Cauthu Arn
10-04-2004, 19:39
OOC: I figure a lot needs to be explained, I have many years experience at free-form RP
such as this, and I feel confident in RP'ing as complex a society as this.
IC:
Tra'gal(roughly translated as ambassador) Imril'idla stands and addresses the assembled
peoples; "Illudian. Hello. The Tsorn'ern'Tsor and Tsor'en'Yan requested that I speak with
you today to introduce you to Cauthu Arn as a nation, also the Cauthu as a people and
finally our technology.
First, the UN, I have learned, classifies our nation as a 'Father Knows Best State.'
This description, as I have learned the meaning of it to be, is not entirely inaccurate.
The Tsorn'ern'Tsor does have final say in what happens to the country, but it is rare for
him to go against what the Tsor'en'Yar decide. Finally, in their personal lives our
'citizens' are generally allowed to do as they please as long as they observe the laws of
our people or incur no Itae to another person.
"Next I will discuss exactly what the Tsorn'ern'Tsor is and does. The word Tsorn'ern'Tsor
translates as Leader of Leaders. The person in this role has the final say in what happens
to our country, this right is rarely exercized. Generally he will listen in on the
Tsor'en'Yar, occasionally voice his opinion and will give his approval to what the Tsor
decide. His main role is to keep corruption out of the Tsor'en'Yar."
"The word Tsor'en'Yar translates as Leaders of Nations. They are the true workers of
the governing and are chosen by the Tsor'en'Harir. Their choices are generally what
goes in what the government does. They serve until the Tsor'en'Harir decide that they
are no longer fit to."
"The Tsor'en'Harir are the Leaders of Societies. Societies are not restricted to
Nations, and members of the societies are generally identify more with their society
than with the nation they live within."
"Nations are similar to states in such countries as the USA."
"Every person is a member of a society. Be it a warrior, healer, herder, farmer,
and now ambassador society. There are a great deal societies of each type, each one
with its own unique characteristic. A full listing of the societies, their type and
what makes them unique is provided in Appendix A of the pamphlet provided, 'A guide to
the Cauthu.'"
The People:
"Cauthu are a hard, tough specie. We are what appears to you to be an interesting
mix of cat and human. Our evolutional history is feline based, we believe a subspecie
of leopard evolved in isolation until we were the result. Like humans we are bipedal
as you can see. We are stronger than we appear and our reflexes are, obviously, inhuman.
Shorter than most variants of humans, standing 5'0" for males, 4'9" for females.
A long tail with an additional retractable claw, almost a blade, protudes from the base
of our spine, an extension of it, as most feline tails do."
"Most of our humor is sarcastic, this is considered by us to be the best way to deal
with the mostly mountain country we live in."
"Cauthu are governed in their personal lives by the government for matters of crimes
against the specie, and by themselves for matters of issues with an individual(this line
is very clear cut, anything that causes physical harm is specie, anything that is not,
is an issue between individuals.) Matters against individuals are resolved by the person
at fault(with diminished Huin) fulfills his/her Truh and restores his/her Huin. This is
a complex system that we do not recommend you attempt to understand unless you must, it
is not human logic and we have found it difficult for humans to follow."
Finally, our technology is not what you would expect. We long ago found the metal
you use to be inadequate. Our technology turned to biologicals. All our vehicles,
weapons, everything are living creatures. Originally selective breeding, now a an
accelerated selective breeding combined with limited genetic manipulation develop our
technology slowly. However we abhor the use of viruses, bacteria and fungus as weapons.
This presents unique advantages and disadvantages.
Our more complex vehicles, and our battle computers can occasionally have neurotic
breakdowns, all can be infected with disease, and age.
However, the vehicles can fight for themselves and generally require a much smaller
crew than other types. They can be put out to pasture to heal instead of requiring
additional and manpower to repair. Finally, all controls have reaction time responses,
and on the whole are faster than mechanical controls.
Very complex machines are a symbiotic relationship of a great deal of creatures.
The outer structure generally being a hyper growing coral that forms around a neural
network that the 'brain' of the ship grows to all the different parts."
I now open the floor to questions of anything I may not have covered.
Appendix A: Societies
Warrior:
Wind Maidens: A female only society, lightly armed, and swift as the wind.
Rock Back: Male only society, heavily armed, used as shock troops.
Defenders: Strictly a defensive society, escort diplomatic groups mostly.
Archer: Expert in all ranged weapons.
Flighted: Covers all forms of aerial combat(would handle the responsibilities of
space combat once attained)
River Dogs: Covers all naval combat.
Herder:
Farmer: Oversee the growth of plant technologies.
Shepards: Raise and provide training to single creature technologies
Par'tah: Grow, raise and train symbiotic technologies.
Sar'uhn: Grow, raise and train multi-creature vehicles.
