NationStates Jolt Archive


The fmjphoenix/Maserrat Cup Of Harmony 10 [WC18] Hosting Bid

Maserrat
06-11-2004, 11:41
Maserrat: Stadia, Format, RP Bonus and Discipline

Stadia

A massive redevelopment of Maserrat's top stadia has been ongoing since January of this year, and finally all the projects have been completed. Maserrat will be fielding four of the tournaments stadia, all of which are described in vivid detail below:

The Commodore Bowl
Home of the famous Rakasta Trespor, this stadium is located in the centre of Maserrat's bustling capital city. The country has been designed so that all main roads lead to the stadium, so there should be no transport problems here. With a capacity of 62,000 it should be big enough for even the largest of crowds. An excellent health service means that doctors are on call 24 hours a day here, and policemen are an ever-present figure at the games, capable of smothering any crowd trouble with great efficiency. Only the biggest games make it to the Commodore Bowl, where cameras broadcast the match to every country wanting it. A possible site for the final.

Trone Anasporil
The second biggest stadium in Maserrat with a capacity of 57,000, the Anasporil is probably one of the best-loved stadiums in the country. After the Commodore Bowl was bombed in 1927 by Aceland, it became the national stadium, and some of the most memorable matches ever played in Maserrat took place here. Domestic side Trone Poskit play their home games here, and many fans would say it is the most technologically advanced stadium in Maserrat. With a roof that closes automatically at the first sight of rain, and a video cube suspended from the top of the stadium (similar to that of the Arena Aufschalke in Germany), techno-buffs are never disappointed by a visit here. Located in the north-west of the country, a large parking bay was recently built around the stadium, making transport problems a thing of the past here. As a stadium there are few better in the country - expect some good matches here!

Politikos-Militaros
Two of the nations top teams, Militaritzin Corbaz and Politehnica Galati play their home games here, and, just like the teams themselves, the stadium is growing in popularity. One of the few stadiums to have a hotel, a casino AND a shopping centre built onto it, a person could realistically live in the stadium if they so wished, and with a capacity of 53,000 it's spacious enough for this to happen! Once again there are no problems wth parking, and public transport (designed by the Swiss) is especially good around here. One of the places that tourists remember most when they leave Maserrat is this stadium, so come on down and see for yourself. It really is a work of art!

Sport-Verein Arena
This stadium in the region of Tyrod takes a lot of influence from Germany. Superior to all when it comes to organisation on match-days, it would be difficult to fault anything on a good day. Tyrodespor SV (the home club) trains its staff well, and if there is anything that you need help with, they'll be happy to lend you a hand. Tyrodespor fans are extremely passionate about the club, and are quite vociferous - you can almost smell the atmosphere here every Saturday. With a capacity of 49,000 it's the smallest of the four stadiums, but that doesn't detract from the impact. Acoustically designed to produce the loudest crowds possible, chants have been reported to be heard over 10 miles away! Those teams who see their supporters as a twelth man may see them as twelth, thirteenth and maybe even fourteenth man when they play here!

Format

Now, it's impossible to tell how many participants there will be in the competition, so formats have been drawn up for the following arrangements:

2 teams
2 leg head-to-head game. Winner takes all!

4 teams
Group of four play each other twice (once in Maserrat, once in fmjphoenix). Winner of the group wins.

6 teams
2 groups of three play each other twice (as above). Winners progress to one-leg final.

8 teams
2 groups of four play each other twice (as above). Top two from each progress to SF, then knockout as usual.

10 teams
2 groups of five play each other twice (as above). Top two from each group progress to SF, then knockout as usual.

12 teams
4 groups of three play each other twice (as above). Winner progresses to SF, then knockout as usual.

14 teams
2 groups of seven play each other once. Top two from each progress to SF, then knockout as usual.

16 teams
Four groups of four play each other once. Top two progress to QF, then knockout as usual.

18 teams
Three groups of six play each other once. Top three each progress to 2 groups of three. These play each other once and then the winners play each other in final.

20 teams
Four groups of five play each other once. Top two progress to QF, then knockout as usual.

22 teams
1 knockout stage to bring down to 11. Best loser also progresses. Then as 12 teams.

24 teams
4 groups of six play each other once. Top two each progress to QF, then knockout as usual.

In the unlikely event that there are more participants than this, a format will be drawn up accordingly.

