The Fall of Facehuggeria (OOC)
Central Facehuggeria
19-09-2004, 21:05
Okay, this is where all your OOC comments regarding the Fall of Facehuggeria (http://forums2.jolt.co.uk/showthread.php?p=7061558#post7061558) go.
And I realize there isn't a really good place for people to jump into the RP yet. It's coming in my next few posts.
New Sigmisund
19-09-2004, 22:07
[tag]
Central Facehuggeria
19-09-2004, 22:12
Okay, basically all my allies recieved a curt message to meet with my admiral at the earliest possible convienence. This is the first real entrance to the RP I'm offering. It won't be the last.
New Sigmisund
19-09-2004, 22:16
i'm in, and CM is expressing intrest
Crazed Marines
19-09-2004, 22:22
yeah, I'm in too
Central Facehuggeria
19-09-2004, 23:12
Okay, fair enough.
(I realize my latest post was a little bland, but I'm just setting up the situation. They'll get better, I promise! :P)
Al-Imvadjah
20-09-2004, 02:10
I'm in, I'll have to think up some ultra-post for my arrival at Opterra Prime, just to keep the rp from floundering in miniscule arrival posts and fleet listings.
Central Facehuggeria
20-09-2004, 02:56
I'm in, I'll have to think up some ultra-post for my arrival at Opterra Prime, just to keep the rp from floundering in miniscule arrival posts and fleet listings.
Fleet listings should not be necessary for any part of the RP, save one or two minor parts.
But yes, a reasonably detailed post would be appreciated.
Edit: The above goes for all other participants in the RP as well.
Brandoniats
21-09-2004, 00:07
I've already expressed my interest in the GDA forum. Of course, by the sounds of it, my entire fleet couldn't do anything against this this. I can see you are a Halo fan, as you directly quoted "The Fall of Reach." Of course, I'd like to send a unit of my Spartans to your aid, but that wouldn't slide with the spirit of the RP. Maybe just one, carrying out guerrilla warfare with your troops. If not, I'll try to think of something else.
Central Facehuggeria
21-09-2004, 00:21
I've already expressed my interest in the GDA forum. Of course, by the sounds of it, my entire fleet couldn't do anything against this this. I can see you are a Halo fan, as you directly quoted "The Fall of Reach." Of course, I'd like to send a unit of my Spartans to your aid, but that wouldn't slide with the spirit of the RP. Maybe just one, carrying out guerrilla warfare with your troops. If not, I'll try to think of something else.
Yes, I am a halo fan. And yes, I did quote one of the situations from First Strike. It was just that damn cool, and I felt it really meshed well with the feeling of the RP.
You can have a small team of spartans, three maximum. Of course, you have to figure out how you deploy them through the alien blockade. :)
Brandoniats
21-09-2004, 00:32
Oh don't worry. I've got a great delivery method in mind. And, my mistake about which book it came from.
Central Facehuggeria
21-09-2004, 00:40
Oh don't worry. I've got a great delivery method in mind. And, my mistake about which book it came from.
No problem. :) Just remember that a dropship, unless it's a really really fast dropship probably isn't going to work.
Brandoniats
21-09-2004, 01:02
Hehehehehe, not a dropship, even better.
Al-Imvadjah
21-09-2004, 01:29
I know how my commandoes will be getting to the planet - if you've ever read starship troopers it'll be like that. the book not the movie. I'll just have to post my admiral arriving.
Brandoniats
21-09-2004, 03:27
I'm familiar with that method, as well as it's drawbacks. Hope they don't have overwhelming AA.
Al-Imvadjah
21-09-2004, 19:38
It doesn't matter, because I'm planning to have them slaughtered when they land, just to keep with the spirit of the rp.
Outer Heaven MK II
21-09-2004, 21:47
I wish to join in this RP. Also, seeing as I've gone Freelancer crazy, expect some freelancer stuff, especially Nomads.
CoreWorlds
21-09-2004, 22:13
I will probably just contribute a Jedi discussion on what happened and maybe an investigation.
Central Facehuggeria
22-09-2004, 00:10
I wish to join in this RP. Also, seeing as I've gone Freelancer crazy, expect some freelancer stuff, especially Nomads.
Freelancer stuff in general I have no overt problem with, but I really feel that Nomads would detract from the feel that I'm trying to create for the RP. Having a race of bodysnatcher lookalikes doesn't mesh well with some of my plans for this RP down the road.
Thusly, I'll let you participate, but I would appreciate it if nomads, uberweapons, and WMDs are kept out of the RP at large, except in very few instances which I've worked into my semi-tangible long range plan.
