NationStates Jolt Archive


The Battle Arena Tournament (planning, formerly AGM)

The Gothic Underworld
29-05-2004, 16:32
As you can see, this is a planning thread regarding a fighting tournament me, and some other nations are currently planning. The working name for the tournament is currently the Battle Arena Tournament (BAT). All other RPers are welcome to give suggestions, and i will allow this to double as a sign-up thread until i say otherwise.
Cauthu Arn
29-05-2004, 16:35
well, what type of fighting?

fantasy/modern/future?

if fantasy or future I'll send a fighter.
The Gothic Underworld
29-05-2004, 16:41
Glad to see there's already interest. You'll need at least 3 fighters in a tema to participate.

Okay, here's my basic ideas:

I am hoping to get at least 16 participants, and it would be a boon if i can get accomplished character RPers, for example Wandering Argonians. This is what will happen. Each RPer will have to send in a minimum of at least 3 fighting characters, with an optional 4th, but no more than that. This is a free-for-all fighting tournament, so anything goes, from magic, to ki, martial arts, but no weapons apart from basic or stealth weaponry in special cases, and no godmodding.

Each RPer would have his team fight against another's, in a 3-on-3 multiple-round match, until the 3 characters of one side is defeated. If you have played King Of Fighters, you will have a pretty good idea of what i'm driving at. Each RPer will need to provide a stat of their characters, which are:

Strength: the physical power of the character.
Speed: the agility and speed of the character's movements.
Firepower: the power of attacks not physical, such as magical, or martial arts ki.
Skill: the fighting skill of the characters. Street brawling styles would be at the low end, military fighting techniques in the middle, and fighting arts at the high end. Subjective.
Constitution: the ability of the chacracter to take hits and keep on fighting.

Each RPer would be given 30 attribute points each character, and can allocate points up to a max of 10 on each attribute. This will help the judges, tentatively Assington, me and Mikatopia, decide on the outcome of matches. The standard we will use for judging, each based on 5 points for a total of 20:

Content: how well the RPer describes his character's attacking moves.
Style: how well the RPer brings across the style of the character's fighting skills. It need not be stylish, crude fighting techniques, described well by the RPer, will still score points.
Fair Play: The easiest to score points. Basically, no goddmodding, and allowing your opponent to score fair hits on your opponents.
Charisma: the personality of the character. A vivid personality will score points.

The Battle:
Each RPer should put their characters in the order they want them to battle before the match. The match consists of rounds, until all 3 of one RPer's characters are KOed. Each round will consist of a minimum of 5, and a max of 10, RP exchanges between the 2 RPers. RPers can also use one of their other characters, which are not KOed or currently in the fight, to do a Striker attack, which can have all sorts of special effects not related to actual damaging, or otherwise. Any extra 4th character can also be used for this, but not for the battle itself. Each RPer has 4 Striker chances throughout the match.

The Limit Breaks:
Characters will be advised to have Limit Breaks in their repetoire of moves. These moves can only be used when the judges have judged them to have RPed better during the course of the battle, can only be used once until the judges decide to allow another, and should be especially hard-hitting. Overdrives are second-level Limit Breaks, when the RPer chooses to save his Limit Break for later, until the judge awards him another Limit Break Point. These are the 'killing blows', which could well be the difference between defeat and victory.
Cauthu Arn
29-05-2004, 17:29
Name: Tsorna Kimad(pronounced: teh-sohr-nah kee-mahd)
Gender: Female
Species: Cauthu
Strength: 6
Speed: 10
Firepower: 1
Skill: 9
Constitution: 4

Bio: While Cauthu are generally smaller than humans, Tsorna is shorter than the average Cauthu. However, when she was enlisted in the Cauthu Arn ground force she was found to be something of a tailfighting prodigy. She was selected to Yemik Angels, the most elite branch of the Ground Corps. After serving two tours of duty in exploring new worlds she requested a discharge and was granted. Yemik Angels stories have built her up well beyond her actual ability.
After the military Tsorna spent her time studying her most favorite art, tailfighting. She has won the Cauthu Arn tailfighting championship three times running in both the female and open divisions. She possesses limited telekinetic abilities, but that has not stopped her from competing with Cauthu Arn's best.

Physical Description: As stated above, she's short for a Cauthu, she stands in at 5ft exactly. Her constant training has made her extremely lean and she has avoided building up large amounts of muscle mass because her specific fighting style is based on speed. Her tail measures at 3'8", limiting her reach, but as said before she has some tremendous speed that allows her to quickly close and move back out of her opponents range. Her tail blade has been done up in true Yemik Angel style with a coating of a superstrong metal, probably titanium. The blade measures with a 7" blade, the rounded guard on the top being 2" across. The tail blade is rounded at 'top', which is the part of the blade pointing up when the tail is arched over a Cathu's head. It flattens out to the blade, the rule of thumb being 2" of blade deep for every 1" across of the guard, but it is razor sharp at the bottom. Being Cauthu she resembles, distantly, a bipedal lion. Fur covers her from head to foot, maybe a half inch long, and she fusses to keep it clean. Her basic build is more human than anything, but her face is distinctly feline. She is not, however, a hybrid human and cat. She is Cauthu. Her eyes are golden, as all Cauthu's are and she has excellent vision in the dark. What sets her apart from other Cauthu is the color her eyes gleam in the dark, a rare purple unlike the haunting green color like nearly every other Cauthu. She does have breasts like a human female, but she rarely bothers to cover them with clothing as her fur keeps her modesty well enough. She does wear loose fitting pants. Some humans find her exotically attractive, but she has a great dislike for what she calls human ugliness.

Limit Break: Desperate Assault, Tsorna attacks with everything she has, claws, tailblade, everything. She even receives a boost to her telekinetic ability and throws mental punches at her opponent. With her cat speed she can get off a great deal of blows in a short amount of time, she estimates it at possibly 8blows/second, but the accuracy of her attacks is reduces because of the short time she throws them in. As all sprinters she is near exhaustion in a short time and could never keep up the attack longer than 10 seconds.

Overdrive: This is a more thought out attack than her limit break. Tsorna leads her tail blade with a mental attack that takes all her ability. She likes to call it 'Mental Slash'


Hallith Thruss(pronouned, Hal-lith Thruh-ss)
Gender: Male
Species: Cauthu
Strength: 10
Speed: 6
Firepower: 1
Skill: 3
Constitution: 10

Bio: Hallith is nearly the physical opposite of Tsorna. He is taller, looking eye to eye with most humans at 5'9". He has always been an excellent athlete, towering over his peers since he was a small kitten. He became a professional Urball player as soon as he reached adulthood, and spent 10 years gathering 5 championships and 7 league MVPs. He never was the most intelligent Cauthu around, and he made some mistakes with his contracts, forcing him to retire early. He considered coaching for a while, but it "would be too hard on my brain." As if cracking skulls on the Urball field wasn't hard enough on it. He has little skill in fighting, but he makes up for it with determination, strength and a body built to take damage. He joined up with Tsorna after being the first to last more than 5 minutes with her in the open division of the tailfighting championships. She has been coaching him on his skill and it is improving but he has taken more to using a staff because of his upperbody strength and slow tail. His slow intelligence has made him nearly hopeless at any form of mental abilities.

Physical Description:
Hallith is built. He has large and well defined muscles built up from years of being a professional athlete. His bones are denser than is usual and his skull is thicker. His tail reaches and impressive 4'5" with an even more impressive 1'1" blade. The guard of the tail blade meaures 3.5" across. Although he does not have a metal coating on his blade, the natural blade stands up well to steel. His fur is a darker brown and longer. Nearly an inch deep on most parts of his body it grows longer and thicker around his neck, giving him almost a mane.

Limit Break: The Perfect Tackle. Urball is rough game that is something of cross between rugby and field hockey, with a few of its own archaic rules thrown in. Hallith was a defender during his pro career and had been searching for the perfect tackle that would never fail him. This is it. He closes with his oppoent and sweeps their legs with his tail. As they fall over he tackles them by driving his shoulder in their gut and them slamming them to the ground. The Limit Break finishes with him slamming his blade guard into their face.

Overdrive: Breakaway. Another move taken from his urball days. Hallith charges his opponent as if he had made a breakaway towards the opponents goal. He focuses his minimal psychic abilities into mental stiff arm that he backs up with a real stiff arm. His goal is to drive his hand into his opponent's face, knocking them off balance. He has raised his tailblade to neck level and as he rushes by his unbalanced opponent he decapitates them.

Holli Kimad(Hohl-lee Kee-mahd)
Gender: Female
Species: Cauthu
Strength: 2
Speed: 6
Firepower: 9
Skill: 9
Constitution: 4

Bio: Holli is Tsorna's litter-sister. They were born in the same litter. While Tsorna excelled at all things physical Holli discovered early on her abilities with her mind. She spent all her time practicing her abilities, forsaking a social life until she became naive enough that her relationship with Tsorna changed more to a younger and older sibling than one between litter-siblings. However, the two were always inseperable and at the same time Tsorna enlisted in the Ground Force, Holli presented herself before the Special Ops. Here she received a more specialized training in the fine points of telekinetic and telepathic attacks and defenses, eventually excelling far enough to recieve the rank of Mentalist(second highest ranking possible for a psychic). She participated in two tours of duty for her world and then retired. Ever since she has traveled with her sister Tsorna as an agent, companion and supporter, later taking on the same roles for Hallith. It was she that informed Tsorna of this tournament and helped convince her to ask Hallith about it.

Description: Her constant need to practice her mental abilities has taken a toll on her athletic ability. That being said, she has lost none of her natural grace and has been describe as 'delicate'. Her fur comes in a light tawny brown with black spots up her back. It is shorter, growing to maybe a quarter of an inch. She stands taller than Tsorna, but seems shorter, at a scrawnier 5'1". Her tail measures 3'11" with a much smaller blade, 5" with a 1" guard. Among Cauthu is the equivalent of a human 'nerd' in appearance, but human males find her to be exotically sexy.

Limit Break: Her strength lies in her mental abilities and fittingly her limit break is known as 'Agony of the Body and Mind.' She combines her telekinetic and telepathic skills to land one powerful blow on her opponents. Equivalent to being hit with a falling boulder and the realization that your spouse is dead it can incapcitate her opponent for a while and will usually slow their mind for the rest of the fight.

Overdrive: Body Lock, a combination of telekinetic and telepathic assault not only physically holds her opponents body in place, the telepathic side convinces them that they cannot move. Once restrained she uses her limited strength to get in as many attacks with her tail as possible. The amount of concentration and strength required makes it so that she cannot hold her opponents for more than several seconds, usually meaning she can get in one attack with her tail.

there, done.
Assington
30-05-2004, 06:13
TAG: I'm a judge
The Gothic Underworld
30-05-2004, 16:20
Name: Tsorna Kimad(pronounced: teh-sohr-nah kee-mahd)

Physical Description: As stated above, she's short for a Cauthu, she stands in at 5ft exactly. Her constant training has made her extremely lean and she has avoided building up large amounts of muscle mass because her specific fighting style is based on speed. Her tail measures at 3'8", limiting her reach, but as said before she has some tremendous speed that allows her to quickly close and move back out of her opponents range. Her tail blade has been done up in true Yemik Angel style with a coating of a superstrong metal, probably titanium. The blade measures with a 7" blade, the rounded guard on the top being 2" across.

What exactly do Cauthus look like? I'll like something as detailed as possible.

Limit Break: Desperate Assault, Tsorna attacks with everything she has, claws, tailblade, everything. She even receives a boost to her telekinetic ability and throws mental punches at her opponent.

I would appreciate an estimated number of hits this attack is likely to deal.

Overdrive: This is a more thought out attack than her limit break. Tsorna leads her tail blade with a mental attack that takes all her ability.


What would be the name of the Overdrive? You can also call it Desperate Assault (Overdrive), if you want it that way.

BUMP for more interest.
Mikatopia
30-05-2004, 16:56
TAG
Cauthu Arn
30-05-2004, 17:33
OOC: editing to answer the questions :)
The Gothic Underworld
31-05-2004, 16:20
Cauthu Arn, no killing blows. Please try something else for character 3.

Mikatopia, Assington, now would be a good time to voice your suggestions.
The Gothic Underworld
31-05-2004, 16:23
Assington
01-06-2004, 08:43
Sorry. I'm just pretty busy with school and everything. But I'm constantly reading this thread.

Is the tournament going to stick to a deathmatch format or will there be other game rules?
The Gothic Underworld
01-06-2004, 15:44
The Gothic Underworld
01-06-2004, 15:45
Sorry. I'm just pretty busy with school and everything. But I'm constantly reading this thread.

Is the tournament going to stick to a deathmatch format or will there be other game rules?

It will not be a 'deathmatch' per se.....no killing allowed. Only KOes. But, yeah, it will stick to a 3-on-3 deathmatch format, where each side battle each other 1-on-1 until all 3 of 1 side falls. Who decides who wins? The judges. The required RP exchange of both sides in a match is between 5 to 10, and within that number of exchanges, a judge can choose to end the fight anytime by deciding who wins. Then, the judge will tell the winner to RP a final victory post, to confirm the win.

One more thing. When the playing field has been whittled down to 4, i'm thinking of having all 4 RPers fight a sub-boss or team of sub-bosses, RPed by the 3 judges, namely me, Assington, and Mikatopia. So you might want to start thinking of a suitably tough sub-boss to use. Once the 4 RPers have completed their quota of RP exchanges, the 3 of us will get together and decide which of the 4 are the better RPers. Then we eliminate 2, leaving the remaining 2 to fight out a final. The winner of this final, to complete the storyline, will fight a final boss, tentatively to be RPed by me.
Starblaydia
01-06-2004, 18:35
Starblaydia
01-06-2004, 18:37
Starblaydia
01-06-2004, 18:58
TAG: 'cos i'm still trying to decide whether I'd be a) in over my head RP-wise or b) slaughtered in the first few seconds :D
Cauthu Arn
02-06-2004, 03:33
better for Hollie?
Assington
02-06-2004, 08:12
Righto. I'll see what I can come up with. :twisted:
The Gothic Underworld
02-06-2004, 17:09
Better, Cauthu. You're the first on the list. Do help us out by alerting others to this thread, and get them to sign up. I need 16 participants.

Starblaydia, if you RP your characters well, rest assured you won't be slaughtered that quick.

This is a rule that i neglected to mention:

The Striker Rule

Any character that is not currently fighting and not yet KOed, or the extra 4th character, may be used by the RPer to use a Striker attack. That is, the Striker may jump into the middle of the battle, and help his teammate out by doing a special attack. The Striker Attack cannot be too powerful in terms of damage caused, but the RPer may choose to include certain special effects caused on the opponent by the character e.g. freeze him in place, temporarily confuse him etc. The Striker Attack cannot be used more than 4 times in a match, but the RPer can choose to do consecutive Striker Attacks with all his available characters in one shot, and use his Striker chances in one go. The Striker Attack must also be blockable or dodgeable by the opponent character, and to facilitate variety, the Striker could be RPed to fail in using his attack because the opponent has hit him, or the other side's Striker has also come out, causing both to hit each other. If done reasonably, failed Striker attacks will score the RPer points in the Fair Play section of the judging criteria. Successful Striker attacks, on the other hand, can score points in the Content section if done well. The choice rests with the RPer.
The Gothic Underworld
03-06-2004, 15:23
Why is no one talking? Should i take it that we are agreed on the rules then, and i can start inviting people to join?
Five Civilized Nations
03-06-2004, 15:25
I'm definitely in... I'll post my three characters later...
Starblaydia
03-06-2004, 17:18
OOC: OK, here goes nothing... Three dudes very loosely based on my favourite computer-game fighting characters ever. If i were a judge, I'd dish out points if you can guess who's who, but I'm not, so you don't get any :D I'm also somewhat unsure of what 'firepower' a regular (albeit martial arts guru) human being would have so I left 'em pretty low, as they're not Psykers or Wizards or anything, just kick ass blokes.

:arrow: 1. Brad Hunter
A world-class surfer, Brad Hunters body has been toned and tanned to perfection, his long, naturally blond hair hangs down past his jaw and his peircing blue eyes are quick to judge. With fighting techniques perfected in Dojos all across the planet, Brad will block, chop, kick and throw his opponents until they can't take any more and the fight is won.

Height: 6"
Fighting Style: Martial Arts (Judo, Karate, Tae Kwon Do etc)
Strength: 7
Speed: 7
Firepower: 1
Skill: 8
Constitution: 7
Limit Break: Blast Punch - Coiling his body up like a spring, Brad leaps up and unleahes a heavy uppercut to the jaw of his opponent, which is usually enough to lift most man-sized opponents off the ground.
Overdrive: Blast Combo - A standard Blast Punch quickly followed by a roundhouse kick and maybe even another (regular) punch for good measure

:arrow: 2. Armando "Annihilator" Gomez
The most famous fighter in all Starblaydia and favourite of the Lord-Protector, standing above-seven feet tall and muscled like an ogre, Armando has turned his enormous hands to many trades, the Army, Special Forces, Action Movies, many Sports including American Football, Basketball, several types of Wrestling and Boxing, plus lately politics. The tanned, shaven-headed behemoth will out-weigh, out-reach and out-yell his opponents, destroying them utterly.

Height: 7'4"
Fighting Style: "I'm gonna git you, sucka!"
Strength: 9
Speed: 5
Firepower: 3
Skill: 6
Constitution: 7
Limit Break: Super-Lift-Droppa Using the power of his massive tree-trunk-like arms, Armando will grab his opponent round the throat, lift them into the air, before flinging them back down to the ground
Overdrive: Super-Lift-Smasha Similar to the Droppa, Armando will spectacularly hurl the opponent to the floor in an arc of fury and quickly smash down on their prone body with elbow or knee, usually to the stomach but to the neck if he's really angry

:arrow: 3. Robby Diaz
Born and brought up in the shanty-towns on the outskirts of Jhanna, Roberto Lima da Silva Diaz has had to learn how to survive against all the odds. Lacking any sort of official education, Robby had to fight his way to the top against all his peers, who were bigger, stronger and nastier. He fights to win, to make sure that his opponents don't get a second chance at him. He breaks arms and necks with equal viciousness, a kind of 'route one' style to do the most damage as quickly as possible. Along with his trademark spkied, highlighted mohawk, He bears a more-than-impressive collection of scars all over his body, a testament to the lessons he has hearned from blades and weapons of all types, which he has overcome with fists, elbows and knees.

Height: 5'8"
Fighting Style: Street Brawler
Strength: 8
Speed: 7
Firepower: 2
Skill: 3
Constitution: 10
Limit Break: Choke Hold From behind, Robby will lock his arm around the opponents neck, cutting off blood to the head and air to the lungs, disorientating and severely weakening his opponent.
Overdrive: Limb Break Does exactly what it says on the tin. With an appropriate hold, Robby will try to break and arm or leg of his opponent. Compound fractures are a real crwod-pleaser, he has found
The Gothic Underworld
04-06-2004, 03:51
Good work, Starblaydia. They seem like interesting characters. As for your question, well, if your martial arts dude can manipulate ki to the extent that they become visible (think Ryu from Street Fighter), you can bump up your Firepower ratings a few points. However, try not to bump it above 5 unless ki manipulation is a major part of your characters' fighting style.

And oh, personally i think they're similar to the USA team of King of Fighters '94, bu i'm probably wrong :p
The Gothic Underworld
04-06-2004, 04:21
Only for the judges:

For the sub-boss characters, here's a few rules. If you're planning to enter a full team of 3, basic rules apply, but if you're using a single entry against the semi-finalists, they get a bump-up of skill level to compensate for being outnumbered.

Basically:

Total Point Ratings for single entries: 45, up from the standard 30.
Individual Rating Limits for single entries (limit in points for an individual rating: 15, up from 10.

My sub-boss(just edited after i took some circumstances into account):

Naomi Hikurai
Age: 18
Sex: Female
Fighting Style: Clan Hikurai 'Palm' Techniques + Hereditary 'Shadowfire' pyrokinetic powers

Stats:
Strength: 5
Speed: 12
Firepower: 12
Skill:10
Constitution:6

Description: A petite girl with eyes that haunt people's souls. Wears a black latex top, knee-length spandex pants, and a satin jacket tied around her waist. Short black hair. Haunted past. Sister to the heir of Clan Hikurai, Shinji Hikurai, one of the 3 Great Clans in Atros. Others are Clan Hiyuuki, with the heir named Arashi Hiyuuki and sister Reiko. Clan Hiyuuki, the Clan of Brave Fire, the sworn enemy of Clan Hikurai, the Clan of Shadow Fire. 3rd Clan is Clan Hikoori, the Clan of Ice Fire, heir is Nanako Hikoori, often acts as mediator between the 2 sworn enemies. Naomi, like her brother, wields black flames, which strikes fear into the hearts of enemies, and can be used for some special effects.

(Interesting point: The Hikurai Clan wields a special type of pyrokinetic power, which makes their flames black in color. Their flame does not do as much damage as the Hiyuuki flame, but it can be used for some special effects, such as lifeforce draining and illusions. Therefore, the term for the Hikurai flame is 'Shadowfire', although the origins of the term is obscured.)

Limit Break: Fatal Kiss
Naomi charges to the opponent, grabs him (or her) in an intimate hug, and passionately kisses the opponent, damaging him. For a temporary period of time, the opponent is 'haunted' by black fire, which drains him progressively of his health, while Naomi regains energy to fight.

Limit Break: Dark Smite
Done only when Naomi is right next to the opponent, Naomi brings her arms back, and then quickly brings them forward, to clap hard onto the opponent's head, with a burst of fire. The result is that the opponent gets his head scorched for more damage than Fatal Kiss, but no draining effects afterwards. However, there is a high chance that the opponent will get dizzy after getting up, allowing Naomi to follow up with normal attacks.

Overdrive: Lethal Drain
Naomi shoots a shadowfire projectile at the opponent. If it hits, it freezes the opponent for a while in shadowfire, and Naomi brings forth a mirror image of herself, which rushes to the other side of the arena. Both the real Naomi and the mirrored Naomi then rushes to the stunned opponent, grabs hold of him, and in a fit of evil ecstasy, as if on a drug high, Naomi and her mirror image drains the opponent of life force. This is even more powerful than Fatal Kiss, and it deals 9 hits, finishing with an explosion of shadowfire.

Overdrive: Dark Angel
Done only as a follow-up to Dark Smite, Naomi grabs the opponent, then levitates herself and the opponent in the air. She sprouts 'angel wings' composed of shadowfire, which wrap themselves around her and her victim, then explodes, hurling Naomi and the opponent to both sides of the arena. Although devastating to the opponent, it hurts Naomi as well, and witnesses to her battle often report her panting heavily from exhaustion after this move, vulnerable if the opponent manages to get up after this.
Starblaydia
04-06-2004, 10:47
Good work, Starblaydia. They seem like interesting characters. As for your question, well, if your martial arts dude can manipulate ki to the extent that they become visible (think Ryu from Street Fighter), you can bump up your Firepower ratings a few points. However, try not to bump it above 5 unless ki manipulation is a major part of your characters' fighting style.

And oh, personally i think they're similar to the USA team of King of Fighters '94, bu i'm probably wrong :p

I think i'll stick to regular-type skills, no fireballs and such. And as for the team, Brad is based on Ken from SF2, Armando on Marduk from Tekken 4 and the starting point for Robby was Paul, also from T4.

For the 'firepower', Brad is just a normal guy, so 1, Armando is hugely enormous and loud, so pretty damn intimidating, the effects of which I guessed could be expressed as Firepower. Same with Robby, only slightly less.
The Gothic Underworld
04-06-2004, 15:37
One more thing for RPers, please designate who your lead character is. It will not affect your game per se, but it will affect the course of the storyline (basically who talks to whom).
The Gothic Underworld
04-06-2004, 15:50
DELETED as an unneccessary post
The Gothic Underworld
05-06-2004, 16:09
BUMP for interest.
The Golden Simatar
05-06-2004, 16:27
When you mean no weapons, I take it no firearms.
Assington
06-06-2004, 02:53
Sub-Boss

Name: Jimmy 'The Hand' Agiel
Age: 28
Gender: Male
Height: 6"
Weight: 90kg
Style: Street brawling with some martial arts components + a vast range of psychic techniques.


Jimmy Agiel is perhaps the most famous thief in all of Assington. Extremely little is known about his past, even to him. Jimmy has picked up a few different techniques over his years and has learned to combine them into his own certain style of street fighting.

Jimmy's talents as an extremely skilled thief are complemented with his natural psychic ability. One of the rarest cases of power, Jimmy has undergone many training programs to harness his extreme mental strength and now ranks within the top 5 mental warriors of Assington.

Strength: 9
Speed: 13
Firepower: 14
Skill: 4
Constitution: 5

Limit Break
Fear: Jimmy uses his telepathic abilities to bring targeted enemies under the impression that they are in a hopeless situation that they cannot escape from, focused around what they fear most. Jimmy can control the degree of the fear, this can result in passing out or paralysis. During paralysis, Jimmy can deliver enough physical blows without the target hindering him to cause significant damage.

Intervention: Jimmy uses one of his many telepathic techniques to place certain psychic 'blocks' within the brain of the target. These blocks sit near the back of the brain, where messages travel down the nerves to direct limb movement. These blocks convert the message into instructions for the limbs to hit their master. The damage depends on strength of the target, but the blocks can be held in place for a significant time.

Overdrive
Psi Grip: Jimmy uses his telekinetic abilities to hold a target in place whilst he delivers blow after psychic blow. These blows are far stronger than a physical attack from him and cause severe loss of health. It can only be sustained for a short amount of time, but it is enough to do the damage. He is likely to get in as many as 10 psychic blows if done quickly.

Psi Lightning: The involves Jimmy harnessing his pure psychic energy and releasing it in a pure, physical form. This is usually a lightning like arc that can be singular or forked. The impact itself is enough to cause bone breaks and burns whilst the electricity may cause heart or brain problems, slowing or knocking out a character. This move requires much energy and can only be performed twice at best without significant rest.

OOC: Shall that suffice?
The Gothic Underworld
06-06-2004, 15:06
Golden Scimitar, yes, you're right, no firearms. Basic weaponry like staffs and swords may be allowed, as long as they do not give your character too much of an advantage, and using them may result in an attribute penalty, which i will decide. You want to participate? I need interested parties.

Assington, that will do. Nice looking character. However, try to tone down your Limit Break effects a bit. Perhaps just limit the opponent to paralysis, not fleeing the scene or anything.

New (as yet unconfirmed until agreed upon) rule: Each character may have TWO different Limit Breaks if they wish. I know for sure my sub-boss will have another.

Also, judges, are we agreed that i can start inviting people to attend?
The Gothic Underworld
06-06-2004, 16:30
My SECOND sub-boss(just to keep RPers guessing whom i will use when the time comes):

Reiko Hiyuuki
Age: 18
Sex: Female
Fighting Style: Clan Hiyuuki 'Kick' Techniques + Hereditary 'True' pyrokinetic powers + Own-style based on various dance forms

Stats:
Strength:6
Speed:11
Firepower:13
Skill:10
Constitution:5

Description: Petite, with sparkling, mischievious brown eyes. Wears a maroon Chinese cheongsam with slits on each side of the skirt part, and stilettoes. Has long brown hair tied at the end (think Tifa Lockheart's style from FF7). Sister of Arashi, Heir of Clan Hiyuuki. Wields crimson flames which among the Clans, deals the most damage of the 3 types of flames. Mischievious and playfully flirty (not to mention sexy), she is every guy's dream.

(Interesting point: The pyrokinetic powers of Clan Hiyuuki, although outwardly the same kind of fire most pyrokinetics use, somehow is so different from other types, that most effects used to dispel pyrokinesis doesn't work on it, and the flame produced by a Hiyuuki is, or rather can be, far hotter than anything else ever recorded in history. Moreover, through the use of ki manipulation, a Hiyuuki can make an opponent catch fire from inside whenever he hits an opponent, therefore circumventing any external fire resistance. Therefore, a term frequently used to describe the powers of Clan Hiyuuki is '"True" pyrokinetic powers', although the origins of the term is obscured.)

Limit Break: Flame Twister
Reiko jumps towards the opponent, sits on the opponent's shoulder, and using her legs to create a vice grip on the opponent's neck, she lifts her opponent into the air, lands on her hands, and using a breakdancing-based move, starts twisting the opponent around in a twister of fire. Finally, she throws the opponent to the far side of the arena, for a total of 7 fiery hits and a sore neck the next morning.

Limit Break: Aerial Twister
Only done when Reiko is next to the opponent, Reiko kicks him high up into the air, then follows up with a near-vertical flying kick that sends both of them into higher altitudes, then Reiko does a mid-air manuveur that ends up with her stepping on the opponent in mid-air, than in a twister of fire, she slams the opponent on the ground under her feet, which results in a fiery explosion. Total of 5 hits.

Overdrive: Reiko's Finale
A cross between Flame Twister and Aerial Twister. Reiko does the first few moves from Flame Twister, but at the end, she throws the opponent up into the air instead of to the side, and jumps up and completes the last 2 moves of Aerial Twister. Total of 10 hits.

Overdrive: Fiery Passion
Reiko throws a fireball at the opponent. If it hits, Reiko rushes over to the recovering opponent before he can regain his bearings, and by smooching the opponent passionately, orally "transfer" fire into the opponent. A devastating move, since it hurts the opponent from the inside.
Assington
07-06-2004, 08:19
Edited the limit break to take out the fleeing. I'll just stick with the one boss and limit break.
The Gothic Underworld
07-06-2004, 16:23
BUMP for 1 last time, before i start inviting people. If you want to speak, speak now.
The Gothic Underworld
08-06-2004, 15:16
Due to absolutely no reply whatsoever, i'll take it that i can start inviting people to join.
imported_AmandaTheGreat
08-06-2004, 22:51
tag from the invite...will come up with some characters soon...but I work a lot...so give me some time...
imported_AmandaTheGreat
09-06-2004, 08:06
Name: Jade (no last name, orphan)
Gender: Female
Age: 20 (do not know the exact though)
Species: Human
Strength: 6
Speed: 5
Firepower: 8
Skill: 8
Constitution: 8
Fighting style: Advanced marital arts, advanced tae kwon do, advanced judo, advanced kick boxing, and advanced karate

Bio: Jade is a young female who past is not totally known to those around her. She is a quiet woman, who keeps to herself, yet is very determined quoted from her teachers. Jade is haunted by her past and remains alone in her life. Her teachers have voiced concern over her not allowing anyone to assist her and how she secludes herself from the other students. Yet, Jade succeeds in her studies and has surpassed many of the students and even teaches younger students what she has learned. Jade is an orphan and traveled many different places throughout her years being alive; she was able to travel with renowned teachers of various degrees of self-defense techniques.

