NationStates Jolt Archive


Zeronian Military; Any opinions? Godmodding accusations? etc

Zeronia
13-02-2004, 01:36
Any comments are welcome. :)

Military – Zeronia

Military branches: People's Army, Sea Brigades, Air Brigades

Military manpower - military age: 18 years

Military manpower - availability (age 15-49): 969 000 000

Military manpower - fit for service: 872 500 000

Military manpower - breakdown of enlisted and other forces:

Enlisted (total = regular + reserve + medical): 3 557 973 (<0.2% of total population)
Enlisted (regular): 2 257 063 (<0.1% of total population)
Enlisted (reserve): 1 291 790 (<0.07% of total population)
Enlisted (medical): 9 120
Special: 25 890

Army Volunteers, not enlisted (People's Army Volunteer Association): 52 098 200
Army Volunteers fit for service: approx. 10 575 000

Medical Aid Force: 9 120 (total)
Medical Aid Force (field doctors): 1 542
Medical Aid Force (field nurses and aides): 7 500
Medical Aid Force (specialists): 78

Army (People's Army): 2 237 300 (total)
Army (People's Army, infantry division): 2 225 000
Army (People's Army, artillery division): 1 200
Army (People's Army, tank division): 11 100

Reserves: 1 291 790 (total)
Reserves (People's Army): 1 235 200
Reserves (Sea Brigades): 1 270
Reserves (Air Brigades): 320
Reserves (Support): 55 000

Navy (Sea Brigades): 14 995 (total)
Navy (Sea Brigades, surface party): 13 765
Navy (Sea Brigades, submersible party): 1 230

Air Force (Air Brigades): 4 768 (total)
Air Force (Air Brigades, pilots): 1 251
Air Force (Air Brigades, ground unit): 3 517

Zeronian Anti-Terror Unit (ZATU): 1 500 (maximum: 1 500)
Special Forces (ZSF): 3 000 (maximum: 3000)
National Police (PEZ): 11 440 (maximum 12 000)
Zeronian Guard: 9 450 (maximum: 10 000)
High Guardians: 500 (maximum: 500)

All able-bodied men and women must put in 3 years of military service before they are 30. At 18 they are usually called to service, however. Those who are not able-bodied are encouraged put in at least 5 years of part-time volunteer work for the army. Those who volunteer outside the People's Army Volunteer Association (PAVA) receive monetary benefits. Those who volunteer with the PAVA receive monetary benefits, and benefits for family members.

Basic Training: 1 month to 1 year
Training for the Army: 2 years
Training for the Navy: 2-3 years
Training for the Air Force: 2-4 years
Training for ZATU: 2-3 years
Training for Special Forces: 2-3 years, +2 years exp
Training for Zeronian Guard: 6 years intensive, +4 years exp
High Guardians are selected, no applications.

BUDGET

Percentage of GDP Spent on Defense: 1.92%
Percentage of Budget Spent on Defense: 10%
Military Budget: $186 048 000 000 USD

SMALL ARMS

Every soldier (Army, Navy, Air Force) gets:

1 state-issued combat knife
1 state-issued survival knife
1 AK-47 Assault Rifle (snipers get Dragunov sniper rifle)
1 Makarov MP 645K side-arm

Every member of the Zeronian Guard gets:

2 state-issued combat knives
1 state-issued survival knife
3 state-issued HE grenades
1 AK-101 Assault Rifles (snipers get Barrett M82 A1 sniper rifle)
1 Walther-PP side-arm or better (depending on rank)

ARMY

Transports

-3420 standard ZIMM APC's, 1240 with mounted machine guns (capacity: 11 soldiers)
-49 large ZIMM flatbed transports (capacity: 300 soldiers)

Light Vehicles

-1900 ZIMM-40 light jeeps
-1040 ZIMM-41 armoured light jeeps
-521 ZIMM-42 heavy assault jeeps
-100 ZIMM-12 "Amvee" AAHMVs (anti-armour high-mobility vehicle)

Artillery

-150 ZAM-10 "Inundation" MLRS artillery (12 300mm rockets, 20-70km)

