NationStates Jolt Archive


ZA Games Release: Knootoss

Zvarinograd
04-06-2004, 18:30
http://img58.photobucket.com/albums/v177/Zvarinograd/knootosscolored.jpg

How do you design a business simulation that is complex, utilizes a sophisticated economic model, is accurate enough to be used in university business schools, and is a great, enjoyable game? Ask Ren Myler, the designer behind Knootoss, a game the belies the notion that business sims have to sacrifice reality in order to be fun.

While the trend in business games these days tends to be specialization (there's a Tycoon game for everything imaginable: Car Tycoon, Casino Tycoon, Lava Lamp Tycoon), Knootoss displays remarkable breadth. If you'd like to open a department store in a bright, colorful depiction of downtown Atlanta and make a go selling a variety of products (such as cameras, toys, clothing, etc.) with the hopes of making enough money to create a chain of stores, you can do that. Or perhaps you'd like to become the computer king of the world, manufacturing your own systems and selling them through specialty stores around the world. You can even try to make a living raising livestock and selling their meat, milk, and hides. The game is filled with a plethora of such options, giving Knootoss a lot of replayability and many strategic options. The ultimate challenge is to start small and wheel and deal your way up to Global Mogul, selling every type of product and owning everything from raw material sources to the factories to the retail stores to the media outlets on which you advertise. You can even dabble in real estate investments and the stock market on the side.

All of these options might lead you to think that the learning curve is steep and slippery. It would be, were it not for the slick interactive tutorials. This learning tool comes in the form of a campaign, with each scenario teaching different aspects of the game. By the time you complete these, you'll feel comfortable enough to jump into either the "Capitalist's Campaign" or the Custom game mode. The former allows you to select one of 5 scenarios, and then after successfully completing any of these you are presented with a new one, eventually revealing all of the campaign scenarios. The Custom game mode lets you set up an open scenario in which you can control almost every aspect of the competition, such as the goals, the strength of the competition, the economic environment, the types of markets available, and so on. You can also just hit the "random" button and play with whatever the computer selects. Again, the name of the game here is breadth of options.

While the breadth of Knootoss is obvious from the first screen, even more impressive is the game's depth. Every aspect of the simulation has layers upon layers of interrelated variables. For some products (and there are a few dozen products available) the potential customers are more interested in price than anything else, so paying to establish a well-known label with which to differentiate your product is likely a waste of money. On the other hand, some items (such as jeans or colas) are heavily brand dependent. If you want to build an empire based on these products, you will need to coordinate heavy marketing campaigns and establish well-recognized brand names.

Even here there is yet another level: if you create a brand name for a range of products, such as apparel, and sell high quality products, that branding will give you a sales boost. But introduce a new product under the same brand name and let its quality slip, and customers' opinions of all of your products under that brand will drop. Another example is the stock market: you can ignore it if you like, but if you do decide to delve into that piece of the game you will be able to issue IPOs, develop mergers, attempt hostile take-overs, and much more.

Knootoss is a lot like a great flight sim. At its heart is an extremely complex and realistic modeling of real life systems, ensuring the fidelity of the simulation. But it is configurable enough that novices can set it up for a relatively simple game, blissfully ignoring the powerful engine running underneath the interface. Those looking for a more intricate challenge can dig into all of the layers that the best business simulation on the market has to offer.

ESRB RATING:
Everyone

PUBLISHER:
Hague Soft Entertainment

DEVELOPER:
ZA Games

SYSTEM REQUIREMENTS:
Pentium II 233, 64MB RAM

MULTIPLAYER INFO:
2-7 players; Internet, LAN

Price: $12.95

OOC:
This is originally posted on the KIST forums, then I decided that to share the humor to the rest of NationStates. Enjoy as much as you can, I'll be making more funny fictitious game titles later on, if I have the time to draw. ^^

Regards,
Ren Myler (Zvarinograd)

- Artist of the NationStates Kindergarten (http://img58.photobucket.com/albums/v177/Zvarinograd/)
Knootoss
04-06-2004, 19:07
2 l33t gamers are playing ‘Knootoss’ in an advertisement played on Cartoon Network most of the day.

*shot of gamer 1, a white, blue eyed blonde-haired boy that the young watchers are meant to identify with is sitting in his richly furnished and well-lit bedroom with 2 friends watching the screen*

”Oh, no! Profit margins in Ale-Yarok are going down!”

* close up of the a foul grin on gamer 2 *

”I’ve got you now buddy! I’m launching a hostile takeover as soon as I have enough capital on the stock market.”

*Gamer one punches up a nice screen and adjust wages down to €0,40 per hour. The smily face representing a worker interactively turns sad.*

“You haven’t got me yet!”

*Another close up of the second gamers face, shifting to a strong downward line.*

“Oh, no! Stockmarket crash!”

