NationStates Jolt Archive


The Grand Cyberutopian Exoatmospheric Navy

Cyberutopia
09-03-2004, 06:38
((This is a big shiny reference thread for me and anyone else who cares. I'll get pics up as soon as my lackey...ahem...friend finishes drawing the important ones. Comments are greatly encouraged, as I have no experience in this kind of thing. I have finally found a FTL tech to use, thanks to The Eastern Bloc.

I'm done with this for now, thanks to everyone who gave me suggestions!))

Arbiter Class Heavy Battleship
Length: 3,500m (wings closed) 500m (wings open)
Height: 250m (wings closed) 3,250m (wings open)
Width: 250m
Crew: 150
Propulsion: 8 plasma-sparked fusion drives (sublight) 2 Hyperspace Jump drives (FTL)
Armament: 4 fire-linked plasma quad-cannons, 16 prism focused anti-missile lasers, 3,000,000 fusion explosive tipped missiles
Defensive Systems: 8 kinetic field projectors, .5mm mechroxite-titanium plating
Cost: 2.6 trillion

Sapporo Class Command Ship
Length: 600m
Height: 275m
Width: 300m
Crew: 220
Propulsion: 6 plasma-sparked fusion drives (sublight) 2 Hyperspace Jump drives (FTL)
Armament: 18 fire-linked plasma quad-cannons, 24 prism focused anti-missile lasers
Defensive Systems: 6 kinetic field projectors, .35mm mechroxite-titanium plating
Cost: 900 billion

http://www.b5tech.com/miscracesgroups/EABlackOps/hybrid.jpg

Paladin Class Anti-Missile Frigate
Length: 120m
Height: 30m
Width: 20m
Crew: 20
Propulsion: 3 plasma-sparked fusion drives (sublight) 1 Hyperspace Jump drive (FTL)
Armament: 2 fire-linked plasma dual-cannons, 80 prism focused anti-missile lasers
Defensive Systems: 2 kinetic field projectors, .2mm mechroxite-titanium plating
Cost: 60 billion

Katana Class Heavy Destroyer
Length: 460m
Height: 120m
Width: 100m
Crew: 80
Propulsion: 6 plasma-sparked fusion drives (sublight) 2 Hyperspace Jump drives (FTL)
Armament: 4 heavy rail cannons, 6 fire-linked plasma quad-cannons, 16 prism focused anti-missile lasers
Defensive Systems: 6 kinetic field projectors, .4mm mechroxite-titanium plating
Cost: 160 billion

http://www.b5tech.com/narn/narnships/narncapships/gquan.jpg

Hornet Class Assault Frigate
Length: 140m
Height: 60m
Width: 60m
Crew: 26
Propulsion: 4 plasma-sparked fusion drives (sublight) 1 Hyperspace Jump drive (FTL)
Armament: 1 spinal-mounted light rail cannon, 1 fire-linked plasma quad cannon, 4 prism focused anti-missile lasers, 12 fusion explosive tipped missiles
Defensive Systems: 3 kinetic field projectors, .25mm mechroxite-titanium plating
Cost: 85 billion

Daedalus Class Strike Carrier
Length: 900m
Height: 200m
Width: 500m
Crew: 350
Propulsion: 6 plasma-sparked fusion drives (sublight) 2 Hyperspace Jump drives (FTL)
Armament: 300 fighters, 75 bombers, 6 plasma fire-linked plasma quad-cannons, 20 prism focused anti-missile lasers
Defensive Systems: 8 kinetic field projectors, .5mm mechroxite-titanium plating
Cost: 1 trillion

http://www.b5tech.com/narn/narnships/narncapships/thnor.jpg

Interdictor Class Heavy Carrier
Length: 2500m
Height: 400m
Width: 650m
Crew: 700m
Propulsion: 10 plasma-sparked fusion drives (sublight) 3 Hyperspace Jump drives (FTL)
Armament: 1200 fighters, 150 bombers, 14 fire-linked plasma quad-cannons, 60 prism focused anti-missile lasers
Defensive Systems: 22 kinetic field projectors, .8mm mechroxite-titanium plating
Cost: 2.1 trillion

