NationStates Jolt Archive


UAI StoreFront (Spacecraft and Weapons) 56k friendly

Kanuckistan
08-01-2004, 18:45
For over three and a half centuries, Uniphase Armouries Interversal(tm) has been Kanuckistan's primary military contractor, but now things have developed such that we've decided it's time to expand our horizons. Securing limited access-for-export to once closly-gaurded technology developed in concert with the Kanuckistani government, we've begun development of new product lines for the descriminating corperation or world leader alike.

If there is anything you would like to purchase not currently avalible, speak up, and we will see to accelerating relivent development projects to meet your needs.


/U\
|A|
\I/

(OOC: Exparimental storefront; comments welcome. This is a limited rollout to gauge interest. Feel free to make requests for new spacecraft you'd like to buy(including any specific tech) and I'll see about specing them out. Sorry, no pics; 56ker here. All original technology and ideas (c) Kanuckistan and it's player; <insert intilectual property rant here> )


Spacecraft


ACX-1 Daemon's Bane Class Interceptor

Export varrient of Kanuckistan's sucessful Daemon's Bane line of multirole interceptors, these unmanned space vehicles(USVs) are designed to provide a relativly cheap, yet versitile, reliable, and effective platform for extended-range recon and force projection. Atonomous Combat-AI pilot programs are unavalible, but you can upload your own, or utalise the secure, unjammible datalink(QE Node) to remote pilot.

Price Per Unit: 25 million

Dimentions(LxWxH):
-5x3x1m
Powerplant:
-Purpose-built multi-stage fusion plant
Endurance:
-1 week/max output
Drive:
-High-End Civilian-grade Reactionless Inertial Direct-Drive
-Internal Rotary-Control Gyros
Acceleration:
-400 gees sustained
-720deg/sec rotation
Armament:
-2x 500 gigajoule pulse lasers(fixed forward mount), 60 rpm/rof
-2x Varrible Molecular Bonding Hardpoints
Armour:
-5mm Nuclear-force Enhanced Silver(NES), type 12; Aproximatly 250mm RHA-equivilent protection value.
Stealth/ECM:
-RADAR/LiDAR absorbant/refractant coating
-Zero-Emmision Drive & Reactor
-Zero Thermal-Emmisions
-Basic RADAR/LiDAR jamming package
-Basic EM Comms jamming package
-Basic EM 'Chaff-Field' Spoof Effectors
Sensors:
-Broad-band EM Active/Passive(RADAR/LiDAR/Optical/etc)
-mass detector
Comms:
-Standard Multi-Band EM transciever package(broadcast, tightbeam, laser)
-Quantum-Entanglment(QE) Node(1 month operational peroid between resyncs); can't be jammed or intercepted; fixed point-to-point only(ie once two nodes have synced, they can send data to each other, and that's it). C&C QE Node Included.




Athens-Class Combat Carrier

A vessel designed purly for export, the Athens is a well-rounded vessel. As can be expected given her origin, effective weapons range is extream by most standards; 3 lightseconds for the main cannon and 1.5 for the point-defence. However, being lightspeed weapons, the ability to hit a moving target at that range is limited by one's ability to guess where the target is going to be in the near future.

Price: 25 Billion

Legnth:
-750m
Crew:
-250
Powerplant:
-4x High-End Civilian-Grade Hawking Matter-Annilation Plant w/ Nuetronium superfluid fuel system(can effectivly use any matter for fuel)
Endurance:
-2 years(food)
-25 years(signifigant maintaince)
-125 years(fuel; max non-combat output)
-18 Hours(max combat output)
Drive:
-High-End Civilian-grade Reactionless Inertial Direct-Drive
-Internal Rotary-Control Gyros
-Basic Gravitic Hyperspace Induction Field Drive(holds ship in near-hyperspace while powered); modular and easily replaced.
Acceleration:
-125 gees sustained
-45deg/sec rotation
-20 lightyears/hour(FTL)
Armament:
-1x Gigaton CryoAtomic Lased Particle Beam Pulse Cannon(spinal); 30 second cycle rate
-12x Internal Missile Racks(6x per side); 50m^3 volume.
-6x 20 Terajoule Pulse Lasers(Fast-Tracking Turrets, Point-Defence); .5 sec cycle rate
Carriage:
-2x 200x50x50m modular Internal Fighter Bays(can be configured for launch/maintaince duties)
Armour:
-2.5m Nuclear-force Enhanced Silver(NES), type 12; Aproximatly 125m RHA-equivilent protection value.
Stealth/ECM:
-RADAR/LiDAR absorbant/refractant coating
-Zero-Emmision Drive & Reactor
-Zero Thermal-Emmisions
-Basic RADAR/LiDAR jamming package
-Basic EM Comms jamming package
-Basic EM 'Chaff-Field' Spoof Effectors
-ECM/Chaff Flare Launchers
Sensors:
-Broad-band EM Active/Passive(RADAR/LiDAR/Optical/etc)
-mass detector
-Gravitic resonance imaging array
Comms:
-Standard Multi-Band EM transciever package(broadcast, tightbeam, laser)
-Can accept C&C QE Nodes
-Subspace Transciever
-Hyperwave Transciever
-Gravitic Wave-Pulse Transciver




Zenith-Class Battlecruiser

With weapons ranges equal to the Athens, the Zenith trades force-projection for sheer power in the form of six spinal partical cannons, each more than twice as powerful as those on the Athens, as well as an expanded missile payload and tighter point-defence system. An excelent all-around combat platform.

