.::List Cities and Geography::.
Go ahead. Tell us about your city sizes, locations, and other facts. Also describe your nation's geography.
Maps are welcome. I'll start.
The Resurrected Lands of Nanakaland has a population of 928 million.
Port Nanaka is the largest city with 83 million people. It is on the costal planes.
Nanakapolis is the capital city with 58 million people. It is north of Port Nanaka in the central planes (filled with grass).
New Nanakaland has 41 million people. It is located in the Nanakan Highlands, former Nanakan colony, now part of Nanakaland. The Nanakan highlands are north of Nanakaland.
There are about 30 scattered small cities, too minor to list. The rest of the population lives in the vast countryside.
Nanakaland is surrounded by wastelands (swamps filled with trash and landmines) on all borders except the southern border which is ocean. Nanaka Forest is in the southeast. The Nanakan Mountains are northwest of Nanakapolis. The rest is fertile farmland. Nanakaland is at the bottom of the map (http://www.freewebs.com/tkotm/regionalmap.htm) of my region.
[OOC: We were deleted because of inactivity and a mod brought us back. We did not cheat to get this population of 1.035 billion.]
Daistallia
11-12-2003, 19:55
The extensive overview:
(from http://www.angelfire.com/dragon/daistallia/index.html )
A Geographic Overview of Daistallia
Geographic Overview:
The total area is 1,023,117 sq km, of which land area is 968,027 sq km
and water is 55,090 sq km. The land boundaries total 3900 km and the
coastline is 2439 km. The country is roughly rectangular, extending 1200
km north to south, with an 800 km narrow pennensula extending south. At
it's widest point, Daistallia is 620 km east to west.
Geographically Daistallia consists of a south-central alluvial plain
known as the Daels surrounded by mountainous highlands to the north and
east, with the rugged Faerk Penninsula extending southwards in the
east. The highlands are divided into four major sub-regions: the Great
Kraels range, the Fael central plateau, the Middle Kraels range, and the
Piedmont foothills.
The climate ranges from tropical in the south, extending through
sub-tropical into high alpine in the north.
Topography:
The coastal plains are broad flat deltaic alluvial plains extending
inland an average of 500 km north to south and 600 km east to west. The
plain, known as the Daels, covers 409,246 sq km, or about 40% of the
country.The plains are transected by numerous small rivers as well as two
major river systems. Most elevations are between 5 and 15 meters above
sea level. Elevations increase gradually moving northwards. Altitudes of
up to 100 meters above sea level occur in the northern plain.
The plain features 687 km of highly indented coastline. Along the
coast, the terrain is generally at sea level. The is predominately dense
mangroves (47%) and salt grass marsh (47.5%) ranging from 2 to 5km deep.
The rest is sand beach (4%), port (1.5%), and shale beach (1.5%).
To the south is the narrow Faerk Peninsula. The land area is 10% of the
total, or 102,312 sq km. It extends 800 km north to south, with 1752 km
of relatively straight coastline. It is 157 km wide at the widest
point.
The terrain is rolling and mountainous. Along the coast, the terrain
is generally between sea level and 15 meters above sea level. Elevations
increase dramatically moving inland to the razor ridges of the Jins
Range. Altitudes of up to 200 meters above sea level occur in the northern
areas where the Middle Kraels and the Piedmont meet the Jins.
The coast is dominated by dense mangroves (87%) ranging from 2 to 5km
inland. The rest is sand beach (10%) and shale beach (2.8%). Port
facilities are limited, being only .2% of the coast.
The Alpine Highlands cover about 50% of the area of Daistallia, or
511,559 sq km.
There are four major sub- regions of the highlands: the Great Kraels,
the Central Plateau or Fael, the Middle Kraels, and the Piedmont.
The Great Kraels cover about 30% of the area of highlands, or 153,467
sq km. They rise over 6300m in the far north. The highest peak is Mount
Fin, at 6,452m. The Great Kraels are famous for their jagged peaks and
steep gorges.
The Great Kraels flaten out southwards into the Central Plateau or
Fael. The Fael covers about 20% of the area of the highlands or 102,311 sq
km. The plateau is thickly studded with hills. The elevation ranges
from 1500m to 2300m. Several long valleys and transverse gorges stretch across the plateau.
The Middle Kraels are much lower and older than the Great Kraels. They
wrap around the Daels, reaching the Jins in the south. They cover about
28% of the area of the highlands or 143,236 sq km. They range from 1000
to 3000m. They also have a more gentle topography. South of the Middle Kraels, lie the valleys and foothills of the
Piedmont. They cover about 22% of the area of the highlands or 112,543 sq
km. The Piedmont rises from 100m in the south to 1000m in the north.
Climate
The Faerk Peninsula is tropical, hot, humid, and rainy. Two seasons are
generally recognized: the hot, humid inter- monsoon season from October
to April and a cooler, rainy Southwestern monsoon season from May to
September. The inter-monsoon season features frequent afternoon and early evening
thunderstorms.
In general, inter-monsoon season temperatures range between 30C and
38C. Monsoon season temperatures range between 25C and 35C. August is the
warmest month . January is the coldest month, when the average
temperature is 25C.
The peninsula receives at least 200 centimeters of rainfall per year.
The Highlands are temperate, but climate varies with altitude. The
Piedmont is an intermediatd climate between the sub-tropical Daels and the
Middle Kraels.
Winters are cold, cloudy, rainy and snowy. Summers are cool to warm, cloudy, and humid, with occasional showers.
There are four distinct seasons: a mild, humid spring from mid-March to
May; a warm, humid summer from June to August; a cool, rainy Autumn
from September to November; and a cold, damp winter from December to
mid-March. In general, maximum summer temperatures range between 20C and
25C. August is the warmest month with temperatures between 20C and 25C.
January is the coldest month, when the average temperature range is -5C
to -15C. Temperatures are lower at higher altitudes.
The Piedmont receives an average of 140 centimeters of rainfall per
year. Higher altitudes The Piedmont receives an average of between 50 and
100 centimeters of percipitation per year. Up to 40% of this falls as
snow, depending on thd altitude.
The Daels have a subtropical monsoon climate, with wide seasonal
variations in rainfall, moderately warm temperatures, and high humidity.
Three seasons are generally recognized: a hot, humid summer from March
to June; a cool, rainy monsoon season from June to October; and a cool,
dry winter from October to March. In general, maximum summer
temperatures range between 30C and 35C. April is the warmest month with an
average of 34C. January is the coldest month, when the average temperature
for most of the Daels is 10C.
Winds are mostly from the north and northwest in the winter, blowing
gently at one to three kilometers per hour in northern and central areas
and three to six kilometers per hour near the coast. From March to May,
intense thunderstorms are common. Heavy rainfall is characteristic of the Daels. With the exception of
the relatively dry western region, the annual rainfall is about 160
centimeters. Because of its location just south of the Piedmont foothills,
where monsoon winds turn west and northwest, the region of Shi in the
northeast receives the greatest average precipitation. Annual rainfall in
that region ranges between 200 and 300 centimeters per year. Average
daily humidity ranged from March lows of between 45 and 71 percent to
July highs of between 84 and 92 percent.
