Cyberutopia
09-03-2004, 06:38
((This is a big shiny reference thread for me and anyone else who cares. I'll get pics up as soon as my lackey...ahem...friend finishes drawing the important ones. Comments are greatly encouraged, as I have no experience in this kind of thing. I have finally found a FTL tech to use, thanks to The Eastern Bloc.
I'm done with this for now, thanks to everyone who gave me suggestions!))
Arbiter Class Heavy Battleship
Length: 3,500m (wings closed) 500m (wings open)
Height: 250m (wings closed) 3,250m (wings open)
Width: 250m
Crew: 150
Propulsion: 8 plasma-sparked fusion drives (sublight) 2 Hyperspace Jump drives (FTL)
Armament: 4 fire-linked plasma quad-cannons, 16 prism focused anti-missile lasers, 3,000,000 fusion explosive tipped missiles
Defensive Systems: 8 kinetic field projectors, .5mm mechroxite-titanium plating
Cost: 2.6 trillion
Sapporo Class Command Ship
Length: 600m
Height: 275m
Width: 300m
Crew: 220
Propulsion: 6 plasma-sparked fusion drives (sublight) 2 Hyperspace Jump drives (FTL)
Armament: 18 fire-linked plasma quad-cannons, 24 prism focused anti-missile lasers
Defensive Systems: 6 kinetic field projectors, .35mm mechroxite-titanium plating
Cost: 900 billion
http://www.b5tech.com/miscracesgroups/EABlackOps/hybrid.jpg
Paladin Class Anti-Missile Frigate
Length: 120m
Height: 30m
Width: 20m
Crew: 20
Propulsion: 3 plasma-sparked fusion drives (sublight) 1 Hyperspace Jump drive (FTL)
Armament: 2 fire-linked plasma dual-cannons, 80 prism focused anti-missile lasers
Defensive Systems: 2 kinetic field projectors, .2mm mechroxite-titanium plating
Cost: 60 billion
Katana Class Heavy Destroyer
Length: 460m
Height: 120m
Width: 100m
Crew: 80
Propulsion: 6 plasma-sparked fusion drives (sublight) 2 Hyperspace Jump drives (FTL)
Armament: 4 heavy rail cannons, 6 fire-linked plasma quad-cannons, 16 prism focused anti-missile lasers
Defensive Systems: 6 kinetic field projectors, .4mm mechroxite-titanium plating
Cost: 160 billion
http://www.b5tech.com/narn/narnships/narncapships/gquan.jpg
Hornet Class Assault Frigate
Length: 140m
Height: 60m
Width: 60m
Crew: 26
Propulsion: 4 plasma-sparked fusion drives (sublight) 1 Hyperspace Jump drive (FTL)
Armament: 1 spinal-mounted light rail cannon, 1 fire-linked plasma quad cannon, 4 prism focused anti-missile lasers, 12 fusion explosive tipped missiles
Defensive Systems: 3 kinetic field projectors, .25mm mechroxite-titanium plating
Cost: 85 billion
Daedalus Class Strike Carrier
Length: 900m
Height: 200m
Width: 500m
Crew: 350
Propulsion: 6 plasma-sparked fusion drives (sublight) 2 Hyperspace Jump drives (FTL)
Armament: 300 fighters, 75 bombers, 6 plasma fire-linked plasma quad-cannons, 20 prism focused anti-missile lasers
Defensive Systems: 8 kinetic field projectors, .5mm mechroxite-titanium plating
Cost: 1 trillion
http://www.b5tech.com/narn/narnships/narncapships/thnor.jpg
Interdictor Class Heavy Carrier
Length: 2500m
Height: 400m
Width: 650m
Crew: 700m
Propulsion: 10 plasma-sparked fusion drives (sublight) 3 Hyperspace Jump drives (FTL)
Armament: 1200 fighters, 150 bombers, 14 fire-linked plasma quad-cannons, 60 prism focused anti-missile lasers
Defensive Systems: 22 kinetic field projectors, .8mm mechroxite-titanium plating
Cost: 2.1 trillion
http://www.eve-online.com/bitmaps/shipdatabase/s_644_1.jpg
Acheron Class Assault Battleship
Length: 2200m
Height: 280m
Width: 500m
Crew: 1380
Propulsion: 14 plasma-sparked fusion drives (sublight) 3 Hyperspace Jump Drives (FTL)