Price: 42 Billion

Legnth:
-1250m
Crew:
-450
Powerplant:
-6x High-End Civilian-Grade Hawking Matter-Annilation Plant w/ Nuetronium superfluid fuel system(can effectivly use any matter for fuel)
Endurance:
-2.5 years(food)
-27 years(signifigant maintaince)
-250 years(fuel; max non-combat output)
-10 Hours(max combat output)
Drive:
-High-End Civilian-grade Reactionless Inertial Direct-Drive
-Internal Rotary-Control Gyros
-Basic Gravitic Hyperspace Induction Field Drive(holds ship in near-hyperspace while powered); modular and easily replaced.
Acceleration:
-250 gees sustained
-55deg/sec rotation
-20 lightyears/hour(FTL)
Armament:
-4x 2.5 Gigaton CryoAtomic Lased Particle Beam Pulse Cannon(spinal, forward); 30 second cycle rate
-4x 2.5 Gigaton CryoAtomic Lased Particle Beam Pulse Cannon(spinal, aft); 30 second cycle rate
-24x Internal Missile Racks(6x per side); 50m^3 volume.
-12x 25 Terajoule Pulse Lasers(Fast-Tracking Turrets, Point-Defence); .5 sec cycle rate
Carriage:
-2x 20m^3 modular Internal Strikecraft Bays(can be configured for launch/maintaince duties)
Armour:
-25m Nuclear-force Enhanced Silver(NES), type 12; Aproximatly 1250m RHA-equivilent protection value.
Stealth/ECM:
-RADAR/LiDAR absorbant/refractant coating
-Zero-Emmision Drive & Reactor
-Zero Thermal-Emmisions
-Basic RADAR/LiDAR jamming package
-Basic EM Comms jamming package
-Basic EM 'Chaff-Field' Spoof Effectors
-ECM/Chaff Flare Launchers
Sensors:
-Broad-band EM Active/Passive(RADAR/LiDAR/Optical/etc)
-mass detector
-Gravitic resonance imaging array
Comms:
-Standard Multi-Band EM transciever package(broadcast, tightbeam, laser)
-Can accept C&C QE Nodes
-Subspace Transciever
-Hyperwave Transciever
-Gravitic Wave-Pulse Transciver




Kobold-Class Patrol/Combatant

A rugged partol and combat-support vessel, these PatComs are a potent deterent for even the most well-armed pirate, as well as a welcome addition to any well-rounded battlegroup. In addition to a crew of 6, upwards of 36 marines can be carried for boarding operations.

Price: 2 Billion

Legnth:
-50m
Crew:
-6(crew)
-36(marines)
Powerplant:
-2x Standard Civilian-Grade Hawking Matter-Annilation Plant w/ Nuetronium superfluid fuel system(can effectivly use any matter for fuel)
Endurance:
-1 years(food)
-16 years(signifigant maintaince)
-50 years(fuel; max non-combat output)
-15 Hours(max combat output)
Drive:
-High-End Civilian-grade Reactionless Inertial Direct-Drive
-Internal Rotary-Control Gyros
-Basic Gravitic Hyperspace Induction Field Drive(holds ship in near-hyperspace while powered); modular and easily replaced.
Acceleration:
-510 gees sustained
-165deg/sec rotation
-12 lightyears/hour(FTL)
Armament:
-2x 75 Megaton CryoAtomic Lased Particle Beam Pulse Cannon(limited traverse, foreward); 5 second cycle rate
-12x External Missile Hardpoints
-2x 25 Terajoule Pulse Lasers(Fast-Tracking Turrets, Point-Defence); .5 sec cycle rate
Carriage:
-1x 3x5x5m modular Internal Smallcraft Bay
Armour:
-0.25m Nuclear-force Enhanced Silver(NES), type 12; Aproximatly 12.5m RHA-equivilent protection value.
Stealth/ECM:
-RADAR/LiDAR absorbant/refractant coating
-Zero-Emmision Drive & Reactor
-Zero Thermal-Emmisions
-Basic RADAR/LiDAR jamming package
-Basic EM Comms jamming package
-Basic EM 'Chaff-Field' Spoof Effectors
-ECM/Chaff Flare Launchers
Sensors:
-Broad-band EM Active/Passive(RADAR/LiDAR/Optical/etc)
-mass detector
-Gravitic resonance imaging array
Comms:
-Standard Multi-Band EM transciever package(broadcast, tightbeam, laser)
-Can accept C&C QE Nodes
-Subspace Transciever
-Hyperwave Transciever
-Gravitic Wave-Pulse Transciver