Tanks

-500 ZIMM-64 wheeled light tanks
-350 ZIMM-65 tracked light tanks
-300 ZIMM-50 medium tanks
-25 ZIMM-6 flamethrower tanks
-25 modified ZIMM-6 tanks with sulphuric acid anti-infantry cannons
-150 ZIMM-51 heavy assault tanks
-50 G3M02 "Prowler" low-profile medium tanks
-350 T-55 medium tanks
-250 T-64 medium tanks
-100 T-80 heavy tanks
-50 T-90 heavy tanks

Miscellaneous

-380 mobile construction vehicles (bulldozers, diggers, etc.)
-150 ZIMM-9 MLRS transloaders
-7 bridge platforms
-5 mobile radar jammers (4 working)

AIR FORCE

-110 Su-25 Frogfoots
-100 MiG-21 Fishbeds
-90 MiG-23 Floggers
-80 MiG-29 Fulcrums
-50 MiG-25 Foxbats
-50 MiG-27 Floggers
-45 Su-39 Frogfoots
-35 Su-27 Flankers
-30 Su-34 Flankers
-30 A-7D Fighters
-20 AJ-37 Viggens
-5 Corsair A1s
-2 JAS 39 Gripens

Transports

-10 ZAF-2 transport helicopters (capacity: 20)
-10 C-130E Hercules transport aircraft
-5 ZAF-1 transport aircraft (capacity: 100)
-10 Antonov An-225 Mriya transport aircraft

NAVY

-20 Super Dvora Mk II Patrol Boats (15-20?) <--- capacity in parentheses
-4 Leander Class Frigates (190-195)
-4 Charles F Adams Class Destroyers (350-355)
-7 Poseidon Class Attack Submarines (95-100)
-2 Mettel Class Strategic Missile Submarines (155-160) (in planning and production)
-1 Kazzero Class Nuclear Powered Aircraft Carrier (7000) (in planning and production)
-7 Krueger Armoured Supply Ships (300) (in planning and production)
-4 Zester Utility Boats (500) (in production)
-40 Landing Ships (in production)
-5 Tankers

SPACE

Zeronia has no space-based weapons.

UNCONVENTIONAL WEAPONS

Nuclear:
none

Chemical:
-ZUKA-8 napalm

Biological:
Bacterial Pathogens: n/a
Viral Pathogens: n/a
Other Parasites: n/a

SRBMs:
-450 ZMR type A SCUDs
-10 ZUKA-50 SCUDs

MRBMs:
-25 ZMR-1s (1000km (621mi) range, 1600kmh (994mph))

IRBMs:
none

ICBMs:
none, researching ICBM capabilities for ZUKA-8 napalm

SLBMs:
none, researching SLBM capabilities for ZUKA-8 napalm

ACID BOMBS (Alternative Chemical Weapons)

-120 ZUKA Fluorosulphonic DT Bombs
-500 Fluorosulphonic Acid Drums

NAPALM (Alternative Heavy Weapons)

-5 ZUKA-8 "Pheonix Retribution" Napalm Bombs
-10 tactical ZUKA-8 ZMR SCUDs

CURRENT PROBLEM: military still severely underequipped

MILITARY LEADERS
http://www.defenselink.mil/pubs/almanac/almanac/people/insignias/images/ar_genarmy.gif

-Field Marshal Giorgi Zukov (Army)
-High Admiral Ibrahim al-Jarmani (Navy)
-High General Helmut von Zirchroff (Air Force)

GENERALS
http://www.defenselink.mil/pubs/almanac/almanac/people/insignias/images/ar_general.gif

(army)
-Field Marshal Giorgi Zukov
-General Malachite Zenzibar
-General Alexandar Sciposki
-General Hai Huang-Wei
-General Mombutu Balagoti

(navy)
-High Admiral Ibrahim al-Jarmani
-Admiral Jim Heimel
-Admiral Harry Andropoulos
-Admiral Pierre Jambon

(air force)
-High General Helmut von Zirchroff
-General Saad bin Achmel
-General Enzo Calzone
-General Vin Taodong

