Developing Space Combat Armor, gun on 2nd page (pic warning)
Slagkattunger
30-12-2003, 13:36
All information below is considered OOC information.
Slagkattunger Space Combat Armor with EVA Thrusters Pack
http://www.users.on.net/killerkoala/nekosha.JPG
The Space Combat Armor or SCA for short, consist of the following items: -
A Harden Armor Outer Shell: - This advance multilayer polymer shell can protect the user from micro meteorites and most small arms fire. Side Note: - A neko’s (catperson) tail is wrapped around the waist like a belt to reduce the number of extremities on the SCA.
Exoskeleton:- Increases the users strength, allowing the user to operate the SCA easily without tiring, provides 1 ton lifting capacity.
A Waste Disposal System: - A series of male/female “plumbing” connections collect the waste of the user for later disposal. Side note: - Connecting this up can be painful if the user is rushed while suiting up.
Liquid Cooling and Ventilation Bodysuit: - While the bodysuit can act as clothing for the wearer outside the SCA, it main purpose comes into effect when connected up to the SCA. This bodysuit has nanotubes running all through it filled with a special coolant which is run through a heat exchanger in the SCA, this keeps the pilot cool while using the SCA.
EMU Electrical Harness (EEH): -This is a set of communications wires and bioinstruments that is worn by the user inside the SCA. It provides connections to the communication equipment and bioinstruments in the SCA. It allows for communication and for monitoring of the user’s vital signs (respiration rate, heart rate, temperature, etc.).
Helmet: - Contains communication & HUD equipment, also contains a camera to record/ send what the user sees. It also has Infrared sensors, Internal map display, A.I. assisted targeting HUD (A.I. highlights targets & points of interest, based on what it has learned from users eye & brain activity patterns), SCA status information, and an ECM filter (the A.I. attempts to find a way pass the interferance). Side Note: - Helmet has enough room for neko (catpeople) ears to fit comfortably.
Basic Computer A.I.: - Each user carries a Basic Computer A.I. as part of their standard gear (Like a little black box), this plugs into and provides assistance in operating the SCA. Since the A.I. travels with the user it can customise the settings of any SCA to the user’s requirement. Side Note: - These A.I.’s develop a personality over time & often develop little quirks that either irritates or amuses the user.
SCA Drink Bag:- Holds 2 litres of drinking water, a small tube near the users mouth provides access to this supply upon demand.
Life-Support System: - Provides oxygen (24 hours), removes carbon dioxide, heat exchanger and other basic requirements for a spacesuit.
Medical dispenser: - This is controlled by the SCA A.I. which dispenses painkillers and other vital medicine to the user when required, also capable of sealing a leg or arm (and applying pressure to stop bleeding) should it be removed during combat (Also should the limb that was removed survive that section will seal & cool preserving the limb).
Power Supply: - Special long life, high capacity batteries can provide 24 hours of constant use, longer if the user doesn’t use the exoskeleton (i.e. doesn’t move).
Magnetic Soles: - Boots have magnetic soles to allow the user to "walk" on ships hulls etc. The magnetic soles can be turned on & off at the discretion of the user, with the A.I. able to operate them if the user is unconcious.
EVA Thrusters pack: - Provides EVA capabilities to the SCA, has enough thrusters mass for 30 minutes of “burn” time. The rods are the main source of reaction mass (an inert substance), it allows for easy replacement of reaction mass for prolonged EVA operations that require alot of movement, also can be ejected if damaged or the SCA has to enters confind space. Also allows easy storage & maintanace of the EVA thruster pack after operations.
Cost per suit: - $10 million Union Paws.
Have I left something out? Comments & suggestions on improving the stats welcomed.
Aqua Nation Atlantica
30-12-2003, 18:43
Nope. looks all good and fine! what about the weapon systems it carries?
Slagkattunger
31-12-2003, 07:26
Nope. looks all good and fine! what about the weapon systems it carries?
Hand held stuff (with plug & play stuff)....I'll design them latter I think.
Slagkattunger
31-12-2003, 08:51
Nothing at all? Gee I did a good job then.............based alot of the items on what NASA uses in their EVA spacesuits.
GMC Military Arms
31-12-2003, 08:59
Err...Thinking about it, wouldn't a Neko having to wrap their tail around their waist be hideously uncomfortable?
Internal map display / targeting HUD would be a cool addition...
