NationStates Jolt Archive


OOC: Dregruk Goes Too Far

Dregruk
05-11-2004, 21:14
(It looks lengthy, but please bear with me. Please.)

It's always been my goal since I joined NationStates to become recognised as a major... I would say power, but you'll understand why that isn't my goal in but a moment. I would say RPer, but I now see that the quality of my work could do with a little but of updating, and maybe I should see about making a name for myself. Ergo, I propose an RP war of gargantuan proportions. That is to say, gargantuan as far as a single nation of my size could achieve. Maybe making a name for myself by starting a global war isn't the best decision I'll ever make, but if the worst comes to the worst, someone out there well remember the war and add it to their nation's history, should they ever post it.

We can all but dream.

But anyway! Onward to the idea!

Since I am very much limited in my RPing ability to war, war or more war, I made the radical decision of having a war. (And I wonder why my RPing skills aren't spectacular) However, due to several factors (Nation size, government type, economy and large quantities of beer), it is largely unfeasible to have me against a single nation. See where this is going yet?

So, my master plan is simply this: IC, my nation will effectively piss off the majority of you lovely people. Maybe I'll invade another country who just happens to be in a big alliance, who drag more and more people into the war. Maybe I'll get caught blowing up a government building in another country. Maybe I'll catapult sheep into a small town. The possibilities are endless.

So if you want to tell me I'm a moron (Likely), a genius (Unlikely) or that you have an interest in taking part in this piece of role-playing suicide, post and say so.

And don't make me bump this.
Thelas
05-11-2004, 21:19
interesting... I shall think about it
Midlonia
05-11-2004, 21:31
I'm sure the Klatch (with it's hy000ge population) would be intrested, I'll stick the link in our forums, see if anyone is intrested.
Dregruk
06-11-2004, 21:08
And then there was BUMP...
Hogsweat
06-11-2004, 22:19
Hhhhmmmmm.....
Dregruk
07-11-2004, 21:08
On the plus side, I'm getting plenty of "Maybe"...
Artitsa
07-11-2004, 21:43
Count me in.
Samtonia
07-11-2004, 22:36
Hell, I'll give this a go. Haven't had a good normal war in some time. However, I disagree with one tiny thing you said. You know that part about "One nation won't be able to oppose me?"

I disagree. Samtonia has spent its entire life building up to an assault on the homeland. Hidden minefields stretch out miles into sea, ready to be activated at a moment's notice. Attack subs are always ready to sink troop ships of any enemy fleet that might try to threaten us. Coastal defenses are always updated and prepared, bridges are wired, bases are hidden everywhere- in short, though Samtonia isn't as effective always on offense, we've got one of the best defensive forces in NS, even of nations many our size.

And I dare you to take it on.

C'mon, you've got over 1 bil. more people then me. But wait- I've got a better economic sector and probably spend more per capita on equipment.

This could be a challenge, especially if you've got other countries gunning for you as well. What do you say? Do you take the challenge?

Because I sure do.
Falastur
07-11-2004, 23:26
Put me down as a probable, assuming you wouldn't mind me joining....
Steel Butterfly
08-11-2004, 01:37
Just realize what you're getting into. A long while ago, a few NS friends and I, after two RP's, starting December 12, 2003, decided to make a civil war out of it involving my nation. The first post of the war was on January 16, 2004. (You can check all the dates I give in the Archives cause the excellent threads are there.) To this day, we are now on the 3rd thread of the civil war, and it it yet from being finished. At our current pace, I cannot see it finished in a month's time, so it would be pushing an entire year focused on one arching storyline. I had no clue that this would be so involved or so lengthy, and although I adore the plot and the characters and would have made the same choice had I the oppertunity to do it again, it's definately a commitment...and a commitment to an internet game of all things.

For reference, the third thread of my civil war (5th overall) in currently in my info.
Santa Barbara
08-11-2004, 01:50
Future tech? Modern tech?

I also have to agree with Samtonia, there are quite a few individual nations that could take Dregruk on with reasonable expectations of victory.

And with Steel Butterfly, but more to the effect of "be careful what you wish for, you just might get it." If there's one thing in NS that's not that hard to come by, its big multi-nation smackdowns of upstarts.

Though as more nations get involved you'll probably have to take steps to ensure that RP doesn't turn into mindless wank.
Ma-tek
08-11-2004, 02:13
[OOC: I'd be interested in being involved, but I'll not be fighting on either side. Instead, I think I'll go ahead and do what I did in the Amerigan Slave War: fight against everyone in the name of Peace and Light, or something.

Basically I'll be your neighbourhood annoyance, as I may have the resources to fight a holding action against both sides so long as nobody attacks me at home (which would add a whole new open-a-can-of-whoopass-factor to the whole thing from my perspective, methinks).

That would be with the idea of preventing either side from gaining real dominance and at the same time (fruitlessly?) trying to bring both sides to the table to find a resolution.

Howzat sound?]
Dregruk
08-11-2004, 09:17
To everyone who said they wanted in, welcome aboard.

To Ma-Tek, sounds good. It'll be interesting to have a loose cannon flying around. Even more interesting to have someone not gunning for my total annihilation.

To Santa Barbara, the tech is largely modern, maybe with a few bits of post modern thrown in for good measure. Although it would be funny to have some fantasy and future tech people attacking me too... and I will of course make sure that it stays as an RP, not some mindless stat flinging or 5 pages full of OOC comments like, "I thought I blew up your naval base?".

To Steel Butterfly, I understand entirely the ramifications of waging a war on the international community. Albeit suicidal, if done right it should make a pretty spectacular RP. Perhaps even worthy of the archive (Which would be a first for me).

To Falastur, welcome aboard. No objections here.

Samtonia, sure I'll take the challenge. Maybe I'll start this war by bombarding your coast from the sea (Then have my vessels sunk by your subs or mines, in the interest of fairness). Besides, it's always refreshing to meet someone who isn't intimidated by a bigger nation. Even more refreshing when they use logic to point out a war could be won.

So there you go. Let's see if anyone else volunteers.
Dregruk
08-11-2004, 09:25
Oh, it's probably worth mentioning that I'd appreciate some people who would be able to commit to the RP. That's to say, people who aren't:

a) Going to stop posting halfway through because they "Just aren't interested anymore."
b) Going to take 3 days between their posts to get back online and then make a one sentence post.

It happens to me quite often in RPs that I enjoy, and this is something that I really don't want to see fall over and die 2 pages in. That'd just be silly.
Arenumberg
08-11-2004, 09:26
I know how you feel heh.

Let me be owned too! Or let me throw a couple of million conscripts at someone, its world war 2 all over again.

In all seriousness, a TAG, and a "consider me".
Tsaraine
08-11-2004, 10:11
OOC: While I hate to spoil your fun, the devil's advocate in me feels obliged to point out that the last time a "lesser" nation challenged the will of the "greater" ones, we got the One Day War. That was great fun - I got high on power and I wasn't even the one doing the ortillery strikes - but I get the feeling it was less fun for Allanea.

That said, this (http://forums2.jolt.co.uk/showthread.php?t=315645&page=3) scripted war RP is quite possibly the best I have yet seen. Go for scripting, 'tis shiny.
Dregruk
08-11-2004, 14:31
I was going to suggest that at the start, actually. I couldn't make my mind up whether or not I wanted unadulterated scripting (Everyone involved knows what's to happen next) or the semi-scripting I usually go for (Where I have a rough idea of what happens next, but leave everyone to do their own thing).
Ruskkia
08-11-2004, 15:59
Right I think its about time that Ruskkia got into a war, though I should supect that we will keeping changing sides a lot to make sure that we're on the winning side much like Itialy did in the world wars. Basically just to gain more land, allies and a tatical advantage over the Industrial States of Artia.

Bare in mind that Ruskkia is a steamtech nation with military kinda based somewhat in ww1. Mass infanty and cavalry, small number of early tanks, navy made up of a mixture of paddle steamer battleships and ironclad dreadnuaghts and an air force made up of mostly biplanes and airships.

This should be interesting, just which side do I join?
New Savalna
08-11-2004, 16:46
At the moment, its Dreg vs. all, although having a few more on the other side would make it more interesting, and prolongue it. It's all Dreg's choice, really.

BTW, this is Falastur. I just logged in for a different RP, and couldn't be bothered to switch again.
Dregruk
08-11-2004, 16:55
It would be quite interesting if maybe a handful of people joined me, but probably not more than... oh, say 4 max. Any more than that and I would actually have a chance at winning...

For RPs sake, rather than just saying "I feel like joining in with Dregruk", say something along the lines of "It coincides with your expansionist policy." Because it sounds a heck of a lot smarter.
Kharrol
08-11-2004, 18:53
<Tag>
I'm officially interseted in this, but I'm not sure if I'll have time...
Dregruk
08-11-2004, 19:59
Actually, that reminds me. Please, please, please don't join unless you'll have the time to contribute to the RP. Anyone who willingly joins this RP is expected to keep up-to-date on the happenings. No one can afford to be missed.
Arenumberg
08-11-2004, 21:26
Dregruk, it would be good to join on your side, even though ill probably lose, of course, i dont mind doing it under the pretense of expanding and spreading my Communist ideals, helps to spread the read, and i need more people to go into the conscript divisions, heh.
Christian Ways
08-11-2004, 21:35
Well, it depends!!!! If you fund abortions and hold same-sex marriages, I guess that would be a good reason to hold a war... You see my country is a little titchy concerning morality... What the hell, lets do it!
Christian Ways
08-11-2004, 21:37
When do we start? oooo.... one two three break! I blow up all of you and your nations population lies lifelessly in the streets... How's that for a start?
Artitsa
08-11-2004, 21:48
Dreg, I'd prefere to be on your side, perhaps defending your land, etc. Or I could counter-attack one of the offending nations... who knows.
Ma-tek
08-11-2004, 22:21
[OOC: So everything is clear ahead of time, I'll note this.

ICEL is post-modern/futuretech as far as scientific knowledge and technology goes, but they are actually supposed to be a modern nation. Usually, though, I just about ignore everybody elses calendar, as my 'macroRP' is real-time. MacroRP being the overview of the entirety of my nation, microRP being the actual roleplay. So today, in both IC and OOC terms, is today. Tomorrow will be tomorrow. But whilst an event is being RPd, so far as my timescale is concerned, it doesn't really happen and no timescale for the events occurring is in place until it's finished (from my perspective alone).

On the post-modern/futuretech score, I suggest a glance here (http://ns.goobergunch.net/wiki/index.php/Category:Iluvauromeni_Commonality_of_Everlasting_Light), as well as for general details. There's no military information there beyond basic stuff regarding some of the ICEL aircraft at the moment.

A note: ICEL is probably significantly more advanced than any 'modern' state. But when it comes to warfare, they have huge disadvantages which, if manipulated properly, mean that any advantage gained through their advanced technology is rendered useless. Basically, it's balanced. A modern nation can kick ass against ICEL as well as a nation that's just as advanced. A single finger, if applied properly, will kill you just dead as a bullet, after all.

Feel free to TG me with any questions ahead of the beginning of this, anybody involved. All of your forces will likely be attacked at some point or another, so it'd be best if y'all know everything you need to know ahead of time. :)]
Lethislavania
08-11-2004, 22:51
Dreg, I would like to be on your side.

However, let it be known my army is rather small, only 140,000. This is due to a method our generals came up with known as the Karnsbrugger method, in which they make an army out of only the best trained and outfit it to be extremly good.

Sorry, that was rather incoherent. Very uncharacteristic of me. Anyways, this would be due to the fact my country likes to root for the underdog. Or, if we feel feisty, the bad guys.
Samtonia
09-11-2004, 03:57
So who's on which side?

So far, I've got:

Pansy Attackers (Gits!)
Dregruk
Artitsa
Arenumberg
Lethislavania

More Wild(Card) Then Weasels on Steroids
Ruskkia
Ma-tek

The Faithful and True, Defenders of Puppies and The Common Man(TM)
Samtonia
Falastur


Anyone else I missed? But if I didn't miss anyone, looks a bit outnumberedfor the defenders right now....
Dregruk
09-11-2004, 09:16
OK, once again I drudge my way through everyone's posts and address you all one by one...

Lethislavania, I appreciate the sentiment. However, at the moment there are more people rooting for me (Something I didn't expect, it must be said) than people wanting to stop me from ploughing through wherever I want. For the mean time, it would probably be best if you joined the people opposing me. If more people decide they want to stand up to me, then feel free to help. But only if there are more enemies than allies.

Ma-Tek... very interesting indeed. It should be interesting having a bit of future tech mixed in with everything. What's even more interesting is that you haven't fallen victim to future-tech Godmod syndrome (Where RPers believe they are invincible because their technology is so advanced).

Artitsa, the same thing I said to Lethislavania applies.

Christian Ways... nope, I don't think there's much point in us taking much notice of you, is there? You haven't really got the hang of this RPing stuff yet, and I'm not sure this would be a good way to learn it.

Arenumberg... well, first of all the same thing applies to you as it did to Artitsa and Lethislavania... however, IC we wouldn't team up at all (Since Dregruk is massively anti-communist/socialist). But I just had a rather interesting idea. Check your telegrams.
Arenumberg
09-11-2004, 09:31
Replied :D
Dregruk
09-11-2004, 20:52
Righty ho, lads (And ladies, if any are here)! I think it's about time we got this show a-going.

The thread link will appear HERE (http://forums2.jolt.co.uk/showthread.php?p=7441855#post7441855) after I post it.

Bear in mind that I don't want the war cluttered with OOC comments, nor do I want god-moddery. Act civil, keep it clean and let's get this one worthy of archival. It would mean a lot to me if you all gave me everything you had. And anyone can join in at any time during the course of the war, so long as they stick to the rules I ask.
Ma-tek
09-11-2004, 20:58
<snip>
Ma-Tek... very interesting indeed. It should be interesting having a bit of future tech mixed in with everything. What's even more interesting is that you haven't fallen victim to future-tech Godmod syndrome (Where RPers believe they are invincible because their technology is so advanced).
<snip>

[OOC: Thanks! The only time ICEL is invincible is if someone lets them be invincible. After all, a battle is decided by the errors made by the other guys - not the masterful strokes of genius by your own generals.]
Dregruk
09-11-2004, 21:08
[OOC: Thanks! The only time ICEL is invincible is if someone lets them be invincible. After all, a battle is decided by the errors made by the other guys - not the masterful strokes of genius by your own generals.]

Well said. A few historians have the irritating habit of overlooking that point..

Oh, the war has started. Boogie on down to the thread and get RPing!
Tom Joad
09-11-2004, 21:35
I'd like in though not in an official capacity, IC that is, let me explain in far too much detail. The elite arm of my nations military are required to operate in hostile territory, surprisingly, and to aid their role they're given free liscence to gain funding & material by any means that doesn't effect the mission or back home, directly that is.
So ambushing a minor criminal operation & using that to finance their operations is pretty common & I'd like to stick one of these teams in a nation that happens to get invaded & results in the team getting involved. Small scale incidents I'm thinking, adding that 'Clear & Present Danger' touch to it all but I'm not thinking of doing a total copy.
Dregruk
09-11-2004, 21:39
Fair enough. Sounds interesting. Welcome aboard!
Lethislavania
09-11-2004, 23:01
Ah... Very well... I have posted as a... Defender of the Public.
Samtonia
10-11-2004, 02:01
Right. Time to talk geography.

http://img17.exs.cx/my.php?loc=img17&image=Samtonia.gif

As stated, caostline up to about between Bunsen and Forthy is much too rocky to allow mass landings of anything. No Normandy beaches here. Deepwater posrts are all clustered around the lump at the bottom of the bay and are:
Van Noyes
Hondergast
Ur
Nagash

The red lines going across water that is dark blue are all underwater tunnels, segmented and compartmentalized to prevent massive casualties from flooding and buried under the rock layer. Quite impervious to pretty darn near anything from the outside.

Shieldbreaker Mountains are all highly...well, mountainous. Little to no towns there.

My country is pretty heavily forested and hilly, so no easy running tank battles, assuming you can somehow land in Samtonia.

The nearer you get to desert, the more farm country you encounter, especially away from major cities.

Red lines are not the only roads, but the major highways.

And I'll assume you're standing out to sea far enough away that soldiers on the Isles of Carn can't see you with binoculars. Because that'd be pretty bad tactically for you. :D

Any other questions, just ask.
Witzgall
10-11-2004, 02:03
Okay, well...

Dregruk, as an ally of Falastur, I am in this conflict.

If you want, you could make an attack against me or something. I won't ignore it, just for reference.
Samtonia
10-11-2004, 03:57
Lethisla....Lethislev.....Lethis...oh, whatever the hell your name is.

All right. Now, some basic facts.

1.Samtonia has activated its full miefields. these are huge. They stretch well out past the international water lines.
2.The mines are activated by most anything over a motorboat.
3. The shore is very rocky, except around the Isles of Parn...or Carn, or whatever they're called.

So, how many men are you sending? Where are they going to try to land? And what are they coming in? Give me answers to the above three questions and I'll give you conditions awaiting your soldiers.
Harlesburg
10-11-2004, 10:04
Yep i love war to but my logistic is in a shambles cant even figure out group numbers past my battalion level(800)might have 4Battalions in a Regiment like Marine Raiders of WWII but thats the only historical evidence ive got apart from 30years war Napolean era etc
or i could go with Roman legion or Greek armies got them down pat.

