NationStates Jolt Archive


Would you be interested in…(CHECK: RP Idea)

Steel Butterfly
12-12-2003, 04:19
OOC: Ok…I’m feeling nostalgic.

Gamecube’s Resident Evil and various old movies have got me thinking. How about an Action/Character Oriented RP about a haunted mansion? Now stop…don’t exit this thread…

UPDATE!

We need characters of all types

So far we have:

Infiltration team:
Rich People's leader
My Second in Command
Tappee's Demolition guy
Aelosia's rifleman
Cyber's eccentric womanizer
Nanak's corrupt guy
Wretch's stoic warrior

Survivors
My former swat team guy or whatever he is
Rich people's rebel/badass
Aelosia's injured non-fighter
Tappee's beautiful research assistance
Cyber's quiet scientist with a secret past
Nanak's former wrestler
Wretch's exiled noble
Celack
12-12-2003, 04:22
personally i would love to do something based on half-life but another idea is if the house was bult as a portal to the underworld and the people inside get pulled back and have to fight of dmeons and the like while trying to return home.
12-12-2003, 04:25
Yeah. I would join in with a Special Forces team. My Special Forces team would die out one by one until there is only one survivor.
12-12-2003, 04:27
Why don't you base your creatures on some type of geneticely enhanced animal thats went out of control. Or I guess you could go with the half-life idea.
12-12-2003, 04:27
Why don't you base your creatures on some type of geneticely enhanced animal thats went out of control. Or I guess you could go with the half-life idea.
Wretchengard
12-12-2003, 04:34
I think that doing a survival-horror RP would be a great idea.

The haunted house/facility could be controlled by a powerful corporation/king/mage looking to test their minions'/soldiers'/products' effectiveness against the best that the world has to offer. The finest bounty hunters, soldier, police, etc. could be lured to the test site and pitted against mechanical/undead/demonic/genetically altered horrors. If the PCs survive, they could seek revenge against whomever set them up.
Steel Butterfly
12-12-2003, 04:43
:roll:

Funny, Wretchengard... :?

Anyhow...Celack I really don't want to base it off of anything if I can get away with it. Also...Demons would make it very fantasy oriented...and I want to keep this more realistic than my other ones.

And Koilos, geneticely enhanced is Resident Evil...and unless that is the absolute best way to go about this...I would like to stay clear of it...

But...if a bunch of people really like an idea that I wish to "avoid" I'm still all for it. Keep the suggestions coming!
Roania
12-12-2003, 04:47
People turning into dinosaurs? Maybe something like... hmm... Haunted mansion without zombies.

Maybe gargoyles, vampires and bats, like House of the Dead.
Steel Butterfly
12-12-2003, 04:48
Perhaps some sort of form would be a starter...

Type of building:
Reason for being in the building:
Reason for not simply leaving:
Enemy:
Why the enemy is horrific/evil/scary/etc.:
Additional Comments:
Steel Butterfly
12-12-2003, 04:49
Haunted mansion without zombies.

Perhaps we could have zombies...but a REALLY good reason as to why and how they're in the building would be needed.
Aelosia
12-12-2003, 04:51
Zombies are the key. The way zombies attack is maybe one of the main attractives of the idea. They're clumsy and slow, but resilent and aggresive. And most of all, you can kill dozens, hundreds, even thousands of them, and even so they keep on coming, because there always too many.

I'm interested, as a suggestion I would say that there's two ways of facing it. The "magical" way, and the "scientific" way. The "scientific" way is practically Resident Evil, while the magical way, well, I could quote ten examples, but you have the idea.
Carlemnaria
12-12-2003, 04:51
the reason for the place is that it is itself a museum of haunted houses, lore about haunted houses, haunted house animatronics, memorabilia and artifacts, and as for a reason for being here, well it is a museum, it's free and it's raining out side. there's also free hot coffee and doughnuts in the lobby. this ought to bring in quite a motly collection of everyone from sociology proffessors to street people to goths to ...

i mention this as there is such a place i sometimes visit in my dreams. there are many secret behind the walls passages, some open to the public, some not intentionaly and some not even as yet discouvered by the current legal owners who are a forign consortum who have never seen the place, but the curator is a very strainge and ecentric old guy, kind of tall and thin, almost cadaverous looking, but quite remarkably strong, also quite friendly and talkative if you let him but also polite enough to leave you alone if you wish to browse meditatively.
there are seemingly endless rooms and halways and levels and stairways, even 'anti-gravity' illusions, some rooms on the top floors/attics with clean fresh attractive linnen slip covers on furnature all pushed togather in the center of the room with the doors open but tapes accross the dorways saying closed to public and please do not enter.

i'm totaly unfamiliar with games that run on dedicated game machines like those mentioned

but as i say the place i've described is one i've visited often enough in my dreams i could probably docent

=^^=
.../\...
12-12-2003, 04:54
Perhaps some sort of form would be a starter...

Type of building:
Reason for being in the building:
Reason for not simply leaving:
Enemy:
Why the enemy is horrific/evil/scary/etc.:
Additional Comments:

Let me try this.

Type of building: Hidden Bunker
Reason for being in the building: Investigation?
Reason for not simply leaving: Bunker is locked, looking for exit
Enemy: clones or zombies
Why the enemy is horrific/evil/scary/etc.: ?
Additional Comments: ?

Just a suggestion.
Tappee
12-12-2003, 04:54
How about the disease has been created by an evil corporation (played by me :), sometimes I like to play the bad guy.) has sent a team to fight the undead, to have a test run to see how it would work in the real world. And when Things start to go the characters way I throw a new challenge at them.
Steel Butterfly
12-12-2003, 04:56
Zombies are the key. The way zombies attack is maybe one of the main attractives of the idea. They're clumsy and slow, but resilent and aggresive. And most of all, you can kill dozens, hundreds, even thousands of them, and even so they keep on coming, because there always too many.

I'm interested, as a suggestion I would say that there's two ways of facing it. The "magical" way, and the "scientific" way. The "scientific" way is practically Resident Evil, while the magical way, well, I could quote ten examples, but you have the idea.

More and more I see your point. How would you suggest going about it though? I'd like to have scientific...so that the RP doesn't go fantasy like many other of mine do...
Steel Butterfly
12-12-2003, 04:57
How about the disease has been created by an evil corporation (played by me :), sometimes I like to play the bad guy.) has sent a team to fight the undead, to have a test run to see how it would work in the real world. And when Things start to go the characters way I throw a new challenge at them.

Trying to stay away from RE
Wretchengard
12-12-2003, 04:59
:roll:

Funny, Wretchengard... :?

Anyhow...Celack I really don't want to base it off of anything if I can get away with it. Also...Demons would make it very fantasy oriented...and I want to keep this more realistic than my other ones.

And Koilos, geneticely enhanced is Resident Evil...and unless that is the absolute best way to go about this...I would like to stay clear of it...

But...if a bunch of people really like an idea that I wish to "avoid" I'm still all for it. Keep the suggestions coming!

What? Most survival-horrors are somewhat alike. Sorry if it looked like I was making fun, I'm just throwing some very basic ideas out there...

If we were to go the genetically enhanced route, I think it would be neat to have genetically enhanced people, not mutants like in Resident Evil. I think that it could be truly horrifying for the PCs to encounter humans that did not feel pity or remorse, that were bred stronger and faster than any normal human could be. I don't think machines have been used in a survival-horror either.
Tappee
12-12-2003, 05:00
How about the disease has been created by an evil corporation (played by me :), sometimes I like to play the bad guy.) has sent a team to fight the undead, to have a test run to see how it would work in the real world. And when Things start to go the characters way I throw a new challenge at them.

Trying to stay away from RE

How about to old classic, alien. They where held in a bunker but got free?
Aelosia
12-12-2003, 05:00
Type of building: Standard Corporative Building, a skycraper.
Reason for being in the building: Looking for someone important or beloved, duty (police, military), research.
Reason for not simply leaving: The security system, maybe an earthquake sunk the building's entrance, to be original.
Enemy: Zombies of course, a lot of them. Maybe a more intelligent and smart undead, like a lich (a very ancient zombie), a vampire, commanding them. Or just the Corporation doing nasty stuff again (Too Umbrella for my taste). Maybe a terrorist group detoned a chemical/biological weapon inside the building without knowing the exact effect of the weapon (the terrorist are trapped inside the building too).
Why the enemy is horrific/evil/scary/etc.: Ahem. Zombies...resilent, overwhelming, fearless, and of couse some of them resembles people you knew when they were alive.
Additional Comments: It's basically a version of Resident Evil, but I think I put several original ideas!
Steel Butterfly
12-12-2003, 05:01
Expand on that though...why does it target the thoughts and delete/supress/etc. them? What was it created for?