Physique: Jade is a small female who stands about five feet three inches. She is lightweight, but very tone. Her attire is much of comfort. She wears white pants that flare at the end and are about an inch from the ground. She also has on a small white tank top that expose her stomach, showing her external and internal oblique, along with a six-pack (rectus abdominal muscle). Her hair is pitch black and long, is always tied up in a ponytail that flows with her every move. Her skin is a pale white and does not change, even with her emotions. The most striking feature is her eyes, which appear a soft violet in light and a deep blue in dark.

Limit Break: Blooming Flower: Jade created this one and teaches it to the young students in her class. Jade will quickly drop to the ground and crouch on her legs. She will bring her arms down close to her stomach and center all of her energy into the center of her body. She will focus that energy out of her center and let it flow to her fingertips and she will appear to blossom like flower. She extends her arms out and flings up. The person is confused by her sitting and is close to her, the damage is surprise and usually her arms strike the center of the attacker with one hand and the chin with the other hand. The attacker is flung backwards from the force of both blows and is most of the time unconscious. If the attack is not done with all of the person’s concentration on it, the effect is minimal and allows more damage to the one doing the attack.

Overdrive: No name for this one: When Jade cannot defeat the attacker by any other means she calls upon her inner strength and balls it all together. Again most of it is focused on her center of her body. Once she has control over that energy she releases it to the attacker in a series of a blooming flowers, usually three of them and then she usually faints. Her limit break usually takes up all of her energy and then she is done.

Name: Phoenix
Gender: Female
Age: 20
Species: Human (Black Witch)
Strength: 4
Speed: 4
Firepower: 8
Skill: 8
Constitution: 7
Fighting style: Hereditary powers of pyrokinetics and advanced knowledge in pyrokinetics

Bio: Phoenix grew up in one of the most popular (ironic) clans of witches that is Black Witches, called themselves the Devil’s ladies. She was born into the clan; her mother is one of the clan’s council members. Phoenix was even more special then the other children because of her power over fire and she could draw it out from the very core of the earth.

Physique: Phoenix is much like her name and her power. She is a striking woman who stands five seven inches tall and could be a super model. She is very petite, it looks as if she could be broken into pieces by just blowing on her, but looks can be very deceiving. She has very pale white skin and her hair stands out, the color is a vibrant red, with mixtures of blonde and oranges. Her hair is held back in two buns, which each one contains two red sticks. Her eyes are dark black and always are critiquing those on which they glaze upon. She wears black pants and a red halter-top. She also has on black boots.

Limit Break: Blaze of the Heart: Phoenix has the ability to call up fire and strike her opponent’s heart and fill it with eternal flame and heat. It will seem as if they are burning inside out. The effect is not threatening it cause more panic to the opponent and they may become paranoid that they will die. Usually the result is an increased heart rate. Phoenix uses this as a distraction to what it really is. When the opponent is concentrating on their heart she will call the flame out of the heart and surround the person, this cause severe burns to the opponent and can be up to third degree.

Overdrive: Inferno: Phoenix will use this as her last resort. She will call upon the strength of earth and the dark powers and focus her energy on the core of the earth. She is mainly a conveyer for the dark energy to flow through. Fire will burst out of her body and strike the opponent with not only the heat of fire, but also the strength of combustion. The opponent will be again on fire, but this attack is much quicker and the result is faster. The result again is burning of the opponent.

Name: Destani
Gender: Female
Age: 20
Species: Human (White Witch)
Strength: 5
Speed: 4
Firepower: 9
Skill: 9
Constitution: 6
Fighting style: Telekinetic, advanced Tae Kwon Do and gymnastics

Bio: She belongs to the clan of witches called Four Elements of Mother Earth. Her mother also is a leader of the clan’s council. Destani is the newest member of the council and is now visiting other similar clans and teaching woman self-defense. Destani got her bachelor’s degree early in nursing. She also has advanced knowledge of her skill with movement of items with her mind. She is mentor to many of the young witches that are in her clan and she is a friend to all. She has been called Mother by many, even thought she has not bared any children yet.

Physique: Destani is a stunning woman, who gets positive attention from both sexes, most of the time. Many times is she compared to Katherine Zeta Jones. She is small and petite; she stands exactly five feet tall. She is not muscular, but her body is very tone. Her skin is a light tan and looks bronze in the sunlight. Her eyes are a soft, welcoming shade of brown and are always light up with joy. Her hair is also the same shade of brown and flows down her back, but is not tied back into two ponytails. Her face shows light and her smile can always make the room brighter. Destani can make any dark place fill with light.

Limit Break: Ground buster: Destani can move the earth up to block the opponent and allow herself to gather up energy to call upon the power of the wind. Once she has gained enough energy to will release the ground and with her power the wind will rushed the opponent and fling them to the tree. As they are up against the tree she will again call up the ground and large amounts of dirt will combine into balls and she will throw them at the opponent. Her targets are the knees to knock them down or the head to knock them unconscious.

Overdrive: The Four Elements: This move will require all of Destani’s energy and if it fails then she will be vulnerable to anything. Destani will lift herself above the ground with her power of kinetics and close her eyes. This is the best method for concentration. Her body will be still, but her mind is racing. She will call upon earth first and it will be ground buster again. Next, she will call upon the wind and it will tunnel itself around the opponent, it will be like they are caught in a tornado. Fire will come and circle the opponent in a ring of heat and cause the person to be without oxygen and pass out. Water will come and wash out the fire and the opponent will still be unconscious from the lack of oxygen, but will not be damaged on the outside.

OOC: I hope I did that right. Normally, I do not do fights, but I was invited to this and well I might as well try it out right. So, bare with me on this, this is not my area of expertise. Hope, it reads okay though.
The Gothic Underworld
09-06-2004, 16:23
Thanks, Amanda. Your characters look great (in fact they seemed more powerful than my sub-bosses, but we'll deal with that another time), however, i personally think you're taking a huge risk with 2 characters having do-or-die Overdrives. But if it suits you, it suits you. Please help me out by sending the invite on to other RPers. Thanks. Oh yes, and this is just the planning thread, so don't expect action here anytime soon. The actual action will commence on a new thread once i have 16 participants.

Mikatopia, Assington, please say something, ANYTHING, on this thread soon, or i will take it that the both of you are dead and move on.
Five Civilized Nations
09-06-2004, 17:14
Tagged from invite... I'll post my characters if I can a little later...
imported_AmandaTheGreat
09-06-2004, 18:59
Thanks Gothic World. I did try something new. I know on the overdrive it was alittle tricky, but I will be okay if they are close to death. I thought it said we couldn't die in this, but I am willing because I can always come up with new characters.

Did I create them too strong? I wasn't quite sure how to range their powers. I thought other people's limit breaks and overdrives were much more creative then mine...come on the one with the kiss is just too much to beat...heehee...if you want me to change something let me know....

Oh and if Assington and Mikatopia aren't available to help I can....
The Gothic Underworld
10-06-2004, 05:47
Thanks Gothic World. I did try something new. I know on the overdrive it was alittle tricky, but I will be okay if they are close to death. I thought it said we couldn't die in this, but I am willing because I can always come up with new characters.

Did I create them too strong? I wasn't quite sure how to range their powers. I thought other people's limit breaks and overdrives were much more creative then mine...come on the one with the kiss is just too much to beat...heehee...if you want me to change something let me know....

Oh and if Assington and Mikatopia aren't available to help I can....

Well, i would still insist on the 'no death' part, and i would rather not have suicide attacks......but if your characters merely faint and not kill themselves, then i can deal with that. After all, you may need to use them for more than one match. However, try not to use these attacks until i clear you to do so. Try to scale down the rest of your attacks, or you may find yourself penalized on the 'Fair Play' section.
The Gothic Underworld
10-06-2004, 15:18
BUMP for interest.
Five Civilized Nations
10-06-2004, 15:28
(OOC: I just realized that it would be better if I judged rather than actually participate... If you doubt my abilities, ask Assington, Tarlachia (if he's still about...), Valient, and others...)
The Gothic Underworld
10-06-2004, 15:53
(OOC: I just realized that it would be better if I judged rather than actually participate... If you doubt my abilities, ask Assington, Tarlachia (if he's still about...), Valient, and others...)

This thread IS OOC, 5CN.

I'll think about this. Seriously i would. Assington and Mikatopia don't seem very active at the moment. If they don't reply soon, i might just dump them and take you on as a judge. We'll see.

And as for your 'Assington, Tarlachia, Valient, and others', do me a favour and pass the invite to them, will ya? Thanks.
Five Civilized Nations
10-06-2004, 16:31
Tarlachia is on summer vacation, which means he will almost never be on... I don't know about Valient or Assington though... Try TGing Assington and his alter ego, Arithon... Kain Irenicus, aka Redeemed Heroes, has quit NS... Roania is around, but he's really anal, so I don't suggest getting him... Try getting Aelosia... She might do it...
The Gothic Underworld
10-06-2004, 17:40
5CN, pass the invite for me, will ya? I don't know everyone in these forums.
imported_AmandaTheGreat
11-06-2004, 03:23
Hmmm..Gothic Underworld, I don't think that I entirely meant for my characters to die, but of course, the overdrive would take a lot out of a person and this leaves them vulnerable to attacks by their opponents. I meant that if they failed on the overdrive and their energy was wasted the opponent would easily defeat my players. Did you ever think of me being a judge? I was invited to this, or was it just for my fighters?
Assington
11-06-2004, 07:58
Don't be concerned, I am active and am reading this thread every day. Indeed Tarl is away and it is said to hear of Kain's departure.

I would suggest someone like Mercenary Soldiers for an invite.
Roania
11-06-2004, 08:02
((Tag))
The Gothic Underworld
11-06-2004, 15:06
Hmmm..Gothic Underworld, I don't think that I entirely meant for my characters to die, but of course, the overdrive would take a lot out of a person and this leaves them vulnerable to attacks by their opponents. I meant that if they failed on the overdrive and their energy was wasted the opponent would easily defeat my players. Did you ever think of me being a judge? I was invited to this, or was it just for my fighters?

Well.....i never thought of you as a judge. I was inviting you as a participating RPer. It makes perfect sense though, having 4 judges (Assington, you, me and 5CN) to administer to 16 participants. However, i'm still in dire need of RPers, so until the turnout rises, you will remain an RPer until i say otherwise.
The Gothic Underworld
11-06-2004, 15:22
Current status of judges:
Assington and Gothic Underworld remain judges.
Five Civilized Nations appointed as judge.
Mikatopia loses position as judge until further circumstances.
AmandaTheGreat shortlisted as judge.

Current roster of participants:
1. Cauthu Arn
2. Starblaydia
3. AmandaTheGreat
Mikatopia
11-06-2004, 15:55
Current status of judges:
Assington and Gothic Underworld remain judges.
Five Civilized Nations appointed as judge.
Mikatopia loses position as judge until further circumstances.
AmandaTheGreat shortlisted as judge.

Current roster of participants:
1. Cauthu Arn
2. Starblaydia
3. AmandaTheGreat

I am OK with being removed, I probably wouldn't be as effective as a judge anyway.
Five Civilized Nations
11-06-2004, 15:59
We do need a lot more members...
Mikatopia
11-06-2004, 19:01
Assington said I could particpate as a contender.


So....

Name: Alcrainius
Gender:Male
Species:Human
Strength: 9
Speed: 5
Firepower: 3
Skill: 10
Constitution: 3

Bio: Famous hero from Mikatopia legend, Alcrainius was said to be the greatest warrior in all of the world. Leading Mikatopian forces to victory again and again over foreign threats, he was thought as unbeatable. Many legends follow this man, from the slaying of dragons, to living with elves; which have lead most Mikatopian scholars to doubt his existance. The legend says that one day, Alcrainius's beloved Elven wife died. So he gathered up a ship and crew, and ventured to the end of the world. There he entered the Kingdom of Death, and challenged its Master to a duel. If Alcrainius won, his wife would be restored and Alcrainius would become the Master of Death. If Death was victorious, he would own Alcrainius's soul. The two combatants fought seemingly endlessly, thier battle shook the Heavens and Earth. Unfortunately, Alcrainius was defeated with a blow to the head. From that point on, he was damned never to see his beloved wife until he killed the source of Evil and Sin.
Now he has come back to the world, though for the most part immortal, weak after his battle with Death. Though he is immortal, he can still "die". Though, he will come back to life. He has resloved if he is defeated during the tournament, he will stay out.

Physical Description: About 6'' tall, 170 lbs (77 kilos). He is well built and covered in battle scars. One of his eyes are blue, the other is green. His black hair is shoulder-length. As he has been reincarnated in this age, he, for the most part, wears modern clothing. Carries a broadsword known as Sekrilng.

Limit Break: Chaos. He attacks without mercy, slashing and cutting until the enemy is virtually decimated.

Overdrive: Havoc. Kicks enemy's legs out from under them. While they are falling, he stabs his sword into thier gut.


Name: Phobos (formally Willam Jones)
Species: Vampire (previously human)
Strength: 5
Speed: 10
Fire power: 5
Skill:8
Constituion: 2

Bio: The vampire known as Phobos is a rather strange creature. Previously William Jonathon Jones, Royal Guard of Mikatopia, Second Class. As Jones, Phobos worked in the Paranormal division, killing in all 21 vampires. While on assignment in Assington, the vampire Hondur sired Phobos from the weak human body of Will Jones. Since becoming a vampire, Phobos's behavior has ranged from evil to good. He is utterly unpredictable. Phobos became Alcrainius's unlikely compainion when the two were attacked by a werewolf gang. They have been traveling together ever since.

Description: 6'0, 180 lbs. Longish dark brown hair kept in ponytail. Wears a red trench coat. Usually fights with two katana, called the Twins.

Limit Break: Bullet-time. Hopefully self explainatory. (for the few who don't understand what I'm talking about..think The Matrix.)

Overdrive:Neck-snap Kick. Again, I hope you get what I am saying, I couldn't think of a good name for this move. Phobos kicks off a wall ( if there is one, this move works fine without one) and uses the other leg to kick the enemy's neck at an angle which causes the neck to break.


Name: Spider
Gender: Female
Species: Human
Strength:3
Speed: 10
Firepower: 7
Skill: 5
Constitution: 5

Bio: Not much is known about Spider's early life. She was brought as a baby to the Sao'las temple in Mikatopia. The Sao'las monks live high in the mountians and devote thier lives to following the Path set by an individual they call the Prophet. They build up thier mental and physical displine by practicing the martial arts constantly. Spider is now on a spirtual journey of self discovery.

Phyiscal apperance: about 5'1, 100lbs. As she always wears a ninja outfit, it is unknown what she looks like.


Limit Break: Focus. Spider fights vehemently without stoping for at least 20 sec.

Overdrive: Fist of the gods. Spiders fist moves at amazing speeds, crushing the skull of her opponents.
The Gothic Underworld
12-06-2004, 15:34
Okay, Mikatopia. You have a lot of problems with your characters though.

1. No killing. From what i see, all 3 of your opponents have Overdrives that kill. Change that.
2. What is the fighting style of your characters? Please give a brief description of each one.
3. Alcrainius and Phobos carry weapons. I have already stated that weapons are to be limited to basic melee weapons. While those are indeed melee weapons, i have also said that those weapons allowed will incur a cost to the character, on judge's discretion. I give Alcrianius a -2 penalty on his Speed, which makes it 3, and a -1 on Firepower and Skill each to Phobos.
4. Phobos' Bullet-time Limit Break.....i can visualize it, but for what purpose is it for? It does not hurt your opponents at all, as far as i can see.
The Gothic Underworld
13-06-2004, 15:32
The Gothic Underworld
13-06-2004, 15:35
Ok, as i have ascertained that there is absolutely no way to get 16 participants, i have changed the structure of the tournament. There will now be only 8 participants, and they will be divided into 2 groups of 4. Each group is designated a league table, and each RPer will have a round robin schedule within their designated leagues. Scoring will be done British football, or soccer style, 3 points for a win, 1 for a draw, and 0 for a loss. After all the RPers have fought other RPers in their leagues, the leading 2 RPers from each league progress to the semifinals, and into the sub-boss round. Everything else remains the same from here.
Five Civilized Nations
14-06-2004, 14:07
That's four more RPers...
Mikatopia
14-06-2004, 16:15
Okay, Mikatopia. You have a lot of problems with your characters though.

1. No killing. From what i see, all 3 of your opponents have Overdrives that kill. Change that.
2. What is the fighting style of your characters? Please give a brief description of each one.
3. Alcrainius and Phobos carry weapons. I have already stated that weapons are to be limited to basic melee weapons. While those are indeed melee weapons, i have also said that those weapons allowed will incur a cost to the character, on judge's discretion. I give Alcrianius a -2 penalty on his Speed, which makes it 3, and a -1 on Firepower and Skill each to Phobos.
4. Phobos' Bullet-time Limit Break.....i can visualize it, but for what purpose is it for? It does not hurt your opponents at all, as far as i can
see.

1.Will do.

2.Alcrainius fights in basic melee medvival style. Phobos is more of a Kung-fu martial arts type, same with Spider.

3.ok

4. It allows him to move very fast, inflicting damage before the oppenant can react.
Marcus Slade
14-06-2004, 23:09
This is Mercenary Soldiers' alter-ego on NS. Note the initials. My main account doesn't want to load for some reason.

Name: Mercutio "Merc" Stillwater
Age: 41
Height: 6'1"
Weight: 201 lbs
Hair: Black
Eyes: Brown
Nationality: American

Stats:
Strength: 8
Speed: 8
Firepower: 0
Skill: 8
Constitution: 6

Background:
Captain Stillwater is an accomplished mercenary, a former NSA operative with around thirteen years of field work expeirence before turning to the so-called 'open market'. Stillwater is a specialist with most small arms, and an expert unarmed fighter, preferring more modern arts like Krav Manga or the F.I.G.H.T. system.

Special:

Limit Break 1: Scissor Snap
A leg-scissor to the knees & ankles, followed by an ankle twist.

Limit Break 2: Spy Slam
Stillwater grabs his opponent by the side of the head & delivers a close-range elbow-strike to the temple with his opposite arm.

Overdrive 1: Atomic Pimp-Slap
A spinning backfist strike to the jaw followed with a spinning back elbow strike to the nose.

Overdrive 2: Dirty Boxer
A sharp uppercut to the solar plexus followed with three consecutive uppercuts to the face & ended with a knee to the nose.


Name: Jungo "Iwo" Iwasaka
Age: 22
Height: 5'6"
Weight:
Hair: Black
Eyes: Brown
Nationality: Chinese American

Stats:
Strength: 5
Speed: 9
Firepower: 2
Skill: 9
Constitution: 5

Background:
Private First Class Iwasaka spent ten years with the US Army Rangers before his enlistment with the RDMA. Iwasaka is a highly skilled martial artist, trained by his father since the age of seven. Iwasaka holds high-level black-belt degrees in Tae Kwon Do, Karate, and Brazilian Jui-Jitsu.

Limit Break 1: Shaolin Special
A leaping hammer kick followed by a heel axe to the top of the head.

Limit Break 2: Gracie Staple
An armbar followed with a twist to dislocate the shoulder.

Overdrive 1: Iron Palm
A ki-enhanced palm strike to the nose.

Overdrive 2: Way of the Dragon
A roundhouse kick to the stomach followed with a stomp to the knee & ended with a spinning slap kick.



Name: Alexandru "Xander" Pushneli
Age: 36
Height: 6'7"
Weight: 251 lbs
Hair: Brown
Eyes: Green
Nationality: Russian

Stats:
Strength: 10
Speed: 5
Firepower: 0
Skill: 5
Constitution: 10

Background:
Major Pushneli comes to the RDMA from the Russian Navy's special forces divison, a master of silent movement, close-range combat, and small arms. Pushneli prefers Sambo, a wrestling-like art developed in Russia in the days of the Czars. Mainly used for crowd-control by the Russian police, Sambo combines a few throws with quick, simple, and effective strikes.

Limit Break 1: Red Bear
A football-style tackle followed with several punches & backhands to the face.

Limit Break 2: Cossack Charge
A reverse head-lock followed with a pile-driver.

Overdrive 1: Hammer & Sickle
A double-handed haymaker followed with a crescent kick.

Overdrive 2: Nuclear Launch
Pushneli grabs his opponent by the collar, heaves him/her over his head, and launches his victim head-first into the nearest wall.
Wandering Argonians
15-06-2004, 04:43
OOC: It is not often I am used as an example... I thank Assington for the telegram.

Ket Keltin
Clan: Quickclaw
Height: 6'3"
Weight: 210 lbs
Age: 83
Species: Argonian

Strength: 8
Speed: 8
Firepower: 0
Skill: 8
Constitution: 6

Bio:
Ket Keltin is one of the Quickclaw clan's resident instructors of the Infinite Mystical Claw style, an art similar to the Hung-Gar art of China. Ket spends most of his time hunting vampiric beings, a tradition kept alive by the Quickclaw clan alone.

Limit Break: Makaal's Fury
A fast series of palm strikes to the solar plexus & face.

Overdrive: Three-Point Star
A roundhouse kick from the left & right, followed with a crescent kick to the jaw.


Hammer-Claw Morkath
Clan: Morkath
Height: 6'7"
Weight: 250 lbs
Age: 79
Species: Argonian

Strength: 10
Speed: 5
Firepower: 0
Skill: 5
Constitution: 10

Bio:
Hammer-Claw is unique among his clan in that he does not use a large sword known as a 'Dragons' Fang' in battle. Oddly, he prefers his hands & feet for fighting, occasionally he uses his tail.

Overdrive 1: Durzog Rush
Morkath charges forward, grabbing his victim in his claws & viciously biting at their head & neck.


Pentel Feather-Foot
Clan: Ulkeen
Height: 5'9"
Weight: 179 lbs
Age: 106
Species: Argonian

Strength: 3
Speed: 5
Firepower: 10
Skill: 2
Constitution: 10
Weapon: Blackwood staff

Bio:
Feather-Foot is a shaman-in-training, skilled in healing arts & elemental magic. Although young, he has a great aptitude with magics of fire & electricity.

Limit Break 1: Heal
Feather-Foot heals himself & his companions.

Limit Break 2: Jolt
Feather-Foot sends a small arc of electricity out in front of himself.

Limit Break 3: Fireball
Feather-Foot conjures up a small ball of super-heated plasma which shoots towards the target & explodes.

Overdrive 1: Earthquake
Feather-Foot strikes the ground with his staff, sending a fissure out towards his opponent.

Overdrive 2: Thunderclap
Feather-Foot directs a bolt of lightning down from the heavens onto his target.

Overdrive 3: Wall of Hell
Feather-Foot creates a wall of fire in front of himself.
The Gothic Underworld
15-06-2004, 04:46
Well, since MS has come in, and if Wandering Argonians join in, that makes only 2 more left to participate. I will follow Assington's advice and invite Aelosia as well to the tournament. That makes only 1 to go. Any suggestions, people?

All participants, please TAG this thread one more time to confirm your participation.

All judges, please TG me to confirm your participation as a judge. Amanda, TG me to tell me whether you'll rather be a judge or a participant.

MS, nice looking characters. However, i allow 2 Limit Breaks, not 2 Overdrives. Choose one for each of your characters. Otherwise, you are now on the roster.
Starblaydia
15-06-2004, 10:57
Here's Brad, he's flattened his opponent. He's going over to the ropes. He's Tagged Armando! Double Neutron Bomb from the top rope! And the 3-count! Hooray!
The Gothic Underworld
15-06-2004, 15:07
Thank you, Argonians, for your participation. However, there's some issues to address with your 2nd and 3rd characters.

Hammer-Claw Morkath:
Doesn't have a Limit Break, only 1 Overdrive? Is he supposed to be this way? I have no problems with that per se, just confirming.

Pentel Feather-foot:
This character has 3 Limit Breaks and 3 Overdrives. That's way above the prescribed limits. Choose only 2 Limit Breaks and one Overdrive.

Also, he uses a weapon, although i see that magic is his primary fighting style. As i said before, melee weapons merit a penalty, while firearms and ranged weapons are banned. Pentel gets a -1 penalty to his Strength, which makes it 2.
The Gothic Underworld
15-06-2004, 15:14
Current roster of participants:
1. Cauthu Arn
2. Starblaydia (confirmed)
3. AmandaTheGreat
4. Mikatopia
5. Mercenary Soldiers
6. Wandering Argonians

Current list of judges:
1. The Gothic Underworld (confirmed)
2. Assington (confirmed)
3. Five Civilized Nations
4. (possible) AmandaTheGreat
The Gothic Underworld
15-06-2004, 15:33
Okay, i've seen that all of the participants have assigned character stats to their whims. Now i will explain the in-game effects of these stats:

Strength: Denotes physical power of the character. A higher number will denote great physical strength, and consequently more damage done per hit. Judges will consider this in the storyline during the battle. In effect, it means every physical hit the character makes on the opponent counts for more points in Content.

Speed: Denotes the speed and agility at which the character moves. A higher number will denote great speed, and consequently the character can move faster, defensively or offensively. In effect, the character would get away with dealing more hits in a period of time without a great loss of points incurred in the Fair Play section of the judging criteria, and the character will also be allowed to be RPer to dodge more physical blows without incurring losses in the same section.

Firepower: Denotes the non-physical aspect of the character's fighting system. A higher number will denote great magic, or great ki usage, or other similar stuff. In effect, same as Strength but for non-physical attacks, and greater Firepower contributes to the power of Limit Breaks and Overdrives, potentially increasing Content or Style points.

Skill: Denotes the skill with which the character fights. A higher number will denote mastery in the fighting arts, but this does not apply to magical arts. In effect, characters with great Skill are allowed to have spectacular Limit Breaks and Overdrives without penalties on Fair Play, and benefits in the Style section. They are also allowed to link their moves into hard-hitting combos, with the number of total hits proportionate to Skill level.

Constitution: Denotes the ability of the character to take damage, physical or otherwise. A high number will denote that the character can take punishment like a tank. In effect, characters can get up and continue fighting without much deduction in Fair Play after particularly nasty attacks.
Mercenary Soldiers
16-06-2004, 05:16
MS, nice looking characters. However, i allow 2 Limit Breaks, not 2 Overdrives. Choose one for each of your characters. Otherwise, you are now on the roster.

OOC: The second Overdrive is for variety only. It'll get pretty boring with the same super-attacks flying around from match to match.

I assume WA has the same concept behind his 3-overdrive magic-user. From the look of them, they look like spells & more powerful variants.

If this isn't okay, I'll delete one from each. I'll also drop WA a TG & ask him to do the same. As I said before, they're purely for variety & aren't any more powerful than any other attack. Hell, they're tame by the standards of most people around here.
Wandering Argonians
16-06-2004, 05:29
Thank you, Argonians, for your participation. However, there's some issues to address with your 2nd and 3rd characters.

Hammer-Claw Morkath:
Doesn't have a Limit Break, only 1 Overdrive? Is he supposed to be this way? I have no problems with that per se, just confirming.

Pentel Feather-foot:
This character has 3 Limit Breaks and 3 Overdrives. That's way above the prescribed limits. Choose only 2 Limit Breaks and one Overdrive.

Also, he uses a weapon, although i see that magic is his primary fighting style. As i said before, melee weapons merit a penalty, while firearms and ranged weapons are banned. Pentel gets a -1 penalty to his Strength, which makes it 2.

OOC: You are correct. Morkath has a single, highly powerful super-attack.
My logic is that since his attack is very brutal & can, under some circumstances kill, I thought it fair to only give him the single super-attack.

Featherfoot's Limit-Breaks & Overdrives are spells & upgraded versions of his basic Limit-Break spells. I was under the impression magic was to be used only as an over-drive or limit-break attack. As with MS, the numbers are for variety only, no one is more powerful than another, each just simply derives its power from a different element. If you still wish me to delete the varied attacks, I shall.
Feather-Foot was made to rely more on special attacks, and to absorb damage until he gained the ability to use such attacks.

The staff is more of an enegry-channeling device than a weapon, but for the sake of fairness I will take the penalty.
The Gothic Underworld
16-06-2004, 08:19
MS has spoken to me, and i see your point. I will now allow up to 3 of each types of supermoves for everyone.

WA, you told me your Morkath might kill. Please do not let him kill, after all characters have to be used for more than 1 battle. As for magic, they can be used in normal battle circumstances, and not just for supermoves, but they have to be basic types and not overly powerful. For example, both of my sub-bosses Reiko and Naomi incorporate their clans' pyrokinetic powers in much of their moves. Ranged weapons are banned, but basic non-physical projectile moves, such as Reiko's and Naomi's Fireball move, are allowed. Think Ryu from Street Fighter.
Mercenary Soldiers
17-06-2004, 00:44
OOC: I think he means in a true conflict, he might knick someone's jugular vein or carotid artery. Knowing WA like I do, though, he won't let that happen. I guess he means it'll hurt a lot or something.
The Gothic Underworld
17-06-2004, 05:23
Okay.

BTW, MS, WA, can you help me out and send the invite to at least 2 more nations?
Assington
17-06-2004, 08:19
I've added a new overdrive and limit break to my character.
The Gothic Underworld
17-06-2004, 13:36
I've done the same for Reiko and Naomi.
The Gothic Underworld
18-06-2004, 17:10
BUMP
Five Civilized Nations
18-06-2004, 17:14
Five Civilized Nations
18-06-2004, 18:44
I'll TG some people I know...
The Gothic Underworld
19-06-2004, 16:39
They better reply soon then, because i don't have all that much time left.
Manea
19-06-2004, 17:32
Hey guys, I just noticed this post today for the first time and after reading all the details about this tournament I'm quite interested in it indeed. I'd be willing to post character information and all that rather soon if you still need players to compete in this. Sounds like a lot of fun to me. I already have a few characters in mind after reading the posts you have so far. I'll be waiting for a reply.
The Gothic Underworld
20-06-2004, 15:34
Very well, Menea, you have been invited.
Mercenary Soldiers
21-06-2004, 05:12
Okay.

BTW, MS, WA, can you help me out and send the invite to at least 2 more nations?

OOC: If I knew someone who wasn't in this thread already, I'd help ya out. I tend to stick with a small group of RP'ers in a particular genre.

Have you sent one to that Golden Scimitar guy, Assington?
Assington
21-06-2004, 06:02
Yes I have.
The Gothic Underworld
21-06-2004, 15:23
Okay then, i will assume that Golden Scimitar is in the competition. Everyone agreed? Assington, send it to Scimitar again.
The Golden Simatar
22-06-2004, 05:08
This is a tad bit confusing, could someone sum it all up? If it isn't too much of a hassle.
The Gothic Underworld
22-06-2004, 15:24
Due to circumstances, i'm afraid i'll have to pull out of this for the time being.
Fetid Fens
22-06-2004, 15:39
This looked interesting, are any of the judges going to take up the thread? If so and if invited I will post my three characters.
Five Civilized Nations
22-06-2004, 16:23
Fetid Fens, considering I invited you, I think you’re in, unless Gothic Underworld objects of course…
Wandering Argonians
22-06-2004, 16:59
OOC: If one of you would be so kind as to telegram me when this starts, if it starts at all, I would be most grateful.
Five Civilized Nations
23-06-2004, 01:56
Sure.
Fetid Fens
23-06-2004, 05:28
Fetid Fens sends three experienced combatants. Dar' Emboula, Den' Zarkath, and Grrrth Arrck. Fetid Fens is a land of huge unspoiled swamps with a central mountain system with a high plateau not unlike Tibet. Magic is woven among the land and the people. The prefix denotes the magic ability and training of any master craftsman or mage. The shorter the prefix the more powerful and more learned the person. Dar' or Den' denotes a highly trained acolyte capable of operating on his/her own, no further training from a master is needed. Da' would indicate a very powerful wizard, only one in a million ever attains that level of skill and power drawing ability. The last to carry the title D' lived five hundred years ago.

