NationStates Jolt Archive


What Would Be Good Battleship Specs?

Lorkhan
05-08-2004, 20:10
Wgat would be good for Battleship specs? I'm looking to create an advanced battleship of sorts, like a super battleship a bit bigger than the size of a Nimitz. Anyone willing to help me in this quest and give me a good idea of what specs should be gets a cookie and a lap dance from someone you want a lap dance from.
Sarzonia
05-08-2004, 20:45
Wgat would be good for Battleship specs? I'm looking to create an advanced battleship of sorts, like a super battleship a bit bigger than the size of a Nimitz. Anyone willing to help me in this quest and give me a good idea of what specs should be gets a cookie and a lap dance from someone you want a lap dance from.

It really depends on what you're talking about as far as super battleships go. If you want something that's feasible in the RL world, you would most likely not be able to go much beyond 100,000 tons full displacement (the Japanese were planning so-called super Yamatos with six 20-inch guns apiece but they found it was going to be prohibitively difficult to design those.

If you want something that's accepted in the NS world, you can go above the 100,000 ton limit, but you may find that a monohulled battleship may be too slow or too unstable for the task.

A growing number of countries are creating Trimarian-hulled superbattleships with up to 30 inch guns. Any gun size above 32" causes range and accuracy to drop. Those ships often approach, if not exceed 1 million tons. They have several nuclear reactors and the Trimarian hull makes it hard for explosive-based weaponry hard to cause significant damage.

Those ships can be beaten with weapons based on kinetic energy (such as rail guns and "rods from God") or with nuclear weapons, though nuclear weapons often lead to severe retaliation.

Hope that's of some help to you.
Lorkhan
05-08-2004, 21:51
Thank you much.
Myrth
06-08-2004, 12:57
To NationStates with thee!