OOC: Space Tech
As I have noticed their appear to be many space tech nations; nations that use space as a focus for their RP.
I am curious for I wish to know and catalogue how sophisticated, how powerful these nations are so I myself might construct a respectable Space RP nation.....
Consider this to be market research.
it's debatable, some nations focus on building the numbers of their fleets, others on technology, so it's difficult to say who is more powerful than who
it's debatable, some nations focus on building the numbers of their fleets, others on technology, so it's difficult to say who is more powerful than who
I just want to know the rough average level of technology that the majority of nations use. I expect it might vary but I want to establish some guidelines for myself.
faster than light, advanced weapons, energy shields, space fighters big ships, the like
Another question then..
What nations are definitely involved in space....
My rule of thumb is to avoid all future/space RPs like the plague. They're usually godmod heavy. If you want to delve into that, start off with post-modern RPs. They're not as bad.
Bah! i am very into space, The Imperial Navy, i think menelmacar, thelas, Melkor, klonor, resi, a lot of others
Well, my idea for my nation is to be a society of sentient machines as the name implies. I want to eventually become on respectable par with some of the more important nations on this site like Menelmacar, Resi and I am curious to know their levels of technology and how far they go etc...
Crimmond
06-04-2004, 17:49
FTL(Faster than Light) travel is optional. Thier are those, like myself, that manage to play both sides of the die on this one.
Navies can range from 25 ships to 250. Depends on how believeable you make it seem.
Most nations are based on some sci-fi tech from a movie or whatnot. I have mine based loosely on Star Wars for weapons and propulsion, but most of it is my own ideas.
Power is relative. Do you want better weapons or better lifestyles? Better ships or better power sources? Better was to kill or better ways to heal? Both in each case?
Thelas has a capital "T" Jitano. Well, let me see,
Thelas
Menelmacar
Resi
Melkor
Klonor
Xanthal
Taurenor
Jitano
Angelus
Scolopendra
Many more.
One of the more common themes is the Grav-Ship, a BIG flying ship, that can fly in space, in air, and sometimes underwater... for a good selection of Future Tech items, go here: http://www.nationstates.net/forum/viewtopic.php?t=42242&highlight=
Skeelzania
06-04-2004, 19:15
Thelas listed most of the major space RPers that I know of. There are also numerous smaller space nations (like myself) who occasionally dart into RPs and get obliterated by the larger fleets.
Since my nation is only a month old or so, I use "old" space tech in my RPs. While my ships aren't as powerful, I can build more of them. This is my storefront (http://s6.invisionfree.com/International_Mall/index.php?showtopic=190) which gives some examples of what I consider low-tech space-tech. Say that 10 times fast...
I RP space. In fact, my nation is located on Mars. My nation is pretty much on par with the other space nations, but I don't use gravships, yet.
A general rule I follow is to keep fleet numbers low. I'm at my all time high right now, but am planning to drop them again. Also, think about the capacity of your ship when you think of weapons. Lasers take up energy. That energy also has to power everything else on your ship. If you want to use railguns, remember that there is a limit to the ammo you can hold.
As for your nation itself, location is key. You don't want to be to far out from the action, but you don't want to be completely surrounded either. Lots of nations solve this through colonies. I myself have no colonies, but I keep contact open to certain nations. (ie: Crimmond, Menelmacar, etc). Always remember to make a unique culture, but not to unique.
As for other things, its your nation. :-D
Bandalok
06-04-2004, 23:51
Add me to the space RP list, I'm pretty much at the same tech level as Skeelzania.
My Factbook (http://s4.invisionfree.com/Alliance_of_Aranamor/index.php?showtopic=16) for reference.
The Socialist Republic of Xanthal, as mentioned in passing by Thelas, is indeed a space nation of the highest technology level. We're one of the "nanotech" space nations.
