NationStates Jolt Archive


The Xanthalian factbook.

Xanthal
14-07-2004, 07:21
Xanthalian factbook:

Background:
The nation of Xanthal was founded on Earth in 1960 by the country's figurehead and national hero Zeke Zabertini on the values of freedom, equality, and justice. Today, Xanthal is a technologically advanced nation with a large, devoted population and a strong galactic presence.

Location and layout:
The Aellis system lies twenty light-years from the Sol system and the Than system ten light-years from Aellis. Xanthal claims the Aellis and Than systems and the space between them. Xanthal's borders do not directly contact those of any other nation.

Systems and planets:
The Aellis system: Xanthal claims the entire system, which forms the core of its operations and houses its capital. Heavily developed and well defended, the Aellis system hosts four inhabitable planets and most of the population of Xanthal.
-Aellis I (uninhabitable, molten).
-Aellis II (uninhabitable, molten).
-Aellis III (uninhabitable, barren rock).
-Aellis IV (inhabitable, detention planet, subtropical very dry forest).
-Aellis V (inhabitable, capital planet, warm temperate climates).
-Aellis VI (inhabitable, homeworld, cool temperate climates).
-Aellis VII (inhabitable, Armada/Military planet, polar dry tundra).
-Aellis VIII (uninhabitable, ice planet).
-Aellis IX (uninhabitable, gas giant, thirty-six rings).
-Aellis X (uninhabitable, gas giant).
-Aellis XI (uninhabitable, ice planet).
-Aellis XII (uninhabitable, barren rock).
-Aellis XIII (uninhabitable, barren rock).
The Than system: The home system of the Than race. Allied with Xanthal for hundreds of years, the Than have been fully integrated into Xanthalian society.
-Than I (uninhabitable, molten).
-Than II (uninhabitable, gas giant).
-Than III (uninhabitable, barren rock).
-Than IV (inhabitable, homeworld, tropical rain forest).
-Than V (uninhabitable, gas giant).
-Than VI (inhabitable, homeworld, warm temperate climates).
-Than VII (uninhabitable, ice planet).

Government:
Central government headed by an elected Triumvirate and a Council. Ministries under Triumvirate and Council control attend to everyday tasks. The Department of Justice administers to all legal affairs.
Triumvirs:
-Atachi Kyomino
-Tolmarin Doh
-Than Jinto
Ministry list:
-Ministry of Communications and Media
-Ministry of Defense and Intelligence
-Ministry of Development
-Ministry of Economics
-Ministry of Education
-Ministry of Health and Safety
-Ministry of Research and Science
-Ministry of Transportation
Xanthalian Triumvirs are elected for life, but can be removed from office by popular vote. The Council is made up of the leaders of all the Xanthalian ministries (Ministers). Each ministry has one Minister, who is elected by popular vote of that ministry's employees.
The Triumvirate makes decisions by majority vote, but their decisions can be overruled by a majority of the Council when passed with two votes or by 3/4 of the Council when passed with the votes of all three Triumvirs. The Triumvirate can override a Council majority decision with the votes of all three Triumvirs.

Constitution:
Called Xanthal's Primary Law, the Xanthalian constitution was ratified in 2415 and is the guiding force behind Xanthal's policies and laws. It can be amended when approved by all three Triumvirs and 3/4 of the Council. The Primary Law contains the following provisions:
-Private enterprise within Xanthalian borders shall be limited to establishments that provide nonessential goods and/or services.
-All Xanthalian citizens who do their jobs shall be provided for by the government to the best of its ability.
-Wages for Xanthalian citizens will be regulated by both a price floor and a price ceiling, the disparity between which shall not exceed five hundred percent.
-Xanthalian Citizens not under criminal investigation by the Ministry of Justice have the right to privacy in their homes.
-Supreme governmental power in Xanthal rests with the Triumvirate and Council, representatives of which are elected for life by the people and removable by popular vote.
-The administration of police forces, investigators, attorneys, and judges and the interpretation of laws and determination and administration of appropriate measures for lawbreakers is the responsibility of the Department of Justice.
-No Xanthalian citizen or institution has the right to take the life of a sentient being except in self-defense.
-All sentient beings in Xanthal shall be afforded the same rights.

Natural resources and trade:
Xanthal has access to many resources, but rarely harvests them. The invention of replicator technology in 2284 ended the need for most industry and agriculture in Xanthal. The Xanthalian Ministry of Economics participates to a significant degree in the international trade market, mostly in consumables and technology.

People:
Species:
-60% Xanthalian.
-16% Than.
-5% Human.
-5% Elven.
-14% Other.
Religion:
-55% Areligious.
-37% Religious.
-8% Antireligious.