Armament: 48 heavy coilgun turrets, 32 heavy missile bays, 16 fire-linked plasma quad-cannons, 520 prism-focused anti-missile lasers, 72 fighters
Defensive Systems: 32 kinetic field projectors, 5mm mechroxite-titanium plating
Cost: 3 trillion
http://www.eve-online.com/bitmaps/shipdatabase/s_643_2.jpg
Chirijiraden Class Invasion Carrier
Length: 1600m
Height: 350m
Width: 500m
Crew: 1700
Propulsion: 10 plasma-sparked fusion drives (sublight) 3 Hyperspace Jump Drives (FTL)
Armament: 22500 invasion troops, 450 assault dropships, 175 heavy lift transports, 120 prism-focused anti-missile lasers, 20 heavy bombardment turrets, 60 bombardment turrets
Defensive Systems: 14 kinetic field projectors, .5mm mechroxite-titanium plating
Cost: 1.4 trillion
http://www.thepowerchannel.org/assets/images/battlebargeviews.jpg
Argus Class Multi-Purpose Ship
Length: 300m
Height: 40m, 80m (shield bulbs included) 100m (sensor bulb included) 500m (cargo bulb included)
Width: 40m, 80m (shield bulbs included) 100m (sensor bulb included) 500m (cargo bulb included)
Crew: 38
Propulsion: 4 plasma-sparked fusion drives (sublight) 1 Hyperspace Jump drive (FTL)
Armament: 4 fire-linked plasma dual-cannons, 18 prism focused anti-missle lasers
Defensive Systems: 4 fleet-wide kinetic field projectors (in Fleet Defense Configuration), 3 kinetic field projectors (otherwise), .2mm mechroxite-titanium plating
Other: 1 sensor bulb (in Supportive Fleet Logisitcs and Intelligence Configuration) up to 6 linked cargo bulbs (in Freighter Configuration)
Cost: 950 million
SLAD-13 "Ifrit" Space-Launched Assault Dropship
Length: 22m
Height: 3m
Width: 6m
Crew: 2 (one pilot, one navigator/gunner)
Propulsion: 4 ion conversion drives (sublight)
Armament: 2 fixed 20mm cannons, 2 12.7mm dual-mounted turrets, 50 invasion troops or 2 APCs or 1 tank
Defensive Systems: 2500mm of Organic Flux Armor on front, 1200mm on other areas
Cost: 300 million
http://www.thepowerchannel.org/assets/images/dropship_render.jpg
SLHLT-14 "Kirin" Space-Launched Heavy Lift Transport
Length: 40m
Height: 3m
Length: 25m
Crew: 2 (one pilot, one navigator/gunner)
Propulsion: 6 ion conversion drives (sublight)
Armament: 2 turret-mounted 20mm cannons, 4 frontal dual-mounted 12.7mm swivel turrets
Defensive Systems: 2000mm of Organic Flux Armor
Other: Capacity of up to 250,000 pounds
Cost: 350 million
EAI-6 "Shard" Exoatmospheric Interceptor
Length: 4m
Height: 2m
Width: 3m
Crew: 1
Propulsion: 2 supercharged ion conversion drives (sublight)
Armament: 2 forward-mounted burst lasers, 24 forward-mounted rotary launched fusion explosive tipped missiles
Defensive Systems: 200mm of Organic Flux Armor
Cost: 150 million
EASF-1 "Lancer" Exoatmospheric Superiority Fighter
Length: 6m
Height: 2m
Width: 6m (wings included)
Crew: 1
Propulsion: 3 ion conversion drives (sublight)
Armament: 8 burst lasers, 2 forward-mounted plasma cannons
Defensive Systems: 1 kinetic field projector, 400mm of Organic Flux Armor
Cost: 110 million
EAHB-42 "Sledgehammer" Exoatmospheric Heavy Bomber
Length: 12m
Height: 3m
Width: 4m
Crew: 3 (one pilot, one co-pilot/bombadier, one gunner)
Propulsion: 4 ion conversion drives (sublight)
Armament: 1 top-mounted light plasma turret, 2 rear-mounted burst lasers, up to 100,000kg or up to 124 bombs, rockets, or missiles
Defensive Systems: 1 kinetic field projector, .15mm of mechroxite-titanium plating on front, 1200mm of Organic Flux Armor on other areas.