Healer:
Uhhn: Heal biologicals
Healers: Heal Cauthu
Ambassador:
Ambassador: deal with international affairs.
such as this, and I feel confident in RP'ing as complex a society as this.
IC:
Tra'gal(roughly translated as ambassador) Imril'idla stands and addresses the assembled
peoples; "Illudian. Hello. The Tsorn'ern'Tsor and Tsor'en'Yan requested that I speak with
you today to introduce you to Cauthu Arn as a nation, also the Cauthu as a people and
finally our technology.
First, the UN, I have learned, classifies our nation as a 'Father Knows Best State.'
This description, as I have learned the meaning of it to be, is not entirely inaccurate.
The Tsorn'ern'Tsor does have final say in what happens to the country, but it is rare for
him to go against what the Tsor'en'Yar decide. Finally, in their personal lives our
'citizens' are generally allowed to do as they please as long as they observe the laws of
our people or incur no Itae to another person.
"Next I will discuss exactly what the Tsorn'ern'Tsor is and does. The word Tsorn'ern'Tsor
translates as Leader of Leaders. The person in this role has the final say in what happens
to our country, this right is rarely exercized. Generally he will listen in on the
Tsor'en'Yar, occasionally voice his opinion and will give his approval to what the Tsor
decide. His main role is to keep corruption out of the Tsor'en'Yar."
"The word Tsor'en'Yar translates as Leaders of Nations. They are the true workers of
the governing and are chosen by the Tsor'en'Harir. Their choices are generally what
goes in what the government does. They serve until the Tsor'en'Harir decide that they
are no longer fit to."
"The Tsor'en'Harir are the Leaders of Societies. Societies are not restricted to
Nations, and members of the societies are generally identify more with their society
than with the nation they live within."
"Nations are similar to states in such countries as the USA."
"Every person is a member of a society. Be it a warrior, healer, herder, farmer,
and now ambassador society. There are a great deal societies of each type, each one
with its own unique characteristic. A full listing of the societies, their type and
what makes them unique is provided in Appendix A of the pamphlet provided, 'A guide to
the Cauthu.'"
The People:
"Cauthu are a hard, tough specie. We are what appears to you to be an interesting
mix of cat and human. Our evolutional history is feline based, we believe a subspecie
of leopard evolved in isolation until we were the result. Like humans we are bipedal
as you can see. We are stronger than we appear and our reflexes are, obviously, inhuman.
Shorter than most variants of humans, standing 5'0" for males, 4'9" for females.
A long tail with an additional retractable claw, almost a blade, protudes from the base
of our spine, an extension of it, as most feline tails do."
"Most of our humor is sarcastic, this is considered by us to be the best way to deal
with the mostly mountain country we live in."
"Cauthu are governed in their personal lives by the government for matters of crimes
against the specie, and by themselves for matters of issues with an individual(this line
is very clear cut, anything that causes physical harm is specie, anything that is not,
is an issue between individuals.) Matters against individuals are resolved by the person
at fault(with diminished Huin) fulfills his/her Truh and restores his/her Huin. This is
a complex system that we do not recommend you attempt to understand unless you must, it
is not human logic and we have found it difficult for humans to follow."
Finally, our technology is not what you would expect. We long ago found the metal
you use to be inadequate. Our technology turned to biologicals. All our vehicles,
weapons, everything are living creatures. Originally selective breeding, now a an
accelerated selective breeding combined with limited genetic manipulation develop our
technology slowly. However we abhor the use of viruses, bacteria and fungus as weapons.
This presents unique advantages and disadvantages.
Our more complex vehicles, and our battle computers can occasionally have neurotic
breakdowns, all can be infected with disease, and age.
However, the vehicles can fight for themselves and generally require a much smaller
crew than other types. They can be put out to pasture to heal instead of requiring
additional and manpower to repair. Finally, all controls have reaction time responses,
and on the whole are faster than mechanical controls.
Very complex machines are a symbiotic relationship of a great deal of creatures.
The outer structure generally being a hyper growing coral that forms around a neural
network that the 'brain' of the ship grows to all the different parts."
I now open the floor to questions of anything I may not have covered.
Appendix A: Societies
Warrior:
Wind Maidens: A female only society, lightly armed, and swift as the wind.
Rock Back: Male only society, heavily armed, used as shock troops.
Defenders: Strictly a defensive society, escort diplomatic groups mostly.
Archer: Expert in all ranged weapons.
Flighted: Covers all forms of aerial combat(would handle the responsibilities of
space combat once attained)
River Dogs: Covers all naval combat.
Herder:
Farmer: Oversee the growth of plant technologies.
Shepards: Raise and provide training to single creature technologies
Par'tah: Grow, raise and train symbiotic technologies.
Sar'uhn: Grow, raise and train multi-creature vehicles.
Healer:
Uhhn: Heal biologicals
Healers: Heal Cauthu
Ambassador:
Ambassador: deal with international affairs.