New to NationStates and Confused with Everything?
Are you new to NationStates and just don't know what is going on? Do you want to know how to roleplay, but think the numerous threads are too much? Do you need help starting the game or improving your skills?
The experienced nation of Nanakaland has the answer. There is a new nation out there created by Nanakaland called the Nation Trainer. I will personally help any nation who needs help. In the region of NationStates Training Grounds, you will be able to start off nicely and peacefully so you know how to roleplay (and maybe even learn how to do war).
I will help every nation; no nation will be turned down from the offer of help. Ask questions three ways:
1) Post questions here.
2) Telegram me questions.
3) Post questions on my regional message board.
I am sure other veteran nations will follow suit and help train the newbies instead of just pointing them to threads!
FAQ
Question: What is a n00b?
Answer: A newbie that makes a whole lot of mistakes and doesn't care.
Question: How do I calculate my money?
Answer:
Helpers
Nanakaland - Supervisor
Aquilla - War RP Trainer
Pantera - Creative RP Trainer
New Genoa
Liverpool England
Lapse
Liverpool England
27-11-2003, 03:52
wait - you're Nanakaland? oh.
To make this clear:
Nanakaland created a new nation to help those in need.
It is a new way to help nations by devoting a nation for helping others and answering questions.
I am Nanakaland. I created a new nation because this nation won't get involved with politics.
Liverpool England
27-11-2003, 03:53
eh, I'll help.
Okay. My hope is to get the most experience nations to answer questions. The more nations there are, the less work it is on everyone.
Its just like an FAQ, except real nations ask the questions and experienced nations answer. The most frequently asked questions will be edited into the second post, which will be an FAQ. Nations that help will be edited into the third post.
OOC: I created a new nation for training because I don't want people mispelling Nanakaland all the time which would be inevitable.
Nanakaland Seal of Aproval
How do u by & sell slaves & weapons?
How do u by & sell slaves & weapons?
ANSWER TO QUESTION: You do it by roleplaying. You say you buy it and sell it. Whatever is writen is done. Keep track of sales and stay realistic on everything. You don't want the label "n00b."
TIP: Use good grammer and spelling. You will be respected that way. It is not cool to use internet slang in these forums - there are too many serious roleplayers.
imported_Pantera
27-11-2003, 04:30
I would be glad to help, if my meager skills would be of any use. :)
But, before all you eager newbs start spamming my TG box let's get something clear. I don't crunch numbers, or even use them very much at all. I usually just BS my way through things like that. I'm here to tell stories, create believable and interesting characters, and add a much needed dose of rape and cleansing fire to these forums, not to post a bunch of pictures of 1000000000 airplanes, write a 3 word caption below, and call it RP. That's horseshit, and I won't be a part of it.
So, with the Trainers permission, I'll put my name up on the helper list.
Waaaaaaay down insiiiiiiiiiide... Uh-honey you need I...
I am a groovy fuck.
New Genoa
27-11-2003, 04:46
I'll help...
New Genoa
27-11-2003, 05:18
TIP:
Componets of Reasonable and Roleplay Wars
Before you go to war, you'll need to understand a few things to keep things realistic and interesting.
LOGISTICS. Logistics are a very important and actually quite simple componet of running a realistic war.
lo·gis·tics The aspect of military operations that deals with the procurement, distribution, maintenance, and replacement of materiel and personnel.
This means: don't go saying, "One million soldiers coming your way! Watch out!"
Remember, you need to clothe and feed those soldiers. You need medical equipment. For vehicles, you need fuel, wheels, and tools to repair damaged vehicles. This means that you shouldn't be transporting 1,000 tanks overseas. The logistics involving the invaded nation, or an invasion involving a 'simple' border cross can be more flexible.
Well-written posts. Do your best to make at least a two-paragraph post for every In Character (IC) statement. Keep Out of Character (OOC) posts to a minimum. A good post should include a counterstrike, a short dialogue (optional), and other military plans that may involve separate fronts.
