NationStates Jolt Archive


Days, weeks, months, years ... *sigh*

02-01-2004, 18:54
I'm sorry if this is something that doesn't belong in the Tech Forum, but it seems like a technical issue to me, insofar as it concerns mechanics rather than RP

I know this will have been asked a million times before, but I can't seem to find an answer on the other forums (In don't seem to be able to do a search on topic rather than author)

So, how long IRL should I wait before I consider that a day/week/month/year has passed in NS? ... This is important, as my nation may be about to enter into a four-year trade agreement and I need to know how long to wait before the contract can be considered to have been finished

Thanx
The Basenji
02-01-2004, 18:56
Depends.

Usually, 1 day is considered 1 year. But in RP, you can slow this down to what ever you and your RP partner agree on. Helps to define a time method in an RP, so no one gets confused.

~Bas
02-01-2004, 19:01
Thanx :D
Qaaolchoura
02-01-2004, 19:30
This is an RP matter.

As far as I know, problems with the game go in Tech, questions about how the game works go in GP, and questions about how RP works go in NS.

At any rate, let me go dig you something up.

I'll be right back.
Qaaolchoura
02-01-2004, 19:53
*bumps thread*

Here you go, you may find this useful:

http://www.nationstates.net/forum/viewtopic.php?t=69265
Soviet Haaregrad
02-01-2004, 20:12
I'm sorry if this is something that doesn't belong in the Tech Forum, but it seems like a technical issue to me, insofar as it concerns mechanics rather than RP

I know this will have been asked a million times before, but I can't seem to find an answer on the other forums (In don't seem to be able to do a search on topic rather than author)

So, how long IRL should I wait before I consider that a day/week/month/year has passed in NS? ... This is important, as my nation may be about to enter into a four-year trade agreement and I need to know how long to wait before the contract can be considered to have been finished

Thanx

I'd give it a month, personally. Or discuss it OOC with them when they will consider it done.
02-01-2004, 20:26
I usually use one month RL == one year.

Using one day per year just seems, well, retarded...that means every hour is fifteen days...that means I'm asleep and doing absolutely nothing for a full third of the year.

Yes, I know, I'm asleep for a full third of a year no matter how much it's compressed, but at least with one month == one year the four months are spread out over a longer period of time.
02-01-2004, 22:28
*bumps thread*

Here you go, you may find this useful:

http://www.nationstates.net/forum/viewtopic.php?t=69265

Thanx! :D


I've felt from the start that 1 day = 1 year was a bit too rapid ... It doesn't give me time to do anything properly

Fluid Time seems to make sense, but tbh, I figured that everyone here was doing that by default ... After all, even the 1 day = 1 year time is an arbitrary choice

The only difficulty I foreesee without any kind of accepted standard is when dealing with other nations ... It's all very well for me to agree a scale of say 1 month = 1 year with them, but what happens if they are dealing with another nation in a way that is relevant to my dealings with them, but on an entirely different timescale such as 1 week = 1 year or, heaven forbid 1 day?

I've not been here long, but I've already noticed an awful lot of nations brandishing figures as if they were the be all and end all ... 50million troops, 1trillion GDP ... and it all seems a bit unrealistic to me

It's not like I'm trying to enforce my views on people ... How they play the game is none of my business, but it does make it hard to feel that I am somehow part of something larger ... that I fit into a universe with certain known parameters to give interaction with the rest of the World meaning ... it's like I'm floating in my own bubble universe, divorced from the rest

It's a bit like the money issue ... I love the idea of nations trading between each other ... the politics, economics, diplomacy are what I'm here for ... not the adolescent tabletop RPing of charging about the place with mega-death-rays and 547th level mages, waging war on all and sundry in order to gain a sense of achievement ... I'm much happier taking a day to word an IC telegram to someone to respectfully request permission to send an envoy to their lands

But people seem to be acting on the basis that everyone has the same currency ... when in a realistic (and I don't mean realist) model environment I would expect to see people trying to make it as a currency trader ... or others running stock-exchanges ... or hiring themselves out as merchant shipmen, etc. ... things to flesh out the environment and make it truly immersive ... to give a sense of a real world going on around them, rather than the all too commonplace tabletop RP experience of nothing happening between trips to the nearest 'dungeon' to go 'monster'-bashing yet again

I know it's entirely up to me how I go about things and RPing it is the solution ... that's fine ... I just think that it would make things just a little easier to RP *well* if there were a few more standards that people adhered to ... I'd *love* to RP in depth with people, but I just don't know to what extent I can rely on others to be playing the same game .... I might be perfectly happy to accept 10million for a four-year trading agreement, but it would make things a lot easier if I new that around the corner there wasn't someone simply awarding themselves a 10billion contract for the same kind of arrangement and then using those inflated figures to interact with myself and others from a position of undue strength and influence ... because *we* take their statement of fiscal standing at face value

Oh, well ... didn't really men to rant at you (sorry) ... just airing a few (jumbled) thoughts about the issue

Thanks for the link ... I'll work something out that does it for *me* and hoope to be able to find acceptable compromises with others when I interact with them

Cheers
Qaaolchoura
02-01-2004, 23:29
Qaaolchoura
02-01-2004, 23:33
The 50 million armies are possible (though not logical for billionic nations, and the trilionionic bugets are one of the flaws with the GDP Calc that I was telling you about.
03-01-2004, 00:14
Well, as I said on another thread about the same issue, I'm gonna toy with the idea of being realistic about my population and what effect it has on my budget ... taking out commensurate income for the non-contributors (such as the retired) and resource drains, such as the military ... and randomly generating a budget-defecit or saving over a period of years ... and deal with the consequences

I'm not really sure *why* ... after all, it's hardly to my *benefit* to do so vis a vis other nations, who probably won't be masochistic enough to do the same ... why *would* they? ... and ultimately, no doubt, it'll be a very lonely affair, because I *won't* have that sense of being in the same boat as everyone else in that regard ... I very much doubt that it'll make a blind bit of difference except that I'll be less competative in the nation-marketplace, if you see what I mean

But what the hell? ... I can take some multiplier of my final budget figures and state my budget in *those* terms, since I have an exchange-rate difference to the standard MCI figures ... then people will have to RP exchange rates with me ... Maybe I'll give this whole Tuple business a go ... perhaps give Ayakhustryx a boost by insisting on doing all my trading through them ... it might get things rolling


I *wish* I'd done Economics at school/university, then I'd know what I was talking about ... *sigh*

Dear God, no! ... What am I *talking* about!? ... Then I'd be an economist ... and my life would be even more boring than it already is ... I'd have a hat on top my wardrobe with the word 'Lion Tamer' on it in coloured lights


Thanx for your help/comments ... They've been useful

Cheers