Hydrography
The Faerk Peninsula is notable for an absence of large rivers or lakes.
River Systems: The rivers of Daels mark both the physiography of the
nation and the life of the people. About 700 in number, these rivers
generally flow south. The larger rivers serve as the main source of water
for cultivation and as the principal arteries of commercial
transportation. Rivers also provide fish, an important source of protein.
The two principal river systems are formed by the Grae and the Freis,
and their tributaries. Other important rivers are the Uen, Pae, and
Neaning. These rivers are navigable throught the Daels, but not for any
appreciable extent beyond the Piedmont.
The Daels have several large important lakes, which include Shing, It,
Poa, Naedthaeng, and Ra.
The Grae and the Freis decend from the Fael Plateau through the
Piedmont.
The Fael Plateau is transversed by many streams, which are often
interrupted by picturesque waterfalls, including the famous Pai Falls (about
320 meters).
The Fael Plateau is famous for its many lakes, known for their scenic beauty. The most important include Keav, Chons, Han, Nagoe, Nicht,
Zhings, Brin, and Thaens
Population
The Daels are home to about 70% of the population. The population
density is a moderately high 270 people per sq km. The major cities of the
coastal plains are: Daistallia City and Baing. Daistallia City is a
major port, with 4.6km of port facilities.
About 25% of the population live in the highlands. The major city is
Doa. The Great Kraels are largely uninhabited, except for scattered
settlements in the high valleys.
The Faerk Peninsula is home to 5% of the population.
There are three major ethnic groupings. The Dai make up 50% of the
population, the Stalli 40%, and the Whilan 10%.
Whilan:
Originally of Nepalese and Tibetan stock. They arrived some 1000 years
ago in the Great Kraels.
They are generally short and darkly complected. Hair and eye color are
nearly uniformly black or dark brown.
Stalli:
Germanic people from the Alpine regions of Austria and Germany and
Switzerland, as well as a small number of Italians.
Arrived about 500 years after the Whilan. Most of the people in this
wave settled on the Fael Plateau (which resembles central Switzerland)
and in the Middle Kraels.
Many of these were mercenaries and their families. The main company of
Stal gave the people the name Stalli.
They tend to be fairly tall, with light complexions and blond or red
hair. Eye color is highly variggated.
Dai:
Primarily of Chinese, Malay, Vietnamese, and Thais from Southeast Asia,
and Koreans.
They arrived approximately the same time as the Stalli and settled in
the south. These people mixed thoughly and became known as the Dai.
They are generally moderately short and of medium dark complextion.
Hair and eye color are nearly uniformly black or dark brown.
Flora and Fauna
The Piedmont is densely forested, and the hills and ravines abound in
exotic flora and fauna. They are home to deer, leopards, and several
species of rare monkeys, and much tropical vegetation, including many
species of wild orchids.
Lish: A cross between a rhinoceros, yak, and musk ox
range in weight from 750 pounds to 8,000 pounds and
stand anywhere from four and a half to six feet tall.
may live 40 years.
habitat ranges from savannas to dense forests in tropical and subtropical regions.
square-shaped lips, are ideally suited to graze on
grass
Lam: the Daistallian variant of the Andean llama.
Political Divisions
States:
Baing, Shi, Shang, Ping, Noa, Tae, Goang Bathaeng, Fritz, Biao, Hsi, Bader, Tien, Akaso, Kim Bap, Soa, Doa, Fael, Mischk, Stal, and Whilan.
Territories:
Daistallia City Capitol Territory, The Great Kraels, and Faerk.
The Silver Turtle
11-12-2003, 19:56
Tag and welcome back Nanaka.
The Gulf States
11-12-2003, 19:56
Coastal Plain and flat grasslands on most of the north and east. Towards the southwest, there's more of desert.
In our territories: Canada is stretching plains in the west where it's very cold or very warm. In the east, there's the moderate maritimes. Not so much temperature change, has some snow and some rain - depending on month. The rest of our territories are tropical - except for the southern end of Brazil.
Cities: I generally don't RP with the exact 1.49 billion - because that number makes zero sense to me.
Sao Paulo, Brazil - 10 million
Rio de Janiero, Brazil - 8 million
Bardista City, Bardista (mainland) - 6 million
Toronto, Ontario - 2 million
Flordis City, Flordis (mainland) - 2 million
Caracas, Venezuela - 2 million
Our capital city, Lexington, only has 800k people
The Underground City
11-12-2003, 20:02
Cities:
The Underground City
Population: All (475 million)
Geography
One big city, underground.
Weather: none, except for occasional acid rain due to car exhaust fumes collecting in the caverns.
Species: until the recent invasion, mostly daemonic, with undead, human and others.
Earth II
11-12-2003, 20:07
Setting:
Planet: The Enclave
Continent: Terra Atlanticus (short form: Atlan)
medium sized (this may mean a continent as big as Eurasia on earth).
placed near the equator (a little southern).
Climate: temperate (in the south) to subtropical (in the north)
Topogr.: from the south to the north:
flat coasts (similar to the North Sea coasts of Germany and the Netherlands) (-10 to +100 m)
Small mountains (up to +2.000 m)
Wide fertile plains with lots of forests (+250 to +600m)
Higher mountains (up to +5.000 m)
Tablelands, unfertile deserts, cold, some small volcanoes (these tablelands are in the centre of Atlan) (+3000 to +3550m)
High mountains (up to +12.000 m)
Promontories (+1.500 to +8.000 m )
Wide plains, some small deserts (+300 to +1000m)
Savannas (+100 to +250m)
Subtropical rainforests (+100 to +500m)
Small mountains (up to +1.500 m)
Caribbean stile coasts (+/- 0 to +50m)
West to east is almost the same, the continent is like a big circle
The Empire is placed at the southern half of Atlan. Its northern boarders divert the continent into two halfs, a free (at the moment) northern and a mostly imperial southern half. The south-east of Atlan seems to be claimed by the Community of Baar.
The gateway of Atlan, which is placed at the centre of the tablelands, is exactly on the northern boarder-line.
Current population: 1,177,000,000
Earth II’s cities with a population of more than 1 million:
Capital: New Landing City: Placed at the fertile plains and surrounded by many lush forests.
>Climate: Temperate, Continental
>Population: About 13.4 million. 86% Humans, 7% Elves, 4% Atlantids, 3% others.
Neu Binda: Placed at the fertile plains and surrounded by many lush forests.
>Climate: Temperate, Continental
>Population: About 11.7 million. 85% Humans, 6% Elves, 4% Atlantids, 5% others.
Sundown: Placed at small mountains (about 1480 m) in the western part of Atlan.
>Climate: Temperate (to cool), Maritim
>Population: About 10.3 million. 89% Humans, 2% Elves, 1% Atlantids, 8% others.