Also note that any overt assault to retake the nation will automatically end in failure, due to the way I've got this RP planned out.
Finally, remember that proper spelling and grammar is a must.
Al-Imvadjah
22-09-2004, 02:04
In case you haven't noticed, my commander is rather overconfidant. You probably now where this is headed, but I'll be dropping right into a slave colony. Just so ya'lls knows a'fore I post my disasterous drop and try to rp it being an actual safe area.
There, just posted stats for my Rangers (look in my sig), expect a lot of railgun usage form the few commandos who survive the landing. That's commandos, not rangers, two seperte groups. The rangers' power armor puts them at a disadvantage here, not that we know that IC.
Central Facehuggeria
22-09-2004, 03:07
OOC:
AI: I got that impression. Though currently, only the larger alien varieties (the tanks and fliers basically) can pick up electrical emissions. The infantry can't. Yet. ;)
Also, you may want to consider dropping right in on one of their bases. Just to emphasize your commander's overconfidence. :)
That and the fact that I haven't RPed out the aliens taking slaves yet. I'm going to be doing that soon, within the next couple of days though. :)
CM: Just a few points: You probably know this already, but it's a small scale RP. You can send in anything you want, but know that unless it's of squad level, it's going to get destroyed. :P
Also, my fleet is not in need of docking facilities. They have two reasonably intact shipyard complexes. Just FYI there. :)
IC post coming tommorow. I've got to sleep now. :)
Crazed Marines
22-09-2004, 23:08
The docks are to help you build a new fleet faster. I'm also willing to lose a few guys. I need heroes, and a reason to increse military spending.
Al-Imvadjah
22-09-2004, 23:13
Wow, I've increased my military spending, and i don't even have a reason. That you know.
NNNNNNNNOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Why do you have to go?
Crazed Marines
23-09-2004, 00:57
Don't worry, I'm setting up a country-in-exile for him. He can still survive, then we kill the invaders, and repopulate his country.
Central Facehuggeria
23-09-2004, 01:00
Don't worry, I'm setting up a country-in-exile for him. He can still survive, then we kill the invaders, and repopulate his country.
Thanks, but I've already got colonies I can use as a base to strike back. And as for the 'killing the invaders and repopulating the country' bit, I've got something in mind for that too. Just got to work it out. :)
Crazed Marines
23-09-2004, 01:04
This was meant to be a close-to-home colony. Its so you can quick-evac your citizens under covering fire (so as they're not exposed to fire for long). You then move to the different colonies once everyone is ready. This will be a convenient stop for your people.
Al-Imvadjah
23-09-2004, 01:52
I'm going in now, just to clear things up for the future, my Rangers aren't the sux0r, they're really really good against conventional opponents, i just want to make the rp work.
Also, CF could you give me an executive descision: will my Pummelors be allowed for artillary support, even after the Rangers get murdered?
Central Facehuggeria
23-09-2004, 02:31
I'm going in now, just to clear things up for the future, my Rangers aren't the sux0r, they're really really good against conventional opponents, i just want to make the rp work.
Also, CF could you give me an executive descision: will my Pummelors be allowed for artillary support, even after the Rangers get murdered?
I see. It's just as well. Against the numbers you'll be facing, 5,000 troops don't have any chance of survival.
Also, you may use your Pummelor bombardment vessels, but remember that the alien fleet is still in geosynchronus orbit. And once you get too close to their new home, it's a safe bet that they'll attack.
IC post coming tommorow. Studying has cut into my posting time tonight.
Edit: IC response added, new alien character added. :)
Basically, it tells of the battle from the other side's point of view. :) It also emphasizes the alien superiority on the ground. As I said, it's going to be a very tough fight ahead.
Al-Imvadjah
24-09-2004, 03:35
I had actually hoped that you would let my RRAWs be powerful enought to kill ... I've been thinking about this, and it might be cool if the Pummelors would be destroyed after I use them, so I'd only have three more artillary strikes left ... well, the RAAT2 can take 'em down.
Okay, which would you prefer:
I don't get involved for quite a while, but when I do it is the official Klonor government or I get involved right now but it is a rogue and government condemned group.
I'm fine with either, but since it's your RP I'll leave it up to you.
Central Facehuggeria
24-09-2004, 23:42
Okay, which would you prefer:
I don't get involved for quite a while, but when I do it is the official Klonor government or I get involved right now but it is a rogue and government condemned group.
I'm fine with either, but since it's your RP I'll leave it up to you.
I'm also fine with either. I suppose it depends on who you want to RP more. I've got plenty of time allocated for this RP, so you can join whenever you want.