Literacy and language:
100% literacy rate.
Official language: Xanthalian.
Other common languages: Japanese, English.
Oral Xanthalian vaguely resembles old Japanese but carries strains of many other languages, some of Earth origin and some from other planets. Simple to get the hang of but difficult to master, few people who learn the language later in life ever learn to apply all the grammatical rules.
Xanthalian is written in a complex set of over ten thousand individual symbols that resemble archaic oriental characters. The written Xanthalian language is incredibly complex. Symbols can stand for individual syllables, word sets, concepts, or even hold abstract meaning. It is nearly unheard of for anyone to learn to write in Xanthalian who has not grown up with it.

Economy:
Gross Domestic Product and Military Budget (http://www.pipian.com/stuffforchat/gdpcalc.php?nation=Xanthal&defenseprovided=1&defense=3)
National currency: Quinault (Q)
-Q1.00 = GC0.95 = $2.00 = €1.74 = £1.23
Xanthal's economy is monitored and manipulated by the Ministry of Economics. Most money goes through the government, which distributes the nation's resources to provide for its own operation and the well-being of its citizens. The Ministry of Economics also controls all the commerce in Xanthal.

Binding agreements:
None.

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Xanthalian timeline of significant events:

1597: The first colonists move to the continent of Zithal from east Asia.

1641: The first governments form on Zithal.

1657: Zithal's feudal age begins.

1848: The feudal state of Shi'in Ra begins expanding as it conquers the other states of Zithal one by one.

1889: An alien ship lands in Shi'in Ra. Short conflict ends with the death of the aliens and the destruction of their ship.

1897: Shi'in Ra conquers the last of the Zithalian continent.

1950: Zeke Zabertini becomes Emperor of Shi'in Ra.

1960: Zeke Zabertini renames the united continent Xanthal and implements a communist policy. He is elected dictator one week later.

1980: A nuclear fusion accident levels an island off Zithal's coast, killing almost five million Xanthalian citizens.

1989: Nuclear terrorist threats are falsely attributed to the Xanthalian government. The International Defense Initiative makes a failed attempt to covertly cripple Xanthalian ICBMs.

1997: Xanthal sends 10,000 colonists in sleeper ships to the uninhabited Aellis system.

2007: Xanthal sends its first deep space vessel on an exploratory mission.

2108: The first Xanthalian ship capable of faster-than-light speeds is launched.

2119: The Xanthalian government cooperates with the Aellis colonists to develop Aellis V for Xanthal's entire population.

2150: The Xanthalian population is transferred to Aellis V.

2156: The Than's failing government signs itself to Xanthalian control as a last act, putting the Than system in Xanthalian hands.

2169: Xanthal ends its socialist policies and becomes a commonwealth.

2173: Xanthal begins colonization of Aellis IV and VI.

2212: The commonwealth collapses. The first Xanthalian civil war begins.

2254: The Xanthalian Empire is founded by Empress Fina on Aellis V.

2255: Trasnia is established as a protectorate of Xanthal.

2257: The Xanthalian Empire finishes reuniting the Aellis system. The civil war ends.

2259: Aellis VII is established as the headquarters of the Xanthalian armed forces.

2261: The Xanthalian Empire adopts an expansionist policy, claiming and capturing several outlying solar systems.

2270: The Imperial Armada joins a coalition of nations in the Demon war, losing almost a third of its forces before withdrawing from the fight.

2282: The Xanthalian Empire falls. Thousands of Xanthalian citizens are killed in the Military's attempts to restore order. The second Xanthalian civil war begins.

2283: The Xanthalian second civil war ends when the New Xanthalian Empire is founded by a Xanthalian electronic intelligence.

2302: Simon Zabertini takes the position of Xanthalian Emperor.

2320: Simon Zabertini ends Xanthalian imperial policy and puts an elected dictatorship in place.

2321: Formal socialism is reinstated in Xanthal. Trasnia begins its pirating practices.

2340: Simon Zabertini dies. Nightshade Carrin is elected Xanthalian Dictator.

2362: Over 100,000 Xanthalian citizens die and 400 installations are lost in an accidental explosion that consumes the Dracken nebula.

2386: Nightshade Carrin dies. The Xanthalian government is restructured, placing power with a Council of Ministers and a Senate of citizens.

2388: Talmaraan VIII and Than VI declare independence. Xanthal relinquishes its claim on the Talmaraan system.

2389: Trasnia declares independence.

2393: Talmaraan VIII is conquered by the Trasnians. Than VI attacks Than IV and is occupied by Xanthalian forces.

2414: Xanthal withdraws from all but the Aellis and Mirfak systems. Than IV is evacuated when Than VI erupts in revolt against the Xanthalian occupation.

2415: The Xanthalian Primary Law is ratified.

2421: The Trasnian pirate organization dissolves.

2424: The Than prince dies and Xanthal reclaims the Than system.

2443: The Xanthalian government is restructured, placing power back with an elected dictator.

2452: A temporal experiment conducted by the Xanthalian Ministry of Research and Science shatters the galaxy's space/time continuum. The damage is repaired, creating the Boukyaku Event.