Why were you against these nations previously Dregruk?
Bree Tonia
10-11-2004, 17:09
OOC:

As Im from the LoD too, id like to participate, my empire has been getting a little cold for fighting lately meh...

And the same goes for me as Witzgall, im open to attack. Notify me if ive deployed too many forces.

Map of Bree Tonia:
Bree Tonia (http://www.imagestation.com/picture/sraid115/p4e46df4ccacce84320edc0c508639861/f8bf09d5.jpg)
Major Cities (Green Dots)
1) Mullein
2) Monmouth
3) Pokka
4) Kinloss (Capital)
5) Tulle

Border Posts (Black Dots)
6) Darken
7) Tares
8) Mopes
9) Jocely
10) Nimiety
11) Mahanoy
12) Haney
13) Tulle

Military Bases (Blue Dots)
14) Darken - Army
15) Mopes - Navy
16) Pokey - Navy
17) Diestrum – Army + Air Force
18) Kinloss – Army + Air Force

Highways (Red Lines)
A, B, C, D, E, F, G, H, I, J, K

{And now to post in main thread}
Aust
10-11-2004, 17:54
If you want to attack me go ahead.
Bariloche
10-11-2004, 21:29
Another LoD member here... I don't know if I'll be able to RP this, but if I do, I'm open to attack right after I post my first RP-post
Witzgall
10-11-2004, 21:45
I'm waiting the go code from Dregruk so this isn't a godmod, but I am preparing to attack you with a bomb raid.

My army is rather large, and not all of it will be used, unless necessary:

Army
49.8 million frontline troops
16 million reserves

••••••••••••••••••••••••••••••••

Armored Forces

---Division 1---
89,604 troops and crew
1572 King Elephante MBT
59 Jukii Light Tanks
98 Blackbear MLRS
134 Dark Knight (self propelled howitzer)
17 M56 Self Propelled Artillery
23 M40 Self Propelled Artillery
26 Palmarias
18 M107
167 S/A-8.21 "Gurk" missile with TEL

---Division 2---
57,601 troops and crew
1042 King Elephante MBT
121 Stingray Light Tanks
98 Hornet Malkaras (tank destroyer)
52 Dark Knight (self propelled howitzer)
27 M40 Self Propelled Artillery
50 M1973
60 Palmarias
201 S/A-8.21 "Gurk" missile with TEL

---Division 3---
67,028 troops and crew
1293 King Elephante MBT
103 Stingray Light tank
37 Scorpion Light Tank
68 Scimitar light tank
78 ISU-152 Self propelled Artillery
46 Blackbear MLRS
65 SMERCH
102 Dark Knight SPH
60 M1973
12 M107
31 Palmarias
64 S/A-8.21 "Gurk" missile with TEL

••••••••••••••••••••••••••••••••

Air Force
---Air Division 1---
123,802 troops and crew
50 A-10 Warthogs
129 F-132 "Amor Patriae"
186 F-102 "Numen VI" ZFighter Jet
102 F-22
88 Black Viper F-65 ZFighter Jet

---Air Division 2---
100,680 troops and crew
136 "Numen VI" ZFighter Jet
73 Black Viper F-65 ZFighter Jet
91 F-132 "Amor Patriae"
45 F-22

---Air Division 3, Bomber Force 1---
268,032 troops and crew
196 PX-201 'Bruntik' bombers
134 PX-202 'Jorachi' bombers
281 "Großes Ungeheuer" Strategic Bomber
188 B-52 bombers
98 B-2 stealth bombers
65 B-1B Lancers
36 B2 stealth bombers
79 F-132 "Amor Patriae"

---Air Division 4, Bomber Force 2---
103 "Großes Ungeheuer" Strategic Bomber
101 B-52 bombers
44 PX-201 'Bruntik' bombers
66 PX-202 'Jorachi' bombers
75 B2 stealth bombers
80 B-1B Lancers

---Air Division 5, Allied Air---
1,982,000 troops and crew
52,500 F-100C Rattlesnakes
52,500 F-100NB Sea Snakes
52,500 A-100B Copperheads
35,000 B-10A Pythons
25,000 F-200B King Cobras
17,500 R-50 Owls
25,000 B-52s
35,000 C-59 Falcon II Armored Dropships
266,500 AH-498VX Souix Heavy Gunships
71,500 CH-47 Chinooks
176,000 C-130 Herculeses
29,500 AC-130H Spectre Gunships
30,000 Hotspot Strykers

---Air Force Division 6, Helicopter Task Force---
96,638 troops and crew
538 Bolt
121 AH-64 Apache
108 Morpheus
26 Nebekanazzar
42 Trinity

NAVY

100 Rijan class submarines
4 Furol class Submarine Carriers

46 Afilia-Class
38 Alfred Thayer Mahan Class Guided Missile Cruisers
48 David D. Porter Class Guided Missile Destroyers
23 Crusader Class Escort Frigates
12 Pernicious Class ICVBN
14 Vulpine Class CVBN
16 Endeavour Class CVL
26 Proxima Class CVEN
21 Quantum Class Amphibious Multi-Role Command Ship

58 Vengence Class FCGN
70 Merciless Class CAA
68 Porter Class DDG
46 Appomattox Class DDH
116 Stalwart Class Patrol Configuration
45 Stalwart Class Land Attack Configuration

20 Caesar Class SSBN
18 Caesar Class SSGN
42 Brutus Class SSN

88 Johnston Class Supply/Ammunition Ships
48 Replenisher Class Oilers
16 Texarkana Class LSV
Witzgall
10-11-2004, 21:46
And no it isn't a godmod, most if it is from contracts or Allies who don't have navys or scrapped their military.
Dregruk
10-11-2004, 21:57
You have the go ahead. Try to avoid plunging everything you have into me at the first opportunity, though. Let's try to keep this going for some time. And a note to everyone involved; I'd quite like to be able to conquer large areas of ground, before finally being pushed back. In other words, I don't want this whole war to be fought on the sub-continent of Crealir and mainland Dregruk.
Tom Joad
10-11-2004, 22:08
Anyone want to play host to my band of heroes? If there's no immediate offers I'll just keep posting their routine with mentions of the wider conflict depending on some factors.

Oh Aust mind if I make mention of your deployments from my nation? We had that little confrontation before & I'd just like to incorporate concern that my nation would feel if Aust began activating legions for deployment.
Aust
10-11-2004, 22:23
Anyone want to play host to my band of heroes? If there's no immediate offers I'll just keep posting their routine with mentions of the wider conflict depending on some factors.

Oh Aust mind if I make mention of your deployments from my nation? We had that little confrontation before & I'd just like to incorporate concern that my nation would feel if Aust began activating legions for deployment.
Fine, I've just sopposedly landed my troops, or at least advance scouts (5 hours in the future as I won't be able to post until 4 tommorow
Tom Joad
10-11-2004, 22:30
It was only going to be a mention, nothing significant really just a lot of hot air or perhaps more accurately - warm steam.
Falastur
10-11-2004, 22:40
If you haven't accepted an offer from anyone else yet, your team can operate in Falastur, Tom Joad. It seems to be the centre of the action atm, so I doubt they would struggle to find somewhere to join in.
Lethislavania
10-11-2004, 22:47
Samtonia, I wish to land at De Soto.

As it stand, the Sabre's are sending the Tigre Plata division.

Tigre Plata

9,000 Infantry

L.M.S Julio Light Transport Ship

L.M.S Tyria and Valor Heavy Transport Ship

L.M.S Alejandro de la Casa Negra Battleship [Similiar to a very modern Iowa]

5 L.M.S Dragoons [Ship type, not given name] Light Transport/Small Battleship
Tom Joad
10-11-2004, 22:47
Much abliged, any city in particular that is particularly suitable or is Falastur generally crime ridden? In any case I'm going to head off now but least in this RP there's quite a few of us on the same time.
Falastur
10-11-2004, 22:52
Falastur is generally free of organised crime, but there are a few places where it is to be found. The closest of these to the ensuing battle is the city of Pavlita, the Provincial capital of the Province of Yerente. It's around 150 miles from the landings in Havela, and has a population of around 5 million. Other than that, seeing as I haven't used it in an RP, so feel free to use artistic license when describing it. Just don't go overboard :)
Witzgall
10-11-2004, 23:06
Ok Dregruk...if you want, you can attack me and take over parts of my nation or something...

I will RP the launch of the planes and the bombing raid, and you can post your losses or whatever. Do you by any chance have a map with military bases or strongholds, Dregruk?

Same for you, Falastur and any other nations getting attacked (I just want them as reference). My map has my major forts and stuff pointed out.

Any questions?
Falastur
10-11-2004, 23:19
I'll work on a map some time. Might be up today, might be up tomorrow (hopefully not later than tomorrow). It'll probably be quite low-detail, and I doubt I will put military bases on, because there would be too many. Please also remember, I'll be making a map of Crealir, not all of Falastur.

Come to think of it, I think I'll start now....
Witzgall
10-11-2004, 23:25
I've ordered a move of naval forces to offer defensive positions around your nation, Falastur. Also, since I won't go full force, two units ran into problems. Only 3 will attack.

The post with my military was for reference.

I just want a map so I can check out where these attacks are occuring, so I know in relativity to which side.
North Lotusland
10-11-2004, 23:37
If Dregruk attacks North Lotusland, you can practically godmode it. We're a young nation with a poorly trained and poorly funded military. However, we are in the West Pacific...I'm not sure Dregruk has the logistics to bring forces to bear against us, while maintaining campaigns against Falustar and Samtonia and defending against the coalition against you. But if you do, the nation can resist for maybe two days tops before it's overrun completely.

I've left an offer of military aid for Falustar, but politically my people would likely be hotly divided on it. Some would want to avenge our losses from the destroyed flight of rescue workers (I hope that wasn't too forced...I could easily see them being shot down accidently if not intentionally by Dregruk) but others are wary of embroiling ourselves against a vastly superior military power in a war that doesn't concern us.

In any event, my troops are poorly trained, poorly funded and not likely to be much difference. Still, I'm trying to play N. Lotusland as I'd actually run a country, and I think I'd jump in on this.
Falastur
10-11-2004, 23:54
http://www.2and2.net/Uploads/Images/crealir.JPG

Map of Crealir. Black writing is Province names, White is cities.

As more places become involved, I will add them to the map, but remember, I made this map quite quickly, and I haven't really mentioned much of Crealir before, so it's quite sparse atm.

Also, I will make a zoomed-in map of Havela if the invasion becomes a stalemate and a lot of the RP is there.
Witzgall
11-11-2004, 00:28
Alright, this works. Tells me where they're attacking...this will be used by me later.
Demonic Hunters
11-11-2004, 00:44
Hey there Dregruk. I've been perusing this 'un and it looks good. This nation is my recently-created little puppet of Predators (as in über alien killing machines), and I was wondering: could I perhaps have a small part in this? I think my Rping would mainly be little stuff - soldiers occasionally disappearing, being found skinned alive and so forth, maybe the odd battle in which the Predator who's hunting in the war mainly runs away. This is basically a new kind of RPing for me (I've hardly done any character RP) so I dunno, I may not be all that good at it, but if you think there could be an opening for me, I'd like to get involved and have a go.
Samtonia
11-11-2004, 02:06
Samtonia, I wish to land at De Soto.

As it stand, the Sabre's are sending the Tigre Plata division.

Tigre Plata

9,000 Infantry

L.M.S Julio Light Transport Ship

L.M.S Tyria and Valor Heavy Transport Ship

L.M.S Alejandro de la Casa Negra Battleship [Similiar to a very modern Iowa]

5 L.M.S Dragoons [Ship type, not given name] Light Transport/Small Battleship

Right. Now, here's the terrain in the area.

Rocky cliffs. Very rocky. Good for a small invasion force like yours, trained to live off the land, but horrible for a massive invasion. As such, you'll encounter much more spread apart patrols and obervation posts. The more difficult the landing, the less difficult the opposition in the immediate area.

As stated, we've activated the minefield. You're probably going to want to simply run the ships through, following the most heavily armored. Sorry for the minefields, but they're basically everywhere. So try to figure out a solution to this.

Hnt: Small dinghies don't detonate the mines.
Hint 2: There are underwater mines, so any of your subs should probably watch out.

AS for training of troops you'll encounter, expect some pretty damn good ones towards De soto, not as well trained fourther waway. Equipment will probably be light APCs, MAVs, a few light tanks, that sort of thing in the more rural areas. But as for the cities, well, we're fighting for every inch of territory....
Dregruk
11-11-2004, 09:22
Hey there Dregruk. I've been perusing this 'un and it looks good. This nation is my recently-created little puppet of Predators (as in über alien killing machines), and I was wondering: could I perhaps have a small part in this? I think my Rping would mainly be little stuff - soldiers occasionally disappearing, being found skinned alive and so forth, maybe the odd battle in which the Predator who's hunting in the war mainly runs away. This is basically a new kind of RPing for me (I've hardly done any character RP) so I dunno, I may not be all that good at it, but if you think there could be an opening for me, I'd like to get involved and have a go.

I'm happy to let you have a go, just try to avoid making whole units disappear, or excessive god-moddery. Other than that, go ahead! The best opening will be when I begin to fortify the sub-continent of Crealir.
Witzgall
11-11-2004, 20:34
Dregruk, is it okay for me to "bump into" a force, air or naval, on my trip towards Falastur and have a large battle?

I'm sending air units to your nation and a naval patrol to Falastur, so whichever one...
Demonic Hunters
11-11-2004, 22:08
I'm happy to let you have a go, just try to avoid making whole units disappear, or excessive god-moddery. Other than that, go ahead! The best opening will be when I begin to fortify the sub-continent of Crealir.

Righto, I'll keep an eye open for that to start; and yeah, I'll try and avoid making 35 men die simultaneously or whatever :p - the actions will likely be more the kind of thing that was in the first film.
Witzgall
11-11-2004, 22:10
Sorry, guys...I'm out.

Need a break from NS, so just ignore my posts or something.
Aust
11-11-2004, 22:38
I've [osted this on the other thread, but, Dregluk, I imagein that in your invasion you would send squads of men to take vilages and picket them against attacks, so you have a early warning. I want to RP a clash between my scouts, (A squad or two of ASS Death's Head) and your forces in the village. it could be just as your takeing it. (Ie: Your beating back the defenders kicking down doors invading house) when my men come along and attack.
Ma-tek
11-11-2004, 22:58
[OOC: Information on deployed forces:


1 'Alpha' Air Assault Squadron

Fifty-seven eXon Air Superiority Fighter/Bombers, A/SC variant (Atmospheric/Spatial Combination)

twenty carrying 2 KKMs each,

thirty-seven carrying 25 'Hornet' Sidestep AAMs

plus all aircraft carry rotational-replace modular EF cannons (anti-aircraft, non-lethal) + 'EM-enhanced' laser-guided automated chainguns (thank you, Xaosis!, for the idea!).

The eXon Air Superiority Fighter/Bomber, A/SC variant, statistics*:

Design shape:

One spherical module contained within a sixteen-angle spatial-compass shaped outer module. Outer module contains weapons systems, engines. No armour.

Propulsion:

One PGFM Type EMM generator.
Two Type VIII MI cores.

Energy:

Fifteen modular EPs, one MIS.

- I'll give data on the Vanguard and her accompanying ships when they actually arrive.


Acronyms and phrases:

KKM - kinetic kill missile; similar to an ICKM, but with a significantly shorter range in an atmosphere - merely 'regional' reach (roughly 1,000mi)
AAM - air-to-air missile; pretty self-explanatory
Hornet* - a 'hornet' missile, by ICEL definitions, is a missile which tracks its target by several methods, and subdivides into two or three smaller components. The missile then 'splinters' further 220ms before impact, with the intent of causing greater 'sting'. Hornet missiles are MI-propelled, containing a single Type I/F MI core and are capable of 7 mach.
Sidestep missile* - by ICEL definitions, a 'sidestep' missile is a missile which makes a staggered approach, designed to make evasion more difficult (but still not entirely impossible); this staggered approach is usually at a far lower speed than the top velocity of the missile, and the final 'phase' of the attack utilizes the full velocity of the missile only.
PDEF - Point defence electron flux. PDEF systems come in two formats: pinpoint beam or cannon. PDEF cannons fire 'globules' of electrons at their targets, whereas PDEF pinpoint beams fire a thin stream of electrons at their targets. PDEF beam weapons are more energy intensive, but are far more accurate. PDEF cannons are typically seen on aircraft, and are used for two purposes: one, the disruption of enemy systems as a prelude to a KKM assault; two, the neutralization of EMP-vulnerable enemy assets. A Farraday Cage is utterly useless against a high powered enough EF assault, as the cage itself would be melted by the energy input - indeed, the Vanguard carries a weapon* designed on that principle, but she won't be using it, so it doesn't really matter.
EP - energy pack. Two ICEL energy packs provide the eXon with enough energy to keep going in a combat scenario for six hours (intensive) or twelve hours (light). Without combat, the eXon will not need EP replacements for one year of service.
MIS - MI 'scraper'. This device augments the efficiency of the EPs, ensuring lower energy wastage to very low level (almost insignificant) resistance in the superconductive circuitry of the aircraft. However, it all adds up: hence the MIS. The workings of the device (utterly fictional) are complicated and boring, so... well, I won't bore you. Not here, anyway...

