NationStates Jolt Archive


The NS Guide to Modern/Future Interaction

Dontgonearthere
23-03-2004, 05:24
Since there is no real 'rule set' for this, I figure we should write one up, just so we dont have to give the rant out on every thread seen. A simple link would save bandwidth :P

Anyway, this would be an agreed upon (by a majority) set of rules govorning modern/futuretech interactions, trades, whatever.

So, the current unnoficial 'rules' used by most people follow this general set:
1. If you pick a fight with a futuretech nation, its your own fault. You cannot legitimatly ignore them for being futuretech because you dropped a 20kt bomb on their capitol and they responded with a 50 gigaton Antimatter missile launched from the moon. Your now a piece of glass and a few free-floating hydrogen atoms. Get used to it.

2. Futuretech nations cant declare war on modern, it would be unfair because all one would have to do is sit in orbit, turn their military into above noted glass plates and molocules, while dodging the occasional ICMB, which arent intended to hit moving targets. Of course, it could be an agreed upon 'Independance Day' type RP where the brave Earthlings defeat the Evil Aliens from Beyond the Moon by dumb luck and a thermal exaust port.

These are, of course, simply 'outlines' the rules vary wildly from person to person, much like the '100 million' limit for nukes, which can be anywhere from 10, to 50, to 500 million.

So, as I said, the goal of this thread is to try to 'standerdize' this a bit, of course this is not binding for anybody, there is no way to enforce this except by mutual agreement and general ignorefests.
23-03-2004, 05:28
Raysia's easy guide to never having to worry about this confusing crap:

Make 2 nations ^_^
Walmington on Sea
23-03-2004, 05:45
WoS's India pale ale-filled guide to dealing with this crap: lighten up and RP better!

(Don't fight people because you dislike them, fight them because you enjoy RPing together and it fits a good story or such, not because you want to win and enhace your computer-simulated manhood!)
Crimmond
23-03-2004, 05:58
Crimmond's rules for Future/Present/Past nations interaction:

1: Make sure you know what level the other guy is at.

2: Not all RPs are war RPs. If you are modern, have peaceful banquets with the Future Tech nations and kick the crap out of the modern tech ones.

3: If you are future, don't flaunt it. It makes you seem like a jerk. I have had interaction with nations for months that, untill they saw a thread about a heavy cruiser patroling near Pluto, thought I was modern. If you can pull off an RP while not reling on your tech level, you're damn good. And yes. I'm damn good. :wink:
The Resi Corporation
23-03-2004, 06:09
Resi's Guide to Future/Present interaction:
1. Make a modern army if you're future, and have it fight enemies that your nation thinks are "unworthy" to face your hi-tech force, i.e. present tech nations.
2. Avoid WMDs. They're just plain bad RP.
Alcona and Hubris
23-03-2004, 06:19
WoS's India pale ale-filled guide to dealing with this crap: lighten up and RP better!

(Don't fight people because you dislike them, fight them because you enjoy RPing together and it fits a good story or such, not because you want to win and enhace your computer-simulated manhood!)

Fight no one, sell eveyone their guns, live happily. Have conversations with Goddesses...

Whimpers at the sound of a decent ale...shakes fist at state owned, mexico only importing, single distributor.
Dontgonearthere
23-03-2004, 06:54
Fight no one, sell eveyone their guns, live happily. Have conversations with Goddesses...
Well, thats pretty much been DGNTs policty, except in the cases of M-Pire, FutureEngland, and other random idiots. Oh, and I dont think I have talked to any goddesses recently. I might have to try that.
*looks up the phone book*
Oh, and...
*hands Alcona and Hubris a decent ale and signs assassination warrants for the heads of said state owned, mexico only importing, single distributor.*
Chimaea
23-03-2004, 07:06
The way I see it:

1. If a modern-tech want to battle a future-tech nation, then the way to do it is set the date at a future point where both nations have future tech, or a past point where both nations have modern tech. Otherwise it's just incompatible and can't happen.

2. Discuss it thoroughly in telegram before doing anything.

Simple isn't it? right on.
Tappee
23-03-2004, 07:13
My advise as a future tech nation.

