NationStates Jolt Archive


A Brief History of Everything

[violet]
12-12-2003, 05:09
I've decided it would be cool to have an encapsulated history of NationStates -- a summary of the major events that have taken place in the game so far. Here I'm thinking more in-game stuff than RP -- invasions, power struggles in major regions, that kind of thing -- but RP events of major significance could be mentioned, too.

Just 100 - 300 words on each would be about right. If you'd like to contribute, post a submission in this thread. Then I'll organize them all into a sticky!

Because there's a little Historian in all of us. ;)
Edenstein
12-12-2003, 05:10
*tag*
12-12-2003, 05:11
In this forum only, or our individual nation's history (not like fake history, but I mean our interaction with other members period)
12-12-2003, 05:13
It would be a very nice idea. I'll post some kind of history of my nation in the morning.
Patoxia
12-12-2003, 05:13
*El Tago*
[violet]
12-12-2003, 05:14
I mean mainly in-game, regional events -- like, just for example, there might be an entry on "the Rise and Rise of Francos Spain." :)
12-12-2003, 05:18
Mh...I might add some thing later.
12-12-2003, 05:27
Are you talking like a war or something if so then we had this one war where at the end of the war ten or more twenty or more nations were deleted. Thats about the only thing.
12-12-2003, 09:21
I will be adding something when the civil war is over. :)

History is written by the winners.
12-12-2003, 09:45
LOL why y'all taggin a sticky thread? :P

*tags*
Ineptia
12-12-2003, 11:35
The History of The Heartland, Part I:
The Birth of The Heartland

The Heartland region was founded by the Grand Duchy of Ineptia on December 30, 2002 based on the values and culture of the American Midwest—peace, prosperity, and integrity. Other nations soon joined: Drunk Rednecks and Gun Totin Rednecks on December 31, and Lost Vegas on January 1, 2003. This new coalition was tested from the start as a bloc of nations from the Neo Axis Alliance (now defunct) threatened to attack and destroy the entire Heartland region in an amazing early display of God-moding. Fortunately, this aggressive act was successfully countered and calm was soon restored to the region. On January 30, an invitation to join The Heartland was issued to Aerigia, a strong friend and ally that was itself in a declining region. Aerigia accepted this offer, and soon joined Ineptia, Drunk Rednecks, Gun Totin Rednecks, and Lost Vegas to form the core of what would eventually become the vast region of The Heartland.

Early Map of The Heartland (January 4, 2003)

http://theheartlandregion.com/heartland09.jpg
[violet]
12-12-2003, 11:43
Perfect. :)
Atlantian Outcasts
12-12-2003, 15:11
you mean like the history of our nations, or the actual history of the game?
Myrth
12-12-2003, 16:48
October 2002:
Europe remains a fledgling nation in the NationStates World, consisting of only 11 members. The first UN Delegate for Europe is the Holy Empire of Bananas.

Early November 2002:
Due to a hefty period of inactivity and a lack of a democratic nature, Chlamydia, Grated Cheese and Hysteria begin a campaign to elect Hysteria as a Delegate on democratic principles, that the Delegate's vote will be cast based on the votes of Europe's UN members, and not their own opinions.

Mid November 2002:
Aaronistan beats them to it, becoming the UN Delegate. However, Hysteria's support continues to grow.

Late November 2002:
Hysteria replaces Aaronistan as the UN Delegate, but only for a limited time, as Saidera, another Delegate rival, emerges. Endorsement levels are literally only one or two apart for almost a week.

Early December 2002:
A freak bug in NS (there were lots of them back then) wipes the endorsements of almost half of the nations in Europe. Grated Cheese becomes a temporary UN Delegate, as both Delegate candidates have their endorsements reset to 0.

Mid December 2002:
Hysteria stands down, as do their rivals. Grated Cheese elected as UN Delegate.
January 2003

January 10th 2003:
EU Constitution is written. Meanwhile, Europe has grown to nearly 500 nations.

January 15th:
The web forums at http://www.europe-forum.tk are established to give the nations of Europe a place for discussion better than the regional headquarters. The EU is formally established.

January 27th:
Webdesign puts up the first version of a map of Europe.

March 3rd:
"Endorsement-swapping" is for the first time successfully used by the nation of Tadibabak to become delegate. They are defeated within a day. Europe's numbers have increased to more than 700 nations.

May 8th:
The nation of Memelland tries to overthrow the UN delegate Grated Cheese by secretly trading endorsements. Memelland is the first nation to be ejected from Europe. Extended delegate powers and founders have been introduced to the game.

May 18th:
Schumania elected as Regional Founder.

May 27th:
Schumania formally appointed as Regional Founder by a clumsy mod who forgets to type in his full nation title!

May 28th:
Shalom Alechem, a puppet nation of Memelland, manages to take over the delegate position. Memelland takes revenge by banning all nations from Europe (more than 750 at this time) and password-protects the region. Nendeln founds the region of New Europe, where the banned nations regroup.

May 29th:
Memelland and Shalom Alechem are deleted and banned from the game. Bans and password are removed. Nations move back in from New Europe and the Rejected Realms. Schumania is appointed as a founder, following an electoral decision which had been made earlier.

November 9th:
The nation of East Colorado becomes UN Delegate for Europe, as other nations officially launch bids for the delegacy.

November 20th:
Long-serving European member, and Regional Founder, Schumania, disappears forever from the NationStates game.

November 22nd:
East Colorado resigns from the Delegacy, after intense criticism from some European nations. Nendeln, with the most endorsements becomes the new UN Delegate.

December 1st: The nation of EuroFounder, a shared puppet, is appointed Founder of Europe.

This is mostly based on the Regional History page you'll find at http://www.nationstates-europe.org :D
The Basenji
12-12-2003, 21:22
<Tag>
Trixia
12-12-2003, 21:55
This could be history....

http://www.nationstates.net/forum/viewtopic.php?t=103503

Depends tho...
Konania
13-12-2003, 00:09
The region of Jatraquero was founded by members of a board outside of NationStates, when one poster made a thread titled "Quite possibly the greatest online game EVER..." in late December, 2002. Over the next few days, players arrived in droves. At its high point in Early-February, there were over 70 nations in this region. The Free Republic of Konania was one of these nations, founded on the Thirty First of December, 2002 AD. It was one of the smaller nations in the region, having gotten a "late start" in comparison to the others. Sometime in the mid-summer, this region would die as nations-players became bored and left. Of those original 70 nations, only Barconia and Konania are left.

In mid-to-late February, Konania along with the nations of Eutos and Magna Graeica formed the Quickbasic Legion. Later the nation of Introspectria would join them. It was around this time that the Konanians launched their colony ships, sponsored by the Interspace Corporation. The new colony was called Konanian Ganymede, on the largest moon in orbit around Jupiter. It has been seen as their greatest acheivement for some time. Later in time, this region too would die, as Magna Graeica left NationStates and Introspectria formed its own region.

For a time, the Konanians and the Eutosians were the only inhabitants of the Quickbasic Legion. Then, by the prodding of a new player (Reofen), the region of Ansible was formed, where Konania is today the UN Delegate.
13-12-2003, 10:41
[Jacobs, I want to know absolutely everything that's happened up 'till now.]

Well, let's see: First the earth cooled. And, then the dinosaurs came, but they got too big and fat, so they all died, and they turned into oil. And, then the Arabs came and they bought Mercedes Benzes. And, Prince Charles started wearing all of Lady Di's clothes. I couldn't believe it, he took her best summer dress out of the closet, and put it on, and went to town.
Steel Butterfly
13-12-2003, 21:53
[Jacobs, I want to know absolutely everything that's happened up 'till now.]

Well, let's see: First the earth cooled. And, then the dinosaurs came, but they got too big and fat, so they all died, and they turned into oil. And, then the Arabs came and they bought Mercedes Benzes. And, Prince Charles started wearing all of Lady Di's clothes. I couldn't believe it, he took her best summer dress out of the closet, and put it on, and went to town.

Yeah...uh... :?
Ma-tek
14-12-2003, 00:17
[OOC: Well... this was an RP event, but, well, I happen to think it was a rather important one. I'm sure Melkor will correct me where he sees fit... ;)

I'm also sure that I've missed some key details, but, as the thread was deleted, I can't check up on any of this. :(


The Imperium of Melkor Unchained (and allies) Invasion of EOTED

After a blistering and protracted array of insults and disagreements, including but not limited to the unsuccesful EOTED/Menelmacari defence of All Elves against invasion by Melkor Unchained, a rebellion in the Empire of the Eternal Dawn provided the oppurtunity and means for the Imperium of Melkor Unchained to launch an invasion of EOTED.

The insurrection in the EOTED proved to be abortive, with the rebel faction being obliterated by an ICly unknown EOTED military force (OOCly known to be RISE, an intelligence/special operations unit that had been responsible for the creation of the EOTED from the old Commonwealth of Ma-tek and Dominion of Ax-turath); but this did not deter Melkor Unchained and allies from continuing a full-scale invasion from bordering Chellis, and the orbital Battlestation Nargothrond.

The first day of the sea war saw posturing by the Empire navally, as it moved the first of a new breed of warships - the first air dominance cruiser, the IDS Vanguard - out to the near-edge of the Bay of Turath.

At this stage, the EOTED proclaimed loudly that it would fight alone, denying all aid by its numerous allies - a maneuver now known to be coupled with quiet behind-the-scenes discussions with those very same allies, leading to the surprise entrance into the war by the Allies shortly after the beginning of the invasion.

On land, the Melkorian invasion force stuttered at the border briefly, taking heavy losses when it encountered the border defense towers known as SENTINEL-GOs. Despite initial losses, the SENTINEL-GO towers on the route of the invasion force were eventually obliterated, and the invasion force swiftly moved through Ax-turath - stopping only once en route to Turath, the capital city of Ax-turath. The halt of the advance proved to be fairly costly, as the Imperial Defense Forces Air Force - the EOTED air force - enacted heavy bombing on the halted forces. Realising their error quickly, the invasion force renewed its advance, travelling close to a thousand miles with terrifying speed. Resistance was, on land, absolutely non-existant - as, it was later discovered, had been planned by the IDF GF (the EOTED Ground Forces).

In short order, however, the sea battle was joined; the Bay of Turath, a stretch of water unto which the three most important cities of the EOTED nestle, was seen by all involved in the war as key to the outcome. As such, this was where the heaviest fighting was seen.

Cruise missile attacks from long-range proved unsucessful, with the missiles being shot down by coastal defences with relative ease. Deciding quickly on a new tactic, the attackers began an assault on the Imperial Defence Force Navy, spearheaded by the Wretchengard fleet.

Unfortunately, intelligence was apparently lacking on the Melkorian side as to the strength of the force waiting for them. The so-called Battle of the Bay - arguably one of the most vicious and bloody naval battles thusfar in NS history - proved to be a protracted and difficult engagement, with the Melkorian allies taking heavy losses due to the carefully constructed EOTED defence.

Despite the all-but-destruction of the Wretchengard fleet, a somewhat succesful strike was carried out against the IDS Vanguard, breaching her quadrary superstructure and cutting down on her overall operating efficiency by several percent.

Meanwhile, in orbit, the Battlestation Nargothrond was briefly fired upon by Triumvirate of Yut forces as the result of an error; the officer in charge of the 1st Expeditionary Force was court martialled as a result of his abortive error.

Tensions in orbit escalated considerably - and were not helped by the suicide assaults of three M# interceptors, two of which were destroyed by the Nargothrond point defences... one of which impacted, causing the largest conventional explosion in military history - reported to be in the multiple kilotonne(?) range, and visible throughout the South Atlantic far below.

The air war began with the arrival of the Dor Daedoloth (a Melkorian Sky Furnace) and a fleet of Melkorian gravships. A clever but unsucessful surprise assault on the gravfleet - possibly providing a stay of execution for the Vanguard - by Menelmacari gravforces resulted in a scintillating display of firepower by the Imperium, EOTED, and Menelmacar. Light casualties on the Imperium and Menelmacari sides were in stark contrast to the utter destruction of the lightly-armoured EOTED Air Destroyer Wing - the first and last air group of its kind to be built by the EOTED. At some point during this engagement, the EOTED began intense jamming operations, limiting the potential of RADAR and EM-radiation-based communications - but leaving EOTED satelite-based microwave and laser transmissions utterly free. It is not known what advantage this would have brought the EOTED forces, however.

In orbit, the Battlestation Nargothrond continued to drop forces into Chellis to bolster the invasion force now entering Turath. Resistance on the ground continued to be light, militarily, but civilian terrorist action proved to be an annoyance for the Melkorian forces. EOTED MI tanks were sighted several times, moving on the other side of the vast city, but they did not engage - leading to speculation that EOTED was hoping to fight off the invasion with urban warfare. The eerie silence of Turath, largely evacuated - with the evacuation still in progress when Melkorian forces arrived - proved to support this theory.

Unfortunately - or fortunately, depending on perspective - the invasion came to an abrupt end when Triumvirate forces erroneously believed that the Battlestation Nargothrond was enacting an orbital strike on the EOTED. Believing that huge civilian casualties on the ground were imminent, the Titan 1st Expeditionary Force opened fire on the Battlestation Nargothrond, causing heavy damage. The commander of the Nargothrond made what is, perhaps, the most disturbing decision of the war: the Nargothrond began de-orbit burns, altering its falling trajectory to one that could concievably land just about anywhere inside the theatre of war.

The Nargothrond partially burnt up on entry to the atmosphere, with the remaining fragments falling rapidly towards the Bay of Turath. Those forces that had time to evacuate, evacuated with all due speed - disrupting the Battle of the Bay once and for all.

Some minutes after the de-orbital order was given, the Nargothrond fragments came within range of impacting the Bay of Turath - and one-by-one, slammed into an invisible wall. The majority of the largest fragments were destroyed on impact with what is now known to be the only remaining (well... there is one other, but EOTED doesn't have it...) Barrier Device. The Barrier Device, installed on the IDS Vanguard, eventually overheated and exploded, blasting half of the Vanguard away. The remaining fragments impacted the ocean a few hundred miles to the north of the Vanguard, obliterating the EOTED submarinal force hiding in the shallows near the coast.

Fifty million civilian casualties were reported along the coastlines of the Bay of Turath, following tsunami caused by the impact of the Battlestation fragments. An unknown number of enemy ships were also destroyed by the impacts.

Melkorian forces withdrew - for reasons still somewhat unknown - into Chellis, later being withdrawn by gravfleets. Chellis later became something of a friend of EOTED, but tensions have remained amongst the civilian populations.

Hostilities between the Imperium and EOTED have never quite reached the same heights as they did during the war, but relations can hardly be considered 'friendly' - by any stretch of the imagination. Many of the allies who fought alongside the Empire during the war - or provided aid of varying types - are currently positioned against the Empire in an uneasy standoff based largely on trade sanctions against EOTED due to its fairly recent actions in Automagfreek.

EOTED and Menelmacar remain allies, but tensions remain high.

Virtually all of the nations that fought alongside Melkor Unchained in the invasion remain allies to the Imperium.]
Melkor Unchained
14-12-2003, 00:52
Cold Coalition makes unsuccessful bid to invade Dor Daedoloth:

Secret tensions between the UTP [Ur Trade Pact]---tensions that the Imperium was unaware of--led the UTP to formulate a tactical maneuver to trap several Imperial Warfleets in the Aoe II region, and use ground-based defeses to shell them to oblivion. The UTP--but mainly its leader--goaded the Imperial military into sending military reinforcements to the Imperial colony on Colosi, where the plan would be carried out.

Fortunately, extensive international intelligence networks learned of this plan before it was carried out, and the UTP's attempt was nullified. Retreating his forces back to the Imperial mainland, Lord Melkor consolidated his defesnes there and scrapped the Colosi colony due to rising tensions. In anticipation, the 8th and 9th Battlefleets were submerged in the Southern Bay, awaiting the main naval push by the colaition to seize Dor Daedoloth's southern bay.

Not but a few days later, the largest naval coalition in military history appeared in the Bay, boasting hundreds of combat craft and untold numbers of troop transports. the 8th and 9th came up behind them, supplimenting a main push south from the coastline by the 3rd and 4th. The gravship fleets swept like wildfire over the enmy naval formations as several unsuccessful landing attempts were mustered. Largely unsupported and poorly carried out, only Tor Yvresse's landing broke the beach-head defenses, withdrawing a short time after for fear of lethal retribution.

AMF and Neo Wu appeared at this time to the north, where they enjoyed a relative lack of enemy ground units. This deficiency was quickly rectified by barrages of kinetic missiles, which hammered away at the mostly-stationary troop columns. With the annhilation of this force, the Imperium's domination was complete.

Every last invader was slain.

The invasion attempt is indicitive of a larger, more disturbing trend on NS Earth: Arda is on the rise. Comprised of a number of world superpowers [and a small number of subservient states], the Arda Alliance is rapidly proving to be the rarely-contested military superpower that many have come to dread. With successful interdiction attempts in All Elves, Rukemia, the Imperium, and untold others, Ardan militaries tend to dominate their opponents to this day. With the imminent addition of an Imperial trading outpost on Mars, Ardan leaders hope this trend will be amplified.
Seocc
14-12-2003, 16:30
hell, if we're doing RP events, let's go with:

Coalition of Anti Capitalist Economies is Formed

At the Conference of Anti Capitalist Economies, begun and hosted by Celdonia to help non-capitalist nations organize their economies, gives rise to the CACE, which is currently the oldest and largest alliance in the NS world. Formed around an inclusive charter as an industrial and political alliance, the CACE has outlived every other non-capitalist alliance formed, several incarnations of the GDODAD, and the waning of several of its most fervent foes.

or something like that. the point is, the CACE, love or hate us, is important stuff.
16-12-2003, 16:30
OOC: I was just scanning the foeum and relized that this was the very last topic that I could veiw...(I was really really board) but now it has moved up in the forum...you can thank me later
Atlantian Outcasts
16-12-2003, 19:16
Rukemian Wars

A terrorist attack on the Kechen Empress by a then small nation known as Rukemia killed the Empress, and startled several nations. When the national leaders told the Presdent of Rukemia to cool it after several insults and deth threats, the then young Federation of AO launched an invasion of Rukemia. Soon joined by several other nations (I forget your names, if you see this, you are welcome to state that you where part of it, and I shall add you), AO soon made it to the Rukemian capital. Rukemia asked for international assistance, and was promptly invaded by Melkor Unchained. When his plan to enslave the Rukemian people was stated, AO and most of the coalition switched sides to keep Rukemia free. Several nations in the coalition backed out of the war. A large battle on the Rukeman shore agenst a Grav-ship fleet ensude. Seeing that this was more trouble then it was worth, Melkor backed out, and took several thousend Rukemians with him.

This took place in May or June, I forget. Still the best war RP I ever had.
Tactical Grace
16-12-2003, 23:51
The Mercian Regions - Mercia, The New Mercia, Mercia The Next Generation

Historically closest ally: Evility
Historically worst enemy: Blue Moon

Founded late in 2002 by Playa Chk, Mercia was then a very large player-created region thrown into turmoil during the reign of the griefer Clarkus. After his eventual IP banning, The Sycamore Trees came to power. However, her rule was intensely disliked by many, and the region split, with a large number of exiles led by Playa Chk leaving to reside in her new region The New Mercia. A nation called Thompson also left to create and lead the invader region The Bing.

Mercia and The New Mercia were to have a close but cold relationship. The Moderators appointed Founders for both, with The Sycamore Trees getting Mercia and Playa Chk getting The New Mercia.

The griefer/crasher region Blue Moon was founded in late June 2003, thought by some to continue Clarkus's region-griefing project. Suspecting he was still pulling the strings, Mercia embarked on a cold war with Blue Moon that would last until November 2003, while The New Mercia entered into a non-aggression pact with them.

During this cold war, Mercia spied on Blue Moon and successfully undermined numerous invasion attempts on other regions, and fought in the defence of the region 2 miles past nowhere.

At the end of July, The Sycamore Trees and several of her allies were ejected from the UN for multiing offences, leaving Mercia in a power vacuum. The allied region Evility was also hit hard. Numenoar automatically took over as Delegate, but power was quickly given by the residents to Arkanarsk, the Defence Minister and right hand man of The Sycamore Trees. He steered Mercia through a series of crises, including a possible Blue Moon plot to invade Evility and unrelated invasion threats made against Mercia.

The Sycamore Trees was readmitted into the UN following an appeal and took over control of the region, but her rule had been undermined with the loss of several UN nations, and Arkanarsk was quickly back in power, a position he would maintain for a long time.

Eventually, The Sycamore Trees left the game, but not before defeating a 14-nation invasion of Mercia by Blue Moon on the eve of her departure. Her successors went on to defeat many other plots to invade the now weakened region, aided in this effort by their allies Evility. The former allies of The Sycamore Trees also gradually left the game, ending their lives in the graveyard region Spirits of the Past. Among them was Craziness and Weirdness, the Founder of Evility, controlled by The Sycamore Trees. The Founder of Blue Moon, Maine Road, eventually did likewise, necessitating the destruction and recreation of Blue Moon. Thus the rulers of three great regions locked in a cold war for 5 months, poetically chose to die in the same place.

In October, the forum puppet of Arkanarsk, Tactical Grace, was appointed to moderate the forums. In the interests of transparency, he switched his UN membership and appointed his deputy Spoffin to the Delegate position. The cold war continued, with numerous Blue Moon nations entering Mercia and quickly being ejected after screening.

At this time, several of Playa Chk's nations, including Playa Chk itself, were stolen by an account thief and left to die. The Sycamore Trees claimed responsibility and has been accepted as being the most likely culprit.

The leadership of Mercia entered into merger talks with that of The New Mercia, as the Founder nations of both were now dead and a reunification possible, with the players behind past mistrust gone. It was finally decided to move together into the region Mercia The Next Generation, created by Playa Chk, and renew the non-aggression pact with the now re-created Blue Moon. This was completed by the end of November 2003, but resulted in Evility unofficially declaring a cold war out of a sense of betrayal, the first shots of which were a failed invasion of MTNG's allies Scotland. The Sycamore Trees also returned briefly to steal another of Playa Chk's nations and sour relations between the Mercians and Evility further, including an attempt to organise an invasion by Evility against the Mercian Regions. After last-minute diplomacy and internal splits, this idea failed.

Tactical Grace eventually succeeded Playa Chk as Delegate of MTNG.

Mercia and The New Mercia self-destructed after the last of the nations remaining died or left, and were refounded in January 2004 and March 2004 respectively. Mercia was refounded by Spoffin, and The New Mercia by Playa Chk. Spoffin, having held the position of Defence Minister at MTNG, left to rebuild and lead Mercia against invaders in general and Blue Moon in particular.

Other highlights of Mercian foreign policy include taking part in invasions of Blue Moon and Corinthe's famous attempt on The Pacific, the defence of 0000 United Democratic Nations, and tipping off many a region that trouble is heading their way. The stunningly successful counter-invasion of LUE, conducted by a rapidly assembled army of Generalites and professional soldiers led by MTNG dubbed "The Incompetant Army" by an astonished and angry Cosmo Kramerica as it poured in, resulted in MTNG being ejected from the Sardaukar Confederacy Defence Trust (SCDT), and its consequent admission into the Alliance Defense Network (ADN).

The Mercian Regions have settled onto a character of broadly Centrist politics and are for the most part region defenders / anti-crashers.

A partial list of wars, battles and supporting operations in which the Mercian Regions have been involved, along with forces from other regions:

2 miles past nowhere - (August 2003) - Defence - win
Hawaii - (August 2003) - Defence - win
Blue Moon - (September 2003) - Invasion - win
0000 United Democratic Nations (probably October 2003) - Defence - win
The Pacific - (October 2003) - Invasion - lose
Scotland - (December 2003) - Defence - win
LUE - (January 2004) - Counter-invasion - win
France - (January 2004) - Counter-invasion - lose
Cuba - (January 2004) - Defence - win
West Alerica (January 2004) - Counter-invasion - outcome uncertain
Ios - (January 2004) - attempted counter-invasion - failed to get entry
Greater Nova York - (March 2004) - Defence - win
Byzantium - (March 2004) - Defence - win
Forum 7 - (March 2004) - Invasion - win

In Hawaii, Greater Nova York and Byzantium, MTNG got involved late and contributed little to the victories, while several other ventures listed failed. However, Mercians like flying the flag in a good fight, it was all damn good fun, so whatever.
Liverpool England
17-12-2003, 09:49
ER, tag. Must think of RPs. Do the old wars count?
Melkor Unchained
17-12-2003, 20:48
Rukemian Wars

A terrorist attack on the Kechen Empress by a then small nation known as Rukemia killed the Empress, and startled several nations. When the national leaders told the Presdent of Rukemia to cool it after several insults and deth threats, the then young Federation of AO launched an invasion of Rukemia. Soon joined by several other nations (I forget your names, if you see this, you are welcome to state that you where part of it, and I shall add you), AO soon made it to the Rukemian capital. Rukemia asked for international assistance, and was promptly invaded by Melkor Unchained. When his plan to enslave the Rukemian people was stated, AO and most of the coalition switched sides to keep Rukemia free. Several nations in the coalition backed out of the war. A large battle on the Rukeman shore agenst a Grav-ship fleet ensude. Seeing that this was more trouble then it was worth, Melkor backed out, and took several thousend Rukemians with him.

This took place in May or June, I forget. Still the best war RP I ever had.

[coorection: my military left, but I always maintained a political presence inside Rukemia. I did the same thing with Rionero when I fought him out of Anaguum, and they've both since switched sides to Arda.

*gives out a lot of medals to his Propaganda Corps.*]
Cosmo Kramerica
17-12-2003, 23:18
The Rise of the region of Kramerica

In late August of 2003, the Dictotor of Cosmo Kramerica lost his delegate status in Fire n Ice, a region that went from 13 to 50 nations during his 3 week reign. This disgruntled him due to his corrupted nature, and so Cosmo cowardly left Fire n Ice to the new ill-ready delegate. Upon leaving, Cosmo Kramerica founded the region of Kramerica, only because he could be founder and hold everlasting power. From September to November 1st, the region floundered with few nations, but a sudden recruiting drive and a few wars has allowed the region to explode to over 100 nations by December 7, 2003.

And that is the brief history of the rise of Kramerica.
18-12-2003, 06:56
Cold Coalition makes unsuccessful bid to invade Dor Daedoloth:

Secret tensions between the UTP [Ur Trade Pact]---tensions that the Imperium was unaware of--led the UTP to formulate a tactical maneuver to trap several Imperial Warfleets in the Aoe II region, and use ground-based defeses to shell them to oblivion. The UTP--but mainly its leader--goaded the Imperial military into sending military reinforcements to the Imperial colony on Colosi, where the plan would be carried out.

Fortunately, extensive international intelligence networks learned of this plan before it was carried out, and the UTP's attempt was nullified. Retreating his forces back to the Imperial mainland, Lord Melkor consolidated his defesnes there and scrapped the Colosi colony due to rising tensions. In anticipation, the 8th and 9th Battlefleets were submerged in the Southern Bay, awaiting the main naval push by the colaition to seize Dor Daedoloth's southern bay.

Not but a few days later, the largest naval coalition in military history appeared in the Bay, boasting hundreds of combat craft and untold numbers of troop transports. the 8th and 9th came up behind them, supplimenting a main push south from the coastline by the 3rd and 4th. The gravship fleets swept like wildfire over the enmy naval formations as several unsuccessful landing attempts were mustered. Largely unsupported and poorly carried out, only Tor Yvresse's landing broke the beach-head defenses, withdrawing a short time after for fear of lethal retribution.

AMF and Neo Wu appeared at this time to the north, where they enjoyed a relative lack of enemy ground units. This deficiency was quickly rectified by barrages of kinetic missiles, which hammered away at the mostly-stationary troop columns. With the annhilation of this force, the Imperium's domination was complete.

Every last invader was slain.

The invasion attempt is indicitive of a larger, more disturbing trend on NS Earth: Arda is on the rise. Comprised of a number of world superpowers [and a small number of subservient states], the Arda Alliance is rapidly proving to be the rarely-contested military superpower that many have come to dread. With successful interdiction attempts in All Elves, Rukemia, the Imperium, and untold others, Ardan militaries tend to dominate their opponents to this day. With the imminent addition of an Imperial trading outpost on Mars, Ardan leaders hope this trend will be amplified. :shock: :shock:
18-12-2003, 07:00
:shock: :tantrum: you people are sick :tantrum: :shock:
Roania
18-12-2003, 07:52
Roania betrays Menelmacar for Melkor Unchained! ((August 12th, 2003)

Menelmacar finds out Roania betrayed her ((August 12th, 2003))

Roania finds out Menelmacar knows he betrayed her ((September 3rd, 2003))

Roania gets beaten down to size by Menelmacari allies and rejoins her ((September 10th, 2003))

Roania announces he will never turn traitor again, and promptly starts building military for when he learns who told Menelmacar what he was up to September 11th, 2003

Roania become loyal minion of Menelmacar October 18th to present.

Looking back at my history seems oddly depressing...
GMC Military Arms
18-12-2003, 09:47
...which is currently the oldest and largest alliance in the NS world...

Except The Reich, which is older.
Atlantian Outcasts
18-12-2003, 14:51
Rukemian Wars

A terrorist attack on the Kechen Empress by a then small nation known as Rukemia killed the Empress, and startled several nations. When the national leaders told the Presdent of Rukemia to cool it after several insults and deth threats, the then young Federation of AO launched an invasion of Rukemia. Soon joined by several other nations (I forget your names, if you see this, you are welcome to state that you where part of it, and I shall add you), AO soon made it to the Rukemian capital. Rukemia asked for international assistance, and was promptly invaded by Melkor Unchained. When his plan to enslave the Rukemian people was stated, AO and most of the coalition switched sides to keep Rukemia free. Several nations in the coalition backed out of the war. A large battle on the Rukeman shore agenst a Grav-ship fleet ensude. Seeing that this was more trouble then it was worth, Melkor backed out, and took several thousend Rukemians with him.

This took place in May or June, I forget. Still the best war RP I ever had.

[coorection: my military left, but I always maintained a political presence inside Rukemia. I did the same thing with Rionero when I fought him out of Anaguum, and they've both since switched sides to Arda.

*gives out a lot of medals to his Propaganda Corps.*]

ahhhhhh, THAT explains why Rukemia joined you. I should have known.
18-12-2003, 16:49
Cold Coalition makes unsuccessful bid to invade Dor Daedoloth:

Secret tensions between the UTP [Ur Trade Pact]---tensions that the Imperium was unaware of--led the UTP to formulate a tactical maneuver to trap several Imperial Warfleets in the Aoe II region, and use ground-based defeses to shell them to oblivion. The UTP--but mainly its leader--goaded the Imperial military into sending military reinforcements to the Imperial colony on Colosi, where the plan would be carried out.

Fortunately, extensive international intelligence networks learned of this plan before it was carried out, and the UTP's attempt was nullified. Retreating his forces back to the Imperial mainland, Lord Melkor consolidated his defesnes there and scrapped the Colosi colony due to rising tensions. In anticipation, the 8th and 9th Battlefleets were submerged in the Southern Bay, awaiting the main naval push by the colaition to seize Dor Daedoloth's southern bay.

Not but a few days later, the largest naval coalition in military history appeared in the Bay, boasting hundreds of combat craft and untold numbers of troop transports. the 8th and 9th came up behind them, supplimenting a main push south from the coastline by the 3rd and 4th. The gravship fleets swept like wildfire over the enmy naval formations as several unsuccessful landing attempts were mustered. Largely unsupported and poorly carried out, only Tor Yvresse's landing broke the beach-head defenses, withdrawing a short time after for fear of lethal retribution.