Characters. Develop at least one character throughout the thread. This could be your leader, a general, or a field unit.
Basic knowledge of how everything you're using works. Self-explanatory.
No godmoding. This means you cannot roleplay another player's actions are make totally unreasonable counterattacks, etc.
Player A:... two special operation paratrooper teams floated quietly to the ground...
Player B: All my guns kill your soldiers.
Player B is godmoding in this example.
Seriousness. This is serious stuff, take it seriously.
No numberwanking. Yes, you must know how what you're using works, but don't overdo things.
My T-99A2C Super Frigates fire a volley of 15 F-669AB3A1 laser-guided land-attack cruise missiles traveling at a speed of Mach 5.21, etc.
Watch others. Learn from other players such as Menelmacar, Melkor Unchained, Ma-tek, Automagfreek, Pantera, Imitora, the list goes on...
Nukes. Don't use 'em in a war, unless it's a final end to a long war or some other dramatic moment. They ruin roleplay (RP).
Happy wars! But remember, wars are not the only types of roleplay...
New Nations,
In Nanakaland's next war RP (whenever that might be) I will post explintations of what is going on RP wise and why I (Nanakaland) chose those actions so you can follow along.
Also, remember that there are things other than war RPs that are just as fun and much more common than war RPs.
Offtopic: Ah, Nanakaland old friend. I Used to be The Big White X
Crimmond
27-11-2003, 05:39
Question: What is a n00b?
Answer: A n00b is an impolite or slang word for a newbie or an inexperienced player.Wrong.
The Five Levels of Newbie/n00bdom:
Newbie: New player. Learning the game.
N00bie: Newbie that is making a lot of mistakes, but is trying to fix them and learn.
N00b: A newbie that makes a whole lot of mistakes and doesn't care.
Elder n00b: A n00b that sticks around for five months and still doesn't care about mistakes.
Reverted n00b: And old nation that had RPed well for the longest time, but then became a n00b.
Couple of questions(sorry if this isn't the right place to stick them):
Is the generally accepted money calculator thing the one located at pipian.com/stuffforchat/gdpcalc.php?nation=(nation name)? Or is there another one I should know about before I start war RPing.
Also, for RP purposes, how often would we collect taxes equalling the Budget number from the aforementioned link? Is it once a day, once a week, or some other number?
Liverpool England
27-11-2003, 06:31
Couple of questions(sorry if this isn't the right place to stick them):
Is the generally accepted money calculator thing the one located at pipian.com/stuffforchat/gdpcalc.php?nation=(nation name)? Or is there another one I should know about before I start war RPing.
Also, for RP purposes, how often would we collect taxes equalling the Budget number from the aforementioned link? Is it once a day, once a week, or some other number?
Answer to your first question: As far as I know, that's the only one, however respected RPers frown upon that calculator. For the simple fact that it does not take into account money which you could have gotten in RPs or buying/selling of sorts.
A2: Most RPers now use fluid time, which fluctuates RP time anywhere from 1 day=1 NS year to 1 day = 2 NS weeks. At this rate, you'd be collecting them once a day if you select 1 day = 1 year (WARNING: n00b option) or once every few months.
Is the generally accepted money calculator thing the one located at pipian.com/stuffforchat/gdpcalc.php?nation=(nation name)? Or is there another one I should know about before I start war RPing.
It's the one I use, because it's fairly clear and concise. However, beware. It adjusts national budget based on civil rights for some ungodly reason. It's been slammed for that.
Also, for RP purposes, how often would we collect taxes equalling the Budget number from the aforementioned link? Is it once a day, once a week, or some other number?
Everybody has a different argument. Use what works best for you. I go with 1 RL day equals 1 NS year, largely because I can't imagine my nation swelling by 5+ million per week or month. It means you have to be creative about time in your RP. Remember that it's just a game, and some of the mechanics mean you can't be 100% consistent.
