NationStates Jolt Archive


Hold it... I'm doing this differently

New Empire
04-11-2003, 12:38
Alright, I'm not using spacetech...
*waits for applause*
... Unless attacked by a spacetech nation.
*hears boos, hissing*
And to probably piss you off even more, I'm staying at 2070 ish earthtech. Ok, don't swear at me yet. All my tanks will be using ETC, I'm still sticking with my LB-1D Airborne Laser, and I still have all my satellites and SDI. I also still have my subfighters, but I'm going to use them much more realistically. I will still have supercavs, but they'll only be used against future tech navies. If you're a modern nation, and you're going to b*tch about supercav torpedoes, too bad. If you can deal with the Shkval, you can deal with the SeaSlam. And I still have plenty of spaceplanes and other 'realistic' spacetech (If you people think there is such a thing). And yes, I'm keeping powered armor. Why? Because if DARPA can reasearch it, I can have it. But it won't be on all my troops, only in certain units, which will require tons of repair. I'm keeping Canard Rotor/Wing aircraft, I'm keeping my railguns (Mounted on howitzer chassis with another APC with a generator for power). I'm keeping Athena, and Adaptive Camo. Both are technologies possible within the near future, and athena could be made now. And of course, I'm keeping all my firearms (Don't worry, none of them have lasers, or railguns.). And I still refuse to use pseudoscientific energy weapons, like particle cannons, or ion beams and all that crap. Plasma warheads are actually possible, but they're just gigasecond long controlled nuclear reactions. No beam, no noise, no pretty lights.

So b*tch at me all you want for not going all the way. This has and will always be a future tech nation. But it's more realistic now.

-Me.
imported_Pantera
04-11-2003, 12:41
The little I care to understand sounds much more realistic. Can't wait to see how you work it InCharacter.
New Empire
04-11-2003, 12:46
OOC-The almighty techkiller-BUDGET CUTS!
Yeah, a lot of it makes no sense if you haven't war RPed with me. But trust me, expect to see a lot less future, but a lot more near future. It's not like I use many of the things I mentioned here much anyway, even in my last 3 combat RPs, there has been no use of railguns, power armor, and that crap.
Imitora
04-11-2003, 12:46
I started a trend, lol.
The Imperial Navy
04-11-2003, 12:52
Won't work as a total trend-i'll always use space-tech, and if everyone else drops space tech, then the galaxy is mine... Either way, I win!

Besides, people like Angelus will never give up space tech...
imported_Angelus
04-11-2003, 15:45
ooc:

Booyah.

Kinda hard to get rid of spacetech, since the level of tech required for hyperturings and Archai is FAR beyond the tech required to fly to Saturn and back.

Anyway, New Empire, in an age of godmoders and dipshit roleplayers, I am damn impressed with your stepping back from Spacetech.

*she applauds* If I wore a hat I'd take it off to you, or at least tip it in your general direction.
Crimmond
04-11-2003, 15:56
I started a trend, lol.Oh, please. I have been cutting back my forces and settlements for weeks in preperation for that announcement. Anyway...


Never RPed with you New Empire and I am bewildered at the things you list, but good luck.
Santa Barbara
04-11-2003, 16:32
My name is Santa Barbara...

And I'm a space tech nation.

I will stay that way. I have gone through hell and back calculating stats for my space fleets alone. Including:

Thrust. (in newtons)
Acceleration. (in m/s/s)
ISP (fuel efficiency)
Exhaust velocity.
Fuel density.
Fuel mass.
Cost per kilogram of fuel.
Weapons mass, power requirements, crew requirements, and cost.
Hull material cost per kilograms, overall density and overall cost.
Construction, research, and operational costs (all about ten times as much as I've seen from *any* space nation)
Crew food requirements.
Crew volume requirements.
Sensor types and methods (they arent just, 'sensors')
Weapons types (nothing far future about accelerating things using magnets. Missiles have been all calculated for fuel, thrust, max burn length, mass, cost, etc)
etc

No FTL, no galactic empire. Sometimes I think about quitting, since it seems like so much work when I could just go, "im a future tech nation, and I own this planet, this planet, this one and this one... aw heck, this galaxy too.... its all mine..." or n00k people using cardboard spaceships from lame-ass TV series.