EDITS - Oops! Forgot to mention: the * will be used next to any information that is by no means whatsoever IC information. If you don't see the star, it's well known (thanks, usually, to observation from prior ICEL engagements).

Also added some acronym info that I forgot first time around. Whoopsi.]
Ma-tek
11-11-2004, 23:08
[OOC: This post is seperate to the last simply because it's a slightly different subject.

For info on ICEL, see the NSWiki (http://ns.goobergunch.net/wiki/index.php/Category:Iluvauromeni_Commonality_of_Everlasting_Light), or, more specifically, the information on ICEL that I've posted there thus far. If there are any contradictions between the info in my last post as compared to what's in the articles there, then the articles there are accurate and that post can be considered incorrect. I'm almost entirely sure there aren't any, though; but everyone makes mistakes... Even me! ;)]
Ma-tek
12-11-2004, 00:01
[OOC: I don't want to clutter up the IC thread with my OOC responses wherever they might be needed.

OOC: I should mention that Predator ships are cloaked to pretty much anything and can only be picked up by gravity-anomaly sensors (this is according to all the background information I have). I'm not trying to godmode or anything, nor to somehow make it so the ship's "OMFG UNDETECTABLE!", and I'm reluctant to say it, because of course nobody's ever explained how it actually works; that natuarally makes me think it's susceptible to godmoding, intended or not. Anyway, it should be basically impossible to detect it.

Yet you said in the post that it was giving off light. To quote,

Far out from the choking, polluted atmosphere of the earth, beyond the reach and sight of telescopes, a small light flickered in the blackness of space...

so it is visible, from that post. Anyhow, we have gravitic-wake sensors (our worst enemy does use gravitic warships, after all), so...

Not a problem, either way.]
Christopher Thompson
12-11-2004, 00:09
k, here's the deal. i need to know ALL locations of ALL naval forces in this area that could be seen from the air, so i can form an attack plan. please tell me your visible craft, and which side your are on. thanks!
Demonic Hunters
12-11-2004, 00:10
OOC: Yarr, I did contemplate putting in something about it cloaking after dropping the shuttle (because you can't camouflage the shuttle as it moves through the atmosphere and thus it'll be ssen anyway) but I thought it would sound rather godmodish. Perhaps it should have read "and obligingly cloaked, disappearing into the murk." Anyhow, it's not a problem, just a bit of a cock-up on my part.
Christopher Thompson
12-11-2004, 00:14
bump guys.
Ma-tek
12-11-2004, 00:21
k, here's the deal. i need to know ALL locations of ALL naval forces in this area that could be seen from the air, so i can form an attack plan. please tell me your visible craft, and which side your are on. thanks!

[OOC: Okay. I have no naval forces in the area at the moment, as they've not arrived as of yet. Speaking of which, Dregruk, could you let me know roughly how far from the South Atlantic your nation is? Thanks.

Back to Christopher Thompson; I do however have air assets in the area. You'll want to pay attention to those; my nation has already stated it will attack any combative (actively so) forces involved in the war. However, it's also only stated that those attacks will be non-lethal in character unless a more lethal response is utterly required (ie, the loss of life on 'my' side becomes too high in prospect to sanction the continued protection of enemy lives). You will most definitely want to take that into account - my air force has thus far only once failed to gain air superiority in a combat zone (and that was because we only used (indeed, we only had) non-lethal weapons in the air).

Also, apologies to Dregruk for being utterly inconsistant with the spelling of 'Dregruk' all over the place. Argh. I'll get it right and stick to it, eventually. Honest.]
Christopher Thompson
12-11-2004, 00:27
thanx, that's good 2 know.
what about everyone else?
Christopher Thompson
12-11-2004, 00:49
Samotia, i was checking out you sig when i saw that you are in the League of Hanseatic States. This is an organization that i have a very large intrest in joining. i was curious if i could...
i'll let us exchange embassy's!
Samtonia
12-11-2004, 04:19
Okay now.....I'll have a post up by tomorrow, unfortunately I don't actually have time to post it tonight.

Ma-Tek, when you say combatative, do you mean out in International waters or what? Are you saying you'll atack anyone fighting, even in land already invaded? Please just clarify that for me.

Now, Christopher Thompson. I may or may not have some submersibles in the area. That's all you need to know.

AS for minefields, I think you're a bit confused. Falastur has no minefields we know of, indeed it's Samtonia that does.

WE've got quite extensive and powerful minefields, so you may want to curtail your travels towards the mainland as of now. True, shipping has been cut off nearly completely from Samtonia, but that's the price you pay for almost unbeatable naval protection.

EDIT- Oh, and yes, come jpin the LHS! Post in the thread. I probably should have bumped it at some point, but you posting will work just as well.
Steel Butterfly
12-11-2004, 04:25
To Steel Butterfly, I understand entirely the ramifications of waging a war on the international community. Albeit suicidal, if done right it should make a pretty spectacular RP. Perhaps even worthy of the archive (Which would be a first for me).

Indeed. If done correctly, the RP could be amazing. From the characters, to the plot, to the people I am RPing with, to the posts themselves, my civil war is most definately my best work on NS to date.
Christopher Thompson
12-11-2004, 05:15
ok, i've replied in your Join the LHS thread, please recognize it!
North Lotusland
12-11-2004, 07:12
Guys...I'm going to be in a wedding on Saturday and have spend all day Thursday and will spend all Friday doing errands for it. Right now, consider Lotusland conquered territory. Our 900 some surviving rescue workers in Falastur have requested temporary asylum until the invaders can be ousted. The people are more or less cooperating with the occupying force and the Manning, a nuclear fast attack sub is evading the Dregruk naval forces and looking for logistical targets.

When real life stops rearing such an ugly head, the guerilla campaign of North Lotusland shall begin in earnest.
Dregruk
12-11-2004, 09:08
Okay dokey...

Ma-Tek... we're roughly (And I mean very roughly, since I've never actually thought of this before) where Britain is IRL. Or maybe Norway. There or there abouts.

Christopher Thompson... I have a large naval presence on the coast of Crealir and North Lotusland. That's all you need to know for now.
Lethislavania
12-11-2004, 13:26
Ah, two things: Sorry for being gone - Real life attacks, mates. Also, Samtonia, I posted my long overdue post. They are still short, nothing of my other fictional writing calibre, but as I start to get into this, it will be better. Especially if mroe character roleplay comes into effect.

Anyways, I am traveling to Chicago, Illinois this weekend, so I may be on sparingly. But I'll try to post. I promise. :_)
Aust
12-11-2004, 17:26
My fporce have just spotted a few enermy ship and are just about to bomb them. My main fleet is around 20 KM away.
Ma-tek
12-11-2004, 19:44
>snip<
Ma-Tek, when you say combatative, do you mean out in International waters or what? Are you saying you'll atack anyone fighting, even in land already invaded? Please just clarify that for me.
>snip<


[OOC: When ICEL fights a 'war' such as this - typically referred to as a 'Fear War' (although that's a translation from a phrase which has a slightly different connotation in the native tongue), although more of a controlled conflictual obligation than an actual war - it defines combative units thusly:

From the Commonality Crown Guard 'Rules of Engagement': "...in this instance, a combative unit is any unit fighting in territory not controlled by its parent government."

From the regulations appertaining to conduct befitting a soldier during a Fear War:

"...but if the maintanence of neutrality is a key issue, ground troops on both sides of any conflict are to be equally incapacitated wherever possible."

I'm sure I spelled maintenance wrong. Both times. Meh.

Anyway, in a nutshell: anyone fighting is a combative unit. Medical ships will of course not be attacked, and in fact will be guarded by air units wherever possible.

Limitations - And Regarding A Potential Assault on the ICEL Mainland

I'd point out that ICEL is currently only engaging in a small projection of force. Currently, one hundredth of the might of the airforce is deployed, and one quarter of the firepower of the navy. This is partly an effort to offset the fact that I'm most assuredly not running a modern nation here...

Also, be aware that such limitations will not come into play if an actual attack on the ICEL mainland is attempted. If you do so, this is fair warning: any such attack would be met with the full might of the available defence forces. That means somewhere in the region of six hundred strike aircraft on hot-standby at any one time (with a further five thousand available in total), plus three wet naval battlegroups at anchor in the Bay of Turath (the only real oceanic access route, if we ignore the long stretch of coastline at the south of the country, which is nigh on impossible to gain proper access to (for the most part!) on account of often mountainous terrain very near to the coast), plus a 'few' stellar assets sitting in orbit. Further, don't expect to engage naval assets in our waters: rather expect a hail of kinetic missiles to just fall out of the sky, running along microwave targeting beams. The navy is rather superfluous defensively, after all, and is in fact more symbolic, as we really don't need one.


EDIT - Corrected a mis-paste regarding RoE.]
Ma-tek
12-11-2004, 19:55
Okay dokey...

Ma-Tek... we're roughly (And I mean very roughly, since I've never actually thought of this before) where Britain is IRL. Or maybe Norway. There or there abouts.

Christopher Thompson... I have a large naval presence on the coast of Crealir and North Lotusland. That's all you need to know for now.

[OOC: Ah, then my warships shall arrive later this evening, in the North Atlantic *waves a hand vaguely*. Just a hop and a skip, really.

Also, Dregruk, shall I presume that your country's lack of response to the msg deployed by my aircraft is equal to your government not replying, or did you just miss that part of my post?]
Dregruk
12-11-2004, 20:36
You'll know soon enough. Ssh.
Ma-tek
12-11-2004, 21:32
[OOC: Useful link (possibly) regarding my forces, although only important and noticeable movements are listed, can be found here, at the ICEL OOC Intel Update Thread (http://forums2.jolt.co.uk/showthread.php?t=365500).]
Nanakaland
13-11-2004, 01:10
Does Falastur have any forests? If so, it would be a nice place to have my downed helicopter have landed.
Falastur
13-11-2004, 01:29
Several, Nanakaland, many quite small but there is the odd one spanning a couple of hundred square miles. One of these just happens to stretch from Havela, north into Manira...

And Dregruk, how big is your fleet off my coast, and your army on Crealir? I could do with knowing for logistics purposes...
Samtonia
13-11-2004, 03:31
Yo, Ma-Tek, just wondering if you actually meant to fire the missiles into Falastur. After all, that's all you'd been talking about before in the post. Falastur this and Dregruk that. Just wondering why when you suddenly decide to missile me for what they're doing to one another.
Demonic Hunters
13-11-2004, 03:47
Nanakaland, would you be willing to have the Predator come across some of the survivors of the crashed helo before the reinforcements arrive? Maybe a small group separated from the rest of the force?
Nanakaland
13-11-2004, 04:48
One Helicopter Crashed: There are the 7 dead at the helicopter and the 4 wounded that were left behind to watch the crash scene just in case a search party comes (and otherwise, they'd slow down the other survivors). Go ahead and attack the wounded at the helicopter crash scene. Don't attack the basecamp that's being established or the other survivors that are on the move (yet).
Demonic Hunters
13-11-2004, 14:08
OK, I'll get onto that.
Dregruk
13-11-2004, 14:51
<snip>
And Dregruk, how big is your fleet off my coast, and your army on Crealir? I could do with knowing for logistics purposes...<snip>

Let's see...

The naval presence is about 5 aircraft carriers, 15 destroyers and around 40 Ram-ships.

On land, there are around 75,000 men, broken off into the three army groups of 25,000 each. And bear in mind that reinforcements arrive by the hundreds every few hours (While we control that area of the sea).
Ma-tek
13-11-2004, 18:40
Yo, Ma-Tek, just wondering if you actually meant to fire the missiles into Falastur. After all, that's all you'd been talking about before in the post. Falastur this and Dregruk that. Just wondering why when you suddenly decide to missile me for what they're doing to one another.

[OOC: Nope, the commodore arbitrarily decided to fire into Samtonia. Roughly half the missiles would probably end up hitting your troops, and half hitting Dregruk..ic...ian...whatever troops. Dregrukic is what I'd go for, but I'm betting it's Dregrukian. ;)

Yeah. Anyway, Dregruk mainland isn't (or wasn't) a valid target as of yet, and the fighting in Samtonia appeared to be going best for Dregruk out of Falastur and Samtonia. Therefore, the commodore made the decision to hit your country first. As I said, though, nobody will really get hurt from that attack - some people unconscious is all (probably somewhere near equal numbers on both sides, too - but the unconscious have to be cared for, which slows the advance and defence somewhat...or that's the theory).]
Ma-tek
13-11-2004, 18:43
[OOC: Dregruk, I need some sort of response or post verifying lack thereof to the missive forwarded into Dregruk by my air and orbital assets. If there isn't one, I don't see how I can do anything but assume no-response (as it was, after all, only a four hour time limit for a response), and move forwards with airstrikes as planned.]
Nanakaland
13-11-2004, 19:41
[OOC: Isn't this an OOC thread? Do you have to use the OOC brackets?]

Anyways. As anyone following the RP would know, an ANAH II was downed in the forest. The 13 that left the crash scene just stumbled upon a forest road. As they were going to take it, they hear something and find that an army is on the move through the foest. Several things need to be worked out:

- Whose army is it (Falasturian, Dregruk, other)?
- Will the Elite Special Forces be seen (and what is done depends on 1st question)?
- What else will happen?
Ma-tek
13-11-2004, 21:12
[OOC: I put the brackets in because I always put the brackets in. :P

Nanakaland: Presuming the Predator doesn't kill em' all before we arrive, a medical corps dropship is en route to the last known position of that downed 'chopper in search of survivors.

So you know how we know how there's a downed chopper: as much of the unit movements taking placed as possible are being tracked by satelite assets, and all radio comms are being listened to; of course, encrypted comms transmissions can't be listened to (although you should specify the level of encryption so it can be figured if anyone might read the communication in the future (say, several days of decyphering down the line); we use 1kb encryption for all military comms, 2kb encryption for 'black ops' comms), but repetition of phrases can be obvious. 'Mayday, mayday' is probably one of the few phrases that would be repeated over and over again. Thus, if the same encryption string pops up twice at a location suspected to be the position of a helicopter, and then a satelite pays extra close attention and sights the flash of a small fire or explosion-

Two and two is easily put together. Just so it's utterly clear how the sighting would take place. :)

Predator player: my dropship is also carrying a squad (thirteen soldiers) of Lancers, my special forces unit. They're likely one of the toughest groups to hunt, as the Lancers are only 20,000 strong and receive a large chunk of the military budget; they're the new focus of my ground operations, in fact. They're Nenyans, too, which means that they're not too disimilar from your Predator in some limited ways - they don't hunt for sport, but they do enjoy hunting game. Further, they use psionic abilities to make themselves - in a very limited fashion for many - difficult to see unless looked at directly. If this ability is unacceptable, I can easily just not let em' use it. ;) But they carry the best equipment available.

To All in Falastur: The dropship has not transmitted a signal stating that it is a vessel flying under a neutral flag for the purpose of medical relief, yet. But it's also flying up to the stratosphere at supersonic speed. It's probably unlikely to be shot down, but now's the time to do it. Once it begins its downward path, it will transmit a 'flag of neutrality' signal - at which point an attack upon it would be considered 'illegal' by 'some'. The Lancers on board are strictly there for the protection of the medical corps officers.

Officially, anyway. The Medical Corps people are all soldiers, too, but they're not as highly trained (by any stretch of the imagination) as the Lancers.

Note:- the 'Lancers' (full name: Commonality Crown Guard Lancers) were formerly known as the IDSF (Imperial Defence Special Forces). They receive millions of dollars funding for training and equipment per soldier per annum; so they're probably not to be screwed around with lightly. Probably. They could be crap at their jobs, still, though; funding isn't everything. You never know!

Yet More Acronyms!

Ship 'types':

DSA - Deep Stand-off Assault vessel. Stands back and fires lots and lots of missiles. Comparable to a dreadnought. But in space. Currently in two variants: DSA-I and DSA-II; DSA-I is Retribution or Retribution-x class; DSA-II is (in English, translated as are all the other names) the Glorious Eagle class.

There are numerous others. I'll post more details on those when and if they crop up.]
Demonic Hunters
13-11-2004, 22:07
Predator player: my dropship is also carrying a squad (thirteen soldiers) of Lancers, my special forces unit. They're likely one of the toughest groups to hunt, as the Lancers are only 20,000 strong and receive a large chunk of the military budget; they're the new focus of my ground operations, in fact. They're Nenyans, too, which means that they're not too disimilar from your Predator in some limited ways - they don't hunt for sport, but they do enjoy hunting game. Further, they use psionic abilities to make themselves - in a very limited fashion for many - difficult to see unless looked at directly. If this ability is unacceptable, I can easily just not let em' use it. ;) But they carry the best equipment available.