*snip*
Ok, thanks, both of you. You may see me wildly stockpiling weapons within the next few days. :twisted:
Automagfreek
27-11-2003, 08:20
Watch others. Learn from other players such as Menelmacar, Melkor Unchained, Ma-tek, Automagfreek, Pantera, Imitora, the list goes on...
OOC: Thanks NG, it feels good to be mentioned alongside some of NS's greatest.
Question: What is a n00b?
Answer: A n00b is an impolite or slang word for a newbie or an inexperienced player.Wrong.
The Five Levels of Newbie/n00bdom:
Newbie: New player. Learning the game.
N00bie: Newbie that is making a lot of mistakes, but is trying to fix them and learn.
N00b: A newbie that makes a whole lot of mistakes and doesn't care.
Elder n00b: A n00b that sticks around for five months and still doesn't care about mistakes.
Reverted n00b: And old nation that had RPed well for the longest time, but then became a n00b.
Thanks. I'll fix the definition.
Metzengerstein
27-11-2003, 13:10
OOC: This is excellent. I will certainly be watching this thread! At the moment, I am a Newbie, by the above definition. I consider myself a good roleplayer, though, and as soon as I learn more about the dynamics of this place I will demonstrate that.
Thank you very much!
--Erica
OOC: This is excellent. I will certainly be watching this thread! At the moment, I am a Newbie, by the above definition. I consider myself a good roleplayer, though, and as soon as I learn more about the dynamics of this place I will demonstrate that.
Thank you very much!
--Erica
I am glad you like my thread.
Der Angst
27-11-2003, 13:18
Useless guide/ help/ egowank thread #4658.
wonder if we reach 10k by the end of the week...
Useless guide/ help/ egowank thread #4658.
wonder if we reach 10k by the end of the week...
I'd like to see you do better! This helps newbies by answering their questions. It is much better than posting a bunch of rules and saying, "Learn this!" When I was new, I learned by asking and by experience, not by reading a pile of threads that clearly voice the thread starter's views. This help really helps.
.::BUMP::.
Don't click here (http://www.nationstates.net/cgi-bin/index.cgi/logout=1).
Warning: Clicking there will log you out.
*clicks here*
WT...
AHHHHH, damn that link :(
anyways ill help in any way you think i would be good for
Okay. Helper list updated.
Answer needed for question #2 in FAQ I am working on (second post in thread).
imported_Foolish Pesants
27-11-2003, 16:16
Why don't you explain character formating? I'm sure lots of new nations would like to know how to do fancy things like pictures, font settings ect..
I know I was wondering about it when i started...
The Dan
New Genoa
27-11-2003, 20:15
TIP:
Acronyms
IC In Character
OOC Out of Character
RP Roleplay
Terms
IGNORE Cannon Used when someone godmodes or godmods (see here (http://www.nationstates.net/forum/viewtopic.php?t=15957).) and other players want to make it clear that as far as they're concerned, the godmod/godmode in question never happened.
Nation-Selling Creating a nation for the sole purpose of selling it 'Out of Character' for a ridiculously high 'In Character' price to justify ridiculous 'In Character' expenditures. Is frowned upon in roleplaying society.
Open RP A roleplay thread that any nation may participate in.
Semi-Invite RP A closed roleplay thread but other nations can join with permission.
Puppet Any additional nation owned by a player besides his "main" or "principal". The border between "main" and "puppet" is unclear, as some players have different "main" nations for different styles of RP, Future Tech, Space Tech, Modern Tech, Fantasy.... Typically, the "main" nation is the one with UN Membership.
Shamelessy stolen from Sirocco's Guide to the Language of NationStates
How to insert images, make text bold, italic, or underlined, etc. (http://www.nationstates.net/forum/faq.php?mode=bbcode)
Neo Earth
27-11-2003, 20:20
I would like to help. I am willing to help people create a style of RPing for thier nations (like how I'm a modern 11-century european christian nation)
Foe Hammer
27-11-2003, 20:24
I'll be the Buying/Selling/Trading/Building RP Helper.
