Archaic Slang Words
04-03-2004, 00:57
OOC: I've been reading this story for English class, a rather interesting short one called "The Most Dangerous Game." In turn, all my friends have picked up an interest for "Battle Royale". I'm mixing some elements of each together and seeing how it goes. Let's get this rolling... after this post, any characters you choose to use are all yours, but there will only be one competitor per nation. Anyone using puppet nations and caught is kicked out of the RP.
IC:
You wake up one early March morning and look at the clock. It reads about 9:58 A.M. It's a cold day, and it's raining steadily outside. You get up, scratch your sides, and do the traditional morning routine: sh*t, shower, shave, etc. After spending a half-hour doing so or what-not, you go outside into the rain in your pajamas, going to get the paper and settle in for another long day of nothing. Saturday's, a perrenial favorite.
As you pick up the paper, you head back inside, and start to make some coffee and warm up some toast. You open up to the "Special Interest" section, a personal favorite. After browsing through numerous senseless advertisements and offers, you come across one that catches your eye.
Are you looking for a way to get rich quick and gain significant property value in the Caribbean? Are you fearless, fit, athletic, and capable of surviving in a hazardous environment for several days without fail?
The Hunt is beginning. Go to www.TheHunt.com for more information.
OOC: Fake website.
IC: You get up from the table and wander over to your computer. You turn it on and wait for a few minutes to load up. It asks for your password, and you enter it: password. The main screen loads. You pull up the internet explorer and head to the website, TheHunt.com. There are several links: rules and requirements, island guide, prize, contact information, and FAQ. You open up the rules page.
1. In The Hunt, all weapons found on the island are permitted. All traps that can be designed or utilized on the island will be permitted.
2. All competitors must be in top physical condition, and have an IQ of 125 or above. Extensive environmental knowledge is required. This is a game of survival.
3. Players must be morally flexible.
4. The last player standing wins The Hunt. The objective is to eliminate the other players. Further details provided on the island.
5. There will be no way off the island once you arrive. You are bound by contract to the island until The Hunt has ended and you are permitted to leave.
6. Owners of The Hunt aren't responsible for you. Should you perish by due cause or by intention on the island, the owners hold no responsibility whatsoever.
You open up the contact information, thinking "this sounds interesting." You send an email and submit your application.
-
A few days later, you wake up. It's 6:12 A.M. You head out to check your mail, and to your surprise, a letter is there regarding The Hunt. You open it, and out falls a plane ticket. You pick it up eagerly. An additional letter says that in one week you will be flown to the island.
-
One week from that day, you travel from your hometown to the island over an 8 hour period. Several people are in the plane with you. You have no clue how many will be there when you land.
Later in the day, you feel the plane start to descend, and then land on a small floating strip off the island. You step out, and a ferry is waiting for you. Out in the distance is the island, heavily covered in jungle. You enter the ferry, and there you are asked to sign a contract, along with everyone else. Not thinking, no one bothers to read the contract and signs arbitrarily. No one looks at the warnings regarding their life being put in danger.
Gradually, you arrive on the island. Positioned on a small cove is a cave. It's been hollowed out and made into a modern day bunker. You enter, and a man with a warm face greets you all. He's maybe about 28, and wearing jungle fatigues and has a Sig-555 slung around his back. In the back, there's the baying of hunting dogs.
"Ladies and gentlemen," he says audibly. 'I am the previous champion of The Hunt. It's my duty, as bound by contract, to start this competition up yearly. To this date over 8 years, I have not lost. You will all be competing against each other up here. Allow me to elaborate on what The Hunt is about.
"Many of you came here aware, I'm sure, that none of you might come out alive, correct?"
Out of the crowd, screams of "what the Hell" could be heard and many people jumped up in rage.
"You're bound by contract now. You overreact before the game and I have full authority to shoot you. You're on my island, and you will adhere to the rules of the contract. The goal of The Hunt, my friend, is simple. To be the last one standing. But The Hunt, in itself, is unique. At any one time, several players will be randomly selected and given a knife, food for 3 days, and camouflage. They will go out into the woods and be the hunted. Another player, selected at random, will be given any gun of his or her choice, and the same outfitting of the other players. They are the hunter. The hunter hunts and kills the hunted. It gets better, trust me.
"When you are killed, you are terminated, but if you survive in the wild for 3 days, you get to return to base camp, in example, this bunker, and select a weapon to combat the hunter in the wild. The winner of this combat comes back. The loser does not. What if a group survives for three days? The hunter had best watch his back. A group will be hunting him.
"The island is useful in many ways, but I advise you to avoid the southwest region. There are numerous cliffs and quicksand pits. I think that should be all. I will permit 3 days of partying and relaxing before we start the game. You will be treated like kings at base camp. Outside of base camp, you will not. Any questions? No? Then let's get some dinner."
The man turns around, leaving you sitting shocked in the boat with all the others. He seemed so calm, cool, and collected. You almost wonder what sick disease in his head makes him do this, but bound by contract and fear of pursecution off the island, you must hunt. If you don't hunt, you will die.