Not at all a problem; I'd like to know how they do it and what effect it would have on the Predator's thermographic and other vision systems (since they have, as far as I know, Thermographic, Ultraviolet-sensitive, Electromagnetic energy sensitive (i.e. picks up the distinctive EM emissions of Xenomorphs and certain other species), PredTech and motion-tracking (air pressure difference) vision modes, plus the somewhat less acute thermal vision innate to them. If I know what effect they have, roughly, I can obviously write it out better. :)

Nanakaland: I'm somewhat confused by the exact nature of your forces; who is my Pred watching?
UN Peacekeepers
13-11-2004, 22:55
4 wounded Elite Special Forces guarding downed helicopter.
Nanakaland
14-11-2004, 00:02
That was my UN puppet (one of 2 overall puppet nations, other puppet nation NOT in UN of course). I don't know why I was logged into that.
Demonic Hunters
14-11-2004, 00:15
Righto.
Samtonia
14-11-2004, 01:12
WEll, Ma-Tek, as there aren't actually any Dregrukian personnel inside samtonia, your missiles are headed for the largest troop concentrations of infantry, as per your post.

Unfortunately, two of those are smack dab next to the second largest civilian hospital in Samtonia. And your missiles knock those in their radii unconcious. I'm thinking that unconcious doctors, nurses, and seriously injured persons probably aren't going to be the good PR your country was hoping for.
Nanakaland
14-11-2004, 01:27
Demonic Hunters,

This beast of yours is like the Predator from that movie, right? If not, what is it like? Just wanting to know, because the Nanakan forces will probably run into it most.
Demonic Hunters
14-11-2004, 01:39
Yep, it's the self-same Predator, but with all the additional information and whatnot that fan-fics, sequels, games and so on have added. Hence my name: Billy refers to him as "like a hunter" and Anna of course call him "the demon who makes trophies of men."
Ma-tek
14-11-2004, 01:57
WEll, Ma-Tek, as there aren't actually any Dregrukian personnel inside samtonia, your missiles are headed for the largest troop concentrations of infantry, as per your post.

Unfortunately, two of those are smack dab next to the second largest civilian hospital in Samtonia. And your missiles knock those in their radii unconcious. I'm thinking that unconcious doctors, nurses, and seriously injured persons probably aren't going to be the good PR your country was hoping for.

[OOC: Hmm. Dregruk already landed troops, though? The whole point is that they're fired at troops in combat... if there were no troops in combat/in relative proximity it'd have been much easier if you'd just said so the first post. :/]
Ma-tek
14-11-2004, 02:04
[OOC: Further, the missiles would not have been fired at infantry near a hospital installation - and should any have been fired nearby, extra attention and care would have been used in order to prevent any hits within twenty metres of the building. I explicitly stated above the conditions for an attack; it's pretty bad form to go ahead and ask a question, then post before waiting for an answer. :/]
Nanakaland
14-11-2004, 02:23
Demonic Hunters,

I think that the few posts on the 4 people at the ANAH II are good enough. It'll add suspense if the next post will have a scream and then the rescue party finding bodies mutalated beyond recognition. This is just the first of many attacks that will be in the RP, later ones being more detailed. At the beginning, the Predator should still remain mysterious to keep suspense. What do you think?
Demonic Hunters
14-11-2004, 02:31
Agreed with wholeheartedly. Besides which, if I lunge off into verbose description now I'll get writer's block later (which has to be THE most irritating thing in the universe :headbang: ) , and the detail will lose any significance or meaning.
Samtonia
14-11-2004, 02:38
Ma-Tek, you gave the figure that 1 in 7 of your missiles would hit the area they were intended for. You stated they were aimed at infantry concentrations.

I think it's safe to assume the strikes would be at the largest concentrations of troops. These are near Samtonia City. As stated, the two largest are near the hospital complex. Therefore, with nothing to the contrary from your IC posts, it would be safe to assume that at least one or two of the missiles would deviate. After all,

"At this stage, accuracy levels are not high: therefore, one in seven at most should find its target."

As for the massive death tolls and missiles hitting, I think it safe to assume that both our governments are going to try to twist this story to the best of their abilities.

Maybe I did jump the gun as for a reply, but as you said at troop concentrations in Samtonia, I sent the things at troop concentrations in Samtonia. Perhaps too quickly, yes, but you see why- it was the logical thing to do and I wanted to post.

As for death tolls, yes, people died. Unconciousness on top of whatever you're in a hospital for will cause shck and kill you. don't need to back that up, although if I have to show evidence, I can try to trawl through encyclopedias

Now, the radius of effects.

"one hundred twenty five missiles, twenty-five metre effective radius for unconsciousness, twenty-nine meter effective radius temporary deafness..."

All right. That's 25 m in all directions. Up, down, and sideways. Plow one of those into the side of or roof of a hospital building and you'll have a huge sphere of influence. Especially the way Samtonian hospitals are set up, with huge rooms for all the various sick and doctors. And of course, 25m is against healthy individuals. I think it's safe to assume an even larger radius for some of the sick people in m hospitals. IG-Virus is not a nice virus to have in even its mildest forms.

So, basically what's done is done. Let's just RP this out.

And don't worry, I'm not manaic enough to fight two wars at once, against two nations who are both larger then I am, one who uses FT forces.

EDIT- Ah yes, not firing at anyhing near a hospital. Your exact orders were

"TacOps, fire a few ultrasonic stun missiles into Samtonia. Have the satelites randomly assign targets; verified infantry positions only.
So, nothing about not firing at or near hospitals, just at troop concentrations. Again, largest troop concentrations near that hospital.

Take my word, I'm not trying to be an ass, I just think this will make our RP a bit more interesting. It's not often that I get to condemn someone, instead of the other way around.
Nanakaland
14-11-2004, 15:42
Anyone else want to also get attacked by Demonic Hunters? It'd be boring if only one group of people gets attacked by the Predator.
Demonic Hunters
14-11-2004, 17:08
Yeah, anyone up for it say so and we can work it out here.
Nanakaland
14-11-2004, 17:40
Future tech is allowed? Wow. If so, I have a whole FT fleet that I could use. Otherwise, I'll stick with just my MT speical forces.
Demonic Hunters
14-11-2004, 20:07
Don't know what the policy vis-a-vis large-scale FT use is, to be honest. I'm just using small-scale FT because that's what makes it interesting.
Falastur
14-11-2004, 20:19
I think it's FT in moderation. Like a few thousand troops yes, orbital/space fleet bombardment no. I'm also assuming no armour thats resistant to bullets and stuff. Tech that modern-tech nations can at least beat, if not easily.
Demonic Hunters
14-11-2004, 20:21
Hmm. Would I be alright then? Predators apparently have very very tough bodies and can resist bullets reasonably well, though obviously takeing enough will kill them.
Nanakaland
14-11-2004, 21:02
Hey. You're only one in this RP and you can die. That's far from abusing FT. Ask Falastur or Dregruk, though.
Dregruk
14-11-2004, 21:28
I've already expressed my thoughts; don't wipe out any armies or anything and you're fine. If I get any complaints, then I may have a word with you... but I don't see that happening, do you?
Christopher Thompson
15-11-2004, 02:48
ok, could somebody plz fill me in on what happened since Nanakaland's special forces landed?
and what are the nevasl threats in Falastur's waters, and anyone else's?
Nanakaland
15-11-2004, 03:21
Well, I can help explain, but from the Nanakan perspective. The crashed helicopter's survivors that remained at the crash scene got slaughtered by the Predator before the rescue helicopter came. The 13 survivors on the run are hiding from an army (don't know who they are, someone please say who) that is passing through the forest. Nanakan base camp established contact with Falastur. Ask someone else about the battles.
Lethislavania
15-11-2004, 17:25
OOC: I.am.back. Sorry for the late arrival, I was at a Chicago Bull's basketball game.

Samtonia: I am sending two more divisions now.

Tigre Negra:
Same as the Tigre Plata.

Casa Oro

4 Large Battleships [The Talongrad, Viamore, Hogar del Amor, and the Valient

12 More Dragoons

4 More Light Transports

6 More Heavy Transports

20,000 additional infantry

14 Viper-Class bombers [Small stealth, all carrying small smart bombs.]

And the same stuff as the Tigre Plata


As you can see, I'm more into character roleplay than mapping out every single statistic. But it will work.
Samtonia
15-11-2004, 18:54
OOC- And with more numbers comes a greater Samtonian response. Congratulations. You've now ceased being a minor annoyance and suddenly become a threat. Have a nice day. :cool:

Oh, yes, reply coming tonight.
Christopher Thompson
15-11-2004, 19:22
okay then, could someone plz fill me in on the battles.
It'll only take a minute...
I'll give a cookie to whoever does it first and well.
*holds out cookie*
Lethislavania
15-11-2004, 20:58
Okay... My troops are essentially going to invade between Shelby and De Soto, hopefully capturing those cities quickly {for food and such}. Casa's goal is to set up a steady boundry of which we control. After that, we would most likely make daily bomb runs to prevent anyone from hitting us, the unfold the second part of our conquest. Anyways, this is TOP-SECRET, I was just giving you the heads up. ;)
Falastur
15-11-2004, 21:02
OK. To summarise (to the best of my memory):

Dregruk invades Falastur and Samtonia
Dregruk experiences success in Falastur, failure in Samtonia
Falastur calls for help
Falastur gets aid from various nations
Dregruk pushes inland into Falastur
Lethislavania declares war on Samtonia to back Dregruk up
Austian and Nanakan troops, as well as various fleets, turn up to defend Falastur
North Lotusland was overrun by Dregruk shortly after declaring war
Predator (c/o Demonic Hunters) arrives in Falastur and begins by attacking a small group of Nanakans.
Falastur pushed back further
Falastur sends fleet to eliminate Dregruk naval force off coast
Dregruk soldiers from North Lotusland invade a 2nd part of the Falasturian Empire

So now we have the following going on:

A large street-to-street fight in Pavlita is beginning
A large naval battle is beginning off the coast of Falastur
A large aerial battle between the planes of the carriers of the above fleet will commence
Lethislavania is invading Samtonia
Dregruk is beginning a war on a second front against me
There is much fighting between the rest of us on land and at sea
Tom Joad
15-11-2004, 21:20
Don't forget my people are lurking around the city of Pavlita in Falstur, they've not done anything but run someone over but there is the shadowy figure that escaped that road kill incident. Then again you've already read that & so I should do something to get them on the map or perhaps something else on the map.

Other than that I'm doing nothing.
Aust
15-11-2004, 21:50
Okay, I just want two things, are the enermy making any move against my forces at there camp blocking the main road to the port where my ships blocked?

What are Dregluk forces in the area around the 2nd devsion?
Lethislavania
15-11-2004, 22:40
Falastur - Pretty much correct; However, Lethislavania is not directly involved, it is due to the commander of a private militia setting on a vendetta.
Ma-tek
16-11-2004, 01:49
>snip<Take my word, I'm not trying to be an ass, I just think this will make our RP a bit more interesting. It's not often that I get to condemn someone, instead of the other way around.

[OOC: Fair enough; just don't ever expect to get an IC acknowledgement of responsibility. :p]
Demonic Hunters
16-11-2004, 02:03
OK, I'm wondering what to be doing with myself now. Anybody got ideas?
Ma-tek
16-11-2004, 02:57
[OOC: On my kinetic kill missiles...

The twenty seven mach limit was set during the 'War of Survival' two years ago, between myself and a couple of allies and Melkor Unchained and his allies. The blast then was worked out (not by myself) to be at 2 tonnes equivalent - if that's not right, then who cares, it's two tonnes. The speed past a certain point isn't that critical anyhow.

Back to the point. The missiles themselves are utterly deadly. You can't really expect to shoot them down with all that much accuracy if they're fired in large groups, even with point defence lasers; this is why several nations use kinetics in space.

In an atmosphere, they're a little slower (for balance, in this case), and although it's still really freakin' hard to shoot them down, you don't need to. The missiles depend on hitting the target. If they miss, and hit the ocean (in this case), then they do no damage to their target, as they do not carry explosive charges (most of the time). So they need to have a specific target. Also, in order to be effective and efficient, they need to score a kill with every missile. Otherwise, the damned things get real expensive; atmospheric missiles cost far more than the ones ICEL use in space, for reasons too complicated to go into, but more related to balance than anything else.

So. This calls for WWII thinking!

The kinetic kill missile (KKM) is, in essence, an atmospheric guided torpedo (that nontheless can only fly in straight lines), and not really a missile. It goes straight at its target, and goes boom. How did destroyers avoid torpedoes in WWII?

Zig-zag. By zig-zagging, the satelite can't actually lock its target to full accuracy. It is set to not verify the target if it cannot find the target specified by the launching asset: that means that the missile will hang around in the upper stratosphere until it runs out of battery power or the target becomes verifiable. If no target can be verified, the propulsive system spends the remaining charge to vaporize the missile (to prevent recovery by the enemy).

Voila. All advantage regarding the KKM is thusly eliminated.

Don't let that make ye think ye can't be blown up by em, though: some of my assets fire KKMs directly from special tubes. Those can't be dodged: you have to shoot down the asset carrying them, rather than the missile itself (rather like being shot in the head at point blank range; the bullet isn't cheating - you should've stopped the guy wielding the gun). Sadly (or fortunately, if you're my enemy :p), I don't have many such assets that are very effective in an atmosphere.

Hope that was helpful.]
Samtonia
16-11-2004, 04:22
OOC- You read my thoughts about halfway down when you said WW2 thinking.....that flickered through my mind as soon as you said "Kinetic". Avoiding big things is easier then avoiding shells.

But for my post. If you all really want me to, I can explain my reasonming for everything. but it will take some pretty high knowledge in biology and physics to understand most of it and I really don't want to fill multiple pages of the OOC thread with college level concepts about the way the autonomic nervous system can be affected and the way sound waves can bounce and get into the PNS and affect it.

So I won't. Instead, take my word on this, as a student who's studied college level biology and physics work. Everything I've said in my post is true. It all can be done and it all will have the exact effects detailed by Ma-Tek on the human body. The Samtonian researchers are really just using basic knowledge in their fields to figure out the weapons and how they can effect poeple. So my explanations are quite ironclad. you can't mess with the building blocks of the field you study in after all!

So, please, PLEASE, PLEASE just accept the fact I've explained the missile strike to your scientists and media. Because I have.

Phew. But I must say, that was a fun post to write, trying to explain how the things could have worked. Brought back many memories of AP Bio to my mind.
Christopher Thompson
16-11-2004, 06:49
sorry to be kind of random, but THIS IS MY 100TH POST! YAY!
*hands out party hats to all and cuts cake*
WOOHOO!
(And there was much rejoicing)
:fluffle: :D :cool: :p
Christopher Thompson
16-11-2004, 06:54
Post on naval strike will come at 4:00 PM central American time, provided Falastur has responded to my SECRET hail, and Dreguk tells me what surface combatants he has...
Vastiva
16-11-2004, 06:55
[OOC: On my kinetic kill missiles...

The twenty seven mach limit was set during the 'War of Survival' two years ago, between myself and a couple of allies and Melkor Unchained and his allies. The blast then was worked out (not by myself) to be at 2 tonnes equivalent - if that's not right, then who cares, it's two tonnes. The speed past a certain point isn't that critical anyhow.

Back to the point. The missiles themselves are utterly deadly. You can't really expect to shoot them down with all that much accuracy if they're fired in large groups, even with point defence lasers; this is why several nations use kinetics in space.

In an atmosphere, they're a little slower (for balance, in this case), and although it's still really freakin' hard to shoot them down, you don't need to. The missiles depend on hitting the target. If they miss, and hit the ocean (in this case), then they do no damage to their target, as they do not carry explosive charges (most of the time). So they need to have a specific target. Also, in order to be effective and efficient, they need to score a kill with every missile. Otherwise, the damned things get real expensive; atmospheric missiles cost far more than the ones ICEL use in space, for reasons too complicated to go into, but more related to balance than anything else.

So. This calls for WWII thinking!

The kinetic kill missile (KKM) is, in essence, an atmospheric guided torpedo (that nontheless can only fly in straight lines), and not really a missile. It goes straight at its target, and goes boom. How did destroyers avoid torpedoes in WWII?

Zig-zag. By zig-zagging, the satelite can't actually lock its target to full accuracy. It is set to not verify the target if it cannot find the target specified by the launching asset: that means that the missile will hang around in the upper stratosphere until it runs out of battery power or the target becomes verifiable. If no target can be verified, the propulsive system spends the remaining charge to vaporize the missile (to prevent recovery by the enemy).

Voila. All advantage regarding the KKM is thusly eliminated.

Don't let that make ye think ye can't be blown up by em, though: some of my assets fire KKMs directly from special tubes. Those can't be dodged: you have to shoot down the asset carrying them, rather than the missile itself (rather like being shot in the head at point blank range; the bullet isn't cheating - you should've stopped the guy wielding the gun). Sadly (or fortunately, if you're my enemy :p), I don't have many such assets that are very effective in an atmosphere.

Hope that was helpful.]

You're going to hate my PND defenses then. 0.5 kt nuclear short range concussion-wave missiles, set to ramjet off an SOX launcher. So your KKMs can be *deflected* messily from my fleet (work the math, you'll miss my fleet by several miles after the umbrella is up and shockwave hits).

Ergo, anything can be dodged or deflected. And I really don't mind being messy.

See, the missiles, once launched, are free flight; no jets, no guidance. Once blown completely off course, they'll fall elsewhere. Hard, yes, but not on me and that's the point.
Christopher Thompson
16-11-2004, 19:20
BUMPity BUMP to Falastur and Dreguk
Dregruk
16-11-2004, 21:25
BUMPity BUMP to Falastur and Dreguk

This is your last warning. We are subscribed to this thread, and don't need to have it bumped. OK? I warned you before about flooding the thread.

