09-02-2004, 08:17
Greetings Mortals, this is an overview of our military as it stands at the moment. You might not think it is very formidable but you would be mistaken, because insignificant mortal our military is a vast array of biological weapons design to inspire terror as well as pain and anguish. While you may think your technology will crush them easily think again, we have engineered these units to be armoured against your weapons or to breed in large numbers as to be easily replaced. Several of these units can easily destroy your jeeps, trucks and even your tanks, while our flying creature is more than capable of taking down aircraft of all kinds.
You may wonder why we have such a large military the answer is simple; we have large numbers of combat units because we are willing to absorb high casualty losses in a conflict with another nation. And once we enter an opponent’s urban areas they had best write that region off as we are as tough as cockroaches to get rid off, indeed our lightest unit will actually increase in number as they breed due to a large source of easy food.
Our allies have nothing to fear, our enemies have every right to fear us, beware the noises in the night for it might be us coming for you.
http://www.nationstates.net/images/flags/uploads/ubel_hat_entfesselt.jpg
Ubel Hat Entfesselt
There are only three sins - causing pain, causing fear, and causing anguish. The rest is window dressing.
OOC: - Military is 5% of population; Population is currently 131 million (19/2/04) hence active military size is 6,550,000 not including support units or commanders. These images are sourced from Dungeon and Dragons as such all praise for the images must go to them for their excellent work.
Ubel Hat Entfesselt Military Units
Motto: - We aim to bring pain, fear and anguish to those who oppose us.
Number of each type of units.
Swarmer: - 5,469,250 (83.5% of units)
Scout: - 58,950 (0.9% of units)
Raider: - 19,650 (0.3% of units)
Standard Ground Infantry Unit: - 982,500 (15% of units)
Assault Unit: - 9,825 (0.15% of units)
Flying Unit: - 9,825 (0.15% of units)
Unit images & notes
Ooc: - With the exemption of the standard ground infantry unit & the flying unit, all other units can survive in high radiation & biological/ chemical contaminated regions. A nuclear strike will kill only those at ground zero or standing in the open without hugging the ground.
Swarmer
http://www.wizards.com/dnd/images/ff_gallery/50356.jpg
These units are the size of an adult Great Dane (a dog), can travel very fast (they can cover 100 km per hour for 12 straight hours), and take several shots before dying. Not only that their carapace can stop non armour piecing rounds as if they were wearing flak jackets. Their long pincer arms can rapidly tear a human to shreds within seconds and can start to cut through 1 cm thick steel like a can opener with in minutes. These units never travel alone but in packs of up to 200 individuals, so if you see one there’s a good chance you have been surrounded by the rest of the pack. They have a poor sense of smell and hearing but their eye sight is superb in the day or night although at dusk or dawn they have reduced vision.
If these Units find an enclosed area with plenty of food they will breed, it takes 48 hours for the eggs to hatch and another 24 hours to reach maturity. This means should they enter a city unchecked their numbers will increase rapidly within 3 days as each of the hermaphrodites can lay 200 eggs a day.
Scout
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG42.jpg
These units are the size of an adult Great Dane (a dog), can travel very fast (they can cover 200 km per hour for 12 straight hours), and take several shots before dying. Their long forelegs are design to slash open targets killing or crippling a human with 1 or 2 slashes, cutting through body armour like tissue paper. These units have keen senses which allow them to track targets by smell, sound or sight, and on some surfaces they can track objects by the vibrations through the surface of the land.
These units travel in groups of 3 avoiding large groups of hostiles when ever possible, being more intelligent than a swarmer these units make great scouts. When they come across opposition they can transmit the information sub vocally to others travelling with the main body, allowing for the appropriate action to be taken.
Raider
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG47.jpg
These large creature standing 6 meters tall can move faster then their appearance suggest at first glance, as they can travel up to 80 km per hour for 12 hours. These creatures are very tough to kill; they shrug off small arms fire and require a well placed Anti-vehicle weapon round to be killed quickly, should it not hit a vital area it will require another round to take it out. Its four front legs are quiet capable of ripping large holes in vehicles with less armour than a tank, what they do to humans doesn’t bear mentioning except the word “mince meat” applies. They normally travel in packs of 6 although individuals will often be sent against lightly defended targets; their main flaw is their size slows them down in urban areas.