And I also don't want everyone to be a swat team guy. Perhaps someone would play a character who lacks physical strength and can't shoot worth shit but he/she is highly advanced at blah blah blah
Carlemnaria
12-12-2003, 05:02
wouldn't the impact of straingeness be greater if it started out more mundane?

arn't zombies a bit of a cleche?

and why does the straingeness have to be hostile?

i guess i'm not understanding your intent

=^^=
.../\...
Crimmond
12-12-2003, 05:02
Zombies? Done to death(pun intended).
Vamps? Cliche.
Mad scientist? B-Movie material
Mad World War II German Baron? Not even.

What we need to do is pull this away from EVERY NS related RP you have EVER done. Well, except where the people come from, of course.

The setting: An abandoned military complex. In a midly radioactive wasteland from years of nuclear tests and total lack of knowledge about safety. It is the only shelter for fifty miles, where a large settlement is built around a large oasis.

The Reason for being in the area: The oasis settlement was in a vacation book as a great place to get away from it all. It was a scam, of course and the settlement is more like Barter Town from Mad Max, minus the Thunderdome, than anything in the tourbook.

The Reason for going to the complex: Scavengers that go out to the complex in large groups to gather scrap and various items start coming back shell shocked or not at all. The ones that do ramble about monsters.

The Villians: A large collection of canabilistic mutants, the former soldiers at the base, led by the mutated and senile old general.
Tappee
12-12-2003, 05:02
Type of building: Standard Corporative Building, a skycraper.
Reason for being in the building: Looking for someone important or beloved, duty (police, military), research.
Reason for not simply leaving: The security system, maybe an earthquake sunk the building's entrance, to be original.
Enemy: Zombies of course, a lot of them. Maybe a more intelligent and smart undead, like a lich (a very ancient zombie), a vampire, commanding them. Or just the Corporation doing nasty stuff again (Too Umbrella for my taste). Maybe a terrorist group detoned a chemical/biological weapon inside the building without knowing the exact effect of the weapon (the terrorist are trapped inside the building too).
Why the enemy is horrific/evil/scary/etc.: Ahem. Zombies...resilent, overwhelming, fearless, and of couse some of them resembles people you knew when they were alive.
Additional Comments: It's basically a version of Resident Evil, but I think I put several original ideas!

it's a start
12-12-2003, 05:04
Type of building: Standard Corporative Building, a skycraper.
Reason for being in the building: Looking for someone important or beloved, duty (police, military), research.
Reason for not simply leaving: The security system, maybe an earthquake sunk the building's entrance, to be original.
Enemy: Zombies of course, a lot of them. Maybe a more intelligent and smart undead, like a lich (a very ancient zombie), a vampire, commanding them. Or just the Corporation doing nasty stuff again (Too Umbrella for my taste). Maybe a terrorist group detoned a chemical/biological weapon inside the building without knowing the exact effect of the weapon (the terrorist are trapped inside the building too).
Why the enemy is horrific/evil/scary/etc.: Ahem. Zombies...resilent, overwhelming, fearless, and of couse some of them resembles people you knew when they were alive.
Additional Comments: It's basically a version of Resident Evil, but I think I put several original ideas![/b]

Good idea. With a few adjustments, that might make a good RP. All of the "good guy" nations can each send a team there. That way, there can be many deaths.
CoreWorlds
12-12-2003, 05:05
Why don't you base your creatures on some type of geneticely enhanced animal thats went out of control. Or I guess you could go with the half-life idea.

Already done with Jurassic Park, but might still be cool. I'm already doing something like this, with my Dark Tournament II RP. Demons, velociraptors, etc.
Steel Butterfly
12-12-2003, 05:05
The Villians: A large collection of canabilistic mutants, the former soldiers at the base, led by the mutated and senile old general.

But they are basically zombies anyhow...and I want the area to be confined...not wide open.

And Aelosia's idea is a good starting point.
Tappee
12-12-2003, 05:07
This is based on a book that I just read, but hear me out.

Setting: A giant city. (pop millions)
Cause: An earth quake leveled the city. The government decided that it would cost to much to rebuild so pulled as many people out as they could, and cut however was left off from the rest of the world. They are now on their own with no help from the outside world.
Why gangs would form. We would centralized on one group quest for surival

No zombies and the people could be from other countries
Aelosia
12-12-2003, 05:07
Oh, I will pay the innocent heroine, without any martial or military skills. I suppose she can't be an elf, but I'll do my best to make her worthwhile.

And about the other things. The senile old general is a cliché too. (Apocalypse Now). However I really like this part "The Villians: A large collection of canibalistic mutants", as long as they behave like zombies.
Aelosia
12-12-2003, 05:10
This is based on a book that I just read, but hear me out.

Setting: A giant city. (pop millions)
Cause: An earth quake leveled the city. The government decided that it would cost to much to rebuild so pulled as many people out as they could, and cut however was left off from the rest of the world. They are now on their own with no help from the outside world.
Why gangs would form. We would centralized on one group quest for surival

I really, really like this idea, even more than mine. However, first, How people of the outside could be there?, and even more important, Where are the zombies?. (I love to kick unworthy undeads in RPs)
Steel Butterfly
12-12-2003, 05:11
This is based on a book that I just read, but hear me out.

Setting: A giant city. (pop millions)
Cause: An earth quake leveled the city. The government decided that it would cost to much to rebuild so pulled as many people out as they could, and cut however was left off from the rest of the world. They are now on their own with no help from the outside world.
Why gangs would form. We would centralized on one group quest for surival

No zombies and the people could be from other countries

That's just person (Note...not necessarily human) against person. Fighting your fellow man isn't scary. We want this to be survival horror not simply survival.
Crimmond
12-12-2003, 05:12
The Villians: A large collection of canabilistic mutants, the former soldiers at the base, led by the mutated and senile old general.

But they are basically zombies anyhow...and I want the area to be confined...not wide open.

And Aelosia's idea is a good starting point.Okay.. you can switch the canibal mutants withsome european terrorists planning to launch a nuke. The people get trapped insiode the complex and can either sit tight as the terrorists nuke some nation's capital or they can jump some stupid gaurds, grab their guns and work their way through the bowels of the base to the control room.

Better? If not, save it and use it for another RP. :wink:
Tappee
12-12-2003, 05:13
This is based on a book that I just read, but hear me out.

Setting: A giant city. (pop millions)
Cause: An earth quake leveled the city. The government decided that it would cost to much to rebuild so pulled as many people out as they could, and cut however was left off from the rest of the world. They are now on their own with no help from the outside world.
Why gangs would form. We would centralized on one group quest for surival

No zombies and the people could be from other countries

That's just person (Note...not necessarily human) against person. Fighting your fellow man isn't scary. We want this to be survival horror not simply survival.

Then why not go with the standard that every one know and love. We could go with the model that was used in the movie "28 days later". This way we could have people from different countries take part.
Steel Butterfly
12-12-2003, 05:14
Sounds like you're taking it in a whole new direction, C... 8)

You better save that one for yourself.
Aelosia
12-12-2003, 05:14
The Villians: A large collection of canabilistic mutants, the former soldiers at the base, led by the mutated and senile old general.

But they are basically zombies anyhow...and I want the area to be confined...not wide open.

And Aelosia's idea is a good starting point.Okay.. you can switch the canibal mutants withsome european terrorists planning to launch a nuke. The people get trapped insiode the complex and can either sit tight as the terrorists nuke some nation's capital or they can jump some stupid gaurds, grab their guns and work their way through the bowels of the base to the control room.

Better? If not, save it and use it for another RP. :wink:

First. Why always the terrorist must be european?...In America you have many twisted and crazy militias...

And second, and more important...Where are the Zombies?. (again)
12-12-2003, 05:15
This is based on a book that I just read, but hear me out.

Setting: A giant city. (pop millions)
Cause: An earth quake leveled the city. The government decided that it would cost to much to rebuild so pulled as many people out as they could, and cut however was left off from the rest of the world. They are now on their own with no help from the outside world.
Why gangs would form. We would centralized on one group quest for surival

No zombies and the people could be from other countries

That's just person (Note...not necessarily human) against person. Fighting your fellow man isn't scary. We want this to be survival horror not simply survival.

Then why not go with the standard that every one know and love. We could go with the model that was used in the movie "28 days later". This why we could have people from different countries take part.

How about a nuke leveled the city and the survivors are radiation zombies that form gangs? Just a suggestion.
Steel Butterfly
12-12-2003, 05:16
they wouldn't be smart enough to form gangs...but perhaps extreme radiation could animate the dead...
Tappee
12-12-2003, 05:17
they wouldn't be smart enough to form gangs...but perhaps extreme radiation could animate the dead...

I read a short story like that one time where for some reason that the dead would awake. The only why to kill them was to take their head.

