Kanuckistan
17-04-2004, 12:44
Too long to telegram, so I'm posting it here, copied straight from the TG box; not like it's sensitive info. Haven't had a chance to re-read it yet, so typos are probible.
Tech theives will be tarred, featherd, tossed to the Hentai Tenticle Monsters.
-------------------------
Vehicles:
Name: Vangaurd
Role:
-GEV Medium 'Hover' Tank(Ground Effect Vechicle; ie hovercraft)
Crew: 3
Mass:
-35 metric tons
Armour:
-1200mm RHAe frontal, 800mm Otherwise
-Sag'i'Tu(tm) Armour over titanium composite hull
Armament:
-1x 130mm Recoilless Smoothbore
-1x .50 cal coaxial gun
-1x 40mm grenade gachine gun atop turret
Power:
Everglow(tm) Radioisopote thermal generator(RTG) Fission Battery
Drive:
-Ground-effect verticle turbine with Semi-armoured areoskirt
-4x compact, armoured multi-prop turbofans providing directional thrust
Speed: 130kph
Other:
-Armoured optics and comms
-24x Smoke/Chaff gernades
-networkible RADAR, LiDAR, sonic, thermal, low light, and satalite targeting and
observation systems
-Advanced encryped comms system(radio, subsonic, and line-of-sight laser systems)
-Scuttling Charges
Name: Archangle
Role:
-Ultralight Main Battle Tank
Crew: 3
Mass:
-34 Metric Tons
Armour:
-1800mm RHAe frontal, 1400mm Otherwise
-Sag'i'Tu(tm) Armour over titanium composite hull
Armament:
-1x 155mm Recoilless Smoothbore
-1x .50 cal coaxial gun
-1x 40mm grenade gachine gun atop turret
-6x VLS cell, LiDAR anti-air missiles
Power:
Everglow(tm) Radioisopote thermal generator(RTG) Fission Battery
Drive:
Electrical Drive Train utalising Dynamic-State Automatic Transmission; Armoured and robust
dual-type redundant joint track and wheel system.
Speed: 85 kph
Other:
-Armoured optics and comms
-24x Smoke/Chaff gernades
-networkible RADAR, LiDAR, sonic, thermal, low light, and satalite targeting and
observation systems
-Advanced encryped comms system(radio, subsonic, and line-of-sight laser systems)
-Scuttling Charges
Name: Phalanx
Role:
-GEV Heavy Armoured Personel Carrier(Ground Effect Vechicle; ie hovercraft)
Crew: 6
Mass:
-24 Metric Tons
Armour:
-800mm RHAe Average
-Sag'i'Tu(tm) Armour over titanium composite hull
Armament:
-2x 40mm Cannons on independent turrets
-1x 40mm Turreted Mortar
-4x VLS cell, LiDAR anti-air missiles
Power:
Everglow(tm) Radioisopote thermal generator(RTG) Fission Battery
Drive:
-Ground-effect dual verticle turbine with Semi-armoured areoskirt
-4x compact, armoured multi-prop turbofans providing directional thrust
Speed: 165 kph
Other:
-Armoured optics and comms
-16x Smoke/Chaff gernades
-networkible RADAR, LiDAR, sonic, thermal, low light, and satalite targeting and
observation systems
-Advanced encryped comms system(radio, subsonic, and line-of-sight laser systems)
-Scuttling Charges
Name: Crimson Dawn
Role:
-AEIMA Gunship
Crew: 2
Mass:
-28 Metric Tons
Armour:
-750mm RHAe Average
-Sag'i'Tu(tm) Armour over titanium composite hull
Armament:
-1x 20mm Chin-mounted autocannon
-2x 12-round Anti-Tank Guided Rocket Pods
-2x 60-round High-Explosive Dumbfire Rocket Pods
-8x LiDAR air-to-air missiles
Power:
Vertex(tm) LPHY Deuterium Fusion Reactor
Drive:
-Ground-effect dual verticle turbine with Semi-armoured areoskirt
-4x compact, armoured multi-prop turbofans providing directional thrust
Speed: 275 kph
Other:
-Armoured optics and comms
-16x ECM/Chaff Flares
-networkible RADAR, LiDAR, sonic, thermal, low light, and satalite targeting and
observation systems
-Advanced encryped comms system(radio, subsonic, and line-of-sight laser systems)
-Scuttling Charges
---------------------------
Infantry Weapons:
AES-12 'BlueSky' Shoulder-Launched LiDAR-Guided Anti-Air Missile
-Combact, man-portible, desposible weapon system; high-explosive fragmentation/white
phospherous hybrid warhead on a proximity fuse.
