NationStates Jolt Archive


Tech Reference: TRSN Ground Forces

imported_The TRSN
20-11-2003, 04:47
NOTES:
-Rail Guns/Rail Artillery/Rail Drivers are Different
-Rail Guns and Rail Artillety Use Magnetic Sabots to Deliver Munitions
-Rail Drivers are Convential Rail Weapons, Firing A Penetrating Rail Spike
-A 10mm Rail Driver fires a 10mm Rail, while a 105mm Rail Gun Fires a Shell Encased in a Sabot, and the overall size is 105mm
-Rail Drivers Appear Larger Because Their Tremendous Velocity Requires Recoil Aborbsion and Reinforcement
-Turretted Pulse Guns are 25mm
-Coaxial Pulse Guns are 10mm
-Magnetic Spectrum Shift Makes them Invisible to The Naked Eye and Scrambles Sensors
-Any Vehicle Can Be Equipped with MSS, but Only Those Designated Have it Standard


Infantry Armor:

Class One Armor
-Reactive Armor Vest (Soft)
-Shock Helmet
-Sensors in Helmet
-Visor
-Boots and Gloves
-Light Shielding
-This Armor is used by Military Police and Guards. It is not intended for heavy combat.

Class Two Armor
-Reactive Armor Body Glove (Light HAZMAT Capabilities)
-Modular Armor (Vest, Leggings)
-Shock Plate
-Tactical Helmet
-Visor
-Boots and Gloves
-Medium Shielding
-This is the standard armor for light infantry on Hospitable worlds. It is also used by some Special Forces wishing for speed over strength.

Class Three Armor
-Reactive Armor Body Glove
-Modular Armor
-Visor Integrated with Respirator
-Boots and Gauntlets Sealed to Armor when active
-Armored Trench Coat with Multiple Layers
-Heavy Sheilding
-Full HAZMAT ready.
-This is Shock Trooper Armor. Slow and heavy, it is designed for ultra-heavy combat and for situations in contaminated environments. Also preferred by Bomb-Disposal Units. Also good for psychological impact.

Class Four Armor: Powered Armor
-Reactive Armor Body Glove
-Fusion Battery Power Supply
-Servo-Assisted Movement
-Fully Sealed Environment
-Complete Sensor Suite
-AI Assisted Combat Systems
-Concussive Resistant Shock Armor
-Energy Conversion Manifolds
-Near Perfect Mirrored Armor
-Holographic Systems to Project Camoflague
-Heavy Redundant Shields (Ray and Particle Independant)
-EMP Shielded
-Complete HAZMAT Gear
-This is the Power Armor System used by the TRSN. Virtually impentrable, these behemoths slaughter infantry and work well against tanks. They faster and stronger than an unequipped human, and can withstand more damage. They are best engaged with Air Power or Armor. They are used in Extremely Hazardous conditions and in ultra-heavy combat, but they are expensive to maintain and produce, so are not used often.

Stealth Armor
-Class One Armor
-Fiber Optic Weave
-Active Holographic Camoflague
-Destructive Interference Sonic Devices
-Jamming Instruments
-Magnetic Spectrum Shift
-Used by Infiltrators, Snipers, and Covert Ops for pure Stealth Missions.

Jump Jet Gear
-Class Two Armor
-Respirator
-Burst Jet Pack (Internal Reactor)
-Integrated Flight Systems Under NeuralNet Control
-Flight Visor
-Dual Pack Mounted Lasers
-Environmental Gear

Conventional Vehicles: Direct Fire

Light Transport Vehicle (LTV)
-Four Wheeled ATV
-Four Passengers Plus Driver
-Mounted Weapon (Automatic Rail Gun, Pulse Gun, Guided Missile, Chain Gun)
-BattleNet Systems
-Satellite Uplink
-Light Armor and Shields
-Top Speed: 300 mph

LTV Anti-Air
-Four Wheeled ATV
-Driver, Gunner, Fire Controller
-Back Mounted AA Weapon Systems (Hyper Velocity Rocket Launcher, Laser Turret)
-BattleNet Systems
-Satellite Uplink
-Light Armor and Shields
-Top Speed: 140 mph

Universal Supply Vehicle
-Tracked Vehicle
-Driver, Passenger, Loader
-15,000 lbs Capacity (Supplies) or
-10,000 gallons of Fuel
-Medium Armor and Shields
-BattleNet Systems (Defensive Only)
-Top Speed: 44 mph

M7 IFV
-Tracked Vehicle
-3 Crew (Commander, Gunner, Driver)
-12 Passengers
-Coaxial Pulse Gun
-15mm Rail Driver on turret
-Optional Secondary Turret Weapon (Auto-Grenade Launcher, HVR, Gatling Gun)
-Heavy Armor and Shields
-Sensor Suite
-BattleNet Systems
-Sat Uplink
-Top Speed: 100 mph
http://www.fas.org/man/dod-101/sys/land/m2ifv.GIF

