastline to the southwest. It is a city often a home for the arcane users known as the Grenals.It is a city that overlooks a series of small archipelego islands that appear more as crags of rock jutting harshly out of the Azul Sea. Often small demonstrations and public shows are given to tourists' excitement.

Lower Taria
Located at the northernmost reaches of the River Aria, it is a city that lies in seclusion, miles from other locations. Nearly all of the population consist of Elves, as it is the City In The Trees. A particularly interesting city as it does not conform to the norm of being on the earth itself but rather built upon extensive and sturdy talans that span the canopy.

Underworld Cities

Moonlight City
A city that boasts large man-made skylights that are opened slightly each night to allow its inhabitants to gaze upon the moon on good nights of weather. Once an airforce military base, all sensitive equipment has been removed, and now this city is often one to find great stores of weaponry ranging from swords to flintlocks to modern weapons. However, because of the location of this armory, it is vastly protected by the mere presence of the city's citizens.

Maximus City
A city named after the infamous Maximus Destroi, the first true ancient of Tarlachia. Many of the inhabitants of this great city are descendants of his line directly. His picture can often be seen on walls in the forms of murals and other great artworks.

Crimson City
The City of Blood. It was a location of a widespread slaughter of vampires in a time when knights of old fought their fearsome foes. It was also here, that the current laws regarding vampires residing in Tarlachia were forged. Many a great warrior, both vampire and human died in the narrow streets and plazas of this dark city.

Eternalia City
The City of Eternal Darkness. Few streetlights barely illuminate the darkness that seems to coat the entire city in dark shades. It is home to various dark and ill-tempered vampires. Only the hardiest, or the bravest non-vampires dare to venture even near the main entrance. Often, those that do enter the city are never seen from again. However, there is one individual who has gained respect through her hard work. She is none other than Rikan Tansho.

Nosgah City
This is your typical, run-of-the-mill city, only underground. It is more liberal to outsiders, and often one can find non-vampiric shops set up here. However, like the other Underworld Cities, a strong presence of vampires can be found here as well.

Bakaran City
The City of No Sleep. At any hours of the day, shadowy figures can be seen moving about their business. This city is the home of the vampiric law and order officers. Here, they train since a young age, and must pass certain tests to prove they are capable and worthy of upholding the law in each Underworld City, no matter where they are assigned.
Tarlachia
05-03-2005, 11:47
Embassy List/ Regulations

All Embassies established inside Tarlachia are subject to the following rules and regulations.


Rules And Regulations Concerning Embassies In Tarlachia

Arrival/Departure of Foreign Diplomats
The Tarlachian Internal Affairs Office (TIAO) must recieve within twenty four hours, any notice that concerns the transportation of Foreign Nationals from any nation that has an established embassy.

Sovereignty
Embassies are to be considered sovereign to the nations that inhabit the building(s). Tarlachian personnel, civilians, and military individuals are to secure permission with the Ambassador to venture on lands deemed part of the embassy. Outside the marked borders of the embassy, all foreign nationals, except for the Ambassador and up to five members of his/her staff, are subject to Tarlachian law.

Embassy Law Enforcement
Embassies are to provide their own security and law enforcement personnel. Embassies are permitted a small armed force up to thirty (30) people to maintain this. No foreign nationals may carry weapons outside the Embassy compound without a license issued by the TIAO.

Expelling of Foreign Nationals
The TIAO reserves the right to expell any foreign national, including the Ambassador and his staff, for any legitimate reason. These foreign nationals are to be secure in their exportation as well as their baggage until they leave Tarlachian territory. In matters regarding hostile activity between Tarlachia and the foreign government, only the Ambassador is granted diplomatic immunity. All other foreign nationals are subject to Tarlachian law in matters of hostile activity.

Communications
Embassies are granted one (1) station from which they are allowed to send and recieve electronic communication to and from the government of Tarlachia, or foreign governments. Communications through this system may be encrypted or employ any other anti-intrusion measures deemed fitting by Embassy staff. Non-sensitive communications must be sent through public communications routes, or carried in a clearly marked diplomatic pouch of the said Embassy. This diplomatic pouch is granted security from search beyond passive scans. For security and safety reasons, the TIAO requires that pouches be no larger than a briefcase and contain no scanning inhibitors such as, but not limited to lead lining (X-ray scans). Embassy security personnel are granted access to a closed off location to observe these scans and ensure diplomatic documents inside are not wrongly breached by Tarlachian personnel.

Communication with Foreign Nationals charged with crimes
Embassy personnel are granted communications with any foreign national under their name, charged with crimes pertaining to Tarlachian law. In recognition that the charged party is under Tarlachian law, Tarlachian law enforcement personnel/military personnel are to monitor these communications. The TIAO reserves the right to restrict these communications if it believes there is credible evidence to jeopardize the national security of Tarlachia.

Diplomatic vehicles
Each embassy is granted up to five different vehicles of non-military purposes, to be used by embassy personnel. Before the use of said vehicles on either embassy or Tarlachian territory, these vehicles are subject to complete searches by Tarlachian authorities for security purposes. Equipment installed will be identified, and recorded. Equipment installed thereafter must be reported to the TIAO, and demonstrated of their purpose before Tarlachian personnel.

In the event of hostile activity, any vehicle so chartered by the Embassy may be detained by Tarlachian Security for whatever reason. Vehicles will be quarrantined, and personnel will be isolated until further notice. Any hostility of the occupants or by any equipment on the vehicles will be considered a breach of Diplomatic agreements and will authorize Tarlachian personnel to execute appropriate measures to maintain national security.

Transportation of Foreign Nationals
Any foreign national may only depart embassy grounds to directly depart from Tarlachia. For trips remaining inside Tarlachian territory, the Ambassador must gain approval by the TIAO, and the appropriate personnel deemed necessary by the TIAO will accompany all foreign nationals cleared for such a trip. Escape from this security will be considered an act of espionage, and except for those with diplomatic immunity (the Ambassador and his 5 members of staff; who will thusly be deported), will subject foreign nationals to Tarlachian law.

In accordance with the rules and regulations established above, the Tarlachian government openly welcomes diplomatic relations with your government. In return, Tarlachian foreign nationals are to be subject to the rules and regulations established (upon agreement) by your government, in regards to our embassy within your borders.

Arleni Greenwood
Foreign Minister; Prime Minister
The United Realms of Tarlachia


Embassies List
Assington
Dougalich
Kriegorgrad
Natallah-Rim
The Golden Simatar
The Resurgent Dream