2453: The Xanthalian government seals all records of the Boukyaku Event's existence and hides it with a sensor blind.

2459: The Talmaraan system is destroyed in a nova bomb test.

2485: The Mirfak system is granted independence.

2486: Zithal is abandoned and sold.

2490: The Two Day War between Kecha and Xanthal takes place, ending relations between the former allies.

2500: Dictator Zelda Zabertini transfers power to a Triumvirate and Council.

2514: Xanthalian nanodefense and biodefense networks are completed.

2550: Tordoran civil war. Xanthal commits forces to assist Tordoran loyalists.

2565: Xanthalian offensive forces dismantled.

2588: The Boukyaku Event is destroyed.

2590: Aellis and Than system defense networks dismantled.

2592: Department of Justice created.
Xanthal
14-07-2004, 07:24
Xanthalian spacecraft:

General purpose:

Intrepid class (light general purpose): $50,000,000,000
A light, versatile vessel; the Intrepid class boasts a great deal of the tactical and subsystem capability available in larger vessels without the immense drain on personnel and resources. The loss of space and resources inherant in the compact design means that for some non-combat missions the larger Andromeda class is a preferable choice.
http://img29.photobucket.com/albums/v88/Zorak950/Ships/Intrepid.jpg
Dimensions: 350 X 150 X 70 meters
-Impulse drive (0.4 SL)
-Quantum Slipstream drive (500,000,000 SL)
-Complement: 110 crew, one AI
-10 slipfighters
-Powerplant: One Infinite Energy Core
-Automatic Ammunition Replenishment
-Gravity Manipulation System
-Cluster missiles
-Phaser banks (total 30):
--Fore: 11
--Aft: 5
--Port: 5
--Starboard: 5
--Dorsal: 10
--Ventral: 6
-Torpedo tubes (total 10):
--Fore: 4
--Aft: 2
--Port: 1
--Starboard: 1
--Dorsal: 1
--Ventral: 1
-Shielding:
--Primary: Type IX
-Armor rating: 2
-Atmospheric flight capable
-Landing capable

Andromeda class (heavy general purpose): $250,000,000,000
The Andromeda class is designed as an all-purpose vessel. Moderately well-armed but oversized and difficult to maneuver, it usually fights only when it can't run. The Andromeda class boasts a highly advanced sensor array, a large and diverse crew, and a variety of subsystems to get almost any job done.
http://img29.photobucket.com/albums/v88/Zorak950/Ships/Andromeda.jpg
Dimensions: 1,500 X 1,000 X 750 meters
-Impulse drive (0.3 SL)
-Quantum Slipstream drive (500,000,000 SL)
-Complement: 750 crew, one AI
-50 slipfighters
-Powerplant: One Infinite Energy Core
-Automatic Ammunition Replenishment
-Gravity Manipulation System
-Cluster missiles
-Phaser banks (total 50):
--Fore: 19
--Aft: 15
--Port: 10
--Starboard: 10
--Dorsal: 19
--Ventral: 13
-Torpedo tubes (total 100):
--Fore: 30
--Aft: 20
--Port: 15
--Starboard: 15
--Dorsal: 10
--Ventral: 10
-Shielding:
--Primary: Type X
-Armor rating: 2

Excursion class (ultra-heavy general purpose): $15,000,000,000,000
The Excursion class is a ship primarily designed for long-term, long-range exploratory missions with little or no outside support. It has exceptionally strong defensive ability and carries all manner of crew and systems aboard, enabling it to deal with anything it encounters along its way. It carries sixteen smaller starships internally, along with shuttles and slipfighters.
http://img29.photobucket.com/albums/v88/Zorak950/Ships/Excursion.jpg
Dimensions: 40,000 X 10,000 X 10,000 meters
-Impulse drive (0.2 SL)
-Quantum Slipstream drive (500,000,000 SL)
-Complement: 10,000 crew, one EI
-500 slipfighters
-4 Intrepid class starships
-4 Andromeda class starships
-4 Sabre class starships
-4 Dreadnaught class starships
-Powerplant: Two Infinite Energy Cores
-Automatic Ammunition Replenishment
-Gravity Manipulation System
-Transphasic torpedos
-Infinity ion cannon
-Infinity plasma cannon
-72 100mm rail guns, one covering each facet of the ship
-Cluster missiles
-Phaser banks (total 8,400):
--Fore: 5,400
--Aft: 3,000
--Port: 2,800
--Starboard: 2,800
--Dorsal: 2,800
--Ventral: 2,800
-Multiphasic disrupter banks (total 16,800):
--Port: 5,600
--Starboard: 5,600
--Dorsal: 5,600
-Torpedo tubes (total 12,500):
--Fore: 6,000
--Aft: 3,000
--Port: 1,000
--Starboard: 1,000
--Dorsal: 1,000
--Ventral: 500
-Shielding:
--Primary: Type Z
--Secondary: Type Z
--Trinary: Type Z
--Quadrinary: Type X
-Armor rating: 5