AMF and Neo Wu appeared at this time to the north, where they enjoyed a relative lack of enemy ground units. This deficiency was quickly rectified by barrages of kinetic missiles, which hammered away at the mostly-stationary troop columns. With the annhilation of this force, the Imperium's domination was complete.

Every last invader was slain.

The invasion attempt is indicitive of a larger, more disturbing trend on NS Earth: Arda is on the rise. Comprised of a number of world superpowers [and a small number of subservient states], the Arda Alliance is rapidly proving to be the rarely-contested military superpower that many have come to dread. With successful interdiction attempts in All Elves, Rukemia, the Imperium, and untold others, Ardan militaries tend to dominate their opponents to this day. With the imminent addition of an Imperial trading outpost on Mars, Ardan leaders hope this trend will be amplified.

What Lord Morgoth fails to mention is the loss of two balrogs and the wounds caused to his own person in personal duels, and the massive losses on the beach he and his allies incurred.
20-12-2003, 06:43
this stuff is confusing. all this RP and stuff im just a dumb 16 yr old with too much school stuff to worry about. i dont understand all of this insane maddness of RP war and what it actually has to do with the game. i mean who regulates this stuff. who decides what is fair when people are RP fighting. also who even knows when people are RP in a war id like to watch one in progress if possible to understand them better. if anyone would like to help me out with this i would be grateful. i do understand though that the loser must join the other region or nation or somthing but i dont understand how power can just be given up so easily i mean were on the WWW its not like someone can reach across ur screen and wring your neck if you dont do what they say (with the exception of very intelligent hackers) they can do the equivelent of wringing your neck.
Atlantian Outcasts
20-12-2003, 15:28
this stuff is confusing. all this RP and stuff im just a dumb 16 yr old with too much school stuff to worry about. i dont understand all of this insane maddness of RP war and what it actually has to do with the game. i mean who regulates this stuff. who decides what is fair when people are RP fighting. also who even knows when people are RP in a war id like to watch one in progress if possible to understand them better. if anyone would like to help me out with this i would be grateful. i do understand though that the loser must join the other region or nation or somthing but i dont understand how power can just be given up so easily i mean were on the WWW its not like someone can reach across ur screen and wring your neck if you dont do what they say (with the exception of very intelligent hackers) they can do the equivelent of wringing your neck.

*a thundering voice sounds from above*
"THOU SHALT READ THE STICKIES!"
20-12-2003, 16:11
The rise and fall of The Imperial Empire led by the infamous Sythia.

It goes something like this:

"A vast region fixed soley on region crashing, at the time there weren't many region crashing regions other than 100 Nations of Conquest. Sythia, a very charasmatic nation who wasn't a great general but had extreme skill in recruiting created a region which soon became pretty famous in the forums, mostly because many nations whining about their region being griefed. After a 3 month stretch, Sythia and his right hand men were finally downed by moderators for mass griefing. To this day, some "Imperial" nations try to continue the legacy but due to the civil wars between the Imperial Regions has shown nothing but failure.

Many say that because of Sythia and his actions, many rules about region crashing were put into place. And face it, a lot of these Anti-Griefer regions wouldn't exist were it not for Sythia.
The Bruce
21-12-2003, 13:10
Greetings to All and Sundry,

The Bruce founded Wysteria on December 21st, 2002. For the first day it was home only to Equus, the Grendels, and us but in the coming week a core of close friends came together to found a larger community. As Nations came to our Region from outside our circle of friends, it quickly became clear that we were far from alone, and as the Delegate I began a mission of selectively recruiting quality Nations for our green and pleasant Region. A number of other Nations have also been attracted to Wysteria, due to the Grendels holding a dominant position in the World Rankings of the Economic UN Reports.

As we grew, so did our influence upon the Regions around us. We came to the aid of the Heartlands, during the prolonged drama, referred to as the Invasion of the Farkers. After the Farkers finally gave up tormenting the Heartland, we went on to forge relations with other Regions in the Nation States World, while at the same time growing and developing as a Region. While we have become involved from time to time to help defend Regions from Invaders, most of our time is spent on developing our own Region.

As Wysteria continued to grow, first to 100 Nations and recently to over 200 Nations, the essential character of the Region has stayed much the same, even if many of the voices have changed over time. As smaller Regions faltered or were terrorized by despotic Delegates, we found ourselves receiving groups of refugees and immigrants, who have added to the sense of community in our Region. We resisted the urge of rapid growth in favour of slow and steady Region building with an eye to stability. With the Growth of the Region has come the creation of many smaller organizations within Wysteria: the IWLEN, NDA, SSA, YWNA, WML, SWEC, and even the honourary Billionaire Club of Wysteria (for the currently 89 Nations in the Region with populations of one billion or more).

On June 2nd, the Wysteria Space Agency successfully landed on the Moon, which led to two additional Lunar Missions. On June 4th, Wysteria was pleased to announce the forming of the Triumvirate, a three-way alliance with Texas and the Heartland. The Triumvirate had its roots in the invasion by the Farkers and the efforts of three, among the many, Regions who worked to repel them from the Heartlands. While there have been a handful of Civil Wars, some Terrorist attacks, and one very brief War in September, the Region has made a strong stance against the ‘War of the Week Club’ mentality, which seems to prevail in some corners of the Nation States World. On this December 21st we wish a Happy Birthday to my fellow Wysterians as our Region and Nation celebrates its one-year anniversary!

Grande Elector Bruce

The Green and Pleasant Dominion of The Bruce
East-Flanders
21-12-2003, 19:29
From my memories I know Belgium existed at the beginning of 2003. 'Paq' was the delegate of a region containing 30 nations. Paq was delegate for a long time, till he went on a journej (a real one!!). When (august 2003) he was gone, there was an invasion in Belgium. The Belgian UN-countries decided to un-endorse Paq and all endorse West-Flanders. Belgium is a region without a founder (and now does not want a founder). Afterward in september, democratic elections were organised. There were eight candidates. The purpose was that de winner of the elections has to receive endorsments from everyone...so not, there would be taken measures. So far so good, the winner of the elections was Hamme (in meanwhile Hamme was already delegate with one endorsment more than West-flanders). Belgium was now a nation containing 70 - 80 nations. Hamme received 33 endorsments, so our region became a very secure one. Knowing that we are allied in a way to the following regions: Vlaanderen, Holland, Bokrijk, The EU, Vrij Burgistan, and other forgotten regions... Belgium became a stable place to live in. We also have ministers (defense, foreign affairs and domestic affairs). Further we have a military wing ABBL (Armée Belge/Belgisch Leger). And this wing has fought a few battles already.
22-12-2003, 11:27
Monte Carlo has been invaded by HideOut, only one native is left there
Bonstock
22-12-2003, 18:33
The Long Bonstocknian Civil War

Bonstock was founded about 15 years ago, a small colony in the North Pacific, on a penninsula stretching north from the island of Isa.

Its inhabitants were quick to found the city of Port Yuko, which grew into a huge metropolis.

Eventually, Bonstock needed some security from invasion and war. The nation purchased two small patrol boats to guard the shores, along with equipment for three infantry divisions, numbered 1, 2, and 3. Eventually this grew to five divisions, and two armored divisions were formed when the government purchased 600 M1A2 battle tanks. Later, two airborne divisions were formed, along with two marine divisions. The divisions were placed in corps of two divisions each.

At this point, the Marquis Ste. Evremonde became the President of Bonstock.

Bonstock got involved in a war in the land of White Tundra, who Driesden was invading. The 2nd Infantry Divsion was sent, along with the 15th Fighter Wing. The division and its airsupport quickly moved to relieve the Driesden seige on the town of Volvgrad. Eventually, the war heated up. Bonstock sent the 3rd, 4th, and 5th infantry divisions, along with the 1st and 2nd Armored Divisions. The armored divisions moved quickly to Volvgrad, keeping it from falling. Bitter tank fights in the streets broke out.

However, such a large force was found hard to support. Then Driesden and tons of allies invaded the White Tundra ally of Volonia. Bonstock could only watch as the country was subjugated. It was decided to make peace, and withdraw, for fear of invasion. But this did not happen for a while.

Multaan, a nation bordering Bonstock, was undergoing a civil war. Many factions in Bonstock supported the revolutionaries. To keep the peace, the Bonstocknian Air Force patrolled the skies in its Eurofighters. Then, the Multaanese rebels were knocked out of their capital, and attacked Nastic and Bonstock. A quick invasion was beat back by the 1st Infantry Division, and all divisions in White Tundra were called home to defend Bonstock. The 1st and 2nd Armored Divisions moved to the border as if to attack there. But then the 1st and 2nd Marine Divisions invaded Multaan from the sea. This created a base for the 1st and 2nd Airborne Divisions, which sought out the rebels, capturing their leader, Daniel Cruz. He was brought to trial for war crimes.

The Bonstocknian Army took a well needed break. Soldiers flew to the Bonstocknian colony of Maropian Coast for R&R. But the wars in Multaan and White Tundra had brought Parliament at odds with President Evremonde, who started to wield vast war power. Parlaiment siezed a government arsenal, and gathered a crowd of revolutionaries to fight. The 1st and 2nd Airborne Divisions were quickly sent back to Bonstock. Infantry divisions blocked off the city, and the Airborne Divisions moved in, only to be massacred. The divisions were completely destroyed in heavy fighting. Then Zecro got involved, and sent in mechs to help quell the uprising. Marine Divisions siezed a small beachhead in the city, and the newly activated 6th and 9th Airborne Divisions moved in. The city was liberated, at the cost of over 200,000 Bonstocknian lives.

The revotionaries reorganized into a small group called the People's Council on Bonstocknian Liberation, or PCBL. The group did whatever possible to undermine the government. They stole anthrax and tried to use it on Bonstocknian allies. Then they stole twenty nuclear warheads, and tried to sell them on the blakc market. Only swift action by Bonstocknian agencies prevented their use.

PCBL then remained silent for a long period. After 8 years as President, Ste. Evremond Hu Li was elected to the Presidency, against Alfred von Strauswitz.

Hu Li got involved in a war with a slave selling nation, Ertomia. The nation was blockaded. Then Dark Terror destroyed the blockade. War was declared, and Dark Terror sent bombers in to anihalate 5 million Bonstocknians.

Hu Li's approval ratings went way down. PCBL became resurgant, and cried for revolution. Then the economy collapsed. The government did almost nothing. A huge strike broke out on the 25th of October. The riot waas quelled by a TOW missile fired straight into the crowd, killing huge numbers. Then the rioters siezed a government arsenal, and used it to send the governmetn out of Port Yuko. The rest of Bonstock fell quickly to their control. The government fled to the colony of Maropian Coast, and began preparations for an invasion of Bonstock.

The rebels had other plans. They invaded an island off the coast of Maropian Coast, and started attacking the colony. An invasion knocked the rebels off, and they withdrew. But then the arsenal ship RBS Grossbonstocknia fired 600 missiles at the rebel fleet. The whole fleet sank to the bottom, killing some 140,000 rebels. The sea was open for Maropian Coast's invasion of Bonstock.

The day came, and thousands of ships landed seven mechanized divisions in Bonstock. Beaches were secured, and lightly armed rebels collapsed and joined the Maropians. They reached the gates of Port Yuko, where 6 rebel Armored Divsions attacked them. With help from Zecro mechs, they were utterly destroyed in the Port Yuko suburb of Brientenfeld. The rebels disintigrated.

After the war, Hu Li 'resigned,' and the governmetn is now under control of General Gustavus Adolphus, commander of the Bonstocknian military. The war is over, for now. But the echoes of war will remain forever.
[violet]
23-12-2003, 05:28
Good stuff!

I'd like to see more histories of major regions. The Atlantic alliance, the Pacific regions, all that. There have been some amazing stories in there, I know...
23-12-2003, 06:13
How can I declare war?
Crazy girl
23-12-2003, 22:01
well, i could write a little bout the history of the pacific...but i can already hear people shouting i'm waaaay too biased ;)
Ma-tek
24-12-2003, 00:30
Rukemian Wars

A terrorist attack on the Kechen Empress by a then small nation known as Rukemia killed the Empress, and startled several nations. When the national leaders told the Presdent of Rukemia to cool it after several insults and deth threats, the then young Federation of AO launched an invasion of Rukemia. Soon joined by several other nations (I forget your names, if you see this, you are welcome to state that you where part of it, and I shall add you), AO soon made it to the Rukemian capital. Rukemia asked for international assistance, and was promptly invaded by Melkor Unchained. When his plan to enslave the Rukemian people was stated, AO and most of the coalition switched sides to keep Rukemia free. Several nations in the coalition backed out of the war. A large battle on the Rukeman shore agenst a Grav-ship fleet ensude. Seeing that this was more trouble then it was worth, Melkor backed out, and took several thousend Rukemians with him.

This took place in May or June, I forget. Still the best war RP I ever had.

Following the Melkorian assault on Rukemia, a small coalition of nations attempted to attack the reformed Rukemia.

EOTED forces succesfully repulsed the initial assault, being allies of the People of Rukemia (but, at that time unknown to the government of Rukemia, not the government), and, in a surprise attack on the Rukemia capital, captured the entirety of Rukemia in a bloodless invasion: Rukemian forces surrendered without firing a single shot, after EOTED diplomats pointed out that the Empire would employ only non-lethal tactics - which would mean that if Rukemia resisted, they would only be further endangering their population.

The Empire felt it had no choice: it had agreed to 'protect the People of Rukemia for all eternity', and the Rukemian regime was failing to keep the best interests of the Rukemian People at heart. As such, the Empire felt obligated to protect Rukemia from external attack - but remove the regime from power at the same time.

The campaign is amongst the most rapid invasions (if not the most rapid) of a country in NS military history, with the entire invasion having taken only several hours at most. The occupation was one of the bloodiest in NS history, contrastingly, as Rukemian extremists took to slaughtering Rukemian civilians en masse, beginning with the Five Day Celebration Massacre - a massacre in which hundreds, if not thousands, lost their lives.

The EOTED security forces refused to switch to lethal tactics, and, despite many succesful raids on weapons caches and disrupting the command capacity of the rebels, were eventually forced to withdraw.

And so, after a very brief occupation, EOTED withdrew when the danger to the Rukemian population became too extreme to warrant a continuation of the occupation.
Ma-tek
24-12-2003, 00:41
Rukemian Wars

A terrorist attack on the Kechen Empress by a then small nation known as Rukemia killed the Empress, and startled several nations. When the national leaders told the Presdent of Rukemia to cool it after several insults and deth threats, the then young Federation of AO launched an invasion of Rukemia. Soon joined by several other nations (I forget your names, if you see this, you are welcome to state that you where part of it, and I shall add you), AO soon made it to the Rukemian capital. Rukemia asked for international assistance, and was promptly invaded by Melkor Unchained. When his plan to enslave the Rukemian people was stated, AO and most of the coalition switched sides to keep Rukemia free. Several nations in the coalition backed out of the war. A large battle on the Rukeman shore agenst a Grav-ship fleet ensude. Seeing that this was more trouble then it was worth, Melkor backed out, and took several thousend Rukemians with him.

This took place in May or June, I forget. Still the best war RP I ever had.

[coorection: my military left, but I always maintained a political presence inside Rukemia. I did the same thing with Rionero when I fought him out of Anaguum, and they've both since switched sides to Arda.

*gives out a lot of medals to his Propaganda Corps.*]

ahhhhhh, THAT explains why Rukemia joined you. I should have known.

[OOC: Naw, Rukemia joined Arda because they hate EOTED, who hate Arda. Arda hates EOTED (kindof), EOTED hates Arda, Rukemia hates EOTED, so Rukemia joins Arda to join the EOTED-hating ones. Did that make sense outside of my head?]
24-12-2003, 14:53
Maybe we should oblige all the 50000 nations to, like, actually, give their history??? It could even be a book... U imagine... Jennifer Government NationStates HISTORY!!! :idea: :wink:

P.S. : I don't know if you really want history about the GuaGua... It's small, and only has 6 nations??? Check a look...
Atlantian Outcasts
24-12-2003, 16:24
[OOC: Naw, Rukemia joined Arda because they hate EOTED, who hate Arda. Arda hates EOTED (kindof), EOTED hates Arda, Rukemia hates EOTED, so Rukemia joins Arda to join the EOTED-hating ones. Did that make sense outside of my head?]

AHHHHHHH!!!!!!!!!!!!!!!!!!!!!! MY HEAD HURTS! :lol:
j/k, i got it
RadioWorld FM303
24-12-2003, 19:40
July 4'th 2003 the Nationstates saw another radiostation being born. It was RadioWorld FM303. The path of RadioWorld would not follow the ordinary regional radiostations, but a try of global for those who were interested.

In the beginning the station only broadcasted on messageboards wich made the broadcasts dissapear after awhile and was rather bothersome for those who lived in those regions. Then they were offered a board at the Cannabis Island forum but after a few weeks left it and created their own forum at http://networkradio.proboards21.com

Conclusive at the end of the year 2003 it can be said that RadioWorld has existed for nearly 6 months and have been accused of being good, interesting, un-biased, biased, and every hard word in the universum depending on the reader and who has been subjected on a broadcast and who has made the broadcast.

Of course the RadioWorld has made errors in judgement but sometimes the accusations has been uncalled for because we have all another point of view. (not that all agree to that, some view the world in "I am always right")
Ineptia
25-12-2003, 23:00
The History of The Heartland, Part II:
Early Immigration to The Heartland

At the beginning of February, 2003, The Heartland consisted of just 10 nations run by the original five players. February brought massive waves of immigrants, however, as growing pains resulted in frequent down times for the NS Forums. Nations hungry for some type of reliable forum in which to grow and interact flooded into The Heartland and other regions with outside websites as a result. From February 5 to March 5 the size of The Heartland more than quintupled, with arriving nations ranging from the brand new to the very well-established (including The Mets, the largest nation in existence at that time) seeking refuge there. Some other early immigrant names that might be familiar to older NS nations: United Gimps; The Water Cooler; Canucks Hockey; The Iron Gauntlet; Spruce Meadows; The BlackWolf Order; San Fernando.

With such sudden growth came the need for additional territory; the single massive continent of The Heartland was no longer enough room, and required some major transformation. The solution came through the following announcement on the NS Forum:

NationStates Forum Index -> NationStates
Author Message
Ineptia

Founded: 29 Dec 2002
Posts: 692

Posted: Sat Feb 15, 2003 4:36 am Post subject: Earthquake Rocks The Heartland
--------------------------------------------------------------------------------

An earthquake measuring 4.5 on the Richter scale rocked the region of The Heartland late Friday night.... There were no reports of injuries or death, and no property damage occurred as a result, according to regional news sources.

However, significant new land masses have risen up from the sea as a result of the earthquake, creating vast new spaces for enterprising nations who are interested in finding their own place to grow, prosper, and interact in The Heartland, an active, peace-loving region.

Interested nations should check out our regional website at www.geocities.com/theheartland2003 and see where they fit best on our map. Or, feel free to contact Ineptia or one of the other Heartland nations if you have any questions.

Stewart LeFevre
Prime Minister


As a result of the "earthquake" the single continent of The Heartland was split up into three, and eleven new continents came into being in the newly created NorthWest, SouthWest, and SouthEast Districts. Pax Island, now the region's central seat of government and commercial affairs, also came into being at this time.

Heavy migration continued into The Heartland into March 2003, and the region's open door policy was questioned by some. As a result, a brief "by invitation only" trial period ensued, an idea that proved in the end to be a great detriment to The Heartland because it caught the eye of the wrong group of individuals. Life was about to get much tougher in The Heartland, and it would never be quite the same again.

Post-Earthquake Map of The Heartland, February 14, 2003:

http://theheartlandregion.com/heartland02small.png
Fyreheart
27-12-2003, 06:31
Rukemian Wars

A terrorist attack on the Kechen Empress by a then small nation known as Rukemia killed the Empress, and startled several nations. When the national leaders told the Presdent of Rukemia to cool it after several insults and deth threats, the then young Federation of AO launched an invasion of Rukemia. Soon joined by several other nations (I forget your names, if you see this, you are welcome to state that you where part of it, and I shall add you), AO soon made it to the Rukemian capital. Rukemia asked for international assistance, and was promptly invaded by Melkor Unchained. When his plan to enslave the Rukemian people was stated, AO and most of the coalition switched sides to keep Rukemia free. Several nations in the coalition backed out of the war. A large battle on the Rukeman shore agenst a Grav-ship fleet ensude. Seeing that this was more trouble then it was worth, Melkor backed out, and took several thousend Rukemians with him.

This took place in May or June, I forget. Still the best war RP I ever had.

I was involved in this. Also, I was the nation that set up the "Freeport Deathtrap," as it was known then.

Pity that threads probably gone now.
28-12-2003, 06:16
For my part... the regions of SciTechnius, Neutral SciTech, and Independent SciTech have a history (Not RP) at www.altoids.tk (random names are fun aren't they?).

My favorite line...
"There were those trying to pacify the situation, but what would happen next would convulse the region faster than an epileptic on speed."

Some minor notes:
-Powerplay = Staying up till midnight manipulating endorsements to retain power (insanely guilty of that)
-We all more or less know each other
-The History is maintained by Rooster Teeth, with minor help from other nations
-It is slightly out of date (due to the holidays)
-The major exclusion (not in the history) is an invasion of SciTechnius by Fortress Harkinnen

-The Greater Representative
X>=0
Atlantian Outcasts
28-12-2003, 15:10
I was involved in this. Also, I was the nation that set up the "Freeport Deathtrap," as it was known then.

Pity that threads probably gone now.

It is, I went looking for it. :(
Free Pacific States
28-12-2003, 17:58
This is a great idea. Right now, I'm not really involved in much...hmmm....but, I was thinking I should put a couple things in from known information.
1. The Boyzici War. Check out the thread "Target: Boyzici" for more information, but here's a quick summary. Jere decides to invade Boyzici without reason. A coalition of nations (I'd say about 20, including my own), decided that they must protect Boyzici. The nation of Gun Toting Pyschos then joined in on Jere's side, and made numberous (like 6, sorry, needed to put some propoganda in there) WMD attacks. Jere, horrified by his allies actions, surrendured and switched sides. He was allowed to keep all territory that he had had at the begining of the war. The coalition then fully invaded Gun Toting Pyschos, and much of his nation was kept from him (like WWII Germany). However, most of the coalition members gave back their "slices", and allowed him to rebuild his government.

2. Szechwitz Civil War. A part of the nation of Szechwitz, calling itself Dreizden, declared independance. Szechwitz then decided to invade Dresiden, and refused to recognize it as a true power. Through the war, many nations supported and attacked Szechwitz. However, at the end, the war came to a cease fire, and all troops were pulled out. Dreizden remains a full nation.

3. Freedom Country broke off from the City of Freedom. No one truly knows who was good and bad in this war, but many people supported Freedom country as it was trying to break off. In the end, peace was made by all nations involved, and Freedom Country still exists as a nation.

4. The South Pacific (Intelligance Information. Source is classified, information is slightly out of date). Last checked, the South Pacific was switching leaders daily. Whether this was a civil war, or simply a nice election among nation, was never stated. The current delegate should clear this up.

5. The East Pacific
The East Pacific has been represented by 1 Infinite Loop for most of it's known history. There were two civil wars during his leadership. No one claimed responsibility for either. At any rate, both time Infinite got back in control. The first attack was legal, with a region simply walking in and trying to take over by having all their people support one another. The next one was illegal, as Loop's endorsements suddenly went from around 300 to 0. However, these computer hackers were soon cought (and executed), and Loop returned to power.

6. The Zalebano War
Very discreet and unheard of, the Zalebano war was nonetheless big. The nation of Faramount decided to invade Zalebano (who wouldn't stand a chance due to it's horrific nation stats). Free Pacific States decided to support Zalebano, and Free Faramount broke off from Faramount, pissed about it's own government's invading without reason. The war has cost billions of lives, and is currently threadless, but very hot. Many are dying even as we speak! Currently, about half of Zalebano has been taken, and maybe a quarter of Free Faramount. However, the coalition of Zalebano, Free Pacific States, and Free Faramount are holding strong!

That's all I got. It's not much, but I'm sure someone can make something interesting out of it.
Shonar Bangla
29-12-2003, 04:35
It was a cold night, on December 9th, 2003, while the peaceful nation of Shonar Bangla slept, and the president Utsav Banerjee was away on a diplomatic visit to the Protectorate of Narasimha, when a tightly-disciplined small group of around 6000 orange-clad youths with Swastika flags overpowered the gate guards of the Presidential Compound on Esplanada Street, Shutanuti.
After that, the group split up, and took over the National Public Radio Station, which was a few blocks away.
As the Bangalis woke up next morning, few turned on the TV or the radio, as they are a peaceful, isolationist people who only want their bellies filled. Rumors began to float about a coup d'etat in the Presidential Compound. The military (totally loyalist to the president) was in a state of confusion, because they had been ordered to drop their weapons, go home, and enjoy a good, rare vacation.
The new government, which had started calling itself the Margist Party of Bangla, was now being known to all the people of the nation. The nation was in a state of shock and confusion. Rumors were spreading in all directions, of the new government starting a genocide of the slightly majority Muslim population. The Muslim population, which by no means took religion that seriously, bonded together, took out its knives, and swords from their local mosques (no right to own firearms), and attacked the non-Muslims (mostly Hindus, Buddhists and Christians). Suddenly, the secular progressive nation had been radicalized and divided on two sides, and the Margist Party suddenly had more followers than ever.
Shonar Bangla was in a civil war.
The western part of the country, was where the secularists held strong, and the soldiers who had realized that they had been tricked, sought refuge in that region, known as the Poshchim Bongo.
The president meanwhile, was given a very general and unconvincing account of what had happened, so he decided to remain in Narasimha, and co-ordinate the recapture of the capital.
Surprisingly, even though most of the military had remained undivided, and had escaped to Poshchim Bongo to continue the fight, they started getting pushed out, till December 11th, by when most of the military had either been destroyed, or at least, rendered harmless.
At such a time, when all was lost, and the new right-wing Margist government began to settle down, and the president had started leading a government-in-exile, the president got help from two unusual allies, the Republic of Rakenshi, and the People's Republic of Francezina. While Rakenshi provided with moral support, the Premier of Francezina sent in his top secret agents, to completely destroy the base of the Margist Party. This was a risky operation, with all odds stacked against the agents, but these honorable men had been in the job for decades. The operation required destruction of the Presidential Compound, capture of the radio towers, and destruction of the ports in the east, through which aid for the Muslim resistors poured in from the oil-rich Muslim nations.
The plan was perfectly executed, with absolutely no flaws, and there was never a little mishap whatsoever.
Next morning, the president was flown in to the region of Poschim Bongo, from where he announced on the radio (this time, he was heard, as the Bangalis had become radicalized, or rather, "politically active"), that he had regained control of the nation.
The nation was in shambles, desires for revenge were high, and getting the citizens to work together again was a rather difficult task. The president immediately ordered an investigation into discovering the origins and leaders of the Margist Party (counter-intelligence really sucked), but nobody confessed. He also turned down all the death sentences, as that would mean killing the whole nation (every family member had at least one murderer), and started cracking down on the Islamic terrorists who had entered on the pretext of fighting the Margists.
Now, the economy is slowly getting back up, defence spending is higher than ever, and the intelligence services are being improved.
Even the killers have learnt, that it is easy to be lured into hatred, but it is not easy to forget about it.
1 Infinite Loop
29-12-2003, 04:49
*tag*

This is a STICKY!!
you dont have to Tag Stikies!!!

Dear God I wish someone would ban tagging.
1 Infinite Loop
29-12-2003, 05:26
Well as most of My history prior to early May is pretty Much I think Sensative information, I dont want to infringe upon the people I was associated with soooo.

Late April, Infinite Loop arrives in the EP to help support a friend who was running for delegate to help bring the region under some form of order after an invasion, Loop lived there for a few weeks hapilly endorsing Friend, then Freidn announced to me he was leaving the game because of some RL issues, and he asked me to take over, I did and on May 24th I reached the majority in endorsements. taking power the next morning.
I Immeadiatly settled into the job, gaguing the locals (there were only a few hundred of us back then) for a while I would boot folks with offensive mottos, name or flags, got tired of that, then one day, Gres a recent arrival to the Rejected Realms and Delegate there, decided to attack the EP after I kindly offered him a region I founded well everyone who supported my Delegacy turned out to help in defending the region. Gres was subsequently Defeated and Banned. later Deleted for Multiing. as a result Kandarin became Delegate of the RR and served respectfully there, he did however have a part in the Invasion, but I cannot find his post in the EP forum where he tells it.
Then a week or so later a group of Hackers called the National Stalinists (led by 0_0 )began attacking and killing regions, they hit several and I helped find them each night, (the information about this is in the Archive forum) well one night I happened to be up, couldnt sleep and I was on NS, when I caught them I found myself in the RR, and I looked at the EP, and there they were booting folks, I screen capped the list of endorsers of the vilian and I believe it was Enodia who was up Started Banning) I was returned and restored to my position, and have been there since, it was right around this time when I made the EP offsite forum. It was also about this time that my skills on Photoshop and my custom Flags began to gain popularity.and I started getting requests for flags. and I opened the original NS flag Service on June 10 2k3. it is still in the archive forum for thos interested. I later moved it to the EP forum, with the current version that is in this very forum. since then I have kept mysel active in the game, and Have Puppets all over the place watching pretty much everything.
hope you enjoyed reading this, I plan on posting my original national desctription somewhere here too. along with my original Map from my Heartland time.

(I was going to close this with a Pic of Roseanne From Futurama saying how she was your guide to history, but I cannot find an image of her)

=-=-=
Loop,
The One ane The Prime.
His Holiness the Lord High Protector/Executioner
My current flag
http://www.nationstates.net/images/flags/uploads/1_infinite_loop.jpg

Hail, Hail the Lord High Executioner!
New People
29-12-2003, 06:55
]Good stuff!

I'd like to see more histories of major regions. The Atlantic alliance, the Pacific regions, all that. There have been some amazing stories in there, I know...

Have no fear, [Violet]. The Atlantic Alliance is in fact working on compling an anthology of its rich and textured history. When it is released I hope you'll find it very interesting.

-Field Commander New People
Atlantic Alliance
(Risen through the ranks from soldier to the top)
Der Fuhrer Dyszel
29-12-2003, 21:41
I will be reserving this spot. I just need to compile our history first before I add it.
Ackbar101
30-12-2003, 16:03
As a result, a brief "by invitation only" trial period ensued, an idea that proved in the end to be a great detriment to The Heartland because it caught the eye of the wrong group of individuals. Life was about to get much tougher in The Heartland, and it would never be quite the same again.


Hmm. I believe I might be somewhat familiar with The Heartland Part III. :twisted: :wink:
1 Infinite Loop
31-12-2003, 05:47
As a result, a brief "by invitation only" trial period ensued, an idea that proved in the end to be a great detriment to The Heartland because it caught the eye of the wrong group of individuals. Life was about to get much tougher in The Heartland, and it would never be quite the same again.


Hmm. I believe I might be somewhat familiar with The Heartland Part III. :twisted: :wink:

Yup them was some strange Days.
Nothingg
31-12-2003, 07:45
As a result, a brief "by invitation only" trial period ensued, an idea that proved in the end to be a great detriment to The Heartland because it caught the eye of the wrong group of individuals. Life was about to get much tougher in The Heartland, and it would never be quite the same again.


Hmm. I believe I might be somewhat familiar with The Heartland Part III. :twisted: :wink:

Yup them was some strange Days.

Back when the west was still wild.
Qaaolchoura
31-12-2003, 19:05
History of Zhaucauozian Friendship

Zhaucauozian Friendship was founded on 4 July 2003 by the 6 million pop The United Socialist States of Qaaolchoura, The Rogue Nation of Bannapple, and the Allied States of Canada-Germany(well he arrived on the 5th, but Banapple joined a couple hours after I founded it IIRC), as a region for tiny left-wing nations.

