NationStates Jolt Archive


Ubel Hat Entfesselt Bio-Military (pic warning)

09-02-2004, 08:17
Greetings Mortals, this is an overview of our military as it stands at the moment. You might not think it is very formidable but you would be mistaken, because insignificant mortal our military is a vast array of biological weapons design to inspire terror as well as pain and anguish. While you may think your technology will crush them easily think again, we have engineered these units to be armoured against your weapons or to breed in large numbers as to be easily replaced. Several of these units can easily destroy your jeeps, trucks and even your tanks, while our flying creature is more than capable of taking down aircraft of all kinds.

You may wonder why we have such a large military the answer is simple; we have large numbers of combat units because we are willing to absorb high casualty losses in a conflict with another nation. And once we enter an opponent’s urban areas they had best write that region off as we are as tough as cockroaches to get rid off, indeed our lightest unit will actually increase in number as they breed due to a large source of easy food.

Our allies have nothing to fear, our enemies have every right to fear us, beware the noises in the night for it might be us coming for you.
http://www.nationstates.net/images/flags/uploads/ubel_hat_entfesselt.jpg
Ubel Hat Entfesselt
There are only three sins - causing pain, causing fear, and causing anguish. The rest is window dressing.

OOC: - Military is 5% of population; Population is currently 131 million (19/2/04) hence active military size is 6,550,000 not including support units or commanders. These images are sourced from Dungeon and Dragons as such all praise for the images must go to them for their excellent work.

Ubel Hat Entfesselt Military Units
Motto: - We aim to bring pain, fear and anguish to those who oppose us.
Number of each type of units.
Swarmer: - 5,469,250 (83.5% of units)
Scout: - 58,950 (0.9% of units)
Raider: - 19,650 (0.3% of units)
Standard Ground Infantry Unit: - 982,500 (15% of units)
Assault Unit: - 9,825 (0.15% of units)
Flying Unit: - 9,825 (0.15% of units)

Unit images & notes
Ooc: - With the exemption of the standard ground infantry unit & the flying unit, all other units can survive in high radiation & biological/ chemical contaminated regions. A nuclear strike will kill only those at ground zero or standing in the open without hugging the ground.

Swarmer
http://www.wizards.com/dnd/images/ff_gallery/50356.jpg
These units are the size of an adult Great Dane (a dog), can travel very fast (they can cover 100 km per hour for 12 straight hours), and take several shots before dying. Not only that their carapace can stop non armour piecing rounds as if they were wearing flak jackets. Their long pincer arms can rapidly tear a human to shreds within seconds and can start to cut through 1 cm thick steel like a can opener with in minutes. These units never travel alone but in packs of up to 200 individuals, so if you see one there’s a good chance you have been surrounded by the rest of the pack. They have a poor sense of smell and hearing but their eye sight is superb in the day or night although at dusk or dawn they have reduced vision.
If these Units find an enclosed area with plenty of food they will breed, it takes 48 hours for the eggs to hatch and another 24 hours to reach maturity. This means should they enter a city unchecked their numbers will increase rapidly within 3 days as each of the hermaphrodites can lay 200 eggs a day.

Scout
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG42.jpg
These units are the size of an adult Great Dane (a dog), can travel very fast (they can cover 200 km per hour for 12 straight hours), and take several shots before dying. Their long forelegs are design to slash open targets killing or crippling a human with 1 or 2 slashes, cutting through body armour like tissue paper. These units have keen senses which allow them to track targets by smell, sound or sight, and on some surfaces they can track objects by the vibrations through the surface of the land.
These units travel in groups of 3 avoiding large groups of hostiles when ever possible, being more intelligent than a swarmer these units make great scouts. When they come across opposition they can transmit the information sub vocally to others travelling with the main body, allowing for the appropriate action to be taken.