Is the generally accepted money calculator thing the one located at pipian.com/stuffforchat/gdpcalc.php?nation=(nation name)? Or is there another one I should know about before I start war RPing.
It's the one I use, because it's fairly clear and concise. However, beware. It adjusts national budget based on civil rights for some ungodly reason. It's been slammed for that.
<snip>
It doesn't adjust your budget, it creates it based solely on your civil "rights". Your tax rate is not used at all.
IMO, it's useless.
bumpkickchew
Present and accounted for, Nana! And will start School of War soon.
[evil voice]Hmm... interesting concept. Only problem is, most of the more annoying n00bs won't bother to read this. The semi-literate Proletarians that write things like "a11 my nukz killz jou!" probably can't read this, since it contains words with more than one syllable.[/evil voice]
.::BUMP::.
So, what does bump mean?
.::BUMP::.
So, what does bump mean?
A "bump" is a meaningless post used to move up a topic in the forums so it is visable for others to view.
Question: How do I calculate my money?
Answer:
No answer to this question, eh? Let me point you to a thread I created: http://www.nationstates.net/forum/viewtopic.php?t=95500 - see if you can condense an answer out of that.
Is the generally accepted money calculator thing the one located at pipian.com/stuffforchat/gdpcalc.php?nation=(nation name)? Or is there another one I should know about before I start war RPing.
It's the one I use, because it's fairly clear and concise. However, beware. It adjusts national budget based on civil rights for some ungodly reason. It's been slammed for that.
<snip>
It doesn't adjust your budget, it creates it based solely on your civil "rights". Your tax rate is not used at all.
IMO, it's useless.
In my experience, this calculater creates your GDP by multiplying per capita income (starts at 100 dollars per person for imploded economies) by your population. I don't know how the national budget figure is determined (could be civil rights?) so I've taken a liking to just using the straight GDP number and making my military budget a %GDP figure (like 4% or something)
Holy Latin Empire
20-12-2003, 17:07
The guy who created this thread might need your assistance.
http://www.nationstates.net/forum/viewtopic.php?t=105133
-=Bump for Great Justice!=-
Effrenata
06-02-2004, 19:52
Pardon my long-windedness. Much gratitude in advance for any Doyens who have the patience to parse this out and respond, both to the overt questions (I'll bold them and set them off in type,) as well as to the larger issues I raise. I'm still learning about this particular RP culture. Every RP venue has its own-- constants exist (the frustration with won't-learn newbies, Godmoders, etc.,) but the nuances can be critical to success.
Also, please cut me a little slack if I lapse into moderate whinging at times, it's been frustrating (my GOD this server sucks lead pipe,) and I'm still recovering from the 'flu. So. Here goes:
(Oh, BTW, "Doyens" is a compliment... used on another RP forum I play in to describe those oldbies who take an interest in sharing experience and nurturing talented newbies.)
First, some bouquets:
What's impressive about this forum is the sheer range of action it makes possible, and the level of imagination it incites. Because it has so few formal rules and conventions, it allows a lot of great cross-pollination between the different schools and variations of RP technique and scenario. (Of course, you see the down side to that, too.... but this forum seems to do an excellent job of minimizing the down side.)
And there are lots of great RPers here, with wonderfully fertile imaginations producing seductive and satisfying storylines. (Wow, how's that for alliteration?)
So my first question is this:
How strict is the self-imposed segregation between the 'statfreek' school of RPers and the 'novelist' school?
(Disclaimer: I'm firmly in the second category although conscientious about doing homework and keeping my developments and devices consistent and plausible in the context of the storyline and the previously-established characters and contexts.)