Standard Ground Infantry Unit
http://www.wizards.com/dnd/images/ud_gallery/52081_CN.jpg
These fiendish creatures act like a typical soldier in a normal army, they can carry equipment & use weapons like machine guns or surface to air missiles with ease. Standing at little over 3 meters in hight this creature thick skin acts as a flack jacket for the whole creature. They have infrared vision and their claws provide them with close in combat weapons, which they love using to slice open humans so they can eat the human alive.
Assault Unit
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG240.jpg
These huge creatures can take on several tanks and come out victorious, its hard body armour shrugging off anything but a direct hit by an armour penetrating missile from an aircraft. The softer hide can soften the damage taken from tank rounds, requiring at least a dozen rounds to just slow it down. This creature can cover 60 km per hour for 12 hours over soft ground; on hard ground it can achieve 120 km per hour. It can quickly rip off tank turrets or toss tanks upside down with amazing ease; it can swallow a human whole and not be harmed by a grenade thrown down its throat. While hampered by urban settings it can quickly rip apart a building, demolishing small buildings within minutes or levelling (and surviving it) skyscrapers within 2 hours if allowed to.
Flying Unit
http://www.wizards.com/dnd/images/mof_gallery/MonFaePG42.jpg
This creature is as large as an F-111 fighter/ bomber but unmatched in agility in the air compared to modern mechanical flying devices. It can get up to 900km per hour in a dive from high above the ground, and can hover like a helicopter but with very little noise. It’s bony hide shrugs of small arms fire and can take several infantry launched anti air missiles before being killed. It is superbly suited to our mountainous barren landscape, able to pounce on low flying aircraft and ripping of their wings or other vital equipment. It can carry “Bio-Bombs” in a net like bag strapped to it’s underside which it can drop accurately on targets below, these Bio-Bombs are micro-organisms that eat through metal & organic material like acid. It also can attack ground units with ease, ripping up light vehicles and when moving at speed, knock over tanks and other heavy vehicles.
ooc: - What you think? I always wanted to do a bio-military nation. :twisted:
You may wonder why we have such a large military the answer is simple; we have large numbers of combat units because we are willing to absorb high casualty losses in a conflict with another nation. And once we enter an opponent’s urban areas they had best write that region off as we are as tough as cockroaches to get rid off, indeed our lightest unit will actually increase in number as they breed due to a large source of easy food.
Our allies have nothing to fear, our enemies have every right to fear us, beware the noises in the night for it might be us coming for you.
http://www.nationstates.net/images/flags/uploads/ubel_hat_entfesselt.jpg
Ubel Hat Entfesselt
There are only three sins - causing pain, causing fear, and causing anguish. The rest is window dressing.
OOC: - Military is 5% of population; Population is currently 131 million (19/2/04) hence active military size is 6,550,000 not including support units or commanders. These images are sourced from Dungeon and Dragons as such all praise for the images must go to them for their excellent work.
Ubel Hat Entfesselt Military Units
Motto: - We aim to bring pain, fear and anguish to those who oppose us.
Number of each type of units.
Swarmer: - 5,469,250 (83.5% of units)
Scout: - 58,950 (0.9% of units)
Raider: - 19,650 (0.3% of units)
Standard Ground Infantry Unit: - 982,500 (15% of units)
Assault Unit: - 9,825 (0.15% of units)
Flying Unit: - 9,825 (0.15% of units)
Unit images & notes
Ooc: - With the exemption of the standard ground infantry unit & the flying unit, all other units can survive in high radiation & biological/ chemical contaminated regions. A nuclear strike will kill only those at ground zero or standing in the open without hugging the ground.