As it turned out it was an acient curse, inorder to get revenge
Steel Butterfly
12-12-2003, 05:19
Then why not go with the standard that every one know and love. We could go with the model that was used in the movie "28 days later". This way we could have people from different countries take part.

Didn't see the movie...

but let me see if I understand you...

An earth quake (possibly nuclear attack) leveled the city. The government decided that it (EDIT) was too much of a thread of contamination so it pulled as many people out as they could, and cut however was left off from the rest of the world. They are now on their own with no help from the outside world.

However, a few people are somehow spared from the disaster, and venture into the outside world in the city only to find it inhabited by the undead.

It needs a reason why they can't just leave...what is stopping them? Surely they could kill some guards.
Cyberutopia
12-12-2003, 05:21
I like Aelosia's idea a lot, but I also agree with Tappee. Slow, shambling zombies can get boring after a while, why I think a 28 Days Later kinda enemy would be better. Fast as hell, amazingly strong, intelligent, that's my idea of cool and scary. I am very interested in this, and we've got some good ideas so far. If I were to join, it would be fun and a deviation from the usual to play the harmless scientist who's totally freaked out. :D
Tappee
12-12-2003, 05:23
Then why not go with the standard that every one know and love. We could go with the model that was used in the movie "28 days later". This way we could have people from different countries take part.

Didn't see the movie...

but let me see if I understand you...

An earth quake (possibly nuclear attack) leveled the city. The government decided that it (EDIT) was too much of a thread of contamination so it pulled as many people out as they could, and cut however was left off from the rest of the world. They are now on their own with no help from the outside world.



However, a few people are somehow spared from the disaster, and venture into the outside world in the city only to find it inhabited by the undead.

It needs a reason why they can't just leave...what is stopping them? Surely they could kill some guards.

In "28 days later" they where in England. As we all know is one big giant Island. For this we could place in on a smaller island. I.E like New york Island. but the gap to shore would be much bigger, or mined by the army to keep people in.
Aelosia
12-12-2003, 05:24
Ahem, let me try something...

A new weapon, a weapon capable of producing an earthquake thanks to a high powered wave of energy, was tested in a border city. The city was leveled by the earthquake, and the strange energy (don't put this poor girl to find a good scientific reason, I will leave that to you) somehow revived the dead. Now almost all the city is a crater inside a huge crack in the ground (It happened in Ecuador once, a small city was swallowed by an earthquake). The people are just inhabitants of the city trapped inside the destroyed city facing the zombies. Of course all the city is destroyed, and inside a crack in the ground. The foreigners can be recue teams parachuted inside the crater. It's a bit unrealistic to speak about a city inside a crater, but maybe a small town could suffice.
Aelosia
12-12-2003, 05:27
Cyberutopia
12-12-2003, 05:28
Hmm...interesting indeed. That would be a good plot as well.
Steel Butterfly
12-12-2003, 05:28
Ok...refining details...

How exactly are there undead?

How are we going to RP our characters? (Were they single citizens who survived the attack? Did we all send teams in because we were investigating illegal happenings?)

EDIT: Reading Aelosia's latest idea...

Well...we'd have to explain the "strange energy" more...
A Few Rich People
12-12-2003, 05:31
A Few Rich People
12-12-2003, 05:32
I like this idea, and had the same one not to long ago but died a horrid death under the weight of other posts.

*blows dust off story line*

Earlier today a large explosion occurred in downtown Sentarie at the premier university of Juankil, destroying much of the complex, luckily, only one person is missing. Renowned research scientist Ronald Frust has not been found. However, things do not look good, the explosion, originating from his lab, and he is missing but presumed dea…

And the screen clicks off.

<insert name>, <insert title>, <insert goverment type/name>, rubbed his temples saying.

“Damn, things don’t seem to be going well, we got two wars going on and now this. What the hell happened anyways?”

“Well <Insert name>, Mr. Frust was doing research into black holes, singularities to be exact, and possible uses if such a devise could be made and kept stable. However, it seems he came farther than we thought. What his co-workers are saying is that he not only created a black hole but it changed…”

“Changed how?” Asked <Insert name>.

“Well sir, the black hole caused the explosion, temporally turning into a “white hole”, after that it changed again, this time into a worm hole, possible to another dimension. However, this is all theoretical and it may have been a gas pipe.” Flipping the page. “Until more “’portals’ began to appear in the universities complex taking in objects and floor with them to where ever they end. Furthermore, using locations of previous portals we have a rough guess where the next one will spawn and so on.”

“Hmmm… any possibility of this spreading?” asks <Insert name>.

“Unfortunately sir, yes, which is why this briefing was brought to your attention, they request external scientists, military personal, or of that sort, whom are willing to brave the rift and possible return with data on the world and Mr. Frust."

“Well fine then, write up a telegram and broadcast it to nom hostile nations.”

“Yes sir.”

Dear Nations,
We currently have a problem of utmost importance. Research into black holes and multiverse theories have led to a destabilization of space-time, allowing for rifts to form on our world to another. We ask that you send specialists in any fields you think valid to this expedition. We will supply food, clothing, vehicles, as well as other essentials we ask only for cooperation, support, and manpower.

Thank you,
<Insert Name>

And yes, I know its Half-Life-ie, but you can go anywhere with it! (multipul universe jumps, not just one!)
Tappee
12-12-2003, 05:34
how about instead of the beam raising the dead how about everyone caught outside in the beam goes crazy, attacking any one and everyone. But for some reason not others that where also affected. They work as team.

with the area cut off an international team has been sent into investigate
Steel Butterfly
12-12-2003, 05:35
Aelosia, there would also have to be a reason why nations wouldn't simply send rescue squads in instead of commandoes. They couldn't know of the zombies...

and Rich People...that's not quite what I'm looking for. While I've done something similar, and probably would join it if I had the time, it's not what I want right now...
Aelosia
12-12-2003, 05:35
Well, Cyberutopia has a point (as always :D ). But zombies can be shaped as you want to, slow and clumsy, or fast and agile. Maybe more like vampires, with supernatural strenght and reflexes and the instincts of a predator...but walking corpses after all.....
Steel Butterfly
12-12-2003, 05:38
Bah...the only instinct a zombie needs is that to feed... :lol:
Cyberutopia
12-12-2003, 05:38
EDIT: Reading Aelosia's latest idea...

Well...we'd have to explain the "strange energy" more...

:idea:

All living organisms have a magnetic field around them. Obviously, this field dissapates upon death. In order to create such an eathquake weapon, the Earth's magnetic field would be warped. It is feasible to say that since such a weapon would be fairly experimental, the Earth's magnetic energies could be channeled into the town, thereby restoring the magnetic field to the corpses of the dead, creating a "puppeteer effect". Such a reanimatory effect would be short lived, however, and upon the Earth's restabilization, the "zombies" would be restored to their dead state. Purely sci-fi, but a cool reason nonetheless.
Tappee
12-12-2003, 05:41
EDIT: Reading Aelosia's latest idea...

Well...we'd have to explain the "strange energy" more...

:idea:

All living organisms have a magnetic field around them. Obviously, this field dissapates upon death. In order to create such an eathquake weapon, the Earth's magnetic field would be warped. It is feasible to say that since such a weapon would be fairly experimental, the Earth's magnetic energies could be channeled into the town, thereby restoring the magnetic field to the corpses of the dead, creating a "puppeteer effect". Such a reanimatory effect would be short lived, however, and upon the Earth's restabilization, the "zombies" would be restored to their dead state. Purely sci-fi, but a cool reason nonetheless.

This is something that we could go with
Steel Butterfly
12-12-2003, 05:42
EDIT: Reading Aelosia's latest idea...

Well...we'd have to explain the "strange energy" more...

:idea:

All living organisms have a magnetic field around them. Obviously, this field dissapates upon death. In order to create such an eathquake weapon, the Earth's magnetic field would be warped. It is feasible to say that since such a weapon would be fairly experimental, the Earth's magnetic energies could be channeled into the town, thereby restoring the magnetic field to the corpses of the dead, creating a "puppeteer effect". Such a reanimatory effect would be short lived, however, and upon the Earth's restabilization, the "zombies" would be restored to their dead state. Purely sci-fi, but a cool reason nonetheless.

Definately a kick-ass idea...but what would make the zombies bloodthirsty though? If they were merely puppets, they wouldn't have the instinct to eat humans/animals/etc. And if they were restored soon, couldn't the people simply hide and wait? No...they need to confront these fiends.
Aelosia
12-12-2003, 05:42
EDIT: Reading Aelosia's latest idea...

Well...we'd have to explain the "strange energy" more...