Oh, and our factbook, if it helps. You'll notice that the Military post isn't quite complete. Don't worry about that, the rest of it is accurate. http://www.nationstates.net/forum/viewtopic.php?t=101823
Skeelzania
06-04-2004, 23:59
You actually have to Roleplay to be on a RPers list Bandalok. Trying to start a war and failing horribly after two posts does not count :P
The Resi Corporation
07-04-2004, 00:06
Thelas
Menelmacar
Resi
Melkor
Klonor
Xanthal
Taurenor
Jitano
Angelus
Scolopendra((OOC: Booya! I beat Melkor, Klonor, Angelus, AND Scolo! :P
Yes, I realize I didn't really beat them in anything, but it's fun to pretend that.))
Just a point of clarification, we aren't as space-oriented as most of the space-tech nations. While we do have a colony on Mars, we have very few functional spacecraft. However, our Raven Units more than compensate defensivly and offensivly for that. You can see all our tech and get ideas for your own at our marketplace. Let me drop you a link:
RESI CORP'S STOREFRONT! (http://members.cox.net/resicorp/)
Just don't copy anything, especially not the robots or the Raven Units. If you do, you'll have a war on your arse.
Bandalok
07-04-2004, 00:07
...I'll get around to it...
Bandalok
07-04-2004, 00:09
especially since this forum kinda works now.
Arenumberg
07-04-2004, 00:13
Dont forget me, im 30th Century, but noo.. cant use it to how i like it , so i have to let "younger" (in term of years.. ) Nations have their advantages. :D only kidding.. :),Xanthal, all your base are belong to us
More so now than ever. I just set my nation back a millenium to fill a gap in my timeline. Everything's the same, it's just 1000 years earlier. Don't question it!
Thunderstraat
07-04-2004, 00:19
There are quite a few space nations; the GDA (of which I am a part, along with nations such as Comdidia, Dontgonearthere, and Lapse), Jimathon, Danneland, Guanyu, &etc.
BUT there aren't very many that are truly Space Powers. Melkor (full name MelkorUnchained), Menelmacar, Klonor, and their kin are. Nations like the Capsule Corporation, Taka, and The Mindset go below this. I like to think I'm on the next tier down.
In Space, the main thing is not numbers. It's roleplay. Klonor is a Power because he has excellent roleplay. No other good reasons, pretty much. He's nice to new nations, which puts him a step above Melkor, Menelmacar, and Scolopendra (all three of whom are moderators) in my opinion.
I like to think I am a good space nation because, if I say so myself, I do a pretty good RP. I tried a modern RP once; overwhelmed by numbers, I quit.
Danneland
07-04-2004, 00:21
Well, I play as well.. I play in any timezone, anywhere. I have decided that I dont want to stick to one type of rping. I've solved the problem with budgets and history quite simple. In all the future tech rps, that actully is the future for the modern rp. And fantasy? well its the past of the modern.
I find it better since I can take part in whatever rp I want to.
No one ever includes me on a list of good RPers. It makes me wonder what I'm doing wrong. At least I'm a good speller...
The Resi Corporation
07-04-2004, 00:37
There are quite a few space nations; the GDA (of which I am a part, along with nations such as Comdidia, Dontgonearthere, and Lapse), Jimathon, Danneland, Guanyu, &etc.
BUT there aren't very many that are truly Space Powers. Melkor (full name MelkorUnchained), Menelmacar, Klonor, and their kin are. Nations like the Capsule Corporation, Taka, and The Mindset go below this. I like to think I'm on the next tier down.So my ex-puppet gets a mention, and I don't? Ahhhh, darn...
Here's a fun game, kiddies! Guess which nation was a Resi puppet! :)
Not like I'm going to tell you or anything, but still, have fun guessing!
Danneland
07-04-2004, 00:49
No one ever includes me on a list of good RPers. It makes me wonder what I'm doing wrong. At least I'm a good speller...
Me neither, and I dont spell good at all.
Dontgonearthere
07-04-2004, 01:28
*cries and is not on the list*
Well, I see somebody mentioned me, so I will forgo terrible wrath and stuff.