Missiles:



Mallice 3c Thermonuclear Warhead

Classic Stand-off Nuke

Cost: 75 million

Size(LxD):
-5x1m
Warhead: High-Yeild Nuclear Fusion Weapon
-750 Megaton Yeild
Sensors:
-Broad-band EM Active/Passive(RADAR/LiDAR/Optical/etc)
-mass detector
ECM/Stealth:
-RADAR/LiDAR absorbant/refractant coating
-Basic RADAR/LiDAR jamming package
-Basic EM 'Chaff-Field' Spoof Effectors
Drive:
-Varrible Plasma Comtainment Unit
Max Acceleration:
-5500gees
Burn Time:
-40 Seconds(dynamic)
Rate of Rotation:
-130deg/sec
Comms:
-Standard Multi-Band EM transciever package(broadcast, tightbeam, laser)




IronBreaker-II Bomb-Pumped X-Ray Pulse Warhead

Basic 'stovepipe' bomb-pumped X-ray Pulse warhead on a decent missile.

Cost: 15 million

Size(LxD):
-8x3m
Warhead: X-ray 'stovepipe'
-Effective Beam Range 1500 Kilometers
-175 Megaton Yeild
Sensors:
-Broad-band EM Active/Passive(RADAR/LiDAR/Optical/etc)
ECM/Stealth:
-RADAR/LiDAR absorbant/refractant coating
Drive:
-Varrible Plasma Comtainment Unit
Max Acceleration:
-4000gees
Burn Time:
-30 Seconds(dynamic)
Rate of Rotation:
-175deg/sec
Comms:
-Standard Multi-Band EM transciever package(broadcast, tightbeam, laser)




Archer-XII

Advanced Bomb-Pumped Precision X-Ray Laserhead; stand-off weapon designed for those with potent point-defence.

Cost: 125 million

Size(LxD):
-9.5x2m
Warhead: X-ray Laserhead
-Effective Beam Range 50'000 Kilometers
-475 Megaton Yeild
Sensors:
-Broad-band EM Active/Passive(RADAR/LiDAR/Optical/etc)
-mass detector
ECM/Stealth:
-RADAR/LiDAR absorbant/refractant coating
-Basic RADAR/LiDAR jamming package
-Basic EM Comms jamming package
-Basic EM 'Chaff-Field' Spoof Effectors
Drive:
-Varrible Plasma Comtainment Unit
Max Acceleration:
-7500gees
Burn Time:
-60 Seconds(dynamic)
Rate of Rotation:
-150deg/sec
Comms:
-Standard Multi-Band EM transciever package(broadcast, tightbeam, laser)
-Subspace Transciever
Jitano
08-01-2004, 18:48
pictures
Kanuckistan
08-01-2004, 18:54
pictures

I'm not an artist, and I'm not about to steal the work of others.

And I'm sitting on the wrong side of a 56k modem :-/

Really; what's the big deal with pictures? What it is and what it can do should be more important.
Jitano
09-01-2004, 14:57
it has to look cool, i don't want to spend money on a fighting box
Kanuckistan
09-01-2004, 17:13
I'd be more concerned about what it can do; form follows function, afterall :roll:
Jitano
09-01-2004, 18:05
not always
Kanuckistan
10-01-2004, 11:42
not always

Yes, always; atleast when talking about military equipment. You should be more concerned about what it can do, and not what it looks like. The only people who care what it looks like are the civvies.

If I swiped some random pics from a sci-fi website and said it was what my ships looked like, you'd have no problem buying them, right?
Jitano
12-01-2004, 14:44
if they looked ugly i would
Kanuckistan
12-01-2004, 15:01
Well you can make up what they look like.

Or, you can provide a pic and an idea for a new ship, and I'll flesh out the stats and build it for you, ok?
Jitano
12-01-2004, 15:03
now you're thinking with all seven lobes!
Kanuckistan
13-01-2004, 06:48
So, you going to place an order?
Jitano
14-01-2004, 14:39
probably not, a little under my tech level, but good though
Kanuckistan
17-01-2004, 06:34
Bump
Kanuckistan
23-01-2004, 06:49
bump
Foe Hammer
23-01-2004, 06:56
10 HOURS?! God-DAMN. Perhaps I can interest you in Foe Hammer Fusion Reactor technology?
Kanuckistan
23-01-2004, 08:19
A 1 gigaton yeild beam weapon can't help but comsume atleast 45 kilos of matter, even if you have a matter-energy conversion reactor with 100% efficency. Fusion reactors would need a heck of alot more fuel for this output.

This adds up quickly.

Big guns eat alot of fuel; there is no way around this. Any fusion reactor would less able to deal with this problem than the Hawking Matter-Annilation Plants on these spacecraft, and my system doesn't care what you're feeding it, as it can turn just about any matter into neutronium superfluid fuel.

Just compare non-combat fuel duration with combat; without the guns scarfing down the juice, they can run for decades or centuries.


And there's always the option to increase fuel bunkerage.