And ya know, I'm not quitting. I put about 90% more work than anyone I can think of as far as making realistic spaceships and RPing it all out, and regardless of how many newbies godmod and make it unrealistic, that won't deter me from putting some effort, self-consistency, thought and creativity into 'future tech' RP.

Sorry, just had to rant.
The Lords of War
04-11-2003, 17:03
Two points Santa Barbra...
Personally I've tended to attempted more or less uber tech ideas with limitaions since that was my goal. Not to develop a completely 'realistic' concept in terms of existing science.

On a second note: You realize that both gauss guns and rail guns have been actually produced? Or are you refering to some other concept when refered to as accelerated by magnets?
04-11-2003, 17:08
beard?
Santa Barbara
04-11-2003, 17:15
Two points Santa Barbra...
Personally I've tended to attempted more or less uber tech ideas with limitaions since that was my goal. Not to develop a completely 'realistic' concept in terms of existing science.

On a second note: You realize that both gauss guns and rail guns have been actually produced? Or are you refering to some other concept when refered to as accelerated by magnets?

Yes, thats what I was referring to. Nothing far future about it tech-wise.

In fact they have a hand-held coilgun, its pretty cute but they can surely make more advanced ones in the future. (Still, there are limitations. Even magnetic acceleration guns will still have recoil, despite what the movie Eraser kinda implies. And, I'm not sure that they'd ever really replace regular guns since they require power, as well as ammo. But they work well in an orbit-to-ground role...)
Santa Barbara
04-11-2003, 17:16
Santa Barbara
04-11-2003, 17:16
Two points Santa Barbra...
Personally I've tended to attempted more or less uber tech ideas with limitaions since that was my goal. Not to develop a completely 'realistic' concept in terms of existing science.

On a second note: You realize that both gauss guns and rail guns have been actually produced? Or are you refering to some other concept when refered to as accelerated by magnets?

Yes, thats what I was referring to. Nothing far future about it tech-wise.

In fact they have a hand-held coilgun, its pretty cute but they can surely make more advanced ones in the future. (Still, there are limitations. Even magnetic acceleration guns will still have recoil, despite what the movie Eraser kinda implies. And, I'm not sure that they'd ever really replace regular guns since they require power, as well as ammo. But they work well in an orbit-to-ground role...)
Alcona and Hubris
04-11-2003, 17:24
Two points Santa Barbra...
Personally I've tended to attempted more or less uber tech ideas with limitaions since that was my goal. Not to develop a completely 'realistic' concept in terms of existing science.

On a second note: You realize that both gauss guns and rail guns have been actually produced? Or are you refering to some other concept when refered to as accelerated by magnets?

Yes, thats what I was referring to. Nothing far future about it tech-wise.

In fact they have a hand-held coilgun, its pretty cute but they can surely make more advanced ones in the future. (Still, there are limitations. Even magnetic acceleration guns will still have recoil, despite what the movie Eraser kinda implies. And, I'm not sure that they'd ever really replace regular guns since they require power, as well as ammo. But they work well in an orbit-to-ground role...)

One, there would be a force in the opposite direction but it wouldn't be the same sudden shock that most conventional guns. Second, the power is the greatest problem...rail guns are limited in length but not coil guns. And considering various problems such as heat removal, energy production, and energy storage would be the problems using those weapons in space.
I should note that yesterday I saw a battery that could replace a car battery that was only five layers of paper thick....
New Empire
04-11-2003, 20:50
OOC-
Well, thanks for the support. I know a lot of you guys are looking at my list of stuff, and going "What the hell?" But, every technology is being used today, some in simpler forms, some not. Supercavitation-Look at the Russian Shkval torpedo. Powered Armor-DARPAs been pouring contracts into it. Airborne Laser-USAF supposedly has working prototype on 747 or something, but I figure I can slap mine on the good old B-1B chassis. Adaptive camo seems like BS, but hey, if the Japanese can do it with a coat, I can do it with a plane. And Athena isn't all that complicated. Just a computer that detects incoming radar waves, emits transmissions to cancel them out. But I'm not doing handheld railguns. I tried a railgun Squad weapon awhile ago, but it needed an extra guy to carry a mini-generator. But I refuse to use those anymore, none of that crap from Eraser either. Almost all my tech is based off of real things, and even stuff the military tried to make, but didn't have the budget or intrest for. Basically, a lot of the tech you might end up reading about in popular science, or in technothrillers written by people such as Stephen Coonts or Dale Brown.