Dar' Emboula Human Female mage 58 years old studies illusionary arts and energy offensive weapons.
Height 4'11"
Strength: 3
Speed: 7
Firepower: 8
Skill: 2
Constitution: 4

Limit Break: Blinding Flash of Light temporarily blinds anyone within 20 feet, even with their eyes closed, Drawback, must be invoked with an incantation requiring at least one second of undivided attention.

Overdrive:EnsnarementRapidly growing vines trap opponent's legs and in a few seconds, arms as well. Lasts 30 seconds. Requires large amount of magic energy before casting. Will take Dar' Emboula one to two seconds to draw this much energy depending on her health.

Den' Zarkath Human Male age 34 years old studies the dark arts and traps.

Height: 5'5"
Strength: 5
Speed: 4
Firepower: 7
Skill: 3
Constitution: 5

Limit Break: Poison Fangs Summoned poisonous snake, bite causes opponent to move at half speed for 10 seconds. Snake lasts 15 seconds can bite twice. If the same person is bitten there is no cumulative effects. No time lag in summoning.

Overdrive 1: Howling Pit Summoned pit of small demons who will grab the legs of the opponent and try to drag them down to be bitten and beaten. Lasts 8 seconds, must be invoked with incantation requiring three seconds.

Overdrive 2: Aging Object of the spell temporarily (lasts 5 seconds) ages the equivalent of one half of natural life-span. Drawback, must be invoked with an incantation requiring at least three seconds of undivided attention. Apex of Den' Zarkath's dark art ability, requires all the power he is able to draw and he must recite long incantation.

Grrrth Arrck Yeti, Male, 21 years old fighting style, animal rage.
Height 8'2"

Strength: 10
Speed: 8
Firepower: 0
Skill: 2
Constitution: 10

Limit Break: Controlled Rage Focuses rage into one hit, pain is totally blocked.

Overdrive: Fear Projects mind numbing indecisive panicked fear into opponent. Lasts about 15 seconds.

If these are acceptable I will flesh them out and describe the type of spells and attacks.

Aging I doubt he will have the energy or time to invoke it. It is a sheer desperation move and I expect penalties if used. It was too cool to get rid of entirely. Good luck on exams, perfect timing the forums are going down Monday the 28th for at least 3 days.
Lesser GU
24-06-2004, 15:05
Fetid Fens, the Aging thing is a little too scary. Change it, unless it's just temporary. Even so, if it stays, you may find yourself incurring penalties each time you use it.

People, because i have exams next week, i'm afraid this has to be suspended for the time being.
Wandering Argonians
27-06-2004, 06:29
OOC: Should we list racial modifiers? Argonians have a few inherent advantages over the average human. These are advantages & disadvantages pretaining to the contest only.

Perks:
Immune to chemical & botanical poisions of all kinds
(Covers basically all known poisions & venoms)

Flaws:
Slightly reduced vision in direct sunlight (Flash vulnerability)
The Gothic Underworld
14-07-2004, 16:31
Ok, the forums are now up, and my exams are long over, so the Arena Tournament is officially back on track. All participants are to TG me or Assington, to confirm participation. The current roster is full, but there's no telling whether they are actually available until they TG. Therefore, once the participating RPers are fully confirmed, all judges are to TG me or Assington for a full briefing of their roles.

Current roster:
1. Cauthu Arn
2. Starblaydia*
3. Amandathegreat
4. Mikatopia
5. Mercenary Soldiers*
6. Wandering Argonians
7. Fetid Fens*
8. Manea

The current Table of judges:
1. The Gothic Underworld*
2. Assington*
3. Five Civilized Nations*
4. Valient

* => confirmed participation
The Gothic Underworld
14-07-2004, 16:35
OOC: Should we list racial modifiers? Argonians have a few inherent advantages over the average human. These are advantages & disadvantages pretaining to the contest only.

Perks:
Immune to chemical & botanical poisions of all kinds
(Covers basically all known poisions & venoms)

Flaws:
Slightly reduced vision in direct sunlight (Flash vulnerability)

It's really up to you if you want to list racial modifiers. All it basically does is to tell your opponent the weaknesses (and strengths) of your characters. Of course, this will go into the Content and Fair Play section as well, so go ahead.
Gronde
14-07-2004, 17:00
Hmm. It would appear that I am too late to take part in this, as all the rosters are full. Darn.
Underworld: Could you possibly TG me if anyone cancels? I have all the characters I would use ready, it would mearly be a matter of copying and pasting. Thanks. Either way, I will probobly be observing.
Five Civilized Nations
14-07-2004, 20:18
I don't think the sign-ups have ended...

Gronde, you can still join...

BTW, this if 5CN checking in as a judge...
Valient
15-07-2004, 07:42
Checking in as well as a judge.
Assington
15-07-2004, 07:52
Assington checking in as a judge
The Gothic Underworld
15-07-2004, 15:18
The roster for the tournament is currently full, but Gronde, i'll put you down as on the 'waiting list'. You may yet get to participate, as i'm certain there'll be a few who ends up unable to participate. All current participants have a grace period of 1 week starting from yesterday to confirm their participation, otherwise they will be removed from the roster and their place given up to those on the 'waiting list'.

All judges have now been confirmed. What the judges need to know in their job is already in this thread, but judges who need some more info may contact either Assington or me for a short debriefing through TG.
The Gothic Underworld
15-07-2004, 15:27
On another note, all participants should know one thing in participating in this tournament. The winner of this tournament would be invited by me to a seperate RP thread which will wrap up the storyline behind the tournament, and he or she should expect their team to fight a final boss RPed by me. However, this will not be considered as a match, merely a normal RP, and i already have the outcome in mind. All judges and semi-finalist RPers should also expect their team of characters or sub-boss characters to make a cameo in the RP thread.
The Horned Rat
16-07-2004, 02:20
Is it possible if I can be included on the waiting list also?
Gronde
16-07-2004, 03:11
Ok great, thanks. I will begin working on my characters profile now, just in case I can participate.
The Gothic Underworld
16-07-2004, 16:17
Horned Rat, consider it done.

Gronde, do exercise moderation in your character abilities. Read the thread for some ideas.
Five Civilized Nations
16-07-2004, 20:32
BTW, Kain should be back in NS under a different name...
Gronde
17-07-2004, 00:08
Horned Rat, consider it done.

Gronde, do exercise moderation in your character abilities. Read the thread for some ideas.

I have already read over the thread. No more than 10 per stat, 30 stat points. No overpowered unconventional weapons, etc... I will have some cool and origanal stuff, but nothing overpowered.
The Gothic Underworld
17-07-2004, 08:33
5CN, who's Kain? I don't know him because i haven't been around that long. If he wants to participate, tell him he's welcome, but will have to be on the waiting list.

I have decided to change the rules a bit. Now, firearms ARE allowed, but only as a Limit Break or Overdrive. There you go.
Mercenary Soldiers
17-07-2004, 17:11
Wait a hot second... We can use guns now? Where's the fun in that?

Bang. You're dead. Match over.

It takes little training to shoot a gun effectively. It takes years of training & practical expeirence to got HTH with someone & stand a chance of winning. I think this gun thing is going to screw up the fun factor royally. It also screws with the non-lethal premise, unless that's also been Deep Six'ed.

I'm done ranting.
Gronde
18-07-2004, 00:55
I agree, firearms shouldn't be allowed. I thought the Tournaments were designed to test your phisical prowess. Not a big deal though.
Manea
18-07-2004, 06:10
Background: The Dominion of Manea sends 3 of their more talented Maneans to the tournament. The Manean race is very large, with the shortest of their kind standing at an average 7'5", although a few runts come along every so often that stand around 6'5". They also have a very long life span, with many living to be 300 years or older. While they come from a generally peaceful race, various conflicts with the surrounding nations of the world have forced them to develop their fighting potential. They generally resemble a bear-like creature standing on its two hind legs complete with retractable claws to be used in an emergency, but they are very adept at standing and walk like any other two-legged creature. This makes them a fearful opponent to face on the battlefield and many inexperienced warriors are simply frightened into submission when they face off against these beasts. Their race has been closely associated with the earth for generations and, as such, many of their kind have developed a close relationship with the many creatures of the woods and also, the ability to use the earth's resources for both offensive and defensive magicks. Despite this magickal connection, only certain Maneans have the necessary patience to hone their skills and, because of their size, very few need this ability at their disposal. The only real drawback to being a Manean is their lack of agility. Very few, if any Maneans are very agile and their genetics have only succeeded in decreasing their speed even more throughout the generations. A rare few can be agile however, and these few usually rise to become chieftains of the various Manean tribes.

Fighters: Chief Magess Zil Kashnodel
Gender: Female
Height: 6'5"
Weight: 200 lbs
Age: 100

Strength: 0
Speed: 10
Firepower: 10
Skill: 5
Constitution: 5

Bio: While Zil was often made fun of throughout her life for her small size and weak physical aspects, she noticed at an early age that she had a particular knack for speed and agility, something which she used to her advantage when escaping from the persecution of her peers in her tribe. She often cried for hours at how weak she was and cursed the Life-Giver (ooc: God who created all life on their world) for making her as weak as she was. She often wondered why she couldn't be strong like everyone else and often wished that her life would just end. Then one day, when she was out in the forest far from her home, she discovered that she could talk to the many trees in the forest. They told her of the great magickal powers hidden deep inside of her and they taught her how to unleash them. After many weeks, she returned home and confounded all the other Maneans with her supreme displays of magickal prowess. From that day forward she worked her way through the rankings amongst the other magick users of her tribe and soon surpassed all of them. She was able to prove her entire tribe wrong and soon became one of the most respected people amongst the entire Manean race. While she never did get the strength that everyone else had, she had no use for physical force as she could tackle any Manean with the powers of her mind and render them helpless with the help of her forest friends. She decided to enter the tournament to complement the physical power of her close Manean friend Sadi with her nearly unstoppable magickal powers, thus creating a very balanced team, but leaving certain openings as each had their own personal weaknesses. While Zil has had a positive relationship with her people in the past, there is a certain darkness that remains in her heart from the years of being neglected by the other Maneans. Regardless, Zil would not turn down the opportunity to prove herself in a battle arena outside of her homeland, and she comes as excited as any other fighter here.

Limit Break: Grasp of the Wilderness: Zil summons up a few of tree friends from the forest to grab her enemies and cut off their air supply temporarily, leaving them dazed and open to attack from a powerful rock throw stike that Zil pulls from the ground and hurls at her helpless opponent. While powerful, it leaves her open to attack afterwards as she has to dispel the trees before they die from the lack of the Earth's sustaining nutrition.

Limit Break 2: Poisonous Cocktail: After many years of living in harmony with the creatures of the forest, Zil was entrusted with the ingredients to this poisonous spell-enhancement. Zil can attach this crippling poison to any number of ordinary spells and most opponents do not expect it until it is too late and the poison begins to take its effect. The poison leaves an opponent's strength and agility diminshed and allows Zil to fight with a greater advantage. The only real drawback to this spell is that it requires added concentration to use, and Zil needs to regain her concentration shortly after casting.

Overdrive 1: Earthly Rage: An extremely powerful earth incantation, taking 5 seconds of undivided attention to use. It summons a torrent of rocks that are flung at an enemy, designed as such to render him or her incapable of fighting. i.e. break legs or arms, or both, whichever is used to fight Also there is a cool down period in which Zil is left at risk to attack for 3 seconds after its casting where she can not be hit or the spell is disrupted.

Overdrive 2: Earthen Pit: Zil likes to use this attack when she senses her opponent's weakness. With intense concentration, Zil diplaces the ground where her opponent stands, creating a deep pit which they fall into. Shortly after they fall, Zil releases her hold on the ground above her opponent and directs a variety of jagged rocks at her opponent in the hopes that the rocks will either pin her opponent down, or leave some of their limbs useless. This attack is very powerful and Zil has yet to fail in combat at it's successful casting, and she is glad for that because she has to recover her stamina after casting which leaves her at a distinct disadvantage.

Warrior Chieftain Sadi Montumen
Gender: Male
Height: 9'
Weight: 400 lbs
Age: 175

Strength: 10
Speed: 2
Firepower: 0
Skill: 10
Cons: 8

Bio: Sadi is one of the biggest, baddest, Manean warriors ever to walk the face of Manea, and he is proud of it. Standing an incredible 9' tall, he towers above all but the tallest of the tall Maneans, and he uses that to his fighting advantage. At a young age Sadi realized that he was by far the strongest of his fellow tribe-mates, and he always won any fighting competions that were held throughout the Manean realm. As time went on, he began to wonder if he had what it took to become the Warrior Chieftain of the entire Manean race. The current chieftain had been slacking lately and everyone knew that someone would soon defeat him in combat and thus, take his place. So, he trained for many years and eventually grew to a point where he was happy with his fighting style and decided to take on the chieftain. He won easily, little to the surprise of all, and gladly took his place as the Warrior Chieftain. Since then, he has grown bored with the weak challenges that he has received to attempt to take his position and he has turned his gaze elsewhere, most recently to this tournament, where he hopes to prove his skills against more worthy opponents then he has defeated in his homeland. He has had a close relationship with Zil for many years and has even considered marrying her to create a more perfect bloodline to mix the physical and the magickal powers of their race into one super-Manean, but not until a later time. For now, fighting in the tournament will have to do...

Limit Break 1: Punishing Blow: Sadi focuses his physical strength into a concentrated punch that knocks his opponent down and dazes them, followed by a punishing kick with one of his legs, with claws unveiled, for good measure.

Limits Break 2: Warrior's Strike: Sadi spent many years developing his own style of combat, and this attack is one of the results of those years. Sadi moves in and delivers a series of punches, while he anticpates will be blocked. The reason for this is as the opponent blocks the punches, Sadi grabs their arms and lifts his opponent above his head and hurls them into the ground. While his opponent is stunned and dazed by the attack, Sadi finishes the strike off with a drop kick for good measure, and completes the attack with a double slash from his two forepaws.

Overdrive 1: Final Fight: Sadi focuses intently for 3 seconds and then charges his opponent and unleashes a barrage of kicks and punches upon their body, inflicting massive amounts of damage upon them and leaving them dazed as well. As a final kicker, if the opponent remains unfazed, he usually likes to reveal his claws and put a few slash marks across his opponent's body to add to the pain they are experiencing. He usually saves this extra bit for a finishing move as most opponents are knocked out after this attack and he requires a moment's rest to recover his strength.

Overdrive 2: Warrior's Honor: This is the ultimate result of Sadi's long years of training. This move is very similar to Warrior's Strike, but in some very important ways. First, Sadi attacks until he is able to grab his opponent as in Warrior's Strike, but instead of hurling them into the ground, he tosses them high into the air and, using his immense strength, pulls out a large pieces of the earth and hurls that directly into his opponent, with great accuracy. As a final assurance of their defeat, Sadi finishes them off with a jump kick just before they reach the ground again, and slashes them with his claws once they hit the ground for reassurance. While no one has managed to fight Sadi after this attack, in a tournament for the best warriors, anything is possible, and if they do manage to fight afterwards, they will be at an advantage as Sadi needs to recover his strength after the attack.

Specialty Warrior Neral Zelashnodel
Gender: Female
Height: 7'5"
Weight: 300
Age: 135

Strength: 10
Speed: 10
Firepower: 0
Skill: 6
Constitution: 4

Bio: Neral has long been acknowledged as one of the best fighters in all of Manea for quite some time. Since a young age she had been gifted with both strength and agility, a rare combination in a Manean. What she gains in this area however, she lost in endurance and magickal ability, as she cannot take many hits and lacks even the slightest bit of magickal prowess. She doesn't mind the drawbacks however, most opponents never even have the opportunity to attack. Her blinding speed combined with her punishing strength combine to make a combination that few can manage to take. But for those who can she can still take a punch here and there, but not too many. Regardless, she has risen through the ranks and has developed her own style of quick fighting that she calls "Blinaria Style", named by combining the Manean words for speed and strength. Seeing as she finds the normal style of Manean fighting to be much too slow for her specialty needs. Those who have managed to remember a fight with her can only say that if you blink an eye, you're as good as knocked out, as she will strike with no warning at the slightest break by her opponent. She entered the tournament not only to prove herself in the outside world, but to follow her long time love Sadi, who she desires only for herself. She only wishes that Zil would just disappear one day so that she could have Sadi all to herself. Regardless, tournaments can be dangerous you know, nobody ever knows what's going to happen in the field of combat and Neral has often been known as one of the darkest Manean warriors to walk the face of their world. This darkness in her heart only serves to strengthen her resolve to win and prove to herself and Sadi that she is a better warrior than Zil, and to the entire world that she has what it takes to be the best of all warriors, the super Manean that the ancient lore had talked about and foretold would arrive to set all things in this world right. That is what she seeks, and nothing short of it will ever satisfy her hunger for power....

Limit Break 1: Quick Strike: Sensing her opponent's weakness Neral quickly zips in and strikes her opponent's head, arms, and legs, with punishing punches and kicks. While powerful enough to leave an opponent dazed, she does require a quick breather following this attack as she lacks the endurance necessary to keep up with her strength and speed.

Limit Break 2: Silent Strike: One of Neral's favorite attacks as it leaves an opponent open for a follow up strike, Silent Stike was the result of seclusion while she explored just what she could do when speed and strength were combined. Neral rushes in, throws a fake punch but immediately sweeps her opponent's legs out from under them and then slashes them with her claws. To complete the attack she finishes with a drop kick to leave her opponent's dazed so that she can recover her stamina afterwards.

Overdrive 1: Quick Finish: When Neral senses that an opponent is starting to outlast her, she goes to this finishing move. She focuses all her strength and rushes in and deals a barrage of punches and kicks that render the opponent stunned and weakened, and she finishes it off with a rib-breaking uppercut, complete with her claws out for maximum effect, that takes her remaining strength away. If an opponent manages to stay conscious after this attack, they will have a great advantage over Neral as she loses her speed for a short time thereafter as she recovers her strength.

Overdrive 2: Blinding Flash: When Neral knows that she is winning a fight, she uses this horrifying finishing strike. While no one has been able to accurately depict what exactly Neral does while she attacks with this attack due to her blinding speed, she let's the rumors run wild. She has admitted that the most accurate depiction of this attack is that she rushes in with blinding speed and hits her opponent in the back of the neck, a weak point for most creatures, then sweeps their legs our from under them, and upon their fall she slashes them in various key locations on their arms and legs. While no one has seen the attack done slowly enough to depict it, the results are obvious, an opponent is left with numerous slash marks over their body that cut through various tendons and ligaments, which leaves them crippled and helpless to resist any further attacks. While no one has continued fighting Neral after this attack, she has admitted that if anyone could competantly fight her after this attack, they would have a huge advantage over her as she need to recover both her speed and strength before she can continue fighting. This would leave her open to any number of attacks and she just hopes that there will not be a need for her to fight after this attack is finished.

OOC: Right then, back and ready to have some fun! Here's another overdrive and limit break for each of my characters. Let me know if anything's excessive.
The Gothic Underworld
18-07-2004, 16:03
MS, i know what you're thinking. However, i'm doing this on the assumption that characters are "more than your average human", in a sense, and thus will not die from a measly gunshot. Besides, it's only for supermoves, and if you RP your character such that he doesn't die from a gunshot, you will suffer no penalties whatsoever. If you're still pissed about that though, i can always undo this ruling.

WA has TGed me to inform me that he cannot log into the forums for some reason. Until his problem is resolved for better or worse, i will hold his status as unconfirmed.
The Gothic Underworld
18-07-2004, 17:02
I'll show off my 3 main characters for fun, just to show what i could have come up with had i been participating and not hosting. These 3 will not take part in the Tournament, but they may appear in cameos, and they certainly will play a part in the Ending thread. These are the 3 best fighters of Atros, literally legends born into their own right, as they come from the 3 most powerful martial Clans, and their ancestors was said to have saved the world before, though no one remembers it now.


1. Arashi Hiyuuki
Age: 20
Sex: Male
Fighting Style: Hereditary "True" pyrokinetic powers + Clan Hiyuuki "Fist" Techniques + mixed global martial arts
Description: Wears jeans, a red shirt, and black leather biker jacket, and sunglasses. Has shoulder-length brown hair, with a streak of white.

Strength: 3
Speed: 6
Firepower: 10
Skill: 8
Constitution: 3

Bio: Arashi Hiyuuki is the eldest child and only son of Takeshi Hiyuuki, the Sinsei of the Hiyuuki dojo, and the future Heir of the Hiyuuki Clan. His powers stem from the hereditary "True" pyrokinetic powers of the Hiyuukis (read Reiko Hiyuuki's bio for explanation), and his flames are legendary throughout the world. In fact, the "True" flames he wields have far surpassed that of his father's, and he has already defeated Sinsei Hiyuuki in battle. The Hiyuuki Clan has been the traditional rival of Clan Hikurai, and this rivalry has reached deadly porpotions in the past, but nowadays Arashi has a relatively peaceful rivalry with Shinji Hikurai, the Heir of Caln Hikurai. Personally, Arashi is a gregarious and popular person, the star of the show. His opponents have described fighting against him in these words, " Facing Arashi is like looking into the eye of a firestorm. You'll be lucky to escape unscathed."

Limit Break 1: Dragon Rage
Arashi charges up his flames so much they appear on both his hands, and throwing the flames on 1 hand after the other, he creates a series of explosions that flash towards the opponent with blinding speed. It is said that those who can dodge this traditional Hiyuuki supermove are those destined to win lotteries later in life.

Limit Break 2: Courage Smite
Done only when Arashi is near the opponent, Arashi charges all his energy in 1 hand in an instant, and lets loose with a super-fiery punch that really hurts and scorches. Shinji Hikurai, one of the few who have taken this move which is not a Hiyuuki Manual move but self-created by Arashi, describes it as "the full force of Dragon Rage in one punch."

Overdrive 1: Courage Second Smite
Done straight after Courage Smite, Arashi uses the momentum of Courage Smite to quickly charge up again, and deal a second super-fiery punch to the opponent. This requires only 1 Limit point, but the total number of Limit points used in both Smites allows this to be called a Overdrive.

Overdrive 2: The Zero Style
A legendary Hiyuuki move that Arashi's ancestor is said to have helped saved the world with, Arashi charges at light speed towards the opponent and gives him a fiery punch, sending him up in the air. When the opponent is about to land back onto the ground, Arashi intercepts with 20 fast fiery strikes, ending it by kicking him up to the air, jumping up and grabbing his neck, then throwing him back to the ground in a mushroom cloud of fire. This move is literally devastating, and opponents tend to not stand up again after this move.

2. Shinji Hikurai
Age: 20
Sex: Male
Fighting Style: Hereditary "Shadow" pyrokinetic powers + Clan Hikurai "Claw" Techniques
Description: Wears leather pants, a black shirt, and a maroon leather trenchcoat. Has long silver hair. Wears gloves that has sharp claws at the fingertips, to aid fighting.

Strength: 3
Speed: 6
Firepower: 10
Skill: 8
Constitution: 3

Bio: Shinji, like Arashi, is the eldest child and only son of Clan Hikurai. His father having died long ago, Shinji runs the Clan by himself, although he still retains the title of "Heir" instead of taking the title of "Sinsei" which he is entitled to. His powers stem from the hereditary "Shadow" pyrokinetic powers he is born with, otherwise know as shadowfire (see Naomi Hikurai's bio for explanation), and his flames, unlike normal fire, is black in color, and can be used for some illusory and draining moves. Has a friendly rivalry with Arashi Hiyuuki, although it was not always so, and is evenly matched with him, with their numerous spars ending in draws, with the exception of 1 time that Arashi beat Shinji. His opponents have described facing Shinji as "dicing with Death and Despair.....the powers of his shadowfire".

Limit Break 1: Shadow Slash
Standing still, Shinji summons forth from himself a "shadow" of himself, which dashes across the arena and slashes the opponent for great damage. Almost unavoidable, although it is easy to block the attack if you can react fast enough.

Limit Break 2: Draining Flames
Shinji concentrate a ball of shadowfire in his hands, then throws it at the ground. The shadowflames then slides across the floor to the opponent, eventually exploding when it touches the opponent into a skull-shaped explosion of black flames. Shinji regains the amount of energy the opponent loses through draining his power.

Overdrive 1: Shadow Swipe
Done after Shadow Slash, the "shadow" of Shinji dashes back to him, passing the opponent on the way and slashing him again. Then the "shadow" passes back into Shinji, regaining him energy it has drained from the opponent. Like Courage Second Smite, it uses only 1 extra Limit Point.

Overdrive 2: The Omega Style
A legendary Hikurai move that is in the same laegue as Clan Hiyuuki's Zero Style, Shinji draws forth a "shadow" of himself, which charges and slashes the opponent on its way to the other side of the arena. Then both the "shadow" and Shinji dash to the immobilized opponent and starts slashing wildly at the hapless opponent for a total of 15 hits, then digs their claws into the opponent and throws him up into the air, letting him explode in a cloud of shadowfire. Very destructive, almost on a par with the Zero Style.

3. Michiko Hikoori
Age: 20
Sex: Female
Fighting style: Hereditary "Glacial" pyrokinetic powers + Clan Hikoori "Sleeve" Techniques
Description: Shoulder length sky-blue hair, an azure blue evening gown with matching heels and jewellery, modified with extra-length sleeves to aid the "Sleeve" Technique

Strength: 2
Speed: 7
Firepower: 10
Skill: 8
Constitution: 3

Bio: Michiko is the 3rd of the trio of the Heirs of the legendary Clans of Atros, and like Shinji, she is officially the Heir of Clan Hikoori, although she is the de facto head of the Clan. Her powers stem from a unique form of pyrokinetic powers that some critics have dismissed as "false" fire, and not without cause, for her "Glacial" pyrokinetic powers are not hot, like most flames, but freezing cold. Her flames, light blue in color, causes icy damage to opponents, and some of her opponents have ended up hospitalized for hypothermia after fighting with her. Arashi Hiyuuki himself described her flames as "ice.....with the volatile properties of fire." The Hikoori Clan has traditionally been the peacemaker between the 2 warring Clans of Hiyuuki and Hikurai, but with the relative peace between Arashi and Shinji, Michiko has had no need to play the role. Michiko is currently the sponsor of the Tournament, although the host is only known by the name "Raven".

Limit Break 1: Arctic Breeze
Michiko draws deep into her inner stores of power, then blows a stream of glaical flames at the opponent, hitting him for a combo of 6 very cold hits. This takes some time to use.

Limt Break 2: Frozen Coffin
Done only when Michiko is right next to the opponent, Michiko grabs the opponent, and freezes him into a coffin of ice. Apart from great damage, it immobilizes the opponent, allowing Michiko to follow up.

Overdrive: The Forbidden Style
The last of the 3 Legend moves of the 3 Clans, Michiko does an advanced 12-hit Arctic Breeze on the opponent, then rushes over, does a Frozen Coffin, jumps away, then an icy explosion on the opponent happens. Not as powerful as the other Styles, but it tends to leave opponents dizzy afterwards.
Assington
19-07-2004, 08:18
MS, i know what you're thinking. However, i'm doing this on the assumption that characters are "more than your average human", in a sense, and thus will not die from a measly gunshot. Besides, it's only for supermoves, and if you RP your character such that he doesn't die from a gunshot, you will suffer no penalties whatsoever. If you're still pissed about that though, i can always undo this ruling.

WA has TGed me to inform me that he cannot log into the forums for some reason. Until his problem is resolved for better or worse, i will hold his status as unconfirmed.

I have the same problem. Tell WA to go to the jolt forums site and get into NS from there.
The Gothic Underworld
20-07-2004, 15:05
The current roster:
1. Cauthu Arn
2. Starblaydia*
3. Amandathegreat
4. Mikatopia (likely to drop out)
5. Mercenary Soldiers*
6. Wandering Argonians (has technical problems, pending further notice)
7. Fetid Fens*
8. Manea*

The current panel of judges:
1. The Gothic Underworld*
2. Assington*
3. Five Civilized Nations*
4. Valient*

Reserves
1. The Horned Rat
2. Gronde

* = confirmed



All other unconfirmed RPers have 1 more day to claim their place. If they do not, they will forfeit their place.
Gronde
20-07-2004, 16:22
I don't need to confirm my place on the waiting list, do I?
The Gothic Underworld
21-07-2004, 14:44
Gronde, in response to your question, no.

Jeez, it's quite in here. Where is everyone?
Gronde
21-07-2004, 15:53
I don't know. I am just hoping that there will be a spot for me.
The Gothic Underworld
22-07-2004, 01:47
The deadline has passed. All unconfirmed RPers have been relegated to the waiting list, while those on the waiting list have been moved up to a starting spot.

The Current Roster:

Group 1

1. Starblaydia
2. Mercenary Soldiers
3. The Horned Rat
4. (empty)

Group 2

1. Fetid Fens
2. Manea
3. Gronde
4. Wandering Argonians (has technical problems, but i assume he is still interested)

Waiting list (those here will stay here until they confirm their spot)

1. Cauthu Arn
2. Amandathegreat

Note: Mikatopia has dropped out of the Tournament of his own free will.

Note: All judges have been confirmed. There are no more takings for judges. If anyone else wants to participate, they can apply for RPer, or sponsor (to be explained later).
Five Civilized Nations
22-07-2004, 01:52
Amandathegreat is having some technical issues with signing in, so she should be in on this...
The Gothic Underworld
22-07-2004, 02:03
Very well, then the list now reads as thus:

The Current Roster:

Group 1

1. Starblaydia
2. Mercenary Soldiers
3. The Horned Rat
4. Amandathegreat (has technical problems, but assumed by 5CN to be interested)

Group 2

1. Fetid Fens
2. Manea
3. Gronde
4. Wandering Argonians (has technical problems, but assumed by GU to be interested)

Waiting list (those here will stay here until they confirm their spot)

1. Cauthu Arn


Sponsors

1. The Ciceroni family (Mikatopia)
2. Clan Hikoori (Gothic Underworld)
3. The Vandell Corporation (Gothic Underworld)

Note: Sponsorship is not important to gameplay, but it will have a minor role in the storyline. All are encouraged to apply for sponsorship.