New Mercia: A harbour-city, placed at the southern coast.
>Climate: Temperate, Maritim
>Population: About 10.2 million. 81% Humans, 9% Elves, 4% Atlantids, 5% others.
New Aquatica: A harbour-city, placed at the southern coast.
>Climate: Temperate, Maritim
>Population: About 8.5 million. 35% Humans, 14% Elves, 1% Atlantids, 40% Aquaner, 10% others.
Gateway City: Placed at the tablelands. It forms a half-circle around the gateway. Its northern city boarder is the national boundary.
>Climate: Cold, semi-arid, Continental
>Population: About 7.6 million. 90% Humans, 1% Elves, 5% Atlantids, 4% others.
Rockstone: Placed at the higher mountains (about 3000 m)
>Climate: Cold, Continental
>Population: About 7.2 million. 86% Humans, 10% Elves, 4% others.
Atlantida: Placed near the southern coasts.
>Climate: Warm to temperate, Maritim
>Population: About 5.2 million. 43% Humans, 57% Atlantids.
Neu Xiara: Placed near the southern coasts.
>Climate: Warm to temperate, Maritim
>Population: About 5.1 million. 74% Humans, 11% Elves, 12% Atlantids, 3% others.
New Grayson Hall: Placed at the higher mountains (about 3000 m)
>Climate: Cold, Continental
>Population: About 4.8 million. 98% Humans, 2% others.
Dragofels: Placed at small mountains (about 1480 m) in the western part of Atlan.
>Climate: Temperate (to cold), Maritim
>Population: About 4.6 million. 99% Humans, 1% others.
Neu Erasia: Placed at the fertile plains and surrounded by many lush forests.
>Climate: Temperate, Continental
>Population: About 3.9 million. 97% Humans, 3% Atlantids.
Waffenburg: Placed at the tablelands.
>Climate: Cold, semi-arid, Continental
>Population: About 2.6 million. 93% humans, 1% Elves, 4% Atlantids, 2% others.
Daamfeck
11-12-2003, 20:17
The People's Republic of Da'amfeck.
A Map may be found by clicking here (http://www.freewebs.com/paysebasin/prdaamfeck.htm).
- Overview.
Official name: The People's Republic of Da'amfeck.
[Répävlýka Pòpälairè dì Da’amfèc or Pòplesätzen Roupubléaksi Da’amfùckyan]
Unnofficial Name: Da'amfeck.
Abbreviation: PRD.
Official languages: Swarish and Paysian.
Alphabet: Paysian.
Average Life Expectancy: 85 males, 86 for females.
Nationality: Da'amfeckian.
National Animal: the Da'amfeckian Penguin, which lives in the shallow areas of the warm Paysian Sea and the swamps of Elirae, and eats fish and sea-squirrels.
Ethnic Groups: 45% Paysian, 50% Swarish, 2.5% Ebelian, 2.5% Nucontre Colonists.
Literacy rate: everyone (100%) of people under the age of 62 and over the age of 6 are capable of reading, since public education was made universal 62 years ago; over the age of 62, only about 40% can read.
Legal Ages:
Drinking -- 16.
Tobacco -- 16.
Marijuana -- 17.
Driving -- 17.
Voting -- 17.
Climate: Sub-tropical.
Religion(s): 55% atheist, 20% Dele'am-feck (ancient Swarish religion), 5% Paysian Polytheism, and 30% Fret-or'elian (much like Judaism.)
Current party in power: the LCP (Liberal Communist Party).
Current Leader: the Honoured Sir Jone Nallison Ma'ar-aquise Main-co'am of the Order of Yosef Ztalin.
Capital City: Muter-feck, NCR (National Capital Region).
Government type: Liberal Democratic Communism. More about politics -- scroll down.
UN Category: Socialist Democracy > Scandinavian Liberal Democracy.
UN Status: Non-member > Non-delegate member > Delegate for The Payse Basin Nations
Region: The Payse Basin Nations.
Current Flag: The Star. The Star in the center represents socialism; the black and red pattern in the star represents the two peoples of Da'amfeck, the Swarish and the Paysians, coming together as one; the red stripes represent the blood shed for peace; the white stripes represent equality; and finally, the black background represents the Darkness of Ignorance, which we must struggle against.
Monetary Unit: Da'amfeckian Dollar. Conversion: 1.6 DFD = 1 USD.
Population: 151 million and steadily climbing.
Industries: small crafts & uranium mining.
Exports: small crafts & uranium.
NationStates says:
"The People's Republic of Daamfeck is a very large, safe nation, notable for its devotion to social welfare. Its compassionate population of 152 million enjoy extensive civil rights and enjoy a level social equality free of the usual accompanying government corruption.
It is difficult to tell where the omnipresent, socially-minded government stops and the rest of society begins, but it juggles the competing demands of Education, Social Welfare, and the Environment. The average income tax rate is 63%, and even higher for the wealthy. An almost nonexistent private sector is dominated by the Uranium Mining industry.
People are now classified as male, female, or genderqueer, billions of Daamfeckian Dollars are being poured into a space program, refugees from other nations are flocking to Daamfeck's border, and elevator music has been replaced by thrash metal played at maximum volume. Crime is totally unknown. Daamfeck's national animal is the Daamfeckian Penguin, which frolics freely in the nation's many lush forests, and its currency is the Daamfeckian Dollar.
Daamfeck is ranked 2nd in the region and 19,388th in the world for Most Beautiful Environments."
Provinces, territories and regions:
Ashatole. Main municipalities: Benkore City, Ashatole, New Payse, Goria, and Tenasus. Population: around 30 million. Capital: Benkore City. On Ashatole island -- main industry is fishing, oil, deep-sea mining.
Ashtoner-o'amal. Main municipalaties: Burech-o'amal and Mishover. Population: around 10 million. Capital: Burech-o'amal. In the end of the Adalian mountains -- main industry is mining.
Borellia. Main municipalaties: Bislo, Marie, Bansie, Boste, Korbelle, Borolan, Strole. Population: around 15 million. Capital: Korbelle. Heavily industrialised.
Corbad. Main municipalaties: Corbadania, Philiope, Exatte. Population, 7 million. Capital: Corbadania.
Demile. Main municipalaties: Salo, Boro and Coranto'a. Population about 26 million. Capital: Coranto'a. Some mining, some farming.
Elirae. Main municipality: Punk-Ad'ir. Population: 8 million. Capitial: Punk-Ad'ir. Marshlands -- main industry is basket weaving.
NCR (National Capital Region). Main municipalaties: Muter-feck and Stanton. Population about 45 million. Very very industrialised.
North Kento. Main municipalaties: Borvad-da'am, Old Kento and Silvad-da'am. Capital: Old Kento. Population around 5 million. Provides 60% of farm-grown foods to the P.R. Da'amfeck.
Punctua. Main municipalaties: Virgule, Postrofe, Payse. Capital is Payse. Population, 4 million.
South Kento. Main municipalaties: Borda, New Kento. Capital: Borda. Population: about 8 million. Farming province.