Aside from that...dont be like the following people:
M-Pire
FutureEngland
Comdidia
ANd some other people who I cant think of. They were evil though, and you should not RP with them because they (with the exception of Comdidia whose only on the list for spite) do the following:
Step 1. Godmod
Step 2. Ignore if you start winning
So dont try.
Oh, and dont bugger with Modern tech unless they bugger with you first. If they start a war with you they are fair game :)
Central Facehuggeria
07-04-2004, 03:50
There are quite a few space nations; the GDA (of which I am a part, along with nations such as Comdidia, Dontgonearthere, and Lapse), Jimathon, Danneland, Guanyu, &etc.
BUT there aren't very many that are truly Space Powers. Melkor (full name MelkorUnchained), Menelmacar, Klonor, and their kin are. Nations like the Capsule Corporation, Taka, and The Mindset go below this. I like to think I'm on the next tier down.So my ex-puppet gets a mention, and I don't? Ahhhh, darn...
Here's a fun game, kiddies! Guess which nation was a Resi puppet! :)
Not like I'm going to tell you or anything, but still, have fun guessing!
I'd bet that Capsule corp is it.
Anyway, I perfer future/space RPs to modern ones because you get to express your creativity more easily. You aren't limited to "OMG DEEZ M1 Tanx0rs" that everyone else uses.
Not to mention the fact that future RPs tend to have less numberwanking. In modern RPs, everyone seems more concerned about "I have over 5000 [insert big M1A2 tank here] instead of writing a good story.
Besides, modern tech is so bland, everyone uses the same stuff.
The Resi Corporation
07-04-2004, 04:15
I'd bet that Capsule corp is it.Nope, not even close.
Steel Butterfly
07-04-2004, 04:17
My rule of thumb is to avoid all future/space RPs like the plague. They're usually godmod heavy. If you want to delve into that, start off with post-modern RPs. They're not as bad.
My rule of thumb is to avoid ignorance, which obviously this Dregruk is full of.
Just like any tech level, it depends on who you're with. Read the most recent thread in my Civil War (Let the Outside Slowly Die (http://www.nationstates.net/forum/viewtopic.php?p=2631904#2631904)). It (as well as my nation) is far future tech, had no godmod whatsoever, and is a damn good story to boot.
Dontgonearthere
07-04-2004, 04:17
Meh, everybody is either saying "M1s R R0x0r!!!" or "M1s R S(_)x0r, C[-]A773/\/g3r R 0\/\//\/z0r M1!!!11!!!onemillion!!"
As if it really mattered. A FLASH could own them all :P
Der Angst
07-04-2004, 10:37
As I have noticed their appear to be many space tech nations; nations that use space as a focus for their RP.
I am curious for I wish to know and catalogue how sophisticated, how powerful these nations are so I myself might construct a respectable Space RP nation.....
Varies widely.
Suggestion: Give a damn about others, do what *you* like to RP.
It is completely useless to just increase your techlevel again and again to keep up, since there will always be some powerplayer who just happens to have better tech (Usually by ignoring UN stats, you might find people with imploded economies being überspacepowers... Well, claiming to be. Cardboard's shiny... And apparently, it has FTL, pulls a couple thousand G`s and is OMG STEALTHY).
Mind you, increasing stuff is certainly interesting, if it fits the nations profile/ culture/ your ideas/ etc.
Thusly, space capability varies from interplanetary travel, no FTL, and 0.2g`s, couple of space- and research stations with a couple dozen ships to space nations with OMG TENS OF THOUSANDS OF SHIPS, flying with a billion times the speed of light, instant teleporting, überwank Science Fiction ripoff & stuff.
Personally (With this and a couple of other of my nations), I use a medium level (Acceleration between 3- 9g, which, according to my drives, *is* rather wanky, since I accidentally increased their theoretical maximum efficiency by an order of magnitude ^_^, only in- system travel, couple of spacedy colonies up to a couple million people, a couple of rather large spacedy stations, and number of ships... is a good question, somewhere between 5500- 8250 I think... Errr... Thats *all* ships, including civilian owners, military vessels (The ones people usually consider important) are ~500- 750. Oh, and since I`m a maniac, all my ships are psi- amplifiers ^_^).