P.S. I'm especially interested in getting Resi Corporation to sponsor the Tournament. It would have some interesting implications..... :D
Gronde
22-07-2004, 02:30
Can I just confirm by posting here? It's preaty much assured that I will be taking part.
Fetid Fens
22-07-2004, 03:32
As Fetid Fens is mostly a swamp with very little industry - Dar' Emboula has offered to cast an image of a sponsor's logo onto the back of her and Den' Zarkath's capes. She can also cast a spell to make the fur on the Yeti's back flow like a sponsor's logo. In return she asks for money for food, lodging and other expenses. She does emphasize the Yeti eats a lot. He is not picky, he just likes quantity. If there is a corporation that would like to sponsor the Fetid Fens team, please contact Dar' Emboula in the large ugly green tent with the Yeti usually chained outside.
The Horned Rat
22-07-2004, 03:41
Unfortunatley, due to RL problems, my power is being shut off tommorow, I can use a computer every 2 weeks, but that would screw this thread, so I'm announcing my resignation from this.....
The Gothic Underworld
22-07-2004, 16:22
Gronde, you have already been confirmed.

FF, if you like, the Vandell Corporation will sponsor the Fetid Fens team. In fact, they can get preferential treatment in everything. However, the Vandell Corporation will require your team to sign a contract that will allow the Vandell Corporation have the final say in the team's doings (OOC: It is something of a pact with the devil......the CEO of Vandell Corporation is something of a cunning one......think Lionel Luthor from Smallville :D)

Horned Rat, i acknowledge your withdrawal. The roster now reads as thus:

Group 1

1. Starblaydia
2. Mercenary Soldiers
3. (empty)
4. Amandathegreat (has technical problems, but assumed by 5CN to be interested)

Group 2

1. Fetid Fens
2. Manea
3. Gronde
4. Wandering Argonians (has technical problems, but assumed by GU to be interested)

Waiting list (those here will stay here until they confirm their spot)

1. Cauthu Arn



P.S. The tournament cannot go on without at least 1 more RPer, and without Amandathegreat and WA as yet with a problem unresolved. Anyone is encouraged to invite any character RPer to participate in this tournament.
The Gothic Underworld
22-07-2004, 16:33
All judges and RPers, attention. I have been thinking about one very important flaw in this thread which i have failed to resolve. It is that we have as yet not decided on the timing of gameplay in the thread, and being unable to come to a conclusion, i therefore ask for a vote in how the thread is to be played out. Taking 1 RP Exchange as a situation in which both RPers in a match have each posted 1 post of RPing:

1. Both RPers do 1 RP Exchange every 24 hrs, with the presiding judge making decisions after each Exchange.
Pros: Very flexible timing.
Cons: Will take a very long time....too long

2. Both RPers finish an entire match within several days, doing several RP Exchanges per day, with the presiding judge making decisions every 24 hrs.
Pros: Can finish relatively fast, and judges can make the necessary options in flexible time.
Cons: Will require both RPers to fix a common time for a few days.

3. Both RPers finish an entire match in 24 hrs, with the presiding judge making the decision after the match is played out.
Pros: Very fast timing
Cons: Same as no.2, and the judge will be left without control of the match, therefore the Limit system will require a rethink.

4. Both RPers finish an entire match in 24 hrs, with the presiding judge making decisions per Exchange.
Pros: Fastest of the 4 options, the Tournament can play out in a week according to this method.
Cons: Will require 3 parties to fix a timing, which is almost impossible.


Personally, i vote for option 2.
Five Civilized Nations
22-07-2004, 16:42
Same here...
Five Civilized Nations
22-07-2004, 16:43
5CN's Cala Electronics Corporation will also sponsor this fight...
Gronde
22-07-2004, 17:24
This is the first 2. The most important character, the team leader, will be posted shortly. Let me know if you find anything unacceptable.

Lord Drazzar
Race: Dark Eldar
Sex: Male
Fighting Style: Incubi fighting arts and Ninjutsu (ninja)
Height: 5’ 11”
Weight: 125 Pounds
Hair: Unkown
Age: Estimated at 455 Years
Eyes: Red
Wheres a light hostile environment suit. Looks like spiky ninja attire. Wheres a tight black mask that covers everything but his eyes. Wields 2 barbed blades, each is curved.

Strength: 6
Speed: 10
Firepower: 3
Skill: 8
Constitution: 3

Bio: Much of Drazzar’s background is shrouded in mistery. All that is known is that he has been leading the Dark Kabal’s Incubi for over 100 years, and has never been defeated in battle. He gained his position by defeating his former master and then killing most of his friends, family, and allies just for the fun of it. Their skulls are still his favorate decorative pieces in his temple. Over the years, Drazzar has become even more sadistic and powerfull. He has become the true master of evil. When you look him in the eye, it’s like looking strait into hell itself. Many mere mortals go insane after making that mistake. When he fights, he employs not only his own considerable power, but several “toys” as well. He even had special implants put into his arm. They are special tubes that can fire venomous darts and blinding poisan. Be also has special chem-tubes that inject combat drugs when they are needed. These drugs can allow him to heal quickly, increase his speed and strength, or ignore pain. They occationally make him go crazy for a little while and can sometimes cause tissue damage.

Limit Break 1: Haste
All movement around Drazzar seems to stop. In actuallity, Drazzar reaches superhuman speed for a period of 5-10 seconds, allowing him to strike, or do whatever else is necissary at the time.

Limit Break 2: Xenospasm
Drazzar takes a strange ball of what appears to be barbed wire and hurls it at his foe. The ball can be controlled by his mind and he can make it change direction at least once before it reaches it’s final destination. The ball explodes out and catches his oponant in a tight net of venomous 2” barbs. Can sometimes effect more than one foe at a time.

Overdrive 1: Archangel of Pain
This is probobly one of his most terrifying moves. Drazzar takes a doll that he carries into battle and uses it to unleash an evil deamon uppon his foes. Not only do most normal people tend to go eventually insane when they view this hideous spectical, the deamon proceeds to tear it’s victem apart and drain their life energy. (BTW, this isn’t implying that it’s an instant KO)
Con: Can sometimes fail as the fickle attention of the deamons is not always on him. The more pain Drazzar has caused in the battle increases the chances for accuracy.

Overdrive 2: Offering of Blood
Drazzar innitiates a pact with a powerfull deamon, allowing it to possess his body by offering it the blood of the living. Drazzars power increases dramatically while possessed. (equall to +10 to all stats) and he still retains his free will. However, a blood pact means that if Drazzar is unable to cause a sufficient ammount of pain in the deamon's name within a period of 18-25 minutes, (KO his opponant) the deamon will become impatient and punish Drazzar instead. (KO Drazzar)



Seer princess Verianna
Race: Ulthwe Eldar
Sex: Female
Fighting style: Novis martial artist. Powerfull psyker.
Height: 5’6”
Weight: 105 Pounds
Hair: Golden shade of Blonde
Age: 231
Eyes: Green
Wheres a heavy cloak and a hooded cape. Carries a staff with a peice of wraithbone in it.

Strength: 2
Speed: 8
Firepower: 10
Skill: 6
Constitution:4

Bio: (I am going to have to cut this short)
Daughter to the High Seeress of the Ulthwe Craftworld. Though young by Eldar standards, she has developed some amazing psionic and telekinetic powers. She has never left the craftworld until now. She is full of spirit and eager to prove herself. She also carries a deap lothing for Drazzar, as he represents the very opposite of heself. Second only to her mother in psionic power, she uses her powers to attack her foes but also to aid he allies.

Limit Break 1: The Jugernaught incantation
She chooses one of her allies to perform this on. That person becomes invulnerable (nearly), gains a great deal of strength and speed, and becomes almost completely immune to pain. The effects last around 3 minutes, or as long as she continues her concentration.

Limit break 2: (Comming soon if I can think of one)

Overdrive: Mind controll
Verianna concentrates on an enemy for about 30 seconds. If she is successfull, she can take controll of that persons body for a period of time depedant on the mental power of the victem. She can almost never force her victem to cause harm to him/her self unless her victems mind is very weak.
Starblaydia
22-07-2004, 18:47
I agree with option 2, and will put a sponsor in soon.
Fetid Fens
22-07-2004, 22:51
OOC: Option 2 with the judges making a ruling once every 24 hours should allow for a good interactive RP. I am still new to this will the judge decide at some point which team has won?

IC: Dar' Emboula discusses the very generous offer from the Vandell Corporation, the Yeti just wants food, Den' Zarkath has had a lot of experience with people wanting to control every aspect of one's life and opts out. Dar' Emboula decides to politely decline the offer.

The Yeti gets a delivery of rancid meat from the local butcher. The stench turns almost everyone's stomach but the Yeti digs in with out even cooking the rotting heap of flesh. He seems to have found a good food supply. thinks Dar' Emboula. She returns to casting temporary tattoos on the local children in exchange for food money.
Wandering Argonians
22-07-2004, 22:52
OOC:

If I could only get my hands around the necks of the people who thought this move was a fine idea... Ugly forums, difficult-to-use search system, and overall non-useful-ness of Jolt's forums has impeded my attempts to log in...

As of now, I am back & able to participate...
Assington
23-07-2004, 07:45
I'm also for option 2.

VBulletin is not the ideal forum for NS, but it's what we have and at least we have speed now.
The Gothic Underworld
23-07-2004, 09:22
Ok, current status report.

Gronde, your Lord Drazzar character has way too many toys, and because of this, which is effected by the Weapons ruling, i have to impose a -2 penalty on his Speed and a -1 on both Skill and Strength. Moreover, Offering of Blood is too powerful an Overdrive, and remember, no killing, not even suicide. Also, as for your Archangel of Pain, do away with the insanity, but you may put in dizziness effect if you want. As your Princess Veriana also has a weapon, she gets a -1 penalty to her Strength. Sorry about this, but your characters, although cool, are a little too powerful at first glance.



Current results of poll:
Option 1: -
Option 2: GU, Assington, FF, Starblaydia, 5CN
Option 3: -
Option 4: -

The poll ends Sunday.


Current Roster:

Group 1

1. Starblaydia
2. Mercenary Soldiers
3. (empty)
4. Amandathegreat (has technical problems, but assumed by 5CN to be interested)

Group 2

1. Fetid Fens
2. Manea
3. Gronde
4. Wandering Argonians

Note: Cauthu Arn has been kicked out of the Tournament due to non-response, although he can attempt to rejoin at a later date.

Request: The Tournament requires 2 more RPers. All current participants are encouraged to invite their friends to participate.



Current Sponsors:
1. The Vandell Corporation (Host) (Atros)
2. Clan Hikoori (Main Sponsor) (Atros)
3. The Ciceroni Family (General Sponsor) (Mikatopia)
4. Cala Electronics Corporation (General Sponsor) (Five Civilized Nations)

Note: Parties interested in sponsorship may also opt to be a Team Sponsor. They may also opt to include up to 3 of their local companies or other organizations to be a sponsor.
Starblaydia
23-07-2004, 09:55
All three Starblaydi entrants have been brought to the competition by the Starblaydi Armaments Corp, who are looking to expand their hand-to-hand combat training tenchique videos and equipment. SAC, therefore, is emblazoned upon every one of my competitor's gear.

Brad Hunter is sponsored by his dojo, the Double Perfect Dojo.
Armando "Annihilator" Gomez wears the gear of his own sports company, Super-Ware.
Robby Diaz is not sponsored by anyone, as no marketing executives will go near him.
Gronde
23-07-2004, 14:05
Oh, no killing? :( thats ok I guess. I can tone down some things to fit in a non-killing environment. BTW, archangel of pain doesn't automatically cause insanity, and rarely causes insanity instantly when it does. It's just that the image they see is so horrific that it can haunt them and possibly cause insanity. The average time for the insanity to kick in is about an hour depending on how strong of will the victims are. Oh, and as for having stat penalties for carrying too many toys, would those gradually go away as he uses them? He only carries around one of each. That's ok anyways, that is why he has chem-inhalers.
Oh, and I am a little curious about how carrying a hand weapon would lower ones strength. :?: I still have another character comming soon, he carries a certian weapon and I certainly hope that it wouldn't lower his strength. (you will see when I post his profile)
So anyways, thanks for the insight, I will begin editing them when I get the chance.
Gronde
23-07-2004, 14:08
Oh yeah. I have a suggestion: Gothic: could you make up a few un-important characters and let interested contestants fight some matches against them to practice as we wait for the last contestants to show up?
The Gothic Underworld
23-07-2004, 15:42
Ok, current Sponsor register:

1. The Vandell Corporation (Host) (Atros)
2. Clan Hikoori (Main Sponsor) (Atros)
3. The Ciceroni Family (General Sponsor) (Mikatopia)
4. Cala Electronics Corporation (Team Sponsor) (Five Civilized Nations)
5. Starblaydia Armaments Corporation (Team Sponsor) (Starblaydia)
5. Double Perfect Dojo (Individual Sponsor) (Starblaydia)


Gronde, the penalties stay on for the duration of the Tournament. However, much of your penalties stem from your over-powerful Supermoves, and if you change them a bit, i can consider removing a penalty or 2. As for how using a weapon decreases Strength.....actually i impose penalties based on my own reasoning, and well, it basically is imposed on stats which the character is not the strongest in, so as not to spoil their moves :p

As for the "Practice", sure, why not. I have a character coming right up.
The Gothic Underworld
23-07-2004, 16:09
The Practice character:


Rico Anderson
Age: 18
Sex: Male
Fighting Style: Limited "True" pyrokinetic powers + Intermediate Clan Hiyuuki "Fist" and "Kick" Techniques + Street Fighting
Description: Blonde hair and blue eyed white youth. Wears cargo pants, a baseball jersey, a skullcap, a thick gold chain, and various rings on his finger, the attire of the hip-hop community.

Strength: 5
Speed: 6
Firepower: 2
Skill: 7
Constitution: 10

Bio: Rico Anderson used to be the greatest fighter in his end of the South Bronx in America, and was hailed by the local gangs as "The Undefeatable Rico" due to his strength and tenacity in fighting. He was undefeated.....until he lost to a young man in a biker jacket who later turned out to be a flame-wielder. This match sealed his fate.......for the young biker was none other than Arashi Hiyuuki, the Heir of Clan Hiyuuki, who was taking a trip to America to see the sights. Arashi, having seen much promise in the young, energetic, but restless lad, offered him the training of the Clan to complement his street fighting style, and Rico, humbled by the superior skill of Arashi, eagerly took up the offer to train up, and took leave of his family to understudy his skills under Sinsei Hiyuuki. All this happened 2 years ago, and now Rico, having progressed faster in the Hiyuuki arts than any other student, is now the No. 1 student of the Sinsei. Although, being not of the Hiyuuki bloodline, his developing pyrokinetic powers will always be limited, his skill in the Hiyuuki Arts have already surpassed that of Reiko Hiyuuki, the daughter of the Clan. He also has a thing for both Reiko and Naomi Hikurai, and is caught in something of a love triangle with both daughters of the Clans, something both Arashi and Shinji recognize with concern. (Note: Rico's pyrokinetic powers are limited to his Supermoves)

Limit Break 1: Meteor Drop
Rico jumps up high in the air, charges up what flame-essence he has, and then change direction in mid-air, straight at the opponent. If it hits, the opponent, apart from a hard kick to the gut (or head if Rico is really lucky), gets engulfed in flames, which although nothing compared to Reiko's or Arashi's, hurts really bad.

Limit Break 2: Tackle
As it says, Rico charges at the opponent and does a rugby tackle into the gut of the opponent. A purely physical move, which may not work on tougher opponents, although it can really take the wind out of anyone.

Overdrive 1: Crazed Assault
Done after Tackle, and needing an additional 2 Limit points, Rico straddles the fallen opponent, and goes crazy, smashing his fists repeatedly at the opponent.

Overdrive 2: Rico's Combo
Rico temporarily forgets his training, with a smashing fist assault of 5 hits, before remembering, and does an advanced, flameless, 4-hit "Aerial Rave" move, before finishing with a burst of flame into the opponent's face, for a total of 10 hits.
Gronde
24-07-2004, 02:45
Gothic: I made some adjustments to Drazzar's Archangel of pain and his Offering of blood. The archangel is now less reliable unless Drazzar has been causing his opponants enough "pain" in the match. The Offering's effects are now reduced significantly and he's no longer required to kill him opponant. (KO his opponant instead. I figured I should inform you that though my team may seem rathar powerfull, there are some interesting and dehabilitating dynamics in the team. IOW, the team leader will have his work cut out for him in order to get the other two members, polar opposites of eachother, to work together. As Drazzar and Verianna hate eachother, immensly.

Anyways, now lets try Drazzar vs. the pimp martial artist. :p :D
The Gothic Underworld
24-07-2004, 08:04
Ok, here goes then. The venue of the match, the Clan Hiyuuki Dojo. The witnesses of the match, Sinsei Takeshi Hiyuuki, Arashi Hiyuuki, and Reiko Hiyuuki. The match, Rico Anderson of Clan Hiyuuki, vs Lord Drazzar of Gronde. No judges, this is just a practice match. Oh yes, anyone else interested in a practice round?

IC: Lord Drazzar walks through the gates of the Hiyuuki Dojo. He observes the Japanese styling of the martial arts school, and directed by a servant, finds himself in a courtyard of the dojo. There, the members of the Hiyuuki Clan awaits him.

"I'm glad you're here. Now let's have a good fight, i don't want any deaths." said the Sinsei. Rico Anderson, the disciple of the Clan, steps up.

"In the name of the Clan, I challenge you!", exclaimed Rico, and gets into his guard stance. When Drazzar seems to have gotten ready himself, the Sinsei waits for a moment, then......

"Ready.....FIGHT!"

(OOC: I'll go first.)

At the moment the Sinsei shouted the word, Drazzar makes to attack, but before he realised it, Rico was already in front of him.

"HAARRRGGHHH!!!!" Rico, with as great a speed as he could muster, plows his right fist into Drazzar's gut in the Sword Thrust move, then follows up with an Uppercut move, which is exactly what Rico did, sending Drazzar airborne, then as Drazzar was falling away, Rico took a short breather, then jumped forward, feet first, and connected using his right foot with the Flying Kick move, then spinning in midair, connected with his left foot with the Crossover Combo move. Rico landed, and Drazzar fell away from him, but just as he was about to hit the ground hard, he flipped and recovered himself with a roll, then jumping back to his feet.

Rico, looking at Drazzar recover, taunted him with a pointing finger, "So much for the master of evil! Winded by the Hiyuuki Arts already?" He then blew a raspberry, eliciting groans from the Sinsei and Arashi at Rico's disrespectful arrogance.

Drazzar merely stared at him, and smiled. This Rico was not that fast. In fact, he could move faster than that himself. He, Lord Drazzar, was guilty merely of underestimating the apprentice of the Clan, allowing himself to be caught off guard. He's still confident of beating the young punk, but now he realised this was going to be interesting. Still grinning, Drazzar prepared to actually move into the real battle.

OOC: It is okay to RP the opposing team's character in a minor way, but only to assist in your own RPing of your own character.
Gronde
24-07-2004, 14:34
ooc> BTW, given the reduction of some of Drazzar's special moves, are you going to take away any of the stat reductions?
BTW, Drazzar is phisically incapable of smiling due to injury and various self conducted experiments. Besides, he wheres a mask which covers his face. :p

ic> Drazzar had been able to block most of the force from the first attack and the uppercut, but then the flying kick came. That error was inexcusable. As Drazzar and his opponant stared eachother down, the air in the ring was getting very cold. This became obvious when Rico saw Drazzar's breath begin to freeze.
This is when Drazzar made his attack. He made a step forward and swung high with his right blade. But that was just a feint, the real attack came lower as Drazzar tripped Rico's feet out from under him. As Rico hit the ground, Drazzar thrusted his blades down. Rico rolled out the way just in time. (ooc> to avoid getting stabbed, obviously) Drazzar's blades jammed into the floor and he let go of them, ran towards his recovering opponant and kicked Rico hard in the side as he was getting up.
With some distance now between them, Drazzar figured that it would be time to use in implanted weapon. He quickly revealed two tubes in his fore arms and fired off 4 darts at Rico. (ooc> I wont say weither they hit or not, I'll leave that to you) After absorbing the tubes back into his arm, Drazzar pulled his blades free of the floor.

ooc> I like leaving my opponant RPer to RP the moods and etc... of his character. Your turn. :D Let me know if there is anything particulaly wrong with my RPing, so I can fix it.
The Gothic Underworld
24-07-2004, 15:58
Ok. Lord Drazzar now only has a -1 penalty on both Speed and Skill. And your RPing is perfectly fine, although i won't say how you'll do in the real thing. Now let's go into the details of the Striker Rule.

IC: Rico, winded by the sudden attack of Drazzer, barely had time to smash aside the darts flying at him with his specially-made Hiyuuki gloves, which acts as a kind of shield for succeeding generations of Hiyuuki fighters. Fortunately for him, Drazzar had to waste time pulling his blades from the floor, and so couldn't take advantage of Rico's momentary weakness, which Rico quickly corrected by going back into the guard stance. Rico winced, then broke out into a smirk, wiping away blood from his mouth.

Then, winking at Reiko Hiyuuki, he looked back at Drazzar.....and charged headlong at him. Not expecting, but prepared for such a thing, Drazzar prepared to punish Rico for his foolishness. What he did not expect, was that once Rico got into range, Drazzar tried to attack him, only to find that Rico had dodged to one side before even engaging. Why he did so became apparent, when Drazzar, fooled by the feint, glanced at Rico retreating, only to realize he had fallen into a trap, when he saw from the corner of his eye, but could do nothing about, Reiko jumping at him from where Rico was charging at him earlier.

The daughter of the Hiyuuki Clan leaped, and planted her hand on Drazzar's head, stunning him, then spinning around in midair, crossed her thighs on his neck, so that she sat perched on his shoulders. Then, Reiko literally lifted Drazzar by her legs into the air, and landing on her hands, let go of Drazzar, but not before giving him a fiery kick that set him on fire. Drazzar felt the fire of the Hiyuukis burn his very flesh as he flew through the air, but his ordeal was not over, for Rico, ready at one side, did an Aerial Rave move, jumping and slamming his shoulder into the flying Drazzar, then spinning in midair and striking him with the side of both fists. The traditional Hiyuuki move did its job, for when Drazzar landed hard on the ground, it was in pain.

Reiko, standing to one side after doing her job, curtsied gracefully, then jumped back to rejoin her place with her family, while Rico, learning the lesson of arrogance against Drazzar, decided to return to his guard stance soon as he can. Then he saw something.

"Erm.....Lord Drazzar.....is that your companion coming in?"

OOC: This is an example of the Striker Attack, where a character not currently in battle jumps in to give some assistance to the fighting character. This consumes one Striker point, of which there are 4 in total for each RPer in each match. My last sentence was to give you an opportunity to test out the Striker rule.
Five Civilized Nations
24-07-2004, 17:52
(OOC: You know what I just realized... I actually want to be a part of this RP, instead of just being a judge... :headbang: Gothic Underworld, you wouldn't mind if I have a boss character, right?)
Gronde
24-07-2004, 22:26
ic> The striker attack had caught Drazzar off gaurd.
"Cowards," he thought to himself. "Needing to hide behind a partner." Drazzar considered doing the same, but when he looked up at Verianna, she pretended not to be paying attention. She couldn't get over her dislike of him long enough to perform a striker attack. He snarled. (ooc> Counts as a failed striker attempt) "No matter. I don't need any help with the likes of them. Besides, I left his little friend a present before she left." Drazzar quickly looked up at Reiko. She had a cut on each of her sides, given to her by Drazzar as she made her attack. Soon, the poisan would kick in and he would he free of that menace for a while.

Drazzar turned his attention back to his main opponant. Drazzar hasn't been able to hit him with the blades yet. That would need to change. Drazzar activated a dose of his combat drugs. His eyes burned like a piece of brimstone. This contrasted the ever decreasing temperature of the air. A dense fog began to form and the room darkened. Drazzar quickly disipeared into it. Drazzar wasn't detected until he was right behind Rico's back. Rico dodged the first attack which could have taken his life had it connected. He was also able to dodge the next attack, also capable of killing him. The drugs were having a slightly adverse effect on Drazzar, making him more violent. But, they were also making him faster. Drazzar feint tripped with his left foot, and then tripped Rico with his right. Drazzar followed by bringing down one blade, Rico again dodged even though on the ground. But this time, Rico was left with a noticable cut on his face. Drazzar followed with a slash from his other blade, this one leaving a significant cut in Rico's left arm. Right after, Rico kicked the other blade out of Drazzar's hand. Drazzar took his remaining blade in both hands and prepared to move in. It was then that Drazzar felt the stinging pain in his shoulder. He realized that he couldn't keep taking hits like this. Instead of advancing, he faded back into the shadow and fog.
The Gothic Underworld
25-07-2004, 15:53
Actually, 5CN, if you had been reading the thread, you'll realise that i have already made provisions for judges to each have a sub-boss character ready at hand, for the semifinals. So go ahead.
The Gothic Underworld
25-07-2004, 16:27
OOC: Ok, i guess you know what the Striker Rule is all about, now i award both Rico and Drazzar a Limit Point, and i'll perform a Limit Break for you, so you have an idea as to how to use the Supermoves.

"ARRRRGGHH!!! Come out, you coward! Come here and i'll give you what you deserve!!!" Rico yelled. The way Drazzar had hurt Reiko had incensed him mightily, especially since he had a crush on Reiko, and seeing her hurt was more than he could bear. Unluckily, he could not see Drazzar. Glancing at Reiko, he saw that Reiko had a few wounds and was looking pale, and the Sinsei and Master Arashi was looking concerned. With a disgusted look, the Sinsei led her into the house, and Rico knew. Reiko was poisoned. Probably nothing to worry about, but still.......then Rico realized what this meant.

"ARRRGGHH!!! Damned you, coward, come out and fight me mano a mano!!!" As if hurting Reiko was not enough, Drazzar had apparently poisoned her too. Then he realised he may have got his share of poison from Drazzar's cut, but he did not panic. He has withstood poisons before. But still he could not see Drazzar.

Then he remembered the Sinsei's teachings, and calmed down to think carefully. If your opponents disappear before you, they'll usually attack from.........swift as lightning, he turned and kicked upwards in the Tiger's Tall Kick move, half expecting to hit only air.....but feeling a satisfying crunch as Drazzar, not expecting the young punk to react so fast, got it in the jaw. Quickly taking advantage, he followed up in the Crescent Moon move, sweeping up his other leg in an arc to connect with Drazzar, sending him airborne yet again. The energy of his rage suddenly burned bright, and Rico charged his inner essence, jumped upwards, then feeling the fire inside of him, swooped diagonally downwards, connecting with the airborne Drazzar. With the impact, suddenly there was an explosion of fire where Drazzar and Rico was, and Rico landed on his feet, while Drazzar thudded to the ground yet again, this time smoking from his body. Smirking, Rico taunted,

"Got a mouthful of the Meteor Drop, eh? Does you good." (-1 Limit Point)

Rico was feeling immensely proud of himself.....until he started to feel the poison kick in. Gritting his teeth, he swore, and vowed to himself to outlast this, while Arashi on the other side looked ready to pounce in.

OOC: There you go. A word of advice: your poisons could cost you in Fair Play, but not if you use it as a Striker Attack. Also, when you use a Limit Point or a Striker Point, it'll be good to put (-1 Limit/Striker Point), to make things easy for the judge.
Miratha
25-07-2004, 17:35
OOC: Can I still join? Is there any more room for judges?
If this has already been asked, I apologize.
Five Civilized Nations
25-07-2004, 17:59
Unfortunately, Miratha, all the available spaces have been taken. If you wish you will be placed on the waiting list...

Gothic Underworld: YES!!! Time to pull out one of my swordmasters... *grins wickedly*
Manea
25-07-2004, 20:15
Well, I updated my characters with an extra Limit Break and Overdrive a piece. This practice round looks pretty good to me. I wouldn't mind taking a crack at one too to test out my characters in the field of combat. Let me know about that...
Gronde
25-07-2004, 22:23
ooc> Gothic: sure, you can have the poisan use a striker point. But hmmm, I get to use a limit break now, eh? :twisted: Normally, i would save it so that I could get an overdrive, but I want to try it out.

ic> That attack hurt, the combat drugs had scewed with Drazzar's head for a minute and made him predictable, but they are what kept Drazzar in the fight after that attack. Drazzar fought hard to keep his anger in check. He could sense his opponants own pain, and couldn't allow emotions to slow him down. Drazzar had disipeered into the fog again. He felt his opponant's pain, Drazzar could almost feed on it. He wanted to cause more. (ooc> I told you, this guy could be the prime evil character) Drazzar knew just how to do it. He could feel his opponants location, but he would need to clear the fog quickly to make an accurate shot. Reaching inside a hiddin storage area in his suit, Drazzar produced a ball of what appeared to be barbed wire. Drazzar quickly prepared the attack.

Rico saw as the fog broke suddenly, and the next thing he say was the Xenospasm flying towards him. Rico made a valiant effort to dodge, but the Xenospasm changed direction to follow him and impacted. Drazzar allowed himself only a half of a second to savour the pain he caused as the barbs wrapped around their target, pumping more venom into him. As Rico hit the ground, Drazzar was already there, his blade comming down on his prey. (-1 Limit point, if you want, you could make it cost a striker point as well, seeing as how I am using poisan again. It depends if you think teh Xenospasm is overpowered or not)

ooc> I figured this would be a cool place to stop and let you continue with it.
Mercenary Soldiers
26-07-2004, 02:07
OOC: Are we starting, or is this just a demo?
Five Civilized Nations
26-07-2004, 02:11
(OOC: Its a demo... We're probably going to have to start a new thread due to the massive amounts of OOC stuff in this thread...)
The Gothic Underworld
26-07-2004, 16:17
Miratha, there are no more places for judges, but if you want, you can have a spot as a participant.

Manea, confirm your interest with me, and i'll let you fight Hana Nakayama, Naomi's "babysitter" of sort, and an expert in kickboxing. I'll write down her stats later.

Gronde, you don't quite understand. A Striker Point may only be used for a Striker Attack, and there's a strict definition of a Striker Attack. What i mean is, if you use Drazzar as a Striker, and use his poison while doing his Striker Attack, he will not suffer any penalties. However, the same applies if he uses his poisons as a Limit Break or Overdrive. If you want to use poisons in normal battling, making the effects temporary will minimize your penalties.

Ok, let's have 2 more rounds, then i'll award 2 Limit Points to both Rico and Drazzar, enough for an Overdrive. Judges, please feel free to judge Gronde's performance and give him points like you would judge in the real thing. This will have no bearing on his performance in the real Tournament, but will help him decide his gameplay in the future.

IC:
"Darn!" Rico thought to himself, even as he got hit by the Xenospasm that Drazzar fired at him. He had let the pain get to his head, and impaired his thinking, leaving him vulnerable to Drazzar's attack. And attack was the word, for Drazzar was definitely not holding back. Quickly pulling the web of wires away from him, ignoring the excurciating pain that only a true fighter can resist, Rico quickly rolled out of the way before he got impaled by the blade rushing towards him, then he realised Drazzar was trying to pull his blade out of the floor, having been so eager for the kill that he used too much force.