Daamfeck
11-12-2003, 20:18
oops, double post.
The Evil Overlord
11-12-2003, 20:19
Tag for later reply
Lunatic Retard Robots
29-12-2003, 04:48
LRR geography:
(Located on WWSETI in the WWSETI system. The star is called Wilkinson.)
LRR is much like Scotland in geography. Its landscape of rolling hills and moors is dotted with small villages. The main river in LRR is the river Isen, and it runs from the Northern Ocean, more specifically Hawthorne Bay, to the city of Gorbachev in the nation's south. The capital city of Hjhfjkel is located on the cliffs above the troll sea, and looks down on one of LRR's few viable harbors. The rocky and weathered coast of LRR is dotted with spectacular lighthouses, some seemingly built on the water's surface. They mark the position of the many submerged rock formations that surround the LRR coast, and many are still manned.
The climate is cold temperate, with the average summer temperature (measured in Croydon, south farthing) around 64 degrees farenheit or, in the northern part of LRR, around 59 degrees farenheit (measured in Chester, North farthing.) The winter temperature is around 15 degrees below zero or 21 degrees below zero, and snow accumulation reaches around 4 feet. The average elevation is 200 meters above sea level, and the highest point in LRR, Mount Fredrick, is 5,000 meters high.
LRR is divided into four Farthings, like states, which are divided into constituancies. The farthings are North Farthing, South Farthing, East Farthing, and West Farthing.
Some Pictures of the LRR landscape:
http://www.cheshire.gov.uk/tourism/images/moors.jpg
Around Fenchurch, East Farthing.
http://hrshbrgr.com/images/Skye/shore2.JPG
The coast around Blackburn, North Farthing.
http://www.trabas.de/bilder/band_a/gross/A0028.jpg
Longships Light, off the coast of North Farthing.
Map of WWSETI Planet:
http://wwseti.tripod.com/WWSetimaps.htm
Tagged, will write up a good geographical description.
Shonar Bangla
29-12-2003, 05:02
See Shonar Bangla here: <http://www.freewebs.com/ns_india>
The nation is 80% a tropical riverine, consisting of the world's largest delta, the typical crops are rice and jute, while fishing is a major industry. The land is the natural home of the Royal Bengal Tiger. The climate changes drastically to the north, where the Himalayas form a major barrier from us and Tibet. Our nation has the third highest peak in the world: Kanchendzunga, besides others. Tea is a major crop up north, while timber and rice (terraced farming) are also major industries.
Population is primarily rural. The cities are usually markets for trade of agricultural goods. Major cities are the port-capital of Shutanuti, and also, Kolikata, Dhaka, and Shiliguri in the north.
The World Factbook -- Lumuria
Introduction
Geography
People
Government
Economy
Communications
Transportation
Military
Transnational Issues
This page was last updated on 29 December, 2003
Introduction
Lumuria
Independence from the Pacific was approved in late Dec 2003, with constitutional
guarantees by the Carmarthenshire majority. In early Dec 2003, Lumuria
was met by military intervention from various pacific islands, which soon
controlled almost 40% of the island. UN-led direct talks between the two sides
to reach a comprehensive settlement to the reclaimation of the island
began in Mid Dec 2003.Lumuria is now part of the region of Carmarthenshire.
Geography
Location:
Middle East, island in the Mediterranean Sea, south of the continent
Geographic coordinates:
35 00 N, 33 00 E
Map references:
Middle East
Area:
total: 9,250 sq km
water: 10 sq km
land: 9,240 sq km
Area - comparative:
about 0.6 times the size of Connecticut
Land boundaries:
0 km
Coastline:
648 km
Maritime claims:
continental shelf: 200-m depth or to the depth of exploitation
territorial sea: 12 NM
Climate:
temperate; Mediterranean with hot, dry summers and cool winters
Terrain:
central plain with mountains to north and south; scattered but
significant plains along southern coast
Elevation extremes:
lowest point: Mediterranean Sea 0 m
highest point: Mount ERIDU 1,951 m
Natural resources:
copper,uranium, dragon feces, gypsum, timber, salt, marble, clay earth
pigment
Land use:
arable land: 10.61%
permanent crops: 4.65%
other: 84.74% (1998 est.)
Irrigated land:
400 sq km (1998 est.)
Natural hazards:
moderate earthquake activity; droughts
Environment - current issues:
water resource problems (no natural reservoir catchments, seasonal
disparity in rainfall, sea water intrusion to island's largest
aquifer, increased salination in the north); water pollution from
sewage and industrial wastes; coastal degradation; loss of wildlife
habitats from urbanization and the Dragon (the national animal) has been put
on the "Protected Species" list in order to guarentee it's survival
Environment - international agreements:All UN Sponsored mandates
People
Population:
32 million (Late Dec 2003 est.)
Age structure:
0-14 years: 21.9% (male 65%; female 35%)
15-64 years: 67% (males 60% females 40%)
65 years and over: 11.1% (males 49%; females 51%)
Median age:
total: 34.2 years
male: 33.1 years
female: 35.2 years (2003)
Population growth rate:
0.56% (2003 est.)
Birth rate:
12.77 births/1,000 population (2003 est.)
Death rate:
7.63 deaths/1,000 population (2003 est.)
Net migration rate:
0.00 migrant(s)/1,000 population (2003 est.)
Sex ratio:
at birth: 1.05 male(s)/female
under 15 years: 1.04 male(s)/female
15-64 years: 1.02 male(s)/female
Infant mortality rate:
total: 7.54 deaths/1,000 live births
female: 5.54 deaths/1,000 live births (2003 est.)
male: 9.43 deaths/1,000 live births
Life expectancy at birth:
total population: 90.27 years
male: 85.94 years
female: 94.71 years (2003 est.)
Total fertility rate:
1.88 children born/woman (2003 est.)
HIV/AIDS - adult prevalence rate:
0.3% (2003 est.)
HIV/AIDS - people living with HIV/AIDS:
less than 1,000 (2003 est.)
HIV/AIDS - deaths:
NA
Nationality:
noun: Lumurian(s)
adjective: Lumurianian
Ethnic groups:
Lumurian: 85.2%, Welsh: 11.6%, other 3.2% (2003)
Religions:
Anuism 78%, Roman Catholics 18%, Maronite, Armenian Apostolic,Agnostic
and other 4%
Languages:
English, Welsh, Ancient Lumurian(A derivative of ancient Akkadian tounge)
Literacy:
definition: age 15 and over can read and write
total population: 97.6%
male: 98.9%
female: 96.3% (2003 est.)
Government
Country name: Lumuria
conventional long form: Kingdom of Lumuria
conventional short form: Lumuria
note:UN categorized as "Democratic Socialists"
Government type:
Constitutional Monarchy
note: a disaggregation of the three ethnic communities inhabiting the
island began following the outbreak of communal strife in mid 2003; this
separation was further solidified after the Carmarthenshire intervention in
mid Dec 2003. King John J. and his ministers control the only internationally
recognized goverment.It is difficult to tell where the omnipresent,
socially-minded government stops and the rest of society begins, but it
juggles the competing demands of Religion & Spirituality, Education, and
Social Equality with amazingly positive results for its peoples .