Combat:

Slipfighter class (automated fighter): $250,000
An AI-operated fighter used by the Xanthalian Armada as its primary fighter. The Slipfighter is armed with two multiphasic disrupter banks and two cluster missiles but, due to space constraints, has only type I shields. Used to combat other fighters or in swarms to defeat larger ships.
http://img29.photobucket.com/albums/v88/Zorak950/Ships/Slipfighter.jpg
Dimensions: 20 X 20 X 3 meters
-Impulse drive (0.5 SL)
-Quantum Slipstream drive (500,000,000 SL)
-Complement: 1 AI
-Powerplant: One Infinite Energy Core
-2 cluster missiles
-2 forward multiphasic disrupter banks
-Type I shields
-Atmospheric flight capable
-Landing capable

Provocant class (supplementary defense): $50,000,000,000
The Provocant class is designed for aiding in the defense of other vessels in combat. Its hull functions as a shield projector that allows the Provocant to strengthen or supplement the shields of other nearby ships. Uneffective in battle alone, it provides very useful offensive supplementation when accompanied by warships, employing Energy Drawing and Polarity Reversal technology to help wear down enemy shield grids.
http://img29.photobucket.com/albums/v88/Zorak950/Ships/Provocant.jpg
Dimensions: 460 X 315 X 85 meters
-Impulse drive (0.3 SL)
-Quantum Slipstream drive (500,000,000 SL)
-Complement: 20 crew, one AI
-Neural Control and Immersion System
-Powerplant: One Infinite Energy Core
-Energy Drawing beam
-Polarity Reversal beam
-Shielding abilities:
--Up to ten individual Type X grids within a 1,000 kilometer radius
--Shield power feed to up to two vessels at one time.
-Armor rating: 1
-Atmospheric flight capable
-Landing capable

Sabre class (light tactical): $50,000,000,000
The Sabre class is designed to pack a strong punch in a small package. While it has only a few torpedo tubes due to space constraints; it has many phaser and disrupter banks. Its shields are of mediocre quality, so the Sabre class cannot withstand a sustained assault. It uses great speed and maneuverability to dodge attacks while attacking with its powerful weapons. An unimpressive warship on its own, the Sabre class can do enormous damage when in fleets.
http://img29.photobucket.com/albums/v88/Zorak950/Ships/Sabre.jpg
Dimensions: 170 X 175 X 50 meters
-Impulse drive (0.5 SL)
-Quantum Slipstream drive (500,000,000 SL)
-Complement: 20 crew
-Powerplant: One Infinite Energy Core
-Automatic Ammunition Replenishment
-Phaser banks (total 14):
--Fore: 10
--Aft: 4
--Port: 4
--Starboard: 4
--Dorsal: 8
--Ventral: 6
-Multiphasic disrupter banks (total 20):
--Fore: 10
--Aft: 4
--Port: 2
--Starboard: 2
--Dorsal: 1
--Ventral: 1
-Torpedo tubes (total 3):
--Fore: 2
--Aft: 1
-Shielding:
--Primary: Type VII
-Armor rating: 3
-Atmospheric flight capable
-Landing capable

Rhade class (light tactical): $100,000,000,000
The Rhade class is a state-of-the-art light warship designed to pack maximum firepower. Equipped with a limited but powerful range of weapons and piloted by a single Xanthalian AI, the Rhade class fails in the area of defense and is alarmingly vulnerable to almost all types of weapons fire. Best deployed with a fleet for protection, the Rhade class can do immense damage to an opponent in a very short period of time.
http://img29.photobucket.com/albums/v88/Zorak950/Ships/Rhade.jpg
Dimensions: 300 X 150 X 170 meters
-Impulse drive (0.3 SL)
-Quantum Slipstream drive (500,000,000 SL)
-Complement: One AI
-Powerplant: One Infinite Energy Core
-Automatic Ammunition Replenishment
-Infinity ion cannon
-Infinity plasma cannon
-Bio-pulse beam
-Chloro-Borg infused hull and systems
-Cluster missiles
-Phaser banks (total 15):
--Fore: 12
--Aft: 6
--Port: 5
--Starboard: 5
--Dorsal: 5
--Ventral: 5
-Multiphasic disrupter banks (total 12):
--Fore: 9
--Aft: 3
-Shielding:
--Primary: Type V
-Armor rating: 5
-Atmospheric flight capable
-Landing capable