Penguenia
25-09-2004, 00:09
Oh snap, I was going to jump into this... I suppose I can do so later after things heat up abit more, but if it's a problem for later I'll hold off.
Central Facehuggeria
25-09-2004, 00:12
Oh snap, I was going to jump into this... I suppose I can do so later after things heat up abit more, but if it's a problem for later I'll hold off.
Well, you can join in at any time you choose. Halsey will be launching the first of his ill-fated 'liberation fleets' to try and recapture the mainland, so you can join in at that time or earlier/later if you should choose. As I've said, this is going to be a loooong RP. At least a month, probably more.
Al-Imvadjah
25-09-2004, 04:20
Here are the commandos:
John Baker - super good at everything, team leader (will survive at any cost)
Robert Burnsides - assault, demo, medic
*Gary Blackbull - sniper, assault
Steven MacDougal - heavy weapon, demo,
Will Dorenburg - heavy weapon, demo, pilot
Dave Jones - sniper, assault
*Mike Marks - assault, demo
*Ann Lorle - sniper, assault
Karl Goerl - pilot, assault, medic
*Fred Kash - heavy weapons, demo, medic
*indicates most likely to die
The CSRR is a much more powerful RRAW, but still can be used as an assault weapon, the MRG, fires a one inch slug, instead of 9mm, but is single shot, MRR is a submachinegun RRAW, small but inaccurate.
I'll go with the rogue forces, since I'd send the same forces whether or not it was the government or the rogues and I want to join in.
Al-Imvadjah
27-09-2004, 02:04
CF, were you intending the mysteriuos rockets to be mine, or are you introducing a whole new element?
Central Facehuggeria
27-09-2004, 02:24
CF, were you intending the mysteriuos rockets to be mine, or are you introducing a whole new element?
Those are a whole new element. Namely, a group of alien sympathizers who are going to...oops. I said too much already. :P
Edit: I'll respond tommorow. If I feel up to it. I've been feeling like crap today. :(
Brandoniats
28-09-2004, 00:54
I'm curious to hear what you guys thought of my deployment method?
I don't know, what is your deployment method?
Central Facehuggeria
28-09-2004, 01:33
I'm curious to hear what you guys thought of my deployment method?
It was very unique, although I doubt if anyone could possibly survive the landing without the kinetic energy from hitting the ground crushing them and everything else inside the pod into jelly.
It's still a very good idea.
Hey, do you want my guys to see the aliens first, or do you want to see me first?
Al-Imvadjah
28-09-2004, 03:10
Meet the aliens first, then as you flee leave an intro for my people to come in and rescue you. Just don't actually post my guys recueing you, but say something along the lines of:
... they ran into the forest, toward the nearby foothills, hoping to escape the pursuing bugs...
That would give me an eccelent way to bring in my people.
EDIT: New thing to say
Yeah, but what does CF want?
Central Facehuggeria
28-09-2004, 11:37
EDIT: New thing to say
Yeah, but what does CF want?
CF is a pretty loose RPer. It's up to you. It doesn't mess up with my established plan, so it's fine.
Edit: New post coming later tonight. I haven't had much time lately.
Brandoniats
28-09-2004, 14:16
It was very unique, although I doubt if anyone could possibly survive the landing without the kinetic energy from hitting the ground crushing them and everything else inside the pod into jelly.
It's still a very good idea.
Well, for one thing, that's what the kinetic gel filling the pod was for. Second, the Mjolnir armour has it's own inertia absorbing system. Every portion of the armour, except for the helmet, is filled with hydrostatic gel.
So......I just have them walk along and start shooting?
Cool
Crazed Marines
28-09-2004, 22:02
going to post an engarement later tonight
CM, are you saying you're the people that I'm shooting at? Cause I'd advise against that
Al-Imvadjah
29-09-2004, 00:02
umm, actually, I was thinking more along the lines of running into a enemy base, and making a hasty retreat. But we'll just have to work with this.
Except that I'm planning on having them win this battle. I never agreed to your "Retreat and I come in to save the day" plan.
#Post postponed until after homework and dinner. Expect it to have bajillions of aliens attacking your guys, CM. Lighting up anti-matter generators and shields is a really bad idea in post invasion Facehuggeria.#
Oh, crap. I really didn't want my guys to be overwhelmed. They might be kickass soldiers but they're not Supermen (Ooooooooh.....that gives me an idea)
Central Facehuggeria
29-09-2004, 00:27
Except that I'm planning on having them win this battle. I never agreed to your "Retreat and I come in to save the day" plan.
Err...I hope you're not refering to the battle that CM just initiated by dropping right on top of you. That is going to be a virtually unwinnable battle, given that the anti-matter reactors are going to be like a giant 'kill me now!' beacon for any Vaaish within striking distance (and landing distance, via troopship.) Basically, you'd best get out of there ASAP. I'll give you a little forewarning, in the form of a few aerospace scouts coming to investigate the power signatures, but after that...
I know, that's why I just made that post below the one you quoted where I went "Oh, crap. I'm screwed"
EDIT:
Okay, let's have it be that my tank was shooting at Tourab. Then they see the large reinforcements and the running begins. Or whatever
Crazed Marines
29-09-2004, 01:09
FYI, when damage is taken, the M/AM reactor ceases production of AM and the remaining AM is reacted with and charged up so as to not go BOOM.
I did want a small blue-on-blue. My guys are basically minature mechs with Capital-ship shields on them. It took me a few months to develop them, but I did it. They'll be a tough fight for anyone who gets in their way.
Brandoniats
29-09-2004, 01:35
M/AM reactors actually don't produce antimatter. You can use the power it generates to produce AM (through a big-arse doo-hichey called an antimatter generator), but it doesn't directly produce AM.
Crazed Marines
29-09-2004, 01:48
these create their own AM...musta forgot that on the IM description
Sorry about preaching CF, I just didn't want the battle to start out on the wrong foot
Crazed Marines
29-09-2004, 02:24
well, the battle was meant as a slaughter in the first place. This was to give us heroes so we could glass certain areas.
Central Facehuggeria
29-09-2004, 02:25
Okay, some basic info:
Liigara aerospace mecha do not have wings. Imagine a blood red flying crab that can go at speeds up to mach 8.
They're decently armored, a bit more than Maalar armored infantry, but they aren't very heavily armed. They're more like aerospace scouts.
Of course, you don't want to let any Vaaish unit get too close to you, given their excellent melee capabilities.
Unarmored Vaaish have a pale green skintone. Physically, you could cross a slug with a bodybuilder and get a good idea of their physical forms.
The Vaaish walkers look like large bipedal crabs with proportionate arms, three clawed 'hands', as well as two gigantic capital ship grade weapons mounted on their shoulders. They're the 'tanks' of the Vaaish military.
Crazed Marines
29-09-2004, 02:33
Ok, so they basically match my guys on speed, strength, determination, fighting abilities, weapons, and shields. But they have air cover and knowlege of the terrain. this will be good
Okay, since nobody reacted to my tank doing the shooting thing I guess I'm not in this battle. I'll go find somebody else to kill.
Al-Imvadjah
29-09-2004, 03:02
ummm, this qeuestion will be very important to my strategy for the rest of the rp - what is the alien armor and mechs made out of? I am assuming metal for right now, but it would be helpful to know.
Central Facehuggeria
29-09-2004, 11:08
ummm, this qeuestion will be very important to my strategy for the rest of the rp - what is the alien armor and mechs made out of? I am assuming metal for right now, but it would be helpful to know.
Metal, ceramics, a thin crystal weave for deflection of energy attacks, as well as kinetic energy asorbing plastics.
The Silver Turtle
29-09-2004, 21:59
Tag.
I would've got involved earlier, except Ineffable military tactics tend to opt the overwhelming tactical superiority, death or glory tactics, and in extreme cases death and glory tactics (for example, had my forces faced that invasion, they would've fired countless nova bombs hoping even one goes off (one 50 petatonne detonation will kill a few million fighters methinks...), whether or not the detonations would at the very least scorch half the planet beyond anything recognisable as anything other than Mercury.
Anyway, if you don't mind I will be joining in. Except that I won't be throwing forces in with no equipment or idea of what's down there, I'll be requesting data on the enemy, specifically their weapons+defences etc, and possibly. Then I'd be sending in squads, either to help everyone else and fight them, or just get some hands-on field experience and also retrieve some Maalar armour samples.
Am I correct in assuming (I've only read the first and last page of the OOC thread so far) that it's squads only more or less at the moment, no aircraft/spacecraft/tanks/ships/starships/mechs except perhaps to cover dropship entries etc.
And my dropships have an effective gravitic drive, so if necessary they can come in and then deccelerate at a fantastic rate *yays inertial dampening*
Well, all I have in there is five guys and one tank (they'll be abandoning the tank rather soon). However, they didn't go to CF with any thougths to the invading aliens or even knowing they had obliterated the nation, they were actually going to CF with plans to conquer the country.
Crazed Marines
29-09-2004, 23:42
I've only got about 25 guys left now. We're now gonna nuke the aliens as they come towards the town.