Slagkattunger
31-12-2003, 09:09
Err...Thinking about it, wouldn't a Neko having to wrap their tail around their waist be hideously uncomfortable?
Yep it's uncomfortable if done for long periods of time (8 hours +) but it's not as bad as losing it to weapons fire, or risking having it exposed to the vaccum of space as a result of an accident to the tail covering (and its impossible to protect a tail properly as you can't have the same amount of armor over it.)
Internal map display / targeting HUD would be a cool addition...
Helmet: - Contains communication & HUD equipment, also contains a camera to record/ send what the user sees.
OOC: Looks pretty good, but it only has basic sensors, yes? No ECM or special sensors above the norm? Hardened or Solid State cirvuitry? And the EVA pack looks a bit clumsy. Maybe decreasing the amount of space it consumes for storage purposes?
Slagkattunger
31-12-2003, 11:09
OOC: Looks pretty good, but it only has basic sensors, yes? No ECM or special sensors above the norm?
No ECM as that would increase the cost beyond what is reasonable, by keeping the cost's down I allow more SCA to be purchase by my military budget. Also I don't see any valid reason for infantry to use it on every mission, if ECM was needed on a mission a "specialist" marine could carry a ECM pod along.
I will add the following to the Helmet section as it seems to be the points of interest for 2 people so far: - Infrared sensors, Internal map display, A.I. assisted targeting HUD (A.I. highlights targets & points of interest, based on what it has learned from users eye & brain activity patterns), SCA status information, and an ECM filter (the A.I. attempts to find a way pass the interferance).
Hardened or Solid State cirvuitry?
Please explain this. If it's in regards to EMP it is protected, just not sure how as I don't know the best way.
And the EVA pack looks a bit clumsy. Maybe decreasing the amount of space it consumes for storage purposes?
Clumsy? Oh are you talking about those rod like things sticking out the back? If so consider them the main source of reaction mass (an inert substance), it allows for easy replacement of reaction mass for prolonged EVA operations that require alot of movement, also can be ejected if damaged or the SCA has to enters confind space. Also allows easy storage & maintanace of the EVA thruster pack after operations.
Slagkattunger
31-12-2003, 14:49
Any other comments, suggeston or advice?
Aqua Nation Atlantica
31-12-2003, 16:00
If the Nekos do have to wrap their tails around their waist.. you might want to bluge the waist out a little more on the armour!
Slagkattunger
31-12-2003, 16:02
Nope. looks all good and fine! what about the weapon systems it carries?
Hand held stuff (with plug & play stuff)....I'll design them latter I think.
Ahhh been trying to make a decent gun in doga Lv3........I just can't do it for some reason.
I might have to do an image search for a good weapon for my SCA.
Slagkattunger
31-12-2003, 16:03
If the Nekos do have to wrap their tails around their waist.. you might want to bluge the waist out a little more on the armour!
Already taken into account (PS thats a female version of the SCA).
Aqua Nation Atlantica
31-12-2003, 16:03
Hmm.. what kind of gun are you looking at??
Aqua Nation Atlantica
31-12-2003, 16:04
Oh yeah, now your in space.. what sort of ships you using?
Steel Butterfly
31-12-2003, 16:15
Uh...other than for a cool climatic battle in a roleplay....what would you use space combat armor for? If we're fighting, and I see little men and women in armor floating towards my ship in space...I'm just going to pick them off with my cannons. I wouldn't send my own little men in armor out to fight them.
I use suits like your's in case my ships need repairs, but they are "battle suits".
Hardened or Solid State cirvuitry?
Please explain this. If it's in regards to EMP it is protected, just not sure how as I don't know the best way.
Space has a lot of ambient EM activity, so apparently Solid State, or optic circuitry, is a good way to go. I've been experimenting with boosted chemical-axon neuro-circuitry. Man, I love organic tech.
Slagkattunger
01-01-2004, 04:27
Hmm.. what kind of gun are you looking at??
Never mind.......developed one last night after lying down for a bit & trying to "see" the gun (it worked & hey presto made one).
As for starships.....well heres a taste (I haven't knocked up stats yet).
http://www.users.on.net/killerkoala/starship.JPG
Sakkra its most likely to be optic, I'm not going to state what as it is a tad to much tech data than is needed.
Uh...other than for a cool climatic battle in a roleplay....what would you use space combat armor for? If we're fighting, and I see little men and women in armor floating towards my ship in space...I'm just going to pick them off with my cannons. I wouldn't send my own little men in armor out to fight them.
I use suits like your's in case my ships need repairs, but they are "battle suits".
Well I can think of few possibilities (which I won't say here TG me if interested), anyway the EVA part is only used when outside space structures. The SCA can be used inside & on planet as a standard Combat Armor but the wearers are normally based in space.
When you provide armaments for these space suits, I suggest you research and design the weapon types carefully. Remember, if you happen to be using any type of mass accelerator weapon (ie, railgun or the like) you'd better have a counterforce (ie, thrusters) to keep yourself from shooting backwards everytime you shoot. Energy weapons carry they're own problems (ie, energy consumption).
Slagkattunger
01-01-2004, 04:51
Sketch any suggestions on non-energy weapons & the best options? Like gyrojet rounds (rocket propelled grenades, dangerous in spaceships I know).
Hmmmm, I would say use a mass accelerator type (railgun, coilgun, mass driver, whatever you wanna call it). Basically you build thrusters into the weapon itself to compensate for recoil. So when you shoot, an opposite force (from the thrusters) is exerted from the other end, cancelling the recoil effect. The energy requirement to fire mass and to create a counter force is more effective (IMHO) than pure energy based weapon - such as lasers. These weapons would also be more simple (relatively) than energy weapons, thus making them cheaper, easier to repair/manufacture, and you don't have to worry about anyone "stealing" this tech, since its already the lowest common denominator (future techwise).
Slagkattunger
01-01-2004, 05:05
sketch TG..tell me if what I'm thinking of is ok please.
Remember the rifle we designed for your troops? It IS capable of being used in space.
Slagkattunger
01-01-2004, 05:57
Remember the rifle we designed for your troops? It IS capable of being used in space.
Ya...but I had to destroy them in the move to save weight, along with nearly all the military stuff I had. The design I comming up with will replace that (national pride etc), although the armor we developed will still be used by the army.
Sigh..have to rebuild my military, at the moment I'm concentrating on the (space) Navy then I building military units to take the place of the GRIM's (as I have a whole planet to defend instead of a nation).
Hmmm updating original post to include magnetic soles to allow them to "walk" on ships hulls etc.
If you need to replace your G.R.I.M. units, might I suggest something to do with using our Minion units as a base? TG me and i'll send the specifics.
http://www.5amfunnies.com/sakkra/weaponry/assaultGear.JPG
Slagkattunger
01-01-2004, 06:38
question posted on your thread Sakkra.
Slagkattunger
01-01-2004, 08:13
This is the gun currently being developed for our forces, again this is OOC info people.
Slagkattunger Assualt Gun (SAG)
http://www.users.on.net/killerkoala/asgun.JPG
An over under arrangement of a Coilgun (an Electromatic launcher) on top with a pump loaded Rocket Propelled Grenade launcher underneath (the trigger is not visable).
Length: 82 cm
Weight: 20 kg when loaded; 16 kg otherwise.
Coilgun Bore diameter: - 15 mm
Maximum effective range: - Single fire: - 5000 meters Burst Fire: - 3000 meters Rocket Propelled Grenade Launcher: - 1000 meters
Magazine capacity: - Coilgun: - 150 rounds. Rocket Propelled Grenade Launcher: - 5 rounds
Rates of fire: - Coilgun: - Burst (10 rounds) or single fire Rocket Propelled Grenade Launcher: - single fire pump action.
Targetting system: - Iron sight & Laser sight when used by itself, when used by a Marine in a SCA then it has A.I. assisted targeting (where relevant info is displayed, like recommended lead time).
Note: - Coilgun magazine not shown (only the load guide is visable).
Rocket Propelled Grenade Launcher rounds come in the following types: -[list:1b980e6702] High Explosive Fragmentation Smoke Special (Teargas or other type of speciality rounds)
The power for the coilgun is in the magazine along side the rounds, with enough power to fire every round in the magazine clip.
The butt of the gun holds emergancy supplies (like concentrated rations, basic medkit).[/list:u:1b980e6702]
Anything I should mention in regards to either the SCA or the gun?
Slagkattunger
01-01-2004, 11:10
<Bump>
Foe Hammer
01-01-2004, 11:20
<Bump>
You might want to add small jets to the back of the gun that go off when firing to keep the shooter from getting pushed back
Slagkattunger
01-01-2004, 12:28
<Bump>
You might want to add small jets to the back of the gun that go off when firing to keep the shooter from getting pushed back
From what? If they are aboard a space station etc the boots or gravity will stop them sliding back. If they are EVA then the EVA pack will arrest the reaction to any recoil provided by the gun.