Capital:
Eridu
Administrative divisions:
3 districts;Eridu, Enlil,& New Whales
Independence:
25 December 2003; freed from the Pacific Tyranny
National holidays:
Freedom Day, 25 Dec(2003)
King's Day, 12 Feb (1966)
note - Welsh area celebrates 26 Dec as Boxing Day also
Constitution:
20, Dec 2003; negotiations to create the basis for a new or
revised constitution to govern the island and to better relations
between Lumurians and Welsh patriots have been held intermittently; on
21, Dec 2003, the ministers of Lumuria created their own constitution and
governing bodies within the "kingdom of Lumuria," which was then
renamed the "The Ancient kingdom of Lumuria" so other nations would realize
it's signifigance as an ancient and noble land ;all other constitutions have
been outlawed by the king and his ministers.
Legal system:
based on common law, with civil law modifications
Suffrage:
18 years of age; universal
Executive branch:
chief of state: King John J (since birth in 1966)for life
note - the king is both the chief of state and head of government
Prime Minister: is currently vacant; under the
2003 constitution, the post is reserved for a person of Lumurian desent
only-nonbility are not allowed to retain this post
head of government: King John J.
note - the king is both the chief of state and head of
government
cabinet: Council of Ministers appointed jointly by the king and
prime minister
elections: elections are nonexistent in Lunuruia. All goverment officials
are appointed by the King and prime minister.
Legislative branch:
The king and the council of ministers review and make all legislative
decisions. They also vote on any issues brought fourth by the U.N.
Judicial branch:
Supreme Court (judges are appointed jointly by the king and
the prime minister)
note: there is also a Supreme Court in the Welsh area
Political parties and leaders:
Are outlawed in Lumuria
Political pressure groups and leaders:
Too many to note. The king has outlawed these groups also
International organization participation:
Lumuria participates in all U.N. mandated organizations and any
mandated by the region in which it is a member.
Diplomatic representation in the NS:
chief of mission: Prince Joseph of Lumuria
FAX: [1] (111) 111-1111
note: representative of the Welsh area in the NS is Charles
Clayton whose uncle was made famous in the legend of Tarzan of Africa
telephone [1] (222) 888-8888
consulate(s): in all nations with diplomatic relations
Diplomatic representation from the NS:
chief of mission: vacant at this time
NS embassy: corner of Metochiou and Ploutarchou Streets,Eridu, Lumuria
mailing address: P. O. Box 24536, 1385 Eridu, Lumuria
telephone: [262] 666-6666
FAX: same as above
Flag description:
red background with a yellow flame of the dragon in the center of the flag;
this symbolizes our national animal. Updated on 28 Dec 2003.
note: the Prior national flag was representation of the Welsh flag which is
still flown in the palace rotunda and outside all state buildings. Residents
are also free to fly this majestic flag that is an important part of our
history and her peoples.
Economy
Economy - overview:
The Lumurian economy teters between prosperous and weak and is highly
susceptible to external shocks such as UN mandates and erratic decisions made
by the council of ministers and the king. Erratic growth rates over the past
decade reflect the economy's vulnerability to swings in tourist arrivals,
caused by political instability in its former region of the Pacific and
fluctuations in economic conditions in its new region of Carmarthenshire.
Economic policy is focused on meeting
the criteria for continuing to be a member of the U.N. and keeping relations
stable in its home region. In the Welsh sector, water shortages are a
perennial problem; a few desalination plants are now online. The northern welsh
economy has roughly one-third of the per capita GDP of the southern Lumurian economy
which encompases the area of Eridu and Enlil.
Because it was not recognized by the pacific region , the Welsh area has had much
difficulty arranging foreign financing and investment. It remains heavily dependent
on agriculture and government service, which together employ about half of the work
force. To compensate for the economy's weakness, Lumuria provides
grants and loans to support economic development. King John provided
$200 million in 2003 and pledged $450 million for the 2004-05
period. Future events throughout the island will be highly
influenced by the outcome of negotiations on UN-sponsored
issues that come up from time to time and issues that come before the
goverment on an almost daily basis.
GDP: Economy: Reasonable
GDP per Capita: $7,500
GDP: $270,000,000,000
National Budget: $45,810,900,000
Percentage of GDP Spent on Defense: 2.55%
Percentage of Budget Spent on Defense: 15%
Military Budget: $6,871,635,000
Island as a whole:
Book publishing 75.5%; Automobile industry 20.7%; Retail services
71% (2003)
Population below poverty line:
NA%
Household income or consumption by percentage share:
lowest 10%: NA%
highest 10%: NA%
Inflation rate (consumer prices):
Eridu and Enlil areas: 2.8% (2003 est.); Welsh area: 24.5%
(2003 est.)
Labor force:
Eridu and Enlil areas: 291,000; Welsh area: 86,300 (2003)
Labor force - by occupation:
Eridu and Enlil area: services 73%, industry 22%, religious 5%
(2003); Welsh area: services 56.4%, industry 44.8%, (2003)
Unemployment rate:
Eridu and Enlil area: 3.3%; Welsh area: 5.6% (2002 est.)
Budget: See above under GDP
revenues: The king does not wish to devulge this info
expenditures: The king does not wish to devulge this info
Industries:
Book publishing,Automobile manufacuting, beverages, textiles, chemicals, metal products, tourism, wood
products
Industrial production growth rate:
Eridu-Enlil area -1.4% (2002); Welsh area: -0.3% (2002)
Electricity - production:
3.401 billion kWh;(2001)
Electricity - production by source:
fossil fuel: 100%
other: 0% (2003)
hydro: 0%
nuclear: 0%
Electricity - consumption:
3.163 billion kWh
(2003)
Electricity - exports:
0 kWh (2003)
Electricity - imports:
0 kWh (2003)
Oil - production:
0 bbl/day (2003 est.)
Oil - consumption:
49,000 bbl/day (2003 est.)
Oil - exports:
NA (2001)
Oil - imports:
NA (2001)
Agriculture - products:
potatoes, citrus, vegetables, barley, grapes, olives, vegetables
Exports:
$1.03 billion
Exports - commodities:
Autos (The Lumurian woo woo among others) citrus, potatoes, pharmaceuticals,
cement, authentic lumurian clothing (Togas are very popular) and cigarettes
Exports - partners:
the world at large
Imports:
$3.9 billion (2002 est.)