:idea:

All living organisms have a magnetic field around them. Obviously, this field dissapates upon death. In order to create such an eathquake weapon, the Earth's magnetic field would be warped. It is feasible to say that since such a weapon would be fairly experimental, the Earth's magnetic energies could be channeled into the town, thereby restoring the magnetic field to the corpses of the dead, creating a "puppeteer effect". Such a reanimatory effect would be short lived, however, and upon the Earth's restabilization, the "zombies" would be restored to their dead state. Purely sci-fi, but a cool reason nonetheless.

Nice!....exactly what I was looking for...

Aelosia, there would also have to be a reason why nations wouldn't simply send rescue squads in instead of commandoes. They couldn't know of the zombies...

Good point, any ideas?....
12-12-2003, 05:44
Anyone seen Cube? How about a group of characters trapped in a huge, incredibly complex mechanical maze? There is no reason for them being there, other than to justify the fact that the maze has been constructed. To change it up a little, instead of relying on teamwork to get out, only one person can exit the maze, so the characters are infighting and backstabbing in order to be the first to get out.
Steel Butterfly
12-12-2003, 05:44
Aelosia, there would also have to be a reason why nations wouldn't simply send rescue squads in instead of commandoes. They couldn't know of the zombies...

Good point, any ideas?....

I'm sure we could come up with some

*thinks*

Oh and Cyber please respond
Tappee
12-12-2003, 05:45
Aelosia, there would also have to be a reason why nations wouldn't simply send rescue squads in instead of commandoes. They couldn't know of the zombies...

and Rich People...that's not quite what I'm looking for. While I've done something similar, and probably would join it if I had the time, it's not what I want right now...

When it happened all communication was lost an internation team was sent in to check it out
Steel Butterfly
12-12-2003, 05:45
Aelosia, there would also have to be a reason why nations wouldn't simply send rescue squads in instead of commandoes. They couldn't know of the zombies...

and Rich People...that's not quite what I'm looking for. While I've done something similar, and probably would join it if I had the time, it's not what I want right now...

When it happened all communication was lost an internation team was sent in to check it out

Simple...yet strangely effective...why an international team though?
Aelosia
12-12-2003, 05:46
When you die, the lack of blood flow inside your brain slowly degenerates it and damages it. However, if the magnetic field raised you in the same moment you were dying, or minutes later, you could be a being with the high brain functions erased and permanently damaged, but your main instincts could prevail, of course the strongest one the need to feed. So the zombies attack and eat, not in hunger, but just on reflex, because it's their last brain function left.
Tappee
12-12-2003, 05:46
Anyone seen Cube? How about a group of characters trapped in a huge, incredibly complex mechanical maze? There is no reason for them being there, other than to justify the fact that the maze has been constructed. To change it up a little, instead of relying on teamwork to get out, only one person can exit the maze, so the characters are infighting and backstabbing in order to be the first to get out.

Seen, it but thats not what we are looking for here.
Steel Butterfly
12-12-2003, 05:46
When you die, the lack of blood flow inside your brain slowly degenerates it and damages it. However, if the magnetic field raised you in the same moment you were dying, or minutes later, you could be a being with the high brain functions erased and permanently damaged, but your main instincts could prevail, of course the strongest one the need to feed. So the zombies attack and eat, not in hunger, but just on reflex, because it's their last brain function left.

he he he he he 8)

I think we're getting it...
A Few Rich People
12-12-2003, 05:47
Feed AND mate! (OMG A ZOMBIE IS RAPING ME)

*shudder*

And why international: PR!
Aelosia
12-12-2003, 05:48
The city was an international effort of somekind, like an international space station but on the ground...so when it was destroyed, an international team was called....
Tappee
12-12-2003, 05:48
Aelosia, there would also have to be a reason why nations wouldn't simply send rescue squads in instead of commandoes. They couldn't know of the zombies...

and Rich People...that's not quite what I'm looking for. While I've done something similar, and probably would join it if I had the time, it's not what I want right now...

When it happened all communication was lost an internation team was sent in to check it out

Simple...yet strangely effective...why an international team though?

The project that created beam in the first place was a joint program between countries that were trying to develop a new weapon. The intital research team would go in, and again contat would be lost, so an army team would go in. Raising the dead would be an unforseen side effect
Steel Butterfly
12-12-2003, 05:48
Ok...so we have a large town/city ruined by a weapon which sunk into a rift. The weapon also dispursed a magnetic field at the moment of death, causing the bodies to mindlessly want to eat. A commando squad is sent in to see why the town left the map.

Some characters could be in the squad...some could have survived and still be in the city. Actually...it'd be cool if we each played two characters...one of each...

what does everyone think?

keep on adding/suggesting improvements.
Aelosia
12-12-2003, 05:50
Nice synapsis...I'll think in a pair of characters...my brain is overheated right now, but I'm sure I can come out with something more...
Tappee
12-12-2003, 05:51
Ok...so we have a large town/city ruined by a weapon which sunk into a rift. The weapon also dispursed a magnetic field at the moment of death, causing the bodies to mindlessly want to eat. A commando squad is sent in to see why the town left the map.

Some characters could be in the squad...some could have survived and still be in the city. Actually...it'd be cool if we each played two characters...one of each...

what does everyone think?

keep on adding/suggesting improvements.

We are now getting somewhere. playing both would be an ok idea
A Few Rich People
12-12-2003, 05:53
Sounds good. However, only zombies can get a little tedious, need something big (dimensional gate-way half-life style *shakes fist*).

And unfortuatly that is the only think I can think of ATM ^
Steel Butterfly
12-12-2003, 05:54
I think it'll be great...and you'd never get stuck waiting for someone else to post...letting the RP flow. If one character is tied up, go for your other one.

Just make sure when you're making your characters, one is a commando. My commando will most likely be a hot head...not the leader...but like #2 or #3 in command.

My survivor will also be a intelligent, skilled weapons guy...and a personality making it so that when the two get together...the shit will hit the fan.
Steel Butterfly
12-12-2003, 05:56
Sounds good. However, only zombies can get a little tedious, need something big (dimensional gate-way half-life style *shakes fist*).

And unfortuatly that is the only think I can think of ATM ^

Perhaps the weapon could open it up...

Imagine...

"As the survivors of the damned city were air-lifted out, suddenly a rift opened up, casting them and some unknown creatures down once more to the depths of the rift."
Tappee
12-12-2003, 05:56
How about the team be members of a research team.
Steel Butterfly
12-12-2003, 05:57
How about the team be members of a research team.

Perhaps a mixture...commandos protecting a research team. They could have conflicts about how to do things.
A Few Rich People
12-12-2003, 05:57
I think it'll be great...and you'd never get stuck waiting for someone else to post...letting the RP flow. If one character is tied up, go for your other one.

I agree, I would not mind playing the leader; over zealous, often times cares for the mission more than his men (will think of more)

And for a survivor: Former bad @$$, always wanted to live something exciting and now this is his dream turn nightmearish reality!
Tappee
12-12-2003, 05:59
My commando will be the Demolition Specialist the wise cracker of the group. Who no matter who bad things get always has a joke.

The survivor will be, will be. Well I'm not sure on that yet.
Tappee
12-12-2003, 06:00
How about the team be members of a research team.

Perhaps a mixture...commandos protecting a research team. They could have conflicts about how to do things.

That would make thing interesting.
A Few Rich People
12-12-2003, 06:00
Those derned scientists, always wanting to "survey" and "study" the freakin things that are EATING US!

But yes, would make it more movie like (always gotta have dumb scientists in movies)
Aelosia
12-12-2003, 06:01
Well...I need to know something...You will be the "storyteller", don't you ST?...

My characters will be a survivor, a young girl lost in the chaos of the city, probably badly wounded, but with the gift of inspiring the others thanks to her own overwhelming self confidence. However, she don't have any kind of military training....

The commando, I suppose I'll go this time with a rifleman, an average soldier who has just the standard talent, skill and training but he's very determined and fearless, mostly because his young sister is inside (my other character).
Tappee
12-12-2003, 06:02
We are almost there. :D
Steel Butterfly
12-12-2003, 06:02
Alright...and just remember...

we need characters of all types

EDIT: On first page
Steel Butterfly
12-12-2003, 06:03
perhaps I'll put that on the first page...
Tappee
12-12-2003, 06:04
my survivor will be the beautiful research assistance, fresh out university looking for her first big scientific break through
Steel Butterfly
12-12-2003, 06:05
ok...now for advertising...we need more that 4 people (8 characters)
Aelosia
12-12-2003, 06:06
Well...One more question before I do something stupid...Can they be elves?...everybody knows I love elves! :D
Tappee
12-12-2003, 06:07
Well...One more question before I do something stupid...Can they be elves?...everybody knows I love elves! :D

We've got mindless zombies, i don't see elves being a problem
Steel Butterfly
12-12-2003, 06:08
agreed
A Few Rich People
12-12-2003, 06:08
"Whats in a name, for would not a rose by anyother name smell as sweet?"
"Not if you called it stinkweed."