When Rping try not to focus on the war itself, but instead on the character involved in the war so that Tech does not play a big factor other the providing a good backdrop for the story
Bavaria 1000
23-03-2004, 07:22
Fight no one, sell eveyone their guns, live happily. Have conversations with Goddesses...
Well, thats pretty much been DGNTs policty, except in the cases of M-Pire, FutureEngland, and other random idiots. Oh, and I dont think I have talked to any goddesses recently. I might have to try that.
*looks up the phone book*
Oh, and...
*hands Alcona and Hubris a decent ale and signs assassination warrants for the heads of said state owned, mexico only importing, single distributor.*

In other news, the Governor of Alabama, Bob Reily was shot down today. It is widely beleived that the Christian Collalition is to blame since they demanded that the Ten Commandments be emblazened in gold upon every civic structure in the state....

Well, at least we have a brew pup in our little part of the state.
Wazzu
23-03-2004, 07:39
There are several things modern and near-future tech nations can do defend themselves against supremely advanced enemies.

1: Diplomacy is the best option. I don't mean deplomacy with the attacking future nation, I mean diplomacy with a third party. There are many futuristic nations willing to extend a defense umbrella over a less advanced nation in return for trade concessions (For example, without farmland, Wazzu is VERY interested in food imports).

2: Deep underground bunkers work wonders for defense. Underground tunnels and cities (or important parts of cities) are even better. A properly made chemically powered slug thrower (read: common gun) is just as deadly in close-confines as a laser, plasma gun, or phaser.

3: Gurrella Warfare is underused and can work wonders. Special forces can get behind even future-tech nation lines and use conventional explosives, sniper rifles, or even just misinformation and propaganda to great effect.

4: Certain modern and near-future items still work quite well against future-tech nations. However, if I mention them here, my fellow futuristic (and the "magitech") nations may develop/godmod countermeasures...or be able to claim they have. So, I'll have to leave this up to people to decide.


But overall, if your a modern tech nation being attacked by someone with supposedly higher technology, just remember not to fight on their terms. Using unconventional (and I don't mean WMD) tactics can be very useful.

-The Cardboard Avenger
Dontgonearthere
23-03-2004, 17:12
ON a side note, I would mention this;
Futuretech armour is more likely to be designed to stop heat/light energy from lasers, or whatever you call them. The stuff needed to stop a bullet is quite differnt, since 'laser armour' would be much thinner and lighter, mass wouldnt help much, unless you want to get really techy and have 'laser redirection light nodes' or something that even sounds bulky. Of course, some nations (IE: me) use bullets and laser weapons, so were covered :P
Swordmasters of Ginaz
23-03-2004, 17:19
okay, DGNT... BTW is the GDA still active?
Dontgonearthere
23-03-2004, 17:22
Naw, not really. Its sort of in a coma near death. Me and Comdidia kill each other occasionaly in HELL!, but not much else.
imported_Lusaka
23-03-2004, 17:26
ON a side note, I would mention this;
Futuretech armour is more likely to be designed to stop heat/light energy from lasers, or whatever you call them. The stuff needed to stop a bullet is quite differnt, since 'laser armour' would be much thinner and lighter, mass wouldnt help much, unless you want to get really techy and have 'laser redirection light nodes' or something that even sounds bulky. Of course, some nations (IE: me) use bullets and laser weapons, so were covered :P

If I may, I'd like to equate that to the real world- most modern warships hit by a couple of hundred pounds of high explosive will be holed or at least damaged. The same against a seventy year old battleship's belt may do next to nothing. Modern anti-shipping missiles are usually not designed to take out fifteen inches of steel plate and *then* do damage.

That has.. little if any relevence to Lusaka, as we can't afford battleships anyway, but you (may) get the point. I expect the precident will be reflected in other areas besides modern/pre-modern warships.

Of course, a future tech nation could wipe out Lusaka, if it really wanted to, but war is not usually about genocide and the obliteration of an entire land. I.. didn't even mean to go on this long. Bah.
Dontgonearthere
23-03-2004, 20:23
AH-ha! So all I have to do to take over the US is find a WWI era battleship and sail into New York with guns blazing. Simple.
Alcona and Hubris
23-03-2004, 20:38
Actually, no...well you would cause a good deal of damage and piss off the US.