RAT-2 120mm Recoilless Anti-tank rifle
-Shoulder-fired smoothbore, 2-man fire teams(gunner, loader), utalises caseless shells,
muzzel-break, and semi-open back to negate recoil. Effective range 2 kilometers.
KC-56 .50 Cal Recoilless Assault Carbine with intigrated 20mm 'Cannon' firing High-
Explosive/Incindinary rounds
-Heavy carbine utalising caseless rounds, muzzel break, and extended open-backed barrel to
negate recoil; side-mointed 'butt' gives this weapon a distinctive look(the barrel extends
back under the arm to vent reaction gasses). 30 round drum-fed(.50cal), safe, semi-, 3
round burst, full-auto firing modes. 5 round side-loading clip(20mm), semi-auto only.
KBM Type-32 Air-fuel grenade; releases both heavier and lighter-than-air high-energy
combustible gasses after 3 seconds, auto-ignites after 15(both fuses can be adjusted in
the field as-needed). Gasses are both scentless and invisible.
'Inferno' White-Phospherous Fountain Mine; Light, frisbee-like mine with varrible time-
delay arming, 5 meter proximity fuse(physical presure-fuse backup), and robust non-metal
construction. Triggering throws ignited white phospherous in a circular pattern, upwards
of 25 meters away and 15 meters high. Extream fire hazard and devistating against
unarmoured personel and vehicles; armoured personel and light vechicles can be servearly
damaged at close range. Internal mechanical orientation sensor and dual-plane heads insure
against accidental upside-down placement, tho there is an external override switch to
allow overhead placment.
BLM6 Plastic Explosive + Detonators(timed and wireless remote); basicly similar to C4, tho
with a bit more punch. Can only be detonated electricly or with another explosive.
BLM9 Foaming Explosive + Detonators(timed and wireless remote). Similar to above; kinda
like foaming shaving cream and the ilk, save it quickly hardens in 5-15 seconds to the
conststany of hard clay. Often used for demolotions or ad-hoc adhesives. Can only be
detonated electricly or with another explosive.
MFP-220i Special Edition: An extreamly robust(and extreamly expensive) air-fed microfusion
sidearm roughly equal in size to the MP7, the 220i is a hybrid weapon with laser, taser,
and plasma firing modes. The weapon is typicly capible of producing 1.25 megawatts from
typical atmospheres, and posesses a 150 kwh bank of voltsinks, in addition to a flash-
charge prefire capasitor capible of providing upwards of 5 megajoules of energy for the
user(that's almost enough to flash-vaporise 2 liters of 0 degree celcius water! Ouch!).
The laser is simple and straight forward, with varrible frequency and firing in an armour
-pircing 1/100th of a second pulse, or a sustained beam useful for cutting or against
unarmoured personel; beam focus can be adjusted from .1mm to 5mm. The taser employs the
laser in a UV frequency at low power, creating an ionised, electricly conductive path
along which a massive electrical discharge of varrible intensity can be delivered. The
last mode is a pulsed plasma beam, which again uses the laser, but this time to flash-heat
the air, causing it to explode outward and creating a tunnel of near-vacume for the
plasma, drasticly reducing range dissipation. Reactor plasma is bled into a prefire
chamber and mixed with air via a high-speed pump, then superheated and magneticly launched
and focused, resulting in a pulsed beam 1/10th of a second in duration.