http://www.eve-online.com/bitmaps/shipdatabase/s_644_1.jpg

Acheron Class Assault Battleship
Length: 2200m
Height: 280m
Width: 500m
Crew: 1380
Propulsion: 14 plasma-sparked fusion drives (sublight) 3 Hyperspace Jump Drives (FTL)
Armament: 48 heavy coilgun turrets, 32 heavy missile bays, 16 fire-linked plasma quad-cannons, 520 prism-focused anti-missile lasers, 72 fighters
Defensive Systems: 32 kinetic field projectors, 5mm mechroxite-titanium plating
Cost: 3 trillion

http://www.eve-online.com/bitmaps/shipdatabase/s_643_2.jpg

Chirijiraden Class Invasion Carrier

Length: 1600m
Height: 350m
Width: 500m
Crew: 1700
Propulsion: 10 plasma-sparked fusion drives (sublight) 3 Hyperspace Jump Drives (FTL)
Armament: 22500 invasion troops, 450 assault dropships, 175 heavy lift transports, 120 prism-focused anti-missile lasers, 20 heavy bombardment turrets, 60 bombardment turrets
Defensive Systems: 14 kinetic field projectors, .5mm mechroxite-titanium plating
Cost: 1.4 trillion

http://www.thepowerchannel.org/assets/images/battlebargeviews.jpg

Argus Class Multi-Purpose Ship
Length: 300m
Height: 40m, 80m (shield bulbs included) 100m (sensor bulb included) 500m (cargo bulb included)
Width: 40m, 80m (shield bulbs included) 100m (sensor bulb included) 500m (cargo bulb included)
Crew: 38
Propulsion: 4 plasma-sparked fusion drives (sublight) 1 Hyperspace Jump drive (FTL)
Armament: 4 fire-linked plasma dual-cannons, 18 prism focused anti-missle lasers
Defensive Systems: 4 fleet-wide kinetic field projectors (in Fleet Defense Configuration), 3 kinetic field projectors (otherwise), .2mm mechroxite-titanium plating
Other: 1 sensor bulb (in Supportive Fleet Logisitcs and Intelligence Configuration) up to 6 linked cargo bulbs (in Freighter Configuration)
Cost: 950 million

SLAD-13 "Ifrit" Space-Launched Assault Dropship
Length: 22m
Height: 3m
Width: 6m
Crew: 2 (one pilot, one navigator/gunner)
Propulsion: 4 ion conversion drives (sublight)
Armament: 2 fixed 20mm cannons, 2 12.7mm dual-mounted turrets, 50 invasion troops or 2 APCs or 1 tank
Defensive Systems: 2500mm of Organic Flux Armor on front, 1200mm on other areas
Cost: 300 million

http://www.thepowerchannel.org/assets/images/dropship_render.jpg

SLHLT-14 "Kirin" Space-Launched Heavy Lift Transport

Length: 40m
Height: 3m
Length: 25m
Crew: 2 (one pilot, one navigator/gunner)
Propulsion: 6 ion conversion drives (sublight)
Armament: 2 turret-mounted 20mm cannons, 4 frontal dual-mounted 12.7mm swivel turrets
Defensive Systems: 2000mm of Organic Flux Armor
Other: Capacity of up to 250,000 pounds
Cost: 350 million

EAI-6 "Shard" Exoatmospheric Interceptor
Length: 4m
Height: 2m
Width: 3m
Crew: 1
Propulsion: 2 supercharged ion conversion drives (sublight)
Armament: 2 forward-mounted burst lasers, 24 forward-mounted rotary launched fusion explosive tipped missiles
Defensive Systems: 200mm of Organic Flux Armor
Cost: 150 million

EASF-1 "Lancer" Exoatmospheric Superiority Fighter
Length: 6m
Height: 2m
Width: 6m (wings included)
Crew: 1
Propulsion: 3 ion conversion drives (sublight)
Armament: 8 burst lasers, 2 forward-mounted plasma cannons
Defensive Systems: 1 kinetic field projector, 400mm of Organic Flux Armor
Cost: 110 million