Swarmer
http://www.wizards.com/dnd/images/ff_gallery/50356.jpg
These units are the size of an adult Great Dane (a dog), can travel very fast (they can cover 100 km per hour for 12 straight hours), and take several shots before dying. Not only that their carapace can stop non armour piecing rounds as if they were wearing flak jackets. Their long pincer arms can rapidly tear a human to shreds within seconds and can start to cut through 1 cm thick steel like a can opener with in minutes. These units never travel alone but in packs of up to 200 individuals, so if you see one there’s a good chance you have been surrounded by the rest of the pack. They have a poor sense of smell and hearing but their eye sight is superb in the day or night although at dusk or dawn they have reduced vision.
If these Units find an enclosed area with plenty of food they will breed, it takes 48 hours for the eggs to hatch and another 24 hours to reach maturity. This means should they enter a city unchecked their numbers will increase rapidly within 3 days as each of the hermaphrodites can lay 200 eggs a day.
Scout
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG42.jpg
These units are the size of an adult Great Dane (a dog), can travel very fast (they can cover 200 km per hour for 12 straight hours), and take several shots before dying. Their long forelegs are design to slash open targets killing or crippling a human with 1 or 2 slashes, cutting through body armour like tissue paper. These units have keen senses which allow them to track targets by smell, sound or sight, and on some surfaces they can track objects by the vibrations through the surface of the land.
These units travel in groups of 3 avoiding large groups of hostiles when ever possible, being more intelligent than a swarmer these units make great scouts. When they come across opposition they can transmit the information sub vocally to others travelling with the main body, allowing for the appropriate action to be taken.
Raider
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG47.jpg
These large creature standing 6 meters tall can move faster then their appearance suggest at first glance, as they can travel up to 80 km per hour for 12 hours. These creatures are very tough to kill; they shrug off small arms fire and require a well placed Anti-vehicle weapon round to be killed quickly, should it not hit a vital area it will require another round to take it out. Its four front legs are quiet capable of ripping large holes in vehicles with less armour than a tank, what they do to humans doesn’t bear mentioning except the word “mince meat” applies. They normally travel in packs of 6 although individuals will often be sent against lightly defended targets; their main flaw is their size slows them down in urban areas.
Standard Ground Infantry Unit
http://www.wizards.com/dnd/images/ud_gallery/52081_CN.jpg
These fiendish creatures act like a typical soldier in a normal army, they can carry equipment & use weapons like machine guns or surface to air missiles with ease. Standing at little over 3 meters in hight this creature thick skin acts as a flack jacket for the whole creature. They have infrared vision and their claws provide them with close in combat weapons, which they love using to slice open humans so they can eat the human alive.
Assault Unit
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG240.jpg
These huge creatures can take on several tanks and come out victorious, its hard body armour shrugging off anything but a direct hit by an armour penetrating missile from an aircraft. The softer hide can soften the damage taken from tank rounds, requiring at least a dozen rounds to just slow it down. This creature can cover 60 km per hour for 12 hours over soft ground; on hard ground it can achieve 120 km per hour. It can quickly rip off tank turrets or toss tanks upside down with amazing ease; it can swallow a human whole and not be harmed by a grenade thrown down its throat. While hampered by urban settings it can quickly rip apart a building, demolishing small buildings within minutes or levelling (and surviving it) skyscrapers within 2 hours if allowed to.
Flying Unit
http://www.wizards.com/dnd/images/mof_gallery/MonFaePG42.jpg
This creature is as large as an F-111 fighter/ bomber but unmatched in agility in the air compared to modern mechanical flying devices. It can get up to 900km per hour in a dive from high above the ground, and can hover like a helicopter but with very little noise. It’s bony hide shrugs of small arms fire and can take several infantry launched anti air missiles before being killed. It is superbly suited to our mountainous barren landscape, able to pounce on low flying aircraft and ripping of their wings or other vital equipment. It can carry “Bio-Bombs” in a net like bag strapped to it’s underside which it can drop accurately on targets below, these Bio-Bombs are micro-organisms that eat through metal & organic material like acid. It also can attack ground units with ease, ripping up light vehicles and when moving at speed, knock over tanks and other heavy vehicles.
ooc: - What you think? I always wanted to do a bio-military nation. :twisted: