Britmattia
26-06-2004, 14:18
MoD Exercise Area, Anjou District, Bathame Duchy, Britmattia.
The north of Bathame Duchy is one of the coldest and most inhospitable pieces of terrain on Earth. Not quite as bad as Zvarinograd, but brutally cold and unpleasant nonetheless, leading to a dearth of population, except for the occasional reindeer herder.
The landscape is bleak, scrubby grass broken by occasional stands of blasted looking trees, and even more occasionally by oil derricks pumping noisily in their automated way. It’s flat, it’s uninhabited and it’s really bloody cold.
All in all, the Army hierarchy adores the place almost as much as the units deployed there hate it.
A tour in Anjou District would be a punishment tour in any other army, but in the Kingdom it’s the main exercise area, so time spent there is accompanied by the diversion of being able to blow things up, which, while not the only, or even primary, reason for joining the army, is a welcome diversion from the routine of peacetime service. Even in God’s own freezer.
So it is with mixed feelings that I’m undertaking this tour. It’ll be nice to be back with the Regiment for a while, but I really bloody hate the tundra. Especially for the exercise we’re going on, it’s our annual E&E trip, so nights out in the tundra, just as the season changes from spring (cold, damp and muggy) to summer (bloody hot and lots of dust and bugs).
Ah the joys of the soldiering life.
I’m currently at bugger all feet up as the Goose transport goes almost NoE for our final approach to the exercise area. Throughout the plane men are getting up and stretching, checking the Kingdom modified G36s which are standard equipment both for the Regiment and for the Paras, adjusting ‘chutes and gear bags so they ride a little more comfortably and generally doing the things sentients do at the last minute when getting off any sort of transport.
The Jump-Master starts beckoning us after him and the clunk of boots echoes through the transport, faint drone of the engines becoming faintly quieter as we move to the back of the plane.
The ramp slowly opens as we stand there quietly. I’m proud of being good enough to be in the Regiment, even more proud of the men who form it. They’re the best. I know every Special Forces unit in the world probably claims this, even those f---ing clowns in Allanea, but…well the Regiment is The Regiment. Nothing else comes close for a soldier of the King.
Anyway, as the ramp pans down I flip the visor of my com/com helmet shut, and give the traditional “Visors shut, weapons hot” command, signalling from this moment we’re officially at work.
The ramp is now fully open, the bleak, grey and beige landscape flashes below as the transport speeds above.
Fain, Sergeant Major Cloudmallet to anyone who’s never served in the Regiment, watches the first of our half-platoon jump into the flickering terrain, chute snapping almost immediately, as an other man follows him, and an other. He looks at me, grinning through a traditionally thick and elaborately braided dwarven beard. His helmet is still open; contrary to regs, but Fain is an institution in the Regiment, as is the position of RSM itself, so I don’t bother telling him to close up.
He remembers a very green Lieutenant’s first tour, and was there when that lieutenant killed his first man, so it’s always been tricky ordering him to do anything.
Just as well he’s a professional and will be closed up long before we jump.
He speaks, dwarven accent still present, even after a hundred and twenty years in the army, “Staell nut too late to drop ouut lad. Yae culd be haem in Royeess in a few ours, warm as bladdy toost with that bon lassy of yaers.”
I grin back, invisible behind my helmet, “Oh, I’m touched you care Fain, truly I am, but I do intend to keep my hand in, no matter what desk I drive these day. You could go home too you know, I’m sure you’re comfortably over pension age by now…Greybeard.”
He almost reaches for his beard, then catches himself, glares at me and mutters quietly, but audibly, about daft human southern poofs who’ve no business being on exercise as he latches his helmet.
I grin and let it wash over me. It’s nice to be back at work.
The last of the troops vanishes out into the slipstream, and I step up to the ramp, the Jump-Master counts under his breath for a few seconds, then gives me a thumbs up and I step out into empty air, ground rushing up to meet me for the few seconds it takes to drop to the minimum opening height for my chute. I grab the toggle, the ‘chute snakes out, then snaps into shape, and I drift the scant remaining distance to the ground.
As my boots thump into contact with the ground below I catch sight of the Goose haring off into the distance and hear the faint boom of artillery in the distance.
The exercise has begun.
Quick OOC/info notes
- The Kingdom has a substantial dwarven minority, hence Sgt Maj. Cloudmallet. The dwarven accent is meant to sound like Scots Highlander.
- Kingdom Modified G36 is a standard battle rifle model re-chambered for 7x43mm ammo (Kingdom standard).
- NoE – Nap of (the) Earth = Flying along the ground’s contours
- Goose – Standard transport aircraft of the Kingdom armed forces. Think of a big Hercules with jet engines. I know it’s probably a crappy idea, but I’m comfortable visualising the interior.