EAHB-42 "Sledgehammer" Exoatmospheric Heavy Bomber
Length: 12m
Height: 3m
Width: 4m
Crew: 3 (one pilot, one co-pilot/bombadier, one gunner)
Propulsion: 4 ion conversion drives (sublight)
Armament: 1 top-mounted light plasma turret, 2 rear-mounted burst lasers, up to 100,000kg or up to 124 bombs, rockets, or missiles
Defensive Systems: 1 kinetic field projector, .15mm of mechroxite-titanium plating on front, 1200mm of Organic Flux Armor on other areas.
Cost: 260 million

http://www.b5tech.com/miscracesgroups/raiderfighter/zephyr.jpg

EASB-60 "Banshee" Exoatmospheric Strike Bomber
Length: 8m
Height: 12m (wings included)
Width: 12m (wings included)
Crew: 1
Propulsion: 4 ion conversion drives (sublight)
Armament: 2 automated side-mounted light plasma turrets, up to 65,000kg or up to 32 bombs, rockets, or missiles
Defensive Systems: 1 kinetic field projector, 1000mm of Organic Flux Armor
Cost: 190 million

http://www.b5tech.com/league/leagueships/sunhawk/sunhawk.jpg

MRPDF-124 "Saviour" Multi-Range Planetary Defense Fighter
Length: 20m
Height: 3m
Width: 9m (wings included)
Crew: 2 (one pilot, one co-pilot/weapons specialist)
Propulsion: 4 ion conversion drives, optional solid fuel rocket boosters
Armament: 4 forward-mounted light plasma cannons, 4 burst lasers, 10 fusion explosive tipped missiles
Defensive Systems: 1 kinetic field projector, 800mm of Organic Flux Armor
Cost: 175 million

http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthfighters/tbolt.jpg

Notes On Hyperspace Jump Engines: http://www.b5tech.com/misctech/engines/hyperdrive/hyperdrive.html

Notes On Kinetic Fields: A kinetic field is pure energy projected by a mechanism at such a wavelength so that it becomes "solid," and able to absorb or resist many forms of weapons. However, this field prevents shots from the ship it is protecting reaching outside the field, unless the weapon has a wavelength higher than that of the field. In order to allow a larger range of weapons to be fired upon an enemy from the protected ship, a "flicker" function was created. When a weapon is fired by the protected ship that cannot pass through the field, the shield is deactivated just long enough to let the projectile pass through, before reactivating again. However, if such a flicker function is abused extensively, which can be likened to "stop and go" driving, it may burn out, either deactivating the field completely, or activating it without any way to bring it back down.

Notes On Mechroxite: Mechroxite is a material caused by the refining of an asteroid when it tumbles into an active nebula. The intense heat and corrosive gases present in an active nebula practically burn the impurities out of the asteroid, leaving a pure material, dubbed "mechroxite" behind. This material is immensely strong, capable of absorbing trillions of joules of energy. The downside to this is that mechroxite is very difficult to mine, with it's strength and very rare, given it's occurance only in active nebulae. Another downside is that mechroxite is very inflexible, making the only feasible use for it as armor is plating, bound at the seams by a more supple material. Still, the defense this material offers allows a ship to continue fighting after receiving hits that would have obliterated a ship not armored with mechroxite.

Notes On Organic Flux Armor: Organic Flux Armor consists of a supple steel, imbedded with various "reactionary flux metals," giving the armor the ability to change it's charge depending on the weapon directed at it in order to resist the charge of that weapon. This gives a resistiance to charged particle weapons such as ion cannons when the kinetic fields fail for the smaller ships unable to mount mechroxite plating.

Edit 1: Changed warhead type of Arbiter missiles, added Katana Class, added Unnamed Assault Frigate (need name suggestions)
Edit 2: Added EAI-6
Edit 3: Fixed spelling mistakes, fixed tag problems, added EASF-1, added name for Assault Frigate, added Strike Carrier, changed propulsion type of EAI-6
Edit 4: Added EAHB-42, added EASB-60
Edit 5: Added explanations of my systems
Edit 6: Added MRPDF-124, some pics
Edit 7: Added production costs
Edit 8: Finished production costs, added Acheron Class
Skeelzania
09-03-2004, 06:42
OCC: My country uses a primitive FTL device called a Tachyon Device. I "borrowed" it from another game so I can't tell you how the thing actually works. Mine are rather slow (10x the speed of light), but get me accross the system. You may want to inquire into purchasing some drives from Xanthal if hes willing to sell, his go soemwher aorund 5 million times the speed of light. Hyperspace or something. Other than that the stats look good, no overtly godmodding visible. Of course, I'm a relative newbie to space combat myself so better get a second opinion.
Aelosia
09-03-2004, 06:45
The arbiter is a very, very big ship....maybe too big!, and has too many missiles...that kind of ship could be too slow and clumsy maneuvering, being an easy target for a fast and maneouvrable enemy...
Cyberutopia
09-03-2004, 17:35
Yes, the Arbiter is a massive ship, 3km worth of missile space. It fires from an extreme distance, and that is 3 million missiles coming at you, so not many things are going to get through. Speed and manuverablilty have been sacrified for firepower and armor (.5mm of mechoxide plating is very strong) and survivability for the ship is high, so long as the far more maunverable and flexible line guarding it isn't penetrated. Basically Arbiter ship tactics are (a) fire everything, followed by (b) get the hell out of there. Then the Katanas come in to clean up, which i will put in the list now.
Swordmasters of Ginaz
09-03-2004, 17:55
#tagged...
The Eastern Bloc
09-03-2004, 18:16
I must wonder... Your Arbiter is able to fire 3 million missiles, but does it have 3 million missile batteries or ports or tubes? Depending on the size of those buggers... the Arbiter may look like a 14 year old teenager who has just felt the first unfortunate pangs of puberty.