But as I'm going to discuss with WoS that even nuking New York your not going to easly conquer the U.S. Although New Yorkers feel that you'd win, since they see the rest of the country as the 'ecconomic zone of New York' but no...send the city into flaming rubble...it will not win the war.
Walmington on Sea
24-03-2004, 02:10
ooc: Sorry for the tangent, but Walmington isn't fighting modern day America, and hasn't just attacked New York. Panama, Hawaii, Washington, Detroit, and other reachable sites of military and industrial significance have all been hit. And since you elsewhere asked, no, we're not at war, as Walmington doesnt't recognise the US government. I mean, didn't, before we blew it up.
As it happens, we're future tech from their stand point. No Nazi scientists for this america, no stealing secrets and refusing to share despite treaties insisting the contrary being adhered to by allies, no British technical help on jet this or nuclear that, no wartime experience or industrial boost, ah, the way things might have been.
Yay for alternate timelines!
(And you have to bear in mind our objectives when considering the possibility of victory- not that we've told anyone what they are :) )

Uhm, yeah, generally modern tech nations haven't much chance against future- look at the differences that've been seen on earth. While it's sometimes possible to put up a fight -because weapons may not be designed with a retrospective deployment in mind- even the last generation of weapons are generally going to get you screwed over by the current.
Like I say, there aren't any rules, really. I don't understand people who run around fighting strangers for the heck of it, even on NS. It's not *actually* a competition. I'm not obliged to fight someone who attacks me even if they're using the same or previous tech, for example. I really don't like rules, as a ..rule.

All right, my assorted tangents are exhausted, for now.
Taka
24-03-2004, 03:04
Generaly I find that the economics work for a modern tech nation's advantage, as my spaceships are practicly useless against ground targets *save for ortilary ships, which I convinenitly forget to bring around against modern tech nations*. As I spend so much on my space navy, my groundforces are small, meaning advantage of numbers lies in the hands of most moderntech nations.

It should really be worked out in advance, as no fast and hard rules can be set up.
Dontgonearthere
24-03-2004, 03:13
Fourtunatly DGNT manages to scrape enough together for a decent sized fleet and army. And air/space capable fighters.
24-03-2004, 03:14
What if my nation is both modern tech and future tech (depending on the RP). Wouldn't it be fairer to match which ever tech my opponent has?
Crimson blades
24-03-2004, 03:15
Resi's Guide to Future/Present interaction:
1. Make a modern army if you're future, and have it fight enemies that your nation thinks are "unworthy" to face your hi-tech force, i.e. present tech nations.
2. Avoid WMDs. They're just plain bad RP.


Actually, I would like to point out that if used in the right way, WMD can be used in good RP.
The Angry Junkies
24-03-2004, 03:15
Charlie Murphy Islands cordially invites you to their homeland. Applications are coming in quick, check our region for details.

Charlie Murphy Islands, when your tired of roleplaying and want to beat up some geeks. Get in before the geeks get you.

humble ambassador
SSR TAJ
Dontgonearthere
24-03-2004, 03:17
Nanaka:
I would say that as long as you mostly stuck with modern then you would be OK, as long as you werent landing Marine Droppods on thier heads unless previosly agreed upon OOCly.
Whittier
24-03-2004, 04:00
Whittier's policy:
1. State the tech level of the thread (and set rules for the thread)
2. If you are future tech, and you are attacked by a modern tech nation, be courteous to let him know you are a modern tech nation and ask them if they are sure they want to rp an attack on you with modern tech. Advise them if they wish to continue, it would mean their destruction since future tech almost always obliterates modern tech (90% of the time).
3. If you are being attacked as future tech but you are modern tech, advise the aggressors you are only modern tech and your nation, cause it exists in a different timeline, cannot interact with future tech nations. I do this with my puppet, WestMoon which is on the moon but only has modern tech. (kind of like being stuck with clubs and handaxes when your opponent has M1Abrams, F35's, and nukes), such an rp would not make sense except in a war of the worlds or Independence day like rp in which WM is the one being invaded.
4. If you notify modern nation that you future tech, and they still attack you, then you are free to declare open hunting season on them.
You have the right to obliterate from existence.