When we realized that our populations grew, and that there were too many political based regions in the game as it was, we changed it to an open, friendly region. Bananapple held delegate controls from the 7th of July, only some time in September, three days before she died of inactivity. During that period Bananapple's friend "Ariana" created three nations and moved them into the region, and then abrubtly left the game. The only other nations to enter the region during that period, aside from one puppet of Bananapple: Plastic Jesus, and a puppet of an unknown nation, possibly Bananpple or Ariana: Luciren, was The Free Land of Lamentus.

Early in September, things began to pick up. Lamentus joined the UN, and Raster joined the region. At the same time, due to the incativity on Bananapple, Qaaolchoura withdrew his endorsement, with the intent that Cananda-Germany, who now held the most endorsements would become delegate. Much was my suprise, when I woke up the next morning to discover that I was delegate instead, due to the unexpected endorsements from Raster and Lamentus. I proceded to get to work on the proposal list immediately. Later we had other visitors, Mousepad and -Causualties- who died in the region, Crybaby Liberals who joined, and then upon joining the UN decided to move to a region from which they recieved an invitation. Meanwhile Lamentus had gone on a trip to Spain. We were fated never to see him again. : ( Varsalia also joined the region, as did KS. Guthark, a major contributor on matters of UN proposals joined from Utopia.

Following the griefing of the Federation of Earth, the former delegate took refuge in ZF, where they remain to this day, and within a week had seized delgacy through endorsement swapping. Not long after I gained it back. Things began to stagnate.
Pope Hope
01-01-2004, 03:53
Hmm, this is a great idea! Thanks once again, [violet]. I'll be back later to add some information about Nasicournia. And maybe the ADN Founders would like to compile something as well. :D
Ackbar1001
01-01-2004, 08:21
This many pages and Axis isn't even mentioned, guess I am getting old. Either that or effective invaders simply aren't vocal enough. :lol:
Nothingg
01-01-2004, 08:34
This many pages and Axis isn't even mentioned, guess I am getting old. Either that or effective invaders simply aren't vocal enough. :lol:

Would you brag if you lost every time? You don't see the Detroit Lions talking too much trash right now.
1 Infinite Loop
01-01-2004, 08:49
yeah they lost like 5 times, lol, them wacky Aryan wanna bees, maby they are all off killing aboriginals with Germanica.
MrNonchalant
01-01-2004, 13:55
My contribution:

The East Pacific was created by a nation with a name having to do with Hitler (the exact one escapes me) on the orders of Nusseburg from the Atlantic Alliance due to my urgings. It was then subsequently taken by a group of pirates and around this point became a feeder.
Thomasia
02-01-2004, 14:27
The History of The New Meritocracy and its illustrious predecessors... Volume One

By: Lord Tom, Esteemed Meritocracy of Thomasia

Preface

The story is too long for me to tell by myself, so I encourage others to add the details which I will inevitably forget. However, as the senior statesman of the core group that has endured much, I will try to provide some insight into our history. It has been a long journey from where we began, and we have changed significantly, but for the better, I believe. So, for the beginning.

Chapter I: The Meritocratic Isles

The Meritocratic Isles, which are now a satellite region of The New Meritocracy was our original home. The region was one of the first in the game, as I created it about a week into the game. My nation, which is presently fourth oldest, noticed from the onset that there was no home for capitalist nations who tended to have a conservative or libertarian bent. For that reason, the Meritocratic Isles was founded, and it would grow rapidly.

In the beginning, our goal was simple enough. We were a region of like minded nations who wanted to work within the UN to promote our agenda. More remarkably, as we had a few friends, like the recently attacked Capitalist Alliance, we were able to make this difference. I used to send out hundreds of recruitment letters, and when the game had about 5000 nations, the Meritocratic Isles had around 130 members. With that sort of clout, we really could impact the United Nations, as our alliances brought us to control about 8% of the vote there. Our crowning achievement, and the glory of the Meritocratic Isles, and my own reign as Delegate was the defeat of a mandatory living wage. It lost by about 30 votes, and I controlled 50 at that time. We felt like we accomplished something.

Yet, the Isles were more than a solitary effort as we had a government of our own. To the best of my knowledge, we were the first region to develop a government outside of nationstates, which was a combined effort by several nations. I was proud to work with Xalanzia, Eureka, Britannia, and Sanctuary at the beginning, as we formed our government. The Meritocratic Isles featured a charter, a beautiful mosaic map, a census, and a fifteen member cabinet. The Prime Minister, highest office of that body, was appointed delegate under law and was responsible to the Cabinet to enforce their will. Things were good, at first.

However, as we are not there now, you can safely assume things went badly. As the world continued to expand, we lost our influence within the United Nations. It was especially aggravating because before I left the role of Delegate, I enjoyed 83 endorsements, but I found that we were unable to make any difference as we could neither influence U.N. votes, nor did we have the numbers to win any proposal. For myself, the last straw was when my painstakingly crafted "Sovereignty Act" was ignored, because it would have limited the U.N. to an appropriate level, but it was impossible to get people to listen.

All institutions and bureaucracies function less effectively as their size grows. This happened to both the United Nations and the Meritocratic Isles. Both lost focus, and descended to petty squabbling, with the U.N. spiraling into helpless oblivion. So, the last great act we made in the Meritocratic Isles was a mass withdrawal from the U.N. in protest, because we felt that our nations sovereignty should not be subject to the whims of an amorphous mass. Some of our members did not feel this was the best course, and many ended up in Capitalist Alliance or Armageddon, as they were determined to continue to try and resuscitate the United Nations. For our part, we thought this folly, even before region stealing became possible, but we retain friendships with many of those region, despite this schism.

Anyway, after we withdrew from the United Nations, the game withered. The change between trying to change the world and creating something altogether new was formidable. Many lost interest, including myself for a good while. Thomasia almost vanished, as many nations did, because we lost our sense of purpose in the world. We did the right thing, but we had all perfected our nations long since, and what purpose was there. I departed.

II. The Collapse of the Isles

This is the part I know least well, as it was my absence which had precipitated the fall of the Isles. Since I was responsible for designing the Cabinet, I placed myself in a position where my role as arbiter was unquestioned, but when I left, there were massive disputes over the succession. Although Xalanzia had been listed as Deputy Prime Minister to try and alleviate this very issue, the latent rivalries and differences between some of our diverse members led inexorably to civil war, and the fall of the Isles.

As best I can tell, there were two sides in the dispute. There was a side of usurpers with some nation named Beerovia, whom I never knew, and a group of nations led by Eureka on the other hand who represented most of the Old Guard. Beerovia assumed the vacant U.N. delegacy and tried to reshape the Isles through that authority, even though my final act as Prime Minister was to separate the authority of the United Nations Delegate from the execute head of the confederation.

This continued for about a month, as the population of the Isles was halved, and the dream seemed dead. Certainly, I believed so, but in all the effort we had made, an enduring core remained. The few true believers who wanted to make it work left the Isles, as it was in self-destructive disarray. King Justin the Brave, the Senator from Eureka, took the initiative to lead a few people who wanted to rebuild to a new region. I remember this clearly because it was he who drew me, like so many others, back from the edge.

III. New Meritocracy

The new region was called the "New Meritocracy" and things went well there. We designed a new government, having learned from our previous mistakes. The members trusted me to design some sort of system, and this time we removed all the superfluous office, and made a Senate composed of equals where all members could reside. Periodically, the Senate would appoint a Consul to serve as executive, a Tribune to interpret the laws, a Praetor to handle affairs of state, and a Censor to handle the membership. Using a loose interpretation of Rome, Marcus Isles, represented in the honorable Consul Kenneth Fox, and I worked to create a document to please everyone.

The charter which you see today is an amalgamation of our ideas and the will of the Senate since that day. Although Marcus Isles is no longer with us, as he is on personal leave, he shall always be remembered and welcomed as a leader. Anyway, things went well, and although we were a small region, we were united in purpose and in belief. All was going admirably, as we were content to remain quiet and enjoy the friendships our nations had forged, with an occasional newcomer entering.

However, as a region, the first issue which clearly divided us concerned the United Nations. Almost all of the members had chosen to leave the United Nations, but a few, most notably Old Carthage, asked if that should be obligatory. As the original justification for this new region and our exodus from the United Nations had been that it was an infringement upon the sovereignty of the state, we debated heartily on whether Meritocrats should be allowed to be in the U.N. and the Senate. Eventually, by a slim majority, the Senate allowed participation in the U.N., with the explicit understanding that the true authority of the region rests with the Consul. At the time this seemed most fair, and though we were all somewhat uncomfortable with this arrangement, things continued well enough. Old Carthage was serving as Delegate, and we assumed that as someone who had been with us for some time, that nothing bad would come to happen during his tenancy of the Delegate position.

Things were proceeding normally, because although we did not agree upon everything, as republics tend not to, relations between all our nations were cordial. The Charter came into being, as we refined the offices and procedures which you now observe. Our forums and features were painstakingly developed through the ideas of the Senators, and the formidable talents of Lord Curzon of Britannia and Field Marshal Robert Isoeph of Winnipeg. All was perfect, but then Old Carthage committed the crime of treason against his fellow Senators.

Claiming that Eureka and Xalanzia were plotting against him, he used the newly instituted capacity to reject members over the will of the Senate, to expel two of the senior statesmen, including the founder of the region. In response, the Senate has banned him from our presence, and we were forced to leave our second home in the "New Meritocracy". Old Carthage brought in a number of dummy states, and false allies to gain his position, abusing the U.N. Delegate position in a way which shocked and offended us all. This is the origin of the dispute with Old Carthage, and this also marked the end of the second incarnation of our region.

(For more on Old Carthage, I'll place an appendix at the end.)

IV. The New Meritocracy

Seeing that we could not regain our region, we chose to move for once and for all to a secure region, where the Senate could choose a founder, and where we could never fall victim to the marauding nations who use the United Nations as a front. Retaining all the forums, the Senators moved en masse to The New Meritocracy, which would not have the ambivalence of the former region. The first act, passed by unanimous accord, was to disallow any U.N. member to the Senate, or even to reside in our region. Given the new threat, we all agreed this was a necessary step.

Old Carthage removed, we have prospered here, and there is no conceivable threat that can harm us here. We have actually served as a refugee station for any number of capitalist states, and as allies for dislocated nations of all stripes. After Marcus Isles left, Winnipeg was elected as the second Consul for The New Meritocracy, and his strong stewardship has seen us double in size, while retaining our character and our integrity. Moreover, given the new threats in the world, The New Meritocracy has this recently updated and beautiful home, and a new sense of purpose.

In an unsafe world, we are a haven where states can work together without conflict between one another. We are certainly not pacifists, as we actively conduct diplomacy with other regions, and are both willing and able to attack those who would practice their aggression upon others. All Senators understand these responsibilities, to the world, and to each other. Ultimately, the reason why we have endured is because we have played the game to the best of our abilities, and all our storied nations should continue for years to come. Both old and new, we are making history together, the states of The New Meritocracy.

The End

Appendix A: Old Carthage

The history of Old Carthage, which was was initially another nation, known as Ole Carthage is almost as long as the game itself. Initially, I recruited that nation from the Utopian Empire because they seemed to be the victim of unjust slander, and were actively trying to build that region. I invited him to the Isles, but unfortunately, another arch-nemesis of the Senate followed him, Evil 4 Life. Basically, their arguing eventually caused such frustration and discord in the Isles as to make everyone go insane. It appeared Old Carthage was the victim, but the truth was later revealed as these two seeming enemies became allies in taking control of the New Meritocracy.

Anyway, Ole Carthage appeared, and was admitted as a Senator to the new region. Shortly thereafter, New Evil 4 Life also arose and started the same problems. These two planned, and tried to divide the Senate through those limited exiles they enforced. However, the Senate stood strong and were united as we moved, and left them. Old Carthage, not content with that victory, moved to try and desecrate the Meritocratic Isles. However, under the direction of the Senate, some of our own dummy states (most Senators keep UN states for reason which will become obvious to other Senators) retook the Isles, visiting what he had done to others upon him.

Now, his whereabouts are unknown, but that nation has been seen to conspire with forces opposed to our region, so we remain vigilant against his threat. However, we are not worried, as the Senate can defend itself.

Postscript

I encourage other Senators to add their thoughts, but at least new people will have some feel for what we have been through. Much of this is recorded in our forums and our discussion, but allow me to stress we continue to evolve and advance. If my telling seems centered around myself, it is only because I have enjoyed the privilege of pulling many of these states together, and I believe I enjoy their confidence, as the initial vision is mine. However, I can now say it is something we all share, and as Senators, we have all proved our value and we are moving forward as equals to remain the greatest region in the world. Even Maxx himself says so, so who am I to argue!

(I'll post Part II when I write it. This was written several months ago, but explains our history, which is publicly available at our site.)
Thomasia
02-01-2004, 14:50
The History of The New Meritocracy: An Update

Recent Events:

The New Meritocracy continues to mature as a region. Many of the original Senators have remained, and we continue to welcome new Senators from both the youngest of nations, and some of the very oldest. While we are perhaps more introspective than we once were, we have only pulled away from the larger world of NationStates, and the incessant squabbling, to continue building upon our own vision. We are above all else, a community, and one where every comment is appreciated and everyone enjoys themselves. Perhaps this is why we continue to endure and grow, even as we core members have been together over a year.

The past six months has had many events and discussions, though none so cataclysmic as the period which necessitated our move. The Charter, which continues to evolve under the careful eyes of the Ministers and their subcommittees, has assured a smooth continuation of power, and the absence of any real hostilities. There have been moments of tension, but these are few and far between.

One which I recall, before I took one of my periodical sabbaticals to rest before making a more concerted effort in the game, was a conflict between King Justin of Eureka and myself over who would become Consul. We wily veterans pulled out almost every trick in the book, but we eventually both agreed to relinquish our claims in favor of another, lest we go to war. Even as our armies faced one another on the steps of the Senate itself, we both knew that the prize which we souhgt stood tall.

After this, I am informed that the Meritocracy had two parties rise again, and another period of conflict between some members, but this was resolved peaceably, and we continue to enjoy broad cooperation. There are smaller groups that are concerned with certain issues, but we manage to discuss our opinions in an insightful manner that is the equal or better than any regional body elsewhere in the NationStates world.

As the new year begins, this is an exciting time for the Senate. After another mention of the progress we have made, which should be credited heavily to Winnipeg, a nation who manages all sorts of impressive feats with a computer, we have a full census, a beautiful site, an automated voting system, and innumerable other luxuries. It is through his efforts that our ideal region is realized.

To make things interesting, the nations of Winnipeg, Zanzubar, and myself are setting up a real war game (with units and the like, not just rp) to be played out within our region, which seems extremely promising. With at least the half the Senate participating (about thirty members), it is a daunting, but worthwhile task. Using the detailed economic statistics and military expenditure collected using NationStates settings as well as our own calculus, we have nations that reflect their accurate military strength and potential, and a system where they may conduct diplomacy or warfare as they choose. This continues to develop.

There is not much to report, other than that we continue to welcome the interest of nations who would be our allies. In turning away from the United Nations, as we proudly announced, we have created something so much deeper and so much more fulfilling, that we rarely recall the outside world. For nations that respect national sovereignty, and respect others, you may want to visit "The New Meritocracy" located at this site (http://merit.jink.org).

(There really wasn't enough information for a Volume II, but this update covers recent events, and is a little bit of a pitch for our region.)
Juxtapositions
06-01-2004, 13:21
History of Farkers Part I

The Farkers are a group of nations that are usually considered region crashers yet work diligently to stay on the right side of the griefing line. Their history starts in January 2003 when a nation already playing this game got the game listed on FARK.com. A number of people (over 1000) came from fark to populate one of two regions. Farkistan or Farktopia. For the first week or two farkistan and farktopia fought over who was the best region. Eventually talk came to how could they take over nationstates in the name of fark.com?

Farktopia started an offsite chat site using yahoo that allowed a number of nations to come together from the two regions and start discussing plans for how to take over nationstates. After some brief dabbling in control through normal gameplay situations it was realized the best way to accomplish this was through invasions whereby a number of UN nations would enter a region and "Out-vote" the sitting delegate.

The first target was the region "World Domination". About the same time the farkers were looking to do an invasion, the World Domination fellows were trying do an invasion of another region. While they were out of town the farkers moved in and took over their region. The folks at World Domination were none too happy about this situation and tried to move back in. During this time there were no regional controls so it was a straight "who could out-endorse who". The Farkers won. After this initial foray the original "Farkers" realized that to go back to farktopia and farkistan would only point where they came from so it was decided to never go back home. From this point on the farkers had no home region.

A Strange thing happened during the invasion of World Domination. At the same time the farkers were invading another group was invading with the same goals. A dialog was struck up between the farkers and the other group. The dialog led to a strong bond between the two groups and they would eventually combine into a group that remains nameless to this day. Like a chameleon the group changes it's style and face to match whatever is required of the current goal, hence the group is known to many different people as many different names. For consistency I will refer to the group as farkers.

The next target was decided to be "Axis" because of the nazi tie-in. Also the new group had already taken over Axis and were looking to do so again but with a little more authority. Axis was the first successful invasion using the new combination force.

From Axis they moved on to many other regions as a highly successful group. 00000000 trust in the lord, lazy college students, Germany, etc... and eventually returned to Axis. The return to Axis was interesting for this time they wanted to destroy axis from within. They elected one of Axis most outspoken members for a day which led them to believe that person was with us. That eventually led to the decline and decay of axis.

After Axis the farkers got bold and were going to move on to Europe. They decided to take over "The Heartland" as a way point to get an accurate count of their forces and move on to Europe. The Farkers never got to Europe. This turned out to be a pivotal point in the history of the Farkers in which both sides and the game of NationStates were to feel the effects from that point on.
07-01-2004, 15:46
A History of The United Peoples of Abraham

The United Peoples of Abraham was founded in late July 2003 by The Peoples of Abraham with the idea of a united region of diverse faiths that would serve as a witness to peace and unity. This idea came from a book by Bruce Feiler as our regional factbook states:

This region is modeled after the book "Abraham; A Journey to the Heart of Three Faiths". This region is dedicated to the vision of Feiler's book that "Three Faiths acknowledge that Abraham honored God who loved all people". The founder will not be the delegate as leadership here is shared.

The original founding nations also included Skis World and Christians for Israel, both of whom are still active. The founder, knowing that he was soon to begin studies at seminary and seek ordained ministry in the Lutheran Church, realized that he would soon not be as active as other founders of player created regions. The Promise of Joshua, then serving as UN delegate in The Allied States of Abraham region, referred the founder to Quinntonia as an ideal candidate for the UN delegate role and to help grow the region. It turned out that Quinntonia was also preparing for seminary studies and ordained ministry in the Lutheran Church.

Quinntonia joined The United Peoples of Abraham, was promptly elected UN delegate in early August 2003, and the region's growth, success, unity, and witness date from that point and are the direct result of the actions, attitudes, and leadership shown by Quinntonia, and to an extent, the founder. Quinntonia helped bring in many nations that are still active in the region including Raysia, Crissa, LeahE, Boonertopia, Nessaful Lands, Spartatia, Canastasia, Huttdom and the Hulk invaders.

The growth of our region was, at this time, being fueled by attitudes of intolerance in other regions. The nations of Raysia, See of Peter and others joined us in large part because of religous intolerance and downright hatred shown them in the Isle of Believers region.

An unexpected source of growth for the region proved to be the now defunct Allied States of Abraham. The first nations to make the journey included the Belmore Family and Happy Baseball Fans. After the Promise of Joshua switched regions while role playing the rebirth of his nation in the rp eventually titled "An End and A Beginning"; many nations from the Allied States of Abraham followed including St. Simon Peter, Maczimize, Powerful Republicans and the original founder of The Allied States of Abraham, Osborne242.

It was during this period, September-October 2003, that Skis World began directly approaching new nations about joining our region. His efforts have helped fuel interest in our region and have been partly responsible for several nations joining The United Peoples of Abraham.

It was also during this period that our region had its only serious encounter with a possible takeover attempt coming from the rogue nation Freemantia and the many following parts thereof. Through the efforts of Crissa and LeahE, we were able to secure an alliance with the Sardukar Confederacy; an alliance and friendship that continues to this day. It was also during this time that I exercised my power to expel a nation(Freemantia) for the one and only time needed.

A subsequent rp of the destruction of Freemantia and Facsist Might numbered Christians for Israel among the participants. I understand from CFI that thanks are owed to Canada-Germany for his involvement in keeping the rp reasonable and moving forward.

The one rp that has become significantly formative for our region has been the recently resolved Drapol affair. Many nations from our region, including Quinntonia, Happy Baseball Fans, Raysia, Belmore, and Promise of Joshua, have taken part and the long term fluctuations in events surrounding the history of Drapol has been front and center in our regional history and activities since September 2003. The history of that rp is best told by the participants, notably Quinntonia and possibly Happy Baseball Fans and/or Raysia.

Our most recent developments include the development of our regional banner by Raysia that incorporates the flags of every nation in our region. Our region now stands at 30 member nations and I can only give thanks to Living God for the Spirit filled efforts of the members of our region who have continued to make this an active, growing, and vibrant region.

I invite additions and revisions as needed from our region members who continue to make our success possible.

http://www.bateshome.com/jordan/tupoa.gif
Ineptia
07-01-2004, 19:02
History of Farkers Part I

After Axis the farkers got bold and were going to move on to Europe. They decided to take over "The Heartland" as a way point to get an accurate count of their forces and move on to Europe. The Farkers never got to Europe. This turned out to be a pivotal point in the history of the Farkers in which both sides and the game of NationStates were to feel the effects from that point on.

LOL I'm glad to see you're writing the invasion from the Farker perspective. I have hesitated writing Part III of The History of The Heartland because I wanted to make sure I was as fair and balanced as I could be. It will be very interesting to compare our accounts, and to see how much of what we thought we knew about you at the time of the invasion proved to be wrong.

Felix
08-01-2004, 03:34
The History of The Anti-Commi Clan and the region of Galts Gulch Lair of Ayn Rand

Galts Gulch Lair of Ayn Rand was founded by Objectivist Chimps and immediately a constitution was erected:

OFFICIAL CONSTITUTION:

1. Income tax must be a flat tax, and lower than 25%.
2. Democratic (Political) freedoms are to remain intact, as much as possible, of course.
3. Conservative policies are highly recommended, and, if a country begins to stray towards the liberal end of the spectrum, it will face exile, unless it tries to rectify the problem.
4. The rights of businesses, the individual, and free trade shall not be infringed upon.
5. Any nation which does not live by these must be making a concerted effort to rectify any transgression (as must be indicated by the bills passed). If, for whatever reason, a nation has difficulty meeting these rules, they must contact either the Confederacy of the Dominion of the Anti-Commi Clan, Objectivist Chimps, or the Armed Republic of Rand. Failure to do the above will result in the sole punishment of our region (as explained below).
6. So as not to infringe upon the rights of free speech and independent thought, the sole punishment for breaking our code will be banishment. If you break our rules, you will be exiled immediately.
7. All laws subject to change by the Council of Three. (We will notify you of any changes.)

And so it was…
At the time when the region began, Objectivist Chimps was the UN Delegate because the endorsements amounted to a tie between four nations. Soon, however the nation of The Anti-Commi Clan overthrew Objectivist Chimps as delegate, and is still delegate today.

In that time, many nations called that land home, 14 to be exact. 2 were booted because their beliefs did not fit the constitution and were therefore unfit to inhabit the region. They were: The United Socialist States of Woodbines and The Rogue Nation of Bad Cider.
The remaining nations are thus: The Disputed Territories of Halfawake, The United States of Res Publicae, The Rogue Nation of Can Tabs, The Armed Republic of Disciples of Rand, The Confederacy of Objectivist Chimps, The Empire of La Belle Aliance, The Dominion of The Anti-Commi Clan, The Jingoistic States of My You Are A Furry One, The Republic of Bicycle, The Democratic Republic of Dragon Highlords, The Rogue Nation of Bwats.

The region is now solid and stable in its right wing policies. Several of the nations have proposed approvals, and many are involved in the UN. :P
08-01-2004, 03:37
Is that what you're looking for? :?:
Aooogah
11-01-2004, 21:26
Located in the deserts of Civfanatica, Aooogah was founded in 1968 AD by a group of settlers who went insane from heat exhaustion and started naming their cities after sounds that they either heard or made. When the settlers banded together to form their own nation there were quite a bit of congestion in Boink so they named the nation Aooogah after the car horns. Aooogah was then deemed a monarchy as most of the people were too insane for there to be anything remotely like an election.

Grand Prince Snuffles IV introduced Aooogah to international politics with his open doors policy. He managed to turn what used to be an agricultural nation into an industrial powerhouse thanks to the abundance of iron and oil in the deserts of Civfanatica.

However the Grand Prince did have a dark side. His government was completely atheist and had no toleration for any religion whatsoever. Little did he know that on the corner of Meep Meep Street in Bing-Bung, a new religion had been created. Called the Way of Ad-adabib it was all centered around a fact that Norman Jones of the computer repair shop on the corner of Meep Meep had seen Tux the Linux Penguin in a vision telling him that he would lead the way to salvation and the end of oppression by the Grand Prince. The penguin dubbed Norman Ad-adabib and told not to relent in his Jihad until everyone in the world knew the Way. He quickly gained turned his coworkers into apostles and dubbed them Mohammed, Akmed, Sheik, Usama, and Mohammed “Bubba.” They spread their message and soon they had the armed forces on their side. Ad-adabib quickly launched an attack on the capital city of Boink. He reached the Palace of Princes and just when thought he would have his moment of glory, just when he would be able to kill the Grand Prince that had brought so much hatred, the Grand Prince, his family, the Brrring Forces, and his advisors take off in a zeppelin and fly away to Nova Roma where they remain to this day. Now Ad-adabib finally had control over Aooogah.

The rule of Ad-adabib marked a golden age in Aooogah’s history. Ad-adabib’s military was feared throughout the world and was known for its main battle tank, the Infidel Crusher hover tank with its four cannons mounted on a single turret, the possibility of it being armed with EMP rounds, and the ability to have SAMs known as Infidel Swatters attached on top. However, Ad-adabib suffered from aerophobia and ordered that there be no air force or space program for it would give one bad gas, the worst possible thing that can happen to anyone in the religion. The Information Technology industry boomed under Ad-adabib’s rule and new technologies came to be such as a particle cannon known as the Infidel Evaporator and ICBMs with MOAB warheads instead of nuclear warheads known as Infidel Fryers to be used instead of nuclear weapons which give whoever uses them bad gas according to Ad-adabib. Then came the Daikatana Incident. The Free Republic of Allanea had been experiencing terrorist attacks from one of their puppet nations, Daikatana. The rebels wanted to break away from Allanea and form their own nation. Ad-adabib saw this as an opportunity to spread the Way and began supporting the rebels by giving them Infidel Crushers. Allanea and Dark Terror, Allanea's ally, would have none of this and declared war on Aooogah. Aooogah did not have the firepower to invade Allanea and instead defended its own borders. The Allanean fleet decimated the Aooogan navy sinking it to the bottom of Boink Harbor. When all seemed lost, Aooogah’s ally, Guanyu, pitched in by sending air and naval support and the battle quickly turned in favor of Aooogah. But Allanea would not go down without a fight. Even though their power grid had been hacked into by Aooogah rendering the entire nation of Allanea without power and silencing the communications network, Allanea launched ICBMs with nuclear payloads at Aooogah. The four missiles headed toward the capital were destroyed by Aooogah’s missile defense system but two of the missiles slipped passed and destroyed the cities of Whahaha and Bang, killing 10,000,000 innocent civilians. The people of Aooogah had enough of fundamentalism. A relatively small faction known as the D.U.M.A.S (Dense Urban Machinist’s Association of Socialists) quickly rose to power and invaded the capital. Allanea supported D.U.M.A.S and bombed Ad-adabib’s hidden bunker to oblivion thanks to the help of Mohammed “Bubba” Ed’Plode, one of Ad-adabib’s apostles.

Today the Soviet Socialist Republic of Aooogah is under the rule of the D.U.M.A.S. However the fact remains that the people of Aooogah are still irrational because of the heat and it is unclear how long D.U.M.A.S will be able to hold their ground in the tempest that is the political climate of Aooogah.
Emperor Matthuis
13-01-2004, 19:18
Is that what you're looking for? :?:



I'm not sure do they have to be recent events? I would have guessed so but then this came along, i am compiling a history of Evility at the moment but it's long so it'll be a while...

8)
United Germania
31-01-2004, 17:00
July 2002:
The province of United Germania is annexed into the Empire of Boom-ville.
September 2002:
Political arguements and military aggression causes a 3 month cold war between Boom-ville and UG.
December 2002:
Peace talks between BV and UG leaders.
December 2002:
UG signs Disarmament treaty. Total dissolution of all soldiers within UG's borders.
Febuary 2003:
UG senate dissolved by dictator Bismarck. Declares UG independent of BV and arms UG's soldiers.
March 2003:
BV sends massive military forces into UG to stop armament. Rebel forces within UG overthrow Bismarck's tyrannical reign and sign peace treaty with BV.
May 2003:
Lord Vescinus, Emperor of Boom-ville desides to give the UG independence.
June 2003:
UG becomes satellite of BV. First time in history of UG, they are independent.
August 2003:
BV desides to allow UG to build army to allow it to defend itself.
October 2003:
UG gains full independence from BV. They join the Imperial Germany alliance.
December 2003:
United Germania's population grows beyond a billion. UG becomes a galactic power with the testing of their first spaceship.
January 2004:
The now Nano-Empire of Boom-ville gives massive economic and technological aid to their once-satellite allies, United Germania. UG's space program boosts to unbelievable heights as UG's econmy soars.
Febuary 2004:
UG declares itself the Supreme Reich of United Germania.

OOC: I know the dates are BS, but that doesnt matter anyway.
Kelcuts
02-02-2004, 17:49
The Story Of The Kelcuts!

The Kelcuts Government was formed not very long ago, after the breaking of the Republic of Carging. Feeling they needed to start a new, the Kelcuts left their ancient homes in the East Pacific, and headed to the Abbandoned "Athel Island". They spent many Months trying to develop their Economy on this island, yet they were secluded and alone. All contact with the outside world was lost, and the Empire entered its darkest age. The Government were collapsing and couldn't hold on to the Isle by themselves. The Tiny islands only 3 Square Miles approx. were Hard to control, with their ravaging sea tides and regular storms. Eventually The Emperor decided that the island must be left. It was inhostile for the Empire. And Thus they left, They stayed in the East Pacific until an old friend, from 40k Forums Land invited the survivors to join their region. Safe in the region, were 5 other Rulers and their lands. Safe inside the region of 40k forums land, the Kelcuts government expanded, and their population Grew. Still considered a small nation, it is the third greatest at its time in the region.


thats bad.
Rodrigo Commerce
23-02-2004, 05:41
From the historian point of view, any attempt to collect the histories of NationStates regions is very admirable. But, there are so many regions! And so many nations! And so many histories!

I've always been a strong disbeliever of alien life forms, but if there is life outside our solar system, this is what our knowledge of them is like. I have some idea of what takes place in my nation, and in my region. But there are so many regions and nations that I'm completely unaware of, and I will never know about, and to my knowledge there is no categorical index of all that is out there.

It's just a vast, wondrous universe.
28-02-2004, 05:51
With the effective passing of the SciTech regions, I'll post what is probably the last "history" they'll ever have.

------------------------
A History of Sci Tech Nations
By Rooster Teeth

Pre-Revolution Era
SciTechnius was a steadily growing region of about 30 nations. It was relatively calm, stagnant by some measures, and had a recent shift in delegate from Ozarka to Unama.