Zabertini class (medium tactical): $1,000,000,000,000
The Zabertini class is primarily an assault vessel. Well-balanced and extraordinarily powerful for a ship of its size, the Zabertini class commands a large arsenal and a full complement of subsystems, including a phased cloaking device.
http://img29.photobucket.com/albums/v88/Zorak950/Ships/Zabertini.jpg
Dimensions: 1,000 X 600 X 100 meters
-Impulse drive (0.4 SL)
-Quantum Slipstream drive (500,000,000 SL)
-Complement: 400 crew, one AI
-Neural Control and Immersion System
-50 slipfighters
-Powerplant: Two Infinite Energy Cores
-Phased cloaking device
-Automatic Ammunition Replenishment
-Gravity Manipulation System
-Transphasic torpedos
-Infinity ion cannon
-Infinity plasma cannon
-Bio-pulse beam
-Farad system
-12 100mm rail guns, two covering each facet of the ship
-Cluster missiles
-Phaser banks (total 40):
--Fore: 20
--Aft: 20
--Port: 20
--Starboard: 20
--Dorsal: 20
--Ventral: 20
-Multiphasic disrupter banks (total 100):
--Fore: 30
--Aft: 10
--Port: 10
--Starboard: 10
--Dorsal: 20
--Ventral: 20
-Torpedo tubes (total 30):
--Fore: 10
--Aft: 4
--Port: 3
--Starboard: 3
--Dorsal: 5
--Ventral: 5
-Shielding:
--Primary: Type Z
--Secondary: Type X
--Trinary: Type Y
-Armor rating: 5
-Atmospheric flight capable
-Landing capable

Eclipse class (ultra-heavy tactical): $5,000,000,000,000
The Eclipse class is massive, bigger than most starbases, but still relatively mobile. It's assault weapon power is unmatched, and it can take on most super-capital ships easily. Its size means that it is vulnerable to large numbers of smaller warships, so it is always escorted by other Xanthalian vessels. Adequately supported it can defeat entire enemy fleets. Used mostly as a weapon of intimidation by the Armada.
http://img29.photobucket.com/albums/v88/Zorak950/Ships/Eclipse.jpg
(Shown flying with Imperial Star Destroyers)
Dimensions: 18,000 X 7,000 X 6,000 meters
-Impulse drive (0.05 SL)
-Quantum Slipstream drive (500,000,000 SL)
-Complement: 5,000 crew, one AI
-1,000 slipfighters
-Powerplant: Two Infinite Energy Cores
-Automatic Ammunition Replenishment
-Gravity Manipulation System
-Transphasic torpedos
-Infinity ion cannon
-Infinity plasma cannon
-Thalaron deployment capability
-Molecular Cohesion Disrupter deployment capability
-48 100mm rail guns, eight covering each facet of the ship
-Cluster missiles
-Phaser banks (total 1,500):
--Fore: 700
--Aft: 500
--Port: 600
--Starboard: 600
--Dorsal: 500
--Ventral: 800
-Multiphasic disrupter banks (total 11,100):
--Fore: 600
--Aft: 500
--Port: 3,000
--Starboard: 3,000
--Dorsal: 2,500
--Ventral: 1,500
-Torpedo tubes (total 4,400):
--Fore: 800
--Aft: 500
--Port: 1,000
--Starboard: 1,000
--Dorsal: 600
--Ventral: 500
-Shielding:
--Primary: Type Z
--Secondary: Type Z
--Trinary: Type X
-Armor rating: 4

Transport:

Enkidu class (light passenger transport): $50,000,000
The Enkidu class is a smaller vessel designed to carry small numbers of passengers from one place to another. It is lightly armed and shielded.
http://img29.photobucket.com/albums/v88/Zorak950/Ships/Enkidu.jpg
Dimensions: 170 X 130 X 30 meters
-Impulse drive (0.5 SL)
-Quantum Slipstream drive (500,000,000 SL)
-Complement: 12 crew, up to 100 passengers
-Powerplant: One Infinite Energy Core
-Phaser banks (total 16):
--Fore: 10
--Aft: 6
--Port: 4
--Starboard: 4
--Dorsal: 3
--Ventral: 3
-Shielding:
--Primary: Type V
-Armor rating: 1
-Atmospheric flight capable
-Landing capable

Gilgamesh class (heavy passenger transport): $500,000,000
The Gilgamesh class is used to transport large numbers of people. Armed and shielded for passenger safety.
http://img29.photobucket.com/albums/v88/Zorak950/Ships/Gilgamesh.jpg
Dimensions: 700 X 250 X 90 meters
-Impulse drive (0.4 SL)
-Quantum Slipstream drive (500,000,000 SL)
-Complement: 500 crew, up to 5,000 passengers
-Powerplant: One Infinite Energy Core
-Automatic Ammunition Replenishment
-Phaser banks (total 16):
--Fore: 8
--Aft: 6
--Port: 7
--Starboard: 7
--Dorsal: 4
--Ventral: 4
-Torpedo tubes (total 3):
--Fore: 2
--Aft: 1
-Shielding:
--Primary: Type VII
-Armor rating: 2