M5 MBT
-Main Battle Tank
-Treaded
-3 Crew Members (Commander, Gunner, Driver)
-40mm Rail Driver on Turret
-Coaxial Pulse Gun
-Driver's Laser Weapon System
-ECM Field
-NBC Sealed
-Magnetic Spectrum Shift
-Heavy Particle/Ray Shielding
-Extremely Heavy Armor
-Dimensional Shielding (To Prevent Teleport Weaponry and Rift Weapons)
-Sensor Suite
-BattleNet Systems
-Sat Uplink
-Top Speed: 100 mph
http://www.fas.org/man/dod-101/sys/land/m1-line.gif

Conventional Vehicles: Indirect Fire

M902 Rail Artillery
-Self Propelled Artillery Piece
-Treaded
-4 Crew Members (Commander, Fire Control Officer, Gunner, and Hull Gunner)
-Pulse Gun Defensive Weapon in Topside Turret
-105mm Rail Artillery System (Uses Magnetic Sabots on Varying Warhead Designs)
-Auto-Loader and Computer Controlled Fire Systems Allow it to Land Up to 5 Shots on a Single Point Simultaneously by Decreasing AOF
-Range: 300 Miles (Trajectories Atmospheric)
-Auto Reload System for Maximum Fire Consistency
-Heavy Shielding/Armor
-BattleNet Systems
-Sat Uplink
-Top Speed: 50 mph (Gun Bolted Down)
http://www.fas.org/man/dod-101/sys/land/sph-front-s.jpg

M902 Supply Vehicle
-Ammunition Store for M902 Artillery Piece
-Treaded
-Optional Driver/Reloader
-Pulse Gun Defensive Weapon in Turret
-Holds 600 Rounds
-Auto-Docking Unit Frontmounted to Meet M902 Rear
-Heavy Shielding/Armor
-BattleNet
-Sat Uplink
-Top Speed: 50 mph (paired with M902)
http://www.fas.org/man/dod-101/sys/land/rsv-s.jpg

MLRS
-Multiple Launch Rocket System
-Treaded
-3 Crew Members (Commander, Fire Control Officer, Gunner)
-2 3x2 Rocket Banks of 277mm Rockets or 2 607mm Rockets
-Warheads Vary
-Reload Time: 9 Minutes Manual/1.5 Minutes Automated
-Reloads Carried in USV
-Range: 300 Miles/600 Miles
-Heavy Shielding/Armor
-BattleNet
-Sat Uplink
-Top Speed: 60 mph (Rocket Bank Stored)
http://www.fas.org/man/dod-101/sys/land/mlrs3-176.jpg

MX902 Plasma Artillery
-Energy Weapon Artillerry
-Converted M902
-Magnetically Bottle Plasma Rounds
-Direct Impact Range: 75 Miles
-Direct Impact Radius: 10m Plasma Blast, 35m Secondary Flashover Range
-Rounds Destabalize Beyond this For Airburst
-Burst Range: 150 Miles
-Radius Varies to Time From Detonation
-Cooling Time: 45 Seconds
-Heavy Shielding/Armor
-BattleNet
-Sat Uplink
-Top Speed: 45 mph

Hover Vehicles

MH1 Scout Craft
-2 Crew (Driver, Commander) and 6 Passengers
-Hoverfield
-Magnetic Spectrum Shift
-Pulse Laser Autoturret
-Grenade Launcher
-Full Sensor Suite
-Light Armor/Medium Shields
-Battlenet
-Sat Uplink
-Top Speed: 500 mph

MH1 ECM Craft
-3 Crew (Driver, Commander, E-Warfare Officer)
-Hoverfield
-Magnetic Spectrum Shift
-Pulse Laser Autoturret
-Full Sensor Suite
-Can Function As Fire Control Center w/ Artillery Control Array
-Can Function As Jammer w/ Offensive ECM Array
-Can Function As Scanner w/ Adv. Sensor Array
-Medium Armor/Shields
-BattleNet
-Sat Uplink
-Top Speed: 400 mph

MH2 APC
-3 Crew (Driver, Commander, Gunner) and 12 Passengers
-Hoverfield
-Magnetic Spectrum Shift
-10mm Automatic Rail Gun
-Pulse Gun Autoturret
-BattleNet
-Sat Uplink
-Medium Armor/Shields
-BattleNet
-Sat Uplink
-Top Speed: 400 mph

MH3 AIV
-3 Crew (Driver, Commander, Gunner)
-Hoverfield
-Magnetic Spectrum Shift
-Plasma Emitter on Turret
-2 Gatling Gun Turrets (One On Port and Starboard)
-Lays Mines
-ECM Craft
-Medium Armor/Medium Shields
-BattleNet
-Sat Uplink
-Top Speed: 300 mph
imported_The TRSN
08-12-2003, 15:02
keepin' it alive