Perfect.

Getting up quickly, Rico grabbed Drazzar by the neck before he could drag out his blade, and threw him across to the other side of the arena. Not the most damaging move, but it'll have to do for now. Now that Drazzar has only 1 blade, Rico rushed straight at him, but Drazzar was already up, and anticipating another trick (Arashi was still there), Drazzar also rushed forward, thinking to impale Rico before he feinted. What he did not realise, was that Rico had been trained by the Sinsei "to always fight with a Plan B in mind". And Rico definitely had a Plan B in mind, as seeing Drazzar's move, changed tack at the last minute, and going in with a soccer style sliding tackle, dodged under Drazzar's blade, and took out his knee, knocking him over. Roaring more in rage than in pain, Drazzar tried to compensate, but he was too late, as Rico had rehearsed this move many times. Now almost in automatic mode, Rico slid quickly to a stop, turned, and leapt straight at the recovering Drazzar with his right fist reared back. To Drazzar, it seemed as Rico was sliding just inches off the floor than leaping, but it didn't matter, for once he was in range, Rico slammed his right fist into Drazzar, completing the Avenging Angel style, then following up with a huge uppercut that sent Drazzar airborne, known as the Secondary Smite style. Finally, Rico jumped up, and slammed his shoulder into the flying Drazzar, completing the Rising Sun style. Had he trained harder, he would have emulated Arashi and finished off the combo with an Aerial Rave, but he couldn't, and so was content to land and watch Drazzar hit the ground with a thud, for the 3rd time of the round.

The poison was really acting up on Rico now, but Drazzar was surprised even as he lay in pain on the floor, for while most of his victims would be near hysterical with pain by now, Rico was still taking the venom with a stoic expression. In fact, he seemed calm, despite the fact that he was sweating really hard. Rico then pointed a finger at Drazzar, and proclaimed:

"Your poisons may be potent, Drazzar, but they are unworthy compared to the blazing flames of the Hiyuuki Clan!"

Unfortunately for Drazzar, he was not joking. The flames of the Hiyuuki Clan are way hotter than most flames, and can really hurt, and although Rico can't wield these flames well, his training had included taking the flames of the Sinsei, and even Arashi, head on. Compared to the pain the Hiyuuki flames can deal, the poisons of Drazzar was easy for Rico to deal with. Still, Rico was covered in wounds now, and learning his lesson, got ready for Drazzar's next attack.
Gronde
27-07-2004, 00:56
ooc> Hmm, I must say that that is not how I would have RPed Drazzar. NP though, but in the future, I will give you a brief ooc explanation of Drazzar's plans and meathods that he his getting ready to use, so that you can accurately RP his actions.

ic> Drazzar had actually landed on his feet this time. Dispite the damage Rico's attack had caused, Drazzar could sense his young opponants pain and doubt. The Xenospasm had left hundreds of wounds all over his opponant and Rico was beginning to show the signs of the poisan. It would only be a matter of time before Rico gave way. Then Drazzar felt the pain in his side--perhaps it was time to speed up the process. Bringing the fog and shadow back into the ring, Drazzar quickly dispeered from view. Then, using the special implants in his arms, Drazzar released a powerfull gas designed to make wounds bleed and expand rapidly, and also cause severe infection. It was a poisan that Drazzar himself had become nearly immune to, so he wasn't worried about it getting to his few open wounds. (ooc> The rest is internal injury) Now, all he had to do was wait for his craft to take it's toll on his young "opponant".

ooc> Ok, Drazzar will be staying away from Rico, maybe circling around carfully and shooting darts. Drazzar wont take any risks, he intends to outlast his opponant.
The intersting thing is, I am beginning to see the style differences between the two fighters. Drazzar's moves are very thought out and precise. Rico's are more random and gut feeling, or so it seems.
Manea
27-07-2004, 03:46
Well Gothic, I'm just confirming my interest to battle your "babysitter" of sorts. I'll be gone until Tuesday night, but I'll be around then, so feel free to do what you will with the match until then. I'll be waiting, it's just a matter of which of my skilled fighters I might use..........
The Gothic Underworld
27-07-2004, 05:11
Rico watched Drazzar release the gas, and then start shooting darts at him, darts that he easily dodged from or parried away. However, the gas seemed a bit worrying, as it looked nothing like the fog Drazzar had released earlier, and actually seemed.....poisonous. Coming into contact with the gas, Rico felt his pain suddenly shoot up, and quickly backed away from the cloud. His wounds were bleeding freely now, and they don't look too good.

"Damned", muttered Rico, as he parried yet another salvo of darts from Drazzar. Apparently this cloud really is poison, and it would only hurt him further if he continued fighting in this condition. He knew that he could far outlast Drazzar as he is now, but this cloud is going to change things for the worse, especially if Drazzar kept playing his delaying game. Then he had an idea.

Suddenly Rico pointed at Drazzar, who was by this time deep inside the cloud of noxious gas (how he'd survive that, Rico did not know), and Arashi jumped in to perform his Striker Attack (-1 Striker Point). Anticipating another trick like Reiko's, Drazzar fired a salvo of darts at Arashi, but what he did not expect was for his darts to be totally incinerated as Arashi performed his Dragon Rage Limit Break (OOC: yes, you can use Strikers to perform Limit Breaks, but not Overdrives), throwing the balls of fire on his hand onto the ground, to create a series of explosions that moved in a straight line towards Drazzar. Drazzar, being fast as he is, still barely managed to dodge the explosions, getting badly singed, when he barely saw Rico come at him, and barely blocked his Avenging Angel-Secondary Smite- Rising Sun combo attack, losing his other blade in the process as Rico knocked it away from him. Rico, jumping back to avoid a counter-attack, smirked at Drazzar, which Drazzar did not comprehend.

Then Drazzar realised. The explosions of Dragon Rage had burned out his cloud of poison gas, and burned out all the fog. The attacks had been a feint in themselves. Growling, Drazzar realised he had been tricked yet again, as he started on his next attack.

OOC: You are half right to think that Rico fights using instinct, though it's really more of youthful recklessness. And by the way, it is highly unlikely that Drazzar can outlast Rico, poisoned as he is, as Rico hails from the tough lands of the hip-hop community and is actually tougher than the Hiyuukis, so in effect, you can do a lot of things to him, but he can take damage like a tank, and your best bet is to have something that's really powerful, except of poison. BTW, your 'poison cloud' is an example of what not to do if you want to score points in Fair Play.
Gronde
27-07-2004, 11:53
ooc> lol, Drazzar isn't my fair play guy. :p
And hold on a minute...tough land of a "hip-hop community"? Drazzar hails from Commarragh(spelling may be off), where you need to be good just to survive, let alone keep one of the highest and most dangerous position on the planet while conducting few political assassinations.
Wait, have you awarded the limit points yet?

ic> Drazzar was out in the open again. It was no matter to him. His opponant was covered in wounds and poisoned. The fact that Rico was still standing was impressive, although it was mainly due to aid from his little friends, an option that Drazzar seemed to be without. Verianna was not about to aid him any time soon. Drazzar decided to keep his opponant moving, not allowing his body a chance to deal with the poisan and blood loss. Drazzar made a charge, but feinted quickly and moved to the right. After which, he ran up and around the wall. (yes, like The Matrix) Before Rico knew what was going on, Drazzar was on the other side and made a fast slash at Rico. Rico dodged out of the way, but still got the end of the blade across his side. Drazzar's blade was quickly kicked out of his hand--again. Drazzar followed up with a series of punches to the face and then a sharp hit to Rico's side. Drazzar continued his attack until he had Rico against the wall, right where he wanted him.

ooc> I'll let you go from there. Oh, a suggestion, Drazzar has 2 blades scattered in the arena. It would be cool if we ended (or neared the end) with a climatic sword fight. Just an idea.
The Gothic Underworld
28-07-2004, 16:27
OOC: Well, even if Drazzar is not your 'fair play guy', as you term it, you might still want to tone him down a little, because Fair Play takes a significant portion of points, and it really could pull down your overall performance. In fact, as a judge, i wouldn't give you 3 points for Fair Play if you RP Drazzar like that.

Also, compare Drazzar's Constitution to Rico's. Rico has 10 for this stat, while Drazzar has only 4. Who should by rights outlast the other? Figures. Anyway, this is just a practice match, so let's go on. I will now allocate 3, instead of 2, Limit Points for both characters, but i'm not gonna use Rico's yet. So it's your first call. After this, i will RP the match such that it is a draw by double KO, just so you know.

BTW, I have decided to kick out Amandathegreat from the Tournament due to non-response. I still need 2 more RPers. People, can you PLEASE get 2 more RPers in?

Manea, i will need some time to create Hana. Please wait a while.

Now for the match:



IC:
Apparently Drazzar was not so dangerous out in the open, or so Rico thought, for his attacks were not so lethal when he no longer had the fog to hide in, and Drazzar only managed 1 measly blade strike and a couple of punches, all of which Rico took without much pain. Then came the part where he was cornered against the wall.

Quite predictable. And quite stupid as well. Obviously, Drazzar has no respect for the Hiyuuki Arts, even if it is inexpertly handled by a disciple. Drazzar will just have to change his perception then.

In such a state of battle frenzy that the pain from his wounds and the poison no longer gave him any more trouble then a dull overall ache, Rico immediately, before Drazzar had a chance to capitalize, executed the Reversal grab move, grappling Drazzar and dragging him to the other side. Now it was Drazzar who was backed up against the wall, barely realizing how he just got screwed yet again, then Rico, quickly levelling this to his advantage, performed the Tiger's Tall Kick - Crescent Moon combo again, knocking Drazzar to the wall, then finally pulled a new trick out of his hat, utilizing his self-created Mafia Assault style, a mixture of Hiyuuki Arts and his own street fighting technique, which is basically pummeling wildly away at Drazzar, leaving him winded (it's a light attack, so not a Limit Break). Stepping back from his attack, Rico looked at Drazzar catch his breath, then taunted him again:

"You're already having trouble keeping down the disciple! What makes you think you stand a chance against Master Arashi? Huh?! Huh?!"

Rico's old swagger and arrogance was back. What was different this time, was that none of the Hiyuuki family groaned this time. Instead, Arashi, the Sinsei, and Reiko, who had apparently returned to the scene of the battle after being healed quickly, cheered. They too, were disgusted by the dirty techiniques of Drazzar, and cheered Rico's extreme willpower against all odds.

"Good work, Rico! You have not let the Hiyuukis down!" That was Arashi.
Gronde
29-07-2004, 01:42
ooc> Maybe Drazzar should stop messing around. Lol. BTW, you call it "dirty fighting styles", but remember that he is a ninja as well as a Dark Eldar, it is how they are trained. Oh, and about fair play, I thought you get points for failed striker attempts. ?
Hold on a sec, end in a double KO? Please no, I want to keep it going a little longer, and I don't want a double KO, they are pointless. And I don't want to use my overdrive yet. Maybe a limit break first. Please don't end it yet, it's not like we can actually begin the tournament yet.

ic> Rico had pulled away from his attack. Traditionally, it would be considered foolish, but Drazzar knew that it probobly saved is young opponant quite a bit of pain. He pulled his hand away from his hidden dagger. Drazzar had pretended to be winded from the attack, when he had actually reduced the damage through inconspicuous parrying during the attack. It had caused a good amount of damage, however. The time for playing was now over. Drazzar had caused enough pain to suit himself, and was ready to step it up.

Drazzar began glowing in a strange almost-black flame. The pressence of evil was growing stronger. Rico couldn't help but shudder at the feeling. Then Drazzar made his attack. He attacked to the right, pretended to feint, but then made the full attack. Drazzar's fist slammed into Rico's face with a satisfying crack. Rico stumbled backwards and almost fell. The sound that came after sounded like a burning sound. A large burn was left on the spot where Drazzar had landed his attack. Unlike his opponant, Drazzar didn't allow Rico to catch his breath, he followed up with a second attack immediately, leaving another burn on Rico's side and knocking him against the wall, again. As Rico recovered himself, Drazzar was already preparing for an even stronger attack. The burns on Rico were strang, they had a currupted and contaminated feel. Then something happened that Drazzar didn't expect. Verianna had landed in the ring.
"You can't expect me to allow you to humiliate our team," Verianna said as she landed, still not even looking at Drazzar. She quickly turned to Rico and shot a blast of psonic energy at him. Drazzar decided that he should take advantage of this. Everything slowed around him. He quickly looked around. He saw Verianna in the middle of her striker attack. Then he saw one of his blades within arms reach. His time was quickly running out. He grabbed the blade and ran it into Rico just as the psonic blast hit him. Drazzar gave no thought to wether the attack would kill his opponant. He was past that phase. Drazzar came out of the Haste and Verianna returned to her observing post. (ooc> -1 striker point, -1 Limit point) Drazzar went down on one knee as he recovered from his Haste's toll on his body. (He will get back up in a second)

ooc> I'll let you decide the area of the body hit by the attacks and the damage cause, as it could potentially do alot and I don't think it's my place to decide that.
With that said, please consider my request of not ending it yet. (I still want to use the Archangel of pain :D )
The Gothic Underworld
29-07-2004, 15:57
OOC: Whatever, but i end this round. However, i'll continue with another round instead. Appears like Drazzar is way too powerful for an acolyte, so i'll hit you with my best instead then.

IC: Rico was in agony. The combined psionic attack and dark fire had taken its toll on the young fighter, and his will, so indomitable, was starting to give out. He had not the skill to defeat him, he knew it now. Still, he was not about to give up now, even if it meant he had to die. The pride of the Clan was at stake. He couldn't let Master Arashi down. Getting slowly up to his feet again, he looked Drazzar in the eye.

Then a fireball came out of nowhere. Aimed at Drazzar. Drazzar himself managed to dodge, but it had served its purpose.

"Stop!" yelled the Sinsei, his hand still flaming from the Fireball style. Reiko came onto the stage, and helped a protesting, but obviously weak, Rico off the stage. Drazzar had won the round, for now.

In a disgusted tone, the Sinsei said, "I promised you a practice round in the expectation that you would not hurt my disciple beyond acceptable levels for a practice round. Never did i expect you to show as little mercy as you did. You have no honor, you spawn of darkness. Now you can expect no mercy."

Stepping back from the stage, the Sinsei signaled. Round 2. Lord Drazzar......against Arashi Hiyuuki, the best of the Clan.

Looking at Drazzar, Arashi gestured with an open palm, and red-hot fire sprang out of his hands. Arashi held it there for a while, then closed his fist, extinguishing the flame. Drazzar's fire is interesting. It obviously is a cousin of Clan Hikurai's Shadowfire.......but weaker. Grinning, Arashi knew that, compared to Shinji, this would be easy.

"Ready.....FIGHT!!!"

At the word, Drazzar rushed at Arashi, intent on humiliating the Clan once and for all. All he got was a Fireball in his face for his efforts, which made him suddenly catch fire. It was agony, as not only did his dark fire actually fail against the onslaught, he felt as if his conscience itself was being set alight in a cacophony of pain. But as quickly as it hit him, it dissipated, leaving him sore and aching.

And there was Arashi, still in front of him, wagging his finger.

"Heh, i've fought eviller creatures than you in my time. You don't stand a chance", Arashi taunted.

Enraged, Drazzar rushed up to teach Arashi a lesson. Big mistake.

Seeing Drazzar charge at him, Arashi suddenly turned golden. He then threw another fireball at Drazzar. Had it been a normal Fireball, Drazzar would have dodged it, but not this one, for it came faster than Drazzar could move, which he had not thought possible until now. What came next was a disaster for Drazzar, for Arashi was suddenly here, there, everywhere, each time dealing fiery blows that penetrated to the very core of his being, tortured his evilness, giving him an agony he never thought he would imagine, even with the hottest of fires. It seemed like an eternity for him, but in reality it was 20 fiery blows that Arashi dealt out in the end, before giving him a fiery kick that sent him way up into the air. However, he was not to just land, for Arashi jumped up after him, grabbed him by the neck, and all the while forcing his fire essence into Drazzar, threw him down on the ground at a velocity approaching the speed of sound. A mushroom cloud appeared where Drazzar landed. (-2 Limit Points)

Arashi landed, and when the mushroom cloud dissipated, he saw Drazzar lying there, charred, totally blackened, his weapons seemingly all destroyed, and not moving. He had become just the latest victim of the legendary Zero Style, which had claimed the most supernatural of beings. On the other hand, Arashi was not even breathing hard from his supernormal perfomance.

"Weak," muttered Arashi, "you claim to be the master of evil, but you can't even hope to reach the level of the Hikurai. Shinji could have sustained that better than you did."

OOC: The Clan Hiyuuki's flame, besides being hotter than anything in history, also deals extra damage to creatures who uses dark and evil supernatural powers. Therefore, your Drazzar should be half-dead by now.
Five Civilized Nations
29-07-2004, 16:01
(OOC: FYI, posts in which you control the other player's character with or without their consent is considered godmodding/powergaming, which means you will lose a lot of points if you do that...)
Starblaydia
29-07-2004, 16:11
OOC: Just dropping in to say 'Hi' and 'Uh-oh'

The three Starblaydi warriors sat at the side of the arena, watching Drazzar and Rico fight. After a few fireballs, people turning into gold and bursting into flame progressively, along with casting spells on each other, the Starblaydis are, well, nervous.

There is much eyebrow-raising, foot-shuffling and palm sweating, as the three men wonder just exactly what they've put themselve in for.
Gronde
29-07-2004, 17:26
(OOC: FYI, posts in which you control the other player's character with or without their consent is considered godmodding/powergaming, which means you will lose a lot of points if you do that...)
ooc> yeah, I was going to mention that. I normally don't mind if it is something obvious or at least characterfull, such as dodging an attack or something. But doing something as stupid as charging up is not something a Dark Eldar master of Ninjustu would do. (unless it's part of the plan) Drazzar doesn't care about humiliating the clan, he has nothing to gain from that. He is just having his "fun" before the tournament. Anyways, I don't want this to degenerate into a flame war (no pun intended :p) so I will go along with it but I will make some specifications in my ic post. **Although, I sort of wanted my team leader, who will be showing up soon, to fight you clan master**

ic> Drazzar had tricked his opponant effectively with his first charge, making it seem like Drazzar was hit, when he wasn't. His ninja training had made him a master of trickery. Drazzar's second bait charge met much harder resistance. Drazzar countered what he could with his own dark fire, but was over powered. Drazzar hit that wall, burned and in severe, and what was even worse, boring pain. He couldn't last much longer like this. It was time. . .

Drazzar pulled out a strange item. It appeared to be a child's doll, but there was something about it. Drazzar tossed it it the center of the room. The presence of evil amplified itself 1000 fold. It seemed impossible that something as simple as a children's toy could possess something so sinister. Something so evil that even the master of the clan shuddered. Drazzar's own team-mate, Verianna, stared, wide eyed at the doll as if her psyicic abilities made it so she knew something that they didn't, except for Drazzar of course. The force of evil felt made Drazzar seem like a saint in comparison. (ooc> It's evil, just so you know. lol :D )
A new fog appeared and the structure itself shuddered. Verianna left the room, not wanting to witness what was about to happen. Then it appeared. It began as a white angelic figure, rising up from the artifact. Then, it changed, it turned black and red and transformed into a spectre of pain, with a skull for a face and dark wings. It was truly the avatar of suffering. The spectre dived at the clan master, hungering for soul.

ooc> As you can see, Drazzar has lost it a little bit. I will let you make your reply, and then I will probobly have my team leader arrive and put a stop to this madness.
Manea
29-07-2004, 18:11
OOC: Still waiting for your practice round Underworld, I would assume that'll be coming soon enough as you have effectively finished this one... and by the looks of it, I'll have one hell of an RP fight to deal with when I finally get it... Most definately looking forward to it. At least I know my fighters are...

IC: Zil sat in amazement at the match in front of her. While she at first had thought that Drazzar would've easily won this fight, seeing the incredible power of Arashi in action was quite a pleasant surprise. She had hoped to find some weakness to Drazzar's powers as she might end up fighting him at one point or another in the tournament, and she was not disappointed. She most definately would have to pass the results of this match off to Sadi, he would be most interested in it. Of course, Zil had a few surprises up her own sleeve, including a new spell that she had been working on for several years with the intent desire of defeating her strongest opponents in combat. She only hoped that she might perfect it before the start of the tournament, so that she could use it to her advantage........

OOC: Just felt like putting in a little bit of RP... god I can't wait for this thing to start! Oh, I was also wondering how many limit breaks and overdrives we were allowed per character...
Gronde
29-07-2004, 18:20
OOC: Still waiting for your practice round Underworld, I would assume that'll be coming soon enough as you have effectively finished this one... and by the looks of it, I'll have one hell of an RP fight to deal with when I finally get it... Most definately looking forward to it. At least I know my fighters are...

IC: Zil sat in amazement at the match in front of her. While she at first had thought that Drazzar would've easily won this fight, seeing the incredible power of Arashi in action was quite a pleasant surprise. She had hoped to find some weakness to Drazzar's powers as she might end up fighting him at one point or another in the tournament, and she was not disappointed. She most definately would have to pass the results of this match off to Sadi, he would be most interested in it. Of course, Zil had a few surprises up her own sleeve, including a new spell that she had been working on for several years with the intent desire of defeating her strongest opponents in combat. She only hoped that she might perfect it before the start of the tournament, so that she could use it to her advantage........

OOC: Just felt like putting in a little bit of RP... god I can't wait for this thing to start! Oh, I was also wondering how many limit breaks and overdrives we were allowed per character...

She may want to pass on the Archanel of pain too. lol
Manea
29-07-2004, 18:37
She may want to pass on the Archanel of pain too. lol

OOC: Yeah, although she has experienced some pretty tramatic experiences in her own day, I'm sure she'd take the archangel with stride... After all, she once fought a daemon in her day... Zil's actually a character I've had developed for a long time, she's got a long history of battles and saving the world and such... It'll be interesting to see how things go if I use her against your Drazzar sometime... hmm... we'll have to see...
imported_AmandaTheGreat
29-07-2004, 23:56
OOC: Hey hey I am finally able to post. I want to be in this. I hope Valient told you to hold my place. I can still participate or if you would like me to be a judge that would be great. Thanks for being patience with me.
Five Civilized Nations
30-07-2004, 00:07
(OOC: YEAH!!! Welcome back Amanda!!! Now if only Kain and Tarlachia would come back soon...)
The Gothic Underworld
30-07-2004, 06:32
OOC: Actually, i can't really be bothered with fairness on my part, since it's not even an actual match :p Be warned though, Arashi has actually fought things worse than the Archangel of Pain in his time. In effect, his power is the antithesis of evil, so you should expect Drazzar's skill to have little effect on him :p

Amandathegreat, since you're back, very well, you may reenter the Tournament. There's one more spot left and this had better be filled soon, before i get desperate and enter a team myself.


IC: Arashi looked at the demon appear in front of him, and although he acknowledged the power of the evil thing that appeared before him, it was......boring. This was actually chicken feed, compared to the Dark Power he fought barely a year ago, together with the rest of the Legends Team (the name of the team of Arashi, Shinji, and Michiko). The spectre dived at him, actually causing Arashi to yawn. Doesn't he ever learn?

(OOC: THe Hiyuukis are the epitome of bravery, that's why they do not fear the Archangel. This is due in part to their powers, which is that of courage against evil, and the best form of defense against evil)

Gesturing with 2 fingers behind him, Arashi unleashed his Dragon Rage on the spectre, and at the same time, the Sinsei and Reiko both jumped in at the same time and unleashed their Dragon Rage at the Archangel too. The conflagaration hit the demon, causing it to scream unnaturally at the agony, and it got consumed by the explosion. (-1 Limit Point, -2 Striker Points)

Drazzar, meanwhile, stared in shock. Never before has his weapon of last resort been brushed aside......just like that! The evilness of the creature, which was turning the place so cold before, actually got decimated under the yoke of the fire, which to him reeked of courage and hope. The pyre continued burning.

Arashi then took his chance. Bursting through the pyre, he delivered a Sword Thrust - Uppercut - Launcher combo to Drazzar, the last being a kick that sent Drazzar up into the air. However, this was a different thing from Rico's, for every punch Arashi packed contained the hypernatural "True" fire that hurt Drazzar so badly. Then, with great timing, Arashi leapt forward, and connected with the Avenging Angel - Secondary Smite - Rising Sun - Aerial Rave combo, also packing fire with each punch.

Drazzar dropped onto the floor, smoking from his ordeal. Arashi looked at him, with a bit of pity in his eyes, and said:

"You are nothing compared to the Dark Power."



OOC: Yeah, i know, this is godmodding a bit, but then again, it's not a real match, and i'm not competing for points. This is just to show you how my fighters fight. BTW, i killed your Archangel because, like i said, the "True" flames of the Hiyuukis are the antithesis of evil, and has the ability to do that, but only when it is extremely powerful, so i had to sacrifice so many Points for that. Besides, you didn't show Rico any mercy, so don't expect any for Drazzar in return. I did say it was a practice match, not an all-out bloodfest. Oh yes, i do not say i killed the demon, merely defeated it, so you need to wory about that part.
The Gothic Underworld
30-07-2004, 06:38
OOCL Just felt i had to add this in. Gronde, i think you should know, fighting Arashi is no simple thing, for Drazzar is not fighting againt a good fighter, he is fighting the greatest of legends in Atros, whose power is matched only by the rest of the Legends Team. It is good for everyone that the Legends Team will not be appearing in the thread, although they will have a big role to play in the ending storyline.
The Gothic Underworld
30-07-2004, 06:43
current Roster:
Group 1

1. Starblaydia
2. Mercenary Soldiers
3. (empty)
4. Amandathegreat
Group 2

1. Fetid Fens
2. Manea
3. Gronde
4. Wandering Argonians


Did i miss out anyone?

New rule, the winner of each Round will get an extra Striker Point to use in the match.
The Gothic Underworld
30-07-2004, 11:42
Gronde, you mentioned you want your team leader to fight my clan master. If you mean the Sinsei, well he hasn't come out yet. But if you mean Arashi, who is stronger than the Sinsei, I intend to have Drazzar KOed in the next round, so you can have your team leader fight Arashi in the next round, whoever he is. However, after the next round, we have to stop this so that Manea can give it a go.

Manea, the stats of the character you will be fighting first.

Hana Nakayama
Age: 20
Sex: Female
Fighting Style: Nakayama assassination arts + Hoop-fighting
Description: Bandanna tied on long brown hair, wears a purple and yellow jumpsuit, training gloves, holds a metal hoop weapon which is lined with rubber in the inside rim for handling, 4 "wings" in a cross lined inside the hoop to aid flight, and a serrated steel edge on the outside with curved spikes. This weapon is called the Flower Edge, and Hana wields it in a manner outwardly similar to a nunchaku, but handled differently.

Strength: 4
Speed: 10
Skill: 9
Firepower: 2
Constitution: 5

This does not include a penalty of -1 on Constitution, for holding a weapon.

Bio: Hana Nakayama comes from a family famous for its assassination arts, and she has carried on the tradition of honing the skills of assassination. She has combined these skills with a self-taught hoop-fighting skills, aided by a self-designed Flower Edge hoop, and is known in underground circles as the "Scented Death", due to her perfumes of flowers and her reputation for killing. However, she has accepted relatively few "contracts" throughout her career, before being hired by Shinji Hikurai, the Heir of Clan Hikurai, to "babysit" Naomi, his sister, whom he has described as ".....unable to survive in the real world, depite her innate wisdom." Today, Hana Nakayama remains the bodyguard and babysitter of Naomi Hikurai, although her talents have often been utilized whenever the Hikurai Team needed a 3rd teammate.

As for how i'm gonna introduce her to you, Manea, well, let's just say Shinji will pay a social visit to the Hiyuuki Clan Dojo, and find Arashi is 'having fun' behind his back :p
Gronde
30-07-2004, 14:43
ooc> I think I will have the team leader jump in now and stop this. You don't seem to understand what the Archangel of Pain is capable of and I want my team leader to fight a fresh fighter. Anyways, here he is.


Kalgar, Master of Gronde, head of the AoN.
Age: 129 (really)
Sex: Male
Race: Human, with Space Marine gene seads (hense the age)
Fighting styles: Jujitsu, jitsu, (art of the sword, way of the sword; Samurai) Kung-Fu, and is a Ki master.
Hair: Black
Eyes: Browm
Complexion: Tan
Height: 6-11
Weight: 279 pounds
Wheres either a traditional Japanese samurai and martial artist clothing, or wheres a leather trenchcoat and black everything else. (Like Neo in The Matrix) Carries 1 of two different swords into each round, one is made of an alloy of metal that is nearly indestructable, on is crafted from a very strong but flexible wood. They are both truly part of him, as he crafted them himself, and little bit of his energy was put into both weapons. (Sort of like the one ring from LoTR, except it doesn't imply godmodding)

Strength: 6
Speed:7
Skill: 10
Firepower: 0
Constitution:7

Bio: Kalgar gained his empire, not through inheritance, and not through luck. He gained his empire by winning a bloody civil war and by being the strongest and smartest of Gronde. (I'm not going to go into his history as a leader right now, mayber later) Kalgar began his training after one of his top scientists was able to create new space marine gene seeds. To remain the strongest in the empire, Kalgar took one for himself, and has been training since then with the greatest warriors in the AoN. He has long since serpassed his old masters and is now a master Samurai as well as a expert in the art of using his own life energy. (Ki) Possibly a tradgic flaw for Kalgar is his honor. It has gotten him hurt before, but he still maintains it.

There will most likely be more put in later.
The space marine gene seed makes him even stronger than his stats suggest, but this is balanced out by his lack of special abilities. The only special ability he has is his Ki, which he only uses to increase his abilities further and for close range attacks.

Limit Break: Ki strike
Kalgar speeds up and makes a powerfull melee attack and channels his energy through his victim, causing major damage and usually hurling his target backwards from the force.

Overdrive: Death Blow
Works much like a Ki Strike, except very little can be seen from the outside until the victim begins bleeding from his/her eyes, ears, mouth, etc... due to massive internal damage as the attack basically turns their insided into goo. Becomes less effective depending on how high the targets constitution is.
The Gothic Underworld
30-07-2004, 16:11
Whoa whoa whoa. Death Hit is a little too powerful. No killing, remember? And i don't want characters that are powerful enough to be sub-bosses in themselves. You gotta nerf him a little bit more.