Al-Imvadjah
29-09-2004, 23:44
Did you like my method? As I figure it there shouldn't be many aliens left. I really just thought of that last night- I hadn't realized the potential of using those two tactical WMD together when I thought them up.
Crazed Marines
29-09-2004, 23:46
yeah, thanks for weakening them for me...
So.....what? Am I just going to keep driving along?
Central Facehuggeria
30-09-2004, 00:38
This is getting out of hand. I specifically asked for no WMDs. Nukes, corrosive gas, anti-matter bombs all fall under that category. Under normal circumstances, I would consider your tactic intresting and neat. But not during an RP where I am specifically trying to build a bleak feeling. This feeling will be making itself known later, once the Vaaish adapt. But that is still a ways off for the time being.
The point is that I don't want WMDs used wholesale in this RP, as they seem to be. I'm willing to accept them only at specific plot points, which I'll try to give everyone some heads up on. Now, I'll accept this attack, but next time either of you use something that I consider WMDs, the bugs will have a plot device that grants them 100% immunity. This RP won't be won through cheap n00x and such weapons.
On a happier note: Thank you Klonor for not using WMDs as well.
Thank you TST for your insight. You may join at your leisure.
Thank you Jordaxia puppet (too little time to actually look up real name) for being decent via TG.
I'll try to make a IC post later tonight, but that may change. I have quite a bit of homework to deal with beforehand.
How could I use a WMD, I haven't even seen anybody else yet! I tried to, but nobody responded so it turned out to just be a bug on the radar screen. I was saving that bug for later on, you made me waste a vital plot development! Damn you all!
Central Facehuggeria
30-09-2004, 01:12
How could I use a WMD, I haven't even seen anybody else yet! I tried to, but nobody responded so it turned out to just be a bug on the radar screen. I was saving that bug for later on, you made me waste a vital plot development! Damn you all!
Well, I have had one of my main alien characters make a blind and futile attack on your tank... :)
I'll also have a patrol investigate my character's disappearance, resulting in some good combat. :)
Crazed Marines
30-09-2004, 01:41
I know that I just used a WMD, but just have your guys adapt to it where it won't work. My guys will see it an be scared $#itless.
And, as per your request, I didn't just kill it straight off. I hope your happy, now I need to find some bizarre IC reason for them to have not just blasted it to itty bitty pieces with the tank.
Central Facehuggeria
30-09-2004, 01:49
And, as per your request, I didn't just kill it straight off. I hope your happy, now I need to find some bizarre IC reason for them to have not just blasted it to itty bitty pieces with the tank.
A live prisoner is always more valuable than a dead one. :)
Also, I won't be able to respond to your post until tommorow. Just hang tight until then. Don't worry, I won't forget about you. (I hope. :))
Respond when you can. Like I said, I'm used to it. Indra Prime still hasn't made one single post in our RP, and our last one died because he only posted once. It was his freaking idea and he abandoned it!
Anyway, I'll figure something out. Maybe Tap broke the cannon trigger when he was swatting the screen to make sure it wasn't a bug. That'd be a funny scene.
"Uh, guys? I think I broke the tank."
Crazed Marines
30-09-2004, 02:00
Hey CF, this is not going to be my main squad of characters. This is a recon squad so my guys know what to expect when we send our best commandos. They'll fight it old-school Rambo style.
Al-Imvadjah
30-09-2004, 17:40
sorry about that. I feel kinda silly now. I'll have something awfull happen to the rest of their supply of tWMD.
Brandoniat Spartan
Precise Location unknown
Spartan-01 lowered the monocular from his faceplate and disconnected the lead from the helmet dataport. Fifty klicks away, a fierce battle raged. The invader infantry, if you could call them that, they were more like walking tanks, were clashing with the CM commando squad. Not an hour before, a Klonor tank had been communicating with those infantry, with it's massive powerplant throwing off thermal radiation like a small sun. No doubt it was the homing beacon the bugs had zeroed in on. It was a stupid move, using such a large piece of armour in guerrilla warfare. Spartan-01 jumped off the huge redwood he had been clinging to and plummeted to earth. He hit the turf with only a muted thump.
(to be edited later for more content)
Uh....what the hell are you talking about? I haven't even seen anybody except that one person who's attacking me now, my tank has a chemical powerplant, and who have I communicated with? Also, what guerilla warfare? I'm here to conquer the country
Brandoniats
01-10-2004, 00:14
One, any powerplant out there will throw off heat. It's part of the chemical reaction. Why do you think cars have radiators? If its a nuclear reactor, that puts out heat too.