---------------------------
Infantry Equipment:
Caratex(tm) Diamond/Ceramic Carapace Armour; large, milled plates of pure synthetic
diamond, etched to scatter lasers, backed with high-temperature insular ceramic, and
laminated with a thin ballistic ceramic with good thermal protection qualities(last bit
doesn't do much overall, aside from preventing them from disapearing from armouries quite
so often; what with them being made of large diamonds). They form a lightweight, full-body
suit of what is essentially platemail, with scalemail covering joints; extreamly effective
overall, rendering most modern infantry weapons, even heavy machine guns, useless unless
you manage a direct hit between the plates with a heavy enough round to break the
scalemail anchorings(say .50 cal rifle), and the main plates will even stop monomolecular
blades from penitrating. The synthetic diamond is also chemicly taged, so it can be easily
identifyed from natural diamonds(thus we avoid destroying the diamond market).
Intigrated HUD overlay visor. Just what it sounds like, an armoured visor with built-in
HUD overlay system, refractory anti-laser layer to protect the eyes against laser scatter
and 'blinding' lasers, a reflexivly polarising layer to protect against bright flashes and
light lasers/laser scatter, and a multi-layer laminate ballistic layer to protect against
smallarms, fragments, and debris. Simple and user-friendly, it offers IR/light enhancment
overlays, several types of IFF tag displays, laser target designator, laser 'optics
illuminator', waypoint and GPS display, virtual gun-sight and aiming aids, comm displays,
'laser whisker' tightbeam comms system, and, with software addons, can tie in with many
other electronic devices and weapon systems(UAI also makes many of it's products 'plug and
play' compatible with this system).
Subsonic IFF pulse tag: a simple and reliable IFF system designed to tie in with the above
visor and operating at frequencies well below that which any living thing can hear. Clips
on to clothing or, well, anything avalible, and can be turned on or off via a simple
switch on it's face. Runs for months on a single charge.
Heartbeat sensor: deciptivly small sensor that ties in with the HUD visor, and capible of
triangulating and catagorising heartbeats upwards of 75 meters away, as well as
triangulating gunfire and explosions upwards of several kilometers depending on sound
intensity(generally, if a hunam can hear it, this can locate it). Can usually compensate
for echoing and other sound distortions on the fly, but nothing's perfect.
Mono-wire spool. 100 meter spool of high-strength mono-molecular wire; cuts through flesh
and other soft things like butter, but most metals can stop it unless there's a lot of
force behind it. Comes with 10 micro-anchors, cutters, and 4 zip-line harnesses. Make good
traps. The Caratex armour's gloves are capible of safly handeling the mono-wire.
Type-7 Breach Assault Shields: Synthetic diamond/ceramic composite tower shields similar
in design to those commonly used by SWAT teams, they provide excellent protection against
heavy fire.
Intigrated THZ-Scale Dynamicly Encrypted Comms Network; terahertz-scale frezuency sonic
and radio comms system, along with encrypted subsonic comms similar to the IFF tag. Hard
to detect, even harder, if not impossible to jamm, and, using 64 exabit encryption,
absurdly difficult for even an AI nation to crack.
---------------------------
NOTES:
0
First and foremost, UAI, aka Uniphase Armouries Interversal, denys ever supplying the arms
in question, claiming instead that they were stolen; they even have insurance claims
dating back several months befor your invasion of Wolf Island supporting that they were
stolen, along with an armed interstellar freighter. UAI also concealed their identity from
the lycans and their allies.
1
Obviously, all systems have been modifyed for wolven users, although more technicle
systems, like the Crimson Dawn, may have hunam users with more expertise and be
unmodifyed(say, well payed and experianced mercenaries, or people from the nation aiding
the lycans). The Caratex armour also includes a nasty set of retractible, mono-edged
claws.
They're obviously 'after-market' modifications, and 'look' crude in many cases, but
they're obviously nevertheless professionally done, and never impare the functioning of
the weapon system while proving just as robust as the standard version.
2
Sag'i'Tu Armour: SAGITU, or Superconducting AreoGel Infused stable TransUranic crystaline
armour.