In response, try reading what I posted in the IC thread, for christ's sake! When I started the naval battle, I listed what my fleet was. As did Falastur.
Falastur
16-11-2004, 21:42
Okay, I just want two things, are the enermy making any move against my forces at there camp blocking the main road to the port where my ships blocked?

What are Dregluk forces in the area around the 2nd devsion?

He has a force of 25-30,000 men pushing up towards the coast, and in general into the Province of Manira, so yes.


And Demonic Hunters.....your Predator can harass a Company of mine if it wants, but as it is currently in the Dregruk-occupied zone, you will have to get past his troops first.
Christopher Thompson
16-11-2004, 23:28
yes, i'm well aware of the first posted naval forces, but i am under the impression that you two have been killing each-other for some time now, and you may have brought in re-enforcements at some point, I don't know b/c lately, I haven't had the time to check. And who's to say that all the forces that both of you have are all here? You might know that, but that's b/c you're Dreguk, the person whom I'm asking. Not all of us, however, can be Dreguk, so I was curious how much of your naval force was in this particular battle. I bumped the post b/c no one replied for hours, and it seemed like no one would. Now, since neither of you have told me anything and you said to look at the begining post, I'll asssume neither of you have taken a ship down, and that all of your naval force are here in this battle, since you failed to state otherwise. I'm not trying to be an ass, but if you guys don't tell me, then I might mess up on the details and accidentally become one, k?
Christopher Thompson
16-11-2004, 23:33
oh, and Falastur, i'd be launching harpoons, and TASM's, which fly nap of the earth (ie, about 20 meters from the surface of the ocean), so unless your fighters are flying DANGEROUSLY low to the water, none of them will be hurt.
Christopher Thompson
17-11-2004, 03:29
ok, I'd like to clear some issues. I'm a fairly new person to this, so please don't kill me for trying to become good at Rp'ing. It seems everyone here has done this alot, whereas this is only my second real RP, and I didn't stay for all of the first one. So please, don't be mad at me for being stupid, I really don't know any better right now. I'm trying to learn, so rather than just yelling at me, could you please explain to me what I'm doing wrong and why it's wrong from now on? I am trying to be better, I didn't mean to piss anyone off, really.
Sorry :(
Demonic Hunters
17-11-2004, 03:51
Yeah. Lay off a bit lads. Come one, we all mess up at first. Apart from me, I'm perfect :D

Anyway: Falastur, I'll get him moving in that ganeral direction as soon as I get Dregruk's OK.
Christopher Thompson
17-11-2004, 04:12
Dregruk, I'm suprised I didn't spot it right off the bat. In your forces you listed the The Krazny Oktyabr. That's the Red October. (Kudos for you)
*Lunges for cookie*
Vastiva
17-11-2004, 08:10
Yanno, this is actually fun!

I don't remember if I posted forces before, and if I did or didn't I'm too lazy to go back and find them.

Anyway:

Vastivan 2nd Fleet
Commander : Fleet Admiral Frey Mesfin al-Din
2 Twelve Tribes CVN
10 Cherokee CGN
30 Archer AA CGN
100 Farragut DDG
100 Chicago FFG
30 Pierpont SSN
20 Slinger SSGN

W-6 Samtonia *under Admiral's command
Wolfpack Commander : Captain August "Mighty" Quinn on the VSS Telemachus
40 Pierpont SSN
20 Slinger SSGN


Lethislavania - heh. Fancy meeting you here. And on the other side of things.
Dregruk
17-11-2004, 09:25
Yeah. Lay off a bit lads. Come one, we all mess up at first. Apart from me, I'm perfect :D

Anyway: Falastur, I'll get him moving in that ganeral direction as soon as I get Dregruk's OK.

Fine by me.

Christopher Thompson, try to avoid bumping the threads, OK? I understand you're new to this, but you just need to have a li'l patience. I mean, we're in completely different timezones, so I probably won't post when you're on (And neither will Falastur, I assume). So bear with us.

And here's your cookie. Well spotted.
Vastiva
17-11-2004, 11:08
Yanno, this is actually fun!

I don't remember if I posted forces before, and if I did or didn't I'm too lazy to go back and find them.

Anyway:

Vastivan 2nd Fleet
Commander : Fleet Admiral Frey Mesfin al-Din
2 Twelve Tribes CVN
10 Cherokee CGN
30 Archer AA CGN
100 Farragut DDG
100 Chicago FFG
30 Pierpont SSN
20 Slinger SSGN

W-6 Samtonia *under Admiral's command
Wolfpack Commander : Captain August "Mighty" Quinn on the VSS Telemachus
40 Pierpont SSN
20 Slinger SSGN


Lethislavania - heh. Fancy meeting you here. And on the other side of things.

Lets see...

I'm taking on 5 Battleships, 17 Pocket Battleships (Dragoons), 5 Light Transports, 7 Heavy Transports.

No escorts?

This should be interesting.
Lethislavania
17-11-2004, 13:36
Okay, we need to get something straight - My country is not affiliated with Sabre. My Chancellor wanted Sabre to help defend Samtonia, then they turned around and came to invade it.

My country has no militairy. If we get in trouble at our homeland, we use Sabre.

Okay?

And, for your information, Sabre has a hell-load of secret weapons I've been dying to use.
Samtonia
17-11-2004, 14:24
Hey, Lethislavania, one question.

Was the "larger exlosion" you mentioned after the man sneaking into the hospital metaphorical or the hospital blowing up? Because I really can't tell from your post and I sort of need to know, so I can reply to your posts.
Christopher Thompson
17-11-2004, 19:57
Yay!
*Munches on cookie*
Semi OOC:
Oh, and you're gonna respond to my declaration of war, aren't you?
I spent wuite a while writing it, I really want Falastur and I to start getting on the offensive, so I need to wipe this fleet out, and I feel that that strike will help. (Even though it is a bit overkill, but you did do an un-provoked attack, so our doctrine says to meet any response with an equal response, which we feel we did for Dregruk (got the R this time).)
Dregruk
17-11-2004, 20:21
Check your telegrams, Christopher.
Tom Joad
17-11-2004, 20:27
I'll be keeping my team pretty inactive until the fighting in Pavlita really kicks off & then they'll glide along the edges of the main fighting as Dregruk expands around, I'm just assuming you'll want to try & move around rather than take the city beforehand, the city.
Remember Stalingrad!
Four Hectares
17-11-2004, 21:37
Dregruk and/or Falastur - Is there any chance I could get some response from either of you in the IC thread, regarding my long-range missile strikes? Just in terms of seeing them and/or damage done.

Also, my troops will be moving in within the next day or so, so I'll be jumping into the action on the ground as soon as that plays out.

Thanks.
North Lotusland
17-11-2004, 23:20
I'm sure the Phantom Scorpion will be more than a match for the Manning, given Dreg"R"uk's (sorry about that, by the way) superior resources. I'm going to write up one more kill, then have the Manning die in that kill.

However, when North Lotusland entered the war we were at 15 million people. Since then we've jumped to almost 30 million. My question is what effect this would have on the war.

A) Perhaps the added people are a the result of a colossal disinformation effort on the part of NLot Counterintellegence...causing Dregruk to leave a garrison force that's far too small to deal with the suddenly hostile populace.
B) Perhaps the added people are colonists, after a fashion, from Dregruk. Perhaps undesireables. They may or may not be loyal to Dregruk...if they are an oppressed class of some sort in Dregruk, they may join in with overthrowing the Dregruk military.
C) Perhaps Dregruk anticipated this population boom and has sufficient forces in the region.

Or of course there may be some way of looking at this I haven't thought of. Thoughts?
Falastur
17-11-2004, 23:45
Dregruk and/or Falastur - Is there any chance I could get some response from either of you in the IC thread, regarding my long-range missile strikes? Just in terms of seeing them and/or damage done.

Also, my troops will be moving in within the next day or so, so I'll be jumping into the action on the ground as soon as that plays out.

Thanks.

If you can hang on 'til about 18 hours, I will make a post when I get back from school tomorrow. I'm a little pressed for time right now. But rest assured I will respond.
Christopher Thompson
17-11-2004, 23:47
What about my big shiney missles? :D
Vastiva
18-11-2004, 06:40
Okay, we need to get something straight - My country is not affiliated with Sabre. My Chancellor wanted Sabre to help defend Samtonia, then they turned around and came to invade it.

My country has no militairy. If we get in trouble at our homeland, we use Sabre.

Okay?

And, for your information, Sabre has a hell-load of secret weapons I've been dying to use.

I'm all for it - the confusion is wonderful.
Dregruk
18-11-2004, 09:12
I'm sure the Phantom Scorpion will be more than a match for the Manning, given Dreg"R"uk's (sorry about that, by the way) superior resources. I'm going to write up one more kill, then have the Manning die in that kill.

However, when North Lotusland entered the war we were at 15 million people. Since then we've jumped to almost 30 million. My question is what effect this would have on the war.

A) Perhaps the added people are a the result of a colossal disinformation effort on the part of NLot Counterintellegence...causing Dregruk to leave a garrison force that's far too small to deal with the suddenly hostile populace.
B) Perhaps the added people are colonists, after a fashion, from Dregruk. Perhaps undesireables. They may or may not be loyal to Dregruk...if they are an oppressed class of some sort in Dregruk, they may join in with overthrowing the Dregruk military.
C) Perhaps Dregruk anticipated this population boom and has sufficient forces in the region.

Or of course there may be some way of looking at this I haven't thought of. Thoughts?

Well, everyone's population's boomed since the start of this war. So for argument's sake, let's just say that I anticipated the boom and have sufficient troops to keep things under wraps. Just.
Falastur
18-11-2004, 11:46
Dregruk, can you list what damage your fleet has taken? In other words, which ships have been sunk/incapped and which are still active.
Vastiva
18-11-2004, 11:55
Samtonia, our fleets are on site and await guidance - mostly as we have no interest in maneuvering into your minefields.

Lethislavania, let the confusion begin. Vastiva is not going to do anything to your nation, though there may be some sabre rattling.
Christopher Thompson
18-11-2004, 17:51
Dregruk, I need to know what still exists in your navy, to plan a second attack if necessary. Plz tell me what has happened.
Dregruk
18-11-2004, 18:06
Let me think...

Oh, and Christopher Thompson, 500 tomcats is a little bit excessive. I think, off the top of my head, that's more than me and Falastur's airpower put together. So scale it down a bit, maybe?

Right, you want to know some damage?

One MaRTHA Class Carrier has been sunk, but has managed to launch all its Spearhead fighters and the 2 Aggressor Flying-fortresses.

The Super-carrier has been badly damaged, but is still floating and is still launching its planes.

One Harbinger Heavy Cruiser is sunk, four Tiger Class Guided Missile Cruisers have been sunk, two Hrrachen class AEGIS destroyers are in a watery grave, all six Skye Class Heavy Frigates are on their way to the bottom of the sea, 2 Underhand Class Torpedo Boats have been immobilized, but are still firing away into the enemy, and 4 of the Hammer Class Corvettes are out of action completely.

The "Brute" Ram-ships are about to hit you, but around 7 have been wrecked already.

Anything that hasn't been mentioned is still fine.
Christopher Thompson
18-11-2004, 18:52
k,i'll scale it down to let's say,
150 Tomcats.
Christopher Thompson
18-11-2004, 18:58
oh, and what exactly are these Brute ships?
Any weapons on them, shape, stats, speed, damage done, hull integrity, and how long until they get to me?
btw, those missles should be hitting your ships now, so missle post plz!
Falastur
18-11-2004, 19:19
Chris, the Brute ships are ships with one purpose - they have a ram on the front of their hulls (under the water line). Their rams contain explosives which should put a great big hole in the side of the ship they ram.
Samtonia
18-11-2004, 21:10
Err....Ma-Tek?

Yes, you old chap. I am simply going to say this once. No space ships. No "Super Mega-Laser Cannons." No "Cloaked Spec-Ops Troopers of DOOM!"
And no tech wanking. Oh, and did I mention no space ships attacking Samtonia?

Your diplomats will be told to land somewhere else and fly into Samtonia in a *Gasp!* plane. Because I don't do the "shielded space ship that can withstand direct missile hits" thing in RPs where this hasn't been decided upon beforehand. So sorry, no mega-tech screwage of Samtonia. Because I can- and will- just ignore any ludicrous movements toward that on your side.

Just so we know where I stand. Kapish? Kapish.
Christopher Thompson
18-11-2004, 23:24
Thanx Falastur, I'll make the post of my Ships being rammed as soon as Dregruk makes a post on my missles strikes.
(crap, I keep messing his name up! Sry, I was in a run when I typed it!)
Falastur
19-11-2004, 00:00
Dregruk :)
Ma-tek
19-11-2004, 02:50
Err....Ma-Tek?

Yes, you old chap. I am simply going to say this once. No space ships. No "Super Mega-Laser Cannons." No "Cloaked Spec-Ops Troopers of DOOM!"
And no tech wanking. Oh, and did I mention no space ships attacking Samtonia?

Your diplomats will be told to land somewhere else and fly into Samtonia in a *Gasp!* plane. Because I don't do the "shielded space ship that can withstand direct missile hits" thing in RPs where this hasn't been decided upon beforehand. So sorry, no mega-tech screwage of Samtonia. Because I can- and will- just ignore any ludicrous movements toward that on your side.

Just so we know where I stand. Kapish? Kapish.

[OOC: It doesn't have shields. None of my ships have shields. We don't have the ability to build them, tyvm, because they're bullshit-powered and we've yet to discover the method. :P

I also have no lasers. Pay attention. We use coherant electron streams (directed EF beams, if you like), but not lasers. Lasers are for communications or targeting, as far as ICEL is concerned. And yes, it could withstand a single missile strike, possibly, depending entirely on the yield. A tank could withstand a missile strike - depending on the yield. So it's not far-fetched to have an atmospheric warship (that happens to be space-capable) that has armour (albeit very thin armour). None of my other ships have armour. That's why that one was sent.

And as we have no 'planes', that would be difficult. Nor would the Diplomatic Corps send an ambassador via civilian transport. Not that the civilians have planes either. Not the kind that interact with the atmosphere, at any rate.

Anyhow, the warship is no stronger than, say, an air squadron. - Over land, anyhow; these things are more designed for naval support, not land attack. And, um, if you piss off a nation with a higher tech level than you (not to mention vastly superior resources), and they come kick serious arse, then... *shrugs* Be nicer next time. ICA=ICC.

Besides, we don't use ortillery strikes (orbital bombardment). It's against the law (that is, Commonality Law).

Oh, and if you accept directed-sound weapons on the order of our US weapons, then you can't really not accept our spacecraft. They're all built on the exact same tech principle: extremely adept EM manipulation technology. 'Tis our 'speciality', if you like. And nine-tenths of the non-modern tech we use is based on that technology.

The aircraft use MI; PDEF (point defence electron flux) systems use MI; hell, I bet the ICEL toasters use MI, somehow. Possibly EM fields are used to force the atoms in the toast to vibrate more rapidly, causing the bread --> toast alteration... damned if I know. Anyhow, the point is, the tech 'advantage' is not an advantage when there are gaping weaknesses. Which there always are...

Just a case of finding them.

Also, I don't have 'cloaking' special ops soldiers, tyvm. I have Nenyan (that's a species, to be sure) special ops teams who have psionic abilities who can make themselves 'difficult' to see and track visually (or audibly), but those are very few in numbers and are very rarely deployed. If the link I'd provided earlier had actually been looked at, this information wouldn't have to be repeated. Again. Anywho, and so on...

Lastly (ish), it's bad form to complain ahead of time. Try to wait until you actually know what's going to happen first: the ship was merely going to land, drop off the ambassador and two guards, and then depart.

The ambassador is the interesting one, anyhow.

Still, you can always turn the ship back. Just try not to do so violently; it would be a VBI. Even if I restrict myself back to M#s (first-generation MI aircraft, as opposed to the 4G eXons that are currently deployed), K#s and G# light-bombers (also first-generation), and ground forces, opening up another front would likely go very badly for Samtonia indeed.

And anyone else trying to attack, actually. Hm. Maybe I shouldn't have said that last bit...]
Nanakaland
19-11-2004, 03:08
[OOC: What'd I miss? I missed a few days and now there's a few days worth of RP.]
Vastiva
19-11-2004, 10:04
So, Ma-Tek, you're in the 2035+ region of technology. Because while those things might somewhat exist, there is no way they would exist at that level of competance in the 2000-2015 bracket.
Ma-tek
19-11-2004, 20:40
So, Ma-Tek, you're in the 2035+ region of technology. Because while those things might somewhat exist, there is no way they would exist at that level of competance in the 2000-2015 bracket.

[OOC: Not exactly. Firstly (absolutely no offence intended here, I must say) I find the statement 'you're in the 2035+...' somewhat, um, silly, for want of a better word (brain no function right! *grunt*). Firstly, there's no way to pin down tech 'eras' in the future. Nobody knows what tech anyone will have ten years from now, let alone thirty or forty. We can but guess.

