NationStates Jolt Archive


Since I was asked about borg tech:

Chloes Borg Dragons
22-01-2004, 16:53
This is a short summary of some borg tech I was asked about, more to follow, but I need to go to work now.

Doberman Combat Boomer Drone Version 5.2:

After the Doberman Mk1 was developed by GENOM the design plans where stolen a couple of years later by a dimensional traveler and improved upon with technologies that just weren't available to GENOM. Then the design was again refined, by the holy empire of mordor, this time not with technology but with magic. Then the Borg came and the Doberman Combat Boomer Drone Version 4.0 was developed, most of the magic removed to make them easier and cheaper to manufacture. Version 5.0 was a far less radical upgrade to version 4 than previous versions had been, slight upgrades in the weapon systems, and even more whittling down of various systems to make this one of the cheapest drone types to manufacture.

The name Doberman comes from their intelligence, which matches about that of a dog. The upgrade process has focused this intelligence more to one suited for swarm fighting it has not made them any smarter.

Height: 2m
width (shoulder to shoulder):1.5m
Depth: 1m
overal shape humanoid.
Armament: Mouth mounted Particle beam
2x arm mounted phased quantum particle rays
2x light saber claws.

Propulsion: back mounted plamsa jets, top 700m/s^2 acceleration (70g)
legs, op running speed, 50km/hour

Power Source: 3x light fusion power cores.

With their armor, and above average shield strength as well as the multiple redundancies and regenerative capabilities these drones keep on fighting for a very long time, and their weapon systems can inflict a heavy amount of damage. However their operational time and range is very limited and if subspace communications with the Borg are disrupted they tend not to have much of a strategy, besides rushing an enemy weapon systems blazing.





Borg Main Battle Cube type 3

Shape: a cube with a side of 11983 m

With the exception of some of the very specialized systems each cube face is roughly equivalent, so I'll be focusing on a generic face of the cube, and general cube systems.

Each face has a surface are of 143'592'289 square meters which gives it plenty of space to mount sensors, weapons, engines, and shield projectors and still leave room for other stuff. It's also a very big target to hit, so usually the cube won't even try evasive maneuvers. Regeneration and Adaptation are two of the biggest strengths of the Borg, this is also true of the battle class cubes. Less than 5% of the cube needs to be intact for it to be able to regenerate itself fully.

Regeneration works through a combination of nanite, replicators and transporters. Replicators generate the necessary materials and transporters bring it (and nanite, if there isn't sufficient nanite in the area) to the appropriate location, while the nanoprobes do the fine detail work. However regeneration is very energy consuming and drones working to repair big chunks of damage manually can save a significant amount of energy.

Adaptation works together with regeneration, new systems are constantly being designed and regeneration systems are used to replace old designs with new stuff. This also means that the Borg can alter their loadout in the middle of a battle to be more effective against an enemy, and that if involved in a war all their ships will be optimized against that enemy. Armor is also changed to better resist enemy weapons, and shields are added and changed as needed.

The cube is extremely resistant to damage, and it has few specialized systems making it hard to disable the borg ship with a lucky shot. There is no such thing as a bridge or engine room, and while weapons, most sensors, and the thickest armor can only be found at the sides of the cube facing space there aren't that many specialized systems in the cube.

While, as noted before, the thickest armor is on the outside, there are layers of armor spread throughout the cube, insulating systems and limiting potential damage. Combining that with regeneration and extensive redundancy of critical systems it is almost impossible to destroy a borg cube, even before defensive systems are taken into account.