Basicly, a stable superheavy element is formed into an increadibly strong, low-density
crystal; the open crystaline structure is then infused with a superconducting aerogel, and
then thinly laminated with a special ceramic with highly insular properties. The result is
a massivly strong, lightweight armour that, thanks to the superconductor/ceramic mix,
makes heat based weapons(ie plasma, laser) all but useless, and provides perfect
protection against EMP and similar weaponry. My own design, so don't copy.
Armour ratings given are in Rolled Homoginous steel Armour Equivilent, or RHAe; an
industry standard. For comparison, the frontal armour on an M1A2 is around 1100mm RHAe.
Ratings are for performance against kinetic and high-explosive weapons only.
3
AEIMA, or Atmospheric Electro-Ionisation and Magnetic Accelleration; basicly a solid-
state, eletricaly powered jet, and typicly extreamly quiet. My own design, so don't copy.
4
The recoilless anti-tank guns utalise a special 'fission-pumped' ammunition, which basicly
means replacing the propellent with a tiny, super-clean nuke and some medium to best
harness the energy released. The nuke's explosive yeild is only several times that of the
normal propellent, but by releasing the energy all at once, we can impart a vastly higher
degree of kinetic energy into the Sabot penitrator, allowing longer range and vastly
improved armour penitration.
5
Scuttling charges; basicly, no matter how a vehicle's destroyed or disassembled, they'll
vape anything worth reverse engineering. These are non-standard.
6
The KC-56 .50 Cal Recoilless Assault Carbine was designed for use by powered armour
infantry, but the lycs should be plenty strong.
7
The MFP-220i is an extreamly expensive weapon with a limited issue; the force wouldn't
have more than 250 of them, likly arming those with Breach Assault Shields(the shield
taking up one arm). They're also quite powerful, I think, but haven't had time to do
proper comparative research.
8
Please don't copy my designs without permission; definatly don't copy original concepts
and ideas like the Sag'i'Tu, AEIMA, etc. You should have the opertunity to buy them later,
once I get a storefront going.
9
Feel free to ask about anything regaurding the above, or anything I left out.
Tech theives will be tarred, featherd, tossed to the Hentai Tenticle Monsters.
-------------------------
Vehicles:
Name: Vangaurd
Role:
-GEV Medium 'Hover' Tank(Ground Effect Vechicle; ie hovercraft)
Crew: 3
Mass:
-35 metric tons
Armour:
-1200mm RHAe frontal, 800mm Otherwise
-Sag'i'Tu(tm) Armour over titanium composite hull
Armament:
-1x 130mm Recoilless Smoothbore
-1x .50 cal coaxial gun
-1x 40mm grenade gachine gun atop turret
Power:
Everglow(tm) Radioisopote thermal generator(RTG) Fission Battery
Drive:
-Ground-effect verticle turbine with Semi-armoured areoskirt
-4x compact, armoured multi-prop turbofans providing directional thrust
Speed: 130kph
Other:
-Armoured optics and comms
-24x Smoke/Chaff gernades
-networkible RADAR, LiDAR, sonic, thermal, low light, and satalite targeting and
observation systems
-Advanced encryped comms system(radio, subsonic, and line-of-sight laser systems)
-Scuttling Charges
Name: Archangle
Role:
-Ultralight Main Battle Tank
Crew: 3
Mass:
-34 Metric Tons
Armour:
-1800mm RHAe frontal, 1400mm Otherwise
-Sag'i'Tu(tm) Armour over titanium composite hull
Armament:
-1x 155mm Recoilless Smoothbore
-1x .50 cal coaxial gun
-1x 40mm grenade gachine gun atop turret
-6x VLS cell, LiDAR anti-air missiles
Power:
Everglow(tm) Radioisopote thermal generator(RTG) Fission Battery
Drive:
Electrical Drive Train utalising Dynamic-State Automatic Transmission; Armoured and robust
dual-type redundant joint track and wheel system.
Speed: 85 kph
Other:
-Armoured optics and comms
-24x Smoke/Chaff gernades
-networkible RADAR, LiDAR, sonic, thermal, low light, and satalite targeting and
observation systems
-Advanced encryped comms system(radio, subsonic, and line-of-sight laser systems)
-Scuttling Charges
Name: Phalanx
Role:
-GEV Heavy Armoured Personel Carrier(Ground Effect Vechicle; ie hovercraft)
Crew: 6
Mass:
-24 Metric Tons
Armour:
-800mm RHAe Average
-Sag'i'Tu(tm) Armour over titanium composite hull
Armament:
-2x 40mm Cannons on independent turrets
-1x 40mm Turreted Mortar
-4x VLS cell, LiDAR anti-air missiles
Power:
Everglow(tm) Radioisopote thermal generator(RTG) Fission Battery
Drive:
-Ground-effect dual verticle turbine with Semi-armoured areoskirt
-4x compact, armoured multi-prop turbofans providing directional thrust
Speed: 165 kph
Other:
-Armoured optics and comms
-16x Smoke/Chaff gernades
-networkible RADAR, LiDAR, sonic, thermal, low light, and satalite targeting and
observation systems
-Advanced encryped comms system(radio, subsonic, and line-of-sight laser systems)
-Scuttling Charges
Name: Crimson Dawn
Role:
-AEIMA Gunship
Crew: 2
Mass:
-28 Metric Tons
Armour:
-750mm RHAe Average
-Sag'i'Tu(tm) Armour over titanium composite hull
Armament:
-1x 20mm Chin-mounted autocannon
-2x 12-round Anti-Tank Guided Rocket Pods
-2x 60-round High-Explosive Dumbfire Rocket Pods
-8x LiDAR air-to-air missiles
Power:
Vertex(tm) LPHY Deuterium Fusion Reactor
Drive:
-Ground-effect dual verticle turbine with Semi-armoured areoskirt
-4x compact, armoured multi-prop turbofans providing directional thrust
Speed: 275 kph
Other:
-Armoured optics and comms
-16x ECM/Chaff Flares
-networkible RADAR, LiDAR, sonic, thermal, low light, and satalite targeting and
observation systems
-Advanced encryped comms system(radio, subsonic, and line-of-sight laser systems)
-Scuttling Charges
---------------------------
Infantry Weapons:
AES-12 'BlueSky' Shoulder-Launched LiDAR-Guided Anti-Air Missile
-Combact, man-portible, desposible weapon system; high-explosive fragmentation/white
phospherous hybrid warhead on a proximity fuse.
RAT-2 120mm Recoilless Anti-tank rifle
-Shoulder-fired smoothbore, 2-man fire teams(gunner, loader), utalises caseless shells,
muzzel-break, and semi-open back to negate recoil. Effective range 2 kilometers.
KC-56 .50 Cal Recoilless Assault Carbine with intigrated 20mm 'Cannon' firing High-
Explosive/Incindinary rounds
-Heavy carbine utalising caseless rounds, muzzel break, and extended open-backed barrel to
negate recoil; side-mointed 'butt' gives this weapon a distinctive look(the barrel extends
back under the arm to vent reaction gasses). 30 round drum-fed(.50cal), safe, semi-, 3
round burst, full-auto firing modes. 5 round side-loading clip(20mm), semi-auto only.
KBM Type-32 Air-fuel grenade; releases both heavier and lighter-than-air high-energy
combustible gasses after 3 seconds, auto-ignites after 15(both fuses can be adjusted in
the field as-needed). Gasses are both scentless and invisible.
'Inferno' White-Phospherous Fountain Mine; Light, frisbee-like mine with varrible time-
delay arming, 5 meter proximity fuse(physical presure-fuse backup), and robust non-metal
construction. Triggering throws ignited white phospherous in a circular pattern, upwards
of 25 meters away and 15 meters high. Extream fire hazard and devistating against
unarmoured personel and vehicles; armoured personel and light vechicles can be servearly
damaged at close range. Internal mechanical orientation sensor and dual-plane heads insure
against accidental upside-down placement, tho there is an external override switch to
allow overhead placment.