Journey past the 7th Circle

City of the Fallen

'...could not put Humpty together again."
Tappee
12-12-2003, 06:09
"Whats in a name, for would not a rose by anyother name smell as sweet?"
"Not if you called it stinkweed."

Journey past the 7th Circle

City of the Fallen

'...could not put Humpty together again."

Village of the Damned
Steel Butterfly
12-12-2003, 06:09
"Whats in a name, for would not a rose by anyother name smell as sweet?"
"Not if you called it stinkweed."

Journey past the 7th Circle

City of the Fallen

'...could not put Humpty together again."

City of the Fallen is good...what about City of the Risen?

or Let Idle Talk Be Silenced for something abstract
A Few Rich People
12-12-2003, 06:10
Sounds good too.

OR City of the Corpses Formerly known as Dead (bad joke)
Tappee
12-12-2003, 06:12
How about this a title for the RP

In to the gates of hell
Steel Butterfly
12-12-2003, 06:14
How about this a title for the RP

In to the gates of hell

Within the Gates of Hell

Shattered Gates of Hell

Behold the Gates of Hell

Behold: The Gates of Hell

Ablaze: The Gates of Hell

Quake: The Gates of Hell *gets sued for copyright*
Tappee
12-12-2003, 06:15
I like the last one

ablaze: the gates of hell
A Few Rich People
12-12-2003, 06:15
Or biblical:

"From dust to dust"

Let Idle Talk Be Silenced

Is good too.

OR millitaristic:

Earthmover: Opperation Crimson Earth/Sky
Tappee
12-12-2003, 06:16
The Armageddon project
Steel Butterfly
12-12-2003, 06:17
So...

City of the Fallen
City of the Risen
Ablaze: The Gates of Hell
Let Idle Talk Be Silenced
From Dust to Dust

...seem the best so far
A Few Rich People
12-12-2003, 06:18
So lest there be some uber undelcared one let us vote on the 5 (make poll?)
Aelosia
12-12-2003, 06:19
The Crack Where the Dead Walks....

And meanwhile I have another idea. Not all zombies are mindless, the ones who died in the exact moment of the quake were raised before all their higher brain functions were erased, so they retain some of their former being. They are faster, more cunning and feral. So, most of the zombies are just mindless walking corpses, but some of them are better predators, still dominated by the eternal need of feeding, but with better muscular and neural connections.
Steel Butterfly
12-12-2003, 06:19
well...we're still throwing around ideas...for a while at least...

Desolation

A dying breed

Welcome to Hell
Steel Butterfly
12-12-2003, 06:20
The Crack Where the Dead Walks....

And meanwhile I have another idea. Not all zombies are mindless, the ones who died in the exact moment of the quake were raised before all their higher brain functions were erased, so they retain some of their former being. They are faster, more cunning and feral. So, most of the zombies are just mindless walking corpses, but some of them are better predators, still dominated by the eternal need of feeding, but with better muscular and neural connections.

And just when the characters think they have the zombies figured out, a "smart" zombie gets them... :twisted:
Tappee
12-12-2003, 06:20
unforeseen consequences
Steel Butterfly
12-12-2003, 06:20
everyone should look through the titles suggested and rank their top 5...then let us compare lists
Aelosia
12-12-2003, 06:21
The Crack Where the Dead Walks....

And meanwhile I have another idea. Not all zombies are mindless, the ones who died in the exact moment of the quake were raised before all their higher brain functions were erased, so they retain some of their former being. They are faster, more cunning and feral. So, most of the zombies are just mindless walking corpses, but some of them are better predators, still dominated by the eternal need of feeding, but with better muscular and neural connections.

And just when the characters think they have the zombies figured out, a "smart" zombie gets them... :twisted:

Exactly!...I love the "City of the Risen" one...
Steel Butterfly
12-12-2003, 06:23
everyone should look through the titles suggested and rank their top 5...then let us compare lists

well ladies and gentlemen?
A Few Rich People
12-12-2003, 06:23
Allright, but a poll might be good for selection. *shrug*

Forsaken Lands

Sleep-Walkers

Eternal Night

Last Hope of the Damned

The Dark Abides
Tappee
12-12-2003, 06:23
The Crack Where the Dead Walks....

And meanwhile I have another idea. Not all zombies are mindless, the ones who died in the exact moment of the quake were raised before all their higher brain functions were erased, so they retain some of their former being. They are faster, more cunning and feral. So, most of the zombies are just mindless walking corpses, but some of them are better predators, still dominated by the eternal need of feeding, but with better muscular and neural connections.

And just when the characters think they have the zombies figured out, a "smart" zombie gets them... :twisted:

Exactly!...I love the "City of the Risen" one...

I would have to agree

Then comes
A dying breed
The Armageddon project
From Dust to Dust
Ablaze: The Gates of Hell
A Few Rich People
12-12-2003, 06:25
From Dust to Dust

Let Idle Talk Be Silenced

City of the Risen

The Dark Abides *new*

Beyond Heaven and Hell *new*
Steel Butterfly
12-12-2003, 06:26
No Order:

Desolation

A dying breed…

Welcome to Hell

City of the Risen

Unforeseen Consequences
Steel Butterfly
12-12-2003, 06:28
A poll would be hard with only 4 people voting...

anyone REALLY love one of the titles ?
Tappee
12-12-2003, 06:29
I like the list you came up with SB just pick one and we will go with it
A Few Rich People
12-12-2003, 06:29
I ment make new topic and poll, but in retrospect seems bad idea.

The most comonly picked title is: City of the Risen
Steel Butterfly
12-12-2003, 06:30
Sound good to everyone?

Personally I like Welcome to Hell

but if there are no objections to City of the Risen...I guess we'll go for that
Aelosia
12-12-2003, 06:31
Yeah, I really love the City of the Risen one. It's too cool...
Tappee
12-12-2003, 06:31
I'm ok with the city of the risen
Steel Butterfly
12-12-2003, 06:32
if tappee says it goes...it's a go then

I'll make a starting post tomorrow....and I'll be sure to post the link here and TG it to each of you.

Until then...should we discuss the plot more or should we do some work on our characters?

EDIT: Tappee said it
A Few Rich People
12-12-2003, 06:34
I think plot is well set, to much detail and you destory character control.

But I think filling out characters might be a good idea.

(will ponder a bit)
Tappee
12-12-2003, 06:34
how are we going to open

Personal I think that it should be a new cast.
A Few Rich People
12-12-2003, 06:37
We have a fairly well fleshed out idea, but yes, I think we should allow SB to finish the details as it is his/her/it RP.

*DELETE*Personal I think that it should be a new cast.

This meaning?*DELETE*

Oh *chuckle*
Steel Butterfly
12-12-2003, 06:38
My characters will be new

and their pictures will be a tribute to two famous characters of the genre

http://69.57.141.218/237/117/upload/p69.jpg http://69.57.141.218/237/117/upload/p70.jpg

Although pics will be the extent of the similarities
Steel Butterfly
12-12-2003, 06:39
We have a fairly well fleshed out idea, but yes, I think we should allow SB to finish the details as it is his/her/it RP.

Him, and I'll "finish the details" some in my opening post tomorrow...


Personal I think that it should be a new cast.

This meaning?

No already used characters from other RP's
Steel Butterfly
12-12-2003, 06:45
how are we going to open


Right now I'm planning on a short narration on how things came to be...because the characters won't know anything...or enough...

I won't be giving any secrets away...just some information on the weapon. Then I'll chose one of my characters and make him do something...most likely the survivor cause he wouldn't nessessarily have interaction like the commando would.
A Few Rich People
12-12-2003, 06:46
Any good gallary's for pics? I have little luck finding them on my own.
Steel Butterfly
12-12-2003, 06:47
Any good gallary's for pics? I have little luck finding them on my own.

Google...then chop the picture down to size with paint...and if you need it I could host it for you
Cyberutopia
12-12-2003, 06:47
Sorry, I had to take a shower. I see that you have mutated my idea beyond recognition. Good. I like it a lot. :) My commando character would be an eccentric person, probably hitting on the female characters a lot (gotta have one of those :lol: ) and I would imagine my survivor character could be the quiet, suspicious scientist who was once a hacker and is now employed by the govenment to work on, well...weapons that just might have side effects like these. :wink:
Steel Butterfly
12-12-2003, 06:48
Any good gallary's for pics? I have little luck finding them on my own.