Defenisve Systems:
Shields: A variety of shields are usually in existence though usually there is a relatively small amount compared to the size and power of the cube, as the Borg tend to rely more on regeneration of the armor, and precise adaption of the shields and armor to the weapons used, with two significant exceptions.
Navigational Deflectors: These deflectors are for when the cube runs into things at warp speed, like dust, small rocks, large rocks, etc... They are easily bypassed by either using something massive enough or having it go slow enough. While mainly for deflecting non-weapon drebis it is very effective against railguns and similar things that rely on small, vast moving objects to do damage. The battle class mounts the second strongest Navigational Deflectors, only outmatched by the exploration class. They are capable of deflecting a minivan sized object of solid iron going at speeds near c. As the speed goes down so does the size of the object the deflectors can effect.
EMPshield: This is considered a critical priority system by the Borg, it takes precedence over pretty much anything. EMP pulses are the one thing that troubles Borg most, each individual drone has an EMPshield, all systems are hardened against EMP, as well as EMPshields and hardening throughout the cube. Still EMP is the weapon that does the most damage to the Borg if it's delivery system can bypass the outer layer of the shield. The Borg know this and their defenses against this sort of thing have a distinct edge of paranoia.

Propulsion systems:
Warp nacelles: There are three rows of three of those mounted under each cube face (about 100 m inwards) even though only a single pair is needed for warp speed. This allows the Borg to stress their engines to speeds where they would rapidly overheat and then start switching between them, allowing the stressed engines to cool and regenerate. This allows the Borg to sustain incredible speeds for prolonged periods of time making the Borg cubes among the fastest ships in existence.

Warp Core(s): The esoteric type of energy used by warp, transwarp and hypertranswarp must be generated in a warp core, and various warp core alignments with the nacelles can cause all kinds of weird effects. The primary warp core is absolutely essential for transwarp and hypertranswarp, and it is located in the center, directly combined with the transwarp and hypertranswarp drive. For hypertranswarp the 26 secondary warp cores must also be in perfect alignment and operating, for transwarp the primary core and two opposed warp cores must be in alignment, while for regular warp and of the warp cores will suffice.

Transwarp & Hypertranswarp: This drive is located in the exact center of the cube for technical reasons, these drives are what the Borg usually use for the long haul, although hypertranswarp is only used if speed is critical and the cube is in perfect condition since it's a significant strain on the engines, shields, and structural integrity of the cube.

Impulse: Powerful engines that allow the Borg to do quick real space travel and maneuvers even with their massive cubes. Constantly being tweaked for ever better performance the limits of this engine desing are not known.

Thrusters: Ah yes, good old reliable thrusters, not the most efficient but a useful backup and they don't leave the distinctive powertrail of an impulse engine. These engines are most often used when inside an impulse suppresion field (not very hard to generate, but most races have not figured out the trick behind it.).

Replication & Power Systems:
The Borg primarily rely on direct matter to energy conversion, in particular the replicator gel the Borg use as a raw material for almost anything. Replication occurs in two main steps, first there are those replicators that specialize in making the replicator gel which is a very dense and viscous liquid, and then there are those replicators who convert the gel into either objects or power. The reason for the inbetween step of Replicator gel instead of direct conversion is because replicatror gel is very easy to store and the Borg cube is essentially self sufficient as long as every so often it cuts up an asteroid or something and converts it into replicator gel for later use. For backup power there are also some fusion engines scattered about.
Chloes Borg Dragons
22-01-2004, 20:11
Countering special weapons(nanite, acid, etc):
Even most of these weapons are easily handeled by the cube;
nanite: If the borgs own nanite can't handle them (unlikely, Borg nanites will almost invariably outnumber the oposition and can be redesigned and manufactured on the spot to specifically counter the enemy nanite and then beamed to the location. The beam to location is also why the Borg nanite will almost certainly outnumber the enemy nanite, unless several tons of enemy nanite are present.) Then a simple surge or localized EMP pulse could take out all the enemy nanite before more Borg nanite is beamed in. In case that also doesn't work, the affected piece can just be transported away and replaced. In case of acid or something similar the transport trick will also work.