Raider
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG47.jpg
These large creature standing 6 meters tall can move faster then their appearance suggest at first glance, as they can travel up to 80 km per hour for 12 hours. These creatures are very tough to kill; they shrug off small arms fire and require a well placed Anti-vehicle weapon round to be killed quickly, should it not hit a vital area it will require another round to take it out. Its four front legs are quiet capable of ripping large holes in vehicles with less armour than a tank, what they do to humans doesn’t bear mentioning except the word “mince meat” applies. They normally travel in packs of 6 although individuals will often be sent against lightly defended targets; their main flaw is their size slows them down in urban areas.

Standard Ground Infantry Unit
http://www.wizards.com/dnd/images/ud_gallery/52081_CN.jpg
These fiendish creatures act like a typical soldier in a normal army, they can carry equipment & use weapons like machine guns or surface to air missiles with ease. Standing at little over 3 meters in hight this creature thick skin acts as a flack jacket for the whole creature. They have infrared vision and their claws provide them with close in combat weapons, which they love using to slice open humans so they can eat the human alive.

Assault Unit
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG240.jpg
These huge creatures can take on several tanks and come out victorious, its hard body armour shrugging off anything but a direct hit by an armour penetrating missile from an aircraft. The softer hide can soften the damage taken from tank rounds, requiring at least a dozen rounds to just slow it down. This creature can cover 60 km per hour for 12 hours over soft ground; on hard ground it can achieve 120 km per hour. It can quickly rip off tank turrets or toss tanks upside down with amazing ease; it can swallow a human whole and not be harmed by a grenade thrown down its throat. While hampered by urban settings it can quickly rip apart a building, demolishing small buildings within minutes or levelling (and surviving it) skyscrapers within 2 hours if allowed to.

Flying Unit
http://www.wizards.com/dnd/images/mof_gallery/MonFaePG42.jpg
This creature is as large as an F-111 fighter/ bomber but unmatched in agility in the air compared to modern mechanical flying devices. It can get up to 900km per hour in a dive from high above the ground, and can hover like a helicopter but with very little noise. It’s bony hide shrugs of small arms fire and can take several infantry launched anti air missiles before being killed. It is superbly suited to our mountainous barren landscape, able to pounce on low flying aircraft and ripping of their wings or other vital equipment. It can carry “Bio-Bombs” in a net like bag strapped to it’s underside which it can drop accurately on targets below, these Bio-Bombs are micro-organisms that eat through metal & organic material like acid. It also can attack ground units with ease, ripping up light vehicles and when moving at speed, knock over tanks and other heavy vehicles.

ooc: - What you think? I always wanted to do a bio-military nation. :twisted:
New York and Jersey
09-02-2004, 08:22
OOC:It sounds godmodish.
09-02-2004, 08:26
OOC:It sounds godmodish.

ooc: - In what way? with the exception of the standard infantry none of them have long range weapons, hence the need for survivability against guns etc.
imported_ViZion
09-02-2004, 08:29
OOC: Interesting... could be used for fantasy-RP, but not real-world-RP
New York and Jersey
09-02-2004, 08:30
OOC:It sounds godmodish.

ooc: - In what way? with the exception of the standard infantry none of them have long range weapons, hence the need for survivability against guns etc.

OOC:
Yeah survive against guns, grenades,tank shells.Really now, do these things have a WEAKNESS?That big assault thing...reaching 120km...yeah I know it aint suppose to be near realistic, but the law of commonsense remains.
The Holy Saints
09-02-2004, 08:30
yeah, especially the assault unit's speed.
imported_ViZion
09-02-2004, 08:31
yeah, especially the assault unit's speed. OOC: Ya... a bit... quick, don't you think? Especially for its size and weight..
09-02-2004, 08:35
OOC:It sounds godmodish.

ooc: - In what way? with the exception of the standard infantry none of them have long range weapons, hence the need for survivability against guns etc.