But in the end, your techlevel is completely irrelevant, its how you use it. Powerplaying by slapping people over the head with OMG SUPERIOR TECH is stupid, neat, shiny exploration & stuff allows you to do... well, basically anything.
I too am interested in involving myself with future tech.
Dontgonearthere
07-04-2004, 16:08
By military vessel, you mean capital ships, right? 'Cause if you had only five hundred ships that would leave you with maybe, a hundred capital ships and four hundred fighters, or a combination :P
Or you might not have fighters, just really light and fast cappies.
Oh well, DGNT has around 100 ships per colony, and we have five colonies, so I guess Im safe :P
'Course, by the time Verniis order gets around I'll be doubling that.
Woo, Honourverse with its massive penis ships!
Chloes Borg Dragons
08-04-2004, 00:12
Why'd no-one mention me? Ah well, probably because I don't have tme to RP much, the Borg Dragons are a mix of Sci0fi and fantasy, and a lot of the characters are blatant anime ripoffs.
The explanation for not RPing much until now was that the borg are very isolationist, because they are scarred another nation, or collective, would exterminate them, since the residents here obviosly remember another colective. The borg came out of hiding after they fortified themselves reall good, and they started running out of unused mass to convert.
There are a few basis for my tech, most of it taken from the ST borgs, like they where in the beggining, not the stupid later versions.
The Borg rely on Transporters and replicators the most, this is the basis for their ship regeneration, a good deal of their industrial manufacturing basis, how they move about and eat, how they mine, etc. The borg can build most types of materials out of different materials with these technologies, though the borg have been specializing their replicators for transforming things from 'Borg Replicator Goo', a very complex and dense substance optimized for replicator use, and for transforming things back into that goo. The goo is the basis for just about everything, it gets convereted into energy, ship components, borg drones, nanite, etc.
Borg nanite, is another basic tech, they help in ship regeneration, and are the primary form of drone regeneration as well as serving some other purposes.
Borg subspace network is the one most important tech for the borg, because without it there are no borg. You see my borg don't have a silly one body/one mind restriction, and minds can freely switch bodies, as long as they are connected to the network. This also means that a mind can really only die when it is disconnected from the network, and the entire collective fear such a fate, so as soon as a drone is disconnected that place will be swarming with borg ASAP. Hacking into the borg network is seen as an attempt at Xenocide and the borg will respond with maximum force against such an attempt.
borg ftl drives, are the basic way I get around, this matches the ST way pretty closely.
The Borg have many cubes, and many drones, but they are rather lacking in minds, The borg have less than 10% of the number of minds listed as population, that is borg propaganda to scare enemies, as are their massive fleets, because while they have a massive fleet they can't use it all at once, not enough minds to opperate the cubes efficiently in battle, in fact currently operating more than one battle class cube in a battle stretches the collecive to their limits, unless they forgo many of the capabilities of the cubes in favor of using many cubes at once.
A belloved tactic of the borg is to replace the weapon systems, shields, armor, etc, used on the cube only shortly before or during a battle to optimize it against the particular enemy they are facinbg. Ah the beauty of transporters and replicators.
Chloes Borg Dragons
08-04-2004, 09:17
This came out as a rant, not my original goal, sorry ahead of time.