And by the way, you don't seem to understand Arashi's true power. You have forced me to explain more explicitly, so i shall. The Legends Team was responsible in Atrosian history for defeating the Dark Power, an evil god-like entity. Yes, i said god-like. In effect, your Archangel is nothing compared to this, although Arashi this time had to trust to the power of his Clan instead of maximising his potential through the power of the Legends.
Five Civilized Nations
30-07-2004, 16:42
Lance Crusade

http://www.sommernachtfilmfestival.de/2003/Filme/Filmbilder/hero-1.jpg

http://www.herothemovie.com/gallary/images/thumbnails/Nameless01.jpg

Affiliation: None
Age: 29 (when he died), 89 (years from birthday to resurrection, however, acts and looks 29), 2250 (years from birthday to second resurrection, however, acts and looks 35)
Height: 180 cm
Weight: 76 kg
Ethnicity: Han Chinese
Eyes: Dark Blue pupils, although eyes sometimes flash golden light
Clothing: All Black, Bandanna Around his Head with the Chinese Character of Sword
Fighting Styles: Mirror Sword Skill, Eighteen Palm Techniques of the Xiang Long
Weapons:
Sword of Cala: Ancestral weapon, forged ten millenia ago from a golden-obsidian alloy (golden blade)--Passed to his son, Amistad, when Lance died. Disappeared along with Amistad 20 years before Lance's resurrection. Some say, Amistad and the sword have been swallowed up by the nine hells. Rediscovered...

Biography: Born to an obscure noble family in China, whose name has been lost in the tides of time, the man known now as Lance, was orphaned when he was still a baby. He was found by the childless Duke of Cala along with two scrolls, written in a foreign tongue. The Duke promptly adopted the baby and named him, Lance Crusade, because of a faint scar on his back, made by a lance thrust.

From his youth, the Duke of Cala doted upon his adopted son, training his son in diplomacy and philosophy, while a succession of fighters, most notable of whom was the powerful master of Mt. Mirror, taught the young man how to fight. When, the Duke of Cala died, Lance only sixteen, but a swift, powerful fighter, succeeded him as the 98th Duke of Cala.

It was at this time that a horde of centaurs and orcs ravaged the lands. Advised by a prophet to seek out the assistance of the dragonlords, Lance set out upon a fateful journey. During his absence, the Duchy of Cala was annihilated, the survivors scattering to the four winds.

In a journey that lasted two years, Lance finally arrived at the home of the dragonlords, a place known as Mt. Skyfire. There, Lance met the last of the dragonlords, Omnus Stormrider. Lance befriended Omnus, and the two friends returned to the Duchy of Cala, only to find it obliterated.

Resolved to avenge the deaths of so many of his loyal subjects, Lance took up his sword and went in chase of the horde that had destroyed his home.

Initially Lance was unsuccessful, nearly killed by the overwhelming numbers of his opponents. Only the timely arrival of Omnus prevented Lance's death. Nursing Lance back to health at Mt. Skyfire, Omnus discovered the two scrolls. With growing astonishment, Omnus realized that they were sacred scrolls containing two powerful fighting techniques. When Lance was strong enough, Omnus began to translate the scrolls and the two friends trained earnestly in the two techniques. Within two months, the two friends had mastered both techniques, the Eighteen Palms of the Xiang Long and the Infinity Swords Technique.

Feeling ready for battle, the two friends moved off and chased down the horde of vile orcs and centaurs. In a bloody battle lasting two days, the two friends exterminated the horde, killing every last orc and centaur. Satisfied, the two returned to Mt. Skyfire, to a period of meditation.

Four years later, Lance descended from the mountain and began to travel the lands. First, Lance traveled to the west, assisting the vampiric-demon Kain Irenicus in regaining his homeland.

As Lance was heading back east, he discovered the trail of a powerful demon rampaging through what was then the Roman Empire. The Roman citizens tormented by the demon called him Nightmare. The demon in actuality was known as the Great Demon, Hezekiel, was a powerful demon that had arrived upon the mortal plane by possessing a young mage named Azara Telas. In a terrible battle that ended only with the banishment of the demon to the Timeless Realms, Lance came out badly wounded, assisting the now free Azara. The two parted ways, good friends.

Lance then headed north, stopping at the cold Baltic Sea and meditating for several days. Heading east, Lance joined up with a party, among who were Azara Telas and Armad Delaz, seeking an artifact known as the Blood Goblet. Although at the end, the quest was unsuccessful, Lance made numerous friends.

At twenty-seven, Lance finally returned to the vast expanse of land, known as the Middle Kingdom (a.k.a. China). There, Lance made himself a new life.

When Lance turned twenty-five, he married Amelia Eiken, a powerful sorceress and the daughter of the venerable master of Mt. Mirror.

Making his home upon the mountain with his wife, Lance was truly happy. Lance was overjoyed when his son was born a year later. Pleased with himself, Lance named his son, Amistad and vowed to teach his child all he knew.

But something intervened... Lance became involved in a plot to assassinate the covetous and deceitful Qin Shi Huang. When the King heard of Lance's participation in the plot, dispatched an army widely believed to number 1 million to capture Lance and his family.

In an epic battle upon the plains of Xiliang, Lance battled the Qin army, sacrificing himself to save his wife and his son. Lance achieved his goal, but was mortally wounded and died upon the plains. When the battle was over, Lance's body had disappeared, while his spiritual essence floated upward, into heaven...

Lance became another dead hero, meant to live till the end of Time reliving their heroic battles. But once again, fate cruelly intervened, sending Lance back to the earth along with a slew of other heroes to deal with an invasion from the seas...

The attempt by Lance and his fellow heroes to stop this invasion was a dismal failure. Many were killed, including Lance's son, Amistad.

Distraught, Lance retreated to a small world he purposedly created to honor those killed in the myriad of conflicts throughout the world. But then, the demonlord, Nez'gah came to annilihate this paradise... Lance was barely able to defend his home...

Strength: 5 (-1 for carrying a Sword)
Speed: 8
Skill: 15
Firepower: 3
Constitution: 9 (-1 for carrying a Sword)

Limit Break: Mirror Strike
A sudden attack, in which, Lance utilizing his Sword of Cala creates tangible mirages in which they all attack the opponent.

Limit Break: Hidden Dragon
A deceptive attack, in which Lance lifts his arms up above his and forms a triangle with his two hands. He would then suddenly drop them, causing a massive explosion of draconic energy to be released.

Overdrive: Million Dragon Palms
Emits a million powerful bursts of draconic fire through his palms that appears to be dragons. Extremely powerful and damaging.
imported_AmandaTheGreat
30-07-2004, 22:12
OOC: I am willing to act this out, but I am not sure it is a fair fight. The reason I think it is not because everyone is going to think their characters are better and will not want to lose. I, however, did create characters that have flaws. I think that maybe this whole thing should be reconsidered because it appears, maybe to only me that everyone else's characters are way too strong to do any damage. I also think the sub-bosses should have flaws to, well, because what is the use in having a tournament when with one hit a character is KOed? If I am the only one that feels this, then just ignore and place me against someone to lose, at least I will be writing. Thanks for your time reading this.
Gronde
31-07-2004, 01:02
Whoa whoa whoa. Death Hit is a little too powerful. No killing, remember? And i don't want characters that are powerful enough to be sub-bosses in themselves. You gotta nerf him a little bit more.

And by the way, you don't seem to understand Arashi's true power. You have forced me to explain more explicitly, so i shall. The Legends Team was responsible in Atrosian history for defeating the Dark Power, an evil god-like entity. Yes, i said god-like. In effect, your Archangel is nothing compared to this, although Arashi this time had to trust to the power of his Clan instead of maximising his potential through the power of the Legends.

No, no, no. It's not going to kill anyone with a consitution of more than 1, lol. It's just that death blow is the best name I could come up with, and it does kill normal people. He will use his wood sword for almost all of his fights, again, to avoid killing anyone.
Oh, and the Archangel of pain is up there on the evil entity list.

Anyways, I have a request, could I play using a 2 man team instead of a 3 man team? With 2 stronger characters. You could make other limitations as well, such as limited/no striker attacks. I would bring Drazzar up a little and keep Kalgar the way he is, maybe change him a bit. Can you consider this? I could even work it into the story-line, Verianna could get scared off after the Archangel was unleashed and Drazzar makes a pact with a new evil force, becomming even stronger. What do you think?

Armada: It's not like that at all. We all have our flaws in there to. Besides, if what you say is true, then you would score much higher on the fair play than us. Stick around and give it a chance.
Manea
31-07-2004, 01:14
OOC: Nice character there Underworld, Quite a speedy warrior if you ask me... looks like I'll be matching you up against Neral (if Zil doesn't mind giving up the opportunity...) We'll have to see how that goes.....

IC: Watching the daemon archangel be dispatched so quickly was a reassuring thought for Zil. What had appeared in front of her reminded her too much of her battle against Necrolm and his Daemonlords (OOC: Long history which I won't go in to now...) It was reassuring however, because she now knew just how this Drazzar fought and what he was willing to do to attain victory. She would be prepared to fight him if she was to be matched up against him and it was reassuring. Her patience as she awaited the arrival of Sadi was growing thin however, she wanted to fight soon, but if Sadi did not arrive then she would have to fight alone, something which she could do but would rather not as she liked to have Sadi observe her combat skills so as to win his favor. And hopefully Neral wouldn't get in the way of combat either. Regardless of what happened however, Zil swore that Neral would not ruin her plans with Sadi this time, no matter the cost...

OOC: I hope you'll stick around Amanda, if you read my characters you'll understand that I built weaknesses into all of my characters as well. Indeed they will be defeatable by other skilled warriors in this tournament if they RP their characters right. Stick around! You'll get a better idea of my characters when I fight this practice round anyways...
Gronde
31-07-2004, 01:18
OOC: Nice character there Underworld, Quite a speedy warrior if you ask me... looks like I'll be matching you up against Neral (if Zil doesn't mind giving up the opportunity...) We'll have to see how that goes.....

IC: Watching the daemon archangel be dispatched so quickly was a reassuring thought for Zil. What had appeared in front of her reminded her too much of her battle against Necrolm and his Daemonlords (OOC: Long history which I won't go in to now...) It was reassuring however, because she now knew just how this Drazzar fought and what he was willing to do to attain victory. She would be prepared to fight him if she was to be matched up against him and it was reassuring. Her patience as she awaited the arrival of Sadi was growing thin however, she wanted to fight soon, but if Sadi did not arrive then she would have to fight alone, something which she could do but would rather not as she liked to have Sadi observe her combat skills so as to win his favor. And hopefully Neral wouldn't get in the way of combat either. Regardless of what happened however, Zil swore that Neral would not ruin her plans with Sadi this time, no matter the cost...

What do you meen "dispatched quickly"? Nothing like that has even been RPed yet. It's an overdrive move, it being "dispatched quickly" wouldn't happen.
Manea
31-07-2004, 01:31
What do you meen "dispatched quickly"? Nothing like that has even been RPed yet. It's an overdrive move, it being "dispatched quickly" wouldn't happen.

By dispatched quickly I meant defeated, killed, or whatever you want to describe it as...
Gronde
31-07-2004, 02:58
ooc> But Gothic has not even RPed an IC response to it yet. So you wouldn't know yet.
Manea
31-07-2004, 03:38
Drazzar, meanwhile, stared in shock. Never before has his weapon of last resort been brushed aside......just like that! The evilness of the creature, which was turning the place so cold before, actually got decimated under the yoke of the fire, which to him reeked of courage and hope. The pyre continued burning.



That's an IC response that mentions the defeat of your daemon... least that's what I got from it, if I'm wrong well then, just explain to me what it really means and then I'll just disregard all the stuff I put in about it being defeated...
Gronde
31-07-2004, 14:50
That's an IC response that mentions the defeat of your daemon... least that's what I got from it, if I'm wrong well then, just explain to me what it really means and then I'll just disregard all the stuff I put in about it being defeated...
Well, Gothic admitted that it was godmodding, so I just kinda ignored it. lol The match is still over. I'll just pretend that Drazzar called it back on purpose to lull the observers into a false sense of security.
Manea
31-07-2004, 16:37
Well, Gothic admitted that it was godmodding, so I just kinda ignored it. lol The match is still over. I'll just pretend that Drazzar called it back on purpose to lull the observers into a false sense of security.

Makes sense, well whatever, at least I finally get my shot at fighting! Now it's just a matter of time...
Mercenary Soldiers
31-07-2004, 17:11
OOC: I am willing to act this out, but I am not sure it is a fair fight. The reason I think it is not because everyone is going to think their characters are better and will not want to lose. I, however, did create characters that have flaws. I think that maybe this whole thing should be reconsidered because it appears, maybe to only me that everyone else's characters are way too strong to do any damage. I also think the sub-bosses should have flaws to, well, because what is the use in having a tournament when with one hit a character is KOed? If I am the only one that feels this, then just ignore and place me against someone to lose, at least I will be writing. Thanks for your time reading this.

OOC: I strongly agree. My characters are humans, and bleed when hit/shot/cut/etc. They carry no weapons & have obvious weaknesses, as shown by the stats. Their super-moves are highly painful, but easily survivable. They where created for the sole purpose of fighting in this tournament, mainly because I won't mind seeing them lose/die/etc. I also think a bigger penalty than a simple -1 constitution shoud be applied to a sword-wielder (5CN), when WA's mage was slapped with a -2 strength for a weapon he most likely won't hit anyone with. I say we go back to the original principle of NO weapons. Period. I also think that what your character is should have no bearing on 'their true power' (TGU). If you are going to bicker like small childern over a practice fight, imagine what you'll do during the real thing.

This is turning into a pissing contest of massive proportions. Get your shit together & your testosterone in check, or call this shin-dig off. Otherwise you'll most likely lose 1 or more contestants who don't want to put up with this childish bullshit.

Good day.
imported_AmandaTheGreat
31-07-2004, 17:41
I knew MS could put it into beter words than I. Yet, MS, I have estrogen, I don't have testosterone. Heehee. I agree further with MS. This should be how you "ROLE PLAY" your moves and not technically what you are or what your person has to better aid them in the long run.

I suggest we all look at our characters again, or maybe have other participates look at the characters and decide what needs to be changed and added. Plus, I am not sure why we have subbosses, maybe I missed that one when I was reading. I think the judges of this thing should not be able to fight because they might play favorites. Just an idea.
Five Civilized Nations
31-07-2004, 20:36
(OOC: I just had a thought... How about we do away with the point system, because it doesn't, in my belief make any sense... If you want to have a sort of tournament fighting RP, you should have something similar to what Kain Irenicus did...

In addition, I think that we should seriously think about dividing the characters into their separate areas of fighting. For instance, swordsmen should not be put against mages and/or wizards, due to the fact that it would actually become an unequal contest.

The link to Kain's "The Gladiator's Arena--Sword, Magic, and Honor," here (http://forums2.jolt.co.uk/showthread.php?t=317559).)
Gronde
01-08-2004, 05:34
OOC: I strongly agree. My characters are humans, and bleed when hit/shot/cut/etc. They carry no weapons & have obvious weaknesses, as shown by the stats. Their super-moves are highly painful, but easily survivable. They where created for the sole purpose of fighting in this tournament, mainly because I won't mind seeing them lose/die/etc. I also think a bigger penalty than a simple -1 constitution shoud be applied to a sword-wielder (5CN), when WA's mage was slapped with a -2 strength for a weapon he most likely won't hit anyone with. I say we go back to the original principle of NO weapons. Period. I also think that what your character is should have no bearing on 'their true power' (TGU). If you are going to bicker like small childern over a practice fight, imagine what you'll do during the real thing.

This is turning into a pissing contest of massive proportions. Get your shit together & your testosterone in check, or call this shin-dig off. Otherwise you'll most likely lose 1 or more contestants who don't want to put up with this childish bullshit.

Good day.

Your blowing this way out of proportion. We are getting it out of our system now. No flamming has been taking place, we are just "working out all the bugs". So please don't propogate a problem that doesn't exist, or is much smaller than you make it sound.
Mercenary Soldiers
01-08-2004, 07:27
Your blowing this way out of proportion. We are getting it out of our system now. No flamming has been taking place, we are just "working out all the bugs". So please don't propogate a problem that doesn't exist, or is much smaller than you make it sound.\

OOC: Son, I've been around this thing longer than you have, and have participated in these things, as well as read them. They always turn into pissing contests & flame fests. I don't instigate stuff, you shouldn't either.
Mercenary Soldiers
01-08-2004, 07:31
(OOC: I just had a thought... (1)How about we do away with the point system, because it doesn't, in my belief make any sense... If you want to have a sort of tournament fighting RP, you should have something similar to what Kain Irenicus did...

In addition, I think that we should seriously think about dividing the characters into their separate areas of fighting. For instance, (2)swordsmen should not be put against mages and/or wizards, due to the fact that it would actually become an unequal contest.

The link to Kain's "The Gladiator's Arena--Sword, Magic, and Honor," here (http://forums2.jolt.co.uk/showthread.php?t=317559).)

1:
Bad idea. The point system limits the power of the individual characters & provides some basis for the judges to make their decisions. Do away with it & all nine gates of Hell will break loose.

2: 'Improvise. Adapt. Overcome.' That's what will keep it interesting. If you're up against a mage & you're a fighter, circle-strafe his ass until he runs out of spell-power, or whatever nonsense they run on nowadays. Then close with him & put him out of comission.
The Gothic Underworld
02-08-2004, 08:48
Argh. I'm so pissed. I had my net connection cut for the weekend for no reason at all, and now i'm not even sure if it's okay, since i'm posting this from school. Okay then, let's clear a few things up.

Gronde, i did RP an IC response that defeated your daemon. In fact, it's not such a bad godmod either, since i sacrificed 1 Limit Point and 2 Striker Points to kill your Archangel, which cost 2 Limit Points. So you can do the math and realise i'm actually on the losing side in this. As for your suggestion.....erm, why not. If you want such a configuration, you get 33 stat points to allocate per character, but still with a cap of 10 per stat.

5CN, nice sub-boss. However, you seemed to have forgotten that sub-bosses have a total of 40 stat points to allocate, with a cap of 15 on each stat. This is to balance out the fact that there's only 1 sub-boss against a whole team. But do impose a greater penalty on your character. As for the points system, it's just a measure to avoid godmodding, and it's the best thing i can come up with. As for your other suggestion......no. This is not a Dungeons and Dragons game, and it's perfectly okay for a fighter to survive a mage blast if he's still fresh.

Amandathegreat, about the sub-boss thing, i will explain how the judges will judge the semifinal stage at a later date.

Others, please quit the bad emotions. It's not good. BTW, when is Kain coming? He cannot be too late, otherwise i will take drastic measures without him.

Now i will RP the end of Drazzar. Gronde, please forgive me for this, but i think it's time Manea had his shot.

IC: Drazzar was broken. All his weapons are almost useless, and his greatest weapon was taken out. He was hurting badly, and he didn't have the energy left to attempt an Offering of Blood. However, he was not going to give up just yet. He started on his formations, but for every thrust, Arashi managed a parry. This went on for a while, until Arashi finally caught up with him, and grabbing Drazzar, Arashi did a basic Fire Charge move, shooting his fire essence into Drazzar, then throwing him across the arena in flames.

Drazzar tried to get up, but no longer could he fight.

"The winner is.....Arashi!" proclaimed the Sinsei. Amidst the cheers of the Hiyuuki Clan, Arashi took off his sunglasses, pointed them at Drazzar, and in his other hand, flames burst out in his palm, his signature victory move.

"Courage always triumphs over darkness. Go home and reflect on your training!", was his cry

OOC: Oh, one last thing, for practisers. If you end up fighting against one of the Legends, treat it as a sub-boss fight, and be ready to realise what this means.
Five Civilized Nations
02-08-2004, 16:46
(OOC: Kain is currently back under a pseudonym and I'm currently RPing with him in the "Tragedy of Truth" RP. He's currently operating under the name: Ragaranathon...

Edited my character a little on the stats...

BTW, my character is a Legend, so if anyone wants to go a round with him, be my guest...)
The Gothic Underworld
03-08-2004, 06:02
I just had a thought. Gronde, your lead character uses ki, right? Then you should rethink your stats, since under the Points System, ki counts as Firepower, which you have 0 of.

Also, 5CN, just curious, is Lance technically dead or something? Just asking, since even if he is dead, i can RP one of my Legends to "resurrect" Lance or something. Also, can you ask Kain if he wants to participate? We are still short of 1, and it's what holding this Tournament back.

Now, i will RP the events which will lead to Manea's practice match.

IC: After the epic battle between Drazzar and Arashi, stray energies were still felt by the more accomplished of the fighters currently inside the Hiyuuki dojo. As Drazzar is carried off, Arashi put his sunglasses back on.

Then came an overbearing aura that everyone felt, an aura which is the match of the Courage aura of Arashi.......but full of death and darkness, although, curiously enough, not wholly evil. In fact, it seemed more like a darkness of the inner soul then of evil. A man, with long silver hair, wearing a maroon trenchcoat and black leather pants, with curiously sharpened gloves and a white shirt, stepped in, along with a teenage girl who looked young, but with an aura of sadness, and a woman clutching a strange-looking metal hoop, serrated at the edge.

"Having fun behind my back, Arashi? You promised to wait for me"

"Shinji! Glad you could make it!" Arashi replied. The 2 of them looked at each other with an air of friendly rivalry, as if daring each other to a challenge. Then......

"Like old times, Shinji?"
"Like old times, Arashi my pal. Like old times."

And with that, both of the legendary Clan Heirs suddenly burst into red and black flames that enveloped both of them in a fire vortex. The effect astounded almost everyone not familiar with the 2, for while Arashi radiated an air of courage and hope that gladdened the hearts of everyone who is worthy, Shinji radiated an equally powerful air of darkness, which also struck fear into the observers. The emotions of Courage and Fear tussled with each other for a few moments, before dissipating to reveal both Heirs laughing merrily.

"Still as powerful as ever, Hikurai."
"You flatter me, Hiyuuki", Shinji responded. Then,

"I heard you wanted to borrow Hana for a practice with the Tournament fighters?"

"Yeah, but i just had an idea. Why don't we show them what fighting is all about, Shinji?"

At that, Shinji Hikurai smiled. "Maybe we ask them what they want to see first?" He pointed at the rest of the observers, who were in varying degrees of awe at the spectacle.

Meanwhile, Reiko Hiyuuki was standing near Zil of Manea. Leaning towards (him/her? I forgot.....), Reiko whispered,

"If you think that's cool, you haven't seen them when they really hated each other then." With that, she walked away.


OOC: Manea, you choose. Do you want to fight Hana now, or see the 2 Legends go at each other first?
Gronde
03-08-2004, 11:49
I just had a thought. Gronde, your lead character uses ki, right? Then you should rethink your stats, since under the Points System, ki counts as Firepower, which you have 0 of.


He only uses it at very close range. AKA: to increase the damage of his physical attacks. And about how I called you banishing my deamon godmodding, I didn't see the part where you used you limit points etc... it's just when Manea said it was "easily repulsed", it gave me the wrong inpression. I will work on the new characters now.
Five Civilized Nations
03-08-2004, 15:15
(OOC: Kain is trying to keep a low profile and not run into n00bs and godmodders, so I might not be able to get him to join...

Lance has been killed twice and resurrected twice... If this is modern times, then he's about 2250 years old...)
Manea
03-08-2004, 22:00
OOC: Well, sorry about the wait Underworld, I'm out of town and my computer use is somewhat limited, but I'll be on enough to keep this fight going well. Actually, I was thinking of letting Neral do the fighting here, only because she's an extremly skilled fighter, but since Zil's there, I'm going to incorporate that into this fight a bit. Alright here goes...

IC: Zil was amazed at what she had seen from the two legends fighters in front of her. From what little she had witnessed she had been exposed to a vast array of emotions that both excited and frightened her. It was so inspiring that she desired more from these two fighters so as to improve her understanding of the varied styles of these two clans. It would only serve to help her in her future battles in the tournament. Besides, Sadi had yet to arrive and all that she cared about was impressing him with her array of new spells that she had recently mastered. She decided to wait it out for a while, and hopefully she could uncover more knowledge of these mysterious fighters to improve her... education. She stepped forward and spoke to the the warriors,

"As I have seen your great power, I am more than willing to let you continue your exhibition. I will fight your Hana as soon as another member of my party arrives. For now, I wish to learn more of your great strength. You may continue if you wish."

With that she stepped back and awaited their response.

OOC: This actually fits in quite well with Zil's character. She's eternally interested in enhancing her own knowledge of other culture's fighters so as to enhance her own skills at countering them with her magicks. Just a little bit of RP of the fighting between the two legends will fit in nicely for what I have planned with the rest of my team. I'll jump in shortly thereafter, depending on the circumstances. So run with it and I'll fight Hana shortly thereafter with one of my fighters.
Gronde
04-08-2004, 01:06
ooc> Gothic: would it be ok if I added an additional limit break and overdrive to each character? It will keep my teams move list even with the others.
The Gothic Underworld
04-08-2004, 07:30
Gronde, your characters have not exceeded their limit of 3 Limits and Overdrives per character yet, right? Then it should be okay.

5CN, do you have any other suggestions? I heard that Tarlachia won't be available until he's too late, so he's out. Also, please indicate if you would like me to "resurrect" Lance in a form that has him regaining all his previous powers, but in a body that is sustained by the energy of the Crystal of Light, a Clan Hikoori artefact, or if you have other ideas.

Valient, if you're there, can you create a sub-boss character you would use in the semifinals?

Ok then, now i'm gonna, in 1 post, show off the immense power of the Clans.

IC: Shinji smiled at Zil's answer. Already he had an idea, and he was sure Arashi was also smart enough to have the same idea, that Zil wanted to see them fight so as to increase her own abilities through training in the future. No big deal, he thought. This happens all the time in the pugilistic world. Only thing is, no one has ever uncovered the secret of the power of the Clans, not even the Clans themselves, and he hardly believed someone like her could accomplish what generations of fighters have failed to discover. Still, out of basic courtesy.......

"Then, by your leave, my lady, I and Arashi of Clan Hiyuuki shall fight. You shall not be disappointed." Shinji said.

Then suddenly came a gust of cold, and another aura was apparent to the uninititated fighters. Unlike Arashi's Courage Aura or Shinji's Fear Aura, this one was freezing cold, and yet held the promise of wisdom. Then, a young woman with azure hair and a sky-blue evening gown stepped through the Hiyuuki gates.

"Ah, Michiko, glad you can come!" exclaimed Arashi. Michiko gave him a grave, but friendly smile, and replied, in a voice that struck a chill in the hearts of many people, "How is it polite for the Heir of Clan Hikoori to miss the epic match between Heir Hiyuuki and Heir Hikurai, don't you think? May i have the honor of presiding at this match?" To which both of the other Heirs said, "Please do."

Then it was time for the spar. Arashi and Shinji stared at each other, not out of spite, but of a friendly challenge. A wind blew, which whipped through the clothing of the Legends, emphasising the fact that this was an epic that should not be missed. Suddenly, both fighters threw Fireballs at each other, but where Arashi's was red, Shinji's was black, and both balls of fire met each other midflight, and exploded in a fire works of red and black. The famous Hiyuuki-Hikurai challenge. Then both got ready to fight.

It was Shinji who made the first move. Charging at Arashi, he attempted a series of 3 swipes with his claws, known as the Fiery Swipe style, with black fire coursing out of his claws, but Arashi dodged the attacks and replied with a Fireball, which Shinji immediately parried away. Then both ran at each other and attacked each other in a flurry of swipes and punches, which, although spectacular, didn't manage to register a hit on either of the Legends. Breaking away, Arashi doubled back and attempted a Holy Combo, which was the Avenging Angel - Secondary Smite - Rising Sun - Aerial Rave combo that took the mickey out of Drazzar earlier, but Shinji parried, and grabbed Arashi, shooting black fire into his body and throwing him aside in the Hikurai version of Fire Charge. Then it was Shinji's turn to leap at Arashi from above, but he got burnt by Arashi's Aerial Rave, which was timed well to meet him in an anti-air counter. Recovering, Shinji and Arashi, ran at each other again and resumed the salvo, but this time with such force in each punch and swipe that the dojo shook with the force, and the observers felt extremely hot under the weight of the fire energies both Heirs were exerting in the epic.

Breaking away, Arashi charged at Shinji again, but Shinji used his Shadow Slash Limit Break, and a phantom of Shinji came out of the real Shiji himself, and intercepted Arashi. Arashi screamed with a pierciing shriek as the phantom went past him, slashing him mightily and making him bear the brunt of the Shadowfire, before disappearing. Trying to take advantage, Shinji came forwards for the finishing blow, but Arashi was up in an instant, and paid him back with hisCourage Smite Limit Break, punching him with such force of fire that Shinji flew backwards, aflame in the True fire, and hit the opposite wall with such force that the wall cracked. (anyone near the Sinsei could have heard him muttering about having to replace the wall yet again).

Shinji got back up, and both the Legends stared at each other. Then, both broke into a smile, and bowed to each other.

"It's a draw!" Michiko proclaimed. To the applause of the Clans Hiyuuki and Hikurai, Arashi and Shinji took a bow for the performance that both had displayed. Moving past Zil, Arashi asked in an aside:

"So what did you think?"
Starblaydia
04-08-2004, 11:41
OOC: C'mon people!

IC: Robby cracked his knuckles, [i]again[/n]

"Would you not do that?" Brad said, adjusting his newly-ironed outfit. "It's really annoying."

Robby Diaz just stared at him, vicious eyes shooting daggers at the surfer-boy martial-artist. The two merely looked at each other, the tension was palpable. Robby moved to crack his knuckles again but Brad's hand whipped out like a cobra, grabbing him by the wrist.

"Get off, punk." Robby never could have been classed as chatty, but his remark was pratically a speech. The two were locked in a mini-battle of strength, testing their nerve.

The testing was broken by the stomping of Armando. Armando couldn't help but stomp, being a 7'4" musclebound giant. He grabbed the two men and shoved them apart like rag-dolls.

"Robby, don't crack your knuckles, Brad don't be an ass. Jesus you two are like children sometimes."
Five Civilized Nations
04-08-2004, 15:36
(OOC: Well, if its modern times, then you're going to have to resurrect him with your artifact. If its in the past, then Lance has just been resurrected for about three years and he's met Nez'gah, Rave Shentavo, and whole slew of other characters...)
The Gothic Underworld
05-08-2004, 08:15
OOC: Starblaydia, i would also like to start this now, but until i have 1 more confirmed RPer, i cannot start this, as it would just screw up the schedule mightily. Maybe if i entered a team of my own, and scheduled it such that it would always be another judge who judges the matches my team plays to ensure fairness......?

5CN, very well then, since this is a modern day tournament, i'll resurrect your character with the artefact. Take note though, that Lance will not be in a new mortal body, but in a tangible apparition which although looks, moves and feels real, and even deals and takes blows like a real person, will disappear once Michiko withdraws her power from the Crystal.
The Gothic Underworld
06-08-2004, 04:33
OOC: Ok, since there's no reply as yet, i will add more to the Legends fight.

IC: Zil merely looked at Arashi with an incredulous eye after his question. Finally she said, "That's all? I expected more."

Arashi grinned at that, and said to Shinji, "Looks like our little lady wants some more from us. You game, Hikurai?" To which Shinji replied, "Anytime."