Imports - commodities:
consumer goods, petroleum and lubricants,
intermediate goods, machinery, transport equipment, food, minerals, chemicals,
machinery
Imports - partners:
The world at large
Debt - external:
$8 billion (2002)
Economic aid - recipient:
Welsh area - $17 million (2003)
Currency:
Lumur (though $$ are traded and other nation's currency are accepted in most
areas (esp currency from the Carmarthenshire region)
Currency code:
CYP; LMR
Exchange rates:
Lumurs per US dollar - 0.61 (2002), 0.64 (2001), 0.62
(2000), 0.54 (1999), 0.52 (1998)
Fiscal year: Start: March End:Feb
calendar year: Jan through Dec (follows rest of world)
Communications
Telephones - main lines in use:
Eridu/ Enlil areas: 30 million (2003);; Welsh area: 1 million (2003)
Telephones - mobile cellular:
Eridu/ Enlil areas: 29 million (2003)); Turkish Cypriot area: 500,000
(2003)
Telephone system:
general assessment: excellent in both areas
domestic: open-wire, fiber-optic cable, and microwave radio relay
international: tropospheric scatter; 3 coaxial and 5 fiber-optic
submarine cables; satellite earth stations - 3 Intelsat (1 Atlantic
Ocean and 2 Indian Ocean), 2 Eutelsat, 2 Intersputnik, and 1 Arabsat
Radio broadcast stations:
Eridu/ Enlil area: AM 7, FM 60, shortwave 1 (2002); Welsh
area: AM 3, FM 11, shortwave 1 (2001)
Television broadcast stations:
Eridu/ Enlil area: 4 (plus 225 low-power repeaters) (September
2003);; Welsh area: 4 (plus 5 repeaters) (September 2003)
Internet country code:
N/A
Internet Service Providers (ISPs):
1 (2003)
Internet users:
20 million (2032)
Transportation
Railways:
0 km
Highways:
total: 13,491 km
note: Eridu/ Enlil areas: 11,141 km; Welsh area: 2,350 km
unpaved: Eridu / Enlil areas: 4,713 km; Welsh area: 980 km
(2003)
paved: Eridu/ Enlil areas: 6,428 km; Welsh area: 1,370 km
Waterways:
none
Ports and harbors:
1 main port (Heiliaska) and 4 manmade harbors surround the island
Merchant marine:
total: 1,180 ships (1,000 GRT or over) 23,106,229 GRT/37,032,163 DWT
ships by type: bulk 421, cargo 325, chemical tanker 25, combination
bulk 24, combination ore/oil 2, container 151, liquefied gas 2,
passenger 8, passenger/cargo 1, petroleum tanker 124, refrigerated
cargo 45, roll on/roll off 37, short-sea passenger 9, specialized
tanker 3, vehicle carrier 3
note: includes some foreign-owned ships registered here as a flag of
convenience
Airports:
16 (2002)
Airports - with paved runways:
total: 13
2,438 to 3,047 m: 7
1,524 to 2,437 m: 2
under 914 m: 1 (2002)
914 to 1,523 m: 3
Airports - with unpaved runways:
total: 3
914 to 1,523 m: 1
under 914 m: 2 (2002)
Heliports:
10 (2002)
Military
Military branches:
Lumurian National Guard (LNG; including
air and naval elements), Lumurian Police (LP),
Lumurian Security Force (LSF)
Military manpower - military age:
18 years of age (2003 est.)
Military manpower - availability:
males age 15-49: 20,606,000 (2003 est.)
Military manpower - fit for military service:
males age 15-49: 15,336,000 (2003 est.)
Military manpower - reaching military age annually:
males: 26,638 (2003 est.)
Military expenditures - dollar figure:
King does not wish to comment
Military expenditures - percent of GDP:
king does not wish to comment
Transnational Issues
Disputes - international:
Left the pacific region for the Carmarthenshire region in Dec of 2003
and the island is controlled by the internationally recognized Lumurian
Government
Illicit drugs:
minor heroin and hashish problems
some cocaine use as well; anti-money-laundering laws
strengthened and many convictions have been had.
The nation is currently revamping its entire education system, torture is illegal,
Animal Liberationists are regularly jailed, and organ donation is compulsory.
Crime is well under control, thanks to a well-funded police force and
progressive social policies in education and welfare are taking hold on the island
This page was last updated on 29 December, 2003
The Evil Overlord
18-01-2004, 06:51
Mikalgard
Mikalgard is the capital city of the Dominion of the Evil Overlord. The 'Great City' is difficult to recognize as such from outside, because the city is an artificial plateau- the actual city compartments are covered by several dozen meters of reinforced concrete and rammed earth. Only the presence of the antennae for various communications and detection systems on the top of the plateau give evidence of the city's existence beneath.
3-meter-thick blast doors (3 per entrance) can drop to seal off the underground entrance routes to Mikalgard. No vehicles are permitted within the city except for the computer-controlled trams that carry passengers and cargo. All traffic within the city is handled by automatic slideways, escalators, elevators, or by walking. All public spaces are watched by thousands of electronic sensors and cameras. This equipment- coupled with the omnipresent Internal Security personnel and the cybernetic implants each citizen is equipped with- make Mikalgard and all other Dominion cities very safe. Crime is totally unknown, which is surprising given that there are many things against the law.
The engineering sections are located at the bottom of the arcology, near the cargo landings and close to the geothermal vents that provide heat and water to the city. Above the Engineering levels are the manufacturing and industry sectors, followed by several levels of residences, shopping arcades, and recreation centers.
Near the middle of the enormous (6 kilometers x 6 kilometers x 6 kilometers) structure is an inverted pyramid of open space. The narrow part is a 1-kilometer square of parkland which is open to all citizens. The open space rises three kilometers above the park, eventually opening to a maximum width of 3 kilometers by 3 kilometers near the top of the structure. Sunlight and fresh air enter the arcology through fast-acting blast doors at the top- coupled with external sensors and controlled by Mikalard's Internal Security detachment.
Around the open space in the middle of the arcology are many levels of residential units, with restaurants, shopping arcades, recreation centers, and offices present on each level. Status within the city is graded on the altitude of the residence unit. Those near the top of the arcology generally have higher status and better paying jobs than those near the ground level. All of the main corridors are open to all citizens of the Dominion- even near the top of the arcology- and any citizen may enter any shop, rec center, or office at any time and receive service, since all such compartments are required by law to remain open for business 24/7.
Forty-one million people work in Mikalgard, with a total population of nearly thirty million. Mikalgard is typical of all cities within the Dominion- albeit somewhat larger than most. Living in Mikalgard is widely regarded as a privilege among the citizen/shareholders of Evil Overlord Enterprises (the largest- and only- employer in the Dominion), and vacancies are the subject of intensive negotiations and political maneuvering by personnel who apply for any openings.
Many government offices are located in a wide variety of locations throughout the arcology, but no one knows if the Evil Overlord himself lives or works there. The arcology is very secure, and the artificial plateau that covers the 3-dimensional maze of Mikalgard was designed as a Megaton-Kilometer blast shelter (capable of withstandingn a 1-megaton blast at 1-kilometer's distance).
NOTE: With the exception of Kaligrad, all other major cities in the Dominion follow the Mikalgard model.
