Sunset
26-02-2004, 07:58
First off this is not a rant to say that everyone must play within their stats - whether you do or not is up to you. My personal opinion is that playing within your stats actually makes roleplaying more fun because there are boundaries and limitations that give you some good material to work with and challenges to overcome. Please though - if you are going to use your stats don't cherry pick and only play some of your stats. I realize in some cases a medieval nation having an automobile manufacturing industry doesn't make sense, but replace it with carts - knights are still under Arms Manufacturing.
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The first area I'd like to cover is the industrial and commercial rankings. Arms Manufacturing, Basket Weaving, and the Retail Sector all have one very important thing to note under their description - nothing is mentioned about the quality of said goods or the sector in general. Thus the quality is somewhat up to you, the player. Somewhat because there are three other rankings that can help to determine how good the goods and services sold are.
The first and best place to start is the Smartest (Or Dumbest) ranking. The smarter the people, the better the designers are for the goods or the services. Of course every society has it's stand outs - but remember that this is true of the nation with a ranking of 1000 on the smartest scale as well as the nation with the 110,000 ranking on the smartest scale.
Then there is the Government Corruption ranking. How corrupt are the people that pass the regulations? The inspectors of the goods? A corrupt inspector can result in a lot of poor quality or defective goods going to market. Generally the government reflects the people as well, so its reasonably to assume that corrupt suppliers and manufacturers will pawn off low quality goods as higher quality goods - perhaps keeping the good stuff for themselves.
The Free Market ranking is the next poll to consider. How quickly can new ideas make it into the marketplace? Government regulation has a lot to do with that. A highly regulated government might not allow a marginally unsafe product onto the market for just that reason. But this can also keep a great product from coming to market in time to beat the competition.
Once you consider those three areas that can help determine how your sector works. Does it produce a massive amount of cheap, shoddy product? Or does it produce a good amount of higher quality goods? If you are going to roleplay your sector rankings you should keep this in mind.
The next section is on Defense and to a certain extent numbers. Per Capita Defense Spending is how much money you spend per person on defense. Note that this does not say anything about what is obtained for the money spent - or the quality of it. You could purchase your military equipment from another nation, or make it yourself. That choice is easily enough material for a whole other post, but here are some things to think about when considering what you have.
Is it idiotproof? If your people are idiots, no matter where you got it, they will need to maintain it. Book learning will only get you so far before you need to know how to do a juryrig on a rotator sleeve on a Pantera-V hovertank. Smart people can figure it out. Dumb people might be able to, but its likely not before the smart person does and has aimed that tank in the dumb persons direction.
Is it really what you paid for? Even when purchasing from another nation (which is even riskier really) you should consider your government corruption ranking. A bribe can make sure that $400 toilet seat is really a $20 toilet seat and $380 worth of fine wine. Kickbacks, stolen or 'misplaced' parts, and other corrupt acts can cripple or severely slow down the war effort. Now imagine what would happen if that nation you are purchasing from has an even higher corruption ranking than you?
That's enough for now - if you have an arguement for or against any of these points go for it.
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The first area I'd like to cover is the industrial and commercial rankings. Arms Manufacturing, Basket Weaving, and the Retail Sector all have one very important thing to note under their description - nothing is mentioned about the quality of said goods or the sector in general. Thus the quality is somewhat up to you, the player. Somewhat because there are three other rankings that can help to determine how good the goods and services sold are.
The first and best place to start is the Smartest (Or Dumbest) ranking. The smarter the people, the better the designers are for the goods or the services. Of course every society has it's stand outs - but remember that this is true of the nation with a ranking of 1000 on the smartest scale as well as the nation with the 110,000 ranking on the smartest scale.
Then there is the Government Corruption ranking. How corrupt are the people that pass the regulations? The inspectors of the goods? A corrupt inspector can result in a lot of poor quality or defective goods going to market. Generally the government reflects the people as well, so its reasonably to assume that corrupt suppliers and manufacturers will pawn off low quality goods as higher quality goods - perhaps keeping the good stuff for themselves.
The Free Market ranking is the next poll to consider. How quickly can new ideas make it into the marketplace? Government regulation has a lot to do with that. A highly regulated government might not allow a marginally unsafe product onto the market for just that reason. But this can also keep a great product from coming to market in time to beat the competition.
Once you consider those three areas that can help determine how your sector works. Does it produce a massive amount of cheap, shoddy product? Or does it produce a good amount of higher quality goods? If you are going to roleplay your sector rankings you should keep this in mind.
The next section is on Defense and to a certain extent numbers. Per Capita Defense Spending is how much money you spend per person on defense. Note that this does not say anything about what is obtained for the money spent - or the quality of it. You could purchase your military equipment from another nation, or make it yourself. That choice is easily enough material for a whole other post, but here are some things to think about when considering what you have.
Is it idiotproof? If your people are idiots, no matter where you got it, they will need to maintain it. Book learning will only get you so far before you need to know how to do a juryrig on a rotator sleeve on a Pantera-V hovertank. Smart people can figure it out. Dumb people might be able to, but its likely not before the smart person does and has aimed that tank in the dumb persons direction.
Is it really what you paid for? Even when purchasing from another nation (which is even riskier really) you should consider your government corruption ranking. A bribe can make sure that $400 toilet seat is really a $20 toilet seat and $380 worth of fine wine. Kickbacks, stolen or 'misplaced' parts, and other corrupt acts can cripple or severely slow down the war effort. Now imagine what would happen if that nation you are purchasing from has an even higher corruption ranking than you?
That's enough for now - if you have an arguement for or against any of these points go for it.