BLM6 Plastic Explosive + Detonators(timed and wireless remote); basicly similar to C4, tho
with a bit more punch. Can only be detonated electricly or with another explosive.
BLM9 Foaming Explosive + Detonators(timed and wireless remote). Similar to above; kinda
like foaming shaving cream and the ilk, save it quickly hardens in 5-15 seconds to the
conststany of hard clay. Often used for demolotions or ad-hoc adhesives. Can only be
detonated electricly or with another explosive.
MFP-220i Special Edition: An extreamly robust(and extreamly expensive) air-fed microfusion
sidearm roughly equal in size to the MP7, the 220i is a hybrid weapon with laser, taser,
and plasma firing modes. The weapon is typicly capible of producing 1.25 megawatts from
typical atmospheres, and posesses a 150 kwh bank of voltsinks, in addition to a flash-
charge prefire capasitor capible of providing upwards of 5 megajoules of energy for the
user(that's almost enough to flash-vaporise 2 liters of 0 degree celcius water! Ouch!).
The laser is simple and straight forward, with varrible frequency and firing in an armour
-pircing 1/100th of a second pulse, or a sustained beam useful for cutting or against
unarmoured personel; beam focus can be adjusted from .1mm to 5mm. The taser employs the
laser in a UV frequency at low power, creating an ionised, electricly conductive path
along which a massive electrical discharge of varrible intensity can be delivered. The
last mode is a pulsed plasma beam, which again uses the laser, but this time to flash-heat
the air, causing it to explode outward and creating a tunnel of near-vacume for the
plasma, drasticly reducing range dissipation. Reactor plasma is bled into a prefire
chamber and mixed with air via a high-speed pump, then superheated and magneticly launched
and focused, resulting in a pulsed beam 1/10th of a second in duration.
---------------------------
Infantry Equipment:
Caratex(tm) Diamond/Ceramic Carapace Armour; large, milled plates of pure synthetic
diamond, etched to scatter lasers, backed with high-temperature insular ceramic, and
laminated with a thin ballistic ceramic with good thermal protection qualities(last bit
doesn't do much overall, aside from preventing them from disapearing from armouries quite
so often; what with them being made of large diamonds). They form a lightweight, full-body
suit of what is essentially platemail, with scalemail covering joints; extreamly effective
overall, rendering most modern infantry weapons, even heavy machine guns, useless unless
you manage a direct hit between the plates with a heavy enough round to break the
scalemail anchorings(say .50 cal rifle), and the main plates will even stop monomolecular
blades from penitrating. The synthetic diamond is also chemicly taged, so it can be easily
identifyed from natural diamonds(thus we avoid destroying the diamond market).
Intigrated HUD overlay visor. Just what it sounds like, an armoured visor with built-in
HUD overlay system, refractory anti-laser layer to protect the eyes against laser scatter
and 'blinding' lasers, a reflexivly polarising layer to protect against bright flashes and
light lasers/laser scatter, and a multi-layer laminate ballistic layer to protect against
smallarms, fragments, and debris. Simple and user-friendly, it offers IR/light enhancment
overlays, several types of IFF tag displays, laser target designator, laser 'optics
illuminator', waypoint and GPS display, virtual gun-sight and aiming aids, comm displays,
'laser whisker' tightbeam comms system, and, with software addons, can tie in with many
other electronic devices and weapon systems(UAI also makes many of it's products 'plug and
play' compatible with this system).
Subsonic IFF pulse tag: a simple and reliable IFF system designed to tie in with the above
visor and operating at frequencies well below that which any living thing can hear. Clips
on to clothing or, well, anything avalible, and can be turned on or off via a simple
switch on it's face. Runs for months on a single charge.
Heartbeat sensor: deciptivly small sensor that ties in with the HUD visor, and capible of
triangulating and catagorising heartbeats upwards of 75 meters away, as well as
triangulating gunfire and explosions upwards of several kilometers depending on sound
intensity(generally, if a hunam can hear it, this can locate it). Can usually compensate
for echoing and other sound distortions on the fly, but nothing's perfect.