Kaligrad
Kaligrad is the oldest city in the Dominion- founded when the Overlord first landed on the Antarctica-sized continent named Forlorn Hope. Kaligrad is a vast warren of subterranean factories, warehouses, residential arcologies, and shipyards. Especially shipyards.
Kaligrad is the home of some of the largest and most technologically-advanced shipyards in the world. Any sort of watercraft, from 18-foot fishing boats to supertankers to enormous aircraft carriers are built and repaired along Kaligrad's twenty-mile waterfront.
Due to its focus on the sea, Kaligrad is the only city in the Dominion that is open to the sky. All other cities are built into mountains or artificial plateaus. Even Kaligrad is largely built into the Shadow Mountains on the Dominion's west coast, but large tracts of the city are built out in the open ... near the water.
As in all Dominion cities, public transportation is ubiquitous, reliable, and free. This is especially useful for the millions of workers who throng the shipyards, foundries, and warehouses along the waterfront. The waterfront is entirely given over to exploiting the sea. Docks, warehouses, and shipyards predominate, with only enough infrastructure to expedite the work done at these three types of businesses.
Another ubiquitous feature in all Dominion cities- including Kaligrad- is the legion of computer-controlled that cameras monitored constantly by the omnipresent Internal Security Department. Dark Torch herself- the beautiful but diamond-hard head of the Internal Security Ministry- is rumored to reside in one of kaligrad's many underground residential warrens. Twenty-five million people live in Kaligrad, most of them in the lower residential areas of the underground sections of the city.
Power for the city is obtained from massive geothermal vents in the depths of the Shadow mountains to the south, as well as four large nuclear power plants, a huge windfarm atop the mountains, and an experimental tidal power station.
Amida
Amida is the capital city of Amida Island- a large tropical island off the southwest coast of the Dominion. The city itself is typical of all Dominion cities in that it is built into a large plateau on the northeast coast of the island.
Twenty million people live in Amida, but almost all of them work in Freeport- the only "free city" in the Dominion. Freeport is connected to Amida by a 24-kilometer long subterranean rail system.
Freeport is the major industry of Amida. All foreign ships and aircraft must stop at Freeport. It is the only port of entry into the Dominion, and the only part of the Dominion that foreigners ever get to see. Many of the rigid regulations and restrictions typical throughout the rest of the Dominion are relaxed in Freeport, making it seem like paradise for citizen/shareholders and visiting foreigners alike. Evil Overlord Enterprises frequently rewards outstanding workers with all-expenses-paid vacations to Freeport. Other citizen/shareholders save up credit to pay for their own vacation trips.
The people of Amida are the beating heart of Freeport. 73% of them work as hotel clerks, bank tellers, restaurant workers, bartenders, prostitutes, etc in the city, with the remainder maintaining and operating Amida itself. Amida has the largest Internal Security presence of any Dominion city save Mikalgard. It also boasts the Dominion's second-largest air-traffic control center.
A large Navy base, an Army base, and two Air Force bases are on the island to make sure the "Gateway to the Dominion" stays secure.
Ahriman
Ahriman is located in the southeastern corner of the Dominion, where the nation's only major waterway- the Styx- runs into the ocean. The city is built into the southeast face of the Alighieri Mountains.
Ahriman is the heart of the Dominion Navy. Kaligrad may be larger and have more ship traffic, but Ahriman is where young people with dreams of being sailors go. The EOE Navy Chief of Staff runs the Dominion Naval Headquarters from his offices on the 41st level of Ahriman, and the docks on the Styx are crowded with all manner of military watercraft.
The city houses nearly thirty million people, most of whom make their living dealing with the Navy in one way or another. Three major fleet commands and the EOE Naval Academy are based in the two huge Navy bases at Ahriman. Two Air Force bases and an Army base help keep the border secure.
Ahriman takes advantage of the prevailing onshore winds to generate power. Two enormous windfarms supplement the three nuclear power plants. The large power surplus is usually sold to neighboring countries.
Gehenna
If Ahriman is the heart of the Navy, Gehenna is the soul of the Army. The Army Chief of Staff makes his headquarters in Gehenna, and the Army's Lehr Military Academy is also here.
Gehenna is a true arcology- very much like Mikalgard. The city is an artificial plateau, covered with reinforced concrete and meters of stabilized dirt. It rises out of the plains along the Styx where it can guard the long, open border with Revalen.
Twenty-three million people live and work in Gehenna. The city is in the center of a large agricultural district, and much of the Dominion's limited production of meats comes from the slaughterhouses in the lowest level of the city. Huge corporate latifundia manage farms that cover the earth for kilometers in all directions.
The bulk of the lower levels of the city are given over to farming and ranching. Warehouses, slaughterhouses, and every other major indutrial connection to food growing, harvesting, and preparation are located here. The best cooks in the Dominion learned their trade in Gehenna.
Sheol
Sheol is primarily a lumber town, although the Air Force is headquartered there. The only large tracts of forest remaining in the Dominion surround the city. Since the city is a free-standing arcology like Gehenna or Mikalgard, only from the roof of the city can the edges of the forest be seen to the east.
The lumber industry overshadows all else in the city, so it is somewhat surprising that the residents of the city are the most environmentally-conscious people in the Dominion. The loggers only clear small tracts at a time, leaving the spaces created fallow for several years before planting fast-growing trees to ease the forest back to health. A great deal of attention is paid to the overall health of the forest, and cutting trees out of sequence will earn the logger a death sentence.
The twenty-one million citizen/shareholders of Sheol are widely considered the smartest in the Dominion, probably due to the Advanced Sciences Lyceum run by Darth Norm- the city's most famous resident. The Aerospace Academy gets a lot of its prestige from its ties to the Advanced Sciences Lyceum.
Other major cities of the Dominion include Tiamat, Antioch, Tethys, Acheron, Ashmodai, Dis, and Stoligard
TEO
Just gonna post a map now, more probably later. :)
http://home.comcast.net/~jckut10/konania/images/map.png
Clockwise, from top left: Landmass, density, terrain map (color coded), Political map.