RP-Bonus

There will be an RP-Bonus for this competition. A score for each RELEVANT RP will be given (from 1 to 5) and then the team will receive that many more shots on goal in their next match. Whilst it does not ensure that an RPing team will beat a non-RPing team, it does improve your chances of doing so. A point is given for an RP for every criterium listed below:

Presentation
Does it look nice? NOTE - RPs with big blue titles will NOT receive this point, regardless of the rest of the presentation. This is the same for big green, big red, big yellow, and so on, titles.

Hilarity
Is it comical? Even a single funny comment will obtain this point, as long as it fits in with the rest of the RP (i.e no 'Why did the chicken cross the road?' at the end).

Quality of Written English
Is there good use of SPAG (Spelling, Punctuation and Grammar)? Only five mistakes are allowed per RP before this point is knocked off. Users without English as their first language may appeal to the hosts before the tournament begins.

Length
This point wil be obtained if the RP is of a reasonable length - not too long and not too short. This decision is made by the hosts and the hosts' decision is final.

Relevance
Any RP that has remotely anything to do with the CoH will win this point. If the RP is about something completely random, this point will not be obtained. Simple.

Discipline

WC18 has been somewhat marred by the actions and words of some participants (not mentioning any names). To ensure this does not happen in the CoH, the following ation will be taken:

If a participant makes an OOC comment about another participant, the hosts, or the scores, a formal warning will be given. If this participant commits a further offence, three points will be docked from their group total. If any further offences are committed, the participant will be disqualified. It is within the hosts' right to do this (as long as reason is given), and any decision made is final.

This concludes Maserrat's bid to host the CoH. fmjphoenix will follow shortly (hopefully). If you have found this bid of any decency whatsoever, do not hesitate to vote for us.
Liverpool England
06-11-2004, 11:52
What's the scorination plan?
Maserrat
06-11-2004, 15:06
This is my own scorination method. It is based on giving teams the number of shots on target representative of their ranking (KPB-based) and the calibre of their opponents. There is a large element of randomnity in it, but I feel it gives fairly accurate results nevertheless.

Each team gets the number of shots on target relative to their position in the rankings, as shown below:

Ranking Shots
1-10 9
11-20 8
21-30 7
31-40 6
41-50 5
51-80 4
81-110 3
111-140 2
141-170 1


It is apparent that as teams get worse, the spectrum within which they could expect to beat team get wider.

Added to this number is their RP-Bonus (explained above) and 2 extra shots if they are a home. This the number of shots that represents the team's ranking. Now we need to standardise it compared to the calibre of the opponent. Let us imagine that one team's ranking is R1 and the others is R2, and that there shots are S1 and S2 respectively. This is what we do now:

If R1-R2 < 20, no change
If R1-R2 > 20 but < 40, multiply S1 by 1.25, and divide S2 by 1.25.
If R1-R2 > 40 but < 80, multiply S1 by 1.5, and divide S2 by 1.5.
If R1-R2 > 80 but < 160, multiply S1 by 2, and divide S2 by 2.
If R1-R2 > 160, multiply S1 by 3, and divide S2 by 3.

Now we use random numbers to simulate the game, using the number 1-6 in the following ways:

1-4 Nothing
5 (additional shot - simulates a rebound off keeper, post, e.t.c.)
6 (possible goal - additional number chosen. If this is 1, then no goal. Otherwise goal)

And that's the Maserrat scorinator. Let's do a quick test. We'll have...Vilita vs. Somalialand.

Vilita - 7th (9 shots)
Somalialand - 121st (2 shots)

RP-Bonus: Vilita-4 (13 shots), Somalialand-3 (5 shots)

Home Advantage to Vilita (15 shots)

121-7=114, therefore multiply S1 by 2 and divide S2 by 2

Vilita (30 shots)
Somalialand (3 shots - rounded up)

Now we use the RNG (Random Number Generator)

Vilita - 4, 3, 4, 4, 1, 3, 5(1), 5(3), 4, 5(6)(4), 2, 1, 1, 4, 1, 2, 5(2), 3, 2, 2, 2, 4, 6(1), 4, 4, 3, 2, 5(2), 6(3), 3
Somalialand - 4, 3, 5(3)

Final Score: Vilita 2-0 Somalialand

This doesn't seem very accurate, but top teams have bad days too. I tested this earlier and got 4-1 and 5-0 to Vilita too.
Maserrat
07-11-2004, 11:11
Bump, for fmjphoenix, who seriously needs to post very soon - the vote's today I do believe.
Liverpool England
07-11-2004, 11:12
Bump, for fmjphoenix, who seriously needs to post very soon - the vote's today I do believe.

The vote is today, until Tuesday morning GMT.