- Com/Com Helmet – Fully enclosed Command and Communication helmet, standard issue for Kingdom light infantry.
The north of Bathame Duchy is one of the coldest and most inhospitable pieces of terrain on Earth. Not quite as bad as Zvarinograd, but brutally cold and unpleasant nonetheless, leading to a dearth of population, except for the occasional reindeer herder.
The landscape is bleak, scrubby grass broken by occasional stands of blasted looking trees, and even more occasionally by oil derricks pumping noisily in their automated way. It’s flat, it’s uninhabited and it’s really bloody cold.
All in all, the Army hierarchy adores the place almost as much as the units deployed there hate it.
A tour in Anjou District would be a punishment tour in any other army, but in the Kingdom it’s the main exercise area, so time spent there is accompanied by the diversion of being able to blow things up, which, while not the only, or even primary, reason for joining the army, is a welcome diversion from the routine of peacetime service. Even in God’s own freezer.
So it is with mixed feelings that I’m undertaking this tour. It’ll be nice to be back with the Regiment for a while, but I really bloody hate the tundra. Especially for the exercise we’re going on, it’s our annual E&E trip, so nights out in the tundra, just as the season changes from spring (cold, damp and muggy) to summer (bloody hot and lots of dust and bugs).
Ah the joys of the soldiering life.
I’m currently at bugger all feet up as the Goose transport goes almost NoE for our final approach to the exercise area. Throughout the plane men are getting up and stretching, checking the Kingdom modified G36s which are standard equipment both for the Regiment and for the Paras, adjusting ‘chutes and gear bags so they ride a little more comfortably and generally doing the things sentients do at the last minute when getting off any sort of transport.
The Jump-Master starts beckoning us after him and the clunk of boots echoes through the transport, faint drone of the engines becoming faintly quieter as we move to the back of the plane.
The ramp slowly opens as we stand there quietly. I’m proud of being good enough to be in the Regiment, even more proud of the men who form it. They’re the best. I know every Special Forces unit in the world probably claims this, even those f---ing clowns in Allanea, but…well the Regiment is The Regiment. Nothing else comes close for a soldier of the King.
Anyway, as the ramp pans down I flip the visor of my com/com helmet shut, and give the traditional “Visors shut, weapons hot” command, signalling from this moment we’re officially at work.
The ramp is now fully open, the bleak, grey and beige landscape flashes below as the transport speeds above.
Fain, Sergeant Major Cloudmallet to anyone who’s never served in the Regiment, watches the first of our half-platoon jump into the flickering terrain, chute snapping almost immediately, as an other man follows him, and an other. He looks at me, grinning through a traditionally thick and elaborately braided dwarven beard. His helmet is still open; contrary to regs, but Fain is an institution in the Regiment, as is the position of RSM itself, so I don’t bother telling him to close up.
He remembers a very green Lieutenant’s first tour, and was there when that lieutenant killed his first man, so it’s always been tricky ordering him to do anything.
Just as well he’s a professional and will be closed up long before we jump.
He speaks, dwarven accent still present, even after a hundred and twenty years in the army, “Staell nut too late to drop ouut lad. Yae culd be haem in Royeess in a few ours, warm as bladdy toost with that bon lassy of yaers.”
I grin back, invisible behind my helmet, “Oh, I’m touched you care Fain, truly I am, but I do intend to keep my hand in, no matter what desk I drive these day. You could go home too you know, I’m sure you’re comfortably over pension age by now…Greybeard.”
He almost reaches for his beard, then catches himself, glares at me and mutters quietly, but audibly, about daft human southern poofs who’ve no business being on exercise as he latches his helmet.
I grin and let it wash over me. It’s nice to be back at work.
The last of the troops vanishes out into the slipstream, and I step up to the ramp, the Jump-Master counts under his breath for a few seconds, then gives me a thumbs up and I step out into empty air, ground rushing up to meet me for the few seconds it takes to drop to the minimum opening height for my chute. I grab the toggle, the ‘chute snakes out, then snaps into shape, and I drift the scant remaining distance to the ground.
As my boots thump into contact with the ground below I catch sight of the Goose haring off into the distance and hear the faint boom of artillery in the distance.
The exercise has begun.
Quick OOC/info notes
- The Kingdom has a substantial dwarven minority, hence Sgt Maj. Cloudmallet. The dwarven accent is meant to sound like Scots Highlander.
- Kingdom Modified G36 is a standard battle rifle model re-chambered for 7x43mm ammo (Kingdom standard).
- NoE – Nap of (the) Earth = Flying along the ground’s contours
- Goose – Standard transport aircraft of the Kingdom armed forces. Think of a big Hercules with jet engines. I know it’s probably a crappy idea, but I’m comfortable visualising the interior.
- Com/Com Helmet – Fully enclosed Command and Communication helmet, standard issue for Kingdom light infantry.