Camel class (light cargo transport): $25,000,000
The Camel class is designed to carry smaller loads of cargo, and is completely automated. Its interior is almost entirely cargo space, with only a small forward section holding the ship's systems and AI. It is lightly armed to deter pirates.
http://img29.photobucket.com/albums/v88/Zorak950/Ships/Camel.jpg
Dimensions: 150 X 130 X 70 meters
-Impulse drive (0.3 SL)
-Quantum Slipstream drive (500,000,000 SL)
-Complement: One AI
-Powerplant: One Infinite Energy Core
-Phaser banks (total 15):
--Fore: 14
--Aft: 12
--Port: 9
--Starboard: 9
--Dorsal: 2
--Ventral: 2
-Shielding:
--Primary: Type V
-Armor rating: 3
-Atmospheric flight capable
-Landing capable

Whale class (heavy cargo transport): $250,000,000
The Whale class is a massive cargo transport, the big box of Xanthalian ships. It is completely unarmed, but compensates with heavy shielding. It is almost always escorted by combat vessels when it travels outside policed spacelanes.
http://img29.photobucket.com/albums/v88/Zorak950/Ships/Whale.jpg
Dimensions: 7,000 X 1,200 X 2,500 meters
-Impulse drive (0.2 SL)
-Quantum Slipstream drive (500,000,000 SL)
-Complement: 10 crew
-Powerplant: One Infinite Energy Core
-Shielding:
--Primary: Type X
-Armor rating: 5

Police:

Tama class (police planetary patrol): $50,000
The Tama class is equipped to hold one officer in the cockpit and a single prisoner in a rear compartment. Operable equally well in atmosphere or in vacuum, it generally sticks to planetary enforcement. The Tama class is a downgrade of the original military Slipfighter; but the premise is the same, and it is still a very high preformance machine.
http://img29.photobucket.com/albums/v88/Zorak950/Ships/Slipfighter.jpg
Dimensions: 20 X 20 X 3 meters
-Impulse drive (0.01 SL)
-Quantum Slipstream drive (500,000 SL)
-Complement: 1 pilot
-Powerplant: One Infinite Energy Core
-2 forward phaser banks
-Atmospheric flight capable
-Landing capable

Enforcer class (police space patrol): $100,000,000
The Enforcer class vessel is employed to police Xanthalian space, both in solar systems and on interstellar traffic lanes. Armed and shielded and equipped with a small brig and advanced systems, the Enforcer class is ready to apprehend criminals either peacefully or by force.
http://img29.photobucket.com/albums/v88/Zorak950/Ships/Enforcer.jpg
Dimensions: 30 X 10 X 6 meters
-Impulse drive (0.5 SL)
-Quantum Slipstream drive (500,000,000 SL)
-Complement: 3 crew
-Powerplant: One Infinite Energy Core
-Automatic Ammunition Replenishment
-Phaser banks (total 5):
--Fore: 4
--Aft: 3
--Port: 4
--Starboard: 4
--Dorsal: 2
--Ventral: 1
-Multiphasic disrupter banks (total 6):
--Fore: 4
--Aft: 2
-Torpedo tubes (total 1):
--Fore: 1
-Shielding:
--Primary: Type VII
-Armor rating: 2
-Atmospheric flight capable
-Landing capable

Other:

Eureka class (science vessel): $25,000,000
The Eureka class is very lightly armed and shielded. Useless in combat, its primary purpose is investigatory and survey missions in friendly territory. An unobtrusive design hides some of the most powerful sensors and probes known to Xanthal, and it serves well as a science vessel.
http://img29.photobucket.com/albums/v88/Zorak950/Ships/Eureka.jpg
Dimensions: 150 X 70 X 50 meters
-Impulse drive (0.3 SL)
-Quantum Slipstream drive (500,000,000 SL)
-Complement: 20 crew
-Powerplant: One Infinite Energy Core
-Phaser banks (total 5):
--Fore: 4
--Aft: 3
--Port: 2
--Starboard: 2
--Dorsal: 1
--Ventral: 1
-Shielding:
--Primary: Type III
-Armor rating: 1
-Atmospheric flight capable
-Landing capable

Hospital class (medical cruiser): $2,500,000,000,000
The Hospital class has the systems and facilities of other ships; but it also houses a massive twenty deck hospital. The Hospital class is very heavily shielded and lightly armed. Its purpose is to sit in combat zones and treat casualties. It is most often used in orbit of planetary conflicts.
http://img29.photobucket.com/albums/v88/Zorak950/Ships/Hospital.jpg
Dimensions: 3,000 X 1,500 X 700 meters
-Impulse drive (0.2 SL)
-Quantum Slipstream drive (500,000,000 SL)
-Complement: 1,100 crew (100 ship crew, 1,000 medics)
-Powerplant: Two Infinite Energy Cores
-Automatic Ammunition Replenishment
-Phaser banks (total 50):
--Fore: 30
--Aft: 20
--Port: 20
--Starboard: 20
--Dorsal: 10
--Ventral: 10
-Torpedo tubes (total 10):
--Fore: 2
--Aft: 2
--Port: 2
--Starboard: 2
--Dorsal: 1
--Ventral: 1
-Shielding:
--Primary: Type Z
--Secondary: Type X
-Armor rating: 2