OOC:
Yeah survive against guns, grenades,tank shells.Really now, do these things have a WEAKNESS?That big assault thing...reaching 120km...yeah I know it aint suppose to be near realistic, but the law of commonsense remains.

occ:- lets see, if you use armor peicing rounds only 3 creatures would be "immune" to ground infantry fire......it totally depends on how well someone RP's the attack really. As for the assault thing.....on hard ground only mate (like marble or other types of hard surfaces; normal roads & concreate count as soft unlessed hardened). Yep plenty of weaknesses I can see...maybe you are not looking close enough :wink:
The Holy Saints
09-02-2004, 08:37
ok, well, what will a 200 mm Anti-Tank explosive round do?
09-02-2004, 08:40
ok, well, what will a 200 mm Anti-Tank explosive round do?

ooc: - Let's see, the only thing that may shrug it off is the assault creature & only if you hit the thick armour plate. Hit the softer part & you will make it bleed......and mad :twisted:
The Holy Saints
09-02-2004, 08:42
F*ck. that was my 666 post.... god damnit all

and only make it BLEED???
imported_ViZion
09-02-2004, 08:45
This is probably a stupid question, but oh well... How about a missile filled with a tranqualizer that will inject into it when hit directly?
09-02-2004, 08:45
and only make it BLEED???

ooc: - Well, since it doesn't have long range weapons & is hampered by soft ground.......yes only make it bleed. A tank could get several rounds of before it reached it, with good aim & dumb tactics from the creature the tank would be safe.
09-02-2004, 08:47
This is probably a stupid question, but oh well... How about a missile filled with a tranqualizer that will inject into it when hit directly?

With the exemption of the standard ground infantry unit & the flying unit, all other units can survive in high radiation & biological/ chemical contaminated regions.

occ: - It would be considered biological or chemical......I'm not going to make it easy for people to defeat me you know.
The Holy Saints
09-02-2004, 08:49
its already pretty difficult, dont ya think?
09-02-2004, 08:52
its already pretty difficult, dont ya think?

ooc:- No if you take note of the numbers you will see that only the swarmer unit is in large numbers & a soldier with a sub-machine gun (with AP rounds) could bring several of them down by himself.

I only have approx 5000 assault units & not all of then would be used in an attack........give me some credit please.
imported_ViZion
09-02-2004, 08:53
OOC: UHE, check your TG
Russian Forces
09-02-2004, 08:54
you people don't believe in napalm do you?
The Holy Saints
09-02-2004, 08:54
so your assault vehicles are like Tiger IIs? but bio-tech and futuristic?
The Holy Saints
09-02-2004, 08:55
you people don't believe in napalm do you?

i do! but i believe in RAID too.
imported_ViZion
09-02-2004, 08:56
you people don't believe in napalm do you?

i do! but i believe in RAID too. Yes, but wouldn't that be considered "chemical/bio" if a tranqualizer is, too? :-/
The Holy Saints
09-02-2004, 08:58
you people don't believe in napalm do you?

i do! but i believe in RAID too. Yes, but wouldn't that be considered "chemical/bio" if a tranqualizer is, too? :-/

It still counts that i believe in something, right?
09-02-2004, 08:59
you people don't believe in napalm do you?

ooc: - Nice stuff.........the Assault unit wouldn't be bothered, but the swarmers would cook nice.

so your assault vehicles are like Tiger IIs? but bio-tech and futuristic?

ooc: - Bit stronger but you have the idea, the tiger was unstoppable up till a point (like running out of gas).
imported_ViZion
09-02-2004, 09:00
you people don't believe in napalm do you?

i do! but i believe in RAID too. Yes, but wouldn't that be considered "chemical/bio" if a tranqualizer is, too? :-/

It still counts that i believe in something, right? Ya :-)
The Holy Saints
09-02-2004, 09:03
you people don't believe in napalm do you?

ooc: - Nice stuff.........the Assault unit wouldn't be bothered, but the swarmers would cook nice.

so your assault vehicles are like Tiger IIs? but bio-tech and futuristic?

ooc: - Bit stronger but you have the idea, the tiger was unstoppable up till a point (like running out of gas).

that clears things up. and i didnt mean to say vehicles. i meant bugs.
09-02-2004, 09:13
No problem, I did try to keep it reasonable.......sort of like starship troopers in practise....but smarter.
RomeW
09-02-2004, 09:15
you people don't believe in napalm do you?

i do! but i believe in RAID too.