Two, my mistake, wrong person.
Three, as for guerrilla warfare. Think about it. Their INFANTRY are built like tanks. Their heavy infantry are built like battleships. Their flyers do Mach 8 cruising. If you honestly think you can go head to head with these guys, feel free to try. But keep in mind, you've got one tank, and a small squad of what you consider medium infantry, without effective WMD's of any type. What do you think the odds are going up against at least a million of the infantry bugs. This sort of thing was in Sun Tzu's The Art of War. Even he says you retreat and strike stealthily at their weakest points. In other words, guerrilla warfare.
BTW, I'd like a reasonable facsimilie of what the infantry armour is like, because by the sound of it, when battle comes, my Spartans aren't going to have time to aim for the sensor eye. It's probably going to end in hand to hand.
1) That's true, my tanks engine does emit heat and is detectable, which is why that one solitary character detected the tank and attacked. But that's also why it was only that one character, when compared to the matter/anti-matter reactors and nuclear generators people use now-a-days a normal chemical engine is insignifcant, barely noticeable. It's like the sound of a flies wings, easily heard in silence but also easily overwhelmed during a hurricane.
2) Ah, no problem. I've done the same thing myself.
3) My guys have no clue what the hell is going on and are first even hearing about these guys when that one burst out of the jungle and started shooting. They're here to conquer Central Facehuggeria.
Wait, did you say medium infantry? Are you high or something? The Dealers are the Elite of the Klonor military. Of my entire 10 billion population (The technical population of Klonor, though I only RP with the pop of my main nation) there aren't even 100 of these guys. In fact, in a different RP of mine, when I had these guys go rogue my entire capital planet went on high alert. A high priortity criminal who had singlehandedly penetrated the Palace defences and actually killed my Head of State was abandoned, the soldiers guarding him just leaving and getting to combat stations. These guys were planning to conquer this country with only the five of them, and they might very well have done it, too.
Brandoniats
01-10-2004, 00:33
My apologies for assuming on a limited knowledge basis. But no matter how elite they are, there are only 5 of them, and they are infantry. Compare that to theirs.
Apology accepted. Now, bow down and prostrate yourself before me!
Al-Imvadjah
01-10-2004, 00:37
jungle? I thought we were in temperate forest.
Well, technically I'm in a wide open plain. You guys can be wherever you want
Central Facehuggeria
01-10-2004, 01:56
OOC: Okay. Very good. Brandoniats, the nearest equivelent to the Maalar armor that the aliens use would be an uberized version of the suits from the Starship troopers book. In hand to hand, they're merely 'decent.' Not equal to one of my third generation super soldiers, but still pretty good. They carry no energy blades or anything like that, it's just that they've got really hard and sharp claws and a signifigant amount of strength.
For heavy duty, they've got a large 'demolition' rifle that they carry for use on vehicles and buildings. They've also got a small curved power shield that can emit an energy field they can hide behind. Once again, this is only for assault missions, like the one they're in right now.
The alien walkers (haven't come up with a decent name yet. :P) are like large bipedal crabs with two big honking capital ship grade weapons on their shoulders. They've also got really sharp claws. But they can't move very fast. They also share the sensor eye vulnerability.
The aerospace mecha are roughly two meters tall and one and a half across. They've got claws too, but their weapons are pitiful. They're more scouts than anything.
Unarmored ones will always, barring special circumstances be insentient drones. Cannon fodder. Dumb, poorly armed, weak, the only real enemy that anyone can dominate with virtual impunity.
Aerospace mecha pilots are also insentient drones for a different reason: They are the only subspecies that can fit into the aerospace mecha. :)
Some armored infantry are drones, others are young sentients who don't have any real experience yet. Some however are veterans, identified by their jet black and grey armor (as opposed to blue and grey for drone and red and grey for sentient.)
Walker pilots are always sentients. Usually experienced ones who lead a battle.
The major flaw of the bugs in the beginning will be their overconfidence. Later, that'll change as new weapons [possibly] make it through from Opterra.
At the moment, all armored bugs can detect electrical emissions.
One intresting thing in general is that the bugs do not use explosive missiles.
Al-Imvadjah
01-10-2004, 02:57
Hmm, it's been a while since I've read it, but am I right in thinking that my Rangers's armor was similar - that's what I was hoping for.
Onto a more important subject - I am changing my stance that my CSRRs can't pierce Maalar armor. If CM's guns can then I'm sure a railgun could.
Central Facehuggeria
01-10-2004, 03:09
Hmm, it's been a while since I've read it, but am I right in thinking that my Rangers's armor was similar - that's what I was hoping for.