The Cato Acts
A proposal then came up in the UN, the infamous Cato Acts. These acts limited the freedom of control one has over their nation and caused outrage throughout the international community and SciTechnius. Although it was defeated, these acts were crucial, possibly the beginning, of the Revolution. It incited the nations to get more involved in UN politics and politics in general. Nations like Doctor Who and Rooster Teeth submitted their own proposals, which never reached quorum, and others, like Lesser Equaldom, proposed issues to the entire World. It was on no one's mind how much of a profound effect the "wake-up call" would have.

The Struggle for Power
One of the facts most enlightening to the nations of SciTechnius as they delved into politics, was the power of the UN delegate. At this time, Unama held the delegateship firmly, but many nations were acquiring endorsements very quickly.

The Voice of Unama
Unama, feeling threatened by these nations rapidly gaining on him, issued a statement declaring that he knew there was a plot against him, and that he has friends in the NCA and within SciTechnius who will make sure he stays in power. This apparently uncalled-for statement sent shockwaves through the community and offended some nations, especially those at least partially guilty of the charge in his statement. What ensued were harsh words between Unama and other nations, most notably and Rooster Teeth, whose comments were sometimes more mean-spirited than logical. Unama sent threatening telegrams. There were those trying to pacify the situation, but what would happen next would convulse the region faster than an epileptic on speed.

10/15
Finally, on October 15, 2003, Greater Equaldom gathered more endorsements that Unama, and with help of some of his political allies, had a significant advantage over Unama. Yet, changes in administration are not immediate, and Unama, foreseeing his downfall, ejected Greater Equaldom from the region. Many believe had he known the consequences of this action, he would not have done it. Nevertheless, it was done, and Rooster Teeth immediately issued a Declaration of Independence. Because it was very lengthy, almost no one read it, but the last words, declaring Unama a tyrant and urging other nations to join the new region, Independent SciTech. In the first day, five nations, known as the FFIS or First Five of Independent SciTech, moved out of SciTechnius. These nations, Rooster Teeth, Greater Equaldom (ejected), Hermaphrodites2, Montrose Sucks (a new nation), and PenguinPants, were a mere thorn in Unama's side, but would soon be a powerful force.

The Population of Independent SciTech
For Independent SciTech to really grow, it needed a nation with a wide influence. Only one nation had this: Hermaphrodites2. With their suggestions, the next day over 25 nations joined Independent SciTech. Unama stood aback. By the day after Independent SciTech had more than double the nations of SciTechnius (30-15).

The Purging of the UN
Nevertheless, Unama still had much power, and it did not seems he was deposable anytime soon. Then disaster struck the world and both regions. Because of UN violations, over half the nations in both SciTechnius and Independent SciTech were kicked out of the UN. Some were guilty of the charge, like Asionic, Sarcasticstan, Osmalt, and Osmalt2. Others were completely innocent like Greater Equaldom. More importantly, Unama was booted and thus lost his delegateship. The region was decapitated and SciTechnius still had no leader.

La Reconquista
The time was ripe for former SciTechnius nations in Independent SciTech to reclaim their mother region for freedom. An invasion party consisting of about seven nations, including Rooster Teeth, Hermaphrodites2, OnCrackistan, and Lesser Equaldom, all of which belonged to the UN, prepared to rush into SciTechnius. However, they faced a problem: if the few nations with UN membership went into SciTechnius, who is to protect Independent SciTech from the very thing they were doing to do? Thus, a regional protection password was instituted to protect Independent SciTech. The invasion was easier than expected because, not only did SciTechnius not have a delegate, no nations in SciTechnius had any endorsements. Thus, before Unama had time to retaliate, Hermaphrodites2 became delegate. The situation was ironic, because, earlier, Unama had planned on doing the same thing to Independent SciTech with his friends in the NCA. Also, to protect SciTechnius when Hermaphrodites2 took the delegateship, he instituted a password to protect it. The passwords were in effect for about three days, which was when both regions were stabilized. Unama, in the meanwhile founded a new nation, NewUnama, which promised it had mended its ways and was asking for the delegateship. Sadly, for Unama, he never again rose to power.

Management of SciTechnius
The nations were now faced with the descision on how to deal with SciTechnius. Should it become a territory of Independent SciTech? Should it gain its own independence at the risk of another conflict? A heated debate ensued between Greater Equaldom, Hermaphrodites2, and Rooster Teeth. Finally, SciTechnius was given its complete independence with Hermaphrodites2 as the delegate, but a close eye would be put upon it.

The Splintering
With the success of Independent SciTech, many nations saw the power that could be achieved by creating new regions. The first two, SciTechanus and SciTechantis, both failed miserably. The next, founded by Tornados, was named Neutral SciTech. Hermaphrodites2, seeing that this region was founded on the principles that are held dear in his nation, renounced his delegateship and moved to Neutral SciTech. With this, he influenced about 25 more nations to do the same and soon, Neutral SciTech equaled the power of Independent SciTech and SciTechnius. Also, a mildly successful region, MiTechius, was founded, which contain little less than half the other regions had in nation number. Also, because there were so many new regions, many nations wanted to be in several of them or all, so they created small puppet nations in there. Thus the total amount of SciTech nations increased dramatically.

Delegates: The Good, The Bad, and the Powerless
Within the three main regions, delegates had to be chosen. In Neutral SciTech, Hermaphrodites2 quickly seized the delegateship with no complaints or competition, and, for the most part, was a benevolent one. In Independent SciTech, 133t became delegate, but the founder, Rooster Teeth, still retained most of the power. However, in SciTechnius, another tyrant arose. OnCrackistan, one of the original invaders, took the delegateship after the departing of Hermaphrodites2 and almost immediately ejected Unama, NewUnama, and 7of9. NewUnama and Unama moved to Neutral SciTech where he was welcomed with open arms.

The Threat of OnCrackistan
OnCrackistan quickly issued an order to all SciTechnius nations to identify themselves within 48 hours or face ejection. It may have been OnCrackistan's attempt to weed-out all inactive nations, but to most, this statement was unspeakable tyranny. Nevertheless, many nations succumbed to his demands, but more than half did not respond in 48 hours. However, two nations, Lesser Equaldom and Bigger Sameness, gathered more endorsements under OnCrackistan's nose and, before OnCrackistan could go on a frenzy of ejections, Bigger Sameness seized the delegateship. Later, Lesser Equaldom became delegate and tried to restore order in the region by attempting to get the nations more involved in International Affairs.

The Great Debate in Neutral SciTech
While the OnCrackistan administration was being despotic and deposed, a great and heated debate ensued in Neutral SciTech. The topic was how much power to give to the regional Delegate to the UN. Some nations, like Hermaphrodites2, wanted to limit the delegate's power as much as possible. Others, like Anstinon, were waving the flag of freedom to let the Delegate have more power than the founder. The decision, although, was ultimately up to the founder, Tornadoes, although he pledged never to eject anyone, under any circumstances. Sweet Jebus claimed that Anstinon stole endorsements and thereby seized the delegateship from Hermaphrodites2. This led a mass withdrawing of his endorsements and thus Hermaphrodites2 took became delegate once again. Still, fierce accusations flew between these opposing parties, so to speak, until the far smaller faction of Anstinon and his allies broke down a succumbed to the force led by largely by Hermaphrodites2. Thus the issue was resolved, the founder alone would hold power, yet the hot coals of enmity still burned within the huge region, which now number more than fifty nations-almost the size of Independent SciTech and SciTechnius combined.

Delegate Swapping in Independent SciTech
After the over-throwing of OnCrackistan, Rooster Teeth, the founder of Independent SciTech, became delegate, replacing 133t, although he was soon ejected from the UN for violations he was not guilty of (as usual). Also, a close ally of Rooster Teeth, Polluto, was ejected. Afterwards, Chinese Mafia became delegate, making Independent SciTech have three different delegates in three days: 133t, Rooster Teeth, then Chinese Mafia. Also, Dragonballs was convicted of excessive flaming in Independent SciTech, including flaming both the delegate and founder, and was thus ejected and soon moved to Neutral SciTech.

Imminent Collapse of Neutral SciTech
The constant bickering between the 3 political factions in Neutral SciTech Big 3 - (Hermaphrodites2, Sweet Jebus, Wood is Sexy), Neutral Nations(Houstovia, Monarchy) and Little 3(Anstinon, Takami, Anonymous) led to the ultimate breakdown of power in the region. Nations were spamming the regional board with threats of banning nations, taking over the region, and even trying to restore peace. Tornadoes, the regional founder, had lost all control over the region. Little 3 nations were bringing in puppet nations 3 and 4 at a time swelling the region to over 60 nations.

Nations flee the turmoil in Neutral SciTech
Tornados in an attempt to regain control of his region, started ejecting some of the more flagrant nations. But, in response, many nations started to flee on their own. Wood is Sexy was one of the 1st nations to start pulling out of Neutral SciTech into Safe Haven for SciTech. Soon to follow was Hermahprodites2, Nukestian, Bludgeon Heretics, Horny Asin Children, and Sesame Street fleeing to Free SciTech. Other nations went to Independent SciTech or SciTechnius. Rooster Teeth also started a new region, exclusively for UN members. Unfortunately, this experiment failed and the region never got off the ground. With the bulk of the UN Nations out of the region, Tornadoes, the founder also fled, abandoning his own region. All that remained was the Little 3, and the Neutral Nations. In the first day, the largest region of Sci Tech Nations reduced in size from 60 nations to 45, and in the second day, from 45 to a measly 10. Nations of the Big 3 started communicating with Tornadoes to try and restore peace to the collapsing region.

Big 3 restore peace to the region
Wood is Sexy was the 1st nation of the Big 3 to return to Neutral SciTech seeking endorsements to become the new UN Delegate. He replaced Houstovia, a Neutral Nation, who had a short term as delegate in the collapse of the region. Wood is Sexy succeeded in becoming the delegate, and with the return of Tornadoes, the peace process had begun in the region. They banned 1/3 of all nations, who were inactive or brought in to vote on the regional control issue. Nations in Free SciTech, and other safe havens, were working together to return to Neutral SciTech and take it back. The founder and delegate shared regional control, and banned even more of the remaining nations, including those friendly to the Big 3 and Neutral Nations. With the region removed of all rogue nations, most of the banned Neutral Nations, and Big 3 friendly nations returned. Sweet Jebus and Hermaphrodites2 returned and encouraged their new delegate Wood is Sexy to continue cleaning out the region. Neutral SciTech was running under Martial Law.

Neutral SciTech under Martial Law and Sugar Cookies
Freedom of Speech in the region was curtailed under the new delegate and founder. Tornadoes banned Anstinon, one of the Little 3 nations for posting disparaging remarks. Horny Asin children joined the ranks of the Big 3, which now became the Big 4. The Sugar Cookie caper, generated several posts, when Green Hats and SciDucks posted that they were giving away Sugar Cookies to Horny Asin Children. They were rebuffed in the regional posting board, but apologized to the nations for their post. In addition to noting that the comments on the sugar cookies comment were worse than the original, Rooster Teeth Puppet2, a puppet nation from Independent SciTech was also ridiculed for posting about a new region, and making sarcastic remarks comparing Tornados to the Nazi party. Also, for another comment anti-political party in nature, Rooster Teeth encountered much criticism. Most nations backed the 2 parties, even though they are not members. Peace was slowly being restored to the region, as more than 30 nations returned.

Neutral SciTech Constitutional Convention
While other regions just sit idle, the nations of Neutral SciTech spawn "Regional Pride." They were ridiculed by other regions for their political activism. Hermaphrodites2 called the most active nations together and formed a "Constitutional Convention" to draft a document by which all nations would agree to abide by. Any new nation entering the region would have to agree to follow the rules of the Constitution. After two conventions, the constitution was settled, the key points being that there would be a founder who shares power with the delegate, but a council, popularly elected, of 20% of the nations, would have the final say in banning or ejecting any nations. It seemed that Neutral SciTech was on the road to success.


Chaos in the Democratic Utopia
With the constitution ratified, and the Council elected, Neutral SciTech seemed to start heading on a road of prosperity. Then, a verbal battle commenced between the nations of Anstinon, Takami, and the founder, Tornados. After calling Takami "a tyrant" Tornados received many censures from other Neutral SciTech nations, and, in his grief over these adversities, he ejected himself. Nonetheless, he soon returned form his self-imposed exile, but the damage was done, and this chaos could only breed more chaos. Soon, in a fit of rage, Tornados ejected all but about 10 nations, which would be about 50 nations, leaving Neutral SciTech barren. Little did he know that he was an unwitting tool in a sinister plot.

General Peace in Independent SciTech and SciTechnius
Throughout this entropy in Neutral SciTech, the other two major SciTech regions enjoyed relative and uneventful peace. No French was the undisputed and so far un-deposable delegate for SciTechnius for a long while. In Independent SciTech, the only major event was a spamming of the regional board by the nation of "Independent Sci-Tech." For his repetitive comments of "BAN EVERYONE!!!" he was soon ejected and Rooster Teeth soon erased his comments. Nevertheless, Castle Ahhhhhhhhh unwittingly criticized Rooster Teeth, accusing him of the same crime as Independent Sci-Tech, but was immediately rebuked. Peace was restored.


The Invasion of SciTechnius
With the mass ejections in Neutral SciTech, nations flooded into SciTechnius. The topic had come up before, but Rooster Teeth revived it in the SciTechnius message board cautioning No French about the incoming nations, and suggesting a policy on regulating them. He was sharply criticized for bringing this up, but was later complimented for his foresight, because of what would happen next. Wood is Sexy, former delegate of Neutral SciTech, received almost all the endorsements from the refugees and thus had many more endorsements than No French. As a result, the conspiracy almost exposed by Rooster Teeth, succeeded, and the Neutral SciTech nations took SciTechnius. Their first action, was to ban all threatening or radical nations, like the former delegate, No French, the powerful UN nations like Bigger Sameness, and the outspoken nations, like Rooster Teeth. All in all, about 15 nations were banned.

The First Nuclear Strike
Embittered by their loss and the trickery involved, those banned nations swore revenge. Many nations, following the example of Rooster Teeth, plead to the major world powers to take control of the region and provide ramifications for the actions of the invaders. The World, moved by their cry for justice, responded swiftly and decisively. The offending nations were nuked and ceased to exist. Even influential nations, like Hermaphrodites2 and Wood is Sexy could not defend against this atomic strike, and soon, with the help of Tornados, No French was restored to the delegacy.

SciTechnius takes Center Stage
With Neutral SciTech officially becoming a "minor region" and Independent SciTech, with about 30 nations, being very stable, all eyes were on SciTechnius, a tumultuous region of almost 60 nations. Rooster Teeth, greedy with his new found influential power, reported to the UN that the current delegate, No French, was also controlling three other UN nations. This was the highest of offences in the UN, and, after finding this to be true, the United Nations ejected No French and his puppets. Because the delegacy was wide open, fierce competition ensued for it. Bigger Sameness quickly took it, but hardly a day could pass, before "powerplay" had to commence. The erratic trading and withdrawing and begging for endorsements kept Bigger Sameness in power for a while. But his two closest competitors, NotPhysicallyPossible and NewUnama, were within grasp of the delegacy. NewUnama, a supposedly reformed product of Unama, the original "tyrant" who started all the events after the Cato Acts, would probably not have been a delegate worse than some of the previous delegates in SciTechnius, but his infamy prevented him from becoming delegate. Sameness clinged on to the delegacy by the skin of his teeth, but soon, Killer Chihuahua vicously tore it away from and became delegate. Unfortunately, this would not last long.

The Third Invasion of SciTechnius
Out of the clear sky, about 10 nations rushed into SciTechnius, this group known simply as "WUF" and from the region Fortress Harkinnen (for a short history on Harkinnen, see bottom) , quickly seized the delegacy and banned many nations, including Killer Chihuahua. Nevertheless, they were trying their best to keep within World regulations, so that the world may not be turned against them. A nation known as ToadFish became delegate, although many emibittered SciTechnius natives were suspicious that these were the same invaders as the Second Invasion, just under a different alias. Rooster Teeth posted that these are probably the bitter remnants of Neutral SciTech.

The re-population of SciTechnius
Any response that would be taken to the invasion was not quick enough, for soon, Toadfish ejected all the nations, including himself. The re-population of SciTechnius was extremely quick, with about 30 nations rejoining in less than a day. Lesser Equaldom quickly seized the delegacy, but, quite unfairly, he was confused with some of the invaders and was sharply criticized. The larger nations in SciTechnius, which tended to be quite inactive, started to awake.

War Declared
War was soon declared against Lesser Equaldom and ToadFish, by the following nations: Ozarka, Mid-West, NewUnama and PenguinsPants. The nations were divided about the war, although no troops were ever sent. Probably because of this declaration of war, Lesser Equaldom lost his delegacy to Bigger Sameness. Nevertheless, the "old" nations still demanded the SciTechnius join the NCA, an organization that was abandoned after the first revolution.

The Rise and Fall of Regions
Neutral SciTech was regaining its former glory with its population slowly increasing to about 15 nations. Then, Chinese Mafia took the delegacy, and, out of revenge for SciTechnius, banned all the nations, getting himself nuked, but forever killing Neutral SciTech. Many nations hoped that Neutral SciTech would be like a phoenix, and rise from the ashes of its destruction to burn again with the flame of its fervor. But, unfortunately for them, this would never happen, and, although Neutral SciTech did region its founder, it retained less than 5 nations. Nevertheless, a new region arose, to a population of about 12 nations, and it was called Neo Nihilists of SciTech. It was extremely stagnant; its only activity was banning 0 Canada for being a puppet of Rooster Teeth, and also spamming the Independent SciTech regional message board.

Spamming of Independent SciTech?again
The nations of Independent SciTech2 and Independent SciTech3 repeatedly spammed the Independent SciTech message board with the message "BAN EVERYONE!!!" again. The nations inside the region Independent SciTech were trying to figure out how to deal with the problem, without passwording the region, but no solution arised. Meanwhile, the offending nations were nuked.

The Declaration of Bigger Sameness
With the "Midwest Rebellion," as the declaration of war was now called, Bigger Sameness was afraid that he would lose the delegacy he so long had. Nations like Russojapania II were very close to seizing the delegacy. In fear that these nations would try to restore the founder system to SciTechnius by ejecting all the nation, he made a proclamation that the nations of NewUnama, Mid-West, Russojapania II, PenguinPants, and Ozarka were banned from the delegacy, and if any attempted to seize it, they would be banned. This was met with hesitant approval by some, like Lesser Equaldom, but with fierce hatred by others, like Rooster Teeth and NotPhysicallyPossible as well as those banned form the delegacy.

Burn Out
In an attempt for peace, Rooster Teeth proposed several compromises, but sentiments on the Midwest Rebellion were growing stronger. Some foresaw a glorious revolution that created convulsive change throughout all SciTech regions. Others thought that Bigger Sameness might crush it with an iron fist. However, the fires of the Midwest Rebellion neither exploded nor were swiftly and deftly put out, rather, they slowly faded away and burned out. The final smothering of the dying embers of revolution was officially put out when Rooster Teeth made peace with Bigger Sameness.

Fall of Bigger Sameness
With the rebellion gone, the region was at an uneasy peace. Within a few days, Bigger Sameness lost the delegacy peacefully and uneventfully to Noodleston, who was welcomed with open arms by many, especially those who resented Bigger Sameness. In Independent SciTech, 133t resigned from the delegacy, leaving the region delegate-less for two days. Vouw then took the delegacy (after Rooster Teeth gave regional control to the office), but was soon replaced by Neo ussr, who was followed by 5 Asian Tigers, then finally rested with Chinese Mafia is back, thus setting a new record: 4 delegates in 4 days.

The Prime Minister
Noodleston quickly lost his delegacy to another nation not so outspoken named Utilitarian Ministers. However, this break from Bigger Sameness tyranny would have Sameness? opponents eating there words, for Ministers proved to be an even worse delegate. He started with harsh, utilitarian policies, but ended up being one of those quite members of the faction who wanted to restore a founder to SciTechnius. In no time at all, he ejected everyone except his puppet nation, Free SciTech, whom he wished to make the founder. Nevertheless, this was the flaw in his plan, since a region needed to be destroyed for a day, to institute a founder, not merely having a sole nation in the region. Eventually, the world powers saw the heinous crimes Ministers had committed and issued a nuclear strike against Utilitarian Ministers, and his puppet, Free SciTech.

The Repopulation of SciTechnius (again)
In the past, after a mass ejection, SciTechnius was repopulated quite quickly, however, for some unknown reason, the region repopulated very slowly, but, eventually, it regained about 29 nations, and Lesser Equaldom quickly seized the delegacy. His reign would be a long and peaceful, as nations dredged back to SciTechnius.

The Holiday Lull
As the winter season rolled along, both Rooster Teeth and Lesser Equaldom decided to lock down Independent SciTech and SciTechnius (respectively). This lead to a period of peaceful, but stagnant times. There were no wars or conflicts or progress, nations just sat and watch the clock hands turn and the calendar pages flip. The only major event was that about 12 Independent SciTech nations either were dissolved or nuked, thus leaving Independent SciTech with less nations than SciTechnius (23 and 31, respectively). Also, Lesser Equaldom?s long and stagnant reign came to an end when 0 Canada replaced him, and also cleared the regional ban list. Although Independent SciTech?s population dropped tremendously, it, along with SciTechnius, gained more nations as many countries emigrated from the minor region of Neo Nihilists of SciTech, and the nation?s of 0 Canada and Rooster Teeth, leaders of their regions, decided to create an informal alliance, for a (hopefully) long-lasting peace between the sister regions.

Harkinnen History written by Greater Equaldom
The WUF (World Unification Front) of the Third Invasion of SciTechnius was revealed to be a group of region invaders based in Fortress Harkinnen. Harkinnen, mostly forgotten during the chaos following Toadfish?s mass ejection, remained a constant threat. Once Bigger Sameness regained the delegacy he took steps to prevent another invasion; namely nightly password protection and several attempts to unify SciTechnius under his rule. Many nations regarded these policies as totalitarian; however, Bigger Sameness was prevented from revealing the full extent of his plans for protecting SciTechnius due to security risks (evidence pointed to a spy in SciTechnius).
In order to combat Harkinnen, Bigger Sameness began forming a spy network within Fortress Harkinnen. At its peak it had nearly a half dozen spies actively gathering information and contacts to two other spy networks maintained by various anti-invader groups. This spy network proved invaluable as it successfully warned of every impending invasion while simultaneously allowing Bigger Sameness access to the most secret discussions of the ruling class of Fortress Harkinnen. Also, this spy network successfully routed the ?spy? in SciTechnius, the collective nations of Tornados, once ruler of Neutral SciTech. While not a spy in the purest sense, he quickly buckled under pressure from Fortress Harkinnen (Tornados has spammed their region board, and they threatened to report him) and pledge his loyalty to the Harkinnen cause. While Bigger Sameness could not (nor did he desire to) ban a long standing member of the SciTech regions, he did take active steps to prevent Tornados from gathering critical information while also providing Tornados with small bits of disinformation intended to confuse Harkinnen.
In the midst of this the ?Mid-West rebellion? broke out. Fearing that his sudden removal would destroy the spy network keeping SciTechnius safe, Bigger Sameness made his infamous declaration that no-one participating in the ?Mid-West rebellion? could seize the delegacy. Bigger Sameness? declaration was not drive only by concern about outside threats; the ?Mid-West rebellion? essentially threatened to ban everyone in the region (the only possible way to instill a founder) and had declared war on Lesser Equaldom, a long standing ally of Bigger Sameness. The ?Mid-West? rebellion also made vague threats against the several parties of nations, though whether these were jokes or not could never be verified.
With the ?Mid-West rebellion? adding to his urgency, Bigger Sameness maneuvered his spy network into a position where a few select nations could suggest peace with SciTechnius. This ploy took a few days to come into effect, but soon the command of Fortress Harkinnen was swayed by their arguments and decided to attack targets that would be easier to conquer.
After sufficient time had passed to prove Harkinnen?s intent (no conversations were ever held between Harkinnen and Bigger Sameness, or their puppets; all information was passed covertly, without Harkinnen knowing its source) Bigger Sameness decided it was time to step down from power. Rather than withdraw from the UN, he simply stopped power playing. The intended result came about soon enough, Noodleston became delegate, though Bigger Sameness soon became delegate once again, he did not power play to achieve it. After this promising start to a peaceful existence, Utilitarian Ministers (a SciTechnius native, completely uninvolved in the inter-regional affairs of SciTechnius) became delegate, his reign of terror has also earned a place in the history of the SciTech regions.

---------------------

Ah, the memories... which no one here probably shares... cept Harkinnen maybe... played them like drums... hehe.

-The Disordered Orderer
[violet]
07-03-2004, 10:20
This stuff is great!

Sooner or later I'll try to collect it in a big on-site encyclopedia.
Emperor Matthuis
07-03-2004, 18:18
]This stuff is great!

Sooner or later I'll try to collect it in a big on-site encyclopedia.

Cool, and you read the forums again :wink:
Tactical Grace
07-03-2004, 18:43
]This stuff is great!

Sooner or later I'll try to collect it in a big on-site encyclopedia.
[Hopes he can collect the entire history of the Mercian Regions in time]
New People
08-03-2004, 08:01
An ambitious project to compile an expansive History of the Atlantic has begun. Currently it is in its research phase.

Here's a summary:

Atlantic Central Command became operational on one day afer the Ides of March. Atlantic Alliance was dissolved ten days prior to the Ides of March.
Aanmericaa
20-03-2004, 18:24
I would say that the credonian wars would be a major event in the game. The war caused an involvment of certain nations on a large scale.
Emperor Matthuis
25-04-2004, 13:31
]This stuff is great!

Sooner or later I'll try to collect it in a big on-site encyclopedia.
[Hopes he can collect the entire history of the Mercian Regions in time]

What happened to that thread?

It seems to pop up every so often.
Tactical Grace
25-04-2004, 16:02
]This stuff is great!

Sooner or later I'll try to collect it in a big on-site encyclopedia.
[Hopes he can collect the entire history of the Mercian Regions in time]

What happened to that thread?

It seems to pop up every so often.
I bump it every now and then. But its content is reproduced in full on the second page of this thread.
The Fairmont Gate
02-05-2004, 06:46
The Holy Empire of the Fairmont Gate is located on the South-East shores of Fairmont, the capitol of the Empire. The Empire itself created and rules the reigon of The Grueic Wastes. The Wastes are the last know home of the nomadic and slowly dying tribe of people known as the Grues. At one time, the Grues were the most technologicaly and Spiritually advanced race on the planet but some sort of calamity has erased that era from time. All that is left of the Grueic glory is a handful of small tribes of the remaning grues.
The Holy Empire of The Fairmont Gate was established to protect, preserve, and eventually restore the dying nation of the Grues. Currently, we are focusing our efforts on the recovery of the Grueic history, their technology, and their strange yet fascinating faith, devoted to the worship of something simply known as 'The Gate' to which 'All knowledge and connects omes from and goes to'.
All nations are welcomed to join the reigon of The Grueic Wastes. The Empire has decided to not join the UN due to political and ethic issues. Below is a map of the Empire--currently.
http://img.villagephotos.com/p/2004-5/714231/map.JPG

We hope that in the future this empire will have expanded to the size of the orginal empire.
Emperor Matthuis
09-05-2004, 20:12
Anybody have a history of the other Pacifics and the RR? That would be really interesting.
Raem
10-05-2004, 04:57
The Rise of Darkness.. in bold text!

Coup!

The Raem Dominion initially entered the world stage as a small-time weapons broker. More importantly, it engaged in a mutual defense pact with one of the more prominent weapons brokers of the day, the Federation of Feere. The small alliance of broker-states didn't survive to see a single war.

It fractured when the nominal leader of the defense alliance was annihilated in one of the bloodiest coups in history. The government of the Dominion was gutted by a group of elf-like aliens. The enigmatic creatures seized control of the five largest cities of the Dominion: Raem City, Hide, Kurus, New Ur, and Vestia. International responses ranged from wary to alarmed; two nations (Drakonia one of them) dispatched small teams of special forces to try to investigate and contain the unrest.

Attacks against the teams, when discovered, coupled with rumors of atrocities against the locals, prompted an international coalition lead by Drakonia and Whispering Voices to invade. The opening stages of the war progressed slowly, as the coalition forces cross the vast tracts of empty desert that composed most of the Dominion. However, skirmishes between raiding alien forces and the coalition forces quickly became frequent, and frequently bloody, affairs.

It is worth mentioning that at this time, a small nation unaffiliated with the coalition permitted five nuclear devices to fall into the hands of the aliens.

The coalition forces arrived first at the city Hide, to find the First Dominion Armored Corps arrayed against them. The Corps almost completely surrounded the city, but remained strangely silent as the coalition approached.

One by one, the rigged vehicles of the entire First Corps detonated. The blasts caused little actual damage to either enemy forces or to the city itself, but cause a slight delay as the coalition sought ways to extinguish tha blast. Upon entering the city, the coalition progressed slowly, wary of further traps. They found ruined buildings and slaughtered innocents, but no sign of any living locals or any of the Dominion's military (alive or dead). The aliens mounted a counterattack within the city, waging a briefly fierce battle in the streets of the ruined city.

Elsewhere, coalition divisions quickly approached one of the other cities, to increasing resistance on the ground. The coalition was stopped outside of New Ur due to another vicious counterattack.

Approximately a day later, the coalition finished a series of ad-hoc airbases in the shifting deserts, and began exhaustive bombardments of alien positions in Raem City. The air strikes proved largely ineffective, however, once the aliens began a wide-scale retreat.

Coalition forces entering the cities in the vacuum of the alien rout found more desolation and death. One hour after the fourth of the five cities had been retaken and occupied, four of the five nuclear devices were detonated, one at the heart of each captured city. The coalition forces were decimated by the blasts, and the presence of a blast at a Webway gate sucked the city of Hide into the Web, where it would become the sole survivng Raeman city, and under the control of the aliens.

The method of psychological warfare used by the aliens during the war is worthy of note: the first of the soon to be infamous Raem Broadcasts made its debut at the height of the war. The Broadcasts depicted the torture and execution of civillians at the hands of the aliens. The Broadcasts continue, intermittently, to this day.

Raids:

The aliens undertook a raid against three burgeoning Atlantian Outcast colonies. The kidnap of the entire population was effected before Atlantian and other concerned forces in the area could respond. The raiding ships were chased off.

A raid against Melkor Unchained's Ali-Staan turned into a rout as the Imperial forces turned out to be much tougher than anticipated by the raiders.

Implosion:
The betrayal of the leader of the aliens by one of their closest allies, Menelmacar, triggered a massive civil war in which the last nuclear device was detonated, leaving Hide a shattered and Warp-infested ruin. One of the lieutenants, Rath, managed to bring many of the aliens under his control, and began rebuilding at Commorragh.

Atrocities in Silmesse:
The return of an ancient Elven nation brought such entities as Menelmacar and Aelosia quickly to the scene. The aliens determined they would not be left out by their former allies, and responded nearly as quickly. A small "diplomatic" force was dispatched to Silmesse, but a misunderstanding with an Aelosian diplomatic shuttle resulted in the destruction of the shuttle and the deaths of nearly everyone aboard. Reactions were quick and hostile. As a display of power, and in an attempt to head off further antagonism between themselves and the elven nations, the aliens used an orbiting starship to bombard an ancient forest north of the Silmesse capitol. The deterrent failed.

The violence triggered a firestorm of response and fighting, with the aliens taking the war to the innocent people of Silmesse. Fighting raged for all of a day before the aliens suddenly withdrew.


I need to do more things of note.
Germ Warfare
11-05-2004, 05:19
What's with all the RP histories in a gameplay thread?
Raem
11-05-2004, 05:43
Gameplay is about the game. The forum is OOC, so are these histories. I see nothing off-topic about them.
Emperor Matthuis
11-05-2004, 17:35
Gameplay is about the game. The forum is OOC, so are these histories. I see nothing off-topic about them.


Well the R.P histories of nations are not as interesting as other histories of regions.
19-05-2004, 07:25
Emperor Matthuis surely knows of this one (at least being :lol: confused about it) -- The Upending of NAZI EUROPE (NE).

I will say at the frontend my history of course may be challenged and altered. Oh well :roll: It's all for the best nevertheless.

Whatever one thinks about NE truly this has got to be one of the finest moments for the wackiness that can happen here in Nationstates.

I long had my pawn Socialist TarotReaders in the region, at least since NE's founder Hitlers Austria was deated for massive NS rule violations. Just over a week ago a group of nations known as LV_421 roleplayed as Nazis and were invited into NE by way of its one-time feeder nation, Imperial Europe (IE).

(As an aside, IE at this hour remains in turmoil, because its founder, Puerto Centro, was deated because of massive NS rule violations. Of course I'm being brief here -- check out NE and IE now and see what's up -- Those World Factbook Entries are awesome!)

Back to the upending of NAZI EUROPE (NE). It seems that this LV_421 group though had other ideas once inside NE. Led by Sargent Tom iii, at a moment just under a week ago he seized power and changed the World Factbook Entry more to his liking -- "We don't tolerate Nazism"... and "We love jews, gays, blacks we love em all".

Then of course he ejected the most active of the known professed Nazis save his allied nations. For the rest he gave a time limit for them to renounce their Nazism and endorse his rule. Some did but many simply were ejected or departed the region for Imperial Europe or SS NAZI EUROPE to regroup.

Those nations who were ejected and not allowed reentry or a password to get back into NAZI EUROPE justly complained to the moderators. What the moderators found was Sargent Tom iii with multiple UN nations plus he did not follow the rules for giving pwp to the ejected natives. Hence, he was justly deated. Three other UN nations allied with him lost delegate status because they also were UN multis.

Through Socialist TarotReaders I learned that there were two additional UN nations who spoke well of Sargent Tom's quest but also followed NS rules and were not ejected by the Moderators. These two nations were Satans Angels (SA) and War-is-Good (WiG). Within hours of Sargent Tom's demise I contacted SA and WiG. Only SA replied, but he agreed the best we could do to uphold the LV_421 World Factbook Entry ideals was to endorse the slumbering WiG.

AS of this posting, War-is-Good still may be sleeping! :lol:

SA and me (The Isle of Orleans) had quite a day rounding up NS nations to endorse WiG. After that first day only Social Technocracia from Communist Alliance allied himself with us. Happily for us, the four remaining Nazi-identified UN nations still in NE said or did nothing!

Once War-is-Good became the UN delegate all hell broke loose, so to speak. Charges of us taking advantage of the cheating of Sargent Tom iii were lodged. They certainly could have accomplished the same thing but their four original UN nations in NAZI EUROPE slumbered.

Despite numerous attempts to awaken WiG, NE's new UN delegate also slumbered! And then with no password protection in place soon the ejected Nazi nations returned into NE, poised to recapture the UN delegate spot.
It looked like by Monday morning they would be succeeding.

End of Chapter One
GMC Military Arms
16-06-2004, 06:06
What's with all the RP histories in a gameplay thread?

This thread was originally posted in the NS forum. Since both can be described as part of the history of Nationstates, OOC RP-related posts are allowed in this thread.
Tiny Prussia
18-06-2004, 23:34
Im a bit too lazy to read all the way through this but has anyone posted a history of the ADN? Or is it too new to have a history?
Tiny Prussia
18-06-2004, 23:35
Im a bit too lazy to read all the way through this but has anyone posted a history of the ADN or CDI? Or is it too new to have a history?
Collaboration
19-06-2004, 19:44
What's with all the RP histories in a gameplay thread?

Amazingly, some people actually seem to care about this kaka.
Emperor Matthuis
19-06-2004, 21:46
Im a bit too lazy to read all the way through this but has anyone posted a history of the ADN? Or is it too new to have a history?


It will have it on their website.

:arrow: http://s3.invisionfree.com/ADN/index.php?act=idx

I think this is it, :P
The Nefarious Exodus
27-06-2004, 03:01
Genesis
The Nefarious created there first nation spur of the moment, because the populous was bored. They dubbed it Quaz Nova, for they had left the land of Quaz, and Nova was their word for new. Quickly, Quaz Nova split into itself, and Citidel Maniacal. Both these contries ran along side each other for some time, until the people became tired of two nations. Ergo, they headed elsewhere, abandoning there nations.

The Philosophers
Eventually, they started again, only this time, with two Zealots in charge: the Paranoid Philosopher, and the Nepharious (NOT nefarious) Philosopher. Both ruled with wise, yet psychotic methods. After becoming good buddies with the local dis-liked nation of Whoway, the Philosopher state of Paranoid became the Grand Inquisitor of Coronado (the region). Eventually, Paranoid Philosopher(named because Paranoid was older than Nepharious) split, and the Nepharious Nation was created. Both philosophers hated the U.N., and vowed never to join. Unfortunatly, fate has a sence of irony...

Evil
Druing this time, and evil force, known only as Class of 66, took root in the area, and became plagueing and annoying the various inhabitance. Ergo, a struggle took place. Head on the good guys, were both Philosopher nations, who hated 66 and all his evil ways. Now comes the climatic part. Nepharious Philosopher, sacrificed his ideals and hopes, and joined the U.N., in the hope of bannishing 66 forever. Thus the current conflict RIGHT NOW. One can only hope that the plan goes through.

Exodus
Both the Philosopher nations emptied (for both would be sacrificed to stop the evill 66), and formed a new nation: The Nefarious Exodus. This nation, currently hiding in the rockies, will step in after the destruction of the philosophers, and start anew. We will revive the inquisiton and create a better, grander future.

The Future
Should Nefarious Exodus fail, the populus will form one, final nation, which will hopefully last for a long time.

NOT the end, for history marches on.
GMC Military Arms
21-07-2004, 12:41
Since this says it's for RP and regional events, it obviously doesn't belong in Gameplay...
Goofoundland
23-07-2004, 02:59
Emperor Matthuis surely knows of this one (at least being :lol: confused about it) -- The Upending of NAZI EUROPE (NE).

I know I'm confused, and I was also part of an attempted upending of NE, if only for a short time, as my nation (the Lansraad) involved in said conflict was deated. At what point in real time did this "Chapter One" take place?
Fuhrer landw
23-07-2004, 14:58
The corrupt and foul communists were smashed apart by the Panzer Divisions of the National Socialists.
Booty-slavia
27-07-2004, 22:38
this would be cool
The electric monks
28-07-2004, 19:57
In the begining there was the Axis of Non-Pyromaniacs, there many mad national leaders created a semi utopian society. Then many spammers more interested in seemingly random subjects joined. The leader was initally Eastasian Alliance but when Eastasia's Corruption was found by mods he was removed from the UN so there was a short period of unrest and shotgun-toting cowboys took control.
Then STC left on a "world tour" taking with it the electrical monks, a nation called Dendie and Inner magrathea. They left because the Axis was stagnant and filled with idiots like the nation "Smelly Gayz". One day an alliance of EAA a nation called Ngf and Eddielyson sent for Shotgus toting cowboys and their allies to return as they needed support. With more than half the UN voting rights the new alliance put the leader of inner Magrathea on the purple throne of the Delegate. Magrathea Purged the axis of all the idiots.
Unfortunatly many good nations had been kicked out by the former leader Bendicks and had ceased to exist like Shrimpsonia.
Finally a rebelion was launched by a nation called somthing like dragon land. and magrathea steped down as delegate. Dendie became delegate and was corrupted by power and purged most of the nations that were not in the alliance. The once glorious axis was in tatters and Shotgun toting organised an exodus to "the city world of bubenzee cola" thus ended the axis of not pyromaniacs and the electrical monks ended soon after.

Then the Monks were reborn after ages in the wilderness but without the -al on the end of their electric. They wondered for a while untill they joined the axis of absurdity. But the monks were shy as there were many big nations so they left to join the Newly founded Coalition of Socialist States where they have remained ever since in an idylic life. Well there was the matter of a few wars to defend the coalition and it's friends but that will remain untold
Jack-a-nape
06-08-2004, 07:21
The region of Yo Mama was founded in early 2004 by Jeff, Mark, and Keith, The Republic of Jack-a-nape, The Dictatorship of Frugal Snap, and The Armed Republic of Shady Soldiers...because they decided it would be a good idea. Soon, Frugal Snap2 and Frugal Snap3 were founded. Soon, new nations flocked to Yo Mama, having a prior connection with the national leaders. More nations were annexed through campaigning. The Republic of Jack-a-nape (originally the region's sole United Nations member) was soon elected U.N. Delegate. All was good, for a while. However, Keith decided to abandon his nation. Then, war broke out between the nation of EnderValentineWiggin. This war, however, reached a ceasefire due to a regional happening. A nation, Ellymacp, convinced most Yo Mama nations to flock to a region called "The Dictatorial Enclave", including Frugal Snap. Only five nations remained (Among them Jack-a-nape and the not-yet-deleted Shady Soldiers) The Enclave turned out to be a nation full of tyrannical dictators, who ruled their nations with an iron grip, claiming to be a "democracy" of sorts. Jack-a-nape convinced Frugal Snap to move back to Yo Mama, as did all but one of the nations that had left Yo Mama in the first place. To this day, no one, to my knowledge, recollects what nation that is. A nation called "Adam Pog(o?)nowski" had posed as a dissenter to The Enclave for some reason, but this backfired, as more and more discontent nations began to leave The Enclave. A conflict began to break out, but war was prevented through Jeff's diplomatic actions (Yo Mama was not yet ready to take on The Enclave). Therefore, the regional conflict was put on hold as the war with EnderValentineWiggin resumed. Ellymacp moved to a larger region. The Incorporated States of Randomestofnationnames was created by Jeff as a way to replaced the soon-to-be-deleted Shady Soldiers. So far, the war with EnderValentineWiggin is leaning heavily in Yo Mama's favor. Sadly, on August First or August Second, 2004, the Armed Republic of Shady Soldiers ceased to exist. Mark of Frugal Snap is currently vacationing.

Notes: Sometime early-on, Jeff created a region called "Hard Rock Zone", and a nation called "The Incorporated States of The Yardbirds", but both were abandoned as the duties of Yo Mama and (OOC: real-world) time constraints became too much. Recently, Jeff has proposed a proposal to create a nation to store problematic nuclear waste (voting ends Monday, August Ninth, 2004). Also, Southwest Pacific (region) and the Democratic Republic of Charlesto (nation) have recently allied with Yo Mama. An alliance with Scroll Islands (region) is in the works.
Goobergunchia
06-08-2004, 20:21
Taken from the history I'm writing of my involvement in NationStates (and the West Pacific forum):

Part I: Democratic Underground meets NationStates

I first discovered NationStates on 17 May 2003, when a link to it was posted on the liberal Democratic Underground (http://www.democraticunderground.com/cgi-bin/duforum/duboard.cgi?az=show_thread&om=5275&forum=DCForumID69&archive=yes) forums. I quickly created a region for all of us from that thread, and the Democratic Underground region became a fairly large region almost immediately, with over 60 nations in a couple days. The early goal of the DU region, as it became known, was to secure the passage of left-leaning UN resolutions. Most region members joined the UN, and Nova Alaska became the region's first UN Delegate on 20 May 2003.

However, we soon took measures to make the region exclusively for members of the DU forums. The region was password-protected on 19 May, and the only way to obtain the password was to PM me or VermontDem2004 (Nova Alaska's player) on the DU forums. Although this was not a problem in the beginning days of the region, due to continuing DU interest, the difficulties of passing a UN resolution proved too much for many members, and the region soon began to die off. Additionally, many members turned to invading other, more conservative regions, and some participated in minor griefing (although I was not involved in this). The first invasions that we participated in were that of Alliance of FReepers (http://www.democraticunderground.com/cgi-bin/duforum/duboard.cgi?az=show_thread&om=1319&forum=DCForumID62&archive=yes) and Capitalism.

Another problem erupted on 31 May. Nations in the New Conservative Alliance, chiefly Allanea, posted (http://www.democraticunderground.com/cgi-bin/duforum/duboard.cgi?az=show_thread&om=1391&forum=DCForumID62&archive=yes) in the forums (role-play) that they were being attacked by DU region terrorists. We decided to ignore them; however, the NCA became one of my chief opponents in NationStates.

On 5 June, Nova Alaska left the region to participate in the invasion of Free Republic dot Com (http://www.democraticunderground.com/cgi-bin/duforum/duboard.cgi?az=show_thread&om=1433&forum=DCForumID62&archive=yes). I therefore became Delegate of Democratic Underground on 6 June, with over twenty endorsements.

However, interest in NationStates at DemocraticUnderground.com dwindled over the first half of June, and nations soon began to die out. The regional password prevented new nations from joining, due to the strict policies against letting non-DUers into the region, and the region soon declined to around forty nations.

I was relatively inactive on the NationStates forums at this time, posting in and reading only the UN forum. However, I made sure to go through the UN proposal list daily during my entire tenure as Delegate.

By the time I went on an extended vacation for the second half of June 2003, NationStates had become fairly inactive. However, I was checking the UN forum regularly, giving my opinions on proposals submitted for endorsement and even participating in Westrogocidae's legendary thread in support of "The Power of Deletion".
Basaf
07-08-2004, 16:43
The dictator Merlin was killed yesterday night in his seat in Basaf City. The assassins where a group of the democratic opposition.
This incident marked the beginning of an democratic era in Basaf.

Basaf is now an republic with a president. The newly formed goverment will try to restore human and political rights of all the citizens but will take several years.

The new president of Basaf Robert,
secretary of Forgein affairs
SheDevil
07-08-2004, 17:52
the recently newfound land has been names SheDevil, after the person who discovered it, Miss SheDevil. Miss SheDevil found the land after her plane had crashed onto it. the first building raised was her hut which also housed the founding people of that nation.
it has proven to be a very fertile ground, and the population has risen grandly.
the hut still stands as a relict.
Dannageness
08-08-2004, 01:09
to make matters worse for the world, a collective of individuals with little better to do than to follow their colleagues into a world that could promise intruige and power, (but will probably only deliver high tax bills and logistic problems with toilet paper) today decided to plant a flag in their back garden and name themselves the allied people of Dannageness.

I admit, the naming comittee were having a long night and someone is believed to have slipped some questionable substances into the coffee. We assume their name will change very shortly to something far less dumbass.

Welcome, to the new beginning...

:eek:
Christoniac
10-08-2004, 01:50
In the beginning there was a tribe the of Ceranites the most warlike peoples in the Unholy dimension's they took over enslaved,destroyed and generally annoyed the hell out of anyone and everyone there tribe grew from encompassing over 9 tenths of the Unholy Dimensions ,they soon had total control over the Unholy Dimension's many people ascending to join their god Ceranuth the almighty destroyer and god of power.

Soon history got hazy after they created inter dimensional portals after that the peoples who made it to the nationstates dimension just began to expand their control.
They found out that there kin in the Unholy dimensions were all trying to rebuild the destroyed portals of Amoneth(The destroyed portals named after their god of travel)the only oracle that had travelled to the N.S dimension with them foretold that the portal's would be built soon.

The people were mightily annoyed when they found out that the only they could live forever was to ascend(Something mightily hard in another dimension)luckily they are mightily long lived race

As there nation grew they joined G.D.O.D.A.D (The global dominion of dictators against democracy) and after recieving an invitation to a region they accepted and became a U.N delegate(Before resigning).But the foul nation of "Mage knights" brought an uprising against the Ceranites.
They were soon cast out of the region but not banned.

This is were G.D.O.D.A.D came in handy they returned to the region of The UNDERWATER BUBBLE and brought a massive host after pleading for war with there allies.

The Ceranites and the host stormed the idyllic region taking control of thanks to the help of the "Super destroyer" a weapon that draws it's energy from the Unholy dimensions itself the Ceranites the host and the destroyer cannon left the region a smouldering pit.

After enslaving the people of the region and utterly destroying EVERY last "Mage knight" there,they headed home and got themselves a delgate on C.O.M.A(Council of military aggression).

Then after the fall of the dominion,Desperate for some evil joined the reborn Dominion the C.O.E(Coalition of evil).

They mostly lived there life normally building weapons enslaving people practicing Martial Arts and building the other part of the Amoneth portals.

Then it happened the portals were completed Ceranites did not want to go back forever so the created a COLOSALL portal encompassing the whole nation the portal would last forever thanks to the mythical substance Ceramantium(Notice how these people are obsessd with C obviously from watching reruns of sesame street that focused on the letter C)they effectivly joined the two dimensions on part.

This ment that the people inevitably ascended with there god Ceranuth thousands of Unholy being's burst through the gate they built a giant fort made of the "Indestructable"Ceramantium they built gates every Kilometre and built buildings outside the gate and built gates around thos building's so Christoniac is an ever expanding fortress.

Outsied the gates are the badlands the most inhospitable places on the planet the Ceranites tamed the Greater Ciradans from there.

The populace is ruled by an iron fist and EVERYONE including the disabled are given job's in the military however in times of peace(Which is not very ofteni assure you)they have normaal jobs.

the badlands were formed when the enormous business of slavery started expanding the criminals which were not being tortured to death were enslaved mostly in the mines or peoples homes or business the rest were cannon fodder.

The miners started destroying forests to get to Ceramantium and uranium they also started experimenting and building massive prisons and Bio/chemical/Nuclear labs there which they built in the spectacular underground caverns which actually have forests of plants and eco systems in them.

Now all the Ceranites plan to do is destroy,enslave and eat lasagne while drinking Ceranissian spirits.
Sir Paul
17-08-2004, 08:28
If I write something, I'm sure it will chalked up to nothing more than propaganda, so here is an article from the Meritocratic times (by Sarda). All edits to the article are noted by Italics
----
The Rise of the NPO

The New Pacific Order (NPO for short), the often contested governing authority of the Pacific, was founded August 28, 2003 amidst a flurry of high action and loud accusations. Despite this, the 'Francos Spain' led NPO was and still is one of the most stable regional governments in history.

The NPO was brought into existence when Francos Spain and a group of his own allies and supporters took the United Nations Delegacy of the Pacific and began ejecting their opposition in the region. What was seemingly the first totalitarean regime in any feeder region, sparked the formation of near a dozen regions and organizations bent on the removal of Francos Spain from power.

The First Summit and Liberation Attempt

The first large meeting of nations related to the anti-NPO efforts was held by the Meritocratic Senate and was attended by leaders from the ADN, the SCDT, and literally dozens of other independent regions and organizations. This 'Summit,' as it was called, organized the first liberation attempt of the Pacific. This force of nations was placed unanomously under the direction of then Senator Daedalus, whose several lieutenants were selected from amongst a pool of qualified Summit attendees, myself included.

When the time finally rolled around for the liberation force to mobilize, tensions were high but most people entertained a healthy hope for and expectation of victory. We arrived in the Pacific, and Daedalus and all of his appointed lieutenants began to receive endorsements from the numerous UN nations that poured into the Pacific to aid our cause. We had a few mishaps during the liberation, primarily when the now high ranking member of the ADN Judicial Branch: Sugar Bear, was found garnering large numbers of endorsements from natives. I personally spoke to Sugar Bear, requested he desist, and he responded by complying with great respect and efficiency. Despite what seemed like a relatively smooth operation, the liberation forces were ejected only a few endorsements short of Francos Spain. The first liberation attempt was a failure.

The Second Liberation Attempt

The second liberation attempt of the Pacific was only half hearted, and in my humble opinion, was destined to fail from the beginning. Prior to the launch of allied forces, near a dozen plans and proposals were rejected before one was adopted. Forces moved into the Pacific, but once again were quickly ejected. The second liberation attempt was a failure.

The Third Liberation Attempt

The third liberation attempt barely caused a ripple. Though these forces were placed under the extremely capable command Freemon, of the Commonwealth of Solaris, it was only a token force, and their well laid plans fell through due to a noticable lack of support. Had Freemon's forces not been ejected prior to the Pacific's update, they would have still fallen critically short of Francos Spain's endorsement count. The third and final liberation attempt was a failure.

Subversion and Guerilla Warfare

Finally after the motivation of the only organizations willing to actively fight the Pacific was exhausted, the Free Pacific Army and a token ring of organizations became the only active nations to combat the NPO actively. Though the ADN may or may not have been planning action against them, this never came to fruition, presuming such action had been in the works at all.

After the failure of the three liberations, the few active anti-NPO cells were left to fight a guerilla war against the Pacific Delegate. As a result, subversion become the call-word of the NPO opposition. The only effort left to make was internally undermining the Francos Delegacy. To this end, organizations began planting their nations in the Pacific, and working tirelessly to draw away Francos' endorsers and his supporters. Though these efforts unltimately failed because of the great compitency of the NPO government and its officials and the strength of their position, subversives are still present in the Pacific today, but they neither appear with great frequency or with great effect.

The following is my basic breakdown of the Pacific government.

Francos Spain:
Francos Spain maintains ultimate and final authority over most of what goes on in the Pacific, and though a good amount of authority is delegated to his six Senators and the Pacific Governors, the final word goes to him.

The Senators:
The six Senators of the New Pacific Order are largely those first supporters of Francos Spain, with only a minor exception to that fact. These Senators have been delegated a lot of authority over the Pacific, and based on observation, are given a good deal of leeway in their engagements. Having proven their loyalty, Francos obviously feels confident and comfortable with this arrangement, and thanks to these Senators loyalty, the NPO is strengthened greatly by their supplimentary abilities.

The Governors:
The Governors of the New Pacific Order are destined to be a group of 27 nations, but so far only around half of that number has been reached. These Governors are tasked with maintaining direct authority over the Pacific nations whose names begin with the letter or character they have been assigned. For example, the Governor of Province A, deals directly with those nations whose names begin with 'A.' This is a revolutionary system of government, never used prior to its implimentation by Francos. Provided the appointed Governors are all active contributing members of the NPO, and such seems to be the case to date, Francos' government can benefit from the direct contact between a Governor and his constituents. Since the main duty of a Governor is maintaining contact with his constituents for matters such as NPO announcements, important events, invitations to NPO off-site locations, and managing the civil code, the NPO can safely be called the most active and stable Pacific government to date.

Centurions:
This is largely an honorary position, granted to those nations that have reported 50 violations of the Civil Code (See; Civil Code). This position is granted rarely, and today is held by only a few nations of the NPO.

Legions:
This is again, largely an honorary position, granted to those nations that have reported 10 violations of the Civil Code. This position though granted slightly less rarely, isn't held by a huge number of NPO nations. Though many make efforts to report possible violations of the Civil Code, they aren't always proven to be violations after adjudication by government officials.

The Civil Code

The Civil Code of the New Pacific Order is at first glance, one of restriction and even to the casual observer: fascism. Neither of this descriptives accurately describes the Civil Code. The Civil Code is what helps make the NPO's Pacific the most stable government larger than 100 nations in the world. It prevents hostile take overs, prevents useless slander and obscene or rude behavior, and encourages a strong government. Though these may add up to a totalitarean government in some regards, it does mean the nations of the Pacific can be assured of several things:

1) Compitent Leaders. The NPO's officials have proven themselves of great ability and of strong will. The Civil Code prevents messy delegacy changes, that can often usher in leaders of great stupidity and incompitence.

2) Stability. The Pacific is free from take overs, and is currently host to one of the longest lived delegacies in world history. Most Pacifics have had near misses and close calls, but such has not been the case in the Pacific.

3) Spam-Content? Low. The Pacific's regional headquarters is subject to fewer bombardments of outside recruiters than any other Pacific region.

4) Moderation. The NPO's government system of Governors and Senators means that members of the Pacific will have a clear chain to follow when attempting to deal with a problem.

In conclusion, though the New Pacific Order is not a democratic government, it is a more stable government for this lack. Only a tiny handful of regions have successfully incorporated active democratic systems, but a majority of regions have incorporated sham democracies and elections that are often representative of only a tiny minority of their respective regions. Even when a basic working democracy comes into being, the lack of compitent leaders in many cases spells catastrophy and can often mean the end of the region in question. I personally salute Francos Spain, his Senators, and the Pacific's Governors, for their foresight in government and their service to the current members of the Pacific.

--------------

The government of the NPO is changing, with the sudden retirement of founder Francos Spain and 2nd in command Poskrebyshev. Senator Unlimited has taken the delegacy, despite the best efforts of the ADN to take the region during FS’s real life tragedy. Native support of the government was unwavering, and Anti-ADN forces rushed to make sure that transfer of power occurred. Despite the loss of their leaders, the senate and the Pacific have marched on, building new forums, new allies, and a new government. This "4th liberation attempt" only showed that the NPO is here to stay. What the ADN and other subversives fail to understand is that the NPO is more than one man, it is the ideals of one man carried on by the many. May all your lives be blessed with Peace, Strength, and Prosperity.
NiSora II
17-08-2004, 22:18
In 2002 three nations were created by one author:
NiSora, Wallflowers, and Depth. This author then began a war with these nations. After which NiSora became known as a serious godmodder which caused several large nations to become an allience against NiSora. Depth began a wide causade of national aid and Wallflowers sucked up to every delegate possible. However in Febuary of 2003 these nations suffered the lost of an internet connection and died.
Pepic
27-08-2004, 15:18
:fluffle:
Dear friends,

I would like to introduce Greater Serbia and invite all patriots into our new Region.

Greater Serbia would be a state inhabiting the correct ethno-historic lands of Serbs. It would not include the territory of any other nationality belonging to any other nation. Why should the borders made by long dead tyrannical empires decide the borders of any modern state?!
Greater Serbia would fix this by giving each nation the territory which it deserves. Greater Serbia would not create regions into new nations and fuel narrow-minded interests but encourage unity and democracy.

Long live our region,

The Grand Duchy of Pepic
Greater Serbia founder
Tor Yvresse
30-08-2004, 05:28
The Yvresse came to the Sol sector as refugees, their home had been involved in some fierce fighting with something they refer to as 'The Great Devourer' (1) The Massive craftworld of the Yvressi was nearly empty, much of it's populace dead or having taken up new homes on other such Craftworlds.

As they entered the Sol Sector they where to meet with a strange vessel, and an even stranger co-incidence, the vessel was that one of the many Grav-Ships in the Menelmacari empire, even stranger was the bizare likeness between the Kionash of Yvresse and the Noldor, quick to take advantage of this Melian, forever known as the Farseer who was a Council, made firm alliances with the Menelmacari peoples, although of note is the fact he never once met in person a single Noldor.

During events already referred to, when the lands of Ma-Tek where being invaded the Kionash where there, although in small numbers, they held the beach against a Kalassini landing using a mix of their prepared position and the relative backwards state of the grunts of that land.

This was the first of many tangles with Ardan forces, later in the first of their Mars Wars the Yvressi where to put into effect a standing policy for the future. Engaging allies of the Five Kingdoms while their lord's back was turned. NGEN corp, during that engagement many Yvressi 'Swooping Hawks' Met their deaths interceoting Nuclear strike after nuclear Strike, their sacrifaces where not in vain, as the main forces of yvressi where never once succesfully hit. A statue, was erected in honour of this event, later destroyed in 'Uprisings' from Mon-Keigh in the Kionash's Martian outpost. (2)

During this war a close debt of honour was aquired with the people of Os Sanglents, the exact nature of their dealings is still a closely guarded secret of the Kionash, what is known is that when the Five Kingdoms turned their attention to the Kionash the people of Os Sanglents where the first to come to Kionash's aid.

Invasion of Arda. As already stated the Kionash where the only forces to break past the beach defences of Arda, the Kionash of course deny that it was in fear of retribution that they withdrew, and more out of simple lack of faith in their allies ability to win. A Comedy of errors had led the Kionash to decide any loss of life on their part would be a waste.

Just before this war, the Kionash where able to, with the aid of others' gain control of the Roanian nation, and briefly ruled them as a Protectorate state, before handing authority over to the Lady Sirithil when tensions rose, and the Kionash worried about their continuing ability to avoid a massacre of the human population.

Screaming Death in the Webway...

Following a souring of Keigh Relations, the combined might of the Fallen of Raem and that of Melkor brought a war of genocide upon the kionash, the fighting in the Web was bitter, but eventually the Kionash won out, taking advantage of thier experiance over the Orcs and Humans of web warfare... The Battle culminated in the Sacriface of then High Farseer Telgorthrind who was able to banish the Balrogs of Melkor from the Web. This was made possible by the unique character of the Web, where by the Balrogs where no longer a natural part of the world but supernatural creatures in a place they did not belong.


Today from near total destruction the Kionash of Tor Yvresse have risen to be of the most powerful of the Craftworlds of the Eldar, what this holds for the future is unknown.

1.) Of note recent events point to the possibility that the Great devourer has at last arrived in the Sol sector what this means is unknown.
2.) The Uprising was in fact a operation of the mon-Keigh Intellagence services. Aimed at placing operatives into nations that bore a hatred for Elves, and Eldar. It was hoped that any 'fleeing' rebels might be taken into care of such states providing intel.
The Ctan
01-09-2004, 22:09
OOC: And I don't even get a mention. Shocking :(
Tor Yvresse
02-09-2004, 05:15
OOC Well you'd require a page to yourself Ctan:)
Ragaranathon
05-09-2004, 12:04
Velmora's history is......waaaaayyy too long to do a brief summary.
Chineria Islands
06-09-2004, 14:31
The Chineria Islands

The Chinerian Islands gained independence in 1946 after Japanese occupation in World War II was ended by the USA. The 27-year rule of President Jose Osmena ended when a widespread popular rebellion supported by local businessmen forced him into exile.

The Chineria Islands has had three electoral presidents since the removal of OSMENA although there are some concerns within the UN as to the influence of business in government. This did not stop the Chineria Islands joining the UN after reformists gained controlling interest in government who want to increase the civil liberties of the population.

Current issues include: rise of Neo-Nazi support in the general population, disputes with Indonesia and the Philippines over fishing rights and environmental welfare of its national animal, the donkey.
St Oz
06-09-2004, 15:51
The History of the United Socialist States of St. Oz

143 B.C. Ozians migrated to the island later called Oz
24 A.D. The Ozians devolp into Christanity
60 A.D. The island of Oz is named
130 - 202 A.D. St. Oz influences the people of Oz
204 A.D. the nation is reformed into a theorcracy St. Oz II takes reighn
230 - 1567 A.D Golden Age of St. Oz in economy, culture, and industrialism.
1603 A.D. St. Oz Explores the World
1702 - 1756 A.D. St. Oz goes to war after the old nation of Idislonte on the west part of Ozian island tries to capture St. Oz.
1756 A.D. St Oz takes Idislonte
The Ctan
06-09-2004, 17:51
Enjoy. (http://www.necrontyr.plus.com/history.htm)
Avis Azul
08-09-2004, 15:01
Hate to pick nits, but St Oz, how can a country embrace Christianity years before Christ was crucified? IIRC, Christ didn't even develop a following until he was thirty, sometime between 24 and 37 A.D.
Ermor
10-09-2004, 08:14
Abhor. (http://sensori.soldats.net/ermor/hist.htm)
The BlackWolf Order
10-09-2004, 11:46
....Y'know...not a single person's mentioned the First NS World War: The Embargo of Amerigo for it's slave trade.
Gazzerville
12-09-2004, 21:37
ME:
Joined, April 2004, joined numerous regions, but got fed up with them all. Then joined the imperial coalition, and they made me the minister of war. From here i taught myself all about invading, taking another regions delegacy, and conquered numerous regions. Then i got fed up and left to the invaders, a newer region made up of old invader regions. I am currently a seargent in this region and working my way up the ladder.

The World:
The first NS defender/invader in game incident i came accross, was the war between the ADN and Ireland. Numerous events circled this, the CDi declaring war on the ADN, and then a peace treaty between the two groups, Ireland and the ADN. I quickly learnt that the ADN is very hated throughout neutrals in the NS world. Then it was the north pacific incident that aroused thoughts, with Francos Spain and UPS Rail taking the north pacific delegacy. Shock horror, this was very interesting. They were taken down by an allied group of defenders, mostly ADN and the north pacific was "free".

If anyone would like to become a real life invader in the game and learn how to actually do things without just talking about them, please talk to my nation on NationStates.
Almendrastan
13-09-2004, 23:51
:: this maybe lengthy but its interesting so please read it ::

Long ago the two nations of Almendrastan and Joh-tho Tringu were united as one people under the watchful eye of Prime Minister Dalmonte I. However the two did not coincide very well. A series of political, religious, and cultural clashes gave birth to a rivalry between the two peoples. The government in the North was occupied by the Almendrastani, and the south was a region dominated by the Joh-tho Tringu people known as Nguyenians. The Nguyenians did not have much say government affairs and the Almendrastani saw their political views as "radical" and thus restrictions were laid on the Nguyenians. They could not hold office, had little to no social welfare, had to abide by the church of Almendrastani and its teachings, demanded years of service into the military, and just wasn’t treated with all due respect. When Mt. Mataas erupted in the south and destroyed many villages and killed many Nguyenians they cried out for aid of the Almendrastani government. Little to almost no aid was sent and the Nguyenians were left to fend for themselves. A young radical named Ahzi Dahaka rallied his people to fight oppression and with that they armed themselves and declared themselves an independent sovereignty. The Almendrastani outraged by this sent 10,000 troops to quell the 4,000 rebel uprising. Fueled by a patriotic pride and hatred for the years of oppression the Nguyenians fought back valiantly. Fighting guerilla style with greater knowledge of the land and with poor military leadership among the Almendrastan army the Nguyenians surprisingly pushed back the conscripted, poorly stretched army past the mountains. With the Treaty of Morning Wood the Almendrastani recognized the newly formed United Socialist States of the Joh-tho Tringu as its own nation. Since then a massive barrier between the two has been erected. Along this stretch of land known as the DMZ soldiers from both sides coldly stare at each other as they patrol this powder keg of a region. Since then both nations are doing well on their own however bitterness still remains on both sides.
Flochenstufen
15-09-2004, 09:57
Umm, mebbe on the weekend... Um... TAG!!!
Legless Pirates
15-09-2004, 10:39
History of legless pirates

The Legless Pirates used to be your ordinary pirates. Pillaging, keelhauling, swabbing the decks, sadistic captains, raping, parrots: the lot. They roamed the seven seas in their glorious fleet of pirate ships and stashed their loot (including women and children) on a group of islands, the Dominion.

One day one of the pirate clercks was going through the contents of a treasurechest when he found a map. This was not the first map they found so it ended up in a big filecabinet, marked as "Ye 1000th Mappe" and became history. History became legend. Legend became Myth.

In a great depression many of the pirates were angry. They wanted to rape beautiful girls and not those old hags they were raping now. Cities were afire on several of the islands.

Weeks later, while cleaning up the mess, one of the pirates found "Ye 1000th Mappe". He brought it to his Captain. The Captain was sick of the riots and gathered his crew and went to find the treasure of "Ye 1000th Mappe". But instead of treasure, they found another map, which led to another map, and another, and another. Years upon years they chased "Ye 1000th Mappe". Many died of disease and giant squid and being keelhauled in shark territory.

And when no one was left but the Captain, he stumbled on yet another island. He followed "Ye 1873th Mappe" to where X marked the spot. He dug and found a chest. Upon opening the chest, he found an apple. He ate the apple and went home. Fed up with having no treasure.

On his home island he was so frustrated he raped every woman on it. But what he did not know, was that he now carried a disease transferred by sexual intercourse wich he had with the apple (he swallowed). With the amount or raping going on in the Dominion, all were infected within 5 years, even children and parrots. But no one knew...

Until, a few decades later, every baby (human or parrot) born had no legs. All of the pirates had to lower their tables and move around on skateboards. No one could walk down the plank anymore. Parrots were unable to speak, for they had to hold on to the shoulder with their beaks. It was a disaster. But it was too late. At first they tried to give everyone two wooden legs, but because of severe deforestation all of the shipbuilders nearly went bankrupt. The pirates adapted, because withing 50 years there were no more legged pirates in the Dominion.

Now they are known as The Dominion Of Legless Pirates.
Ehricia
02-10-2004, 14:30
I think it's a most wonderful idea! ;)
Merridonia
09-10-2004, 10:54
A Disturbing History of Merridonia

About two weeks ago, roughly five million people woke up on a deserted landmass, with no idea who they were or how they'd gotten there, or who had left them the basics of a civilization to work with.

One of them, a particularly bright girl, realized fairly quickly that there was no government in place, and yelled "Dibs on being the Big Cheese!" In this way was Miss Chaly Merridew elected Loving Guide to Merridonia, which had previously not had a name, and in truth was not a particularly creative name, but the poor thing hadn't considered that part of owning a nation and therefore was a little rushed, you see.

It happened that these people were mostly pleasant to each other, so they all tend to get along rather nicely. Except when they don't. But that's not very often, and most of the time a nice game of Toss The Sea Urchin solves most problems and leaves everyone smiling, albeit with punctured palms.

It also happened that a jackal fell into a tub of grey dye while nosing about Miss Merridew's favorite textile factory as she visited it one day out of boredom. They promptly became the national animal, and all the royal ones are dyed grey. (Nevermind how the thing got into the factory in the first place; it was probably looking for chickens, since the factory had a minor Merridonian Baked Chicken restaurant attached to the side of the building and kept their stock for that business in the break room.)

So far the only major civil war has been the Great Tuna Schism of Three P.M. Friday Afternoon, but the province ruler found his missing can of albacore fallen behind the curtain, and therefore called off the herd of trained sniper bees he'd been planning to sic on the governor of the neighboring province, who'd had the misfortune of visiting the first governor and being in the kitchen at the time of the can's original disappearance that day.

Merridew is ridiculously wise, but likes to hide this by making long, prattling speeches and peppering them with nonsense or humor. She is tentatively trying out the UN, but privately fears that the refreshing silliness of her homeland will be stifled under restrictions placed on them by a bunch of spastic dictators who couldn't appreciate her methods if she beat them soundly about the head with a fully-detailed placard that magically induced appreciation and read "THESE ARE MY METHODS".

By the way, this Tuesday is the Eleventh Annual Celebration of The Letter "B". If you come, I recommend the funnel cakes. They are delicious.
Inshallah
21-10-2004, 06:09
Summer of 2003:

A small Nazi nation, Atlantiopiea, begins a genocidal program against citizens and residents it considers undesirable. Several nations engage in brief and futile attempts to stop the genocide through diplomacy. A four-nation coalition is formed, led by the Sultanate of Inshallah. The leaders of the Nazi alliance of which Atlantiopiea is part are threatened with destruction if they step in. The invasion is brief and relatively bloodless, and the Atlantiopiean President is captured, tried, and incarcerated for the remainder of his natural life for the genocides. It is Inshallah's first war, and it is a success. The nation is divided up among the victors, leading to accusations of a land grab. Inshallah's share is one quarter of the nation, in the form of its major port city and a large swath of rich agricultural land. Several years later, a vote is held within Occupied Atlantiopiea, and the urban sector votes to become an official part of Inshallah, with lesser support in the rural sectors. The territory is now known as Inshallid Atlantiopiea and its port city is a major strategic/logistical naval base. Its economy has prospered greatly, Nazi sentiments are virtually unknown, and it has become a true part of Inshallah.
Anglevia
01-11-2004, 23:20
Anglevia was thought as an Eldorado, created by an anonymous billinoear that simply bought some islands in the pacific and offered rich people to donate money to a new state. A lot of millinears lined up for the idea and a new nation was created, known as Anglevia. People that wanted to become citizens signed up on the internet and were granted it, if they could contribute to Anglevia with money or competence.

However, because of the rules created to benefit business, the mega corporations took over the ruling in the country. Anglevia has not turned out to the Utopia people hoped it to become.
Chonchland
05-11-2004, 13:28
The brief history of Chonchland

Written by dragon master Steve Autopsy, Headmaster of Books in Chonchland.

-------------------------------------------------------

In 1900, After the confederacy broke in pigs county, There was much confusion as to who ran things. The nation of Teller had decided to move down a bit to a nicer climate. Garytown had vanished without a trace. Honest, they just disappeared. who knows where they went.

In the small village of Busycastle, Gary Samnine was running things. gary was the ninth generation bill, with his dad having the name gary too, and so on. Gary was working on a new sword. He took this new sword and cut the head off the president of Pig County. He was since beheaded for this crime. This day is now known as Balltime day, celebrated 9th augustus. Gary samnine 9th generation had a son, called gary, before he died horribly.

tenth gen gary changed his name to Gary Samten, and thus the chain was broken. Ever since that day he changed his name, there was a new spirit to the land. In this particular area of Pigs County, there is a sort of "freedom" in the air, nobody is sure why but nobody complains. So they called this place Chonchland, after the popular breakfast cereal at the time.

Between the ages of 1810 and 1930, nothing worth noting happened. Teller moved too fast to slow down, and fell into lake montgomery in 1820, The strange vanishing of Garytown was explained when a UFO was sighted just above the hills surrounding garytown (the UFO had written on the side "Dear world: This is garytown, Pigs County, we now live on the planet Ultrafive. good luck to yall we outta here."), and chonchland went on building from its 4 founders, gary samten, and 3 others whose names were unknown.

Finally, in 1930, the 4 died suddenly in a horrible smelting accident, and a year later, chonchland went to war. Our troops were sent to Germany, where we were informed by Radio that there was some domestic disturbance. Fortunately, This was sorted by us, and to leave our mark, we left our greatest undercover operative there to keep an eye on things. We believe he died in 1960.

In 1980, the first black and white Television was imported, and everyone went nuts. Rioting, pillaging and arson took place in the capital city, knewknew, for reasons of one television per 300 000 citizens. This was usually the way, but for some, they had turned to the black market.

In 1986, peace was declared, with the invention of the "Air Port", with new televisions being air lifted in by helicopter per day, which kept the general population happy.

Last year Chonchland was declared bankrupt by its neighbour, Radio. The nation of Radio has since been declared evaporated in the great nuclear disaster last year, but chonchland will still be bankrupt, until we get some new TV's. Any donations? Sony only, please.

Just yesterday, chonchland was nominated by Pigs County leader Bill Murphy to enter the NationStates world forum. And thats the entire history of chonchland, up to this point. Thank you for reading and have a happy day.

---------------------------------------------------
Kurui
05-11-2004, 23:43
The island of Kurui itself came into being through volcanic processes - the Kasankurui erupted many kilometres underground, and as the magma cooled in the pacific, the hardened rock formed the small island of Kurui.
In terms of peoples on the island, there are two main groups that now co-exist. The indiginous peoples, the Konin ("old people"), must have settled on the island many centuries ago - something had to explain the lack of bathtubs on the island. They did however possess other, somewhat original, talents, such as mudbaking fish (still the national dish to due lack of creativity), weaving rushes to make protective shoes, shipbuilding and regular free diving contests in the beaches near where modern Gake ("Cliffs") is today (in attempt to inpress their water god into rising to prevent the fire god (who supposedly lived in the volcano) from burning their backsides with molten lava).
The Konin were discovered in 1942 by Japanese expansionist forces who, having been torpedoed by US ships, could no longer change their bearings. They disembarked and set up a port with their limited supplies at Konlage ("Old Landing"). They saw several of the old tribal peoples and decided that killing the somewhat primitive and underarmed Konin would be dishonourable. Besides befriending them would be best in order for them to get food and actually stand a chance of living. Some of the Konin castes assaulted Konlage with spears and whilst this habit didn't sour the relations too much, the Konin soon began to appreciate that firearms weren't really worth messing with. That said, the Japanese did take casulties themselves. Spears pierced the simple huts, shower blocks, bar, and small casino that the Japanese had set up.
The senior Konin visited the stranded Japanese in early 1944 having just received word of the assaults by his tribe (36 carrier birds had been sent up to this point, but 12 got lost, 3 decided to go on strike via the unions and a further 20 were shot down by the Japanese for food(this is of course, not counting the one who made it, who was ceremonially clay baked on his success)). The somewhat reduced Japanese (who were only 50 strong at this point due to diseases, spears and starvation) accepted a peace offer from them, and on a tour of the makeshift camp, the indiginous peoples first saw commerce. On a tour of the island, the Japanese were taken around the coastlines, treated with remedies of the Konin (some of which, sadly were poisonous) at Himori ("Fire Forest", the old capital) , and with their combined knowledges and decline of the Japanese expansion due to WW2 changing direction, the two people formed a new state. Some say the reason the Japanese agreed so willingly was because of the tactical position the trees provided for mortar shelling random passing US destroyers.
Over the next decade, the Kuruinin established the basis for the system of government, and founded the 2 remaining major settlements on the island (Gake, and the new capital Kyoukurui.). The Konin built several boats in 1953 and arranged to take the Japanese home to their lands using maps left behind from their landings. This caused problems due to the annexing of Japanese islands by the Americans, Chinese and Chinese, and was a long and very indirect journey. Flying the naval ensign from the old ship, they encountered a small destroyer heading for Kobe and so let them depart to see their loved ones.
The Konin, using more modern exploratory techniques acquired from the ship, encoutered another tribe around the lake on the river having followed it from the Kasankurui. The other tribe were never given a name by the Konin and their own name not recovered. When the other tribe assaulted the Konin with old stone hand tools and arrows, the Konin were at first driven back and afraid of these new technologies. Another search of the Japanese boat revealed several automatic weapons, which pushed the other tribe back into their "Key point community" (Misokyokyou), which was conquered in 1957 and became an excellent fishing centre. The old tribe's domain formed the border of the Misokyokyou regional border. Mudbaking trebled almost straight away.
Unknown to the Konin at the time, the Japanese whom they had helped returned to the island in 1963 had returned with building materials for what the senior administration had hoped would become a Japanese colony(having caught wind of the island first, all the names on the island are known to the world in Japanese), and had forced the helped naval crew into navigating them there. Whilst the initial expanse into Kurui was quick, the Konin held them back using the weapons abandoned earlier, preventing them from entering the Himori itself using stealth tactics in the woodland. Several months of Japanese repeated assaults on the Himori only pushed them back slightly, even though the Himori had long run out of ammunition and had resorted to tribal spears.
Taking the archery technologies from the tribe at Misokyokyou, and developing them in terms of range and accuracy helped the sheltered Himori take out Japanese invaders on the grasslands around Konlage. The attition ended later the same year when the Konin took uniforms and took military installations by stealth and cover of night, and hence the ammunition present as well. Konlage fell soon after, and the building supplies and the Japanese crewmen from '42 were found. With all the new materials of the "Japanese tourist" industrial expansion, the island's infrastructure was upgraded and more modern settlements built. Kurui has not been assaulted with military force since, and with co-operations and open commerce since, Japanese-Kurinin relations have been somewhat repaired.
The isle of Atacama was discovered to the Kurui in 1981 by shipping trawlers and having been ravaged by the eruption of a different volcano, the Kuruinin provided supplies and shelter for the island's citizens until the island was safe to re-inhabit. As a payoff, the Kuruinin placed mudded fish around the warm magma after it had began to solidify - whilst the Atacamans still got some of the food to start off afresh, the Kuruinin still regard the Atacaman earths as producing a better mudbake. The Atacamans have acquired Kuruinin ideas since, but still refuse to accept commerce, and all financial goings on are controlled centrally. Technologically, the Atacamans have been restricted by this and so are more-or-less dependant on Kurui for supplies.
Kasankurui erupted in 1992, but only singed trees because not many settlements exist out of the main ones.
1995 saw the worst diving disaster off of Gake during the traditional contest when a walkway collapsed, sending 30 to their deaths.
In 1998, Radio was introduced to Kurui, and Atacama accidentally at the same time. The media changed hereonin to satify news on both nations.
In 2000, nothing much happened.
In 2004, the Common Realms Alliance Pacific was formed between the two nations as a mutual defence pact. Japan is yet to be approached on joining, as are several over nations in the Pacific.
The Lightning Star
06-11-2004, 02:51
A (not so) brief history of The Lightning Star, Part 1: The Beginning.


The Harappa Era- 1,890 B.C.- 1,720 B.C.

The Lightning Star is an Archipeleago of Islands in the Indian Ocean. The first inhabitants on the islands were 47 shipwrecked traders from the ancient Indus Valley city of Harappa in the year 1,890 B.C.. Upon being shipwrecked on the island of Quon, the traders set up a small town on the coast of the Pantam Straits. The town, named Bur-ak, went from a population of 47 survivors to 4,200 people by the year 1,827 B.C. In that year, yet more explorers happend upon the islands, yet this time they weren't shipwrecked, which meant that they could report to the mainland. Within 10 years, the population had swelled to over 40,000 people. Over 17 new cities were founded, including the modern-day cities of Junta, Norvington, and Sirius. Everyday, ships from all corners of the Indian Ocean, ranging from Egyptian Merchants to Persian Mercenaries, visited the port city. In the year, 1,753 the city, now with a population well over 100,000, was a center of trade and commerce for the Harappan Civilization and quite possibly even the entire Indian Ocean.

However, Harappas rival city of Mohenjo-Daro saw such power in the hands of Harappa as a threat. They launched an invasion of the Islands, and the city of Bur-ak was besieged by land and sea by over 40,000 Mohenjo-Daron soldiers and some 200 of their warships for over 2 years. Eventually, the besieged city was stormed by the Mohenjo-Daron soldiers, and all but 27 of the 117,000 inhabitants were slain. The city was burned to the ground, and the land on which it was situated was sown with salt. The Mohenjo-Darons even burned the miles of grasslands that surrounded the city, making the area into an artifical desert. Unfortunatly for the Mohenjon-Darons, there was a massive Monsoon that hit the islands, sinking all of their Warships. They were forced to go into the pass of Helios, a frigid mountain pass to the north. On the way, they lost all but 4,500 of their remaining 20,000 forces. There, they were ambushed by a force of 10,000 well-trained for the icy weather soldiers, and the entire Mohenjo-Daron army was annihilated.

13 years later, in the year 1,729 B.C., the Harappans defeated the city of Mohenjo-Daro back on the mainland. The city of Bur-ak was rebuilt, and it enjoyed a modest comeback to a population of 27,000 and to gain the title of a busy seaport. However, it's former glory wouldn't be restored for 3,000 years. In the year 1,720 B.C., the Harappans abandoned the colony to fend for itself.

The Sirian Empire 1,700 B.C.-500 B.C.

For the twenty years after the pull out from the Islands by the Harappans, the city states warred amongst themselves. The cities of Norvington, Karinof, and Bur-ak were all conquered by the Juntan Kingdom. The Kingdom controlled nearly 95% of the islands, and all that stood in its way was the city of Sirius. The city of Sirius was located on the northernmost tip of the Island of Quon, the city of Sirius was believed to have been founded by a group of people called the Lakai nearly 1,000 years before the Harappan traders arrived. The city was actually discovered only 4 years before the Harappans pulled out, and little or no contact was made by the two sides.

The the Juntan King, Paugle, had conquered all of the Quon and Mindartia Islands, he set his eyes upon the northern kingdom. Sending forth an army of over 70,000 men, his army attacked the city. The Lakai, using advanced weapondry and tactics, crushed the Juntan Army. They then set out to conquer the entire Lightning Starian Archipleago. They succeded in the year 1,700 B.C. under the rule of "All High Lord Bavor".

Bavor's Empire was vast. Strecthing from the Tavnazian Archipleago to the Attowha Chasm, the Empire dominated every inch of land. The Capital, Sirius, was located far to the north, so Bavor decided to move the Capital to the narrow strait that separated the two Islands. There he built the grand city of Sorviko upon the three heaven bridges, and from there he could rule over his entire Empire with ease.

For the next 1,200 years the Empire was blessed with an era of peace and prosperity. The city of Sorviko became known as one of the greatest cities of knowledge and wealth in the entire ocean, and scholars flocked from all corners of the globe. However, nothing good lasts forever.

The "Scholarly Rebellion

The city of Sorviko held a dark secret under its majestic exterior. The Emperors, starting with Empress Ayanix in the year 647 B.C., had used the dark catacombs of the city to create machines of all sizes. They took forgotten techniques lost during the burning of Bur-ak, and created massive industrial machines to change the human anatomy. 5 generations of continuous expirementation had changed what should have been normal humans into horrifying half-men, who were no more than beasts of burden. This continues until the year 516 B.C.

The discovery of the factories was quite un-intentional. The head of the University of Karinof happend upon the factories while looking for a bar to ease his worries. When he accidentaly stumbled upon the factories and saw what was inside, he ran out into the streets and into the Hall of Scholars, a massive building holding a university, 2 high-schools, 4 middle schools, and 10 elementary schools(the building itself could hold 20,000 people.) There, he consutelted with the headmasters of the other universities. They agreed that this had to be stopped.

However, the Emperor certainly had spies in that meeting and ordered that the Hall of Scholars burn. When the army approached the building to burn it, it was met by a crowd of angry scholars who had found out what the Empire intended to do. The two parties crashed, and over 3,000 scholars and 12,000 students, as well as 472 soldiers, where killed.

This outraged the entire empire, and the Emperor soon found himself in the middle of a Civil War.Worried that the rebels would kill him, he unleashed the half-men which had been hidden in the factories. However, they soon turned on him and burned Sorviko to the ground, taking the Emperor down with it.

The Age of Darkness:500 B.C.-700 A.D.

For the next 900 years the Archipeleago was plunged into chaos. Different kingdoms came and went in a very short amount of time. In fact, in the years 100-200 A.D, over three hundred kingdoms came to power. Millions were killed and the landscape was ruined, leaving The Lightning Star open to military attack.

-to be continued
Mabulia
23-11-2004, 01:12
History:

formerly known as the Grand Duchy of Mabulia; untill a Revolt by most of the millitary and the local militias overthough the Monarchy. Today, People still Loyal to the Monarchy still plot their takeover.

The Republic Of Mabulia is a Constitutional Republic. Lead By President Heinrich Bläser, and Vice President Adolf Großgott; who are advised by there cabnet, who also have powers not given to the President or Vice president.
The Mabulian National Congress is made up of Three Houses, House of senate which each province gets the same number of senators; The House of Repersantives, where each Province gets Representatives based on Population; and the House Of Congress, where anyone can run, nomatter what state they live in. The President Presides over House of Congress, while the Vice president Porsides over the House of Senate, and the house of represtivites.
The Lightning Star
23-11-2004, 02:27
A (not so) brief history of The Lightning Star, Part 2a: The Colonial Era

The First Arrivals

Cerca 700 A.D., a strange ship was spotted off of the coast of the Island of Stormridge. The ship was sleek and heavily armed with weapons that were very strange to the Lightning Starians(remember they had spent the last around 2000 years in isolation.) The ship had a green flag that flew from the highest mast, and on board were hundreds of men. When the ship arrived, the Lightning Starians were almost ready to kill the foreigners, yet thankfully one of the passengers spoke Sanskrit(which was 90% the same as the native language spoken on Sotrmridge, Hakrian.) This averted a conflict which probably would have been very bloody. The people from the ship indentified themselves as sailors from the Emirate of Kalikara, one of the 4 Emirates that made up the Washibar Confederacy.

-to be continued

(OOC: Sorry its so short, but i gotta get off REAL soon.)
Rhys Ooy Marshall
26-11-2004, 11:01
It began in a period of strife when I was being persecuted for my beliefs.

"Ewwww! Ketchup on Eggs?!?"

I learned of a place where a man can be free. Free to do what he wants to do. Free to ketchup his eggs without being hassled by the man.

So I set sail with three stout sub sandwiches, and my best, The Cheat, to find this mystical land.

I met a strange man who had strange ways and strange odors.

And he led me to the new world, out beyond the dumpsters.

There was a brief struggle with the indigenous peoples.

At last, we reached an agreement to peacefully co-exist in this land, after I gave him my first and last months' rent deposit.

Then we celebrated with a feast of some cold Hardee's he had laying around.

I know I stole that from Homestarrunner.com ;)
Atacama
27-11-2004, 01:23
You forgot about the fishcorn bushes :p
The Lightning Star
27-11-2004, 01:37
It began in a period of strife when I was being persecuted for my beliefs.

"Ewwww! Ketchup on Eggs?!?"

I learned of a place where a man can be free. Free to do what he wants to do. Free to ketchup his eggs without being hassled by the man.

So I set sail with three stout sub sandwiches, and my best, The Cheat, to find this mystical land.

I met a strange man who had strange ways and strange odors.

And he led me to the new world, out beyond the dumpsters.

There was a brief struggle with the indigenous peoples.

At last, we reached an agreement to peacefully co-exist in this land, after I gave him my first and last months' rent deposit.

Then we celebrated with a feast of some cold Hardee's he had laying around.

I know I stole that from Homestarrunner.com ;)


*sniffle* That's the most heroic tale of independance I have ever heard. *sniffle*

(I saw that SB E-mail. I love Strong Bad!)
Rhys Ooy Marshall
27-11-2004, 03:52
You forgot about the fishcorn bushes :p

Eh, i stole enough copyrighted material... :p
The Lightning Star
27-11-2004, 04:14
Eh, i stole enough copyrighted material... :p

:D
Draganovia
27-11-2004, 05:39
history you say? well, ive got a major list of events that have happend in the 3 RL moths ive been in this game:

Jason Wolfe instated as president of Draganovia
Public Racist statements declared illegal and punishible by serving 3 days in jail
Nazi Terriosts attack draganovian mall with suicide car-bombing
Nuclear reactors built
Draganovia helps colonize newly discoverd planet
Nuclear weapons prodruction begins
Buisness's are returned to the private sector
Economy skyrockets
Nazi terriosts attempt to take over Draganovian government by attacking capitol, this attempt only gains them half the city and they are finally routed by foreign soldiers and draganovian elite wolf guard units.

this is my nations history up until now.
Powerhungry Chipmunks
30-11-2004, 21:29
Recent Political History

The Moral-driven Democratic Hive of Powerhungry Chipmunks, until the early 1980s (according to Golden Horn reckoning), served as the main cornerstone of the Golden Horn Communist Bloc. The premier at the time was Robert Kelshek. His reign had lasted for over 40 years. Aging and feeble, his abilities to provide for his peoples' needs began to waver in the late '70s. He was admitted to the St. Laurel Health Clinic on December 10th, 1982. It was not projected that he'd leave alive.

An underground opposition group, who called themselves "The Freedom Brigade of Travellers" took notice. December 16th, 1982 they led a march on the paralyzed the Yinkstow, capital building in Palenthia. There was no struggle, as there was no premier yet appointed to lead against insurgencies. Generals who might've intervened, were preoccupied at a banquet thrown in the honor of Paul Kelshek (Robert's son), as it was assumed he'd soon take power. "The Freedom Brigade of Travellers" also had the protection of defected General George Yeoman.

While Yeoman's men kept loyalists at bay around the capital, "the Freedom Brigade of Travellers" Held their first session of parliament. They decided upon several motions that first meeting. First, to change their name to "the Reformers of Government". Second, to declare Palenthia their capital. And third, to rename "The Colony of Powerhungry Chipmunks" as "The Democracy of Powerhungry Chipmunks"

This new "Reformers of Government" group, commenced in taking command of all aspects of the government in Palenthia. Within a week, Robert Kelshek had died in St. Laurel's, Paul Kelshek had committed suicide upon hearing the news, and 78% of the military had sworn allegiance to the new government and Georgr Yeoman. It was not, however, an entirely bloodless exchange of power. Several communities in the Galla Mountains declared secession, holed themselves up in stables and barns until a lengthy battle wit the Reformers' militia drove them out. It is estimated 10,000 died in the Galla Mountain offensive.

Soon there was shown division amongst the reformers. Several suggested staying with the authoritarian course and gradually selling off industry to the private market. Others, however, maintained the Traveller's original goal of a large-scale auction New Year's Day. The auctioneers won out in the temporary 'Reformer's Parliamentary Caucus' and the sales were held. George Yeoman and Kile Sorvoje were chief among the auctioneers.

The auctioneers also advocated a quick election process. Their originally projected date for elections was January 15th. However, one of the few women in the group, Betty Guns, raised much alarm over this. She rallied the caucus around her and with several auctioneers jumping across pseudo-party lines, delayed the elections. Currently there is an investigation underway which suggests Kile Sorvoje planned to falsify votes in the short notice election, as well as bribe election workers and extort opposing candidates.

The nation of Powerhungry Chipmunks had its first election in late March. Up for referendum election day were not just new candidates and parties, but the new government system which had been installed. The new government included virtual co-presidents, elected from different parties. One had veto over the other, but they both held checks over the legislature and the ability to revoke or submit for appointment in the courts. The theory included the provision that there would be a run-off between the three top parties if no two parties received 66% of the vote.

The election produced several results. First, the Auctioneers (who had now organized in the "Travellers Reformist Party" or TRP) won most of the seats in parliament and the top co-presidential position, with George Yeoman appointed to that position. The main opposition against the TRP was the "People's Traditional Party", won the second highest number of seats in parliament, and the 'lesser' co-presidential office. They appointed John Bakemeyer as co-president.

With Reformists in power the economy received some very fierce "shock therapy" over the next two years, trying to transition from communist, totalitarian regime to a free-market, democratic government. These "shocks", however, kept the standard of living at communist or sub-communist regime levels. It is argued by some election officials that the only event which allowed the Reformists to win again in 1986 was a scandal involving John Bakemeyer, in which he was convicted of money laundering and receiving bribes.

The Traditionalists, dealt a fierce blow, didn't even make the run-off election for the co-presidential offices in '86. They did, however maintain a respectable number of members in parliament. Replacing John Bakemeyer was Gerald Hun, from the Clean Government party.

Between 1986 and 1990 living conditions refused to rise. This is much attributed to corruption in the "big business" executives (previous communist party members) who won almost all of the auctions for industry from the Reformists. This economic sluggishness continued until the election in 1998.

The Traditionalists felt they had a good chance of returning to the co-presidency, after a 1997 strike suppression which left 80 dead, over 50,000 without health-care or pensions, and destroyed several unions. The Reformists took sides with the businesses, afraid of appearing wishy-washy in the coming election year. The Traditionalists planned their entire campaign around images of the atrocity. Television ads included crying babies and starving families. The Traditionalist candidate was Gunther Herrpien. Known for being a bit of a hard-liner, he was involved in the communist government before the overthrow. He had bushy eyebrows and a black beard. Reformists, feeling pressure characterized him as impersonable, and as an anti-revolutionary.

When the ballots were finally all counted in late March, Gunther was elected to lesser co-president, and George Yeoman retained the top co-presidency. But the Traditionalists had made solid voting ground, ousted the Clean Government Party (which dissolved 2 years later), and exploited the Reformists weakness. Many Traditionalists around the Powerhungry Chipmunks (PC) believed their only mistake was their candidate, Gunther. In 2000, they reloaded their propaganda campaign and began grooming the then Minority Secretary of Labor, Betty Guns for the run at the co-presidency in 2002. Betty Guns, the traditionalists felt, would project a much softer appearance, and her background of halting the then unraveling Sorvoje scandal was considered votes in the bank, by party leadership.

The 2002 election was fierce. It pitted two former "Travellers" against one another and put the Reformer's "shock therapy" on the ballot. The Traditionalists pointed out the lack of economic growth the Reformers had fostered, even with nearly 20 years of radical changes.

In the end Betty Guns finally secured the top co-presidential position for the Traditionalists, a majority in parliament also came their way. George Yeoman, fell to 'lesser' co-president. In 2 short years, Betty Guns made several large changes to government policy, including: a tax increase for the wealthy, signed union protection laws, and began initiatives to secure pensions and health-care for all workers. She also changed the way Powernhungry Chipmunks interacted abroad. by 2004 she had increased trade ties with the other Golden Horn nations (now also with post-communist governments), and, after a lengthy paperwork battle, removed the Reformists isolationist UN representative (curiously enough: Kile Sorvoje), and placed Sam Palleel, a retired Communications professor in the position.

Betty Guns’s co-presidency has, in many’s eyes, restored reasonable balance to government. The economy, while still slightly sluggish has increased greater in the 2 years under her administration than in the 20 years the Reformists were in power. Corruption and worker exploitation is down, and Guns’s approval ratings are up. The Traditionalists are predicting a large victory in 2006.
Eidolonne
30-11-2004, 22:11
Wondering how I can figure out some history for my nice little country and all. That and I'm trying to make some friends. Woo hoo
Powerhungry Chipmunks
02-12-2004, 16:55
Wondering how I can figure out some history for my nice little country and all. That and I'm trying to make some friends. Woo hoo

Just look at some things you like in other country's histories (like mine, it came to me when I watched a documentary on the fall of the Iron Curtain) add some things you're interested in (like nations that have country's without a state religion, or with one, or whatever you want). Then figure it out, write it out in Word or some other kind of word processor (to help eliminate spelling errors), and submit it. You can make friends most easily in this forum. Learn the basics of role-playing, and join in with an "OPEN" RP. Also, look into integrating your nation's history with some of the nations in your region. Then you can start you own RP.

I wouldn't suggest going to the "United Nation" or "Moderation" forums if you're looking for friends. In the "Moderation" forum, it's strictly business--you really need to have a good reason to post in there. The "United Nation" forum's just...grumpy. They typically don't like new ideas.

You could try the "General" forum. Just don't post in a political thread. Doing that is not a happy time--everyone on there is highly opinionated.
Modusland
13-12-2004, 19:48
A Brief History of the Holy Republic of Modusland

Founded in 1890, Modusland is a religious republic. Led by a group of disaffected Roman Catholics, the Modusian Catholic Church was formed as a separate entity. The MCC began as but one church in a small community of Modus and eventually grew in size. Two community churches grew to five. Five grew to twenty and so on. The communities were all bound together by a common bond of the MCC and in 1886 the leaders of the larges three cities; Modus, Ponez, and Nieman; came together and forged an alliance. The three cities formed a unified political entity, which by 1890 was joined by the entire body that composes of the modern Holy Republic of Modusland.

Modusland is governed by an elected Tollenz. The Tollenz is elected every 20 years. Originally selected by electors selected by the larger cities, the Tollenz is now directly elected. The Tollenz decides and executes the policy for 20 years, unless a recall election is called upon by a petition from the masses or a petition signed by over 2/3 of the clergy of the MCC.

Modusian Catholicism is the state religion of Modusland. It is strictly adhered to by the populance, which generally support the socially conservative nature of the church itself. In 1970, the Reform Modusian Church was formed. There are 3 congregations throughout the country and are known to be progressive on social issues. The 1st Reform Modusian Church can be found in the capital city of Modus.

Listing of Tollenz
1886 - 1890 - Tollenz Herrington I (Wilbur E. Herrington)
1891 - 1910 - Tollenz Atkinson (John Paul Atkinson)
1911 - 1920 Tollenz Herrington II (Melinda P. Herrington) - Removed through petition by the people.
1921 - 1930 - Tollenz LaVagna (Joseph-Bruno LaVigna) - Appointed by the MCC to replace and finish Tollenz Herrington II's term.
1931 - 1970 - Tollenz Newman I (William M. Newman) - The first Tollenz to serve for 2 terms.
1971 - 1990 - Tollenz Perot (Herbert R. Perot)
1991 - 2004 - Tollenz Kulin (J. Scott Kulin) - Removed by 2/3 of the MCC clergy
2004 - Present - Tollenz Newman II (Matthew R. Newman) - Referrendum election held at petitioned request of the populance, Tollenz Newman II won by large majority
Bodastan
14-12-2004, 11:31
:)

The Holy Empire of Bodastan

A nation, living on islands, near continent and Jureslavija, revolted one day, and now follow the great two people, which are voted in the always ruling party, they are called "The Indirids", similiar they are to the roman consuls. Party and Indirids lead the state. So, first two were voted on 7th of January 1899, when party of elite military guard group "Order of Pain and Discipline" got to power at last. Bodastan's revolution started on the year 1855, and the war lasted for 40 years, it was over on 29th of August of the year 1895, when Bodastan was free. Then another 4 years till 1899 (already written what happened then) a civil war there was, also there were many dead people.

The party is bringing more and more true order and law, you'd think military state.

Bodastan is ateistic, though nation has their own "religion", honor, discipline and such.
Gorbachevski
14-12-2004, 23:09
Sorry if the story isn't good im not much of a writer.
http://xenix.ath.cx/flag.gif
The Year was 1947. The Soviet Union had announced victory in World War II. But there was trouble. A secret society of capitalists was being lead by a man named Vladamir Tuken. This group was called the FTSS (Free Trade Soviet Society). This group beleived strongly in capitalism and was strongly against the communist beleif. In 1949 the KGB was able to shut down the orginization. But, they had to be careful. An orgination like the FTSS could attract people to revolt against the governement. So it was decided that the group of people would be sent out to the Pacific on a large freighter and murdered. But the FTSS would not die that easily. A prisoner named Thompson Gorbachevski rallied the people aboard the ship and successful commandered ship. about 150 people died, including Gorbachevski. The people aboard the ship decided to honor the loss of the man who helped save them. The became known as the Gorbachevskis. The people knew that they could never return to Soviet Russia. They found an unoccpuied island and settled on it, waiting for the day where they could reclaim that was once theirs, The Soviet Union. Throughout the years Gorbachevski evolved into a place of buisness. Although it always had the weakness of lack of raw materials. Those would have to be shipped in.

1947:FTSS Formed
1949:FTSS Shutdown by KGB. All members deported
1950:Gorbachevskis officially formed.
1951-1952:Gorbachevskis land on uncharted land. Republic of Gorbchevski created
1954:Gorbachevski Constituion and Government Setup
1955:Kruschev threatens to destroy Gorbachevskis. US intervenes. Cold War struggle continues between US and USSR.
1960-1970:Bad Economic Policies put into place
1972:Trade Increases with nearby nation, Fyzu
1976:First Gorbachevski in space with assistance from US.
1991-now: Thriving Economy. Buisness Boom.

Our symbol is the penguin. It represents our ability to be peacful to those nations who wish to have peace, it looks cute awww. But penguins bite so to nations who wish to have war they will "be bitten" by our military.


National Anthem. Based off the Soviet one

United Forever through our long surviaval.
Great Gorbachevski will live forever
Created in struggle by will of our people.
strong let us be united and free.

<Chorus>
Fight against the way of slave.
Our buisness foundation supports.
Long live our freedoms the ones that we love.
Long may our ideals survive.
Long may our crimson flag inspire
Raised in it's glory for all men to see.
<Chorus>

Through days dark and stormy where great Tuken lead us, our eyes saw the bright sun of freedom abroad.
And Gorbachevski, the one wh inspired us.
the one who allowed us the freedoms we have.

<chorus>


Current President:Edward Rogar
Vice President (President of the High Concil): Richard Tarken
Head Judge: Heather O'Brian
Government Structure
President-Top Official. Controls the military. Similar to us type government
Vice President-Assists the President. Is also President of the High Council
High Council- Deals with laws. Makes Calls into vote all issues. The people then vote on the issues the high council addresses.
Court System- The courts are run by the government. They prosecute anyone who breaks the laws.
Gatabug
16-01-2005, 03:32
The official history thus far of the Republic of Gatabug,
As reviewed by our Compassionate Dictator Rowan Al-Nakaqa Smith:

... The Theocracy of Iran were in flames. The Ayatollah was not doing enough to stop crime and protect the good people of Iran. Fighting erupted throughout the lands of Iran and portions of the lawless Iraq. Days later, calm returned with the killing of the Ayatollah and the creation of a temporary leader and parliament. In elections months later, the then democratic socialist republic of Gatabug (as this country became and is still known as). The overwealming winner was General Rowan Smith, who ran on the single issue of doing whatever necessary to stop crime at any costs.

While constantly moving between UN designations of "corrupt dictatorship" and "socialist democracy," Dictator Smith has consistantly worked towards stopping the breaking of laws created by the Legislature of Gatabug. His recent police action is related by the dictator himself in a brief to the entire Middle East region:

' To all the Bretheren and Heathens alike:
When I was democratically elected to the Socialist Democracy of Gatabug, I had one promise. To make crime non-existent, at all costs. Recently a town on the border, called Kalakkaka (loosely translated as the Town of Rainbows and Puppies)refused to follow the law to not sell useless trinkets to foreigners between 10:54 pm and 5:52 am.
An example had to be made. Fire and poisonous gas reigned down from the sky and bombs from the land-based army. And there were no longer any puppies left to speak of.

Rowan Al-Nakaqa Smith
Compationate Dictator of Gatabug
"Remember the Compassion On Election Night!" '
:mp5: :sniper: :mp5:

The nation was then informed of the low morals of these puppies by the State-Controlled News. Gatabug has just finished the law-required 30-day mourning period for the perished citizens of Kalakkaka. Rowan Smith is expected to win in the election to take place soon."

Respectfully transmitted by the Information Minister of the Republic of Gatabug
New Stamford
16-01-2005, 19:14
New Stamford was founded sometime after the ROBO-WAR OF 69 (No, seriously, that's how it's spelled) that decimated the American continent. New Stamford was a separatist movement that seized power shortly before the Fall, and managed to keep the general Connecticut area from decending into chaos like the rest of America, and eventually, the world did. However, New Stamford did not have the proper technical facilities, and much of American secret and technological knowledge was lost. New Stamford preserved what little knowledge it could, but raiders from the west and North kept them from seeking other sources of knowledge, and New Stamford lapsed into a 400-year Napoleonic-Era state of living. Now, in the year 3000 (988 PC calendar. That is, Post Collapse) New Stamford has begun to pull ahead of its American ancestors, and a bright future lays ahead for the nation.
The Graces
21-01-2005, 12:29
I'm lost.. I have nothing to do...
Mankita
30-01-2005, 03:08
Name: Mankita
Gravity: 10% greater than Earth's gravity.
Atmosphere: Nitrogen rich compared to Earth. Earthborn and other humans will be hard of breath.
Day/Night Cycle: 8 hours of daylight, 6 hours nights.
Seasonal Cycle: 46 days for each of the six seasons, which are based on climate.
Weather: During the first season, rainstorms and cloudy weather is frequent. Next comes cloudy, windy weather. Third comes windy, sunny weather. Then, there is the sunny, calm season which is the mating season of the nonsentient fauna. Next is a misty season in which newborns come into being. Finally, there is the foggy, cloudy season in which lightning storms arc across the sky.
Flora: The most basic form of life is a buoyant moss that can eventually grow into an island. It grows at an exceptional rate and is the common source of food for herbivores and omnivores.
The thicker, stiffer inland varient of the moss that can be easily scultped and treated to make weapons and armor with strength short of steel.
Thick bushes with evergreen flowers dot the tropical and temperate areas of land. These plants have far reaching roots and a toxic phermone, which it uses to kill those who come within falling range of its roots.
The common breed of seaweed is slightly self-animated, attempting to entangle anything that enters its reach. It makes for convenient clothing, however, and is often used over breathing orifices to protect against the musk of the flower bushes as well.
The gnarled, black-barked trees that grow across the planet feed upon the cadavers of those nearby, and thus weaves its vines and branches to make ideal homes for potential lifelong residents.
Fauna: The Slitherfish is the crude name for the most common form of aquatic Fauna, from which the local sentients are believed to descend. They appear like gray-green eels, but also possess filmy, fin-like wings from neck to midsection, and has a smaller set of wings on the tail area. They area about 50cm in length and 10cm around. Their diet consists exclusively of the local moss.
Skitterbugs appear like overgrown, wingless mosquitoes. They are about the size of a small dog, and feed on the mold and the leaves of the flower bush. Since it breathes through pores in its exoskeleton, it is immune to the phermone.
Razorfaces are like the Skitterbugs, but are about the size of an adult male wolf and possess a pair of razor mandibles and a set of mantis talons instead of a mosquito snout. They generally hunt in packs numbering in the dozens, and hunt down any form of fauna they can consume.
Mankitans are like their Slitherfish forebears, but with many critical differences. Their forms have grown to stand upright upon a coiled base, standing at about 2.4m. Their main wings have grown into their backs, allowing for a set of arms with a pair of claws on each side of each palm. Their faces are now like that of a viper, but with a pressed in face and smaller fangs. Although they possess wings, it is only enough to propel their bulk through water and need to slither to travel on land. Their heads are stooped to accomodate the wings, and they feed on the mold and Slitherfish. The females of the race are able to secrete a myriad of chemicals that can do anything from restore a deep wound to cure a toxin to paralyze a subject on contact.
Mankita in NS: Mankita is an entire planet with its own ecosystem. It can interact with either fantasy or future tech nations via planar travel magic or space travel, respectively.
Mankitan Technology: Mankitans have very simple technology, mainly due to their loyalty to the natural order. They live mainly off of farming and cultivating the local moss. They are able to use inland moss to create weapons and armor, preferably wristblades. The seaweed is usually used for clothing, and sometimes live samples are used as binding. The weaving vines of the trees usually create spherical, thin woven nests for families of about ten Mankitans. What fishing of Slitherfish does occur is performed with nets of living seaweed.
Mankitan Life Cycle: Mankitans are born from eggs in batches of three to five. The eggs are about the size of a football and take a season to hatch. Once hatched, the infant is nourished with moss and a secretion from the mother's mouth which functions as an amoral stimulant for adult males. After a Mankitan year, the infant matures to childhood and begins to learn about the basics of life on Mankita: fishing, farming, fighting, mating traditions, swimming, and various other skills. This takes place over a period of four years. After that, it is nine years of puberty in which the males and females partake in recreational sex as practice and eventually go through a season-long exile which the Mankitans use as a right of passage. Should they survive the ordeal and find their way home, they are treated as adults in Mankitan society, and are charged with finding a spouse and having children. The average Mankitan lives about fifty years.
Mankitan Society: Mankitans have long held the belief that the natural order of life must be held in place so that living things are able to have time to enjoy life. Mankitans are competitive recreationally, and are willing to compete in just about any field. They all take it in good stride, however, and it only breaks out into a fight if one of the competitors is found to be cheating, or is falsly accused of such. The political system revolves around a council of elders, which may be challenged for their position at any time, and the challenge is generally to attain an undamaged bloom from one of the local flower bushes. Males and females are treated equally in Mankitan society, as the members of the populace are judged more for individual achievements than anything else. Polygamous relationships are common, and sometimes a group of multiple spouses of both genders are found. In short, Mankitans are beings who are the ultimate thrillseekers.
Mankitan Relations: Mankitan tribes are very competitive, and are far more likely to fight for resources than to share the burden. When interacting with other species, they are more than eager to learn about them, if only to better understand the best ways to compete with them.
Imperal Rome
05-02-2005, 09:42
Hello we are the new Nation of Imperal Rome.

Imperal Rome came to power on December 2nd 1974, when a man named Trenidie Juleus (said to be a drect decendent of Juleus Ceazer himsalef like Agustus) stardid or pushed a test on whos god was more powerful, the old roman gods or, infact christan gods, the test lasted 27 long years untill the spring of 2,000 when the old roman gods prevailed. The Tests that were preformed were: "a great fire was made by the cross of Jesus and by the Statue of Mars God of war, a non belever was told to walk through the fire, which ever fire he passed through weould be the winner, the man tryed to pass through the Mars fire, he passed through it with ease. He tryed the Jesus fire and could not pass, he said that the flaims only grew bigger when he tryed.

The 2nd test was of healing, 2 bottles of wach of the hold water were made, the water of jesus and the water of Jupitor, 2 people had been infected with great illness amd were given the water to drink, both recoverd, but one recoverd 4 days before the other, the water of jupitor."

Rome had 78 more tests that went on through those yearsn and jesus cross only one 17 of those.

March of 2000 Rome was transformed into Imperal Rome, under a new government and a new people, the children of Rome, the children of Mars.

A new Leader was elected after this new order was evened, elected by 450 votes: emperor Trenidie Juleus, a 57 yearold man with 2 sons, named Marcus and Talius, Marcus was 1st in line to rule after his father, his brother was to become a senetor or take the throne if Marcus dies at an early age.

Trenidie Juleus swore to bring back pece to Rome after the contests and voteing have ended, many poeple are riled up and are agenst police athroides, 2 years later spring of 2002 he finally brought pece to Rome but at the cost of his life, Trenidie Juleus died Spring August 2002.

ok thats how my nation devloped, i expect to see more nation stories in this, thx for reading!
Saiyevn
06-02-2005, 07:45
For more than 2000 years Saiyevn has existed independent of any other nation, alone, with a sole royal dynasty that has endured unbroken. But centuries before, it was once the world's greatest power...

The Third Age, 4000bc to 2000bc
The original settlers of Saiyevn, the Valarans, migrated from eastern Europe during about 4000bc. They were a strain of the Aryans that broke off early on and founded their own community. The city of Baerlin, Saiyevn's capital, was originally a small vilage nestled on the banks of the Spree.
The continent of Europe at time was in turmoil. An ancient Empire of a dead race known as the Anoren ceased to exist following a global catastrophe. No none knows what exactly happened; some say it was an invasin of demons. Whatever it was, it made Europe virtually uninhabited save for the tribes of Aryans who migrated from the east.

From the early stages of the Third Age, the Valarans slowly grew their city and their region in size until Saiyevn became a tenth of its current size. At that time, around 2500bc, several other nation states which have been lost today arose, namely Miranoi and Cordolis. These three nations had to band together to survive against the onslaught of the Demonic Empire of Darconia, which covered the whole of Eurasia. Its ruler, the dark god Cronus, waged war against the human kingdoms until a leader of men, Siegfried, arose.
He banded together the three kingdoms into an Empire and defeated Cronus and Darconia in battle. After the great events of 2000bc, the Kingdom of Saiyevn merged with Miranoi and Cordolis to form the Empire of Paragon. And thus the Third Age ended...
Nutballs101
20-02-2005, 03:04
The way it was:


In the early 1900's NUTBALLS101 was being lead by William J Screwb. He was a fair but very angry man who held on to his leadership which he obtained from his father, much the way it was given to his father's father. It was givent to them. This was time of peace and tranquility in the country of NUTBALLS101, from the top echilons of the goverment all the way down to the lower peasants which spent many a hard days in the fields doing work for thier masters.

As time went buy William J Screwb fell in love with one of his peasants. During this time in history it was not strange for the owners of peasants to have sex and often times kids with these people, but more often then not the peasants were put to death if found preganant. However this time was different Screwb felt genually in love with this woman and kept the child.

Growing up, as a kid Screwb never knew whom his father was, always thinking he was the bastard child of a killed slave, his mother died when he was 12 years old.

He grew up with his fellow brothers and sisters in slavery for the first 17 years of his life. All the while his father watching, waiting and planning for the boys 18th birthday when he can set his full plans in action. The time period in which his son was growing up was one where it would not look good to “claim” fatherhood of a slave, but now as time went by people changed, attitudes have become more lenient.

ONE YEAR LATER………


Screwb was now celebrating his 18th birthday with his friends in the farmhouse, when the master walked in the door. The slaves in true fashion all looked down at their feet as never to look their master directly or even in-directly in the eyes. The Master walked over to Screwb, and pulled him along by his collar as he has done for many, many a year in the past. As they walked along the beaten path towards The Master’s house, Screwb mysteriously stopped in his tracks at the base of the steps leading into the house. The Master turned to Screwb and said, “it is ok son, you may enter this house,” and with that Screwb looked back up towards The Master, and looked directly into his now proud father’s eyes.

As Screwb and his father sat at the table in his spacious kitchen, his father laid out in detail the plans in which he had in store for him. “First”, said The Father, “You will go to school in the Mainland,” Their you will learn and be educated by the finest teachers in the land. “Second”, his father continued, “you will come back to this land of ours and take over in my place”. “I am dying,” he said to his son, “You will come back and be the leader I have breed you to be”. With that Screwb’s father left the table and went to bed.

Before Screwb had a chance to even think about the things his former master now father has told him, he was brushed off to the mainland to be educated in the ways of the world. This was just not any school though, this was the same school in which his father attended, and his father’s father before him, and it was a Military School. (Very much like a modern day Naval Academy, West Point etc etc). He studied such subjects Ancient Philosophy’s, Governments from around the world, Military history and tactics, Ancient religions, and weapons training. Screwb was used to the hard work, long hours, and manly sleepless nights that this new form of education he was getting. He excelled to the top of his class very quickly and never looked back.

Now some 20 years later Screwb Jr has now taken the place of his dead father.




William J Screwb Jr. - President

Angela M Screwb - Vice President (Presidents Wife)

Eric Von Schtook - Secretary of Commerce

Supreme General Axel Peabody - Minister of Military Affairs (Highest Ranking Military Personel)

James H Parrott - Head of Judicial Affairs

Leon A.D Jones - Foreign Affairs Representative

Gregg H Johnson - Domestic Affairs Representative
Swift Current
22-02-2005, 05:02
September, 1973
Swift Current becomes newest member of UN and begins delegations.

October, 1974
Swift Current Prime Minister murdered in violent coup-de-tat by Communist Dictator Felicio Sanchez.

December, 1974
After months of threats with trade embargoes, Swift Current pulls out of UN and officialy becomes a rogue nation.

January, 1992
Felicio Sanchez is murdered in his home by Facist dictator Frank McCreary. McCreary immidiately expels all foreign aid in the country and begins building ICBM silos.

March, 1992
Satellite photos are taken over Swift Current, showing massive activity around the silos. Several pictures are taken of what appear to be nuclear weapons.

Late March, 1992
Three UN spies are sent into Swift Current to recon the sites and hopefully dismantle the nukes. One is killed during his objectives, another is tortured and eventually dies, and the third, Matt Plenert, manages to become a sleeper cell in McCreary's cabinet.

July, 1995
Plenert becomes McCreary's right hand. He advises him on several occasions not to attack pro-UN countries and he listens. Plenert helps avoid nuclear war.

December, 2004
After years of planning, Allied forces under the intel of Matt Plenert invade Swift Current with the objective of overthrowing McCreary.

March, 2005
McCreary is killed after a fierce firefight. Matt Plenert becomes the Prime Minister of Swift Current. He immidiately disarms all nuclear devices and installs democracy in his country. He applies for acceptance into the UN.
Muktar
27-02-2005, 07:40
Cosmology:
The Muktari System has been utterly consumed by the warping of Chaos into a mortal throneroom for the Prince of Darkness, Slaanesh. The sun is a scittilating flare of purples and blues, while the five orbitting planets are bathed in an eternal indigo light.
The nearest planet, Muktar 1, has an orbital colony around its smoldering volcanic surface. Due to the Chaos taint and the indigo sun, the lava of the planet is purple, the rock is blue, and the surface is infested by Chaos Furies and the occasional Chaos Dragon.
The next nearest, Muktar Prime, was the original world of the Muktari before it was warped by the presence of Slaanesh. It's spiky spires have turned a dark blue, as have the seas and rivers that litter the surface. The local flora have turned into groping tentacles with the occasional ravenous maw, and the fauna have been overrun by Furies.
Next is Muktar 3, which was once a jungle planet. Now it is the home to al sorts of twisted spawn of chaos, some abominations are beyond words to describe.
Then the gas giant, Muktar 4. Other than a change in color to a vibrant purple and a recent outbreak of warpstorms, this planet has changed little.
Finally, the icy realm of Muktar 5. Once a blue planet, the ice has now turned jet black and reflects the realm of Chaos itself. Occasionally a Daemonette or some other creature of Slaanesh will break through the ice and attack unwary travellers.
Demographics:
Upon Muktar Prime, the steel cities from before have been warped into delectable curves and turned a stratling mix of blue, purple, and black. Inside, the uranium mines have become temples to Slaanesh, and the once cramped warrens have been expanded and made lavish for the indulgent taste of the worshippers of Slaanesh. These cities hold the bulk of the population of Muktar.
However, about 10% of the population lives in orbital colonies around the Muktar System planets and other planets in neighboring systems. These colonies are a dark blue, warped and twisted like abstract art, and bristle with plasma cannon turrets. These stations function as farming centers and military outposts.
Economics:
The ringlet is a simple black iron disk that can just as easily be used as a body piercing as a unit of currency. Indeed, most of the populace quiet literally wears its wealth. The entire economy is run by the government.
Politics:
The entire nation is run by the priesthood to Slaanesh, which is made of an equal mix of champions and sorcerors. They meet whenever it is convenient, and each member has a small harem of advisors.
War:
Muktar's infantry are fierce warriors with moderate armor plating of black with blue trim, and wield gatling beam rifles with serrated knives for the melee.
Muktar's primary ground vehicle is more of a supersized suit of armor. Roughly 5m tall, the Assaulter is a bipedal robotic suit that has a squat cockpit built into the headless torso. Where the arms would be are two pairs of gatling particle beam weapons. The front-heavy unit is counterbalanced by the reactor in its back.
Their basic fightercraft is an Penetrator, which has a needle-like design and a pair of gatling beamers. It's dark purple pigmentation helps it blend in to the void of space, but not so much as to risk collisions in a dogfight. Unlike all other Muktari military vessels, the Penetrator is incapable of Warp travel.
The assault transport known as the Cleaver sports cargo space for a squad of six Penetrators and a pair of flank particle beam turrets. It looks like a space capable dump truck with blade-like wings and Warp travel capacity.
The Fiend is an attack frigate meant to protect larger vessels from small, nimble fightercraft. This dark purple stake with four midnight blue razor wings bears eight seeker missile turrets and a pair of particle beam turrets should ammo run out.
The Heathen is a frigate built toward the inverse purpose of the Fiend: defending smaller craft from heavy vessels. Although it only has a singular particle beam weapon, this weapon is built to a scale that it could take down a heavy cruiser after ten shots, less if there are more than one Heathen. However, a slow rate of fire makes these targets more desirable in groups. It looks like the Fiend, but there are midnight blue tentacles at the front that seem to wrap around the immense particle beam. It is capable of Warp travel.
The Reaver cruiser is the greatest vessel in the Muktari arsenal. Nearly a kilometer in length, its bulk bears fourteen missile pods, twelve gatling plasma beamer turrets, and four hangar bays. It is a black blade of a ship, flecked white, surrounded by bold blue and purple razor wings. This is believed to give the Reaver an exotic element as it seems like a storm of blades floating on their own through space, which is added to by ambushes coming out of the Warp.
Religion:
Naturally, the Muktari all zealously worship Slaanesh of the Ruinous Powers.
Green Sun
01-03-2005, 02:45
Green Sun
In 1958 Yolan Kort (1932-2059) and his family's nation went to civil war over the Communist/Capitalist conflicts. They fled to a new island in the Pacific Ocean. That same year, Earnest Equanant (1934-), fearing persecution from the US goverment when he escaped their labs when he survived a plane crash (I'll release a comic on that on a later date) and formed a company, Green Products. Yolan and Earnest formally found the Republic of Green Sun

In 1963 the US Goverment offers Earnest Equanant a full Goverment pardon if they send troops to help in Vietnam. He refuses. The same year, militiants from the scraps of Yolan's home nation come and kill him, but the body was never found.

In 1999 Green Sun's population reaches 5 million

In 2004 a terrorist organization looking to make trouble in Green Sun uses their experimental weapons on Green Sun citizens. Five mysterious soldiers from a mysterious nation infected with the Bubonic Plague are killed. Teh terrorists are aprehended. Tehir weapons are captured and studied. The same year, Green Sun helps found The Empire of One.

In 2006 Green Sun sends their best Counter-Terrorist organization, the Forge Force, led by Yillik Kort, to Risban to help aprehend a rebel uprising. The death of the soldiers in 2004 causes their nation, revealed as Black Sun, a huge nation from another dimension, to attack Green Sun. The conflict rises to an international level when they attack Risban. Green Sun's military formally created.

In 2007, Black Sun fell from Civil War, causing their forces to return to their home plane. Military bases are founded in Risban.

In 2010, 85% of the damage done by the Green Sun-Black Sun war is repaired. Green SUn also launches its first satellite which allowed them to transmit their over Television stationed. Another company, known as UziCorp, moves to Green Sun. Its mysterious owner, known as Uziel, fled the USA with a similar exuse as Earnest Equanant's.

In 2011 the rebuilding is completed. Green Sun's satellites (Now up to 5) finds an alien craft headed for the front lawn of the Green House (I'm Green-Based, can't you tell?) is found.

In 2012 it lands. It gives Green Sun and several other nations HyperJump technology. Green Sun launches its people into space towards a habitable planet. Green Sun develops its first Laser-Cannon.

In 2025 Green Sun creates the Galactic Trade Empire Program. United Cultures opposes it and attacks Green Sun when Green Sun refuses to denounce it. The war only lasts about 3 days and Green Sun captures a United Cultures Carrier, giving them access to their complex Plasma Shield technology and their other Plasma weapons. Peace is made between them.

In 2027 United Cultures, still bitter from their loss in the Asteroid fields, attacks Green Sun again. Help from Oni Concordiat and the cunning tactics of Admiral Jones helps prevent a large-scale war. Peace is finally made. Immagrants from United Cultures pours in.

In 2059 it is revealed through DNA testing that Uziel is really Earnest Equanant's genetic clone. Earnest Equanant resigns as President. A Presidential Campaign goes underway. President Uziel wins by a hair. Yolan Kort returns and leads an attack on the new president and the other Candidates. They are eradicated, but a civil war breaks out between Green Sun Congress forces, Black Sun Loyalists (Who are reponsible for the attack), and several other factions including a Socialist front led by the presidential candidate for the Socialist Party. With the help of United Cultures, Collapsia, and Oni Concordiat, the rival factions are put to rest and President Uziel returns to Office, but the planet of Green Sun 1 is glassed. A Tsunami causes global destruction on the Green Sun planet Red Homes. The capital is moved there. George W. Bush finds his way to the Green House and finds a home with President Uziel.
Alhamdililah
14-03-2005, 08:05
The serene republic of alhamdililah was formed in the aftermath of of the 2004 tsunami, when great weather changes created new islands and depopulated others, then causing great weather pattern changes. In this time, the North pacific saw the emergence of an Island, harsh ruggedly beautiful terrain overrun by aardvaaks.
the serene republic of alhamdililah was born
Gordenia
16-03-2005, 22:10
OOC: Hope all this makes sense, I have many thoughts about my nation, and difficulty expressing them all concisely, here is what I've come up with for now.

This is a condensed information packet for the nation of Gordenia.

Gordenia is a young nation with old traditions; this is because of its location and geography. Gordenia is located in the CITY Ankh Morpork region, on what is technically a peninsula.
Over millennia erosion has caused that area where the peninsula connects to the mainland to become a saltwater marsh approximately 15 miles wide. Therefore the inhabited areas of Gordenia were mostly isolated from contact with the world outside, this contact was primarily carried out by sailors and fishermen, because of this isolation the individual clans of Gordenia had time to fight amongst themselves, and to form strong alliances with other clans. When progress caught up with the clans, and forced them to acknowledge and deal with the outside world. The leaders and the people in general decided that there really was no reason to keep fighting each other, when those outside presented so much more danger of invasion, and therefore formed the constitutional monarchy that is the current government.
Today the nation of Gordenia is connected to the mainland by means of four causeway and suspension bridges crossing the marsh, two of them are multi-lane highway bridges the other two are multi-rail railroad bridges. Because of the minor peoples minor paranoia these bridge were built to be destroyed if ever it seems that they would be used as a route to invade.
The geography of the nation is mainly hills, mountains, high valleys, cliffs, narrow winding passes, two wide valleys full of farmland, three lowland regions ending with beaches separated by two mountain chains that are thought be really one chain looped back on itself, (the middle lowland region benefits greatly from almost continuous warm breeze and the sheltered lagoon formed by the rocky extensions of the mountain chains) and the hostile mostly uninhabited lowland leading down to the saltwater marsh.
The people of Gordenia, as with all people in the region of CITY Ankh Morpork, are a mixture of siliceous trolls, dwarves, werewolves, vampire, gnomes, humans, imps, talking dogs and whatever else survived crossing that marsh.
The military of Gordenia is armed with a mixture of modern tech weapons. Due to the history of the nation, most of the military is made up of clan militias, small numbers of heavily armed, highly skilled and trained soldiers, scattered throughout the country. Due to the difficult terrain, most the nation is inhospitable to large heavy fighting vehicles and tanks are only truly mobile and therefore useful in the two large valleys and defending the lowlands, most of the clan militias are equipped with LAVs, helicopters, light artillery and rocket launchers, to defend the nation.
The nation of Gordenia aspires to become a power player in the world banking, finance, and offsite business meeting markets. The motto of the Associated Banks of Gordenia is said to be “Bring your dirty money and let us help you launder it.” ;)
Chiiha
17-03-2005, 01:49
The Grand Empire of Chiiha has been around before the time of Ur. It was founded by Emperor Halstor, a great leader in both politics and military stratagey. Now, the Empire is ruled by his great great... grandson, Kekse von Chiiha (Cookie from CHiiha). His Prime Minister is Alex Korosk from the United States.

Back in WWI, Chiiha remained neutral during the time period, for it had its own war going on. A man named Stukin led a major revolutionary army towards the capital of Ronland. Emperor Chazz gave the orders to strike back and capture Stukin. The army crushed most of the revolutionaries but those remaining fled, one of those people being Stukin. He gathered more people to his cause and continued the attacks for two more years. This civil war came to an end when finally Chazz and Stukin entered a duel, CHazz being the winner. Now Chiiha is a peaceful empire that has the world's most sophisticated technology.
:sniper: :mp5: :gundge:
Current Emperor: Cookie (Mouse Critter)
Current Prime Minister: Alex Korosk (Human)
Citizens: Composed of Humans and what is known as the Mouse-Critter
Location: an archipelaga 100 miles off the coast of Ecudor
Currency: the gunlan, named after the greatest emperor (200 BC-139 BC)
Governmental Policy: Democracy and a bit of absolutism
Primary Missile: Helios-class Solar-Shock Missle
Primary Weapon: KI-39 Automatic Charged Photon Rifle
The Children of Night
17-03-2005, 20:17
In the beginning, The Constitutional Monarchy of the Children of Night was no more than an island in the Pacific Ocean. However, when founded in 1391 by a group of vampires, the nation began to flourish into what it is now. At the initial writing and signing of the CMotCoN Declaration of Citizens' Freedoms, one member from each vampire class was present: Owen LaCroix of the Toreador Clan, Benjamin McHiller or the Malkavian Clan, Count Absalom of the Nosferatu Clan, Adrian Filch of the Tremere Clan, Ace Roberts of the Brujah Clan, Alvar Alwyn of the Gangrel Clan, and J. Wellington Belden of the Ventrue Clan.

Together, the seven men, though they often disagreed due to conflicting natures, created the nation now known as The Constitutional Monarchy of the Children of Night. J.Wellington Belden became the country's first leader, much to the disgust of Alvar Alwyn and Owen LaCroix, who tended to favor their leftist policies over the right ideas that Belden proposed. But when Belden passed 340 years later in 1791, Parliment elected the relatively young Owen LaCroix and he is the current acting Prime Minister and Head of Parliment.
TI-34
20-03-2005, 04:22
All history of this new state starts with the TI-35, a small, unnoticable nation considered of extreme topics and a higher role of government than democracy. Involved in world trader and world affairs, the Emirate States of TI-35 had a corrupt economy, although the population surprisingly increased. Since then, a small liberal group slowly grew, called the TI-34's. This group believed in democracy and personal freedoms, where the common man has a stand in government, both men and women have roles in voting and representation, and where the nation would be involved with world affairs to build economic and business connections. The first revolution of the TI-35's, now containing membership of over 20000 supporters. This revolution, led by General Ford Knox, supplied the idea of favoritism, whereas the people may use the choice of 'persuasion' they desire.

The Ford Knox Revolution - After months of repeated rallies and repeated rejections, Ford Knox, a former Revolutionist, confronted First in Command Chief, General Mike Roch. Famous quote by Ford Knox:

'The grasp on freedom to the people is slowly out of reach, and you are the prompter!'

Although his proposal wasn't great, the shot of his pistol rang throughout the country. War fever swept across the nation. The problem was: it was civil war fever. Ford Knox quickly retreated to his base, now called Land Ford, to operate his small, but strong, militia. The Knox militia clashed with the National TI-35 Corps. Although much of the Knox militia suffered 200 casualties, the strong faith in change of government dealt a strong blow to the TI-35 generalization.

Soon after the revolution, which lasted a few hours, the TI-34's planned on bombardment of the TI-35 customs building, which denied thousands of citizenship to immigrants from the outer borders of TI-35. Knox, boosted by the increase of membership (now 45000), picked close supporters to command the revolts. Little did they know, the Emirate Command was also planning on putting out the pest.

General Kevin Forunt, the chief in support, rallied radically, sometimes injuring a Emirate official. His speeches were motivating, and with each of them, membership eventually reached two-fifths of the total Emirate population.

Chief of War (later Chief Executive) Steven McCorwick was later considered Chief Executive of the rebel states.

The Final Revolt - The TI-34 Militia finally battled the National TI-35 Corps in the Battle of Watafug. General Howard Watafug devised a strange tactic: duck, hit, and throw. In other words, duck when the Militia shoots, shoot the Militia with the full-force power strikers, and throw generalized self-compressed grenades. The TI-34 Militia suffered from the effective tactic, but as the battle continued on in a whopping 2 weeks, the support for the TI-34 escalated. 4 out of 7 people in the Emirate TI-35 were TI-34's. The Battle of Watafug strictly ended after the death of General Watafug in the violent signing of the TI-34 independence.

The surrounding nations recognized the Allied States of TI-34 before considering the extreme TI-35 republic. From there on, the Allied States slowly bonded with the TI-35 republic. The Allied States of TI-34 joined the United Nations shortly after restoring economy to the independent nation and the signing of the TI-34 constitution.

The TI-34 and TI-35 nations are now referred to as the United States of TI-34 and TI-35.
Anagonia
28-03-2005, 12:51
(Brief History)

In the Beginning, there was the Allied Republics, consisting of Seven Member Republics.

Soon Anagonia grew, soon its influence and potential enlarged. Many days past of good and bad times. Wars came, peace followed. Alliances were forged, and friends were made. Mistakes were common in these day's, and Anagonia itself was going through a time of sliding downhill. However, with one last, mighty breath, the stars were within Anagonia's grasp. The Star Republic was Born.

Suddenly, however, as soon as the last breath was released, silence ensued. A long silence. The silence no one really knew that happened. Just as soon as Anagonia came, it went into this silence. It was, and still is (to a point), the time of reforging of Anagonia itself.

(Meh, couldn't think of anything better to say since I really can't bring Anagonia back right now. Sorry. I'll do better when I get a comp at home that WORKS....)
Scnarf
03-04-2005, 10:37
Is this working? if so, yay, if not, oh ####!
Prelasia
03-04-2005, 15:19
So NationStates has been around since 2002? Wow! I am impressed. Unfortunately I am to much of a noob to be able to give any history right now, but... watch this space.
Megas
15-04-2005, 00:46
6,000,000,000 Terrran years ago...
The first protists evolved on the planet Tirol...

50,000 Terran years ago...
Oldest record of Megan history, a cave drawing of cro-magnun-like men hunting food...

10,000 Terran years ago...
First Megan civilizations formed...

200 Terran years ago...
Space flight achieved by Megan scientists...

5 Terran years ago...
The Ancient Tirolian Empire of Megas declared war on The Superior Majestic Empire of Hobbeebia...

Months ago...
Hobbeebia invaded the Valivarre system, which contains the Megan home planet Tirol...
Kmmoukka
15-04-2005, 16:10
The Dawn of Great allknowing Kmmoukka, from dust He rised, from fire He rescued peasants, and whit power He shall rule. All hail the Mighty Father of us, we Your children are in debt to You for rescuing us from the devious king marokh and his bloodthirsty regime.
The Great Kmmoukka is son of the Sun and the Earth. He is our righteous leader, us who dont got right to live without Him.
We Your soldiers give our petty lifes to Your hands, we give our families life to You for use at whim. There aren't anyone we shall put before You.
The Great allpowerfull Kmmoukka gives us the land to use as we please and everything the Earth, His mother, gives us, He blesses our corps so it can rise from the land and feed our children.
Kmmoukka,Kmmoukka,Kmmoukka,Kmmoukka,Kmmoukka,Kmmoukka,Kmmoukka


(from the Great green book of Kmmoukka, chapter 12.)
Emperor Dalek
18-04-2005, 03:00
From the historical studies of A.J.P. Baylor in the year 8456AGF:

Around the year 7456AGF The Planet Skaro produced a race of intergalatic vandals known as 'the Daleks'. This highly structured society rested on obedience to a 'Supreme dalek', or the first Emperor Dalek (probably function ceased) and a rudimentary council that dealt with efficency and war details, known imaginatively as the Dalek Council. Historical reports show this dalek council was made up of a managerie of differently coloured cased Dalek, which had different commanding posisitions in warfare and could effectively state points of logic (dalek's never argue) of which the most effective would be chosen by the Emperor Dalek. Known colours of the daleks were red, pink, blue, black and grey. The red dalek was also known to have been acting in the capacity of ambassador for the Empire.

Dalek physiognomy is relatively unknown. They appear to be some sort of mutated creature, which utilises tentacles (or possibly claws) to manipulate the mobile unit. Contemporary sources suggest they were coloured green and I would propose the theory that the daleks were actually covered in chloroplasts, to provide themsevles with food when out campaigning. The theory that they were 'mere robots' (C.H. Barr, 'Minute species of Nationstates) with large parasites living within is now almost totally refuted.

Since the year 7456, the Daleks began a series of intergalatic raids designed to test the predominantly bi-pedial races of the universe. One of these raids in the year 7856, however, led to a large galactic war against a race of cat-people. While the daleks enjoyed superiority of firepower and numbers, the cat-people appeared to utilise stealthing techniques (these peoples still retained the profession of "ninja"). Although the daleks soon found allies among an Egyptian cultured alien race which could open devices known as 'stargates' (see prof. T.B. Frankin's 'Pyramids on mars' for a more thorough account ), a race of powerful beings known as the 'Timelords' began to take an interest in the fledgling Dalek Empire and became determined that the Daleks would be defeated. Led by a mysterious president (reports show from Dalek communications this might be an entity known as 'Doc-Tor'), the Timelords intervened and fractured the dalek's power. Firstly the 'Human factor' was introduced into a small group of daleks, one of which was on the Dalek Council. This entity, repulsed by its fellow daleks, percipetated what was essentially the Dalek Civil War of 8125AGF. Secondly the Timelords utilised some sort of Temporal loop to trap the full dalek fleet from reaching the cat-peoples home planet. The dalek empire shortly disintigrated when the Red dalek reportedly went missing and the homeplanet Skaro, was invaded and destroyed. A new Skaro currently stands inhabited by what appear to be intergalatic Scotsmen. Since then, both the Dalek race and the the mysterious beings known as the Timelords have been missing from the historical annals of our Universe. Who knows if any scragglers are left, to attempt domination of the Universe or to save the Universe. Or have these weird beings, of which so little is known, given up their desire for conquest in exchange for peaceful isolation? All we know is, in the year 8234, the Dalek's simply ceased to be, according to recorded human knowledge.
Only future evidence will be able to tell, but from the historical evidence we have, it is clear that no high ranking daleks were among the destroyed, and that there have been some archiological digs in remote planet systems which have brought out dalek remains.

8460AGF (Annos Galaticaya Federatiaya) Transmission from the Thal-Human colonies on the former dalek capital planet of Skaro has ceased transmission. Fears of renewed dalek activities in the area have led to minor observation satellites to be sent to Skaro. All trade to the colonies there is now cut off following the missing of the following cruisers: 'A1-Deltastar', 'The Freidenburg', 'JS-mark Barrona' and 40 type 30 transmat holders. Fears that the colonies of:
The Holy Empire of The Executive has ceased to exist.
The Nomadic Peoples of Stirling Castle has ceased to exist.
The Principality of Royal Falkland has ceased to exist.
The Kingdom of Royal Holyrood has ceased to exist.
For the families of any who have relations in those worlds, we hope that they were either offworld or killed immediately if ti was a dalek invasion. All who weren't were probably utilised in the dalek's disgusting conversion pods, designed to mutaite humanoids into daleks, or are now part of the living dead the daleks utilise as 'Robomen'. Small children are likely to be utilised to fuel dalek battle computers with innovative imagination, and later to be discarded.
Pooksta
19-04-2005, 23:27
:sniper: The Disputed Territories of Pooksta look for war me say !!
The Solitary Hermits
23-04-2005, 22:38
The Solitary Hermit was founded by one man, over 150 years ago who had been so sick of people and its obbession with Material Possesions.

He lived in a small wooden hut he made with his own hands in the middle of a forest which nobody ever travelled. Soon enough, more and more people joined. Soon there we're over 200 of the Hermits who had formed their own form of goverment; A simple cross between Democrocy, Communisam and a Monarchy. Total-hermit-anairianism or "THA" for short.

The hermits own have their own houses that are built using the materials they can gather from the earth, occasionally bartering for goods and food. After the wars, famines and Microsoft, some people gave up on their way of living and joined the compound making their own homes and returning to Nature.

The population of the compound is growing rapidly and has developed into its own self-supporting community, farming areas, plantations, a common room and a small Apocathory help maintain this lifestyle.

As we are self supporting and try to remain as neutral as possible with other nations and do not involve ourselfs with many other nations except for those whom share our beliefs.

http://www.nationstates.net/cgi-bin/index.cgi/target=display_nation/nation=the_solitary_hermits
NEO EU
25-04-2005, 15:42
Great idea with the history thing .... i also have a proposal like that BLANK years ago some big countries where dividet into the many countries and states of nation state .The UN still wantet peace so u could still be a member of UN but people like to disagree so Globalizations no way.instead the world got divided.

Story of NEO EU so about .. years ago some people me and my friends startet a region NEO EU. In hope of globalization since we think its the only way to get peace and progres. So in hope of globalization we founded NEO EU which consist of about 5-10 countries. Not much but then we thought it wouldnt work so we createt a mini society since we didnt believe that many would join it.Its is now our one little utopia. Then we can have peace and progres and everybody else can be at war so long it doesnt affect us.
NEO EU
25-04-2005, 15:52
I have read alot of ideas and i think we are all agreed that alot of years ago there was 1 great countrie that some way got divided and is now the many countries of nation states i we could say that this great countrie were divided because of a great war that stopped all globalization we could call itTHE WORLD WAR or something but we all agree about the 1 countrie got divided concept. and please do not write it to much sci-fi maybe we could say that nationstates is in the near future like 50 years from now or so.every countrie decides there own history but the story of nationstates should be something like i 1 countrie got divided because of war= a lot of nations and states the rest is history .
NEO EU
25-04-2005, 16:24
i think the most agree that one countrie got divided into nations and states the rest is details so no globalization even though UN is trying to keep the world together but people like to disagree. please do not make it to sci-fi or cult sect evil gods bla bla like but 2050 a like near future some nations are on islands others are small colonies on near planets thats for the individual to decide but the big picture is 4 u but remember with great powers comes great responsibility. and personally i think that the creators of nationstates should have done this along time ago. :)
Die Besser Reich
29-04-2005, 15:57
1st time LUCKY, Twice CONFIDENT, Thrice DEAD:
( A History of the Reichs)


However the proverbs say nothing about a FOURTH time. The First Reich was formed by Charlamagne and his agents around 900 AD, however lasted only a few hundred years. The Second Reich was formed by the Emperor Frederick Barbarossa during the 1200s and decayed after his death. As for the Third Reich, well, we all know what happened to that. After the disintigratian of the Third Reich, its supporters were hunted throughout the known world, fleeing through all parts of The Pacific and the known world. It took several decades for them to reform and when they did, it was within the nation once known as Norskakatatat. Using the Grand Dukes secret advisor, they gained access to his bed room during the night and murdered him as he slept. It was a clever and cunning ruler who took power, and once again blamed the communists for the murder.He called himself Die Neue Fuhrer. He founded a dictatorship, less intense and cruel than the Third Reich and who even seems to care for his people. But the hearts of men are easily corrupted. Who can say with time whether this once great nation will crumble, will stick to its honourable ideals or go down the dark road of corruption and hatred. Only time will tell, and the Nation, now known as Die Besser Reich, will be put to the test. Which will come out wanting?
Calimroth
06-05-2005, 07:17
The Country of Calimroth
The militant country of calimroth rose from the ground and advanced quickly, under Emperor Calmiran. The government funded and still does the industry and mining for valuable resources, the people farm, and the rest, which is most, goes to the military and scientific research. The tax on the people is high, but the tax on the exploiters is higher.
Private Business and Exploitation was banned and the peasants, or the normal people farm and are cared for with the payment of food and housing, with average income, which 34% goes to the government. The opressive semi communist nation adapted the Dragon, as it has always been a symbol of terror and opression, which its phsychotic dictator found fit.
War is the Norm, Calimrothi seek it out with fury :mp5: and hate total Peace. :mad:
The Inland Desert
08-05-2005, 01:34
History and Factbook of the Inland Desert:
There are a lot of continents on NS Earth. Most of them are jumbles of islands or ripped up landmasses with plenty of waterways. However, there are quiet a few continents with vast mainlands without any distinctive waterways out to the ocean, leaving the populace dependant upon lakes or trade to get water.

The Inland Desert is the most notorious of such locations. It used to be a vast plain, the Inland Valley, but overgrazing by the sheep and cattle herded in the area caused it too become a desert. Eventually, the various city states of the region were forced to import water. When they became desperate enough, they either collapsed to infighting or emigrated to coastal city states. What few cities remain are just outposts by oasises that will shoot down anyone who comes in force or looks wealthy enough for ransom.

Most of the population is nomadic, either going by foot, horse, or motor vehicle. Over half the nomad population goes alone, but many form bands that travel the desert in search of food, water, and scrap material.

Although the Inland is mostly desert, hence the name, there is a small mountain range in the west which is, according to scientists, responsible for the rain levels that allow the locals to survive without resorting to cannibalism. Hermits make a home of these mountains, hunting wildlife and visitors to stay alive.

Military action is often considered due to underground resources, particularly uranium, but the idea often is turned aside when the effort involved is considered. Most of the population would shoot any military vehicle or personal on sight or attack any structure, so the only way to claim the territory would be genocide, which would be a long and tiring task even is it wasn't political suicide.

The typical Inlander has tanned caucasian skin, dirty blonde hair, and hazel eyes. The prefered attire is whatever one can find that is practical, which generally is light colored leathers and scarves to protect the face. The armament before the collapse of the Inland was a standard of AK-47, so ammunition is easily scavenged off the enemy. A distinct minority of many nomad caravans, however, carry various melee weapons, primarily polearms modified from herding and farming tools.

Although there is no formal government to speak of, the oasis cities are willing to accept visitors who do not present a serious threat to the community, and are willing to trade for food, water, and supplies.
Issic
09-05-2005, 05:26
HISTORY:

After decades of world war, a small group of people decided to find a new land where they could start afresh. To them, the world they would leave behind was corrupt and unequal, and they wanted a land where freedom and harmony would be respected.

The founders of the land discovered a small, uninhabited island in the Pacific. Realizing that no country had a claim to the land, they declared it the Free Land Of Issic. From their bare hands, they began to build the country. Soon, word reached likeminded others who joined the founders in creating a new world.

CURRENT HISTORY:

The Free Land Of Issic boasts one of the best human rights records and social welfare programs in the world. It prides itself on being a progressive and liberally-minded state. Citizens enjoy access to free public education and health-care.

In order to create a standard of equality between citizens, earnings are heavily taxed. The Government believes all citizens should contribute their fair amount for the good of the country. To soften the effect of heavy taxes, citizens are given subsidies for almost every facet of their lives, and a healthy tax return every economic year.

Little money has been spent on defence. There is a small army, but it is seen as little more than a token gesture.

The police and emergency services departments, on the other hand are well-structured, fully-funded and staffed.

Private businesses are heavily taxed, with the rationale being they can afford the costs. As a result, many foreign businesses are unwilling to invest in the Free Land Of Issic, and the country's economy can be described as stagnant at best.

The Free Land Of Issic is currently reviewing its economic policies, in the hope of staving off an economic collapse.

ENVIRONMENT:

The Free Land Of Issic boasts stunning coastlines, dense forests and snowcapped mountains. The variety in the landscape, and the subsequent variety in the fauna, makes the country a haven for ecologists and adventure tourists alike.

The national animal is the Issic Dog. It is an all-black dog with white markings on its feet and chest. The Issic Dog roams freely across the country, but can also be domesticated. As a pet, the Issic Dog is known for its euthusiastic and affectionate nature. In the wild, the Issic Dog poses little threat to humans, as it is generally mild in disposition. The Issic Dog stands at roughly 51-53cm at the withers, and weighs between 27-30kg.

STATISTICS:

Population: 5 million
Capital: Free Centre
Official Language: No official language has been set; English is most commonly used.
Infant Mortality: 8 [per 100 births]
Literacy: 100%
Forest Cover: 30.7% [percentage of total area]
National animal: The Issic Dog
Kyotosia
12-05-2005, 19:34
Kyotosia is a proud nation with a long and colorful history. Here is a brief primer of history of our great empire.

The history of Kyotosia really begins far back in the days before the wheel, when the island was inhabited by tribes of hunters and gatherers. The tribes of the Southern end of the island, where the tribes were united under the Shu Gon tribe. While the great empires of Persia, Greece, and Rome were waging war and conquering lands on the other side of the world, Kyotosia lived in relative peace and tranquility. In 5501 R.C. (200 B.C.) the Shu Gon tribe began a campaign of conversion and submission, bringing the warlike tribes on the Northern end of the island into the fold. Thus began the Shogunate of Kyona, covering the island from Northern tip to Southern tip. As the middle ages progressed, the island grew increasingly less peaceful. Pirates and raiders from the Continent set upon our land and took over much territory. The Shogunate began to act like the European nations, implementing a policy of lords and serfs. This Feudalism did not last long, however, and on the third night of the Samura Festival (celebration of the creation of the Shogunate) revolutionaries from the Blood Dragons overthrew the Shogun and installed an Emperor and a royal family. The Samura Festival is now a celebration of the beginnings of the Empire. Throughout the next few centuries, Kyona (now called Kyotosia, like today) resisted the colonization boom of Europe. Kyotosia modernized rapidly, and launched and attack against the nearby nation of Chonqing on the continent. During the Great Nationstates War, the Chonqingese revolted against the Kyotosian government. The territory became the Communist superpower of Chonqing (check on Nationstates. Another of my nations!). Kyotosia became one of the leaders of the technological world in the mid-late 20th century. The capitol city of Seito and many others are now dominated by a centroid of mile-high skyscrapers with outlandish, almost delicate-looking designs in the middle of everything. The Emperor still holds and exercises an autocratic control of the government. His guards are still called the Blood Dragons. A massive rail system called the Shindenkai runs to all cities on the island, and is the fastest commercial transportation service in the world (even over airlines). Kyotosia is the marketer and manufacturer of the game Soul of the Magi, a VR game that has grown very popular the world over. Kyotosia is a modern nation in every sense of the term.
Treynna
17-05-2005, 14:09
The Queendom of Treynna a Very Breif History:

Treynna is a fairly small and relatively new nation. It was founded as recently as a generation ago through The Treaty of Zuni (the capital city) which amalgimated several large cities and townships.

The founder was Queen Nercia Alexandria-Alexis Gravel Hortence Aleegory the First of Treynna, who sadly passed away last year. The current ruling Monarch is her daughter Queen Nercia Alexandria-Alexis Gravel Hortence Aleegory the Second of Treynna and the heir is her grandaughter daughter Princess Nercia Alexandria-Alexis Gravel Hortence Aleegory the Third of Treynna.

The crown (or should I say, bejewelled tinfiol hat) is passed down the female line and males are considered inferior citizens.

Varoius forms of insanity, unfortunately, run in the royal family and as a result some of the laws and traditions are rather interesting to say the least.

The main religion is whatever the Queen believes at the current time. Needless to say, it is unpredictable and changes frequently; as do many other things.

The current Primeminister of the corrupt and psycotic government is Lady Dove Garnelle-Huube. Her mother Lady Helene Garnelle was the first PM as the position is also hereditary due to lack of elections or proper democracy.

The current currency is the zeeg, but it has also been the nercia, the hooble and the moop.

The current national animal is the very rare Pink Dragon, but it was, for a short time at least, the Mongoose.

Treynna has not, as yet, been involved in any sort of wars. Unless of course, you count the Great Pie Uprising of '05 in which 67 people died and 5 were seriously injured. There is currently a group calling themselves the Randomness Revolutionaries, but it is yet to be established wheter they are a threat or not.
Die Besser Reich
18-05-2005, 16:00
After taking power the Dictator of Die Besser Reich aka(Norskakatatat), Der Neue Fuhrer, decided to form an Alliance that would benefit as many Nations as possible in the World, mainly in The Pacific. This was based on the concept of endorsing eachother.He called it the 'Reichlands Alliance'. He decided to share power with 5 other Nations, who would be given the title 'Consul'.This is a new Alliance, and time will tell whether it will rise to prominence, or be crushed by the stranglehold of Endorsements needed to take power. It has few members, but is the newest hope and ambition of the world.
Jusma Kullailie
20-05-2005, 10:40
The The Republic of Jusma Kullailie (http://www.nationstates.net/cgi-bin/index.cgi/target=display_nation/nation=jusma_kullailie) was founded with the sole objective of acheiving economic development while keeping the standards of moral and ethical values high. The nation also founded the 'Mango Jacks' region, which currently consist of 12 member nations. We are a small private community.

Jusma Kullailie gives a big NO to anything that is closely or remotely related to crime, adultry, violence and other immoral and unethical practices. But it also supports good political and civil rights. Everyone is welcome with an open heart.

This is also reflected in the region that it has founded. All the rulers of the member nations have a unique motto and ruling style. We also tolerate a nation full of robots eyeing to kill humans. Hope we can befriend them sooner.


OOC: 'Jusma Kullailie' is a nickname given to me as a child by my elder brother!
Uriv
21-05-2005, 20:10
Please note at this time I am voiding previous posts. I have found modern tech too restricting. Now, on to the national profile:

Design:
Uriv is a series of colonies in orbit of Luna. They are large cylinders connected to an extensive tube surrounding it, where the colonists reside.
The colony surface are divided into rings that each take up a fifth of the cylinder. The top, middle, and bottom rings are urbanized, while the the second and fourth grow crops for food and oxygen. Water is gained through an advanced recycling system. Due to the curvature of the cylinder, no tower may be taller than ten times its smallest base dimension.
The tunnels that connect the tubes to their cylinders use a varient of magnetic propulsion based on Uriv's psionic graft technology. These psylines are operated by the thoughts of the person traveling through them, allowing near instant acceleration and deceleration. Power for the psylines comes from the command thoughts of the passengers.
The tubes themselves are hangars for Uriv's fleet. Each colony has 1 Savant Class Cruiser, 10 Shaper Freighters, and 10 squads of 11 Kinesis Skirmishers. These vessels employ psionic graft technology for shields and propulsion using a form of inertial manipulation. Those with weapons combine telekinetic detonation weapons with an Ender's Game style of targetting: Keep locked on long enough for the payload to hit, and it hits. Miss, and it may as well have never launched. All systems are powered by command thought, so shield capacity and weapon power is set by the willpower of the crew of each vessel.
Society:
Each colony can function independantly, but they always keep in touch through neural projection relays, and are always more than willing to provide assistence to other orbitals. Local government is a council of the most powerful psionics who have passed the academy and have no criminal record.
The laws are essentially self-enforced, considering about 10% percent of each colony's population has enough psionic capacity to, cumulatively, locate and capture any criminals, psionic or otherwise. Organized crime is the only real problem, but the crimes they commit never warrent more punishment than a percentile cut from their rations.
The government runs the economy of the orbital, giving each resident equal ration of food, water, residential space, and personal credit. Credit goes toward interest items such as computers, supplies for a hobby, or recreational items. Those with psionic ability get more credit than those without, mainly because they need it for supplies for training.
Should someone prove to have potential toward psionics, as at least half the population does, they are given the option to train their abilities and gain a lisence to use them. Only about 10% of the population accepts, and less than half of that goes toward military service. Regardless, those that sign up are transfered to a special field of classes at their school, where they develop their ability to focus and perceive before advancing to kinetics, channeling focus, and telepathy. Three years after non-trainees graduate, psionics are given their license and graduate from the course, and are either given jobs in military, resources management, foreign relations, communications, or jobs involving developing psionic graft technology.
Technology:
After Uriv's psionic population began to flourish, scientists were able to develop psionic graft technology. It used uranium that was infused with psionic energy, called neurasteel, as a medium so that those with psionic talent could directly relay into an electronic system. After testing it with a robot that had a neurasteel nervous system, they decided to intergrate it into military technology and began the psionics program. Eventually, the technology was being used for transportation and communication as well. The next major breakthrough in psionic graft technology was a neurasteel structure that was designed to emulate psionic ability. Combined with the neural amplifiers used for long range communication, this theoretically allowed a psionic to use their abilities across the system. The ammount of effort involved, however, was deemed impractical and the technology limited to military function.
The FOE
22-05-2005, 05:17
The Protectorate of the FOE was created by it its parent country, The Federation of the N.i.H.M Vekat. The NV constructed the FOE for the sole purpose of conducting scientific experiments and projects on a recently found alien technology. Although such practices were condemnable in the NV, the solution was to create a smaller state in which the NV could control and conduct such experiments to study and utilize the new but widely kept secret findings. This way, once the technology could be used for military purposes, it could be sent back to the NV and then implemented in its armed forces. The research and exceedingly fast developments with the findings have already gone so far as to creating the first prototypes of newly developed technology range from civilian use at home to fordmidable military hardware. The sudden build up of soldiers and military funding to use the primitive but new combined technology has created little attention, and the FOE wishes to keep it that way. Intentions for its uses against other countries is unknown, or if any are present. The FOE government's police and federal forces monitor and restrict all information or discussion about any 'Combined technology', as the media calls it. The press is severly reprimanded for giving any 'leak' information about this technology and many people have gone missing. Any further information has not come up, the people of the FOE have little choice other than rebellion against such an oppressive and manipulative government. Only time will tell what will happen.

Well, that's just a little from me.
Sirens of Titan
25-05-2005, 18:16
Someone really needs to organise this into a much better-to-read thing. There's a lot of really interesting stuff in here.
Muktar
26-05-2005, 01:01
Upon my revival, I have made noteworthy changes to my previous Factbook. Linkage. (http://forums.jolt.co.uk/showthread.php?p=8310515)