Sakkra
13-03-2004, 06:41
The Sakkran culture was once one of feudal tribalism. This was at a time when several different species of the Sakkran geno-type existed. These sub-genus were the Burrowers, the Deep Ones, the Grass-Walkers and the Skulkers.
The Burrowers were a mountain-dwelling people, who lived in subterranean caverns dug into mountains. They had sticky pads on their hands and feet allowing them to traverse their caverns with amazing speed, and allowing them to climb sheer vertical surfaces. Their skill with smelting and forging was legendary, and it was rumored the weapons and armor made by them were imbued with mystic properties.
The Deep Ones were an ocean and sea dwelling people. Their skin was covered in heavy, spikey natural armor, their hands had two fingers accompanied by massive lobster-like claws, and their mouths were covered in mobile plates. Their size and strength were tremendous and it was rumoured a Deep One on a rampage could eradicate a modern tank group.
The Grass-Walkers were thin and svelte beings, who lived in the grasslands of Sakkra. They were incapable of normal speech, but could communicate via the mind. Their willpower was so great, they had managed to harness the summoning of The Spirits. Their artisanship was also quite great, capable of crafting the finest detailed items of such magnificence it was almost unearthly. Their skin usually took on irisdescent metallic tones.
The Skulkers were masters of stealth. They resembled modern Sakkrans quite closely, but were substantially shorter. They could blend in with the surrounding environs seemlessly. You would almost never know that there was one near you unless they wished to make their presence known.
But those times are long past. WHat has eveolved since those days is one massive Tribe, called the Empire. The separate genotypes throughout the millenia bred amongst each other until all discernable signs that there ever were separate genus disappeared, and became one homogynous geno-type; the Sakkran.
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The Young
The young of Sakkra are often reffered to as hatchlings. These are born in the Birth Pits of the Black Swamp. Since there is no discernable parent of any one hatchling, any adult can represent a hatchling, should it come to that. They are cared for by Tenders, who teach them the basics for survival, and watch over them until they become Neonates at the age of 20. They never leave the Black Swamp before this time.
The only exception to this is the Private Birth Pits of the Imperial Lineage. They have a separate area away from the common hatchlings, since the Imperial Lineage is known to have strong genes.
The Mating
Mating rituals in Sakkra occur every twenty years. When in this time is solely up to the parties involved. It begins with an exchange of representations of Ancestors Past who have some personal import for the individual. Usually someone who lived their life in an exemplary fashion, and influenced a modern Sakkran's way of life by example. Should the other party accept this representation, then a Dance is prepared.
This is a fairly social occasion, as couples vying for the attentions of their targets need to be compared to each other. It takes the form of a slow waltz at first with displays being made by the females. Head bobbing and inflating of dewlaps are the norm, as well as serpentine movements made accentuating desirable traits. Firmness of neck and tail, polish of claws and felxibility are desired the most.
The males stand to the sides as the females 'compete' against each other. Females can have any number of mates, while males are limited to one female. After a time, the females select their dance partener, and the males join them. The waltz continues, but with the dancers twisting and writhing along each other in a serpentine fashion.
Should a female decide a male is suitable for her, they adjourn to private chambers. What happens in there remains in there.
Fighting and Combat
The Sakkran Warrior will always prefer fighting up close, where one can smell their opponent. EVen in these times of Sakkrans in powered armor, they prefer the jaw-plates capable of opening that they may use thier teeth in battle.
There is a specific code the Sakkran uses in battle. Should an enemy, when fallen, has proven him or herself in battle, and fought with honor, they are invariably spared, and allowed to live. They are even given medical treatment and returned to their comrades.
Should an enemy prove cowardly and dishonorable, however, then they are eaten on the battlefield, alive or otherwise. This is so they may re-incarnate as a creature of honor, perhaps. Another attempt to live a life of dignity. It also serves to lessen the need for the Sakkran Warrior to carry a burden of food on themselves.
When a Sakkran is ready for battle, they give off a heady cinnamon scent, and a nictitating membrane often slides over their eyes. This is to protect their eyes from dust and debris. Their neck crest raises to its full height, and their eyes widen.