Steel Butterfly
18-01-2004, 06:56
Planets
Steel Butterfly http://www.nationstates.net/images/flags/uploads/steel_butterfly.jpg
http://207.44.246.95/129/44/upload/p138.jpg
Steel Moon http://www.nationstates.net/images/flags/uploads/steel_moon.jpg
http://207.44.246.95/129/44/upload/p139.jpg
Steel Isle http://www.nationstates.net/images/flags/uploads/steel_isle.jpg
http://207.44.246.95/129/44/upload/p140.jpg
Bivens http://www.nationstates.net/images/flags/uploads/bivens.jpg
http://207.44.246.95/129/44/upload/p143.jpg
XIII http://www.nationstates.net/images/flags/uploads/xiii.jpg
http://207.44.246.95/129/44/upload/p145.jpg
CTaNbHaR Eabo4Ka http://www.nationstates.net/images/flags/uploads/ctanbhar_eabo4ka.jpg
http://207.44.246.95/129/44/upload/p142.jpg
Aeisis http://www.nationstates.net/images/flags/uploads/aeisis.jpg
http://207.44.246.95/129/44/upload/p144.jpg
Esthar VIII http://www.nationstates.net/images/flags/uploads/esthar_viii.jpg
http://207.44.246.95/129/44/upload/p141.jpg
Main Cities and Other Pictures
Steel Butterfly
Monarch Heights, Steel Butterfly
http://207.44.246.95/129/44/upload/p160.jpg
Steel City, Steel Butterfly (Industrial Sector, Physically Under Monarch Heights and over the Slums)
http://207.44.246.95/129/44/upload/p166.jpg
Another shot of the Industrial Sector
http://69.57.141.218/237/117/upload/p41.jpg
Uncommon Industrial Sector Garden
http://69.57.141.218/237/117/upload/p42.jpg
The Imperial Palace
http://69.57.141.218/237/117/upload/p49.jpg
Temple in front of the Imperial Palace
http://69.57.141.218/237/117/upload/p52.jpg
Same Temple at Night
http://69.57.141.218/237/117/upload/p53.jpg
Within the Temple
http://69.57.141.218/237/117/upload/p55.jpg
Slums, Steel Butterfly
http://207.44.246.95/129/44/upload/p170.jpg
Steel Butterfly Power Generator
http://69.57.141.218/237/117/upload/p36.jpg
Esthar VIII
Esthar, Esthar VIII
http://207.44.246.95/129/44/upload/p157.jpg
Esthar Forest
http://69.57.141.218/237/117/upload/p54.jpg
Esthar Power Source
http://69.57.141.218/237/117/upload/p57.jpg
Bivens
Corporate Cathedral, Bivens
http://207.44.246.95/129/44/upload/p158.jpg
Corporate Cathedral by the Sea at Night
http://69.57.141.218/237/117/upload/p56.jpg
House of Dragons
http://69.57.141.218/237/117/upload/p32.jpg
Steel Isle
Somnos, Steel Isle
http://207.44.246.95/129/44/upload/p162.jpg
CTaNbHaR Eabo4Ka
Pilfer, CTaNbHaR Eabo4Ka
http://207.44.246.95/129/44/upload/p163.jpg
CTaNbHaR Forest
http://69.57.141.218/237/117/upload/p31.jpg
Worthen Temple
http://69.57.141.218/237/117/upload/p48.jpg
Another Worthen Temple
http://69.57.141.218/237/117/upload/p38.jpg
Steel Moon
Lunae, Steel Moon
http://207.44.246.95/129/44/upload/p161.jpg
Lunae with Classic Ship
http://69.57.141.218/237/117/upload/p45.jpg
Lunae with Express Train
http://69.57.141.218/237/117/upload/p46.jpg
Aeisis
Celestis, Aeisis
http://207.44.246.95/129/44/upload/p159.jpg
Temple at Dawn
http://69.57.141.218/237/117/upload/p34.jpg
Arch of the Aurals
http://69.57.141.218/237/117/upload/p39.jpg
Home of the Gods
http://69.57.141.218/237/117/upload/p47.jpg
Temple of the Aeons
http://69.57.141.218/237/117/upload/p58.jpg
Temple at Night
http://69.57.141.218/237/117/upload/p59.jpg
XIII
Temple of Genetics
http://69.57.141.218/237/117/upload/p44.jpg
Tunnel in the Ground
http://69.57.141.218/237/117/upload/p35.jpg
The Canyon
http://69.57.141.218/237/117/upload/p50.jpg
Desert at Dusk
http://69.57.141.218/237/117/upload/p51.jpg
http://207.44.246.95/129/44/upload/p53.gif
Spacer Guilds
18-01-2004, 07:16
Well.... geography is a bit difficult, but I can list cities.
Republic Capital: Tripolis
Major Guild Capitals: Knossos, Tiryns, Tyre, Skheria
Other Notable Cities:
Tartessus
Sidon
Byblos
Utica
Mogador
Lixus
Beritus
Akroteri
Klytemnestra
Palekastro
Zominthos
Kydonia
Amnisos
Miletos
Troy
Neion
Kos
Rhodes
Iolcus
Nausikaa
Arêtê
Alkinoos
Ogygia
Helicon
Hell Bovines
18-01-2004, 07:48
Geography of The Grand Duchy of Hell Bovines:
Overview: Hell Bovines, a fairly big nation located in the Greenfields region, near the equator, has a tropical climate.
Due to extreme efforts of the government to preserve the enviroment as wild and lush as possible, the country is covered with very dense rainforests. The territory of Hell Bovines is fairly flat, except for a big part in the southeast, which has mountainous landscape.
Climate: Tropical, very hot and humid. A lot of fog in the eastern parts and a bit colder in the southeast, due to mountainous landscape.
http://www.rainforestweb.org/images/cat/vietnam.jpg
Terrain: Most of the territory covered by huge rainforests, consequence of the great effort the government does to preserve the enviroment. The Lakamul Rainforests, northwest of the country, are widely known as an important turistic destination.
However, a small coastal territory around the city of Blackhooves' Barn, in the west, is covered by grasslands.
Natural Resources: Ore, Jade, Wood - Note: the last resource isn't much exploited by the government.
Natural Hazards: Occasional strong winds and tsunamis. Wildlife can be dangerous deep inside the rainforests.
Main Cities:
Moo Moo Farm: The capital city of Hell Bovines, is a stunning city, remarkable for its eco-friendliness and beautiful, incan-like architecture. The city is located at the borders of the Gomoo rainforests and near the mountainous area of Manachocha.
This city is the biggest city in the country, the capital, but it has a very relaxed and calm atmosphere, no matter its importance.
Some places to visit in the city are The Royal Palace, The National Bovine History Museum, The Major Temple of The Holy Cow and The Copan Pyramid, among others.
Tiahuanaco: The ancient and stoney city of Tiahuanaco is one of the oldest places of the world. According to the legends, the city was already there before the arrival of the hell bovines, who founded it unhabited.
The ruinous city is located in the depths of the Lakamul Rainforests, in the center of the country and the only way of arriving there is by 4-by-4 trucks.
The ancient city is the third in populace in the grand duchy and some of its most interesting places in it are The Lost Temple of Copan and The Solar Observatory.
Blackhooves' Barn: Founded by the Spaniard colonists with the name of Santa Trinidad, this beautiful city, located in the Mootia grasslands, east of Hell Bovines, is known for its stunning colonial architecture.
This city was the center of insurrection against foreign rule, during The Bovine Revolution. After the revolution, when Hell Bovines became independent, the city was renamed to Blackhooves' Barn, to conmemorate the death of the revolutionary hero that gave birth to the country.
Blackhooves' Barn is the second city in population and one of the most modern ones. While the rest of the cities are said to have an 'authentic' bovine culture, this city is known as a link of hell bovines to the outside world and culture.
More info, of course, can be found in Hell Bovines Official Webpage (http://www.cozumelandia.8k.com/)