Mono-wire spool. 100 meter spool of high-strength mono-molecular wire; cuts through flesh
and other soft things like butter, but most metals can stop it unless there's a lot of
force behind it. Comes with 10 micro-anchors, cutters, and 4 zip-line harnesses. Make good
traps. The Caratex armour's gloves are capible of safly handeling the mono-wire.
Type-7 Breach Assault Shields: Synthetic diamond/ceramic composite tower shields similar
in design to those commonly used by SWAT teams, they provide excellent protection against
heavy fire.
Intigrated THZ-Scale Dynamicly Encrypted Comms Network; terahertz-scale frezuency sonic
and radio comms system, along with encrypted subsonic comms similar to the IFF tag. Hard
to detect, even harder, if not impossible to jamm, and, using 64 exabit encryption,
absurdly difficult for even an AI nation to crack.
---------------------------
NOTES:
0
First and foremost, UAI, aka Uniphase Armouries Interversal, denys ever supplying the arms
in question, claiming instead that they were stolen; they even have insurance claims
dating back several months befor your invasion of Wolf Island supporting that they were
stolen, along with an armed interstellar freighter. UAI also concealed their identity from
the lycans and their allies.
1
Obviously, all systems have been modifyed for wolven users, although more technicle
systems, like the Crimson Dawn, may have hunam users with more expertise and be
unmodifyed(say, well payed and experianced mercenaries, or people from the nation aiding
the lycans). The Caratex armour also includes a nasty set of retractible, mono-edged
claws.
They're obviously 'after-market' modifications, and 'look' crude in many cases, but
they're obviously nevertheless professionally done, and never impare the functioning of
the weapon system while proving just as robust as the standard version.
2
Sag'i'Tu Armour: SAGITU, or Superconducting AreoGel Infused stable TransUranic crystaline
armour.
Basicly, a stable superheavy element is formed into an increadibly strong, low-density
crystal; the open crystaline structure is then infused with a superconducting aerogel, and
then thinly laminated with a special ceramic with highly insular properties. The result is
a massivly strong, lightweight armour that, thanks to the superconductor/ceramic mix,
makes heat based weapons(ie plasma, laser) all but useless, and provides perfect
protection against EMP and similar weaponry. My own design, so don't copy.
Armour ratings given are in Rolled Homoginous steel Armour Equivilent, or RHAe; an
industry standard. For comparison, the frontal armour on an M1A2 is around 1100mm RHAe.
Ratings are for performance against kinetic and high-explosive weapons only.
3
AEIMA, or Atmospheric Electro-Ionisation and Magnetic Accelleration; basicly a solid-
state, eletricaly powered jet, and typicly extreamly quiet. My own design, so don't copy.
4
The recoilless anti-tank guns utalise a special 'fission-pumped' ammunition, which basicly
means replacing the propellent with a tiny, super-clean nuke and some medium to best
harness the energy released. The nuke's explosive yeild is only several times that of the
normal propellent, but by releasing the energy all at once, we can impart a vastly higher
degree of kinetic energy into the Sabot penitrator, allowing longer range and vastly
improved armour penitration.
5
Scuttling charges; basicly, no matter how a vehicle's destroyed or disassembled, they'll
vape anything worth reverse engineering. These are non-standard.
6
The KC-56 .50 Cal Recoilless Assault Carbine was designed for use by powered armour
infantry, but the lycs should be plenty strong.
7
The MFP-220i is an extreamly expensive weapon with a limited issue; the force wouldn't
have more than 250 of them, likly arming those with Breach Assault Shields(the shield
taking up one arm). They're also quite powerful, I think, but haven't had time to do
proper comparative research.
8
Please don't copy my designs without permission; definatly don't copy original concepts
and ideas like the Sag'i'Tu, AEIMA, etc. You should have the opertunity to buy them later,
once I get a storefront going.
9
Feel free to ask about anything regaurding the above, or anything I left out.