Mother of All Games
07-08-2004, 18:39
Do you tire of your lives in the hives, tire of living in constant fear that the walls of the above will breach and the poisonous gases of the Ashen Wastes will spill in to boil your flesh from your bones?
THE WORK ETHIC IS HOPE
Only by the most holy power of the Work Ethic, only by the continuous application of your body to the Holy Work, can you keep entropy and degredation at bay.
REST IS STAGNATION
LEISURE IS DESTRUCTION
LUXURY IS DEATH
And yet we cannot be insects, those foul vermin that build their hives to no cause but their own survival; our humanity demands it. We cannot all work as we please, for then that shall be Chaos and with Chaos comes Conflict. Conflict like the Conflict between the swarm-vermin societies of the Ten Colors before the Union, the Conflict that turned the green of our nation into the ashen wastes of today. That is the purpose of the Strategic Corps for Offensive Research and Corporate Hegemony... it brings order to chaos, work to the restful, work to us all so we may live further.
SCORCH IS WORK
SCORCH IS LIFE
TO WORK FOR SCORCH IS TO WORK FOR LIFE
The Verdant Wastes are a most holy place as they reveal what we once were and what we will once again become through the glorious Work Ethic. With each man, woman, and child assigned duty by SCORCH, the people of MoAG will once again arise from the ashes, the craters becoming fields, the chemical cesspools becoming lakes. That will be Paradise, and we can only have Paradise through Work.
You, all of you, are members of one of the Ten Colors, those ancient and foolhardy tribes that brought us to this state.
YOU ARE RESPONSIBLE
You are all guilty of these crimes of old by the blood that fills your veins. You wasteful vermin are direct causes of our current pain, of the bitterness of life. It is not only in the past, in your blood, oh no--every time you slack, every time you shirk, every moment not spent in the continuance of the Work Ethic, the better understanding of the Work Ethic, the application of the Work Ethic, is sin. It is heresy. It is dooming you and all of MoAG to destruction by grim nature.
THOUGHT IS NOT WORK
REST IS NOT WORK
PLAY IS NOT WORK
EASE IS NOT WORK
THAT WHICH IS NOT WORK IS DEATH
You shirkers. You scum. You know who you are! The ones who lean back from the holy machines of Production when your arms grow tired, the mild pain in your bones becomes too much. How do you think it feels to be burned away by the toxic residues of a funky bomb? To be torn limb from limb and be flayed to the bone by the howling gritstorms of the Wastes? And you complain because you are tired, you are hungry, you feel unwell, and you wish to condemn everyone to die because of your weakness?
THE WORK ETHIC IS HOPE
All is not lost. Apply yourself further. Resist the urges of weak flesh, of the temptations of failing work. Shirk is the cardinal sin of the Work Ethic; do your duty as assigned by SCORCH and do it well, and you can atone for your sins of the past, of the present, and of the future.
And if you actually see Shirk, see people actively resisting the Work Effort, easing back, waiting for death to take them and everyone? Report it to your SCORCH Commissar or your friendly local SCORCH Arbiter, then worry about it no more. For worry detracts from work, and in your zeal to protect the Work Ethic and better all of SCORCH and MoAG you do not wish to harm it further in the lesser quality of your own holy Work. For if Shirk prevails, so does Chaos, so does Conflict, and so does doom for us all.
THE WORK ETHIC IS PEACE
PEACE IS LIFE
LIFE IS WORK
SHIRK IS DEATH
TO SHIRK IS TO DIE
THE WORK ETHIC IS HOPE
Only by the most holy power of the Work Ethic, only by the continuous application of your body to the Holy Work, can you keep entropy and degredation at bay.
REST IS STAGNATION
LEISURE IS DESTRUCTION
LUXURY IS DEATH
And yet we cannot be insects, those foul vermin that build their hives to no cause but their own survival; our humanity demands it. We cannot all work as we please, for then that shall be Chaos and with Chaos comes Conflict. Conflict like the Conflict between the swarm-vermin societies of the Ten Colors before the Union, the Conflict that turned the green of our nation into the ashen wastes of today. That is the purpose of the Strategic Corps for Offensive Research and Corporate Hegemony... it brings order to chaos, work to the restful, work to us all so we may live further.
SCORCH IS WORK
SCORCH IS LIFE
TO WORK FOR SCORCH IS TO WORK FOR LIFE
The Verdant Wastes are a most holy place as they reveal what we once were and what we will once again become through the glorious Work Ethic. With each man, woman, and child assigned duty by SCORCH, the people of MoAG will once again arise from the ashes, the craters becoming fields, the chemical cesspools becoming lakes. That will be Paradise, and we can only have Paradise through Work.
You, all of you, are members of one of the Ten Colors, those ancient and foolhardy tribes that brought us to this state.
YOU ARE RESPONSIBLE
You are all guilty of these crimes of old by the blood that fills your veins. You wasteful vermin are direct causes of our current pain, of the bitterness of life. It is not only in the past, in your blood, oh no--every time you slack, every time you shirk, every moment not spent in the continuance of the Work Ethic, the better understanding of the Work Ethic, the application of the Work Ethic, is sin. It is heresy. It is dooming you and all of MoAG to destruction by grim nature.
THOUGHT IS NOT WORK
REST IS NOT WORK
PLAY IS NOT WORK
EASE IS NOT WORK
THAT WHICH IS NOT WORK IS DEATH
You shirkers. You scum. You know who you are! The ones who lean back from the holy machines of Production when your arms grow tired, the mild pain in your bones becomes too much. How do you think it feels to be burned away by the toxic residues of a funky bomb? To be torn limb from limb and be flayed to the bone by the howling gritstorms of the Wastes? And you complain because you are tired, you are hungry, you feel unwell, and you wish to condemn everyone to die because of your weakness?
THE WORK ETHIC IS HOPE
All is not lost. Apply yourself further. Resist the urges of weak flesh, of the temptations of failing work. Shirk is the cardinal sin of the Work Ethic; do your duty as assigned by SCORCH and do it well, and you can atone for your sins of the past, of the present, and of the future.
And if you actually see Shirk, see people actively resisting the Work Effort, easing back, waiting for death to take them and everyone? Report it to your SCORCH Commissar or your friendly local SCORCH Arbiter, then worry about it no more. For worry detracts from work, and in your zeal to protect the Work Ethic and better all of SCORCH and MoAG you do not wish to harm it further in the lesser quality of your own holy Work. For if Shirk prevails, so does Chaos, so does Conflict, and so does doom for us all.
THE WORK ETHIC IS PEACE
PEACE IS LIFE
LIFE IS WORK
SHIRK IS DEATH
TO SHIRK IS TO DIE