NationStates Jolt Archive


Crimmond Ground Forces(Pic Warning)(Updated)

Crimmond
07-11-2003, 04:45
OOC: This is just a reference list for my own use.

Do NOT link to these pics under ANY circumstances.
If you want them, save them to your hardrive and host them yourself.

I am not going to sell any units. Weapons systems are a no also. I will update this with supply units and less advanced combat units. If you go to war with me, don't be suprised if a Madcat steps on your leaders Limo...

IC:

First up, the Armored Units:

All units designed and built to Crimmond specs by Crimmond Armored Unit Design and Manufacturing in conjucntion with Crimmond Missile Technologics.

http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/armorunit1.jpg (http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/armorunit.jpg)

http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/missile1.jpg (http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/missile.jpg)

http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/scythe.jpg
Scythe Enforcer
12 Ton Ultra Light Urban-Mech
┬ęCopyright

Speed: 50 KPH

Armament:
1 SR Swarm Pack
1 SR Small Laser
1 SR Autocannon
42 Tear Gas Canisters
1 SR Jump-Pak

An improvement on the aging Union Class Enforcer, the Scythe has heavier armor and amaments. It is designed for urban warfare and police duties and executes the duties with a flare not seen in other mechs, popping around buildings and firing short blasts, then vanishing in the maze of the city.

http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/uller_small.gif
Uller
30 Ton Light Mech

Speed: 97 KPH

Armament:
1 SR Swarm Pack
2 ER Lasers
1 Light Ultra AC
1 Sensor-Standard

The Uller, named for the Norse god of archery, is an exceptionally versatile light 'Mech carrying an excellent mix of weapons, giving it striking power at all ranges and avoiding problems associated with reliance on a single system.

http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/hollander_small.gif
Hollander II
45 Ton Medium Mech

Speed: 86 KPH

Armament:
1 Small Laser
1 SR Swarm Pack
1 Gauss Rifle
1 Sensor-Basic

The single Gauss Rifle, which the entire Mech is built around, delivers devastating firepower and range, but causes severe ammunition and secondary weapons limitations. It has proven to be an unpopular design in the Crimmond Mech Corps and is not widely used.

http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/hunchback_small.gif
Hunchback
50 Ton Medium Mech

Speed: 64 KPH

Armament:
1 Laser
1 Heavy Autocannon
2 SR Swarm Packs
1 Large Laser
1 Sensor-Basic

The Hunchback is widely known for its street-fighting abilities in the confined spaces of urban battles. While not as fast or manuverable as a Scythe Enforcer, it is made to hold ground and advance through a city, rather than be a distractive and annoying opponent to fight. With its massive firepower at close range, it is more than a match for many heavier Mechs.

http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/hunchback2c_small.gif
Hunchback IIC
50 Ton Medium Mech

Speed: 68 KPH

Armament:
1 Heavy Flamer
1 Pulse Laser
1 Heavy Ultra AC
2 SR Swarm Packs
2 ER Lasers
1 Sensor-Standard
2 Jump-Jets(optional)

The IIC is a semi-effective reworking of the Hunchback. Mounting one or two rapid-fire heavy autocannons, it is often found with jump-jets. These features make the Hunchback IIC a maneuverable, devastating close-range fighter. Drawbacks are lighter armor and ammunition constraints.

http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/vulture_small.gif
Vulture
60 Ton Heavy Artillery Mech

Armament:
2 Large Pulse Lasers
2 Large ER Lasers
8 Swarm Racks
1 Sensor-Standard

Many Mechwarriors have remarked at the sense of foreboding they felt looking up to see a Vulture perched on a ridge, firing its eight long-range missile racks into the raging battle below. In its primary configuration, the Vulture serves mostly as a fire-support 'Mech.

http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/jagermech_small.gif
Jagermech
70 Ton Heavy Artillery Mech

Speed: 64 KPH

Armament:
2 Lasers
1 Large ER Laser
2 Light Ultra ACs(replaced on some models with Meduim Lasers)
1 Swarm Rack
1 Sensor-Basic

The JagerMech is a long-range fire support Mech capable of holding its own against most in its class. The latest designs trade the low-cost autocannons for mixed sets of lasers, maintaining long-range capability and short range devastation. The older design is still in wide use though.


http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/madcat_small.gif
Madcat/Timberwolf
75 Ton Heavy Mech

Speed: 79 KPH

Armament:
1 Heavy Flamer
2 Large Pulse Lasers
2 ER PPCs
4 Swarm Racks
1 Sensor-Standard

One of the most well known types of Mech, every nation's armed forces knows the Madcat is one of the toughest Mechs to defeat. Capable of laying down a punishing barrage of weapons fire at any range, this Mech has become one of the main units used by the Crimmond Lancer Divisions.

http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/thor_small.gif
Summoner/Thor
70 Ton Heavy Mech

Speed: 79 KPH

Armament:
1 Heavy Ultra AC
1 Pulse Laser
2 Large Pulse Lasers
2 SR Swarm Packs
1 Sensor-Standard

This Mech's main advantages over other heavy designs are its mobility and its devastating short and medium-range capability. It is a successful blend of firepower and mobility.

http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/masakari_small.gif
Warhawk/Masakari
85 Ton Heavy Assault Mech

Speed: 64 KPH

Armament:
2 Heavy Flamers
2 ER PPCs
2 Swarm Racks
2 Gauss Rifles
1 Sensor-Standard

Easily identified by its squat torso, jutting head, and broad chest, the Masakari has quickly become notorious for its ability to utterly incinerate smaller Mechs with a single alpha-strike. Only the most elite of pilots are assigned a Warhawk.