Definitions:
Statfreek focuses on hyper-realism (i.e.: "There's NO WAY you could possibly have your char driving a 1995 Taurus with the 24-valve Duratec engine, Ford didn't even start making those until 1996!') and, usually, likes competitive scenarios where there is a zero-sum game storyline. They need to be conscientious about exactly how many divisions of light airborne infantry they have and exactly what weapons they're carrying in order to scorekeep and establish without too much OOC whining and carrying on who is really the winner.
Novelist focuses on character-driven RP and storylines and is perfectly comfortable with someone saying that their soldiers are carrying "heavy caliber weaponry" as opposed to describing the precise weapon, its capabilities, the ammunition it can use, its manufacturer's original designation, the specific modifications their chars have introduced, its exact range, the type of damage it produces, etc. Novelists 'score points' rather for imaginative exposition of problems & resolutions, and rely on trusting each other to keep things consistent and credible. Since they're more interested in the story than in keeping score, they're less competitive and less likely to seek out a quick, decisive "win"-- rather, they'd like to get the most out of the character interactions and plot twists in the storyline.
I've seen both here, but they seem to self-segregate a lot, and there do seem to be more statfreeks (I could be wrong about this, I've only sampled a dozen or so of the long-running storylines, which leads me to another question, in a minute.)
Is there any crossover? Will statfreeks cut competent novelists any slack if the novelist does good homework and keeps things consistent within char/setting/story, just to make more storylines accessible?
(And that 'another question':
I've tried to read the big World War and other history threads the stickies and uberposts refer newbies to, and keep getting dud links. Has anyone posted these on another site or server somewhere, so they can be accessed, and, if so, would they be willing to share a link?)
On to another point that is still unclear to me:
Just how critical or binding are the NS-imposed characteristics of your nation, as opposed to what you establish?
FI, I established Effrenata purposely as a small nation, analogous to Switzerland-- unaligned, neutral, but able to play critical roles in international affairs in the way the Swiss have. However, my 'size' keeps growing, and the NS algorithm has a lot of flaws that don't allow for (or skew unrealistically) the kinds of economic and social variables in my backstory and ongoing background development.
I stay consistent in terms of my economic and social outcomes, based on my unique circumstances, carefully detailed in my Fact Book thread (and as major changes occur I will update it.) Do people take that into account, here, or just go to your NS description site and assume, "Oh, 98 million people, blah-blah, etc."?
And finally (and be honest, this is for posterity:)
Just how rigid is the "dues" ethic here?
I hope you know what I'm talking about. "Oh, s/he can't possibly start from 'point D' with their new char/nation, because s/he hasn't done enough RP here yet." This infuriates me, because this ethic allows so-so roleplayers who've accumulated a gazillion posts, but still rely on godmoding, pure scorekeeping, etc., to shut out the contributions of those RP-ers (not to make invidious comparisons) who may have gained their experience elsewhere but who are still fine RPers.
I don't mean calling newbies on their mistakes or lack of attention to back story, archived threads, long-established characters, etc. That's perfectly appropriate, and infuriating when newbies do it. But if a newbie does their homework and keeps the RP consistent with already-established and developed characters and stories, do people here ignore them simply because they're 'new?'
Thanks for yer patience, all.
<Big Essay of Questions>
Those are a bit complicated. I might need help answering those.
<Big Essay of Questions>
Those are a bit complicated. I might need help answering those.
Tag
Interest and Humor
:lol:
I'm be what I call the "common sense logic" trainer?, I'm pretty good at answering simple (not 5 pargraphs long) questions
Steel Butterfly
06-03-2004, 05:53
So my first question is this:
How strict is the self-imposed segregation between the 'statfreek' school of RPers and the 'novelist' school?
(Disclaimer: I'm firmly in the second category although conscientious about doing homework and keeping my developments and devices consistent and plausible in the context of the storyline and the previously-established characters and contexts.)