Onto a more important subject - I am changing my stance that my CSRRs can't pierce Maalar armor. If CM's guns can then I'm sure a railgun could.
I'm talking a really uberized version of the armor.
Also, the armor resists railgun rounds exquisitely well. The only reason that CM's anti-tank rifles (which are huge even by my standards!) can penetrate the armor is that they use gigantic AP rounds. Large rounds are more effective against the armor than smaller rounds, just a strange oddity of the armor's construction. (And the fact that I'm not feeling too argumentative tonight.) I also note that the majority of the damage was from missiles. The guns didn't do too much damage, as most of the bugs hit with them were only wounded (from transfer of momentum) and not killed.
Although if CM wants to tell me exactly how his rounds work, I'll be able to better quantify damage in future confrentations.
(The armor actually resists most hand-mounted railguns well. The only reason why my railgun was able to penetrate the armor is that it is a huge gun with a six foot long barrel firing a fist sized slug that goes as fast as is physically possible in an atmosphere without melting the gun it fires from. Oh yeah. Nice big gun. Takes a person with superhuman strength to use it.)
Brandoniats
01-10-2004, 15:14
If a phaser blast were to hit the sensor eye, would that temporarily stun the creature?
Crazed Marines
01-10-2004, 22:02
My rifles use a big bullet with a lot of powder in it. The CM99a is the round that we're currently using. It uses nitro tri-iodide instead of nitroglycern as the explosive force, making the powder 14 times more powerful. The rifle works like a regular rifle. All we did was put as much power behind a big slug as possible that's practical. This gun is just short of artillery in terms of hitting power.
The Silver Turtle
01-10-2004, 22:12
Okay, I have two squads of guys. The kill-everything-in-sight bunch may do more damage, but that lot are going to die. The other bunch wil suffer casualties, but I want a couple of them to survive...
Armament of the guys, same for both squads of ten:
Two force lances (retracted, hooked to their belt for easy carrying). Two bracers, one on each forearm
Standard Lancer armour, kevlar/adaptive composite, designed to take minigun fire and repeated force lance hits without harming the occupant.
One bander
Two guys have a Penetrator class railgun and four a Scorpion class missile launcher, and associated ammunition.
If it's alright with you these are early nanite-enhanced soldiers, simply meaning they have increased stamina, and are stronger + heal faster (not that that'll help when they're vaporised, but oh well) than the average human (this is using fluidtime and assuming this is after an RP I'm intending to do whenever I have the time, which will give me soldiers that can increase their consciousness rate, heal faster, carry more, etc...)
Two guys are also carrying a minigun-version of the force lance, and another two are carrying heavy boser rifles (they fire an electo-magnetic containment beam and then an anti-proton beam). These have about a kilogram of ammo, but it doesn't fire one proton at a time, it's quite wasteful. It's normally an anti-tank weapon (boser pistols are the anti-personnel version)
Definitions of the above equipment (http://s6.invisionfree.com/International_Mall/index.php?showtopic=1347)
Central Facehuggeria
02-10-2004, 00:39
If a phaser blast were to hit the sensor eye, would that temporarily stun the creature?
Yes. If a phaser rifle deals some kinetic or penetrative damage (not too versed on trekverse personal weapons), then it would probably kill the alien to boot.
TST: That'll be fine.
All: I'm not feeling too good right now, so the next post will have to wait until tommorow.
Brandoniats
02-10-2004, 01:50
Good, so I at least have an equal chance to those equipped with projectile weapons.
Brandoniats
04-10-2004, 23:45
BUMPED
We don't want to lose this topic.
Al-Imvadjah
05-10-2004, 01:31
um, CF, are you going to respond to my post, or can I just kill of the remaining infantry that are investigating my camp?
CoreWorlds
05-10-2004, 01:57
Dramatis Personae:
Jedi Knight Tomas Rango
Jedi Padawan Marcus Toldreyn
Major Harmon O'Neill
Lieutenant Gary Henderson
Lieutenant Kayla Denson
Sergeant Artemes Greyhelm
Corporal Tendra Loran
5 random PFCs
Rachel Fremlin
Jacob Solo (no relation to Jacen or Jaina)
Davis Nottingham
All 3 are under 18, and are the not-fodder PFCs. Our official military age limit is 16. Unofficial is 12.
Ships:
Nebulon-B Frigate Dawnfight
2 Gunships
1 X-wing squadron
Central Facehuggeria
05-10-2004, 03:18
um, CF, are you going to respond to my post, or can I just kill of the remaining infantry that are investigating my camp?