Suddenly both jumped back into the ring, and the fight recommenced with full force. Coming together for a salvo of punches and swipes at which red and black fire flew in all directions, they seperated and Shinji threw a Fireball at Arashi, forcing him to parry. Shinji then took advantage of this to catch Arashi off guard, and hit him hard with a Fiery Swipes - X Slash combo, the last being a jumping slash with both hand-claws in a shape of a cross after the 3 Fiery Swipes. Arashi landed, recovered, and just as Shinji was rushing up to finish him off (OOC: both Heirs had learnt not to hold back from each other from their many fights), Arashi caught Shinji off guard with a Blade Combo B, which was the Sword Thrust - Uppercut - Launcher combo, and as Shinji landed on the ground and rolled to a standing position, Arashi came at him, and both resumed the salvo which seemed ineffectual, but was absolutely neccessary if either wanted to win the fight. Shinji then broke away, but Arashi surprised him by following him instead of backing off, and he didn't get the chance to block Arashi's Blade Combo A, which was Sword Thrust and Uppercut, followed by a downward slamming fist named Shutdown, finishing with the Finishing Blow, which was Arashi slamming his flaming fist on the prone Shinji. Shinji then got up, and barely managed to break Arashi's attempt to grapple him, then Shinji surprised Arashi by suddenly rushing at him, grabbing him and throwing him onto the ground in a burst of shadowfire, known as the [/i]Fear Grounding[/i] grab move.

Arashi rolled away from Shinji, and looked at him. Then both started laughing, and then, pointing at each other, their Clan fires burst from their fingers in a short-lived flower of flame that dissipated.

Arashi looked at Zil, "Are you satisfied now, or do you want to see more?" he asked.
The Gothic Underworld
08-08-2004, 08:16
OOC: No reply as yet? I may only be able to start replying effectively from tuesday or even wednesday, due to computer problems. Sorry everyone.

IC: Zil merely looked at Arashi without so much as a reply. With a sigh, Arashi looked back at Shinji, and said, "Looks like we have someone who's not easily satisfied, huh?" Shinji nodded at that.

Suddenly, Arashi burst in a vortex of golden fire, while Shinji reciprocated with a burst of black fire. Courage and Fear swept across the dojo, sending nearly everyone down to their knees, unable to withstand the intensity of the emotions sweeping across the ring. It was the Hiyuuki Zero Style, pitted against the Hikurai Omega Style, and the results were stunning. As Arashi charged headlong at Shinji, Shinji sent a phantom of himself charging back at Arashi. The Hiyuuki heir and the phantom collided, with an explosion of red and black fire, then dissipated to reveal Arashi continuing his charge at Shinji, seemingly unscathed, while Shinji himself started charging back at Arashi, with his phantom doubling back at Arashi.

Arashi and the 2 Shinjis met in the middle of the ring, and there a battle ensued as no one has ever seen. Arashi, fists aflaming, dealt blow after blow at the real Shinji, setting him repeatedly on fire, while Shinji, seemingly ignoring the blows, slashed back along with his phantom at both sides of Arashi, setting him repeatedly on shadowfire as well as slash wounds, which Arashi also seemed to ignore. After a salvo at which there was no parrying, and all blows connected with great power, but also with seemingly no effect on either fighters, the phantom of Shinji disappeared, and Arashi and Shinji grabbed each other, launched themselves into the air, and exploded in another firestorm of red and black. Then, the observers could see both Heirs falling back to the ground from the air, still in each other's grasp, and hit the ground head-first, igniting another firestorm on the ground.

Only the Sinsei, Reiko, Naomi, and Michiko were left standing. The battling Heirs reappeared with the dissipation of the firestorm, prone on the ground and breathing hard, scorched, but not overly so. Suddenly, they laughed.

"You owe me another jacket, Hikurai." Arashi said, tugging at his ruined jacket.

"And you owe me another trenchcoat, Hiyuuki." Shinji replied.

They laughed heartily again, even as they lay there.

OOC: Manea, if you're there, it's about time you replied.
Assington
08-08-2004, 10:35
OOC: Just to let you know, I'm still here.
Manea
09-08-2004, 20:48
OOC: Sorry about the delay Underworld, I've had very limited computer usage while on this trip. Thanks for continuing the fight though in the mean time. Alright I'll just make this short because I don't have much time right now. I'll be back to full computer usage come Friday night I believe if all goes according to plan.

IC: Zil was throughly impressed at the power of the legends. They seemed to be an unstoppable group of fighters. As interesting as this was however, she had seen enough of their power and hungered for a fight of her own.
"Very impressive! I am pleased to see such powerful fighters in an arena together. However, I believe that I am ready to begin my own match. If that is ok with you."
Just before Arashi replied, another figure appeared beside Zil in a flash of speed. Much taller and visibly stronger than Zil, the figure looked happy to have finally arrived.
"Trying to ruin my fun Zil? I believe that it is my turn for a match and not yours. After all, I got permission from Sadi for this match, not you."
Zil looked at the figure of Neral with a look of disgust growing on her face. She had never really liked her all that much, but she put up with her when she had to.
"Fine Neral, since I'd rather Sadi see me fight, you may take my place. But don't be surprised when I laugh at your loss."
"We'll see about that. I'm ready for this "practice match" Now... who is it that I am going to be fighting?"

OOC: I'll be back soon so sorry again about the time lapse...
The Gothic Underworld
11-08-2004, 07:35
OOC: Damned......my conection problems just seem to be up against a whole lot of walls. My RPing abiliyy may be limited until i say otherwise. Sorry people, but it looks like this is gonna have to be delayed a while yet.

IC: As the Heirs got up from their epic, the hoop-wielding girl who accompanied Shinji in earlier stepped forward to meet Neral face to face. Bowing in a courtly fashion, the girl said, "Greetings, warrior from Manea. I am Hana, from the Nakayama house of assassination arts. I understand that i'm to give you a practice match by my master, the Heir of Clan Hikurai?"

To this, Neral merely nodded, not knowing what to say (OOC: Manea, i'm pretty sure i'm not RPing Neral in the right way, but i really don't know how to RP her in a social situation), and they took their positions in the ring. The Heirs of Hiyuuki and Hikurai reappeared, wearing a new jacket and trenchcoat respectively, and took their places beside the Sinsei. As they got ready to fight, Neral studied the Nakayama assassin, who, although apparently not in the league of the Legends, seemed downright dangerous enough. She noted how Hana's black/purple jumpsuit accentuated her shapely figure, and how it seemed to complement the saw-edged hoop she is wielding, which, with its serrated edge, inner rubber lining, and 4 "wings" crisscrossing inside the hoop, seemed, like Hana, both a thing of beauty and of danger.

A wind blew, ruffling through Hana's hair. Neral caught a whiff of jasmine. Then the Sinsei yelled, "Ready......FIGHT!"

At the word, Hana threw the Flower Edge hoop at Neral. At the same time, she started moving sideways, her image blurred by the speed at which she is moving. The Flower Edge flew, spinning its edge, straight at Neral.......

OOC: Ok, a little info on Hana's fighting style. The Flower Edge hoop is built such that when thrown, it flies back to Hana regardless of her position, like a boomerang, regardless of whether it hit the opponent or not. Also, the Flower Edge, if it misses, will fly past the opponent and then double back, so that if the opponent is careless, he'll find himself struck from behind by the returning hoop. Take note of that. Finally, Hana prefers long-ranged fighting, but if pressed, can do a mean melee battle against anyone with the hoop. Okay, Manea, your turn, i'll really like to see how Neral fights.
Manea
13-08-2004, 02:49
Neral looked down at her opponent upon the announcement of the fight. While Neral definately had a height advantage, as was expected of any battle ou2isde her native lands, she knew that she could not underestimate the woman in front of her. So many Maneans had done the same thing to her, onlyto pay a horrible price for their insolence. Speed was her greatest asset in this fight, and she knew that she would have to use it to her advantage.
"Ready, Fight!"
The words almost caught her by surprise, but nothing would catch his warrior off guard anymore. The glitening of the hoop as it flew towards her, while it may have quickly sliced through most opponents, was easily seen and dodged by Neral, who proceeded to follow her opponent's sideways step. She is quite an agile opponent, the best I've seen in years, she thought, I'll have to show her just what real speed is about.
At that Neral rushed up to Hana as she sprinted away and delivered aquick fake punch which turned into a leg takedown, the quick fall which she liked to use to set up her oponents early in a match, and was throughly pleased when Hana fell for her bait and was taken down. Neral was just about to deliver a powerful axe kick upon her downed opponent when she caught the hoop out of the corner of her eye, as it returned towards its master. Neral barely had time to dodge the blade as it whirled just past her arm and she decided to back off for a moment while she contemplated how to deal with this new threat. She had never dealt with a weapon such as this before and she would definately have to consider a new avenue of attack to deal with this attrocious hoop. She watched as she waited for Hana to get back up, knowing that she could count on her own speed and her strange "sixth sense" for anticipating and avoiding Hana's next strike.
OOC: As you can tell, Neral relies on speed and strength to take out her opponents. She is also very intelligent at analyzing her opponent's fighting style preferring to think out her moves before attacking because she can quickly react to anything that her opponents's might try to pull. She tends to address her opponents in a respectful way until she begins to defeat them, then she becomes more arrogant. Hopefully that will help you more accurately RP her for this fight if you need to. I look forward to your next move!
The Gothic Underworld
13-08-2004, 06:01
OOC: Oops, i totally forgot to describe Hana's supermoves. Here they are, together with her stats.

Strength: 4
Speed: 10
Skill: 9
Firepower: 2
Constitution: 5

This does not include a penalty of -1 on Constitution, for holding a weapon.

Limit Break 1: Spiral Blade
Hana stops in her tracks to concentrate for a moment, then throws the Flower Hoop at the opponent. The hoop will appear to miss, then barely nick the opponent on his side. Then, the hoop's edges will catch on the opponent's body and spin around his body, causing great slash damage.

Limit Break 2: Lethal Gut
Done when the opponent is right in front of Hana, Hana spins the Flower Hoop very fast in her hand, then, still holding on to it, thrusts the spinning hoop into the opponent, causing great and fast damage like a nunchaku.

Overdrive 1: The Nakayama Secret
Through intense concentration, Hana puts her body into overdrive, letting her move with even greater speed, equal to a +5 in her Speed. This overdrive also allow her to deal double attacks, which is where 1 hit becomes 2, for a round. After that, however, she ends up damaging herself.

Overdrive 2: Bloodstorm
Hana pauses to put all her strength into throwing the Flower Hoop, then throws it. If the hoop hits, it stuns the opponent into collapsing on the ground, then flies vertically upwards and hovers above the opponent, spinning faster and faster until the opponent gets sucked into a twister created by the spinning of the hoop. Hana then throws into the twister 5 "winged blades", which spins around in the twister and hits the opponent for a total of 30 light hits. By this time, the Flower Hoop would have flown back to Hana, and then finally she charges into the twister, dealing a heavy blow with the hoop, and dissipating the twister, while sending the opponent flying away from the blow.
The Gothic Underworld
13-08-2004, 06:34
OOC: I'll reply later.
The Gothic Underworld
13-08-2004, 11:06
IC: Hana didn't waste any time in recovering, jumping straight up in the air from a fallen position, catching her hoop in midair, then landing far away from Neral. She smiled, as she saw that Neral, despite what she may have thought, was actually inflicted with a slight cut from the hoop on her arm. Nothing serious, just a paper cut. Round 1, a draw, Hana thought. Time for Round 2, now that she've scoped her out.

Spinning the hoop in her hand, Hana made as if to throw the hoop once again, and saw Neral get ready to dodge. What Neral did not expect, was for Hana to thrust the hoop into the ground instead. The hoop made a whining sound as it spun into the ground, grinding up dust. Pretty soon, the ring was covered in a sandstorm that served as smokescreen, obscuring Neral's view.

Neral, not expecting but prepared for this development, tried to see and hear where Hana was, but it was no good, for the sandscreen defeated her eyesight, and Hana was moving too silently and swiftly within the sand, such that Neral could not see or hear her. Trusting to her sixth sense, Neral started moving quickly about, knowing that standing still is the worst thing she could have done (OOC: at least that is what i would expect Neral to think).

Her sixth sense did not fail her, although her abilities did, by a bit. Neral detected a scent of jasmine again, and barely managed to dodge Hana, who was coming from Neral's blind spot in an attempt to backstab Neral. Still, confused as she was in the sand, Neral was lucky to dodge 4 slashes from Hana's Flower Hoop, and take only a cut on her arm on Hana's 5th slash. Jumping back, she faced the "Scented Death", grimacing, and feeling the wound. Nothing serious, she could still use her arm, even though it was bleeding freely. Hana, meanwhile, had disappeared back into the swirling sand. What she was worried about was that Hana might have poisoned her. At this point, she heard a voice, disembodied in the sound of swirling sand, but unmistakably Hana's:

"Worry not about poison. The Nakayama fight fair, and kill clean."

OOC: Manea, the sandstorm will dissipate at the end of your next round, so take note of that in your RPing. At the end of your next round, i will award Neral 1 Limit Point, and 2 in the subsequent round. After that round, i will award Hana 3. This is to let you try your supermoves first.....unless you have other plans?
The Gothic Underworld
14-08-2004, 10:23
bump
Manea
16-08-2004, 05:06
OOC: Again, I apologize for my lack of response, I've been away but... at long last I have returned to my home where I have 24/7 internet access! YES!!! Well, seeing how things have gone in my absence, I'll have to set things right a little bit... I can't let Neral have so many problems so soon without inflicting some damage on her opponent after all, that would make her very angry...

IC: The sandstorm remained and Neral was slightly injured. Not being able to see well left her a bit of a disadvantage, but her sixth sense had allowed her to avoid any serious injuries after that last attack, not to mention Hana's distinct Jasmine scent. Now all of her blindfold training was paying off. While incapable of seeing, that slight smell of jasmine tinged through the air and it allowed Neral to pick out Hana's location amongst the sandstorm. Now was the time to answer this apparent dishonor with some slashes of her own.

Leaving her claws bare, Neral sprinted around the sandstorm with her own blinding speed, making it seem as though there were at least five clones sprinting around at the same time. This confused Hana, but she was expecting the worst as she noted Neral's intent to inflict great damage upon her. She anticipated the neck strike, the most common of all sneak strikes, which she easily dodged, but what she did not anticipate was Neral's clawed feet. As she sped past her, Neral left two matching slash marks on each of Hana's legs, one for each wound inflicted on her thus far in the match. After retracting her claws, Neral proceeded to sink into the disappating sandstorm to contemplate her next method of attack, content now that she had drawn blood equal to her opponent.

"Now we're even Hana. You didn't think I'd let you get away unscathed when you had already struck me twice did you? The Manean Warriors fight an equal fight. Blood for blood, slash for slash. This is the way of the Manean."

Zil had been watching the fight from the sidelines, interested at the outcome of the match. So far she had been pleased with Neral's fighting style, if a little dismayed by her cocky manner. Still, even if she didn't agree with her that much outside the arena, she could at least be a helpful warrior in the tournament. If she needed the help that is...

OOC: As you can tell, I'm thinking of incorporating a striker attack into this as well. But since you're giving me a limit break, I will incorporate the striker and the limit break together. Then I'll do an overdrive in the following round. This is just to try out my supermoves a bit. I probably wouldn't do all of these in such close proximity normally, but I'm dying to try these moves out a bit. Looking forward to your response and sorry again about the delay, but I am here for good now so I'll be checking back often!
The Gothic Underworld
16-08-2004, 09:08
OOC: I see you've finally decided to come back Manea. Thank goodness. However i'm basically bound to a post-every-24-hrs schedule, so i might be a bit slow. Anyway, here goes.

IC: Hana took cover in the sand after Neral's attack, figuring out her current status. The sand was going to dissipate soon, and Hana knew she had to think quickly. She also knew now that the sandstorm trick, one of the Nakayama's oldest camouflage moves, would not be any use again against such an opponent as Neral.

"Neral", Hana thought. "Such an interesting opponent. A match for me in speed. In fact, this Neral could be a match even for Master Nakayama. But i will have to do what i can."

The sand dissipated, and Neral saw Hana......but strangely enough, Hana's back was facing her. Neral was slightly confused at this, for she knew that any good fighter would know the basic tenet: Never show your back to an opponent. Neral tried a few feints, but Hana didn't seem to react, and in fact looked like someone wondering where her opponent had gone. Finally convinced at last that Hana was indeed unknowing of her position, and partially because she was now so near to her, Neral decided to finish it once and for all. With a silent charge, Neral aimed a fist at Hana's neck, trying the same trick again.

Bad mistake, for Hana turned with a speed Neral didn't think possible, and thrust the face of the hoop at her in what is an attempt to block. Neral decided at the split second to break her block instead, and threw all her force in one punch at the center of the hoop, where the 4 inner "wings" of the hoop met at the centre point of the hoop in a circle that had a white jewel embedded in it.

What she did not expect however, was for her own physical force to bounce right back at her, pushing her away and leaving her stunned for a second. That was enough time for Hana to capitalize, and moving so fast that afterimages of herself were imprinted on Neral's eye, she started a strafing manoveur that frustrated Neral no end. Finally, Neral tried a trick that she had for such a situation (OOC: i'm assuming Neral has one), but Hana leapt up, and coming down on Neral in a death-from-above manoveur, struck Neral hard on her head with a blunt blow from the center of the hoop. Neral rolled away, an ugly bruise apparent on her forehead.

Facing Neral, Hana said in a cold voice: "Tricks upon tricks. The Nakayama are as unpredictable as the weather. The Warriors of Manea are worthy indeed, but are they worthy enough to see through all ends?"

Neral growled, but at that point Hana stooped down, and drawing her hoop in a circle around her, disappeared in a shroud of sand. Then the shroud settled, and Hana was nowhere to be seen.

OOC: I hope i wasn't too bad. Anyway, Hana will be coming at Neral from behind, in a 45 degree death-from-above manoveur. So you can RP that.
Jordan The 23rd
16-08-2004, 10:25
hey all.any teenagers wanna join The Region of the Teenagers.i just started it and im 14 so id like to make a region of people my age (any teenagers really).Just come and join it asap.
thanks
Jordan
Manea
16-08-2004, 18:01
OOC: Well then, I suppose that I have my limit point now, as you mentioned in your last post, so I don't mind the damage you've done thus far. In fact, I believe that Neral will be invigorated by the damage done to her thus far and, as a result, will fight with that much more passion. Well, here goes nothing...

IC: Neral was stunned by the speed and ferocity of Hana. "Such an interesting warrior," she thought. No one had ever been able to match Neral's speed, but this Hana had done just that. Rubbing the bruise on her forehead, Neral began to realize that it was time to call forth some more serious tactics to try to even the score a bit. She knew that she could only take so many hits from this skilled fighter, but she also knew that if she could somehow get that accursed hoop away from her she would have a great advantage.

The sandstorm had disapated, but Hana was no where to be seen. Relying on her warrior's sense, she anticipated a strike from behind and quickly turned, just as Hana was in the middle of a death from above strike aimed at taking Neral down once and for all. Neral, still slightly dazed from the previous attack, had no time to react, but suddenly, she realized that Hana had been frozen in mid-air by a pair of vines, keeping her from finishing the attack. Seizing this great twist of fortune, Neral decided to unleash one of her signature moves, and quickly rushed in and struck Hana's head with a quick punch, then bared her claws and slashed her two arms as well, causing her to drop the hoop from the sudden pain, and finished off with a crescent kick which left a small slash across her chest. The Quick Strike (-1 limit point), a personal favorite of Neral's when her opponent is caught in a strange position. But why was Hana so suddenly caught up in vines? Neral glanced around and saw Zil with a content smug on her face.

"You didn't think I'd let her beat you that easily did you?" (-1 striker point)

With that Zil released her hold of the vines and Hana dropped to the ground, trying to come to grips with the shock of the wounds that she had just received. Neral was contented by this twist of fate, but still she was slightly angered by Zil's apparent disruption of her fight. Regardless, she felt that the match was even again, even if she still felt the bruise on her forehead. Besides, she felt that a little lesson in Manean battle tactics was in order.

"Never underestimate the power of a Manean Hana. While we may disagree with each other outside of the arena, when it comes to winning we always have a common goal in mind. It's that kind of behavior that wins matches and, in your case, it's your kind of behavior, while worthwhile in most matches, that we Maneans have come to expect from good warriors and as such, we have learned to counter them through cooperation."

With that Neral stepped back from Hana, allowing her the time to recover, as it was only honorable to fight an opponent when they were on equal footing as their own opponent.

OOC: I hope I got that all right, and that I was due a limit point this past turn. We'll have to see how things go now, but I'll be looking forward to your response. Honor, after all, is the most important thing in combat. Oh, and Hana did drop her hoop in case you missed that so you might want to RP that back if you can, but know that Neral will most likely try to stop if she can. Looking forward to using my overdrive next!...
The Gothic Underworld
17-08-2004, 05:34
OOC: Ok Manea, i've seen you have 2 very good fighters there. I copy and understand your use of the Limit Point, to which you are entitled, and i acknowledged that Hana dropped her hoop. However, i must have neglected to describe Hana more in detail. Ok, i will correct this. Apart from assassination arts, the Nakayama House also practise a rudimentary form of psychic powers, that allow them to manipulate the movements of quartz crystals, which are somehow attuned to psychic powers through their vibrations. Thus, all Nakayama-made weapons are embedded with quartz crystals to help their wielders manipulate their movements to a certain extent, and the Flower Hoop is no different. Thus the Firepower of Hana as 2. However, no Nakayama can use his or her psychic powers to directly affect anyone itself, so you don't have to worry about that score. I think i'll give Hana a Limit Point now, and 2 more later, just like Neral. Here goes.

IC: Hana grimaced at her situation. She had allowed herself to get too smug, and forget to observe her battle situation from all points of the battlefield, thus allowing herself to be caught unawares. However, all is not lost. Her hoop is lying on the ground, with Neral between her and the hoop, but what she doesn't know is that losing a weapon does not affect a Nakayama by much.......

Hana stood, and digging into her blouse, took out a jasmine, and sniffed at it, knwoing that Neral is a fighter of honor, just like any worthy fighter, and would wait for her to be ready. Then, she threw the jasmine flower at Neral, causing Neral to tense at what she thought was a treachery. But it was not. It was just a jasmine flower, and it stuck on the ground in front of Neral.

"You have great promise, warrior of Manea. The House of Nakayama would welcome you into their fold, to learn the ways of the Nakayama", Hana said. Then, she stretched out a hand. "Now, we fight."

Neral frowned, wondering at what Hana's game was. Suddenly, she sensed danger, and did an evasive manoveur, but not quick enough to prevent the Flower Hoop, inexplicably returning to its mistress of its own volition, cutting a deep gash across her thigh.

Neral was aghast. How could anything do that? Then she saw that Hana's eyes were glowing a light purple, and understood. Psychic powers. Weak compared to most she had seen, but still it was enough to make the atrocious Hoop move back to her, and the Hoop was now also glowing a light purple. Her effort at disarming Hana was wasted.

Seeing Neral's discomfort, Hana explained, "Psychic powers. I will explain later, after the fight. But you got a little overconfident. Remember, warrior of Manea, worthiest of fighters. Tricks upon tricks."

With that, Hana charged straight at Neral, not even deigning to make any feints. Neral, ready for anything Hana might throw at her, prepared a counterattack meant just for this, but inexplicably, Hana merely leapt up high over Neral, way past her reach, and seemed to split into 3 images of herself. This caught Neral off guard only for a moment, but it was enough for Naomi of the Hikurai clan to charge in, and taking advantage of the fact that Neral's eyes were on Hana, grabbed Neral, and performed the Fatal Kiss Limit Break on Neral, Kissing Neral with an unholy passion that drained the energy out of Neral. (-1 Striker Point). Neral finally managed to get Naomi off and dealt a blow to her, sending her back out of the ring, but Hana came from behind and did the Lethal Gut Limit Break, spinning the Hoop very fast in a matter of milliseconds in her hand, and then thrusting the spinning hoop into Neral, literally gutting her for 3 seconds before withdrawing and retreating. Blood was all over Neral, and there was a very bad-looking wound in her abdomen from the Limit, although it was nothing that could kill. Blood, too, was all over the edge of the Flower Hoop, but as it glowed purple again from Hana's psychic command, the blood literally dripped off the Hoop, leaving it clean again. Seeing Neral still on her knees from the combined assault, Hana sighed a sigh of admiration. This is a worthy fight for her. Neral probably wouldn't survive against the likes of Master Shinji, she supposed, but otherwise she was tough.

"It is not a dishonor to fall to an opponent, worthy one" Hana said. "The only unworthy fighters are those who give up without a fight."

Then she winced. Neral's attack was taking its toll, and with the extra effort needed for Hana to use the supermove, it was hurting badly. Time to retreat and plan out a strategy. Creating a sandstorm again, Hana disappeared into the cloud.

OOC: Although it looks like a godmod, Hana's Lethal Gut isn't as lethal as it sounds, Manea, not against a good fighter. Neither is Naomi's Fatal Kiss, so Neral should still be able to fight at near full capacity.
Manea
17-08-2004, 16:09
OOC: One hell of a good fight here if you ask me, I'm enjoying the constant twist of events. Well then, since you've managed to hurt Neral to a point, I think she's starting to realize a few things...

IC: Neral was stunned at the twist of events. The pain from the most recent strike from the hoop was there, but she knew that she must look past it. "These psychic powers add an interesting dimension to this fight," she thought. She had finally realized that she had at last met a fighter equal to herself, and it was refreshing. The thought of losing to such a worthy opponent was not unbareable, but she also knew that she still had a few extra tricks up her sleeve. Tricks that she could always rely on to win a tough fight. And with the pain that she was beginning to feel constantly sagging her, she knew that it was time to pull out one of her most infamous tricks.

Rising to her feet again, she closed her eyes to focus on the sandstorm around her, searching for her opponent's distinct scent amongst the swirling sands. Sensing Hana to her left, Neral concentrated for one last moment then made her final decision to attack.

Neral picked up speed in the storm and started moving so quickly she left numerous doubles of herself in her path. Hana, caught off guard by this sudden burst of speed, tried to fight off her opponent with the hoop, but could not find the right figure to stike before it was too late. Then she felt the strike at her neck, which left a welt where Neral's fist had been. Soon thereafter she felt her legs swept from underneath her and almost simultaneously, she felt gashes in both her arms and legs before she reached the ground. Blood flowed freely from each of these wounds, and the pain, while at first felt lightly, now singed her body. As she hit the ground, the pain settled in and Hana was stunned at both the accuracy and the ferocity of such an attack.

Watching her opponent hit the ground, Neral stood not far away and surveyed the damage she had inflicted. The Blinding Flash (-2 limit points), Neral's most infamous and painful attack, had taken its toll on Hana, and Neral was pleased by the results. While pleased, Neral was left visibly weakened by the attack, and she once again began to feel the pain of the wounds already inflicted upon her. She would need some time to recover, but she knew that after that attack, she probably would have that time while she waited for Hana to get back up.

"We Maneans have our own tricks too Hana. May you never forget the power of The Blinding Flash , too many warriors have done the same before and have painful reminders because of it. You are indeed a worthy opponent, and I am glad to be fighting you in such a worthy way. I will allow you your time to rise and recover, but only if you wish it. Many a warrior has honorably fallen to The Blinding Flash , indeed it is one of the most honorable ways to fall to myself, as it is one of, if not my best attack. The choice is yours Hana, I await your decision."

With that Neral stepped back into the still persistant sandstorm to recover from the efforts of her own powerful attack, leaving Hana to recover from this indescribably powerful speed strike.

OOC: The Blinding Flash , while a very powerful attack, leaves Neral weakened while she recovers her strength and stamina from the extreme effort that it takes to travel at such blinding speeds while inflicting such great damage. Usually she has that time to recover as it takes an opponent a decent amount of time to recover from the shock of such a powerful strike, but such a powerful warrior as Hana has probably been subjected to things just as bad as this. The wounds inflicted will cause some lasting damage to her arms as Neral tends to strike at the muscles and tendons to weaken her opponent's efforts to attack, but nothing too serious that it will permanantly damage Hana to any extent. She should be weakened by this attack, but you be the judge as to what you'd like the extent of her damage to be. Looking forward to what you plan on doing next...
Gronde
18-08-2004, 01:48
ooc> I'm still hanging around. Just havn't had much time--job etc... (ok, ok, I confess, I have been playing video games. Lol.)

ic> Kalgar was watching the entire show with great interest. Drazzar had already gone outside. Kalgar's partiner was filled with a great deal of malace, after having lost. Kalgar knew that Drazzar had already given his team a dishonorable image. He was detirmined to fix that by showing as much respect as he could for the clan which was hosting them.
The Gothic Underworld
18-08-2004, 05:33
OOC: Manea, your Blinding Flash Overdrive is very interesting, especially because it's almost similar to Hana's Nakayama Secret Overdrive. This gives me something to RP. Well then, it's Neral's turn to be shocked, i guess.

IC: Hana kneeled on the floor, blood pouring out from every wound. Quickly, she used her free left hand, and through basic acupressure techinques, staunched the bleeding, which could have killed her had she not attended to it. However, the fact remains that Hana is seriously hurt, at the hands of an opponent just as dangerous as herself. What bothered her more was the fact that the Blinding Flash.......was almost exactly like the Nakayama Secret technique, which is taught only to high-level Nakayama assassins as herself. The only thing lacking is the "shadow dual" effect.

"Has an offshoot of the Nakayamas made their way to Manea? This would be interesting indeed. I must report this to the Master soon as i can." She thought silently. But now........Neral would have to see that her technique is not the most original of techniques, deadly as it may be.

Slowly getting up, she saw that Neral has almost recovered from her supermove, and seems to be waiting for Hana to make her next move, like an honorable fighter (OOC: i'm assuming Neral's honor stretch this far.....). She concentrated within herself......deeper, deeper, down into places few humans have ever gone into..........

Neral watched Hana, really badly hurt, but looking down at the ground, standing stock still. She wondered what this could mean, but whatever it is, she knew it was nothing good. Besides, the effort from her supermove was still affecting her, even though she has regained her ability to continue the fight. Suddenly Hana looked up, and Neral noted with a shock, that waves of energy was enamating from Hana, and her eyes were blank, soulless.

Then Hana charged, and Neral barely saw that as she moved, an afterimage of herself was mimicking her every move 1 second behind. Then she had to try to parry Hana. She failed.

Hana was too fast, just as fast as Neral was when she did her Blinding Flash, and as Neral tried to counterattack, Hana swerved and then turned within half a second, to slash her waist with a deep wound. What Neral did not expect was for the afterimage of Hana to mimic that move.....and deal a blow exactly where the real Hana hit earlier, doubling the damage. This Neral did not recall seeing anytime in her career as a fighter on the moment, but this was the "shadow dual" effect of the Secret, and all hits dealt were dealt twice through the afterimage. Stunned, Neral could not fend off Hana's assault from all directions, each time with the afterimage's doubling attack, and with a total of 20 hits, Hana finally dealt a slashing uppercut, sending Neral flying away.