As for RPing future tech, I'm still trying to find a balance myself, Since I am a noob, and I think the borg could take most nations one on one, esspecially since they tend to fucuss the attantion of most of their civilisation onto a single battle at a time, and they rebuild their ships partially durring battle against the specific thing they are fighting, and a single drone is sometimes worth as much combat wise as a tank collum, but I don't want to RP them like that, because that would be god-modding. This tendency is not helped by characters such as Pikathulhu(Elder horror from beyond, from the Pokethulhu RPG), Jedi/Sith (You know them, Star Wars), MewThree(Fusing mew and human DNA was a stupid idea. They should have used Dragon DNA instead, Pokemon), Iffurita(The windup doll that could take the entire DBZ team before breakfast, before being borged. El Hazard), Lina Inverse(The girl that throws strategic nuklear level spells around, and that could destroy the universe accedentally. Slayers), Ancient dragons(Even worse, esspecially when borged. Various), Zephiris (You thought clasical dragons where bad? She should be able to take several battle cubes by herself. Scrapped Princess), Maria the Cleric of Cute (Divine Avatar of Emeralda, She could prabably take a Artilery type PeaceKeeper. High level D&D 3.0 character, Gheale.) among others, like the entire set of Gunslinger Girls, Swarms of improved Doberman Boomers (a Combination of the Mobile Doll system from Gundam Wing, and the Doberman Model from Bubble Gum Crisis, with other enhancements.), Gundams, No working Eva, yet, trying to build a Bronz-X, and redevelop Solenoid/Paranoid tech in general (Gall Force.). There are many more, if I like an anime series I will probably borgify some of the characters, even if they never come on screen.
So instead I try to weaken the borg to a level much closer to the oposition, if it was a future tech nation nukes wouldn't even scratch cube armor, while with a fantasy race even a lightning bolt or fireball would do quite some damage, while in modern tech a nuke would knock out a good chunk of cube but there is no way a single nuke would hit because point defense systems would still exist. Basicly no matter the tech level, borg cubes are hard to destroy, but most opponents will get some damage through if they try. Battle class cubes are also larger than some countries, so it's not entirely unreasonable, besides they regenerate and if pressed hard enough the cube will retreat and be replaced by a new one. Arg must stop ranting, back to RP advise.
Basicly, even if your tech is so much better that you could just walk over the enemy good RPing dictates you can't, though your characters certainly can think it will happen that way, or the reall trouble mght not start till you have occupied the country or something. Whatever, it's not just vena,vida,vici, (I went, I saw, I won), good RPing should end with something both countries can agree upon, or that a thrid party forced upon them. Like happened when Sakkra and I clashed above Shyra (my fault I'm willing to admit. I missed the note on the intended tech level. Still ashamed of that) and Scolopendra stepped in with their own navy threatening us down to a standstill. It has many examples of how not to RP and several examples that I think are of fairly good RPing, but then again I'm also still a noob.
Anyway if you want to get some Borg tech the borg are willing to trade, or to even help a civilisation aquire an entirely new techlevel, though help from the borg might be cheap in monitary units but it's expensive in other ways. I'm sure we could hash out a deal if you want one, and the borg do watch out for their allies, and their investments. They also hold long grudges.
Der Angst
08-04-2004, 09:34
By military vessel, you mean capital ships, right? 'Cause if you had only five hundred ships that would leave you with maybe, a hundred capital ships and four hundred fighters, or a combination :P
Or you might not have fighters, just really light and fast cappies.
Yes, size between 80m & 550m/ diameter.
Oh, I forgot to add... my slight sarcasm doesn´t mean that I`m against überwank tech. Have two nations using it (One Science fiction ripoff, one that simply uses... extremely übered and silly tech. Of course, the latter are unarmed peaceniks... But I`m certainly not in a position to complain. On the other hand, I do not complain when being ignored...).
Thunderstraat
08-04-2004, 16:33
No one ever includes me on a list of good RPers. It makes me wonder what I'm doing wrong. At least I'm a good speller...
You just don't do enough to get noticed (at least by me).
I think most of the space nations today are either former GA members or are ruled by those who once had a GA nation.
Thunderstraat
08-04-2004, 16:36
Here's a fun game, kiddies! Guess which nation was a Resi puppet! :)
Not like I'm going to tell you or anything, but still, have fun guessing!
Really! There are so many on my list!
I think you were Taka once. That's my guess. I know everyone else.
I didn't mention you because I've never seen any of your RPs... the storefront doesn't count. I would have gotten involved in that long-ago war with Iesus but I didn't have any idea what was going on in my newbiedays.
I think most of the space nations today are either former GA members or are ruled by those who once had a GA nation.That's probably because at its height the GA had almost every nation in space as a member.