Definitions:
Statfreek focuses on hyper-realism (i.e.: "There's NO WAY you could possibly have your char driving a 1995 Taurus with the 24-valve Duratec engine, Ford didn't even start making those until 1996!') and, usually, likes competitive scenarios where there is a zero-sum game storyline. They need to be conscientious about exactly how many divisions of light airborne infantry they have and exactly what weapons they're carrying in order to scorekeep and establish without too much OOC whining and carrying on who is really the winner.
Novelist focuses on character-driven RP and storylines and is perfectly comfortable with someone saying that their soldiers are carrying "heavy caliber weaponry" as opposed to describing the precise weapon, its capabilities, the ammunition it can use, its manufacturer's original designation, the specific modifications their chars have introduced, its exact range, the type of damage it produces, etc. Novelists 'score points' rather for imaginative exposition of problems & resolutions, and rely on trusting each other to keep things consistent and credible. Since they're more interested in the story than in keeping score, they're less competitive and less likely to seek out a quick, decisive "win"-- rather, they'd like to get the most out of the character interactions and plot twists in the storyline.
I've seen both here, but they seem to self-segregate a lot, and there do seem to be more statfreeks (I could be wrong about this, I've only sampled a dozen or so of the long-running storylines, which leads me to another question, in a minute.)
It really depends on what group you RP with. If you RP with the "stat freeks" chances are you're a modern tech RPer in the International Incidents forum. The stories are rather uneventfull, bordering on boring in my opinion, however they're realistic I guess.
If you're a "novelist" you probably RP in the "NationStates" forum, and normally venture into future-tech, fantasy-tech, or both. I fall into this catagory, so my opinions are most definately biased.
If you want to see some of my RP's...here are two examples:
Let the Outside Slowly Die (Steel Butterfly Civil War II) (http://www.nationstates.net/forum/viewtopic.php?p=2631904#2631904)
Realm of the Risen (Survival Horror RP) (http://www.nationstates.net/forum/viewtopic.php?p=2349150#2349150)
Ardente Veritatis, Urite Mala Mundi (Warheit Saga Part II) (http://www.nationstates.net/forum/viewtopic.php?t=91315)
Is there any crossover? Will statfreeks cut competent novelists any slack if the novelist does good homework and keeps things consistent within char/setting/story, just to make more storylines accessible?
I'm sure you could find an example of this, as we have so many members, however normally the two groups don't mix in the first place. There isn't a rule against it or anything though.
(And that 'another question':
I've tried to read the big World War and other history threads the stickies and uberposts refer newbies to, and keep getting dud links. Has anyone posted these on another site or server somewhere, so they can be accessed, and, if so, would they be willing to share a link?)
Not that I know of...although it's a good idea...
On to another point that is still unclear to me:
Just how critical or binding are the NS-imposed characteristics of your nation, as opposed to what you establish?
FI, I established Effrenata purposely as a small nation, analogous to Switzerland-- unaligned, neutral, but able to play critical roles in international affairs in the way the Swiss have. However, my 'size' keeps growing, and the NS algorithm has a lot of flaws that don't allow for (or skew unrealistically) the kinds of economic and social variables in my backstory and ongoing background development.
I stay consistent in terms of my economic and social outcomes, based on my unique circumstances, carefully detailed in my Fact Book thread (and as major changes occur I will update it.) Do people take that into account, here, or just go to your NS description site and assume, "Oh, 98 million people, blah-blah, etc."?
Basically, your form of government is your form of government, your economy is your economy, and your population is used in times of war. Other than that...you can say the UN lied about you or something. :lol:
And finally (and be honest, this is for posterity:)
Just how rigid is the "dues" ethic here?
I hope you know what I'm talking about. "Oh, s/he can't possibly start from 'point D' with their new char/nation, because s/he hasn't done enough RP here yet." This infuriates me, because this ethic allows so-so roleplayers who've accumulated a gazillion posts, but still rely on godmoding, pure scorekeeping, etc., to shut out the contributions of those RP-ers (not to make invidious comparisons) who may have gained their experience elsewhere but who are still fine RPers.