---------------------------------------------------------------------------

Xanthalian planetary warfare equipment:

Land:

Plamen (artillery platform): $10,000
Mobile artillery unit designed to supplement troop firepower and defense with a variety of weapons and a rudimentary shield projector.
http://img29.photobucket.com/albums/v88/Zorak950/Military/Artillery_Platform.jpg
Dimensions: 5 X 4 X 3 meters
-GMS hoverdrive (65km/h)
-Crew: 1 operator
-Powerplant: One Plasma Core
-Automatic Ammunition Replenishment
-Armament:
--Surface to surface missiles
--Surface to air missiles
--8 20mm rail guns:
---Bullets
---Plasma grenades
--2 1,000mm plasma cannons
-Type Y shield emitter (up to 20 meter radius)
-Armor rating: 3

Uralvagonzavod (hovertank): $50,000
Light tank designed to offer firepower supplementation and armored troop transport.
http://img29.photobucket.com/albums/v88/Zorak950/Military/Tank.jpg
Dimensions: 10 X 4 X 3 meters
-GMS hoverdrive (80km/h)
-Crew: 2 operators, up to 12 troops
-Powerplant: One Plasma Core
-Automatic Ammunition Replenishment
-Armament:
--12 20mm rail guns:
---Bullets
---Plasma grenades
--2 50mm cannons
---Rockets
---Ion blast
---Plasma blast
-Type X shields
-Armor rating: 4

Haganesenshi (combat walker): $100,000
Large AI-controlled combat robot designed to engage enemy hardpoints. Equipped with a wide range of heavy and light weaponry and strong shields and armor.
http://img29.photobucket.com/albums/v88/Zorak950/Military/Combat_Armor.jpg
Dimensions: 5 X 5 X 10 meters
-Walker (20km/h)
-Crew: 1 AI
-Powerplant: One Plasma Core
-Automatic Ammunition Replenishment
-Armament:
--Surface to surface missiles
--Surface to air missiles
--18 20mm rail guns:
---Bullets
---Plasma grenades
---Rockets
-Type X shields
-Armor rating: 3

Air:

Yukikaze (fighter): $200,000
Highly advanced, AI supplemented, neural pilot interface equipped air superiority fighter with heavy firepower.
http://img29.photobucket.com/albums/v88/Zorak950/Military/Yukikaze.jpg
Dimensions: 15 X 10 X 5 meters
-Ion jets
--Minimum sustainable airspeed: 200km/h
--Maximum sustainable airspeed: 6,000km/h
-Crew: 2 operators (1 organic, 1 chibit)
-Powerplant: One Plasma Core
-Range: 10,000 kilometers
-Ceiling: 70,000 meters
-Maximum rate of climb: 150m/sec
-Optimal turn radius: 20 meters
-In-flight refueling: Yes (precision transporter tank swap)
-Sensors:
--Instrument landing system: 50 kilometers
--Internal radar: 500 kilometers
--External sensor translation: Up to 1,000 kilometers
-Armament:
--6 air to air cluster missiles (125)
--2 air to surface missiles
--2 conventional bombs
-Missile countermeasures

Sea:

Kuznetsov (aircraft carrier): $300,000,000
Seaborne vessel capable of staging the Yukikaze fighter and Bakudani bomber. Equipped with heavy offensive weaponry and defensive systems.
http://img29.photobucket.com/albums/v88/Zorak950/Military/Carrier.jpg
Dimensions: 310 X 80 X 90 meters
-Plasma waterjets (150km/h)
-Complement: 100 crew, 300 pilots
-Airwing: 100 Yukikaze, 5 Bakudani
-Powerplant: One fusion reactor
-Automatic Ammunition Replenishment
-Gravity Manipulation System
-Transporter system
-Sensors:
--Internal radar: 1,000 kilometers
--Internal sonar: 10 kilometers
--External sensor translation: Up to 5,000 kilometers
-Armament:
--4 20mm rail guns:
---Fore: 2
---Dorsal: 2
--Missiles (launchers):
---Surface to surface (2)
---Surface to air (4)
--Torpedo launchers:
---Fore: 2
---Aft: 1
---Port: 1
---Starboard: 1
-Missile countermeasures
-Torpedo countermeasures
-Type X shields
-Armor rating: 2
-Launch/Recovery rates:
--Yukikaze:
---Launch rate: .2/sec landed
---Transporter-assisted recovery rate: 1/sec
---Manual recovery rate: .1/sec landed
--Bakudani:
---Launch rate: .1/sec
---Transporter-assisted recovery rate: 1/sec
---Manual recovery rate: .1/sec landed