OOC: LOL...

Although, if I can put my two cents in, I think those insects would be- as ViZion said- better suited for the fantasy RP's as opposed to the real world RP's, because I doubt you can "create" an insect like that without many decades of development (if not more and if at all)- weaknesses and all. I just don't think it's biologically possible.

Though I think it's a fun idea...maybe I'll have my own "super animal" division for the fantasy-reality RP's...hmmnn...
09-02-2004, 09:20
ooc:- It has been years in the development (well the bigger ones anyway....swarmers were easy as they grow so fast), it's been nearly 22 years since this nation "came" into Nationstates & research was done way before then as well. So ya....bio weapons competing with tech weapons are a go go.
RomeW
09-02-2004, 09:30
ooc:- It has been years in the development (well the bigger ones anyway....swarmers were easy as they grow so fast), it's been nearly 22 years since this nation "came" into Nationstates & research was done way before then as well. So ya....bio weapons competing with tech weapons are a go go.

OOC: You just may have started a trend...though we may have to create a seperate "reality" for this for those who'd find this a little unfair. Though I'd be game for an animal-based warfare for myself too- would save thousands of human lives that's for sure :D .

Though, out of curiosity, do you have any allies? I'd be interested in teamming up with you to develop our own animal-based armies and forming an alliance through it.
09-02-2004, 09:37
ooc:- It has been years in the development (well the bigger ones anyway....swarmers were easy as they grow so fast), it's been nearly 22 years since this nation "came" into Nationstates & research was done way before then as well. So ya....bio weapons competing with tech weapons are a go go.

OOC: You just may have started a trend...though we may have to create a seperate "reality" for this for those who'd find this a little unfair. Though I'd be game for an animal-based warfare for myself too- would save thousands of human lives that's for sure :D .

Though, out of curiosity, do you have any allies? I'd be interested in teamming up with you to develop our own animal-based armies and forming an alliance through it.


Oh we don't use the to save mortals lives..........we just love the terror they inspire, fear is such an effective tool.

As for allies..well not at the moment, if you want to develop one with us & maybe form an alliance that will be fine. Just remember that a fearsome exterior is esential as it causes enemy troops to react instead of thinking.
RomeW
09-02-2004, 10:03
Oh we don't use the to save mortals lives..........we just love the terror they inspire, fear is such an effective tool.

As for allies..well not at the moment, if you want to develop one with us & maybe form an alliance that will be fine. Just remember that a fearsome exterior is esential as it causes enemy troops to react instead of thinking.

(ooc) For humanitarian reasons or not, having animals means you can put humans to good use elsewhere and not have to "waste" them in battle. Though I'd suspect you'd need the same amount of people to develop such creatures as people in the army so the only difference is that they're not being deployed on the battlefield.

As for the help...thanks, I'll take you up on it. Just telegram me the details about your animals and the creation process and I'll use it to create my own (and also because I don't know a lot about military technology myself).

Thanks again.
09-02-2004, 10:23
ooc:- TG sent.
11-02-2004, 08:09
With a bump and a slither this thread is moved up.
19-02-2004, 05:35
Update military size.....my they breed fast those swarmers :twisted:
Sketch
19-02-2004, 06:14
Hehe, not bad. I'd RP with this stuff just because you tried to at least write a descriptor for each item instead of saying - "haha! i pwnz0rz j00 all i am t3h l33tz0rz hax0rz!11!! thes cratuers will pwm evy1!!11!!"

Anyways, as uber as those bad boys are, it is always that last guy standing with a grenade launcher who will prevail. Either that, or the remote detonator in his hand....... :wink:
19-02-2004, 06:22
......or leg in a pincer :twisted:
The Holy Saints
19-02-2004, 06:56
oooo...

how well will a 300 mm AP shell do?
19-02-2004, 11:59
oooo...

how well will a 300 mm AP shell do?

Better than a 200......but only if it doesn't hit the hard shell part. Hey it's gotta have something to enable it to close with hostiles :P