-
OOC: People, start joining. You may take control of your characters in whatever unspecified amounts you wish. Let The Hunt begin!
IC:
You wake up one early March morning and look at the clock. It reads about 9:58 A.M. It's a cold day, and it's raining steadily outside. You get up, scratch your sides, and do the traditional morning routine: sh*t, shower, shave, etc. After spending a half-hour doing so or what-not, you go outside into the rain in your pajamas, going to get the paper and settle in for another long day of nothing. Saturday's, a perrenial favorite.
As you pick up the paper, you head back inside, and start to make some coffee and warm up some toast. You open up to the "Special Interest" section, a personal favorite. After browsing through numerous senseless advertisements and offers, you come across one that catches your eye.
Are you looking for a way to get rich quick and gain significant property value in the Caribbean? Are you fearless, fit, athletic, and capable of surviving in a hazardous environment for several days without fail?
The Hunt is beginning. Go to www.TheHunt.com for more information.
OOC: Fake website.
IC: You get up from the table and wander over to your computer. You turn it on and wait for a few minutes to load up. It asks for your password, and you enter it: password. The main screen loads. You pull up the internet explorer and head to the website, TheHunt.com. There are several links: rules and requirements, island guide, prize, contact information, and FAQ. You open up the rules page.
1. In The Hunt, all weapons found on the island are permitted. All traps that can be designed or utilized on the island will be permitted.
2. All competitors must be in top physical condition, and have an IQ of 125 or above. Extensive environmental knowledge is required. This is a game of survival.
3. Players must be morally flexible.
4. The last player standing wins The Hunt. The objective is to eliminate the other players. Further details provided on the island.
5. There will be no way off the island once you arrive. You are bound by contract to the island until The Hunt has ended and you are permitted to leave.
6. Owners of The Hunt aren't responsible for you. Should you perish by due cause or by intention on the island, the owners hold no responsibility whatsoever.
You open up the contact information, thinking "this sounds interesting." You send an email and submit your application.
-
A few days later, you wake up. It's 6:12 A.M. You head out to check your mail, and to your surprise, a letter is there regarding The Hunt. You open it, and out falls a plane ticket. You pick it up eagerly. An additional letter says that in one week you will be flown to the island.
-
One week from that day, you travel from your hometown to the island over an 8 hour period. Several people are in the plane with you. You have no clue how many will be there when you land.
Later in the day, you feel the plane start to descend, and then land on a small floating strip off the island. You step out, and a ferry is waiting for you. Out in the distance is the island, heavily covered in jungle. You enter the ferry, and there you are asked to sign a contract, along with everyone else. Not thinking, no one bothers to read the contract and signs arbitrarily. No one looks at the warnings regarding their life being put in danger.
Gradually, you arrive on the island. Positioned on a small cove is a cave. It's been hollowed out and made into a modern day bunker. You enter, and a man with a warm face greets you all. He's maybe about 28, and wearing jungle fatigues and has a Sig-555 slung around his back. In the back, there's the baying of hunting dogs.
"Ladies and gentlemen," he says audibly. 'I am the previous champion of The Hunt. It's my duty, as bound by contract, to start this competition up yearly. To this date over 8 years, I have not lost. You will all be competing against each other up here. Allow me to elaborate on what The Hunt is about.
"Many of you came here aware, I'm sure, that none of you might come out alive, correct?"
Out of the crowd, screams of "what the Hell" could be heard and many people jumped up in rage.
"You're bound by contract now. You overreact before the game and I have full authority to shoot you. You're on my island, and you will adhere to the rules of the contract. The goal of The Hunt, my friend, is simple. To be the last one standing. But The Hunt, in itself, is unique. At any one time, several players will be randomly selected and given a knife, food for 3 days, and camouflage. They will go out into the woods and be the hunted. Another player, selected at random, will be given any gun of his or her choice, and the same outfitting of the other players. They are the hunter. The hunter hunts and kills the hunted. It gets better, trust me.
"When you are killed, you are terminated, but if you survive in the wild for 3 days, you get to return to base camp, in example, this bunker, and select a weapon to combat the hunter in the wild. The winner of this combat comes back. The loser does not. What if a group survives for three days? The hunter had best watch his back. A group will be hunting him.
"The island is useful in many ways, but I advise you to avoid the southwest region. There are numerous cliffs and quicksand pits. I think that should be all. I will permit 3 days of partying and relaxing before we start the game. You will be treated like kings at base camp. Outside of base camp, you will not. Any questions? No? Then let's get some dinner."
The man turns around, leaving you sitting shocked in the boat with all the others. He seemed so calm, cool, and collected. You almost wonder what sick disease in his head makes him do this, but bound by contract and fear of pursecution off the island, you must hunt. If you don't hunt, you will die.
-
OOC: People, start joining. You may take control of your characters in whatever unspecified amounts you wish. Let The Hunt begin!