I suppose you can kill them off. But I expect the mood to be preserved, or I'll make up for it with hopeless situations in the future...;)
Coreworlds: That looks fine, but I'd really like it if you kept the pokemons out of this. I'm trying to keep this a reasonably serious RP, and pokemon don't really fit into that mantra.
All: I've been occupied with several things lately, but I'll try and post soon.
CoreWorlds
05-10-2004, 03:44
edited.
Brandoniats
06-10-2004, 01:14
Hope you don't mind my most recent attack. I don't think I posted anything you might find god-moddish.
Brandoniats
08-10-2004, 00:30
BUMPED, again, because of some weird pruning going on.
We just need to wait for CF to post
Central Facehuggeria
08-10-2004, 00:54
We just need to wait for CF to post
My posting time isn't too high right now. I'm working on it, but the updates will be fairly sparse.
Al-Imvadjah
10-10-2004, 17:02
Oooh, my GWSF rp is coming up, so while I'm in Sol with a bigass fleet, I'll launch some major air strikes.
Brandoniats
12-10-2004, 03:52
Bumped
Dude, stop bumping. It serves no purpose. CF has not forgotten about this thread, therefore he doesn't need to be reminded, therefore bumping serves no purpose since we're all waiting for him to post.
Brandoniats
12-10-2004, 18:40
Sorry, it's mostly for my benefit, as I have a hard time finding it again if it disappears of the first 4 pages.
Al-Imvadjah
12-10-2004, 19:31
If you have posted in the thread, then you are subscribed to it. Click on the profile button in the upper left hand corner, and you will see all your subscriptions that have been posted in recently listed. You can also unsubscribe from useless subscriptions in your profile.
That is also where you set up your signature and date/time settings for the forum.
Brandoniats
16-10-2004, 16:51
Where's CF gone off to? I'd like him to post the effects of my little bombardment.
He's busy with RL stuff. He said from the very beginning that his posts would be rare. Just give him time, we're all waiting.
Central Facehuggeria
18-10-2004, 01:10
Where's CF gone off to? I'd like him to post the effects of my little bombardment.
Little bombardment? I'll have to look back. I don't really remember that. Although the stress has gotten to me, so I don't really remember much of anything at the moment. I'll try and work it into my next alien post.
BTW, anyone can RP their attack of alien patrols. The early battles (namely these ones) should be fairly easy for all the participants at this point, once the obvious sensor-eye vulnerability is discovered.
Feel free to move the RP along while I'm off working on school and college applications. Just nothing *too* out of context with the situation of the RP. No single-handedly taking out entire hivebases, et cetera. Those are tough nuts to crack. You can raid them, but a full out assault is out of the question. :P
^--Makes a note that the above has not been checked for coherency. School has been killing me and I frankly don't have the energy to do so for an OOC post. :P
Brandoniats
29-10-2004, 22:30
It's the one where my Spartan climbed a tree and shot a burst of isomagnetic disintegrator rounds at your fliers.
Brandoniats
08-12-2004, 00:38
Just FYI, still waiting for a post on above bombardment
Crazed Marines
08-12-2004, 01:38
I'm waiting for my Rambo squad to hit the new tank. They'll work with it from there.
Central Facehuggeria
08-12-2004, 01:47
Just FYI, still waiting for a post on above bombardment
Donzo.
Real sorry about the lack or replies in the past few months. School and college apps have been killing me, and then trying to plan my future after college. Ay!
I hope to get some more posts in in the coming days.
Al-Imvadjah
08-12-2004, 21:34
CF, are my guys about to attack the same facility as your guys?
And my rogue Marines are still waiting for their prisoner to wake up.
Central Facehuggeria
09-12-2004, 00:51
And my rogue Marines are still waiting for their prisoner to wake up.
And their prisoner is still asleep. She suffered a nasty concussion. :D You can prod that prisoner at your leisure
CF, are my guys about to attack the same facility as your guys?
It doesn't matter to me. Just keep in mind that most of Freeman's resistance team has been killed off, and he's left with just a few survivors who have now been taken prisoner. And that was when the base wasn't on full alert. Now...
Crazed Marines
09-12-2004, 00:52
That's why my Rambo squad's gonna attack with the tank.
Trust me, we don't want these guys doing any prodding if we can avoid it. Their prodding usually involves either a very pointy stick, or a small thermo-nuclear warhead. Primarily the latter.
Brandoniats
09-12-2004, 21:53
Y'know, somebody should post stats and pictures of the bugs and their various mecha if they have them. I'd like to see just what these bugs look like.