Troops:

http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/strikemarine.gif
Crimmond Strike Marines

Medium armor, the Golan FC-1 Shard Gun and constant uplink to orbiting ships keep the soldiers alive as the make thier way through any terrain. Normally acompanying Battlemechs into urban areas, they are responsible for routing the small resistance groups a Mech can't.

http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/imperial.jpg
Crimmond Assault Marines
┬ęCopyright

Heavier armor than the Strike Marines have and built in suit weapons are only the minor differences between the the two types of marines. The first attempts at the design were utter failures, but then two new ideas was implemented. A genetically altered infantry trooper with superior strength and size and an intergrated neural net system. It is with these two advances that made the new suits as effective weapons as they are.

http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/homegaurdoff.gif
Crimmond Home Gaurd Officer

http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/homegaurd.gif
Crimmond Home Gaurd Marine

Normally carrying only sidearms and light rifles, but having powerful Mechs and weapons at their disposal, the Home Gaurd is the last line of defense and has not been called to duty in over one hundred years. This has worried some about their effectiveness, causing the military to increase spending and training of soldiers.

Support Units:

http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/dropship.jpg
Delnor Class Dropship
Cargo/Troop Transport

Armaments:
6 Covered Swarm Racks
2 Heavy Lasers

Capacity: 40 soldiers and equipment, weight capacity is classified, lifting abilities are classified.

The workhorse of the Crimmond Marines, its heavy armor is relied upon to get the ship to the site, drop off the module and fall back in one piece. It can also provide short range fire support, if need be.

http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/swamptank.jpg
Swamptank MK-IV
Wetlands/Stealth Insertion Craft

Armaments:

3 Swarm Racks
3 SR Autocannons

Capacity: 12 soldiers and equipment

The Swamptank MK-IV is really not a tank. It is a specialized dropship designed to insert Strike Marines into wetlands for stealth operations. The MK-IV uses antigrav and repulsers for lift and movement respectivly. This gives it a slower speed, but with much less noise. Recently it has been used in successful insertions of teams in deserts and urban areas, but remains mostly a wetlands dropship.

Technologies:

Swarm Missile Systems:

Crimmond Missile Technologics Swarm Missile System
Range:- 12 Km
Missile Speed:- 1500 Kmph
Warhead:- High Explosive
Blast Radius:- 8 meters
Tracking System:- Infra Red seeking
Use: Mainly anti-shield/anti-armor. Used against 'soft' targets as well.

Used with every Crimmond unit in service, the system is the most known weapon in the Imperium military. Extremely small and easy to use, they are a devastaing weapon in the hands of a Marine or on the battleships of the Crimmond Space Corps.

RHBCS(Remote Holographic Battlemech Control System): Allows a pilot to control a Mech remotely via a holographic uplink and a moderately advanced AI onboard the Mech. Battle tests using an RHBCS in a Madcat against a Summoner and in a against a Warhawk both proved the use of the system. (http://www.nationstates.net/forum/viewtopic.php?t=97098 is the testing thread)

http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/telsia.jpg
Telsia Munro
Fleet Admiral
Military Advisor
Quote: "Sometimes the only diplomacy that works is an armed missile rack."
Crimmond
07-11-2003, 04:48
OOC: BTW, if you want to turn this into a Battletech Sucks! vs Battletech Rules! thread, go elsewhere. I am a fan and if you don't like it.... *bites tounge because of Mods* Use your imagination...
Isles of Wohlstand
07-11-2003, 04:50
We here in Wohlstand love mechs.

http://members.lycos.co.uk/tarek13/WohlstandInfo.jpg
Comrade Tariq Alwaysjoking
National Information Minister of the People's Republic of Wohlstand
First Congress of the Wohlstand Socialist Labor Party.
"I tell the truth, and on behalf of the people"
Slagkattunger
07-11-2003, 05:25
ooc:- I don't have problems with mechs..... :? although if you attack me the mechs would fare better (not sucessfully but better) than tanks in my forests & mountains.....remind me not to tick you off too much :wink:

Ic:- Impressive force hopefully you won't need to test their effectiveness to often or any time soon.

http://www.users.on.net/killerkoala/skambass.JPG
Ambassador Jade Purrlinda
The Free Land of Slagkattungerhttp://www.nationstates.net/images/un_member.gif
Politics is war without bloodshed while war is politics with bloodshed.
Email:- Slagkattunger@hotmail.com
Slagkattunger Nation Profile (http://www.nationstates.net/forum/viewtopic.php?t=78165)
My Nations GDP (http://www.pipian.com/stuffforchat/gdpcalc.php?nation=Slagkattunger)
Covered by DRI (http://www.nationstates.net/forum/viewtopic.php?t=83705)
Crimmond
11-11-2003, 06:38
Bump. Updated.
Teritora
11-11-2003, 06:43
Aren't you in the CEP along with the Tordorans so that would make two nations wtih Mechs in that Pact agaist Synchronized and its Protectorite slave empire.
Crimmond
11-11-2003, 06:48
I am in no pact with Tordor, I have chosen to keep my nations seperate and let them fight it out.
Teritora
11-11-2003, 06:52
Oh well, it would have been intresting, I wonder what it is about Evil Collectivist countries lately, First the peoples Anthill then Synchronized shows up and sets out to enslave the world. What ever happened to good old style evil nations like Malkor, Iesus Christi, Tordor and others.
Crimmond
27-11-2003, 05:23
bump
Crimmond
27-11-2003, 05:42
bump
Slagkattunger
27-11-2003, 05:46
ooc:- nice.....how did you get the "click here" thing to show up on the picture for enlargement?
Crimmond
27-11-2003, 06:02
ooc:- nice.....how did you get the "click here" thing to show up on the picture for enlargement?Simple. I used two images for each.