Kirov (destroyer): $200,000,000
Seaborne attack/defense craft capable of engaging land, air, and seaborne targets with high effectiveness.
http://img29.photobucket.com/albums/v88/Zorak950/Military/Destroyer.jpg
Dimensions: 300 X 50 X 80 meters
-Plasma waterjets (200km/h)
-Complement: 100 crew
-Powerplant: One fusion reactor
-Automatic Ammunition Replenishment
-Gravity Manipulation System
-Sensors:
--Internal radar: 1,000 kilometers
--Internal sonar: 10 kilometers
--External sensor translation: Up to 2,000 kilometers
-Armament:
--16 20mm rail guns:
---Fore: 2
---Aft: 2
---Port: 4
---Starboard: 4
---Dorsal: 4
--4 double-barreled rotating 50mm heavy guns
---Fore: 3
---Aft: 1
--Missiles (launchers):
---Surface to surface (4)
---Surface to air (6)
--Torpedo launchers:
---Fore: 2
---Aft: 2
---Port: 4
---Starboard: 4
-Missile countermeasures
-Torpedo countermeasures
-Type X shields
-Armor rating: 3

Lira (submarine): $200,000,000
Submersible seaborne vessel. A stealthy craft capable of highly effective engagement of land and seaborne targets with heavy weaponry.
http://img29.photobucket.com/albums/v88/Zorak950/Military/Submarine.jpg
Dimensions: 200 X 30 X 60 meters
-Plasma waterjets
--200km/h surfaced
--50km/h submerged
-Complement: 50 crew
-Powerplant: One fusion reactor
-Automatic Ammunition Replenishment
-Sensors:
--Internal radar: 500 kilometers
--Internal sonar: 10 kilometers
-Armament:
--1 fore 20mm rail gun:
--Missiles (launchers):
---Sea to surface (4)
---Sea to air (2)
--Torpedo launchers:
---Fore: 2
---Aft: 1
-Torpedo countermeasures
-Type V shields
-Armor rating: 3
Xanthal
14-07-2004, 07:26
Space warfare:

Intrepid class (light general purpose):
Total commissioned vessels of this type: 10
Commissioned vessels of this type:
XDF-01-10.

Andromeda class (heavy general purpose):
Total commissioned vessels of this type: 7
Commissioned vessels of this type:
XDF-11-17.

Excursion class (ultra-heavy general purpose):
Total commissioned vessels of this type: 1
Commissioned vessels of this type:
XDF-18.

Provocant class (light defensive):
Total commissioned vessels of this type: 10
Commissioned vessels of this type:
XDF-19-28.

Sabre class (light tactical):
Total commissioned vessels of this type: 90
Commissioned vessels of this type:
XDF-29-118.

Rhade class (light tactical):
Total commissioned vessels of this type: 30
Commissioned vessels of this type:
XDF-119-148.

Zabertini class (medium tactical):
Total commissioned vessels of this type: 50
Commissioned vessels of this type:
XDF-149-198.

Eclipse class (ultra-heavy tactical):
Total commissioned vessels of this type: 2
Commissioned vessels of this type:
XDF-199-200.

Support vessels (XDFS):
Slipfighter class: 5,500.
Camel class: 50.
Whale class: 10.
Enkidu class: 50.
Gilgamesh class: 10.
Hospital class: 1.

---------------------------------------------------------------------------

Planetary warfare:

Land:
5,000,000 troops
-Aellis V: 2,000,000
-Aellis VI: 1,000,000
-Than IV: 1,000,000
-Than VI: 1,000,000
500,000 Plamen
-Aellis V: 200,000
-Aellis VI: 100,000
-Than IV: 100,000
-Than VI: 100,000
50,000 Uralvagonzavod
-Aellis V: 20,000
-Aellis VI: 10,000
-Than IV: 10,000
-Than VI: 10,000
50,000 Haganesenshi
-Aellis V: 20,000
-Aellis VI: 10,000
-Than IV: 10,000
-Than VI: 10,000

Air:
50,000 Yukikaze
-Aellis V: 20,000
-Aellis VI: 10,000
-Than IV: 10,000
-Than VI: 10,000

Sea:
500 Kuznetsov
-Aellis V: 200
-Aellis VI: 100
-Than IV: 100
-Than VI: 100
5,000 Kirov
-Aellis V: 2,000
-Aellis VI: 1,000
-Than IV: 1,000
-Than VI: 1,000
5,000 Lira
-Aellis V: 2,000
-Aellis VI: 1,000
-Than IV: 1,000
-Than VI: 1,000
Xanthal
20-07-2004, 00:38
Bump.
Crimmond
20-07-2004, 02:48
EDIT: Nice...
Xanthal
20-07-2004, 02:49
The top part is the factbook. The bottom two are military, just because that's where all the bickering happens.
NewYorkLand
20-07-2004, 04:54
A wee bit obsessed are we? :D
Xanthal
21-08-2004, 21:13
Bump.
Mirfak
24-04-2005, 06:31
Tag.
Mirfak
25-05-2005, 05:34
This factbook is no longer accurate. Go to http://forums.jolt.co.uk/showthread.php?t=421578 for the updated version.