Aqua Nation Atlantica
01-01-2004, 15:13
Looks good to me.. nice pic! your weapon would also make a good starship!
I have somewhere about CXhemical lasers, using chemical propelents to produce the charge.. wether or not that would be feasable I dont know..
Hmmm, my comments....
The "U shape system" to counter recoil won't work. The recoil only happens once the mass leaves the barrel of the gun (anyone else feel free to correct me on this, but I'm pretty sure that's how it works). Foe Hammer is correct, you need to have thrusters to counter the recoil. You may choose to have the EVA pack counter the recoil, but its better to have the gun counter it's own recoil. This makes it a more stable firing platform. Unless you plan to make the gun integral to the suit itself, having the entire suit counter the force from the recoil (which would act through the arm before acting upon the rest of the body - thus making for a complicated "counter thrust" calculation from the suit).
I would specify that the gun fire RPGs (rocket propelled grenades) instead of regular grenades. This is also in the interest of minimizing recoil. A regular grenade relies on the same priciples of a bullet - primary propellant is used in the barrel to expell the round. With an RPG, the grenade propells itself....thus taking on most (most because there's other forces, etc, etc) the action reaction forces upon itself, instead of the gun itself being part of the action reaction equation.
Instead of a separate power source to power the gun, I would combine the ammo clip and the powersource. That way, when the ammo runs out, the power runs out....at the same time. Thus making it easy for the grunt using it to make one switch in ammo/power packs. Remember - KISS, Keep It Simple Stupid...the simpler something is, the less the grunt has to think about it, the more he can concentrate on killing the grunts on the other side.
Solar recharger - redundant, unnecessary, and too delicate for combat situations, IMHO. Since the weapon is projectile based, its somewhat pointless to keep it powered when you're out of "bullets". Of course the really only applies if you utilized the above point of combined ammo/power pack.
Sighting system - I would have the sights be both hard sights (ie, old style rail sights using naked eye aiming - always good to have those) and electronic sights slave linkable to the HUD system in the helmet. Basically a cool little system that would show the grunt where he's pointing the gun without having to bring it (the gun) up to his face. This system would allow both simplicity of aiming when everything is working, and the ability to still point and shoot the weapon when things go South.
That's all I have to say :wink: Hope that helps.
Slagkattunger
02-01-2004, 06:18
The "U shape system" to counter recoil won't work. The recoil only happens once the mass leaves the barrel of the gun (anyone else feel free to correct me on this, but I'm pretty sure that's how it works). Foe Hammer is correct, you need to have thrusters to counter the recoil. You may choose to have the EVA pack counter the recoil, but its better to have the gun counter it's own recoil. This makes it a more stable firing platform. Unless you plan to make the gun integral to the suit itself, having the entire suit counter the force from the recoil (which would act through the arm before acting upon the rest of the body - thus making for a complicated "counter thrust" calculation from the suit).
Ok removing the U shaped bit from the stats. Please note I don't expect much problems with recoil as (a) They will proberly be firing while "attached" to the structure they are on or in (b) If for some strange reason they had to fire while in free fall the A.I. will be able to fire the counter thrust to prevent them from going in the opposite direction (unless they want that to happen).
I would specify that the gun fire RPGs (rocket propelled grenades) instead of regular grenades. This is also in the interest of minimizing recoil. A regular grenade relies on the same priciples of a bullet - primary propellant is used in the barrel to expell the round. With an RPG, the grenade propells itself....thus taking on most (most because there's other forces, etc, etc) the action reaction forces upon itself, instead of the gun itself being part of the action reaction equation.
Ok I will change it to rocket propelled grenades.
Instead of a separate power source to power the gun, I would combine the ammo clip and the powersource. That way, when the ammo runs out, the power runs out....at the same time. Thus making it easy for the grunt using it to make one switch in ammo/power packs. Remember - KISS, Keep It Simple Stupid...the simpler something is, the less the grunt has to think about it, the more he can concentrate on killing the grunts on the other side.
I had intended to do this but thought the coilgun might need more power than could be supplied by a clip based power supply. I await your response to this point before I change it.
Solar recharger - redundant, unnecessary, and too delicate for combat situations, IMHO. Since the weapon is projectile based, its somewhat pointless to keep it powered when you're out of "bullets". Of course the really only applies if you utilized the above point of combined ammo/power pack.