*Friends standing next to gamer 1 jump in the air and shout ‘YESS!!!’ All at once, making ‘all right’ gestures.*

“Knootoss: multiplayer is an exiting mix of the classic Zapitalism (http://www.lavamind.com/zap.html) and modern business games combined with exiting graphics and terrific gameplay from ZA Games! Order now!”

(Moved from KIST to here. Needless to say, I love it :D)
Knootoss
10-06-2004, 19:05
BUMP!
Imnsvale
23-04-2005, 04:24
What, no Mac version? For SHAME!

(I can't play it, then!)
Spruitland
23-04-2005, 05:40
Yo! Sounds like a r0x0rz game!
Anyone know a warez site where I can download this?

mail me at cooldude08@SpruitTech.edu

Thanks!

Rocko


(OOC: fake email, in case that's not obvious)
Excalbia
23-04-2005, 12:52
This game has been banned in Excalbia. ;)
Knootoss
23-04-2005, 15:37
This game has been banned in Excalbia. ;)
NOES! LIATS! You like capitalism too.
Excalbia
23-04-2005, 21:07
PC Gamer

Exsoft Announces Strategic Economics

(Landing) - Excalbian Software Giant Exsoft has announced plans to go toe-to-toe with Hague Soft's new title KnootossTM with its own Strategic Economics. Exsoft promises that its game will be a complex economic and strategic-political simulator that "mixes capitalism with diplomacy, morality and human-interest, unlike KnootossTM."
Vastiva
23-04-2005, 21:12
"Shouldn't we export something to make up for all these imports?"

".... why?"

"Good point. Order another thirty million units."

"From who?"

"Both of them. All of them. Who cares - they sell!"
Knootoss
24-04-2005, 15:55
From: Linux WebMagazine

New freeware game launched: Market
Freeware designers have completed a new game: Market, which competes with other new games on the gaming business experience, including Knootoss™ and the new Strategic Economics by Exoft.

The game, which is surprisingly professional for a freeware game, returns to the core of the business simulation, namely the manipulation of Markets. You are a young entrepeneur, and your objective is to act in conformity with Market forces while also maximising the opportunity for others to conform to the Market forces generated by your action. With the clear, simple focus on Markets the designers hope to achieve a more playable experience.

Version 1.1 can be downloaded on www.churchofliberty.kn/marketthegame
Syskeyia
28-04-2005, 21:38
From: Linux WebMagazine

New freeware game launched: Market
Freeware designers have completed a new game: Market, which competes with other new games on the gaming business experience, including Knootoss™ and the new Strategic Economics by Exoft.

The game, which is surprisingly professional for a freeware game, returns to the core of the business simulation, namely the manipulation of Markets. You are a young entrepeneur, and your objective is to act in conformity with Market forces while also maximising the opportunity for others to conform to the Market forces generated by your action. With the clear, simple focus on Markets the designers hope to achieve a more playable experience.

Version 1.1 can be downloaded on www.churchofliberty.kn/marketthegame

Hmmm... looks like something's gonna be banned in Syskeyia soon. ! :P

Besides, neither Market or Knootoss can hold up against this (http://forums.jolt.co.uk/showthread.php?t=414598) game! ;)
Knootoss
29-04-2005, 14:44
OOC: If it cannot hold up, why ban it? Anyway, if you are going to do that do it IC please. :)
Pantocratoria
29-04-2005, 16:58
OOC: Naturally, the Knootian Boycott Act prohibits the sale of the original game. It also prohibits the download of the freeware game, although there is nothing stopping Pantocratorian citizens from downloading it in contravention of the law. Times like this one misses the Ministry of Cultural Development.
Austar Union
29-04-2005, 17:00
http://www.abcnews.go.com/images/site/homepage/showbrand_default.gif
Austarian Broadcasting Corporation [ABC]: World News

ANATOBA CITY, AUSTAR UNION
New Economic Games Rated 'Hot Property'!

It seems that as the interest in the market and economic forces grows daily amongst the average citizen, so does come their interest in related video games. Having been released not too long ago, the game termed Knootoss has been sold out at over three million retailers across the nation. Since it's near impossible for the supply to match the amazing demand for this game, avid fans have restorted to their own attempts to import versions from overseas only to be disappointed that other versions dont have all the features promised in the Union's local advertising. In the meantime, freeware version of Knootoss, called Market has been circulating the nation's CyberTech network, being downloaded a grand total of eight hundred thousand times within the nation.

Educational facilities have praised the games, calling it an ingenious way of matching a person's perseption of 'fun', with actual content which can be applied to real life examples. Speculatists doubt however that either Knootoss, nor Market will replace the current gaming giant, Cashflow, which presents examples more relevant to the local economy. Cashflow is the official economic game of the Union, being used at all schools across the nation. It is doubtful that schools will be willing to change to other software, although they do recommend further playing outside of the curriculum of a wide variety of economic-type games.

Copied and Pasted Direct from Here (http://forums.jolt.co.uk/showthread.php?p=8776905).