Cost: 260 million
http://www.b5tech.com/miscracesgroups/raiderfighter/zephyr.jpg
EASB-60 "Banshee" Exoatmospheric Strike Bomber
Length: 8m
Height: 12m (wings included)
Width: 12m (wings included)
Crew: 1
Propulsion: 4 ion conversion drives (sublight)
Armament: 2 automated side-mounted light plasma turrets, up to 65,000kg or up to 32 bombs, rockets, or missiles
Defensive Systems: 1 kinetic field projector, 1000mm of Organic Flux Armor
Cost: 190 million
http://www.b5tech.com/league/leagueships/sunhawk/sunhawk.jpg
MRPDF-124 "Saviour" Multi-Range Planetary Defense Fighter
Length: 20m
Height: 3m
Width: 9m (wings included)
Crew: 2 (one pilot, one co-pilot/weapons specialist)
Propulsion: 4 ion conversion drives, optional solid fuel rocket boosters
Armament: 4 forward-mounted light plasma cannons, 4 burst lasers, 10 fusion explosive tipped missiles
Defensive Systems: 1 kinetic field projector, 800mm of Organic Flux Armor
Cost: 175 million
http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthfighters/tbolt.jpg
Notes On Hyperspace Jump Engines: http://www.b5tech.com/misctech/engines/hyperdrive/hyperdrive.html
Notes On Kinetic Fields: A kinetic field is pure energy projected by a mechanism at such a wavelength so that it becomes "solid," and able to absorb or resist many forms of weapons. However, this field prevents shots from the ship it is protecting reaching outside the field, unless the weapon has a wavelength higher than that of the field. In order to allow a larger range of weapons to be fired upon an enemy from the protected ship, a "flicker" function was created. When a weapon is fired by the protected ship that cannot pass through the field, the shield is deactivated just long enough to let the projectile pass through, before reactivating again. However, if such a flicker function is abused extensively, which can be likened to "stop and go" driving, it may burn out, either deactivating the field completely, or activating it without any way to bring it back down.
Notes On Mechroxite: Mechroxite is a material caused by the refining of an asteroid when it tumbles into an active nebula. The intense heat and corrosive gases present in an active nebula practically burn the impurities out of the asteroid, leaving a pure material, dubbed "mechroxite" behind. This material is immensely strong, capable of absorbing trillions of joules of energy. The downside to this is that mechroxite is very difficult to mine, with it's strength and very rare, given it's occurance only in active nebulae. Another downside is that mechroxite is very inflexible, making the only feasible use for it as armor is plating, bound at the seams by a more supple material. Still, the defense this material offers allows a ship to continue fighting after receiving hits that would have obliterated a ship not armored with mechroxite.
Notes On Organic Flux Armor: Organic Flux Armor consists of a supple steel, imbedded with various "reactionary flux metals," giving the armor the ability to change it's charge depending on the weapon directed at it in order to resist the charge of that weapon. This gives a resistiance to charged particle weapons such as ion cannons when the kinetic fields fail for the smaller ships unable to mount mechroxite plating.
Edit 1: Changed warhead type of Arbiter missiles, added Katana Class, added Unnamed Assault Frigate (need name suggestions)
Edit 2: Added EAI-6
Edit 3: Fixed spelling mistakes, fixed tag problems, added EASF-1, added name for Assault Frigate, added Strike Carrier, changed propulsion type of EAI-6
Edit 4: Added EAHB-42, added EASB-60
Edit 5: Added explanations of my systems
Edit 6: Added MRPDF-124, some pics
Edit 7: Added production costs
Edit 8: Finished production costs, added Acheron Class
I'm done with this for now, thanks to everyone who gave me suggestions!))
Arbiter Class Heavy Battleship
Length: 3,500m (wings closed) 500m (wings open)
Height: 250m (wings closed) 3,250m (wings open)
Width: 250m
Crew: 150
Propulsion: 8 plasma-sparked fusion drives (sublight) 2 Hyperspace Jump drives (FTL)
Armament: 4 fire-linked plasma quad-cannons, 16 prism focused anti-missile lasers, 3,000,000 fusion explosive tipped missiles
Defensive Systems: 8 kinetic field projectors, .5mm mechroxite-titanium plating
Cost: 2.6 trillion
Sapporo Class Command Ship
Length: 600m
Height: 275m
Width: 300m
Crew: 220
Propulsion: 6 plasma-sparked fusion drives (sublight) 2 Hyperspace Jump drives (FTL)
Armament: 18 fire-linked plasma quad-cannons, 24 prism focused anti-missile lasers
Defensive Systems: 6 kinetic field projectors, .35mm mechroxite-titanium plating
Cost: 900 billion
http://www.b5tech.com/miscracesgroups/EABlackOps/hybrid.jpg
Paladin Class Anti-Missile Frigate
Length: 120m
Height: 30m
Width: 20m
Crew: 20
Propulsion: 3 plasma-sparked fusion drives (sublight) 1 Hyperspace Jump drive (FTL)
Armament: 2 fire-linked plasma dual-cannons, 80 prism focused anti-missile lasers
Defensive Systems: 2 kinetic field projectors, .2mm mechroxite-titanium plating
Cost: 60 billion
Katana Class Heavy Destroyer
Length: 460m
Height: 120m
Width: 100m
Crew: 80
Propulsion: 6 plasma-sparked fusion drives (sublight) 2 Hyperspace Jump drives (FTL)
Armament: 4 heavy rail cannons, 6 fire-linked plasma quad-cannons, 16 prism focused anti-missile lasers
Defensive Systems: 6 kinetic field projectors, .4mm mechroxite-titanium plating
Cost: 160 billion
http://www.b5tech.com/narn/narnships/narncapships/gquan.jpg
Hornet Class Assault Frigate
Length: 140m
Height: 60m
Width: 60m
Crew: 26
Propulsion: 4 plasma-sparked fusion drives (sublight) 1 Hyperspace Jump drive (FTL)
Armament: 1 spinal-mounted light rail cannon, 1 fire-linked plasma quad cannon, 4 prism focused anti-missile lasers, 12 fusion explosive tipped missiles
Defensive Systems: 3 kinetic field projectors, .25mm mechroxite-titanium plating
Cost: 85 billion
Daedalus Class Strike Carrier
Length: 900m
Height: 200m
Width: 500m
Crew: 350
Propulsion: 6 plasma-sparked fusion drives (sublight) 2 Hyperspace Jump drives (FTL)
Armament: 300 fighters, 75 bombers, 6 plasma fire-linked plasma quad-cannons, 20 prism focused anti-missile lasers
Defensive Systems: 8 kinetic field projectors, .5mm mechroxite-titanium plating
Cost: 1 trillion
http://www.b5tech.com/narn/narnships/narncapships/thnor.jpg
Interdictor Class Heavy Carrier
Length: 2500m
Height: 400m
Width: 650m
Crew: 700m
Propulsion: 10 plasma-sparked fusion drives (sublight) 3 Hyperspace Jump drives (FTL)
Armament: 1200 fighters, 150 bombers, 14 fire-linked plasma quad-cannons, 60 prism focused anti-missile lasers
Defensive Systems: 22 kinetic field projectors, .8mm mechroxite-titanium plating
Cost: 2.1 trillion
http://www.eve-online.com/bitmaps/shipdatabase/s_644_1.jpg
Acheron Class Assault Battleship
Length: 2200m
Height: 280m
Width: 500m
Crew: 1380
Propulsion: 14 plasma-sparked fusion drives (sublight) 3 Hyperspace Jump Drives (FTL)
Armament: 48 heavy coilgun turrets, 32 heavy missile bays, 16 fire-linked plasma quad-cannons, 520 prism-focused anti-missile lasers, 72 fighters
Defensive Systems: 32 kinetic field projectors, 5mm mechroxite-titanium plating
Cost: 3 trillion
http://www.eve-online.com/bitmaps/shipdatabase/s_643_2.jpg
Chirijiraden Class Invasion Carrier
Length: 1600m
Height: 350m
Width: 500m
Crew: 1700
Propulsion: 10 plasma-sparked fusion drives (sublight) 3 Hyperspace Jump Drives (FTL)
Armament: 22500 invasion troops, 450 assault dropships, 175 heavy lift transports, 120 prism-focused anti-missile lasers, 20 heavy bombardment turrets, 60 bombardment turrets
Defensive Systems: 14 kinetic field projectors, .5mm mechroxite-titanium plating
Cost: 1.4 trillion
http://www.thepowerchannel.org/assets/images/battlebargeviews.jpg
Argus Class Multi-Purpose Ship
Length: 300m
Height: 40m, 80m (shield bulbs included) 100m (sensor bulb included) 500m (cargo bulb included)
Width: 40m, 80m (shield bulbs included) 100m (sensor bulb included) 500m (cargo bulb included)
Crew: 38
Propulsion: 4 plasma-sparked fusion drives (sublight) 1 Hyperspace Jump drive (FTL)
Armament: 4 fire-linked plasma dual-cannons, 18 prism focused anti-missle lasers
Defensive Systems: 4 fleet-wide kinetic field projectors (in Fleet Defense Configuration), 3 kinetic field projectors (otherwise), .2mm mechroxite-titanium plating
Other: 1 sensor bulb (in Supportive Fleet Logisitcs and Intelligence Configuration) up to 6 linked cargo bulbs (in Freighter Configuration)
Cost: 950 million
SLAD-13 "Ifrit" Space-Launched Assault Dropship
Length: 22m
Height: 3m
Width: 6m
Crew: 2 (one pilot, one navigator/gunner)
Propulsion: 4 ion conversion drives (sublight)
Armament: 2 fixed 20mm cannons, 2 12.7mm dual-mounted turrets, 50 invasion troops or 2 APCs or 1 tank
Defensive Systems: 2500mm of Organic Flux Armor on front, 1200mm on other areas
Cost: 300 million
http://www.thepowerchannel.org/assets/images/dropship_render.jpg
SLHLT-14 "Kirin" Space-Launched Heavy Lift Transport
Length: 40m
Height: 3m
Length: 25m
Crew: 2 (one pilot, one navigator/gunner)
Propulsion: 6 ion conversion drives (sublight)
Armament: 2 turret-mounted 20mm cannons, 4 frontal dual-mounted 12.7mm swivel turrets
Defensive Systems: 2000mm of Organic Flux Armor
Other: Capacity of up to 250,000 pounds
Cost: 350 million
EAI-6 "Shard" Exoatmospheric Interceptor
Length: 4m
Height: 2m
Width: 3m
Crew: 1
Propulsion: 2 supercharged ion conversion drives (sublight)
Armament: 2 forward-mounted burst lasers, 24 forward-mounted rotary launched fusion explosive tipped missiles
Defensive Systems: 200mm of Organic Flux Armor
Cost: 150 million
EASF-1 "Lancer" Exoatmospheric Superiority Fighter
Length: 6m
Height: 2m
Width: 6m (wings included)
Crew: 1
Propulsion: 3 ion conversion drives (sublight)
Armament: 8 burst lasers, 2 forward-mounted plasma cannons
Defensive Systems: 1 kinetic field projector, 400mm of Organic Flux Armor
Cost: 110 million
EAHB-42 "Sledgehammer" Exoatmospheric Heavy Bomber
Length: 12m
Height: 3m
Width: 4m
Crew: 3 (one pilot, one co-pilot/bombadier, one gunner)
Propulsion: 4 ion conversion drives (sublight)
Armament: 1 top-mounted light plasma turret, 2 rear-mounted burst lasers, up to 100,000kg or up to 124 bombs, rockets, or missiles
Defensive Systems: 1 kinetic field projector, .15mm of mechroxite-titanium plating on front, 1200mm of Organic Flux Armor on other areas.
Cost: 260 million
http://www.b5tech.com/miscracesgroups/raiderfighter/zephyr.jpg
EASB-60 "Banshee" Exoatmospheric Strike Bomber
Length: 8m
Height: 12m (wings included)
Width: 12m (wings included)
Crew: 1
Propulsion: 4 ion conversion drives (sublight)
Armament: 2 automated side-mounted light plasma turrets, up to 65,000kg or up to 32 bombs, rockets, or missiles
Defensive Systems: 1 kinetic field projector, 1000mm of Organic Flux Armor
Cost: 190 million
http://www.b5tech.com/league/leagueships/sunhawk/sunhawk.jpg
MRPDF-124 "Saviour" Multi-Range Planetary Defense Fighter
Length: 20m
Height: 3m
Width: 9m (wings included)
Crew: 2 (one pilot, one co-pilot/weapons specialist)
Propulsion: 4 ion conversion drives, optional solid fuel rocket boosters
Armament: 4 forward-mounted light plasma cannons, 4 burst lasers, 10 fusion explosive tipped missiles
Defensive Systems: 1 kinetic field projector, 800mm of Organic Flux Armor
Cost: 175 million
http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthfighters/tbolt.jpg
Notes On Hyperspace Jump Engines: http://www.b5tech.com/misctech/engines/hyperdrive/hyperdrive.html
Notes On Kinetic Fields: A kinetic field is pure energy projected by a mechanism at such a wavelength so that it becomes "solid," and able to absorb or resist many forms of weapons. However, this field prevents shots from the ship it is protecting reaching outside the field, unless the weapon has a wavelength higher than that of the field. In order to allow a larger range of weapons to be fired upon an enemy from the protected ship, a "flicker" function was created. When a weapon is fired by the protected ship that cannot pass through the field, the shield is deactivated just long enough to let the projectile pass through, before reactivating again. However, if such a flicker function is abused extensively, which can be likened to "stop and go" driving, it may burn out, either deactivating the field completely, or activating it without any way to bring it back down.
Notes On Mechroxite: Mechroxite is a material caused by the refining of an asteroid when it tumbles into an active nebula. The intense heat and corrosive gases present in an active nebula practically burn the impurities out of the asteroid, leaving a pure material, dubbed "mechroxite" behind. This material is immensely strong, capable of absorbing trillions of joules of energy. The downside to this is that mechroxite is very difficult to mine, with it's strength and very rare, given it's occurance only in active nebulae. Another downside is that mechroxite is very inflexible, making the only feasible use for it as armor is plating, bound at the seams by a more supple material. Still, the defense this material offers allows a ship to continue fighting after receiving hits that would have obliterated a ship not armored with mechroxite.
Notes On Organic Flux Armor: Organic Flux Armor consists of a supple steel, imbedded with various "reactionary flux metals," giving the armor the ability to change it's charge depending on the weapon directed at it in order to resist the charge of that weapon. This gives a resistiance to charged particle weapons such as ion cannons when the kinetic fields fail for the smaller ships unable to mount mechroxite plating.
Edit 1: Changed warhead type of Arbiter missiles, added Katana Class, added Unnamed Assault Frigate (need name suggestions)
Edit 2: Added EAI-6
Edit 3: Fixed spelling mistakes, fixed tag problems, added EASF-1, added name for Assault Frigate, added Strike Carrier, changed propulsion type of EAI-6
Edit 4: Added EAHB-42, added EASB-60
Edit 5: Added explanations of my systems
Edit 6: Added MRPDF-124, some pics
Edit 7: Added production costs
Edit 8: Finished production costs, added Acheron Class