I don't mean calling newbies on their mistakes or lack of attention to back story, archived threads, long-established characters, etc. That's perfectly appropriate, and infuriating when newbies do it. But if a newbie does their homework and keeps the RP consistent with already-established and developed characters and stories, do people here ignore them simply because they're 'new?'
Thanks for yer patience, all.
There are always and will always be assholes in any online game. If you prove yourself to be respectable, you won't be considered a newbie or a n00b, at least by those who's opinions matter at all. However if you start off by heading off to battle every day and slinging nukes around or not playing by the generally accepted "rules"...then you'll get slammed with the n00b title...and it's rather hard to get rid of.
Thankfully I was a lucky one when I joined...I'd RPed before.
Thanks, Steel Butterfly.
The reason I couldn't answer several paragraphs of questions is because I was tired that day and the next day I couldn't find the thread.
Effrenata
07-03-2004, 04:21
Thank you BOTH. Nanakaland for doyenning the thread, and SB for taking the time to respond. I think I'm starting to see the lay of the land. I've RP'd before as well, but like I say, the culture is different depending on the environment.
Interesting threads, SB.
My question is: How do you start RPing? How do you get people to RP with you, and/or how do you get to RP with others?
Me: I'm a 'novelist', though I care less about characters than I do about elucidating strange new places and describing my nation and culture and suchlike.
Cyberutopia
07-03-2004, 07:28
Hey Nana, I'd love to help out, I have no idea of what I'd help with, but I'll do something.
Agh: Just start up a thread, give it an interesting title, slap (Open RP) on the end of the title, and put your all into the first post. The first things people see in the thread are the deciding factors for if they will join or not. Or, you could pop into a few Open RPs started by other people. Eventually, you'll make a name for yourself, and people will start checkingout your threads.
My question is: How do you start RPing? How do you get people to RP with you, and/or how do you get to RP with others?
You start threads in the NationStates and International Incidents forums. Those are considered "RPs" and anyone can join (unless you put "Closed RP" in title).
Hey Nana, I'd love to help out, I have no idea of what I'd help with, but I'll do something.
Just help answer questions newbies leave in this thread and the stickies.
Well I've already created a thread (http://www.nationstates.net/forum/viewtopic.php?t=126064&highlight=), but nobody is responding. Am I doing something wrong?
~A.S.
Cyberutopia
08-03-2004, 02:59
I think it's an excellent thread, there's nothing wrong with it. I see that people responded on the first page, but not much on the second. Someone will accept your invitation soon. I will if I get around to it.
Praetonia
20-04-2004, 10:17
I think Im a mix between a novelist and a stat-person (forgot the term you used). I do want to keep track of all the divisions and planes I have (which is not very much as im new), what I have bought and sold etc. but that is not the reason for playing (there are many games that can do pure stats much better). I dont see anything wrong with doing everything to a moderate accuracy such as:
"I have ten divisions, all of whch have 1000 infantrymen in them, armed mainly with rifles, but some have machineguns and AA / AT rocket launchers."
And then when Im at war:
"[description of fighting, tactical manuevers (sp)] The 1st Infantry Division was encirsle and despite bitter fighting, they simply could not hold off the enemy, 8450 were killed, 1000 taken prisoner and the remaining managed to escape." I would then go to my 'scorecard' text document and write DESTROYED next to the 1st Infantry.
There's nothing wrong with this IMO as long as the actual fighting in which the 1st Infantry is destory is explained novelisticly (i *think* thats a word...).
GoatsRus
20-04-2004, 11:40
hmm very intresting thread and it has answered most of my questions...so basically the whole game is rp. So I am still wondering if the only way your nation changes is just by deciding on issues of your nation? Also what would be the best way of starting off into a rp region other then just accepting their invites or looking for forum threads on regions.
Don't get me wrong i understand how the game works from reading the previous posts in this thread and I just would like to know if there is more to it then just deciding on issues and rping...