TOP LIEUTENANT GENERALS
http://www.defenselink.mil/pubs/almanac/almanac/people/insignias/images/ar_ltgen.gif

-Lieutenant General Damien Zoyte
-Lieutenant General Gary Burle
-Lieutenant General Nitari Zamusakamara

TOP MAJOR GENERALS
http://www.defenselink.mil/pubs/almanac/almanac/people/insignias/images/ar_majgen.gif

-Major General Olaf Dutz
-Major General Anatoly Gradenko
-Major General Zeku Macevit
-Major General Jeff Nihilam

TOP BRIGADIER GENERALS
http://www.defenselink.mil/pubs/almanac/almanac/people/insignias/images/ar_brigen.gif

-Brigadier General Valik Stormov
-Brigadier General Ellen McCormack

TOP COMMANDERS
http://www.defenselink.mil/pubs/almanac/almanac/people/insignias/images/ar_ltcol.gif

-Commander Joseph Wittgoffenstein
-Commander Jugan Baruchlevski
-Commander Emily Wo
-Commander Jack Clemens
-Commander Otis Spunkmeister
-Commander Zakariah Binyamani
-Commander Mikhail Kalzovic
-Commander Jovan LeChien
-Commander Hugo Divencio
-Commander Vijay Sivasuparnam
Zeronia
13-02-2004, 08:59
cs_bumpo
Russian Forces
13-02-2004, 09:15
i say its great but many like GDODAD will call it god modding.
_Taiwan
13-02-2004, 11:22
You could actually increase the size of it a bit more. It's very well organised.
Dyelli Beybi
13-02-2004, 12:30
I'm going to make a few comments on the airforce. Firstly you have too few ground crew. Taking into account that many roles are doubled up you'd be looking at 20 ground crew per aircraft. You have more pilots than planes which is as it should be. Personally I would increase it to get to a 5 pilots per position ratio.
Also you could probably organise the planes into Flights, Squadrons, Wings and Groups.

I like the Navy.

A little note on the army. A wheeled tank is an armoured car, also I hope you realise with a flame tank, you don't need to replace the main gun with the flamethrower but you can replace the co-ax MG, giving the tank the ability to burn stuff and shoot up other tanks. You'd also find sulfuricacid would be a lot less efficient than a flamethrower;
Artillery, I recommend you invest in some stuff other than MLRS. MLRS may be better performance wise, but rockets are very, very expensive...while a shell would cost the army $10 or so, a rocket would cost thousands. For prolonged bombardment shells work out better.
Again you might like to get an organisational chart going, diving units up into Sections, Platoons, Companies, Batallions, Regiments, Brigades and Divisions.

Apart from that everything looks spot on. Very nice.
imported_Foolish Pesants
13-02-2004, 13:37
Man, Thats a lot of People!! But, you can't argue with an organisational structure like that. Still, I think you've got too many vehicles :D
Tom Joad
13-02-2004, 15:33
Just on the issue of those 'small arms' issued to your crews, isn't an AK-47 a little...big to take aboard an aircraft or is it just a part of their gear which remains in the armoury/barracks?
Zeronia
13-02-2004, 23:21
Excellent! 8) These are the kind of responses I'm looking for. To everyone who replied (and who will reply :twisted: ) I say danke, merci, gracias, and thank you! I take all your suggestions into consideration. And if you think I'm godmodding or anything like that, please tell me! And tell me why! 'Cause if you don't, I'll n00ktill4ry ur nation to gl455!

I'm going to make a few comments on the airforce. Firstly you have too few ground crew. Taking into account that many roles are doubled up you'd be looking at 20 ground crew per aircraft. You have more pilots than planes which is as it should be. Personally I would increase it to get to a 5 pilots per position ratio.
Also you could probably organise the planes into Flights, Squadrons, Wings and Groups.

Well, when I started organizing my military (before, I'd just post how many soldiers in the army, air force, navy) I considered that I would need to balance the soldiers with my vehicles. I estimated about two pilots and about five ground crew per aircraft. I'll definitely take your suggestion into consideration when I update my military stats again. I also hope to organize my planes into different groups also.