To begin with, the technology that ICEL has is not Human-devised. It was devised by the rather more ancient (in the civilized sense) Nenyans; conversely, Nenyans (although 'civilized' right from the very beginning) are the younger race to Humans. But they have forty thousand years of civilization behind them - and the place where they came from (Tumnore) is far in advance of their technological and scientific abilities. Some technology or ideas has passed between the two states (Tumnore and ICEL); some copying has also taken place; and some direct gifts have been given to the Iluvauromen (the people who live in the lands referred to as 'ICEL' - Iluvauromeni Commonality of Everlasting Light) by the Tumnoreans.

What's that got to do with it! I hear you cry. Well, put simply, it means you can't put a time bracket on the tech level. As far as I'm concerned, everyone I RP with is RPing in real-time for the duration of the RP (as I am), even if they don't think they are. That might sound confusing - it is. But only for me, as it really doesn't affect anyone else very much.

As I RP in real-time (or as close to as possible - meaning simply that today ICly is the 19th of November 2004 c.e. (or by the ICEL calendar, 19 Hísimë 2 d.e.) as well as it is OOCly), I build things far far far far far more slowly than those who use time compression.

For example, ICEL has been building an orbital colony for dispatch to Mars; that colony (or, rather, the shell construct) was recently completed: work begun six months ago (real-time!). Obviously that's still pretty fast (for real-time), but I've seen people RPing the colonial 'conquest' of an entire planetary system in one one hundredth that time in the real world.

Another example: it takes one week to build one Vanguard class 'wet' (surface naval) warship if the factories responsible are ramped up to full capacity - but nearly a month to build a Retribution class DSA-I stellar warship.

The time compression vs real time roleplay issue gives me a serious disadvantage (there are nations months younger than mine who have space fleets four or five times the size of mine). In having that disadvantage, I counter - slightly - by having some exotic technology. But that technology, for the most part, merely makes things run more smoothly and efficiently.

In space, it is true that I pull absolutely no punches. My ships have no armour, but have powerful weapons that make up for that; I admit freely that in space, my weapons are designed purely to seriously kick arse.

Inside an atmosphere, though, things are different. The airforce is the only truly advanced wing of the military that operates inside an atmosphere; our fighters, bombers, and interceptors are second-to-none, save AI-flown aircraft (no higher performance is really feasible inside an atmosphere with an organic pilot, y'see) - and we have those, anyway.

The extent to which the airforce is deployed depends on the situation. In the All Elves Defensive War (against Melkor Unchained - we lost that one, and All Elves (a nation) fell, for those who weren't around then), a pretty massive aerial taskforce was dispatched to attempt to deal with Morgoth's 'Sky Furnaces'; whereas in the Rukemian Fear War, only a few fighters were dispatched to provide air cover to the ground troops. 'Tis probably noteable that the Rukemian Fear War lasted only several hours, and we won (the war alone - the occupation went very badly indeed for all involved); whereas in the All Elves Defensive War, we 'lost'. That is, absolutely none of the 'mission objectives' were met (largely because the response was too slow).

So really, the technology level does not make one shade of difference. Against equal or lesser foes, the chance of success is always roughly equal, as the ICEL military tends towards efficiency - that is, the efficient use of resources. They would not send a Stellar Battlegroup to deal with what is, to them, a barbarian state of little importance. Instead, a small air wing would be deployed - or naval forces would move into obvious striking distance (I say 'obvious...' as there's no real need for the navy to actually be there - when carrying ICKMs, naval warships have global strike capacity) to apply pressure or whatnot. The only time that a more full, complete attack might take place would be if the other side pressed for active and open warfare; then, of course, I wouldn't think twice about my own little version of 'Operation Righteous Smackdown'. As I said: ICA=ICC (that is, In-Character Actions = In-Character Consequences).

In other words, so long as nobody strives to bring war to Iluvauromen, there'll be no largescale deployment by ICEL in this war. At all. Because, frankly, it's not needed.

To make a quick point: higher tech equipment costs more than 'low' tech equipment. That's at least one disadvantage; cross-dependancy is another common flaw with high-tech military systems/arrangements of systems/arrangements of units/units. My military is especially disadvantaged in the cross-dependancy area; everything and anything relies on something else to work.

Swings and roundabouts.]
Vastiva
20-11-2004, 06:32
Great dodge. Really. I applaude that. And the slightly to totally off topic paragraphs that followed were a masterstroke.

It remains put - within the next ten years, it is highly unlikely that humans will have an EM powered spacecraft that "swims" in space, nevermind the rest of it. You might go with "I have alien technology", but this even further puts you into the realm of Science Fiction.

Technology has increased on occasion in small leaps. But there is no point where things "blast forward" - societies cannot cope with huge leaps. Look at computers. Invented around WW2 (everyone can blather and bitch that one, I don't care, my paragraph, my date). I started using them in the 80's. Now, they're leaps beyond where they were - but how many people around the world have them, use them, know them? Remember, we're talking about 20 years here; yet penetration is still limited and going forward slowly.

Simple fact from your statements - you are using technology outside the bracket, which could not exist and be refined to that extent within the next ten years, period. If I'm wrong, in ten years I'll apologize, but my estimates tend to be more liberal then reality blossoms into.

As such, general consensus of your technology would not be "late post modern" but "future". Do you disagree with this, and if so, please demonstrate who would agree with this statement.
Tumnore
20-11-2004, 17:57
Great dodge. Really. I applaude that. And the slightly to totally off topic paragraphs that followed were a masterstroke.

It remains put - within the next ten years, it is highly unlikely that humans will have an EM powered spacecraft that "swims" in space, nevermind the rest of it. You might go with "I have alien technology", but this even further puts you into the realm of Science Fiction.

Technology has increased on occasion in small leaps. But there is no point where things "blast forward" - societies cannot cope with huge leaps. Look at computers. Invented around WW2 (everyone can blather and bitch that one, I don't care, my paragraph, my date). I started using them in the 80's. Now, they're leaps beyond where they were - but how many people around the world have them, use them, know them? Remember, we're talking about 20 years here; yet penetration is still limited and going forward slowly.

Simple fact from your statements - you are using technology outside the bracket, which could not exist and be refined to that extent within the next ten years, period. If I'm wrong, in ten years I'll apologize, but my estimates tend to be more liberal then reality blossoms into.

As such, general consensus of your technology would not be "late post modern" but "future". Do you disagree with this, and if so, please demonstrate who would agree with this statement.

[OOC: Again, someone entirely fails to notice the actual point. I never said the inventions were 'new' - nor did I at any point say that my entire nation has access to the same technology.

In fact, the average citizen lives in pretty much the same way as you or I - albeit with flying cars rather than ground cars.

MI was developed over a thirty year period (pre-NS, thus off-camera) by a woman called Bao Ling. She produced a mathematical theory which, unfortunately for some, is still classified 'beyond black' by the military (which is ICEL's highest classification level). This theory - sometimes called the Theory of All (although it's no such thing) spawned new EM manipulation techniques. In turn, this new understanding of the workings of electromagnetic fields gave rise to the physical applications - magnetic impetus, E-cannons, PDEF clusters, more efficient tightbeam laser communications systems, and so on. Now, the military has been quick to accept and use the 'new' technologies (all of which were invented some time before in my other, historically older but NSily younger nation, Tumnore); the public is a little slower. So far, the applications to reach the public are small ones: trimensional 'visors (kinda AKA holovision, but somewhat lower definition than what would usually be termed 'holovision') and the MESH. The MESH is a national intranet based on vastband comms relays (originally intended to be a microwave relay-based system) - but they were built by the military and then forced by certain matters to open the MESH (which is, in fact, still not completed) to the public. The national electrical grid is also in the throes of being upgraded, with about 30% of the nation now using superconductive electrical lines. But that's about it.

ICEL is at the end-phase of a 'renaissance', if you like; they've created a really cool new toy, and are now in the process of defining the uses thereof.

And who mentioned aliens?

Oh, and for your information, we already have objects that fly using EM propulsion: they're called 'lifters'. Further, a great many companies, universities, and probably militaries are already looking into/working on EM propulsion; and it could easily be just around the corner. The prime difficulty with my use - MI - is that it would be very energy-hungry. Poetic license is used there, and there alone. And I'm seriously NOT getting into a discussion on the feasability of MI yet again - kinda been there, done that a million times before, tyvm.

My central point remains: so long as high-tech objects are balanced against lower-tech objects, it doesn't freakin' matter.

Thank you, discussion ended. If you don't want to RP with me, fair enough, I'll pull my forces and wander off elsewhere. If you do, get on with it, rather than wasting time and effort chit-chatting here on the OOC thread whilst the IC thread sits fallow and silent.]
Ma-tek
20-11-2004, 19:20
[OOC: Whoops. Posted as Tumnore accidentally.]
Dregruk
20-11-2004, 23:09
Guys, cool it. Vastiva, I'm siding with Ma-Tek on this one. Both of you, though, try to keep posting in the IC thread and avoid little arguments like this in the future. If you have any major complaints about another RPer in this RP, then tell me via telegram; don't clutter up the OOC thread with stuff like whether or not Ma-Tek is allowed to have the tech levels he has.
Nanakaland
21-11-2004, 02:11
What happened since I last posted?
Mechanixia
21-11-2004, 04:32
I joined the RP... This is going to be a fun one. I know it! MWAHAHAHAH!!! :mp5:
Vastiva
21-11-2004, 07:04
Guys, cool it. Vastiva, I'm siding with Ma-Tek on this one. Both of you, though, try to keep posting in the IC thread and avoid little arguments like this in the future. If you have any major complaints about another RPer in this RP, then tell me via telegram; don't clutter up the OOC thread with stuff like whether or not Ma-Tek is allowed to have the tech levels he has.

Uhm, never said he wasn't allowed to do anything whatsoever. Frankly, it makes no difference.

My point was "you're not Post-Modern, Ma-Tek, you're Future". End of statement.

Wasn't aware we were having an arguement though... *shrugs* Methinks y'all take things a bit more seriously then they're stated.

Does it matter that he's Future tech? Nope. But he is. And that would be about it for the discussion.
Vastiva
21-11-2004, 07:05
And Ma-tek, my fleets are sitting off Samtonia waiting for him to decide on what he wants us to do. I'm in support, not main player.
Falastur
21-11-2004, 10:29
Nanakaland, this happened:

OK. To summarise (to the best of my memory):

Dregruk invades Falastur and Samtonia
Dregruk experiences success in Falastur, failure in Samtonia
Falastur calls for help
Falastur gets aid from various nations
Dregruk pushes inland into Falastur
Lethislavania declares war on Samtonia to back Dregruk up
Austian and Nanakan troops, as well as various fleets, turn up to defend Falastur
North Lotusland was overrun by Dregruk shortly after declaring war
Predator (c/o Demonic Hunters) arrives in Falastur and begins by attacking a small group of Nanakans.
Falastur pushed back further
Falastur sends fleet to eliminate Dregruk naval force off coast
Dregruk soldiers from North Lotusland invade a 2nd part of the Falasturian Empire

So now we have the following going on:

A large street-to-street fight in Pavlita is beginning
A large naval battle is beginning off the coast of Falastur
A large aerial battle between the planes of the carriers of the above fleet will commence
Lethislavania is invading Samtonia
Dregruk is beginning a war on a second front against me
There is much fighting between the rest of us on land and at sea
Tom Joad
21-11-2004, 17:23
Don't know how you want to play it Falstur but I'd prefer it if your patrol believed the story my team will eventually feed them, then they all march merrily in to harms way.

I can almost hear the buildings collapsing now.
Ma-tek
21-11-2004, 17:23
[OOC: I'm not bothering to actually involve myself further, beyond finishing whatever is going on with Samtonia. Have fun, all.]
Falastur
21-11-2004, 18:30
Righto Tom, and OK Ma-tek, its a free-form RP after all....
Ma-tek
21-11-2004, 19:39
[OOC: To clarify somewhat: I'm not involving ICEL any further simply because I don't feel like waiting several months for a response to any attack I may make. I launched at a Dregruk ship what seems like about a month ago, now, still to absolutely no effect, and so... well, what's the point?]
Samtonia
22-11-2004, 02:10
Will there still we diplomatic wrangling on our behalfs?

At least wait to pull out when I officialy sever all relations with you!
Christopher Thompson
22-11-2004, 16:07
Hi Dregruk. I've been waiting for a few days now for you to post the result of the missles I launched with the torpedos, and you haven't given me a response, as well as the air battle that should be taking place right over your navy after the missles hit. (You haven't rp'd any of that, just the torpedos hitting)
Dregruk
23-11-2004, 09:13
Hi Dregruk. I've been waiting for a few days now for you to post the result of the missles I launched with the torpedos, and you haven't given me a response, as well as the air battle that should be taking place right over your navy after the missles hit. (You haven't rp'd any of that, just the torpedos hitting)

Have a looksee at my latest posts. I think that takes care of that.
Christopher Thompson
23-11-2004, 19:21
k, i'm gonna rp the brutes' rammage, but until then, can you (Dregruk) tell me what planes are in the air, and your new casualty list?
btw, nice job rping the land war, especially the sniper :sniper: .
Nanakaland
23-11-2004, 23:12
Haven't been active for a while. What'd I miss?
Ma-tek
23-11-2004, 23:59
[OOC: If/when this gets to the point where you all want to begin to think about calling a halt to the war itself, I'd be willing to enact some sort of large-scale intervention with rapid, pinpoint strikes against various assets on both sides, following up with a 'request' for a cessation of hostilities.

Just an idea.]
Ma-tek
24-11-2004, 00:03
Will there still we diplomatic wrangling on our behalfs?

At least wait to pull out when I officialy sever all relations with you!

[OOC: Well, ICEL will only act entirely ICly (obviously), so how far the whole current Samtonia-ICEL thing goes is, and pretty much always was, entirely dependant on the actions of Samtonia.]
Christopher Thompson
24-11-2004, 00:12
dually noted Ma-tek.
and Nanakaland, you have much to catch up on.
Fal and I have stated pounding Dreg's navy off of his coast, dreg has opened up a second front, Samtonia isn't having fun, (although he's a damn good rp'er), and it's gonna get interesting for me soon (forshadow forshadow!). For specifics, ask fal or dreg, but that's my 30 sec. summary before i sign off. bye all, and keep on loving this war. :fluffle:
Samtonia
25-11-2004, 20:09
I am sick and tired of this utter crap. Ma-Tek, consider yourself IGNORED by Samtonia. I am sick and tired of having to try to either throw my country prostrate before the world to get help or simply let you attack me at will.

It's not fun for me, it doesn't help the RP, and I certainly hope it's not fun for you. So, in the interests of keeping this RP fun for myself, consider your entire nation ignored. No hard feelings, but I just can't work with what I've been given- indeed, this RP has already started to go downhill.

So sometime in the future, when I've got FT weapons and defenses set up, maybe this RP would work perfectly the way we originally set it up. But not now. I'll go around and delete my threads asking for FT help, I'll quit posting to Ma-Tek in the main thread, and I'll simply assume that anything that Ma-Tek does will not affect me in any way.

So bye-bye FT and now back to the actual RP. And I will post today sometime.
Nanakaland
25-11-2004, 21:25
Nanakaland, you have much to catch up on.

I made it so my forces fell back to the nearest unocupied Falasturian city. I hope there's nothing wrong with that.
Tom Joad
25-11-2004, 22:09
Nothing wrong with that except that the Dregruk advance is.... speedy to say the least, so a town safely behind Falsturian lines could quickly end up becoming a front line position.
Ma-tek
25-11-2004, 23:54
I am sick and tired of this utter crap. Ma-Tek, consider yourself IGNORED by Samtonia. I am sick and tired of having to try to either throw my country prostrate before the world to get help or simply let you attack me at will.

It's not fun for me, it doesn't help the RP, and I certainly hope it's not fun for you. So, in the interests of keeping this RP fun for myself, consider your entire nation ignored. No hard feelings, but I just can't work with what I've been given- indeed, this RP has already started to go downhill.

So sometime in the future, when I've got FT weapons and defenses set up, maybe this RP would work perfectly the way we originally set it up. But not now. I'll go around and delete my threads asking for FT help, I'll quit posting to Ma-Tek in the main thread, and I'll simply assume that anything that Ma-Tek does will not affect me in any way.

So bye-bye FT and now back to the actual RP. And I will post today sometime.

[OOC: Um. It's actually not got much to do with the fact that 'Ma-tek' (ICEL! ICEL! ICEL!) has advanced technologies...

And a whole lot more to do with the fact that Ma-tek is a December 2002 nation. They just have HUGE resources compared to Samtonia; expecting the world and its hamster to leap to your aid was always a bit hopeful, 'specially seeing as (apparently) ICEL is fairly well known to be benevolent.

But ignoring me seems a bit extreme. I'm not attacking you. I'm not invading, and have no intention of doing anything that isn't reactionary. That is, unless you go ahead and make me attack you directly, I'll do no such thing.

And I'm saddened you weren't enjoying the whole propaganda battle in the threads where you were trying to find aid and support against me - you know, win the hearts and minds of those watching, and all that. I thought that was fun. :(]
Samtonia
26-11-2004, 02:41
No no, I'm ignoring any attacks you make upon me or anyone fighting me. So none of those random "concussive missile" stirkes.