There will be more to come later.
The Burrowers were a mountain-dwelling people, who lived in subterranean caverns dug into mountains. They had sticky pads on their hands and feet allowing them to traverse their caverns with amazing speed, and allowing them to climb sheer vertical surfaces. Their skill with smelting and forging was legendary, and it was rumored the weapons and armor made by them were imbued with mystic properties.
The Deep Ones were an ocean and sea dwelling people. Their skin was covered in heavy, spikey natural armor, their hands had two fingers accompanied by massive lobster-like claws, and their mouths were covered in mobile plates. Their size and strength were tremendous and it was rumoured a Deep One on a rampage could eradicate a modern tank group.
The Grass-Walkers were thin and svelte beings, who lived in the grasslands of Sakkra. They were incapable of normal speech, but could communicate via the mind. Their willpower was so great, they had managed to harness the summoning of The Spirits. Their artisanship was also quite great, capable of crafting the finest detailed items of such magnificence it was almost unearthly. Their skin usually took on irisdescent metallic tones.
The Skulkers were masters of stealth. They resembled modern Sakkrans quite closely, but were substantially shorter. They could blend in with the surrounding environs seemlessly. You would almost never know that there was one near you unless they wished to make their presence known.
But those times are long past. WHat has eveolved since those days is one massive Tribe, called the Empire. The separate genotypes throughout the millenia bred amongst each other until all discernable signs that there ever were separate genus disappeared, and became one homogynous geno-type; the Sakkran.
--------------------------------------------------------------------------------------
The Young
The young of Sakkra are often reffered to as hatchlings. These are born in the Birth Pits of the Black Swamp. Since there is no discernable parent of any one hatchling, any adult can represent a hatchling, should it come to that. They are cared for by Tenders, who teach them the basics for survival, and watch over them until they become Neonates at the age of 20. They never leave the Black Swamp before this time.
The only exception to this is the Private Birth Pits of the Imperial Lineage. They have a separate area away from the common hatchlings, since the Imperial Lineage is known to have strong genes.
The Mating
Mating rituals in Sakkra occur every twenty years. When in this time is solely up to the parties involved. It begins with an exchange of representations of Ancestors Past who have some personal import for the individual. Usually someone who lived their life in an exemplary fashion, and influenced a modern Sakkran's way of life by example. Should the other party accept this representation, then a Dance is prepared.
This is a fairly social occasion, as couples vying for the attentions of their targets need to be compared to each other. It takes the form of a slow waltz at first with displays being made by the females. Head bobbing and inflating of dewlaps are the norm, as well as serpentine movements made accentuating desirable traits. Firmness of neck and tail, polish of claws and felxibility are desired the most.
The males stand to the sides as the females 'compete' against each other. Females can have any number of mates, while males are limited to one female. After a time, the females select their dance partener, and the males join them. The waltz continues, but with the dancers twisting and writhing along each other in a serpentine fashion.
Should a female decide a male is suitable for her, they adjourn to private chambers. What happens in there remains in there.
Fighting and Combat
The Sakkran Warrior will always prefer fighting up close, where one can smell their opponent. EVen in these times of Sakkrans in powered armor, they prefer the jaw-plates capable of opening that they may use thier teeth in battle.
There is a specific code the Sakkran uses in battle. Should an enemy, when fallen, has proven him or herself in battle, and fought with honor, they are invariably spared, and allowed to live. They are even given medical treatment and returned to their comrades.
Should an enemy prove cowardly and dishonorable, however, then they are eaten on the battlefield, alive or otherwise. This is so they may re-incarnate as a creature of honor, perhaps. Another attempt to live a life of dignity. It also serves to lessen the need for the Sakkran Warrior to carry a burden of food on themselves.
When a Sakkran is ready for battle, they give off a heady cinnamon scent, and a nictitating membrane often slides over their eyes. This is to protect their eyes from dust and debris. Their neck crest raises to its full height, and their eyes widen.
There will be more to come later.