A little note on the army. A wheeled tank is an armoured car, also I hope you realise with a flame tank, you don't need to replace the main gun with the flamethrower but you can replace the co-ax MG, giving the tank the ability to burn stuff and shoot up other tanks. You'd also find sulfuricacid would be a lot less efficient than a flamethrower;
Artillery, I recommend you invest in some stuff other than MLRS. MLRS may be better performance wise, but rockets are very, very expensive...while a shell would cost the army $10 or so, a rocket would cost thousands. For prolonged bombardment shells work out better.

About the wheeled tank, I just noticed that, and I'll be sure to remove those from the tank list next time! I'll also consider using flamethrowers on some regular tanks instead of building lone flamethrower tanks. I'm always open to diversify my forces... and save money at the same time. 8)


Man, Thats a lot of People!! But, you can't argue with an organisational structure like that. Still, I think you've got too many vehicles

The number of enlisted will either: 1. stay relatively fixed 2. be brought down. Ideally, I want about 2 to 3 million, which is a little less than I have now. I, too, think I have too many vehicles (how I have over 1000 tanks still blows my mind). But the ground forces are pretty much where our strength is. Most of our aircraft are not exactly B2s or Eurofighters, and our navy is pretty small compared to most nations of our size. Then again, we don't have too much coast to defend. As for the light vehicles and transports, I made those number higher to allow for quicker mobilization. As we develop larger transports or lower the number of troops, those numbers will drop.


i say its great but many like GDODAD will call it god modding.

Well if they can state their reasons in this thread, I'll gladly entertain their


Just on the issue of those 'small arms' issued to your crews, isn't an AK-47 a little...big to take aboard an aircraft or is it just a part of their gear which remains in the armoury/barracks?

The latter. I just wanted to let everyone know what sort of automatic weapons I supply my soldiers. We use other guns (mainly AK derivatives) but the AK-47 is the primary weapon. :P


You could actually increase the size of it a bit more.

At this point I'm not looking to increase manpower. I rarely use the military in external conflicts, and if I do, I'd usually send a couple thousand troops if I'm acting as a support. The air force needs a little work, I think, and in the future I'll probably be adding some bombers and more support aircraft. The navy needs a lot of work (note how a lot of what I listed hasn't even been built yet) and I will add a few more ships and submarines in the future. I think one aircraft carrier is more than enough for whatever military operations I participate in.
Dyelli Beybi
14-02-2004, 11:28
I'm a bit of a fan of flame tanks, and get the impression you like the idea as well. I don't know if you'll want to take this on board, but I'm going to charge ahead anyway. Its more design tips than anything else.

For a flamethrower to come into use, a tank has to be relatively close to its target, this means that it will come under fire from manpack anti-tank rounds, and as such should be quite heavily armoured. Speed is only optional, as for it to achieve it's maximum effect it would be operating in fairly congested terrain.

It will also occasionally encounter enemy tanks at which point it's flamethrower will become a considerably less effective weapon than most anti-tank cannons. That is why my ones always replace the MGs rather than the main cannon, apart from this, the MGs become a lot less useful when the flame thrower is employed.

The main problem with any flame tank are the tanks holding whatever chemical the vehicle is burning. Far too many people position these on the top in nice easy to shoot places (probably because it looks cool). I personally prefer placing the tanks as low down in the main hull of the vehicle as possible with a tube running up into the turret ring to where the flame thrower actually is.
Zeronia
16-02-2004, 08:21
Those are some very good ideas, and I'm sure we will take your suggestions into account when we start restructuring our ground forces. Again, we greatly appreciate any feedback. :wink:
The Holy Saints
16-02-2004, 08:38
your medical force there is spread a bit thin when it comes to specialists. do you have very few specialists in your nation willing to help militarily or do you not feel like more are needed?
Zeronia
23-02-2004, 00:43
The Zeronian medical aid force meets the needs of the military. It doesn't count, however, medical coverage for the army at home. This is purely for soldiers abroad and in active operations.