Solar recharger was a posibbility if they were not around a power source, it wasn't part of the standard equipment. As for when they run out of bullets.....well soldiers could rig makeshift bullets, wreck the gun in the long run but handy in emergancies.
Sighting system - I would have the sights be both hard sights (ie, old style rail sights using naked eye aiming - always good to have those) and electronic sights slave linkable to the HUD system in the helmet. Basically a cool little system that would show the grunt where he's pointing the gun without having to bring it (the gun) up to his face. This system would allow both simplicity of aiming when everything is working, and the ability to still point and shoot the weapon when things go South.
I thought Iron sights were a given part of the gun, ok I'll put that in.
The A.I. assisted targetting does what you suggested (please read the bit in the brackets in the targetting system again).
Slagkattunger
02-01-2004, 07:58
gun stat updated.
I had intended to do this but thought the coilgun might need more power than could be supplied by a clip based power supply. I await your response to this point before I change it.
Solar recharger was a posibbility if they were not around a power source, it wasn't part of the standard equipment. As for when they run out of bullets.....well soldiers could rig makeshift bullets, wreck the gun in the long run but handy in emergancies.
I thought Iron sights were a given part of the gun, ok I'll put that in.
It all depends on how much power it takes to actually power these things. This is more technical then I really like to get, so I usually just assume that a power source small enough to fit into a large clip with the ammo would be enough to power the gun. Good idea, but I think the tolerances for coilguns would reder such practices useless, if not downright dangerous to the user - rather like trying to replace a bullet with a rock, would render the barrel useless if not destroy it outright in a spectacular burting effect. Again, thats more of a technical aspect for someone who knows more about (theoritical) coilgun operation than I. Meh, I was just on a roll then...........never know, I see cool, shiny lookin' guns all the time and no one thinks to put hard sights on 'em. Take Star Trek phasers for example.......how the heck do you know if your pointing at the guy's face or his groin? Guess that's why its always a body shot eh?
How do you do the dark circle/ligh circle indent-list thingie?
Presgreif
02-01-2004, 09:43
10 million a suit? Gonna have to think about this one....that's alot of money. Would you perhaps consider dropping the price?
Slagkattunger
02-01-2004, 12:04
10 million a suit? Gonna have to think about this one....that's alot of money. Would you perhaps consider dropping the price?
:shock: who said this was a sales thread :?: Theses things are not for sale, they are state of the art for my people, we don't turn around & take away my peoples advantage for a little bit of cash. Also the price is what it costs me to make if they were for sale it would be at least doubled!
It all depends on how much power it takes to actually power these things. This is more technical then I really like to get, so I usually just assume that a power source small enough to fit into a large clip with the ammo would be enough to power the gun.
Good idea, but I think the tolerances for coilguns would reder such practices useless, if not downright dangerous to the user - rather like trying to replace a bullet with a rock, would render the barrel useless if not destroy it outright in a spectacular burting effect. Again, thats more of a technical aspect for someone who knows more about (theoritical) coilgun operation than I.
Meh, I was just on a roll then...........never know, I see cool, shiny lookin' guns all the time and no one thinks to put hard sights on 'em. Take Star Trek phasers for example.......how the heck do you know if your pointing at the guy's face or his groin? Guess that's why its always a body shot eh?
How do you do the dark circle/ligh circle indent-list thingie?
Okay I'll alter it so its ammo/power clips then.
It was an idea.....and I was thinking more along the lines of nails & other bullet shaped things....well they can still do it but it will be a bad thing to do in the manual :P
Don't know the answer to that....I guess they had better hope that they were holding the right end too :wink:
I'll use "<" so it won't code: - it's done like this <list> <*> <list> <*> </list> </list> is that clear?
I'll use "<" so it won't code: - it's done like this <list> <*> <list> <*> </list> </list> is that clear?
Ahhhh I see. Let's see here.....
[list:740f1a3092] [/list:u:740f1a3092]
I coulda just quoted your post to see for myself....meh, didn't think of it at the time :P
Slagkattunger
03-01-2004, 05:16
Heh glad to help, did you see the post about inquiring about buying the SCA? Why do people always assume they can buy new technology?
Because, for the longest time, you could. Besides, there are so many rampant "storefronts" out there, selling the "latest and greatest", that any n00b and/or newb would think that one could simply buy whatever they want.