And yes, the propaganda battle was fun- to a point. It has grown beyond what it was originally intended to be and now is actually detracting from this RP, instead of adding to it. So, I'm pulling out.

HOWEVER, this does not mean that we are finished. Ohhh no, this most certainly does not. I just don't have quite the requisite free time to keep up with a propaganda war and a land war and any other RPs I might be doing.

But Samtonia doesn't forget affronts to her people. And now that I have an IC reason to do it, I'm going to start building an FT branch of my military. Think divergant timeline, but with one portion kinda sitting there until needed to be called upon. next time we meet, it's going to be on Samtonia's terms.

And we'll have the requisite technical know-how, defenses, and allies. Remember how you said your nation had been defaeted in only one military engagement up to this time? And remeber who you said beat you? Guess whose region Samtonia's about to join.

So be prepared- we'll come with allies, with tech, and with guns. And to quote that favorite of futuristic cyborg killers, "We'll be back..."
Ma-tek
26-11-2004, 20:32
No no, I'm ignoring any attacks you make upon me or anyone fighting me. So none of those random "concussive missile" stirkes.

And yes, the propaganda battle was fun- to a point. It has grown beyond what it was originally intended to be and now is actually detracting from this RP, instead of adding to it. So, I'm pulling out.

HOWEVER, this does not mean that we are finished. Ohhh no, this most certainly does not. I just don't have quite the requisite free time to keep up with a propaganda war and a land war and any other RPs I might be doing.

But Samtonia doesn't forget affronts to her people. And now that I have an IC reason to do it, I'm going to start building an FT branch of my military. Think divergant timeline, but with one portion kinda sitting there until needed to be called upon. next time we meet, it's going to be on Samtonia's terms.

And we'll have the requisite technical know-how, defenses, and allies. Remember how you said your nation had been defaeted in only one military engagement up to this time? And remeber who you said beat you? Guess whose region Samtonia's about to join.

So be prepared- we'll come with allies, with tech, and with guns. And to quote that favorite of futuristic cyborg killers, "We'll be back..."

[OOC: Nono, I said we'd only been defeated in one war (although 'campaign' is probably a more apt term).

We've lost three military engagements (as in battles), although only two are acknowledged; the first isn't acknowledged publically as a defeat, but could be classed as one - that was the 'defeat' of an EOTED (the old name for ICEL) air squadron during the Amerigo Slaver War by Tahar Joblissian naval/air assets; the second was the loss of the original IDS Vanguard due to the 'Nargothrond Incident' (big battlestation falls from the sky, hits shield device thing, destroys shield device thing but fragments into large pieces, cue tidal wave, fifty million dead along the coastline what was then EOTED); the third was the defeat of the old Turath Battlegroup during the Knootian Shadow War, although the actual naval battle itself was, in the end, inconclusive.

One actual campaign was lost: the defence of All Elves. And we (there were a number of nations involved in the defence) were all just a little too slow to respond there, I suspect; if Dor Daedoloth had not managed to get landing craft to the beaches, we might have succeeded.

But good luck on gaining allies and such - I (both OOCly and ICly wherever possible) will be watching. ;)]
Christopher Thompson
27-11-2004, 03:53
And so the blood war begins.... :p
Samtonia
27-11-2004, 18:12
TROUSRS, my sub is going to head at probably 1/3 speed away from the tanker for about 15 km and then sit quiet for a while. With the escorts pinging the ocean to find the culprit and attempting to save sailors on the (hopefully) sinking ship, I figure that if the sub just sits nice it can easily shadow the escorts as they leave the area.

This means we may run into each other as either I decide to leave or you drive past underwater.
TROUSRS
27-11-2004, 19:35
You said it's cavitating.. but at 1/3 for 15km, my sub wont get there fast enough to pick up anything. Maybe I'll get something off of the escorts active sonar (if they decide to start).

What class of submarine is it (maybe I missed that earlier if you said it)?

And is it diesel, nuclear powered, or other?

If it's diesel, does it, and if it does, is it running on batteries?
TROUSRS
27-11-2004, 19:36
Oh, and how far away from the tanker were you when you fired the torpedos?
Samtonia
27-11-2004, 19:51
It's a Delta-class Hunter/Killer Superiority Submarine. New gen of Samtonian submarine fleet. There's only six at the moment, but this will really be their proving. Think Dauntlass tests during Midway.

I don't quite have their stats done yet, but they are nuclear powered and utilize the latest in submersible tech. These things are probably as quiet as possible for a modern day nuclear sub. Anechoic tiling, unique design, screw layout htat reduces top speed by three knots but reduces noise by 28%, and a lot of compartmentalization and baffling inside the sub. As stated, eight tubes, with various Samtonian torpedoes in them. Crew a little less then current LA class.

It really couldn't be a diesel, as Dregruk and Crealir are both quite far away from Samtonia and of course Diesel boats have range as their major flaw, what with ghaving to noisily snorkel every day or so to keep a battery charge.

And, though I may have mis-typed a good range, I think I said the sub was 1500 m away when it launched its fish. And if you're quiet enough when you get there, you'll be able to pick up something. Mind having a torpedo miss your sub?
TROUSRS
27-11-2004, 19:56
Mind having a torpedo miss your sub?

Do as you please, I'll respond accordingly. I've just posted in the IC thread.
TROUSRS
28-11-2004, 01:42
I've just purchased 5 Carrier Battle groups (http://forums2.jolt.co.uk/showpost.php?p=7569900&postcount=1168) extremly cheap from Grays Hill that should be operational tomarrow afternoon, real life time.
Nanakaland
28-11-2004, 17:05
The problem with storefronts is they take time to ship and some time to train crews to use. If you've never bought that kind of ship before, you have to allow 1 RL day to train the crew, especially if it's a foreign storefront.
Christopher Thompson
29-11-2004, 12:54
oh my fucking god!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11
I just wrote a BIG FRIGGIN post, and found out that i had to log-in, and it said the IC forum was INVALID, erasing all my work!!!!!!!!!!!!!!!!!!!!!!!
Argh!!!!!!!!!!!!!!!!!!!!!!!!!!!
Ma-tek
29-11-2004, 23:00
[OOC: ICness abounds. Despite what I said earlier about pulling out for the most part, I unfortunately am committed; I re-examined certain things that ICEL said before - and realised it would not be in character for the Commonality to go back on previous statements of such strength.

Oh well.]
Christopher Thompson
01-12-2004, 16:47
Hey Dregruk, you're going to want to send a spy/terrorist group into my nation. Somewhere important, like my capitol, and actually, my leader is getting very old, and is in the wings to be replace, so I'll even let you kill my leader off. Preferably with non-instant lethal ways, so it's low and painful - and make it public. This will all coincide with an issue my country has just replied too:

Due to the recent capture of a foreign terrorist in Christopher Thompson, high-level military officials want the government to authorize torture to extract information about other terrorist activities.


The Debate

"Torture is the only way that we can get these idiots to tell us anything," says General Konrad McGuffin of Christopher Thompson's special forces division. "After all, violence is the only shared language we have with these scum."
[Accept]


"Are you kidding?" states political activist Melbourne Christmas. "Torture never works. If anything, it should be outlawed. What do we want to become, genocidal maniacs?

This is the position your government is preparing to adopt.


"There's nothing wrong with torture, but we can't make it too obvious," says Secretary of Defense Billy-Bob Wall. "How about we simply ask them nicely, and then, if they don't tell us, we kill them? That's better just from the intimidation."
[Accept]

your choice if you want to though!
Tom Joad
04-12-2004, 00:15
I'm going to have to give my apologies for a little bit, I'm not feeling great & so whilst I recover you'll just have to assume that my team of people are roaming about doing nothing of great note & that the second team is on their way. I'd make a post of the team coming but I've actually had to get someone to type this post for me.
Ma-tek
04-12-2004, 01:34
[OOC: Yikes. Hope you feel better real soon, Tom Joad.

Falastur, I'm not sure if you missed it, but I have interceptors on the edge of your airspace amplifying a signal into Falastur informing you that they're on a recon mission to verify the possibility of an ICEL incursion against Dregrukian forces. Although they don't say exactly that, that's the gist of the idea...but it will be a very minimal incursion, until 'tis agreed otherwise (as my forces are somewhat higher tech than some, and might push the balance a bit too far in one direction or the other).]
Angagor
04-12-2004, 02:31
[OOC: Howdy. Yep, it's Ma-tek's player in a different, decidedly evil guise. I've been thinking...

I'd like to get Angagor involved in RP. I've tried in the past with unfortunately little success, as I've rarely had any replies to any threads I start, and have had difficulty finding suitable threads for Angagor to get involved in...

So. I was thinking. Would anyone particuarly object to my involving Angagor in the war? Naturally, they would fight on Dregruk's side - with the intention of, in a similar way to Russia in WWII, gaining new territory or holding territory on behalf of their new ally, then betraying them and holding the territory with their troops.

Naturally, ICEL and Angagor would not at any time, at all, whatsoever interact. Unless you all said it was okay, and it was also critical to the 'goodness' of the story - best not to rule it out, but I'd rather not, uh, rule it in.

Angagor is a military state, in essence, but has a powerful economy to match, largely driven by slavery. There are few freedoms, and the country is ruled by the mysterious Shektar - who, it is known to at least one state, has the odd ability to execute people with a single spoken word. He also, suspiciously, lacks pupils. He is referred to by the Angagoric as 'the God-Dominar', and it is rumoured that he has ruled Angagor for over a thousand years. Equally, though, it's rumoured that he merely represents a dynasty which effects godlike-attributes. ICly, neither has been confirmed or denied fully yet.

Angagor is essentially a naval power, although they also have a formidable, if small, airforce. They are future tech in some respects, but in others not so. They still use swords on the battlefield whilst having gravitic fightercraft (not very advanced AG, I'll point out, so actually not much better than an ordinary fighter inside the atmosphere and perhaps not as effective in some scenarios). They have some particuarly vicious weapons, however, but I'll not go into those here, as they really offer no advantage over normal guns. Basically, Angagor is designed to look advanced, but their advancement is mostly in the realm of fear-projection, rather than making their force-projection more effective.

But they do have dropships.

Whaddya say? I promise to make it interesting. ;)

(Also, perhaps the introduction of an ally on Dregruk's side will allow things to progress in a more fluid manner.)]
Christopher Thompson
04-12-2004, 18:09
hmmm....A Holy Imperial Navy vs. A Corrupt evil one? Sounds like fun...
*Insert devilish smile here*
A battle of philosophical values! I invite your death, come!
This is ginaa be fun...
So ye, I most definently approve the presence. This'll be sooo much fun. But when you do bring them in, let's exchange words first, because I have a rather good speech prepared for a country like that. But be nice, I've lost ships already. In fact, I think I've tipped the battle decisively in Falastur's direction, so I'll send mine home wilst I prepare the Marine invasion and deploy the new ships that have been built to replace the dead one's...
Dregruk
04-12-2004, 18:11
[OOC: Howdy. Yep, it's Ma-tek's player in a different, decidedly evil guise. I've been thinking...

I'd like to get Angagor involved in RP. I've tried in the past with unfortunately little success, as I've rarely had any replies to any threads I start, and have had difficulty finding suitable threads for Angagor to get involved in...

So. I was thinking. Would anyone particuarly object to my involving Angagor in the war? Naturally, they would fight on Dregruk's side - with the intention of, in a similar way to Russia in WWII, gaining new territory or holding territory on behalf of their new ally, then betraying them and holding the territory with their troops.

Naturally, ICEL and Angagor would not at any time, at all, whatsoever interact. Unless you all said it was okay, and it was also critical to the 'goodness' of the story - best not to rule it out, but I'd rather not, uh, rule it in.

Angagor is a military state, in essence, but has a powerful economy to match, largely driven by slavery. There are few freedoms, and the country is ruled by the mysterious Shektar - who, it is known to at least one state, has the odd ability to execute people with a single spoken word. He also, suspiciously, lacks pupils. He is referred to by the Angagoric as 'the God-Dominar', and it is rumoured that he has ruled Angagor for over a thousand years. Equally, though, it's rumoured that he merely represents a dynasty which effects godlike-attributes. ICly, neither has been confirmed or denied fully yet.

Angagor is essentially a naval power, although they also have a formidable, if small, airforce. They are future tech in some respects, but in others not so. They still use swords on the battlefield whilst having gravitic fightercraft (not very advanced AG, I'll point out, so actually not much better than an ordinary fighter inside the atmosphere and perhaps not as effective in some scenarios). They have some particuarly vicious weapons, however, but I'll not go into those here, as they really offer no advantage over normal guns. Basically, Angagor is designed to look advanced, but their advancement is mostly in the realm of fear-projection, rather than making their force-projection more effective.

But they do have dropships.

Whaddya say? I promise to make it interesting. ;)

(Also, perhaps the introduction of an ally on Dregruk's side will allow things to progress in a more fluid manner.)]

Sounds good to me. I'm glad I don't have another communist pledging their support to me (No offense TROUSRS, Arenumberg..)
Samtonia
05-12-2004, 04:15
[OOC- Fine by me. Does this mean no more Ma-Tek in the RP? ]
TROUSRS
05-12-2004, 16:58
OOC: I might have to withdraw from this war.. my region may be under attack in the near future.. will inform.
Christopher Thompson
05-12-2004, 21:47
okley-dokley kids. Let the rp begin!!!.....
Samtonia
06-12-2004, 04:12
I shall be posting little on this thread and the RP for about a week. There's major problems down in II with my alliance and a few idiots attacking us. Let's just say that samtonia's about to go the route of AMF against one luckless nation. Poor dear. He's screwed.
Christopher Thompson
06-12-2004, 22:56
XD OMG!! I feel soooo sorry for the pore bastard! Can you give me a linky? I want to see it happen! I won't post, just read and, well tag it. But that's all. I just want to see the poor bastard fall. :D
Ma-tek
07-12-2004, 22:31
[OOC: Falastur, still (patiently) awaiting some sort of response. Last page, 'bout three quarters of the way up.]
Tom Joad
10-12-2004, 12:33
I'm back & now I'm going to wreak some havoc.
Ma-tek
10-12-2004, 22:27
[OOC: *wonders if his posts are invisible* :p]
Dregruk
10-12-2004, 23:36
[OOC: *wonders if his posts are invisible* :p]

Actually, thank you for reminding me about that. You posted that you have a fleet or somesuch sitting off my coast. What's there (A rough idea of what I can expect to face) and what are your intentions are with it?
Christopher Thompson
11-12-2004, 02:09
[OOC: Falastur, still (patiently) awaiting some sort of response. Last page, 'bout three quarters of the way up.]
.
Ma-tek
11-12-2004, 18:11
Actually, thank you for reminding me about that. You posted that you have a fleet or somesuch sitting off my coast. What's there (A rough idea of what I can expect to face) and what are your intentions are with it?

[OOC: Rightyho. I'll divide my response into two sections to save any confusion.

What You Can See

Firstly, the surface portion of the battlegroup is easiest to see. Obviously. The largest vessel is sitting at the centre of a fifty-mile-radius formation; the largest vessel weighs in at four hundred ninety thousand tonnes displacement, is about eight hundred metres long, and about half as wide, and is/should be well known by reputation: it is a Vanguard-class ADC - an Air Dominance Cruiser. The centrepiece of any Iluvauromeni surface battlegroup, the ADC can best be described by the phrase 'the ADC is to the surface carrier as the surface carrier was to the battleship'. To be more specific; an ADC is a 'hybrid' warship - in essence, a halfbreed battleship-aircraft carrier. It launches aircraft from beneath the waterline, rather than from an exposed upper deck; this frees up a vast amount of space.

However, 'upper deck' is a misnomer. The upper deck is in fact inside the ship; there is no way for the crew to get onto the upper deck, as crew are ferried out via air transport when in port. So the ship is entirely sealed except for the hangar bay, which can, by use of EM slingshots, launch ten fighters per second, or ten bombers per second, or three dropships every four seconds. Landings are accomplished by 'flying' the submarinal-capable aircraft (they are designed to function in an atmosphere, in space, or under the waves, but are not anywhere near as adept in space or submarinally unless specifically designed for that purpose, for various reasons) into special harness nets in the hangar bay. The hangar bay is actually visible at the surface: it gives off a deep blue glow, nobody outside of ICEL knows why that would be so - at least not yet.

The ship is also an advance on previous models in another way; it has a 'quadruple-superstructure', which functions as four layers of armour of decreasing size, each outfitted with retractable/reversible weaponry, sensor clusters, and communications equipment.

The R/R stuff needs some explanation. The 'top' of the ship - which curves from centre out to the edges in a 'hump', and has no tall protrusions (no bridge, stack, large comms antennae, etc) - is divided into squares, each 1m^2 in size. Each square is referred to as a 'unit'. Each unit has two 'sides' - upper and lower. Equipment is stowed in a space beneath the deck plate, and there is enough space for the deck plate to drop down, revolve, take on the new equipment and stow the old, before rising back into place again. Most of the deck plates have either defensive or offensive weapons stowed on them; some of the deck plates - around a hundred - are 'twinned' units, meaning they require at least one neighbour to function alongside them. These carry the artillery weapons; the others carry missile launchers, the bulk of which is pulled into place below deck, and is supplied by a vacuum chamber which in turn is supplied by the usual Iluvauromeni RLS insertion method (twinned discs rotating together in a coglike fashion, one supplying the other with missiles from the store).