Neral dropped to the floor, and her wounds were severe. Hana was satisfied, but then she felt great pain, and dropping to her knees, vomited blood. Her wounds were reopened too. The Nakayama Secret demanded a great price, and now it's a race against time to see which would recover first. Now both fighters were on the floor, fighting against their own pain, to recover energy for fighting. Hana, through gritted teeth, finally managed to say:

"Warrior Neral.....w-where....d-do you.....l-learn.......your skill?"
Manea
18-08-2004, 07:55
IC: The pain that Neral felt was almost unbearable. Fallen on the ground, she knew that she stood no chance if she couldn't get back up. The Nakayama Secret was ever so similar to her own attack that she had just done, but with that added pain of a shadow strike. How could there be such a similarity between to totally different fighters? She would have to think about The Blinding Flash at a later date, after the match. How she learned the move would explain a whole lot if she thought about it some more. But for now, she had to focus on recovering before Hana struck at her again.

Neral focused hard on her wounds and the pain that she felt. She knew that if she could focus on the pain and channel that energy that she felt into her mind, she could overcome it and get up to continue fighting. She focused hard, and as she began to sense the energy, she also noted that Hana had also fallen on her knees, apparently weakened by the strike. This gave Neral a renewed sense of hope and invigorated her will to continue fighting. After all, so long as her opponent was also weakened, she still stood a chance at winning. But how to win?

Just as she was thinking that, she noticed another figure enter her line of sight. Staring hard, she noticed that Sadi had finally arrived. At long last, the great Warrior Chieftain of the Maneans had arrived at the arena... now she HAD to win this fight, so as to impress the one whom she truly desired.

Neral, inspired by the arrival of Sadi, focused her strength and arose with a new will to fight. She knew that she was almost done for, but she also knew that she still stood a chance if she had the willpower to overcome Hana and her deadly arts. What she also knew, was that Sadi would help her since she was injured. At least, she hoped he would. They had worked out a great combination attack while training for the tournament. With that thought in mind, Neral focused her strength, while trying to ignore the massive amounts of pain she felt, for a final rush at Hana, who was not sure what to expect next after being faced with an opponent with power to match her own.

Neral gave Sadi a signal, indicated by her baring her claws and immediately retracting them, and he immediately understood what she was about to try to do, and he was glad that he had arrived in time to try it out in the field of combat. Neral moved towards Hana, with a cat-like precision to her movements. Hana was unsure why Neral was moving so slowly. It didn't make much sense to her, but she kept her guard up for the unexpected. Neral slinked around in a circular motion, carefully planning each step she took. Suddenly, Neral stopped and faked a rush straight for Hana, who was so preoccupied by the rush she failed to look behind her as Sadi came up from behind and grabbed her and hurled her right at Neral as she unveiled her claws to slash her across her already weakened body, in a few other places. (-1 striker point). Sadi left the arena with a smug look on his face, content with the damage he had helped inflict. It would have to do for now, until he could fight an opponent himself. Neral was also pleased. She had deepened a few of the already open wounds and left a new one across Hana's chest. The attack did not take a great deal out of her, as it only required a few simple slashes on her part, but she still felt the intense pain of the wounds already inflicted upon her. She was growing weaker as this fight continued and she knew that it would soon have to end, if not in victory, at least without any lasting damage so she could heal before the main tournament began. Hopefully Hana felt the same way. After such a great match, Neral knew that she would have to talk to her opponent and acquire more knowledge of this mysteriously similar fighting style. That would have to wait, for now, she must take the time to recover while she waited for Hana to make her next move. With that, Neral receded into the background of the arena while she awaited Hana's next move.
The Gothic Underworld
18-08-2004, 08:33
OOC: oops, i forgot to mention (-2 Limit Points) for Hana's supermove. Let it be considered as such then. Manea, for your next round, could you have a striker come out, but not RP the striker hitting Hana as yet? The round after this would be the ending round, and i will RP it in a double KO, though if you want, Manea, i can also RP the Nakayama Master stepping in and stopping the fight in Neral's favour. I want to demonstrate a way in which a failed Striker attack can be done. Also, this may be my last post for now, until a few hours later, i think.

IC: Hana had her work cut out for her trying to recover from the combined assault of Neral, and the extreme pain that was afflicting her from the Secret, which was known amongst the Nakayamas as "the Price of the Secret". So it is no wonder then that Hana could not recover in time to avoid the attack that now filled her with even more pain. She knew there and then that this fight had to end, and soon, otherwise dire consequences may result. Seeing Neral using the sandstorm to her advantage, Hana moved aside, where she hoped Neral would not know she is there, and administered to her new wounds with acupressure. Now is the time.

Neral, meanwhile, was relying solely on the jasmine scent alone to focus on Hana's position. All through the fight, she was wondering why Hana could ever have been an assassin at all, when her unique jasmine-scented body odour was a dead giveaway to any victim-to-be. She now realised that for someone as skilled as Hana, it was a non-factor, for a mere mortal marked by Hana would be dead in the instant he got a whiff of jasmine. The Scented Death, indeed. One hell of a way to die. Still........

Suddenly the wind shifted, and it was strong, blowing away the sand. Soon enough, Neral, through the pelting sand, could see Hana's shape, appearing to spin the Hoop in her direction, as if blowing away the sand like an electric fan. Apparently Hana has no more use for the sandstorm, seeing how it has but little effect on Neral.

Then the sand cleared, and Neral, catching a glint of silver, barely dodged the Flower Hoop, flying straight at her head. What she did not count on, was 2 smaller, less decorated, and sharp-edged instead of serrated, hoops, flying in a V formation behind the Flower Hoop. This Neral also dodged, but barely, twisting her body in a way unfamiliar to her, as all 3 hoops flew past her. In such a weird position, Neral therefore had no more defense against a simultaneous attack, where Reiko Hiyuuki jumped onto the ring this time, and rushing up to Neral before she can reorient herself, kicked her hard skywards, jumped up after her, locked her legs around Neral's body, and then, in a vortex of True flames, landed on the ground with Neral underneath her feet, resulting in an explosion of fire, which engulfed both Reiko and Neral, before Reiko jumped out, apparently unhurt, thus completing the Aerial Twister supermove Reiko had created by herself (-1 Striker Point). Neral, jumping out of the conflagaration, burnt for the first time by the fire of the Hiyuuki Clan, almost forgot about the hoops, but at the last moment, dodged the hoops again, although the 2 smaller hoops cut gashes across her arm, and the Flower Hoop cleanly sliced off a bit of her hair on her head. Now Neral looked a mess, burnt and slashed in many areas, but at the very least, her opponent Hana looked no better.

Hana, standing ready, caught the Flower Hoop in her right hand, then spun and caught the 2 small hoops in her left, deftly putting them back on her back. Looking at the hair of Neral the Flower Hoop got, Hana brushed it off, then looking at Neral, said, "Sorry. Did that ruin your haircut? I'll pay for a new one when we are done with this."

Then, standing ready with the Hoop as a shield in front of her, Hana shouted, for she knew the first time, Neral didn't hear it:

"Warrior Neral! Where do you learn your skill? Can you tell me?"

She gritted her teeth again.
The Gothic Underworld
18-08-2004, 08:41
OOC: Because of the fact that i cannot get the final RPer i wanted, in addition to my judging duties, i will enter a team myself, the Babes Team consisting of Reiko Hiyuuki, Naomi Hikurai, and Hana Nakayama, with readjusted stats. Moreover, i will use new characters as sub-bosses. To prevent unfairness, i will schedule the Tournament such that i will never have to judge any match involving my own team, and if the Babes Team reach the Final, where all judges will judge, i will forego my judging privileges altogether at the Final. The Tournament will now take place in approximately 3 days, after the end of Manea's practice round. See here for more details.

Oh yes, if any RPer is so inclined, he or she may give a team name to his team, instead of merely being named for the nations they come from. TG me if interested, and i will make the changes.

The Battle Arena Tournament will officially start in a new thread, with schedules to be released in a day or 2. Watch this space.
The Gothic Underworld
18-08-2004, 14:50
The Babes Team from Atros:

Reiko Hiyuuki
Age: 18
Sex: Female
Fighting Style: Clan Hiyuuki 'Kick' Techniques + Hereditary 'True' pyrokinetic powers + Own-style based on various dance forms

Stats:
Strength:2
Speed:8
Firepower:9
Skill:7
Constitution:4

Description: Petite, with sparkling, mischievious brown eyes. Wears a maroon Chinese cheongsam with slits on each side of the skirt part, and stilettoes. Has long brown hair tied at the end (think Tifa Lockheart's style from FF7). Sister of Arashi, Heir of Clan Hiyuuki. Wields crimson flames which among the Clans, deals the most damage of the 3 types of flames. Mischievious and playfully flirty (not to mention sexy), she is every guy's dream.

(Interesting point: The pyrokinetic powers of Clan Hiyuuki, although outwardly the same kind of fire most pyrokinetics use, somehow is so different from other types, that most effects used to dispel pyrokinesis doesn't work on it, and the flame produced by a Hiyuuki is, or rather can be, far hotter than anything else ever recorded in history. Moreover, through the use of ki manipulation, a Hiyuuki can make an opponent catch fire from inside whenever he hits an opponent, therefore circumventing any external fire resistance. Therefore, a term frequently used to describe the powers of Clan Hiyuuki is '"True" pyrokinetic powers', although the origins of the term is obscured.)

Limit Break: Flame Twister
Reiko jumps towards the opponent, sits on the opponent's shoulder, and using her legs to create a vice grip on the opponent's neck, she lifts her opponent into the air, lands on her hands, and using a breakdancing-based move, starts twisting the opponent around in a twister of fire. Finally, she throws the opponent to the far side of the arena, for a total of 7 fiery hits and a sore neck the next morning.

Limit Break: Aerial Twister
Only done when Reiko is next to the opponent, Reiko kicks him high up into the air, then follows up with a near-vertical flying kick that sends both of them into higher altitudes, then Reiko does a mid-air manuveur that ends up with her stepping on the opponent in mid-air, than in a twister of fire, she slams the opponent on the ground under her feet, which results in a fiery explosion. Total of 5 hits.

Overdrive: Reiko's Finale
A cross between Flame Twister and Aerial Twister. Reiko does the first few moves from Flame Twister, but at the end, she throws the opponent up into the air instead of to the side, and jumps up and completes the last 2 moves of Aerial Twister. Total of 10 hits.

Overdrive: Fiery Passion
Reiko throws a fireball at the opponent. If it hits, Reiko rushes over to the recovering opponent before he can regain his bearings, and by smooching the opponent passionately, orally "transfer" fire into the opponent. A devastating move, since it hurts the opponent from the inside.






Naomi Hikurai
Age: 18
Sex: Female
Fighting Style: Clan Hikurai 'Palm' Techniques + Hereditary 'Shadowfire' pyrokinetic powers

Stats:
Strength: 2
Speed: 8
Firepower: 9
Skill:7
Constitution: 4

Description: A petite girl with eyes that haunt people's souls. Wears a black latex top, knee-length spandex pants, and a satin jacket tied around her waist. Short black hair. Haunted past. Sister to the heir of Clan Hikurai, Shinji Hikurai, one of the 3 Great Clans in Atros. Others are Clan Hiyuuki, with the heir named Arashi Hiyuuki and sister Reiko. Clan Hiyuuki, the Clan of Brave Fire, the sworn enemy of Clan Hikurai, the Clan of Shadow Fire. 3rd Clan is Clan Hikoori, the Clan of Ice Fire, heir is Nanako Hikoori, often acts as mediator between the 2 sworn enemies. Naomi, like her brother, wields black flames, which strikes fear into the hearts of enemies, and can be used for some special effects.

(Interesting point: The Hikurai Clan wields a special type of pyrokinetic power, which makes their flames black in color. Their flame does not do as much damage as the Hiyuuki flame, but it can be used for some special effects, such as lifeforce draining and illusions. Therefore, the term for the Hikurai flame is 'Shadowfire', although the origins of the term is obscured.)

Limit Break: Fatal Kiss
Naomi charges to the opponent, grabs him (or her) in an intimate hug, and passionately kisses the opponent, damaging him. For a temporary period of time, the opponent is 'haunted' by black fire, which drains him progressively of his health, while Naomi regains energy to fight.

Limit Break: Dark Smite
Done only when Naomi is right next to the opponent, Naomi brings her arms back, and then quickly brings them forward, to clap hard onto the opponent's head, with a burst of fire. The result is that the opponent gets his head scorched for more damage than Fatal Kiss, but no draining effects afterwards. However, there is a high chance that the opponent will get dizzy after getting up, allowing Naomi to follow up with normal attacks.

Overdrive: Lethal Drain
Naomi shoots a shadowfire projectile at the opponent. If it hits, it freezes the opponent for a while in shadowfire, and Naomi brings forth a mirror image of herself, which rushes to the other side of the arena. Both the real Naomi and the mirrored Naomi then rushes to the stunned opponent, grabs hold of him, and in a fit of evil ecstasy, as if on a drug high, Naomi and her mirror image drains the opponent of life force. This is even more powerful than Fatal Kiss, and it deals 9 hits, finishing with an explosion of shadowfire.

Overdrive: Dark Angel
Done only as a follow-up to Dark Smite, Naomi grabs the opponent, then levitates herself and the opponent in the air. She sprouts 'angel wings' composed of shadowfire, which wrap themselves around her and her victim, then explodes, hurling Naomi and the opponent to both sides of the arena. Although devastating to the opponent, it hurts Naomi as well, and witnesses to her battle often report her panting heavily from exhaustion after this move, vulnerable if the opponent manages to get up after this.



Hana Nakayama
Age: 20
Sex: Female
Fighting Style: Nakayama assassination arts + Hoop-fighting
Description: Bandanna tied on long brown hair, wears a purple and yellow jumpsuit, training gloves, holds a metal hoop weapon which is lined with rubber in the inside rim for handling, 4 "wings" in a cross lined inside the hoop to aid flight, and a serrated steel edge on the outside with curved spikes. This weapon is called the Flower Edge, and Hana wields it in a manner outwardly similar to a nunchaku, but handled differently.

Strength: 4
Speed: 10
Skill: 9
Firepower: 2
Constitution: 5

This does not include a penalty of -1 on Constitution, for holding a weapon.

Bio: Hana Nakayama comes from a family famous for its assassination arts, and she has carried on the tradition of honing the skills of assassination. She has combined these skills with a self-taught hoop-fighting skills, aided by a self-designed Flower Edge hoop, and is known in underground circles as the "Scented Death", due to her perfumes of flowers and her reputation for killing. However, she has accepted relatively few "contracts" throughout her career, before being hired by Shinji Hikurai, the Heir of Clan Hikurai, to "babysit" Naomi, his sister, whom he has described as ".....unable to survive in the real world, depite her innate wisdom." Today, Hana Nakayama remains the bodyguard and babysitter of Naomi Hikurai, although her talents have often been utilized whenever the Hikurai Team needed a 3rd teammate.

Limit Break 1: Spiral Blade
Hana stops in her tracks to concentrate for a moment, then throws the Flower Hoop at the opponent. The hoop will appear to miss, then barely nick the opponent on his side. Then, the hoop's edges will catch on the opponent's body and spin around his body, causing great slash damage.

Limit Break 2: Lethal Gut
Done when the opponent is right in front of Hana, Hana spins the Flower Hoop very fast in her hand, then, still holding on to it, thrusts the spinning hoop into the opponent, causing great and fast damage like a nunchaku.

Overdrive 1: The Nakayama Secret
Through intense concentration, Hana puts her body into overdrive, letting her move with even greater speed, equal to a +5 in her Speed. This overdrive also allow her to deal double attacks, which is where 1 hit becomes 2, for a round. After that, however, she ends up damaging herself.

Overdrive 2: Bloodstorm
Hana pauses to put all her strength into throwing the Flower Hoop, then throws it. If the hoop hits, it stuns the opponent into collapsing on the ground, then flies vertically upwards and hovers above the opponent, spinning faster and faster until the opponent gets sucked into a twister created by the spinning of the hoop. Hana then throws into the twister 5 "winged blades", which spins around in the twister and hits the opponent for a total of 30 light hits. By this time, the Flower Hoop would have flown back to Hana, and then finally she charges into the twister, dealing a heavy blow with the hoop, and dissipating the twister, while sending the opponent flying away from the blow.
Manea
18-08-2004, 21:38
OOC: Based upon the great ferocity of this fight, and how well Neral has fared, I would like a draw of sorts for this match. Let the master step in and I will be ok with whatever you do then about the match. You've given me an interesting angle to incorporate into this RP, what not with the similarity between our two fighters. I feel a draw will suit me well, as this is a practice round and I think both Neral and Hana could use a rest after this. Both are very equal in fighting power, and I feel a draw would do them both honor for now. Alright, I'll finish my last bit with a striker attempt, then let you do the rest. I enjoyed this practice round... look forward to fighting the real tournament soon!

IC: Neral was stunned by the ferocity of the clans. Using their combined strength together, it would be unbearable to all but the greatest warriors. The burning of the flames was a new feeling, and the hoop as well caused even more pain than before. Neral knew that this fight was near an end. It was only if it ended soon that she would be able to recover in time for the real tournament, although she was glad to have practiced against a worthy adversary. Focusing intently, she decided to try one final trick that she had up her sleeve, her allies. Knowing that Sadi was here provided a great boost to her, and she also knew that his strength would be more than enough to finish off Hana, weak as she now was. Then she could end this practice round in a more favorable way, not that a draw would disturb her in the least.

Neral rose and gave Sadi a quick signal with her eyes, letting him know that as soon as she distracted Hana he should move in for the final blow. Just before she began her final attack she was interrupted by Hana's voice,

"Warrior Neral! Where do you learn your skill? Can you tell me?"

The question confused Neral for a moment, then she began to realize something. This was both an opportunity and also a time to think about her fighting style. Where did she learn these great skills from? The similarities between her own fighting and Hana's style could not be simply coincidence. Thinking hard for a moment, she looked back on her long years of seclusion from the other Maneans while she honed her abilities. It was then that she remembered a mysterious figure, someone whom she had heard in the forest. She never did get the figure's name, but she did learn of its great skills. It was the figure that had taught her how to utilize her speed and combine it with her enormous strength. But who was the figure? She could not remember at the moment, but perhaps the mysterious members of the Nakayama clan could enlighten her? After the battle she would have to see.

"Warrior Hana, I know very little of my powers; however I do know that they are not of my own doing. I was taught them by another, a strange visitor to my secluded home away from the others."

Before Hana could reply, Neral realized that Sadi had taken her talking as a signal and had begun to move in behind Hana to finish off the attack...

OOC: There, I'll leave it at that. Trying to set up a little extra RP to incorporate into this a bit. Hope that's satisfactory with you. Sadi should be near Hana right about now, he's slinking up behind her. So do your thing with the failed striker attempt, I set it up for you...
The Gothic Underworld
19-08-2004, 08:30
IC: Hana was pondering Neral's words, confident that Neral is honorable enough to pause the fight until she is ready to begin. A figure in the woods of Manea......?, thought Hana. This reminded her of a legend of the Nakayama Clan, one the Master had told her about long ago. A wandering Nakayama Master, greatest of his time, wandering in the world.......could it be him?

Then Hana felt a presence from behind her. Glaring at Neral for the betrayal, Hana saw Neral's expression, and understood. Miscommunication. It's not Neral's fault. But she has to do something, and fast, before she falls prey. She quickly flicked her fingers, a sign that she requires help, and at the same time, jumped aside just as the Chieftain Sadi was about to hit her. A dark shape whooshed by her from in front, and Hana was barely able to turn her head enough to see the dark figure and Sadi collide each other with a punch, sending them flying backwards (-1 Striker Point). Turning at this unexpected help, both Neral and Hana saw.......

Master Nakayama. He was the dark figure who helped Hana earlier, and unexpectedly. Even now, he was facing off against Sadi, who was glaring at the interruption. Smoothly, the Master raised his hand, and shouted, "Stop!"

The Heiress of Clan Hikoori seemed to concur, for at that she shouted, "The round is ended! It's a draw!"

And it was over. Neral, turning to look at Hana to congratulate her for a good fight, found her walking towards the Master, and bowing, Hana said,

"Master, I have failed."

The Master turned to look at her, and for a moment, his face seemed stern, as if disappointed by Hana's failure to defeat Neral. But then, his face softened with a smile, and he said,

"You have not failed. It is no dishonor to fail against a worthy opponent. That is the creed of the Nakayamas. Indeed, it is the creed of all the Clans of Atros. You know that well, daughter of the House."

Hana merely bowed, and retreated. The Heirs of the Clan came forward, along with the Sinsei, and they bowed as a form of respect, while the Sinsei made a greeting sign that showed equal status. Obviously, the Master of House Nakayama is important, so Neral thought it best to respect him too.

Turning, the Master said to Neral, "Come. We have much talk to do."
Manea
19-08-2004, 14:38
Neral was pleased by the stopping of the fight. She knew that she couldn't have survived much longer and still had the energy left to fight. Regardless, the pain from her wounds still permeated her body and she knew that that would have to be taken care of immediately, before she could continue doing anything else. That way she could focus more on recovering her mental strength and less on worrying about healing her wounds. And she knew just who to turn to for that.

Zil, immediately noticing that the battle had ended in a draw, was both distraught and happy. Happy that Neral had not won outright in Sadi's presence, but distraught that Sadi had arrived and seen Neral fighting instead of her, as she had originally planned. Regardless, now was not the time to dwell on such unexpected events. Seeing the battle, she was actually glad that she was not the one who had been fighting this particular opponent. To be perfectly honest to herself, Neral was the better fighter for this particular match. Regardless, Zil knew that it was time to use the healing side of her magickal arts and get rid of those horrific wounds that Neral had endured in the match.

Zil immediately focused on Neral's life-energy, and took the energy from the earth around her and redirected it towards Neral's wounds, immediately closing them and returning her to her natural condition.

Neral, feeling the effects of the healing, turned to Zil and gave her a nod to show her approval. She knew that she could always count on Manean generosity to the battle-hardened to take care of all her healing needs. Now that that was taken care of, she could talk to the Nakayama master about whatever it was that he wanted her for.

First bowing to the Master out of Manean respect for great warriors she began to follow him to whereever he was leading her. Trusting her instincts, she felt that this talk would be more than worthwhile.

"Master of the Nakayama, what is it that you wish to talk about?"

OOC: There's a bit to keep with the thread. Take this whereever you want, I'll play along with my knowledge of the Manean race and keep things interesting... Zil's also my resident healing expert, as you might have guessed from this post, you'll learn about her fighting prowess soon enough.
The Gothic Underworld
19-08-2004, 15:21
OOC: Manea, unfortunately i cannot give Zil a run-through, since the Tournament is going to start very soon. You'll going to have to show off Zil in the actual thing itself.

IC: The Master of House Nakayama smiled at Neral, then turned to the Sinsei Hiyuuki, who nodded his consent. As the fighters observing the practice rounds were showed out of the door of the Hiyuuki Dojo, excepting the Manean team, the Master sat Neral and Hana down at a stone bench, while Zil and Sadi were kept busy showing off their skills in front of Reiko and Naomi, who are admiring their fighting prowess, and exchanging tips on fighting with them, while the Heirs looked on in amusement.

"I have heard everything during the match, so let's start from there", said the Master to Neral. "I will tell you this much, warrior Neral, since your fighting style, and only yours so far, have intrigued me. This is a legend passed down to members of the Nakayama House, though it is well known amongst the Clans, but you will be the first ever......outsider, to hear of it. But i don't have much time, since i have much to do, and i believe that quite soon, you will be kept busy yourselfs."

"This legend concerns the original Founder of the House of Nakayama, but i will keep this short. It is said that he was originally from another House of assassins, but after he got betrayed and left for dead in the hands of an enemy, he somehow managed to survive, and hiding underground for many years, gathered to himself the skills of other assassins over the years, preparing for his revenge. It was not until 15 years later, that the Founder, for no records were left of his true name, reemerged, and revenged himself on his old House by slewing everyone in the House. Afterwards, he took the wealth of the defunct House for himself, to set up House Nakayama. Many flocked to the House to learn the arts of silent killing then, and under his control, the House became one of the most famous, and fighters went there for training and challenges, as well as people who wanted 'contracts'. It is said that the Founder has found the secret of longevity, and having found it, abandoned the House and took to wandering the world, under an alias, unknown to his disciples as to his whereabouts. It is said that even though he has the secret, he cannot live forever, and so, independent of the House which he set up, he took few disciples, and just before his death, entrusted the Jade Seal of the Founder to one. It is also said that this custom, independent of the House, has since been repeated many times, and one day, the wielder of the Jade Seal will come, and revive the House with new styles, and make it truly great. If this is truly the case.......it would be the 10th generation of the Independents now."

"I am interested in you, because you appear to have the skill of an Independent. Not true Nakayama skills, mind you, but an adapted version of it. Now, tell me your story, and make it quick."
Manea
19-08-2004, 22:13
Neral was enthralled by the knowledge that the Master had just given her. The founder of this great order had gone wandering the worlds without the knowledge of his clan? Thinking deeply to herself, she began to realize that the Nakayama master may have been her mysterious tutor in the isolated forests of Manea. After all, what better place to hide in mystery than the forgotten forests of Manea? That would explain all the talk of the assassination arts that the figure had spoken of so many times as well... Thinking intently to herself, she decided to enlighten the master as to her story. Who knew, perhaps it might be advantageous to the furtherment of her skills after all...

"Master of the Nakayama, your story is an interesting one, and I believe that I have a story which may interest you indeed. When I was younger, I used to train in the forgotten forests of Manea, far from the eyes of the Elders and all other supervision. It was in my training there that a figure appeared to me. He had been watching me train throughout the months and been impressed at my dedication and as such, he had decided to let me in on the secrets of his own fighting styles. This style, he promised, would make me a fighter the likes of which no Manean Warrior could ever dream of defeating. The offer was too good to pass up, so I trained with him. The only condition to this training, was that I would never know the identity of my benefactor and trainer. As such, he always remained a mystery to me. Regardless of this mystery, he trained me in these various arts that I have shown you here today and, apparently, they do appear to be an offshoot of your own. Independent though I may be, I do greatly admire you style of fighting, and I am glad to fight against such worthy warriors."

With that Neral, stepped back and awaited the Master's response to her story...

OOC: Just so you know, I didn't mean for Zil to fight a practice round, by my comment I meant in the tournament. Seeing as it is only a few days away... possibly less than that you'll see how she fights soon enough. Being my most developed character, I've got a long history of fighting with her so you'll most likely notice that in the tournament. Regardless, this is turning out to be an interesting side story. Until next time then...
The Gothic Underworld
20-08-2004, 06:22
IC: "Indeed!" exclaimed the Master, with the Sinsei having joined them, "That does appear to be the way of the Founder, or so the records claim. However, warrior Neral, I must explain to you one thing. The Founder could never have been your master, whoever he is. For you must understand, in the records, the secret of longevity only prolongs life such that one may live approximately 200 years." He paused, "And the Founder founded the House around 2000 years ago."

Watching this sink in with Neral, the Master continued, "However, it is entirely possible that his Independent disciples have maintained the tradition of secrecy. I do not know, for no records of the Founder exists after his exodus from the House. It may be that your mystery master may be one of those later generations of Independents, still wandering the earth. Your skills are definitely Nakayama in origin, although they are much changed, and missing in some aspects. As is the case with the Independents that have come forth to us over the years, showing us the new skills that have mixed in with the original arts. You are but the latest of these wandering disciples to come to us, although you do not have the Jade Seal that spells great change for the House. That, i am certain, for the Jade Seal is made to 'speak' to the House, but in what way eludes my understanding."

"Now, i have a proposal for you. I ask you to remain with the House, now that you have come, and teach us the new skills that have been mixed in with the Nakayama assassination arts. For you see......that can only be the purpose of that disciple long ago, who taught you his ways. In return......"

The Master frowned, then,

"I will in return teach you the old and complete ways, including the psychic powers that you do not have, and along with it the ability to will the direction of thrown weapons. However, I understand you will be preoccupied not so far into the future, so........"

He thought, then,

"I cannot teach you the powers now, and hope for you to master it in time for the Tournament. However, your Blinding Flash technique is already a very advanced version of the Secret, and all it lacks is the shadow effect. I can train you to master the Secret within a few days, just in time for the Tournament, if you work hard enough. However, the Secret is a double-edged sword, for you yourself have seen how much your Blinding Flash takes out of you. The full version of the Secret may be more powerful, but it takes just as much out of you when you finally use it. The Price of the Secret is heavy to pay, and the unwise would only be the worse for this technique. However, I trust you would use the Secret well."

Then the Master stopped, and looked at Neral for a long while, before asking.

"So what is your choice?"
Manea
20-08-2004, 15:11
IC: Neral thought deeply of the matter for a moment. The Secret was a very powerful attack that Hana had used on her earlier, and despite the healing of her wounds, the memory of the attack brought pain back to her senses. To be able to duplicate that attack would give her a great advantage in the tournament. Regardless, as she noticed before, there was an even greater price to pay for its use than her own Bliiding Flash technique. In return they only asked for the knowledge of her own off-shoot style Blinaria to be taught to them. An interesting bargain...

"I agree to your proposal Master Nakayama. You have given me an interesting bargain and I am indeed enthralled by the opportunity to complete my style with yours. It would be an honor."

OOC: Well, since you made the offer, I'll have to take you up on that one... Based on what it sounds, you'd allow me to use it in the tournament. One question, would that be a replacement of my Blinding Flash or would I have a 3rd overdrive than???
The Gothic Underworld
21-08-2004, 09:05
OOC: Manea, yes, now Neral may use the Secret in the Tournament. As for your question, I don't really see why your Neral would still want to retain the Blinding Flash technique, but well, it's up to you.

IC: "I am pleased, warrior Neral, of your choice", the Master said. "You may come tomorrow, for your first lesson in duplicating the shadow effect of the Secret. I trust you will not pass up this opportunity."

With that, the Master bowed, stepped back, and turned his back on Neral. Then Neral was startled, for in a flash of embroidered robes, the Master......disappeared.

"A technique only known to the Master, and passed down only to Masters over the years", Hana, who had come back from administering her wounds. "Here." Hana passed Neral the address of the Dojo of the House of Nakayama. "It's not hard to find. The Master will see you there tomorrow." With that, Hana glanced at Shinji, who nodded in consent, and then leapt out over the walls of the Hiyuuki Dojo, and also disappeared, presumably to follow the Master.

As Neral was led out of the Dojo along with her teammates, she was ecstatic. Here was a chance of a lifetime to build upon her skills......and not forgetting the Tournament in 1 week's time........

OOC: Ok, i said one week, but in RL the Tournament starts tomorrow in a new beginning thread, where we will RP the arrival of the quarterfinalist teams (which would be everyone who signed up), and then start the first round in yet another thread. All RPers and judges, make your presence felt by RPing in the new thread.
The Gothic Underworld
21-08-2004, 09:43
The Arrival Thread:

http://forums2.jolt.co.uk/showthread.php?p=6836963#post6836963