Either way, I wouldn't worry about the Arbiter being too large, seeing as there are those out there that have multi-kilometer long frigates.
Jitano
09-03-2004, 18:20
pics!
Cyberutopia
09-03-2004, 18:23
The Arbiter's missile bays follow the layout of current military warships. There are 750,000 missile bays, a square meter each, and there are 4 missiles to a bay. The missiles themselves are quite small compared to most missiles, making up for punch with massive amounts. So yes, it has that many ports. I also like your analogy. :lol:
Cyberutopia
09-03-2004, 18:23
The Arbiter's missile bays follow the layout of current military warships. There are 750,000 missile bays, a square meter each, and there are 4 missiles to a bay. The missiles themselves are quite small compared to most missiles, making up for punch with massive amounts. So yes, it has that many ports. I also like your analogy. :lol:
Cyberutopia
09-03-2004, 18:40
If someone could get me a site for the ships from the Crest/Banner of the Stars, I could get pics for some of the ships. The Arbiter and Katana Class ships are hand drawn by a friend of mine, so they might not be coming for a while (lazy bum).
Cyberutopia
09-03-2004, 18:40
If someone could get me a site for the ships from the Crest/Banner of the Stars, I could get pics for some of the ships. The Arbiter and Katana Class ships are hand drawn by a friend of mine, so they might not be coming for a while (lazy bum).
Cyberutopia
10-03-2004, 23:14
((Updated.))
Cyberutopia
11-03-2004, 06:18
((Bump for comments.))
Cyberutopia
12-03-2004, 00:26
((I still need a (preferable realistic) idea to use for FTL drives, and I need to know if I'm missing anything.))
Central Facehuggeria
12-03-2004, 00:40
Why not make your own FTL drive? I mean, all you have to say is that it uses massive amounts of energy (possibly provided for by a dedicated reactor?) to fold space.
Cyberutopia
12-03-2004, 00:43
((I suppose I can do that....I'd still like to make a realistic drive, though. What do most people on NS use for FTL?))
Crimmond
12-03-2004, 00:49
The Arbiter's missile bays follow the layout of current military warships. There are 750,000 missile bays, a square meter each, and there are 4 missiles to a bay. The missiles themselves are quite small compared to most missiles, making up for punch with massive amounts. So yes, it has that many ports. I also like your analogy. :lol:Hmmmm..... this sounds exremely close to my Swarm Missiles, short range missiles used to pepper the defenses of an enemy.

I won't drill you for answers about that(as I do have the Camdean patent for it) like I would others since you are a region mate and I like the term 'Exoatmospheric Navy' better than 'Space Fleets'.
The Eastern Bloc
12-03-2004, 00:49
If you'd like a "realistic" basis to make something of your own... here is a website that explains out well enough the Babylon 5 approach to FTL travel. It's it pretty good realistic wise... considering what others on NS have come up with.

Hyperspace Jump Engines (http://www.b5tech.com/misctech/engines/hyperdrive/hyperdrive.htm)
Cyberutopia
12-03-2004, 01:06
Eastern Bloc: Thanks for the site.