The defensive missiles come in two types; one, the PDEF cannon, and two, the PDEF beam clusters. The cannon fire 'packets' of negative particles at the target, knocking out electronic systems at low energy levels and incinerating small-mass targets at higher levels; they have a high energy cost, however, and are more useful in emergencies than normal combat situations; these are usually twinned with offensive weapons. The beam clusters are specifically intended to destroy incoming missiles: they incinerate their targets in a fraction of a second, by directing X-rays at a pinpoint spot. The thermal transfer boils metal very quickly due to the intensity of the burst; these are also energy-intensive, and, if fully employed, there is not enough energy to power the non-ballistic offensive systems, which require high-energy microwave comms with orbital assets.

The non-ballistic offensive systems are composed of several types of missile; first, 'Firebrand' missiles are incendiary devices that 'tag' the hull of an enemy vessel, bore inside, then pour a mixture of gases into the environment. The gases are highly reactive to oxygen, thus igniting the air inside the vessel. These weapons are also used submarinally - they are known as Firelance torpedoes, but neither varient has yet to be used in active combat.

Second, we have the anti-air missile system. This system is rarely used, as a fighter screen (usually composed of K# fighter/bombers or X# fighters, or, less often, M# interceptors) is preferable. The system is known as the 'Hornet Assault System', and fires a cluster-missile at the target, which then divides into six units, each of which assumes a different attack posture against the target and attempts to engage at supersonic velocity. The kill vehicle contains fifteen pounds of explosives contained in a centralized warhead, rather than a tip-warhead; the tip is sharply pointed, and is designed to penetrate the skin of an aircraft, delivering the warhead directly into the target. ICEL aircraft also have HAS anti-air missiles.

Lastly, we have KKMs (Kinetic Kill Missiles) or their long-range variants, MRKMs (Macro-Reach Kinetic Missiles), RSKMs (Regional Strike Kinetic Missiles), and ICKMs (Inter-continental Kinetic Missiles). Only the ranges of the KKMs and the ICKMs is widely known - KKMs have a range of about one thousand miles, while ICKMs have a range of about thirty thousand miles. All kinetics used atmospherically by ICEL are three-stage weapons; first, they are launched and attain an altitude of 250,000ft. Second, they 'find' the targeting beam deployed by their guiding satelite and align with it accordingly. Third, they fall down the targeting beam, accelerating as hard as possible and using all available energy to do so, finally impacting the target with enough force to produce a yield equivalent to two tons of TNT.

She carries only one ballistic launch system: referred to as 'kinetic gun tubes', they are, in fact, essentially low-recoil low-velocity (relatively speaking) rail-guns. They fire three hundred kilo armour-piercing depleted uranium-tipped rounds, or three hundred kilo 'penetrative' lead-cross tipped rounds. They have an effective range of only thirty miles.

The quad-superstructure system means that the ship almost literally has to be blown to dust before it ceases operating, as was proved to be eminently possible in the Knootian Shadow War; however, it is most definitely not impossible to defeat such a ship. What is impossible, though, is to do so easily. To take out a Vanguard class ship, you gotta think outta the box.

The Vanguard is accompanied by twelve other surface ships, Devastator-class SECs (Surface Escort Cruisers), which are significantly smaller at a mere 12,500 tons displacement; they operate on identical principle, minus the launch bay. They also have only a bi-superstructure system, making them twice as easy to destroy. They are pure fighting ships, and carry more ballistic assault weapons than the Vanguard; they are not very effective Over The Horizon engagement vessels, in other words. They serve as a surface escort, primarily, but also carry long-range weapons - however, they are usually used as defensive cover for the Vanguard-class vessels, which are, in essence, 'fleet-killers'.

The ships are arranged in the following formation; Vanguard at the epicentre of the circular, fifty-mile radius formation; one Devastator at the ten mile line; two at the fifteen mile line; five at the thirty mile line; one at the forty mile line; three at the fifty mile line. 'Line' means the imaginery line drawn in a circle.

What You Might Be Able To See

It might be apparent that there are objects moving very slowly, underneath the fleet. That these are submarines would then be pretty obvious, but the heat signatures are absolutely miniscule, and their engines are running very quietly indeed. However, they do have strong electromagnetic signatures; if these can be detected, then it would be possible to notice some fifty Emperor class submarinal defence vessels (for there is no other class of submarine that the Commonality builds for the military). These are spread out, all facing 'outwards', throughout the formation.

What You Definitely Can't See

The G# heavy strike bombers guarding the submarines (underwater, in shifts), and the X#s which I'm fairly sure were with the Tyelca Tuo class ships; if I'm remembering wrong, oops, I'll be moving them in soon *g*. Those wouldn't be visible because they'd be flying at high altitude and outside your borders, well out of the range of a radar system capable of monitoring their low RCS reflection. That's about it, though.

A note...

Yeah, the Vanguard is freakishly strong. However, bear in mind that I don't have large surface fleets. She is attended by far weaker escorts (and in fact, this, the 'flag battlegroup', is the only one with such a large deployment arrangement), and, if her 'submarinal defence net' can be dealt with, she is eminently vulnerable beneath the waterline (although there are defences there, they are not anywhere near as rapid to respond as those above the surface, which have the support of satelite tracking - this is why I deployed all those satelites earlier). In essence, one of these ships is a 'concentrated' fleet.

But...not invincible. Just designed to look that way, ICly - just as a carrier group is supposed to. ;)]
Christopher Thompson
12-12-2004, 00:55
Okay, Dregruk. If you want to invade me, here's a map of my country, located at:
http://www.freewebs.com/christopherthompson/map.htm
Something that isn't mentioned: The island battery stations ARE literally jungles. But beware, my marine corps is a non-conventional marine corps. It's much more like a marine corps/seal/army division, complete with post modern weapons and armor, tanks, dropships, and gattling-cannon wielding cars.
If you go to the above mentioed site and navigate to military, you can scroll down and find what they are specifically armed with, and other useful stats.
The balance to my superior armor, weapons, vehicles and training is that it isn't a full military (no artillery, no fighters/bombers, etc.), and that I have smaller numbers. My country tends to go for quality over quantity, so even though I have a small defensive force, you can still expect it to be hairy for you. That and this is home territory for me. All that said, I still expect you to push heavily into my country, but you're gonna have to find the weakness that I made in my defenses, and plan your actual invasion force well.
Christopher Thompson
13-12-2004, 08:47
Okay, Dregruk. I need to know what your invading me with (fleet size, types, and men), where they're moving in from, and where they're attacking.
In my last post, the words 'Island Batteries' slipped out, so you know there are some island batteries, but beyond those words you probably have no clue IC. So, any planes or surface ships moving to my country can expect to have sudden and heavy loses, which is why you'll probably use subs to insert men into my country after you find out that I have five monolithic devastating AA and AS island batteries that cover the air and sea surface of my country.
Oh, you'll probably be coming in to attack the western center part of my country to attack that very region that contains Poundton, until you find out that's where the worst part of the batteries defense is, b/c until you realize the batteries are so good at killing planes and ships, it is very apetizing to invade from that side, as that is the "gap" (teehee) in my defense.
So, could I get the stuff, specifics, #'s of men, and the stuff I asked for up there in the rest of this post plz? Thanks! (Oh, and I'll let you make the first move, aka your ships begin to move in, subs blow right through the lines no prob, errie that no navy is there to stop you, then your air forces and surface ships start to realize why, but the subs still get to shore w/ no prob to launch men as the men that were going to be paradropped and put in my country by boat get to tango w/ missles, while the planes that were going to bomb probably get massacred the most.) or something like that. Just RP the starting to move in part first, not at my country yet but in, under and over my waters, starting the operation, and then I'll rp the massive missle launching, you rp the losses, start your invasion force in my jungles, and then we go. Oh, and you might want to try to invade one of the islands to knoeck-out at least one of my batteries (although this will be VERY hard), b/c if you don't, any planes or surface ships you send in another wave will be ripped to pieces as well. Basically, it's going to be hard for you to establish a foot hold in my country (except insertion of men via sub), but once you do, you can start to gain until you hit major cities and military bases.
OKAY! TRY TO HAVE FUN W/ THIS!
Christopher Thompson
13-12-2004, 09:51
Here's a nice shiney pic to explain my above post.
Clcik here (http://www.freewebs.com/christopherthompson/map.htm)
Go to second pic.
Falastur
13-12-2004, 17:13
OOC: Sorry guys, been having connection and time issues that've been keeping me from making posts, or sometimes even being able to go on NS.

[OOC: Falastur, still (patiently) awaiting some sort of response. Last page, 'bout three quarters of the way up.]

I looked on the page, and couldn't find a question directed at me. What were you asking?
Christopher Thompson
13-12-2004, 22:20
No no, I think he means YOU posted something and you're waiting.
Dregruk
14-12-2004, 17:54
Here's a nice shiney pic to explain my above post.
Clcik here (http://www.freewebs.com/christopherthompson/map.htm)
Go to second pic.

Looks good. I'll get around to RPing it sometime soon, but I'm very tired. So tired...
Dregruk
15-12-2004, 21:44
Okay, Dregruk. I need to know what your invading me with (fleet size, types, and men), where they're moving in from, and where they're attacking.<snip>
So, could I get the stuff, specifics, #'s of men, and the stuff I asked for up there in the rest of this post plz?<snip>


Let me think...

The initial attack will consist of:

7 battleships
5 cruisers
1 carrier
16 UnderHand Assault Subs

The invasion of Poundton will consist of:

5,000 Regular Infantry (Grunts)
250 Deathjaw Cobras
100 Armoured Assault Groups (Big tanks and the like)

There'll probably be more later, but this is mostly an initial attack and probe.
Falastur
16-12-2004, 00:53
Once again, sorry for the lack of replies, but I've been busy recently. However, now term is virtually finished I can get back into RPing....

I've got a big make-up post (or series of smaller posts) planned for tomorrow to catch up on the various areas I've missed posting in.
Christopher Thompson
21-12-2004, 19:01
OK, Dregruk, do you want ME to rp the invasion altogether, or what?
I'd kinda like it if you'd rp to the point that your forces are begining their operations to invade, and then I'd take over for a bit from there...
Dregruk
22-12-2004, 09:13
OK, Dregruk, do you want ME to rp the invasion altogether, or what?
I'd kinda like it if you'd rp to the point that your forces are begining their operations to invade, and then I'd take over for a bit from there...

That was more or less what I had in mind. I wasn't doing any RPing of the sort until I was certain you were still here.
Ma-tek
22-12-2004, 22:33
[OOC: Falastur, I was referring to a post where my forces were kinda about to arrive and offer to aid Falastur. But that's moot now.]
Christopher Thompson
30-12-2004, 22:11
That was more or less what I had in mind. I wasn't doing any RPing of the sort until I was certain you were still here.
k, jst making sure.
Start it anytime you like...
Dregruk
31-12-2004, 20:56
Christmas break. I forgot to say. I'll get to it in the New Year. (Tomorrow)
Christopher Thompson
09-01-2005, 00:46
I'm on a retreat right now, and have finals next week so i might not post much, sry!
Dregruk
09-01-2005, 11:24
I'm on a retreat right now, and have finals next week so i might not post much, sry!

Just as long as you post every now and then. I'd rather not have this war fizzle out when it's so near the end.
Christopher Thompson
11-01-2005, 16:29
Hey Dreg, can you gimme a map and rp my movement plz!
Dregruk
11-01-2005, 21:18
I don't generally use maps, hence I haven't got any. I can, however, give you the desciption of Dregruk (As seen in my head).

Think big land mass. No little outlying islands, no underwater military bases or fancy stuff. The nation has a ring of anti-aircraft defences that surround it fully (But you guys have already ploughed your way through them, so don't worry about it). Inside the ring, you get the cities, towns and military bases. Most of the military facilities have been abandonned, to try and get a strong concentration of troops in Ghastopol.

You've landed from the north, so you'll have taken 2 cities, 4 towns and a small village. (Cities: Harlak, Menthog, towns: Krazny, Zvesta, Arkeyev, Sergok, village: Oktyabr). The citizens in there are pretty pissed with the government, so you won't have any worries about uprisings and such.

Ghastopol is in the northern centre of the country, and is in quite a state. For starters, the entire civilian population has been placed underground in the citie's emergency bunkers, where they'll stay until the city isn't in any more danger. So there's no chance of citizens getting caught in the crossfire. The garrison there is essentially the best of the best of the best. The Military Command has seen that the war is really hinging upon keeping Ghastopol under its control; if it's defended successfully, the population will see that they can fight on. If it's lost, the population will see that the Government has lost control of the society and the military also.

To make things more interesting (And because I can't think of an urban warfare situation that doesn't look cool if it has blown up buildings), the city has been hit by heavy bombardment (Any of you can take credit, I don't mind). So imagine a city of the size of New York, with nearly all the buildings blown up.
Christopher Thompson
06-02-2005, 18:51
hey dreg, are your artillery going to hit my position, be just in front of them, or what? I don't know how you want me to rp it.
Dregruk
06-02-2005, 18:55
It's entirely up to you. I'm not fussed about whether or not it hits anyone. A few hits here and there would be nice, though.
Ma-tek
06-02-2005, 19:51
As you weren't specific, Dregruk, I figured the artillery was primarily rangefinding at the moment - with a split on where the shells were aiming. As its actually (at least in my head) at about +9 minutes from our arrival outside the capital on the ground, and there was really very little to go as to where the landing took place precisely (rapid insertion being the obvious reason why that would be so, but with likelihood of a firing solution being found increasing with every dropship arrival thereafter), I figured it would be about another two, maybe three minutes before shells start falling in or around the basecamp itself.

If that's at all unsatisfactory (as I don't know the quality of your observation on the ground at the moment), then lemme know and I'll be sure to modify accordingly.
Dregruk
06-02-2005, 22:17
Sounds fine to me. As long as you're willing to have some shells fall on your positions.
Christopher Thompson
25-02-2005, 00:58
ummmmmmmmmm...I'd kinda like to keep this rp going. I've set the stage for Falastur if he returns, Dregruk and Ma-Tek...All that's left is for one of you to pick up the rp oltmpic torch and carry it on...
To quote a song:
"And so I wait...for you. And so I wait...for you."
Ma-tek
25-02-2005, 02:10
[OOC: Um, actually, I'm still waiting on the continuation of that meeting. :)]
Dregruk
25-02-2005, 09:08
And I'm waiting on one of you attacking.
Christopher Thompson
25-02-2005, 23:12
[OOC: Um, actually, I'm still waiting on the continuation of that meeting. :)]
Well, um. Please check TGs, I explained it to you then. Oh...nevermind, you've responded since then. sry!

And I'm waiting on one of you attacking.
Well, um...did you read this? (Posted 06-02-2005, 2:32 PM)

--Battalion 3--
The sky was a sunny blue today, but dark, ominous clouds loomed off in the distance. The winds were picking up, and the storm would set im by tommarow. But for today, the weather was rather nice. The sun beat down on the troops lined-up around the boarder of the city, heating up the jungle of cement and rubble that lay before them, like a sea of shattered grey. Then the first shells impacted. The ground lit-up in front of them, spraying the ashes of what was once the rubble of a building onto the tanks and men that were a few hundred yards away from its' danger. The ground shook terribly, but they didn't even flinch as the dust moved about their armor. Then a sniper radioed in to his platoon leader. "Jahn, looks like we've got an FO in our sights."
"Really? You don't say. Where is the little bugger?"
"On top of that nice rubble pile, one o clock, range... half a mile."
"Heh. Take the shot."
"Roger." The sniper, who was laid out on the hard ground beside a tank, moved the reticle to a man's forehead who was too busy looking at a map to cross-reference coordinates to check the batalion for snipers. He closed one eye, held his breath and pulled the trigger. *BAM*
--Battalion 7--
A shell impacted to their right. A hellish ball of flame errupted beside them, just outside the deadly range. "Sir, we've got to get moving soon!"
"Hold your tongue Marine, we havn't recieved orders to move in yet!"
Then he spotted a lone figure moving about the rubble. "FO! All Delta units, open fire!" The 10 tanks in Delta loaded their main cannons with 120 mm High Explosive Rounds. Three of them saw the FO as well, and open fired. A trio of mighty explosions impacted almost exactly where there had once been a man, but it was too late. Right before the shells impacted, the man had managed to spew out exact coordinates, and secoinds later, shells impacted the Battalion directly in the center, sending men flying, and tanks were set ablaze in the wake of the explosions. Then, everone recieved the order: "All units from all batalions. This is HQ. Move forward! You have orders to erradicate and sanitize the city! Green light!"
"It's about bloody time!" Shouted one Marine lucky enough to be in the front of the battalion.
--Entire force, as a whole--
Everyone moved forward, the tanks blazing forward, each with four soldiers on them. Other Marines ran out beside them, ducking behind cover, and preparing to dig in, while the CQC (Clos Quarters Comat) specialists moved up ahead, ignoring the threat of enemy shots ringing out by them. Demolitions experts scanned the sky and ground, looking for enemy positions, rockets at the ready, and sniper teams found good locations to carry out their deadly task in the rubble heaps scattered throughout the city.