At this point you may ask yourself: So how do I defeat the Borg?
Well there are several options:
1) Alternating barrages of different beam weapons to hopefully inflict sufficient damage that regeneration can't keep up. This is very hard to pull off, if the cube(s) are large, but it's technacally possible.
2) Using powerarmor, mechs and other slow moving physical objects with transporter dampners to get past the outer shields, and then hopefully past the outer armor. The advantage of this tactic is that the transporter dampners block regeneration around the invaders and prevent the Borg from simply transporting pieces of the mech away to recycling, or transport drones into the area near the invaders. The disadvantage is that you first have to get to the cube without being shot down and then you have to fight of the drones that will attack these intruders, and Chloe's Borg Drones are excellent fighters, unlike the drones of the old collective.
3) Jam the subspace link between the Borg. The Borgs Achilles heel so to speak, although it's unlikely that one could jam the communications inside the cube one could definitely jam the link between the cube and away parties, or if strong enough the link between cube and collective. Even if the subspace jaming is powerful enough to disrupt the conections inside the cube the drones will likely just go into a alcove and do a physical linkup with the cube. However this tactic won't destroy the cube, and it requiers at least some subspace tech to pull off, therefore this tactic works best if combined with other tactics.
4) Invade their datanets. Beyond doubt the biggest weakness of the Borg, and their greatest strength. On the one hand you would need to deal with a network that has millions of minds defending it , all of whom have a great understanding of the network and how to do things in the net, and billions of brains and computers acting as a single giant computer. On the other hand this is in a sense the very lifeblood of the Borg, and a sucsess here could destroy the entire colective.

A foe that uses a combination of all of the above tactics is among the collectives worst nightmares.

I would welcome comments on other weaknesses, questions, and ways for the Borg to counter those tactics.
Central Facehuggeria
22-01-2004, 23:51
Borg, those things scare me. So powerful...

So, lets take a look at the weaknesses of your average borg drone, okay?

1. The borg drone is vlunerable to explosives. His shields don't really protect against them. (Based on the games with borg in them. Haven't seen a grenade used on a borg drone in the movies yet)

2. Borg are rather slow, and move almost like zombies. (Based on movies and games)

3. Borg are vlunerable to melee weapons (Especially ones that can keep the borg from assimilating you with his nano-injector thingies.)

4. EMP. Although borg are shielded against this, they are still cybernetic and are therefore vlunerable. However, it will take an immense EMP discharge to destroy a shielded borg drone.

5. Borg Drones are vlunerable to projectile weapons such as bullets. (Based on ST:FC.)

6. The borg lack any elite forces (A possible remedy might be to create an advanced drone similar to what was in Elite Force 2.)

7. The borg lack ground vehicles. (This deprives them of transportation if they can't beam somewhere for whatever reason.)

8. Borg lack Artilery and Close support aircraft (Another problem that decreases military efficiency, especially if the borg can't beam in.)

9. The borg are a collective race, and therefore don't tend to see small groups of enemies as a threat. (This should be changed, otherwise someone can sneak a nuke into a borg cube and boom, no more cube.)

10. The borg are highly vlunerable to energy weapons that change their variance/frequency/modulation rapidly because they can't adapt to them. Making weapons of this type excellent against them. (See Elite Force 1 and 2 for examples of this.)

11. Each borg vessel has an central porcessing node that will, if destroyed, incapacitate the ship and any drones aboard. (Another disadvantage of collective based races)

12. The borg lack stealth functions. They completely ignore this design path (meaning an team could probably sneak onto a borg vessel if the vessel was stealthed or cloaked.)
Chloes Borg Dragons
18-02-2004, 23:57
Borg, those things scare me. So powerful...

So, lets take a look at the weaknesses of your average borg drone, okay?

1. The borg drone is vlunerable to explosives. His shields don't really protect against them. (Based on the games with borg in them. Haven't seen a grenade used on a borg drone in the movies yet)

it would depend on the explosives, I don't think they would be esspecially effective.

2. Borg are rather slow, and move almost like zombies. (Based on movies and games)

This is a nessecity for budget control on the set since actors have a hard tme being faster wearing lots of plastic junk than a simple jumpsuit,.
In reality that would be inefficient, you add the cybernetics to make them stronger, more durable and faster, though you could specialize in any two of them by sacrificing the third, and such speciality drones do exsist.