Crimmond: While your Swarm Missiles do sound similar, I can assure you they are sufficiently different from mine, so no worries.
Cyberutopia
12-03-2004, 18:00
((Final update made.))
Cyberutopia
13-03-2004, 17:00
((Ok, I lied, that wasn't the final update. :roll: ))
Taka
14-03-2004, 19:32
Any way you could put up how much it costs to produce those? Rather currious as to prices, seeing as how most people don't have ships priced nearly high enough.
Cyberutopia
14-03-2004, 20:56
I don't know, what do you think?
Tordor
14-03-2004, 21:16
Now the Cyberuyopians are in space to! Great as if we didn't alrightly have the Teritorans, Xanthalians and Kechans.

~Grand Marshal Dorsimi, High Lord Commander of the Royal Tordoran Space navy.
Cyberutopia
14-03-2004, 21:25
You better believe it. :wink: :D
Tordor
14-03-2004, 21:42
Well it can't be to bad, your Space navy is so tiny. So I can afford to not worry about it. Its the Xanthalians, Kechans and Teritorans and the hordes of Pirates I will worry about.

~Grand Marshal Herinsi, High Lord Commander of the Royal Tordoran Space navy.

OOC:Not isn't an typo on the name, Tordoran Grand Marshals tend to killed rather quickly, by either angrying the queen, geting assassinated by underlings, killed by pirates, in battle or other ways. the job must cursed or something :wink:
Cyberutopia
14-03-2004, 22:04
((Funny, same thing goes for the Supreme Admiral of the Fleets (the boats, not the space borne uber ships.))

Tiny, realistic, managable, agile, same thing.
Teritora
14-03-2004, 22:54
The Poor Tordorans, they got such an complex with all the nations in space who aren't kindly disposed towards them over events of the past and other reason.

~Grand Marshal Borl of the Teritoran Space Police

Oh they have an complex alright when their officers aren't killing each other off to advance. *Snicker*

~High Admiral Linda of the Teritoran Space Forces
Taka
14-03-2004, 23:54
Hmm, well if you want suggestions on ship prices, my suggestion is to make them higher than you think they would be. My ships range anywhere from 3,978 trillion to produce *our flagship* to 95 billion to produce *the 350 meter long missile frigate*, so it all depends on size, technology level, thickness of armor and shielding *the flagship has nigh 70 meters of armor, and enough shielding to let it pass through even the most withering of barrages unscathed, a length of nearly 8 km and enough weaponry to rival the combined military might of entire fleets.*

As your armor is insanely thin *half a milimeter 0_o, damn, I gotta get some of that stuff* and essentialy made of unobtanium, with the bulk of your defence being in shields, your ships will likely cost less than mine, though with your weaponry outfit, I doubt that they will be too much cheaper.

my storefront for reference (http://www.nationstates.net/forum/viewtopic.php?p=1840121#1840121)

One of the better threads for we space nations, grab a calculator (http://www.nationstates.net/forum/viewtopic.php?t=118592&highlight=)
Cyberutopia
15-03-2004, 03:11
Thank you, that helps greatly. Once we're done churning out a ship a year and production slows down, we'd be glad to sell you some mechroxite. Only 5 million bucks a square meter :wink: .
Taka
15-03-2004, 03:27
Just out of curriousity, how dence and how heat/impact resistant is that stuff? for 5 million dollars a cubic meter I'm expecting soming ten times as good as titanium at very minium.
Cyberutopia
15-03-2004, 03:53
I don't know the exact equations, but I do know it takes a tachyon beam a good few hours to cut off a decent chunk, if that says anything. I also know it can easily withstand a series of fusion explosions, thought it is better suited for defense against energy weapons. An interesting quality of mechroxite is that it actually absorbs the energy of an impact and stores it, though running systems through it to power the ship would weaken the plating significantly.
Tordor
15-03-2004, 04:00
Intresting stuff as intresting as Gerexi, be intresting see the properities of an alloy made from both.
Taka
15-03-2004, 04:32
most interesting, I will certainly be interested in purchasing some for exterior shielding in place of our current heatshields.

Is there any way it could be synthasised in a laboratory environment?

*edit*

just noticed your prices, thus far they look good, though the smaller craft look a wee bit underpriced, that could be because I'm used to going after insane amounts of quality on mine though, and yours do seem to be well within tollarance for space bound fighters, so that's just me nitpicking.
Cyberutopia
17-03-2004, 03:06
Alright, I'll pump the prices up a tad for the small ships. Sadly, we have found no way to synthesise it, but we would be glad to sell you some soon.
Cyberutopia
17-03-2004, 23:34
((Another update.))
Cyberutopia
26-06-2004, 05:31
((To keep it alive.))