Google...then chop the picture down to size with paint...and if you need it I could host it for you

quoting myself

there used to be a place called avatars.com but it was shut down cause people complained of their personal art being somehow posted as an avatar.
Tappee
12-12-2003, 06:49
This is how I plan to set up my character. However I'm open to Criticism

Soldier

http://images.google.com/images?q=tbn:AAiYDz3ns3cC:www.army-technology.com/contractor_images/sm_swiss/soldier.jpg

Name: Henry Kobe (I’ve used in another RP)
Age: 24
Height: 6'1
Weight: 200 lbs
Background: Like most orphans in Tappee he was taking in by the state, and train to be a soldier from a young age. At the age of 17 he transferred to Tappee intelligence agency know as the First X, where he specialized on demolitions. In addition he is an excellent marksman. However despite his training in hand to hand combat it is not his strong point. He tends not to see the severity of most situation, choosing to make a joke then see the reality before him. In addition he sees himself as god gift to women, he can be rather arrogant a times. Despite his age he has seen more then his far share of combat.

Survivor.

http://www.animefringe.com/magazine/02.09/feature/3/amagi.jpg

Name: Emily William
Age: 22
height: 5'10
wieght: 140 lbs
Background: Emily is the daughter of General Tom Williams, who is the chair of Tappee’s Joint chiefs. Emily has been trying her whole life to get out from under her fathers shadow, turning her back of the families military tradition. Instead she choose a career in molecular biology. After doing her Undergraduate work at Tappee university, he when out looking for her big break. Like her father she’s extremely independent, not much of a team player, and hot headed.

yes I know i keep changing the pic but I keep finding better ones. This is the final change
A Few Rich People
12-12-2003, 06:50
Hosting be great, been meaning to put up my own page but to busy (what with posting on NS and um... posting on NS).

And Cyberutopia, nothing is ever mutilated beyond recognition, there is always DNA testing to prove you spawned it.
Steel Butterfly
12-12-2003, 06:52
lol

Cyber, your characters are on the first page

and Tappee...give heights and weight so we can get a mental picture
Steel Butterfly
12-12-2003, 06:54
Also...lets make the location of this city a non-issue. Don't bring it up...for it could do nothing other than just screw us up nation-wise.
Tappee
12-12-2003, 06:54
lol

Cyber, your characters are on the first page

and Tappee...give heights and weight so we can get a mental picture

Done, I just edited my original post.
Steel Butterfly
12-12-2003, 06:55
:shock:

7 pages...my how time flies!
Cyberutopia
12-12-2003, 07:01
Indeed. Oh, and A Few Rich People, have you abandoned the Endgame thread?
Steel Butterfly
12-12-2003, 07:03
Well...I await RPing with each of you!

Now...I must write a report for tomorrow (Damn college...they need to give you more party time! My schedule is tight :wink: )
A Few Rich People
12-12-2003, 07:03
Soldier:

http://www.redstorm.com/images/mcallen.gif

Name: Juslin Barok
Hight: 5' 6"
Weight: 206lb
Eyes/Hair: Blue, brown
Age: 30
Rank: Colonel

Bio: Born into the AFRP millitary system. His natural talent for leadership was quickly discoved and he became the tutlidge (sp) of the current High Jubicater shown here (http://www.forgeworld.co.uk/acatalog/grundvald-pm.jpg). Rising through the ranks he was transfered to 1st Division, the elite armor well known within AFRP for their questionable organization and training methods, however, they get the job done, and well.

However, he found that this elite squadron was not to be, he failed the final initation ceremony. Despite this he was given the position of Commander of an international anti-"incident" team and has been there ever sense.

Survivor:

http://www.wonkycam.com/images/wonkjosh6_nofx.jpg

Name: Bobby Kolstin
Hight: 5' 2"
Weight: 143lb
Age: 17
Eyes/Hair: Hazel, metalic blue

Bio: Punk kid, rage at the world, wants to do something, like the heros in his vidio games and movies. At the age of twelve he conviced his parents to allow him to purchas a weapons, he wanted a gun, but in the end settled for a katana. Thought not a active swordsman (who is in modern day) he still practiced with it.

And when all hell broke lose he thought, This is gonna greatest time in my life.

Boy was he shocked.
A Few Rich People
12-12-2003, 07:05
Indeed. Oh, and A Few Rich People, have you abandoned the Endgame thread?

Yeah, might have been easier if I understood more of the back story and how it all fit. Kinda hard w/o that stuff and first time ever trying to RP an assassine.
Tappee
12-12-2003, 07:06
Ok picture are up, but it would appear that I'm have trouble with one of the links. :cry:

ok it's fixed, but larger then i wanted
A Few Rich People
12-12-2003, 07:11
Pics are up and able thanks to a lack of creativity and a copy of the game sitting in front of me!
Tappee
12-12-2003, 07:14
Pics are up and able thanks to a lack of creativity and a copy of the game sitting in front of me!

Rainbow six if i'm not mistaken
Steel Butterfly
12-12-2003, 07:15
Commando:

http://207.44.246.95/129/44/upload/p308.jpg http://207.44.246.95/129/44/upload/p309.jpg
Andrei Ivanova
Height: 6' 1"
Weight: 223lb
Eyes/Hair: Blue, blond
Age: 28
Rank: 1st Lieutenant

Bio: Ivanova, pronounced "i-VON-i-va" with the first I sounding like the I in "fish", is a military genious but a hot head none the less. Always right, he has been known to engage in duels to defend his honor. All other information is classified, as is common within the Empire. He is send as part of the international taskforce which is secretly trying to discover why a certain and important city has been whiped off the map.

Survivor:

http://207.44.246.95/129/44/upload/p310.jpg http://207.44.246.95/129/44/upload/p311.jpg
Chris Mitchell
Height: 6’3"
Weight: 215lb
Eyes/Hair: dark brown, dark brown
Age: 24
Occupation: Member of the City’s SWAT team.

Bio: Chris Mitchell moved to the city mere months ago to be part of a special SWAT team within the city. He got into law school but screwed around and eventually flunked out. From there, he joined the Orion Military Academy, and graduated with a degree in Special Forces. However, instead of joining the Steel-Orion government, he was sent away with another man and a woman to the city to investigate "suspicious happenings".
A Few Rich People
12-12-2003, 07:18
Pics are up and able thanks to a lack of creativity and a copy of the game sitting in front of me!

Rainbow six if i'm not mistaken

Bingo
McAllen from R6.
Tappee
12-12-2003, 07:20
lol i've got a copy infront of me too. although I haven't played in the longest time.
Tappee
12-12-2003, 07:28
Ok I've finally settled on my pics
Steel Butterfly
12-12-2003, 07:31
got my bios up
Tappee
12-12-2003, 07:37
Well then, it would appear that every thing is good to go for tomorrow.

SB you'll post the link here.
Steel Butterfly
12-12-2003, 07:40
and TG it to everyone
Tappee
12-12-2003, 07:42
ok i'm head to bed looking forward to tomorrow
Cyberutopia
12-12-2003, 07:43
Excellent. Nice work, everyone.
Aelosia
12-12-2003, 08:10
http://kewps.com/img/deedlit.jpg

Name: Elianne Phisanti
Height: 5´6
Weight: 90lbs
Eyes/Hair: Green/Blonde
Age: 104


Bio: The daughter of the Aelosian Ambassador, she did quite a stir amost her family and friends because of her decision of having a human boyfriend, the boy who appears in the photo. A college law student, she was spending her vacations with her boyfriend in the distant city, trying to relax from their routine. When the quake started, she was shopping alone while her boyfriend was in the hotel, and a car rolled over her leg in the mayhem. With her leg useless, she protected herself in a garbage heap until the quake ended. Then the tragedy turned into a nightmare, as she crawled through the streets to her hotel, trying to find out what happened to her boyfriend. She saw as the corpses rose from the ground to prey on the injured and the living. She barely escaped the hunger of the dead and finally reached the hotel, just to find the building sunk into the ground. Unable to find her boyfriend's corpse, she just stood there and cried, waiting her death.


http://www.bakaneko.com/anime/kenshin/char/saito.jpg
Name: Dael Phisanti
Hight: 5' 6"
Weight: 100lb
Eyes/Hair: Blue/black
Age: 216
Rank:Lieutenant

Bio: A talented rifleman, he was convinced to form part of the ShadowWeavers elite team at the early age of 200 years, becoming the younger member of the team. Many say that being the son of one of the Aelosian Ambassadors helped him to achieve the position, and for that he's was usually questioned and challenged by his superiors. He was always patronizing his younger sister, and protecting her from any harm. However, more often than not his military duties interfered in their relationship, sending him away when his sister needed him. Finally when he was told that her sister had a human boyfriend and that the city where they were was destroyed by an earthquake, he traveled all the way to the city of the risen, trying to find his sister. Hiding that fact from the authorities, he was authorized to join the special commando team to search for answers.
Wretchengard
12-12-2003, 08:49
I'd like in on this too, as long as it won't be starting until after the weekend.
12-12-2003, 15:49
I had a nice bio going, but I'm not good with names. How can I come up with the survivor name? It takes me a half hour just to come up with a new character. Also, if its commandos, then I can't use this one already introduced soldier. That means that I'd have to introduce a totally new character. And I have no personal website and thus no images of the characters. If you can wait a few hours before starting this, I might come up with some imageless bios...
12-12-2003, 15:57
Soldier
Name: Daniel Thomas
Height: 5' 11
Weight: 263 lbs
Eyes/Hair: hazel/black
Age 27

Bio: Dan is a very corrupt soldier. Rumor has it that he once was bribed by an internationaly wanted terrorist so that the terrorist could leave unharmed. Who knows if Dan is trustable for this situation? After all, Dan only looks out for himself....

Survivor
Name: Paul Christianson
Height: 6' 3
Weight: 341 lbs
Eyes/Hair: brown/brown
Age 34

Bio: Former wrestler, Paul is very strong when it comes to hand-to-hand combat. Working as a construction worker, he was injured when the earthquake happened. He managed to get back up on his feet, however, and found a rifle. Now he is looking for a way to escape from the city before the zombies get him....

[OOC: Tell me where I can get some images.]
12-12-2003, 16:27
Finally finished editing the bios. Now they are almost done. When is the RP going to start?
12-12-2003, 16:34
Great. Now I am done the bios. Now all I need is images for them.
Steel Butterfly
13-12-2003, 02:23
Steel Butterfly
13-12-2003, 02:24
Steel Butterfly
13-12-2003, 02:24
Commando:

http://207.44.246.95/129/44/upload/p308.jpg http://207.44.246.95/129/44/upload/p309.jpg
Andrei Ivanova
Height: 6' 1"
Weight: 223lb
Eyes/Hair: Blue, brown
Age: 28
Rank: 1st Lieutenant

Bio: Ivanova, pronounced "i-VON-i-va" with the first I sounding like the I in "fish", is a military genious but a hot head none the less. Always right, he has been known to engage in duels to defend his honor. All other information is classified, as is common within the Empire. He is send as part of the international taskforce which is secretly trying to discover why a certain and important city has been whiped off the map.

Survivor:

http://207.44.246.95/129/44/upload/p310.jpg http://207.44.246.95/129/44/upload/p311.jpg
Chris Mitchell
Height: 6’3"
Weight: 215lb
Eyes/Hair: dark brown, dark brown
Age: 24
Occupation: Member of the City’s SWAT team.

Bio: Chris Mitchell moved to the city mere months ago to be part of a special SWAT team within the city. He got into law school but screwed around and eventually flunked out. From there, he joined the Orion Military Academy, and graduated with a degree in Special Forces. However, instead of joining the Steel-Orion government, he was sent away with another man and a woman to the city to investigate "suspicious happenings".

edited character pics! Still RE tribute...but...I just couldn't bring myself to do Chris and Wesker
13-12-2003, 02:51
I ask again:

When does this RP start?
Steel Butterfly
13-12-2003, 03:02
Realm of the Risen (Survival Horror RP) (http://www.nationstates.net/forum/viewtopic.php?p=2349150#2349150)

Money in the bank 8)
13-12-2003, 03:20
Finally.
Wretchengard
13-12-2003, 04:37
Commando:

Brock Mason
Height: 6'4"
Weight: 234 lbs
Appearance: grey eyes, short dark brown hair
Age: 27

A career soldier, Brock has served in the Dread Legions since he was only 18 years of age. Often affectionately referred to as "Frosty", due to his abnormally calm and coldly calculating demeanour. Combined with his martial prowess, this makes him an excellent sharpshooter. He most often uses a light/medium machine gun, or some sort of sniper or anti-material rifle in combat, as well as a combat knife and a wickedly curved sabre. Brock's large frame is packed with hard, lean muscle, and he is trained in at least 2 fighting arts.

Survivor:

Layne the Exile
Height: 6'2"
Weight: 205lbs
Appearance: blue eyes, brown, slightly reddish hair, facial stubble
Age: 24

Layne was born to a noble family in Wretchengard; he will not say which one. He lived a normal noble life, up until the age of 17. Then everything changed for him. He was exiled, that much is clear, for he bears a black W tattoo below his left eye that reveals him to be an exile from Wretchengard, at least to those that have basic knowledge of the nation. Layne has lived a hard life since then, roaming from city to city, scratching a living off of what little work he can get, and often having to resort to thievery to survive. He can never return to his homeland under penalty of death, and is likely going to have friction with any Wretchengardan soldiers or nobility he encounters. Layne is lean and leathery tough, after years of surviving in the bowels of many cities. He is an experienced brawler, knows some basic martial arts, and is proficient with most weapons. Layne normally carries a pistol and a switchblade.
Carlemnaria
13-12-2003, 09:59
i suppose i should post a charicter bio here but it might be more fun to let it slowly emerge in the narative. begining a long way from whatever action the rest of you are envolved in. i am going along with the setting you've created. for now though i'm just trying to stay out from underfoot.

if my run of the mind stream of vision inspired by your context doesn't fit into it in some way it is reasonalble that it might never cross paths with your team and thus slip quietly away in the dust and the shadows, making its own way to some further and safer place.

zymphrumple op cargh in his present form, formerly the more or less 'human' known as themnax is one of the 'survivors'

sort of

only in a bit strainge of a way.

=^^=
.../\...
Steel Butterfly
14-12-2003, 20:25
updated the front page
Tappee
14-12-2003, 23:11
Tappee
15-12-2003, 03:25
WE never decide who built the weapon, or where the setting is
Steel Butterfly
15-12-2003, 03:30
WE never decide who built the weapon, or where the setting is

...that's what I always assumed...did someone break that rule or something?

Or is that merely a suggestion?
Tappee
15-12-2003, 03:38
WE never decide who built the weapon, or where the setting is

...that's what I always assumed...did someone break that rule or something?

Or is that merely a suggestion?

No i was just wondering. didn't want to say in thing in the thread that would mess it up
Steel Butterfly
15-12-2003, 03:43
well..from reading the thread...I think the weapon is a joint project between our nations...

why else would we each send a military rep for the recovery?

As for where it is...I don't know....if someone wants to claim it...

but becareful....cause we don't know where this story will go yet...
Tappee
15-12-2003, 04:55
well..from reading the thread...I think the weapon is a joint project between our nations...

why else would we each send a military rep for the recovery?

As for where it is...I don't know....if someone wants to claim it...

but becareful....cause we don't know where this story will go yet...

I know thats why I asked
Steel Butterfly
15-12-2003, 05:01
alright...well...post in the RP :wink:
Sigma Octavus
17-12-2003, 06:49
Okay, my character would wake up in an alley. Last thing he remembers is a truck driving out of control, and him getting hit. He feels his left arm is broken, and he is only armed with a pipe of some kind. He travels around and eventually meets up with someone else. I want a good challenge on this guy.
Steel Butterfly
17-12-2003, 06:51
Ok...hmmm...

I like the idea....but I don't know about waking up in an ally. The undead are moving man...and most are probably risen...or not...we'll see.

Perhaps your opening post should imply somehow that he woke up in an ally but has been awake as long as everyone else.

Perhaps he could meet up with Alexei...since Alexei's kinda away from the group
Sigma Octavus
17-12-2003, 06:51
okay, can do.
Sigma Octavus
18-12-2003, 02:57
Yeah, he should meet up with Alexei somewhere around here.
Steel Butterfly
21-12-2003, 05:52
Ok people...you may or may not have noticed something happening recently in the Empire. Anyhow...here are some threads (None too long) for some background information.

Announcement (http://www.nationstates.net/forum/viewtopic.php?p=2324678)

Joe AIDS reality show announced (http://www.nationstates.net/forum/viewtopic.php?p=2401708#2401708)

Joe AIDS cast members killed mysteriously (http://www.nationstates.net/forum/viewtopic.php?p=2401700#2401700)

Confidential Report (http://www.nationstates.net/forum/viewtopic.php?p=2402220#2402220)

And here's a story I'm writing by myself, that's happening at the same time as this one.

Engulfing Creation in Due Time (http://www.nationstates.net/forum/viewtopic.php?p=2268229#2268229)

If you noticed for reading this what I'm up to...than good for you. If you haven't...well...here I go.