3. Borg are vlunerable to melee weapons (Especially ones that can keep the borg from assimilating you with his nano-injector thingies.)

Another ST script writer error, Borg have an armored carpace, melee weapons should bounce off, or at least do less damage than they would do to a human. And also if at least one master martial artist has been asimilated any drone could become a master martial arttist at will.
And then there are softskill, and hardwired reflexes.

4. EMP. Although borg are shielded against this, they are still cybernetic and are therefore vlunerable. However, it will take an immense EMP discharge to destroy a shielded borg drone.

EMP is the borgs worst nightmare for many reasons. the disabeling of nanite is a key factor though. Beacuase if there is still active nanite within a 'killed' drone the nanite can fix the damage and the drone will stand back up.

5. Borg Drones are vlunerable to projectile weapons such as bullets. (Based on ST:FC.)

shields are much better at absorbing energy beams than bullets true, but a borg dron is still easily as though as a guy in power armor, if not thougher, so small arms fire shouldn't worry them too much.

6. The borg lack any elite forces (A possible remedy might be to create an advanced drone similar to what was in Elite Force 2.)

All borg forces can become elite forces at will. granted they need the right bodies, but the minds can easily travel within the borg datanet.

7. The borg lack ground vehicles. (This deprives them of transportation if they can't beam somewhere for whatever reason.)

Industrial scale replicators can make vehicles wholesale, it's just that the borg ussually don't see a need for vehicles, although on larger cubes some are kept in storrage.

8. Borg lack Artilery and Close support aircraft (Another problem that decreases military efficiency, especially if the borg can't beam in.)

Again the borg could make them if they really needed it, but having a borg cube come down for close support combat will lay the smackdown on just about anything that is typical for ground combat.
And I really wouldn't underestimate the ability and wiullingness of the borg to use an orbital bombardment in luie of artilery.

9. The borg are a collective race, and therefore don't tend to see small groups of enemies as a threat. (This should be changed, otherwise someone can sneak a nuke into a borg cube and boom, no more cube.)[/qiuote]

that reasoning is somewhat backwards, Borg know a single drone can establish an entire colective on it's own, so they should be even more worried about singular enemies.

[quote]10. The borg are highly vlunerable to energy weapons that change their variance/frequency/modulation rapidly because they can't adapt to them. Making weapons of this type excellent against them. (See Elite Force 1 and 2 for examples of this.)

it's not that they can't, it's that it takes longer, eventually they figurre out the patterns and adapt, or just use something that while weaker against other weapon types is extremly strong against the particular weapon the enemy is using. But it's a tradeoff between strengths and weaknesses, so a varried loadout will do more damage than a highly specialized one.

11. Each borg vessel has an central porcessing node that will, if destroyed, incapacitate the ship and any drones aboard. (Another disadvantage of collective based races)

The borg value decenteralization and redundancy, another logic error on the part of the writers.

12. The borg lack stealth functions. They completely ignore this design path (meaning an team could probably sneak onto a borg vessel if the vessel was stealthed or cloaked.)

First off stealth and detection are two completly different things, second the borg don't so much ignore it as see it as a waste of effort. The effort and energy requiered to hide a 12km on a side cube is significant even for the borg, and the borg see no reall need for it, in both sprint and endurance (esspecially endurance) very very few can match a borg cube for speed, and a borg cube can handle most armadas it will run intowith relative ease.
But if the borg found the sudden urge to cloak a cube they could throw together a stealth system within minutes, then they just have to hope no-one will try to fly through the cube.


Orignially the borg where the ultimate asskickers, but now Voyager can easily handle the entire borg armada, because the borg where too good they where reduced to utter cxrap.

Besides these borg have had a major switch in operating procedure after they where counterassimilated by an underage drow girl. That's why you leave prophets/daughters/pets/whatever of Elder Archdemons alone.