Wandering Argonians
17-02-2004, 22:12
OOC: Have you ever entered a duel or other sort of combat with another's character, only to have it devolve into a pissing contest?
I have, and hope to remedy this with this system of character rating.
Since many of us have more than one character, individual 'power' will be split between them. 'Power' is used as a collective term for trainging, etc. that the character does to maintain their skills between RP's. Under this system, each nation will have 100 'power points' to split between their characters however they choose. This prevents a single nation from having several 'invincible' characters. The 'power point rating' determines the overall skill level of the character. This will roughly determine the victor in a certain combat without a pre-determined outcome.
Since most character arguments revolve around combat skills, I will tackle these first. If you have any comments, you are welcome to post them.
Combat Skills
Combat skills are divided between four sets.
Firearms (Anything shot or thrown)
Melee Weapons (Swords, knives, clubs)
Magic (Spells, both offensive and defensive)
Unarmed (Punches and kicks)
Again, each character will have 100 points to distribute between their skills. This number represents the percentage of time the character devotes to each individual skill. For example, in a gunfight, a character will a Firearms percentage of 90 would most likely win against a character with a skill of 50. This assumes that each character will fight with the same weapons against each other. This system prevents a single character from being a 'jack of all trades' who can shoot like Doc Holiday, fight like Bruce Lee, swing a sword like an old-school samurai, and cast spells like an anchient wizard.
Certain 'training' RP's could be done to raise skills above their current amounts, but only a single skill can be at 100 for purposes of keeping duels and such exciting. Points should probably be gained slowly, to keep up the realistic feel of trainging your character.
A good example of a possible training RP would be Mercenary Soldier's upcoming Merc Training thread, which would increase numerous skills. Again, this is just an example of how a popular thread could be used to effect with this system. All points should be used.
In closing, I'll make a mock character rating for a dual-character nation:
Bob
Power: 75
Firearms: 75
Melee: 10
Magic: 0
Unarmed: 15
Joe
Power: 25
Firearms: 35
Melee: 60
Magic: 5
Unarmed: 0
Again, comments are welcome and wanted.
I have, and hope to remedy this with this system of character rating.
Since many of us have more than one character, individual 'power' will be split between them. 'Power' is used as a collective term for trainging, etc. that the character does to maintain their skills between RP's. Under this system, each nation will have 100 'power points' to split between their characters however they choose. This prevents a single nation from having several 'invincible' characters. The 'power point rating' determines the overall skill level of the character. This will roughly determine the victor in a certain combat without a pre-determined outcome.
Since most character arguments revolve around combat skills, I will tackle these first. If you have any comments, you are welcome to post them.
Combat Skills
Combat skills are divided between four sets.
Firearms (Anything shot or thrown)
Melee Weapons (Swords, knives, clubs)
Magic (Spells, both offensive and defensive)
Unarmed (Punches and kicks)
Again, each character will have 100 points to distribute between their skills. This number represents the percentage of time the character devotes to each individual skill. For example, in a gunfight, a character will a Firearms percentage of 90 would most likely win against a character with a skill of 50. This assumes that each character will fight with the same weapons against each other. This system prevents a single character from being a 'jack of all trades' who can shoot like Doc Holiday, fight like Bruce Lee, swing a sword like an old-school samurai, and cast spells like an anchient wizard.
Certain 'training' RP's could be done to raise skills above their current amounts, but only a single skill can be at 100 for purposes of keeping duels and such exciting. Points should probably be gained slowly, to keep up the realistic feel of trainging your character.
A good example of a possible training RP would be Mercenary Soldier's upcoming Merc Training thread, which would increase numerous skills. Again, this is just an example of how a popular thread could be used to effect with this system. All points should be used.
In closing, I'll make a mock character rating for a dual-character nation:
Bob
Power: 75
Firearms: 75
Melee: 10
Magic: 0
Unarmed: 15
Joe
Power: 25
Firearms: 35
Melee: 60
Magic: 5
Unarmed: 0
Again, comments are welcome and wanted.