The NiMBUS Corporation (Note: That doesn't mean Steel Butterfly. If your nations have sections of the corporation in them, then it includes you as well) created the magnetic weapon, and tested it out on this town as one of their experiments. In the story I'm writing, they did something in the colony and then sent troops in to destroy it. Can someone just tell me who entered the story in the RP? :lol:

However, in the RP the agents weren't sent in by the Steel Butterfly government to clean up the mess...but by someone or something else. (That and they're nameless NPC's...which isn't ever good for them...) Now as you see, in both cases the agents are ill-informed, and two different bad things happen to them. In the RP, magnetic zombies...in the story...well... :twisted:

Also...some things to remember:

*We noted in this thread about super-zombies. These would have the ability to open doors, plan attacks, perhaps use weapons such as knives or pipes, etc. Since I'm going to add a big enemy to the RP some time in the near future, I'd like someone else to bring about the discovery of the super-zombies, possibly with some important character being killed, but that wouldn't have to happen.

*As I just said, I will be bringing a big enemy into the RP in the near future. This thing will spell ruin for the group, and will ultimately stand between them and escape.
Tappee
21-12-2003, 06:10
Is ok if we set the town in Tappee. We can Say that our government allowed the test to occur inorder to get a discount on weapons and such. Just an idea, let me know
Steel Butterfly
21-12-2003, 06:13
Fine by me...although you should place some information (or a link to a factbook) about Tappee here to make sure it works. Eventually, the RP will shift from the "Realm of the Risen" thread to the "Engulfing Creation in Due Time" thread, or I'll make a new thread combining the two...but for now it's ok if the sunken city is in Tappee...just as long as you recognize the NiMBUS Corporation within your nation.
Tappee
21-12-2003, 06:17
alright, I'll work on the fact book and have it up soon, I'll post a link in the thread. I might be able to work this into my other RP's
Steel Butterfly
21-12-2003, 06:19
post a link in this thread...not the RP one.
21-12-2003, 07:23
How about if my character and Sigma Octavus's characters meet up with either the main group or with the big bad guy thing soon. It would be a good idea to try to band everyone together.
Tappee
21-12-2003, 08:18
Here's the link

http://www.nationstates.net/forum/viewtopic.php?p=2413497#2413497
Sigma Octavus
21-12-2003, 08:35
Tappee.....what is the availability of projectile weapons in your nation? Will we be able to find a gunstore?
Steel Butterfly
21-12-2003, 18:13
In the RP we did find a gun store...but it was empty for the most part. Also, Tappee's characters may not know that they are in Tappee.

Also...I'll be gone until the 27th or 28th. Happy Holidays and Merry Christmas.
A Few Rich People
21-12-2003, 19:56
Hate to see ya leave for a bit, but hey.

I'm posting just to explain why Colonel Barok is starting to "crack"

The reason is as such: Being a Modern+ nation we have two things that make us not modern, neural interfacing, and a little more reliable method of cloaning.

The first is what is important; Barok being a former trainie of the 1st Division has a neural implant replace part of his skull allowing for easy updating of combat or tactics. Since the device is electronic the magnetics are effecting it and since it is connect to his brain, that as well.

Fortunatly the psychosis is quite mild because the connect has not been used for several years, now if an active 1st divsion member was in such a field it would be much more sevre.

(This is all OOC and cannot be used against my 1st Division CAUSE YOU DON'T KNOW IT!)
Steel Butterfly
31-12-2003, 23:04
Infiltration team:
Rich People's leader
My Second in Command
Tappee's Demolition guy
Aelosia's rifleman
Cyber's eccentric womanizer
Nanak's corrupt guy
Wretch's stoic warrior

Survivors
My former swat team guy or whatever he is
Rich people's rebel/badass
Aelosia's injured non-fighter
Tappee's beautiful research assistance
Cyber's quiet scientist with a secret past
Nanak's former wrestler
Wretch's exiled noble

Ok...who's still alive?
01-01-2004, 03:58
Infiltration team:
Rich People's leader
My Second in Command
Tappee's Demolition guy
Aelosia's rifleman
Cyber's eccentric womanizer
Nanak's corrupt guy
Wretch's stoic warrior

Survivors
My former swat team guy or whatever he is
Rich people's rebel/badass
Aelosia's injured non-fighter
Tappee's beautiful research assistance
Cyber's quiet scientist with a secret past
Nanak's former wrestler
Wretch's exiled noble

Ok...who's still alive?

My former wrestler, Paul Christianson, is still alive. The corrupt guy, Daniel Thomas, died.
Steel Butterfly
13-01-2004, 20:53
Ok people...the ending is upon us. While I have in my head the ending for Alexei, Henry, and Mason, as it directly relates to my civil war...and will be a surprise to some and a thriller to all 8)

...I don't and won't have an ending for those in the vents or the "dungeon". How those characters survive or die won't go with how Alexei, Henry, and Mason...erm...survive or die. [Leaning more towards survive]. The three mentioned will leave the planet [more specifically the nation of Tappee] by way of a ship and will eventually be returned to their homes somehow. The others, including those in the vents and the colonel do need to get out of the city before the thread ends if you want them alive, because a few posts before it ends, the city will blow up.

So, I advise you to begin wrapping things up. If you want a plot summary of what's going to happen to Alexei, Henry, and Mason, TG me. If you want one for what's going to happen to everyone else, you'll have to make it yourself. Make it good, and make it relatively fast. Good luck.
13-01-2004, 21:03
I need some help fellow survivors-from-the-vent. There needs to be some way that we get out of there. I was thinking maybe something like the end of RE:3 ending where Jill is saved by someone[Prolly Barry] before the city blows up. SB, if you have any ideas, be sure to tell me.
Steel Butterfly
13-01-2004, 21:04
check my comment on your picture. Its the same one I already used. Ya gotta find another.

as for ideas...you guys are coming up with it on your own. I gave you the limitations...now run wild.
13-01-2004, 21:16
Ok, pic is fixed. As for ideas of escape. I think that we get to the roos of a building accross the street or something, we get into a helicopter, and we fly away. And at the end we like sum it up and say that we were picked up by a passing freight starchip and were safe...until the company knew what we had seen. Leave it open ended like that.
13-01-2004, 21:17
Ok, pic is fixed. As for ideas of escape. I think that we get to the roos of a building accross the street or something, we get into a helicopter, and we fly away. And at the end we like sum it up and say that we were picked up by a passing freight starchip and were safe...until the company knew what we had seen. Leave it open ended like that.
Wretchengard
14-01-2004, 02:58
Well, personally I think it would be best to have the remaining group of commandoes and survivors leave the city together, but that's just me. There is a way out of the dungeon (since the liquid sucking psy-monster goes in and out that way), so I'm leaning towards having my characters find that way out and possibly signal for the dropship with flares (which they would need to find). It is important that Layne survives; I'm not sure if Maj. Brock will or not. But anyways, if anyone else in the vent is coming with me, they'll need to come down into the dungeon pretty soon. Otherwise you're on your own.
Wretchengard
14-01-2004, 02:59
Well, personally I think it would be best to have the remaining group of commandoes and survivors leave the city together, but that's just me. There is a way out of the dungeon (since the liquid sucking psy-monster goes in and out that way), so I'm leaning towards having my characters find that way out and possibly signal for the dropship with flares (which they would need to find). It is important that Layne survives; I'm not sure if Maj. Brock will or not. But anyways, if anyone else in the vent is coming with me, they'll need to come down into the dungeon pretty soon. Otherwise you're on your own.
Auman
14-01-2004, 05:44
Whoa dude...If you guys do this again I'd love to send a heavily indoctrinated Aumanii Special Forces Operative.
Steel Butterfly
14-01-2004, 17:29
Well, personally I think it would be best to have the remaining group of commandoes and survivors leave the city together, but that's just me. There is a way out of the dungeon (since the liquid sucking psy-monster goes in and out that way), so I'm leaning towards having my characters find that way out and possibly signal for the dropship with flares (which they would need to find). It is important that Layne survives; I'm not sure if Maj. Brock will or not. But anyways, if anyone else in the vent is coming with me, they'll need to come down into the dungeon pretty soon. Otherwise you're on your own.

Perhaps they can be picked up...if they get out in time. Actually that wouldn't be a bad idea. I could easily fit it into the "plan". Great idea Wretch. Get out in the open somehow!
14-01-2004, 23:17
Ok. How about if my guy gets to the roof right before you take off? Or he like jumps out of a window into the dropship? Either one sounds good to me...but it is your ending so, which do you choose? Since he went and unlicked the doors, he could easily get to the roof. And he is already high up in the building, maybe 10 floors from the roof.
14-01-2004, 23:18
Ok. How about if my guy gets to the roof right before you take off? Or he like jumps out of a window into the dropship? Either one sounds good to me...but it is your ending so, which do you choose? Since he went and unlicked the doors, he could easily get to the roof. And he is already high up in the building, maybe 10 floors from the roof.
Steel Butterfly
23-01-2004, 03:15
Let the Outside Slowly Die (http://www.nationstates.net/forum/viewtopic.php?p=2631904#2631904)

Second Civil War thread