Clan Smoke Jaguar Fact File: All you need to know
Clan Smoke Jaguar
03-11-2003, 21:39
OOC: I'll start with just the factbook entry here. In the near future, I'll add some more in-depth information, including bios on major characters and some elaboration on many of the things mentioned here, including an in-depth look at the various special forces units serving.
I understand that some may consider my GDP to be godmodding. However, I think that, considering that there is a nation with a $45,000 GDP per capita, the idea of the US being the top, or even all-consuming, is a little off. So I base mine with the US being Thriving. I can always use another number if necessary in specific RPs, as it takes only seconds with a calculator to do everything, and no more than a few minutes with paper and pencil, but this is how I prefer to have it in general.
Also, for those that don't know, Felinoid is a general term for all cat-people, including were-cats. Caninoid is, not surprisingly, dog people. Fox people are included here as foxes are wild dogs.
IC:
INTRODUCTION
Clan Smoke Jaguar is a large southeast-asian nation within Indonesia. The nation was founded in 1721, and maintains strong oil mining and manufacturing sectors. However, the economy does suffer from high military spending, which is almost 9% of the nation's GDP, but due to the massive mining and manufacturing sectors, unemployment rates are relatively low.
GEOGRAPHY
Location: Southeast Asia
Area: 14,768,224 sq. km (9,176,974 sq. mi)
Coastline: 557,262 km (346,283 sq. mi)
Climate: Generally hot and humid. Primarily tropical, with seasons determined by rainfall rather than temperature changes.
Terrain: Primarily hills and rugged mountains, with some lowlands and plains on larger islands.
Natural Resources: Coal, tin, nickel, copper, gold, bauxite, oil, and natural gas
PEOPLE
Population: 2,007,289,134 (Nov 20XX)
Population Density: 135.9 people per sq km (218.7 people per sq mile)
Age Structure: 0-14 Years: 16.8%. 15-64 Years: 70.3%. 65 Years and Over: 12.9%
Birth Rate: 24.2 births/1000
Death Rate: 6.34 deaths/1000
Infant Morality Rate: 1.93 deaths/1000 live births
Life Expectancy: Total Population: 89.6 years
Nationality: Smoke Jaguar(s)
Ethnic Groups: 36% White, 53% Asian, 11% Black
Races (when applicable): 30% Human, 25% Felinoid, 17% Caninoid, 12% Elven, 11% Other
Religions: 31% Buddhist, 24% Jewish, 14% Muslim, 12% Shintoist, 5% Christian, 14% Other
GOVERNMENT
Country Name:
Full Name: The Free Land of Clan Smoke Jaguar
Short Name: Clan Smoke Jaguar
Abbreviated: CSJ
Government Type: Military Dictatorship
Capital: Huntress
Administrative Divisions: 52 States, 11 Territories
Independence: May 9, 1721
National Holday: May 9, Independance Day.
Constitution: September 27, 1721
Legal System: Militarized judicary system.
Suffrage: Active military & militia only
Executive Branch:
Chief of State: Khan Erica Kabrinsky (Since August 16, 20XX)
Cabinet: Khan-nomiated cabinet.
Elections: Whenever a Khan dies or steps down.
Legislative branch: Officer's call consisting of all officers above Grade O-5, and all NCOs above Grade E-8. High Council of all officers above Grade O-8.
Judicial Branch: Military Court
ECONOMY
Overview: Clan Smoke Jaguar has an impressive economy, which is dominated by arms manufacturing, oil, and natural gas industries, followed by food, gold, and copper.
GDP: $104,750,383,457,790
GDP Per Capita:: $52,185
MILITARY
Branches: Smoke Jaguar Army, Smoke Jaguar Navy, Smoke Jaguar Air Force, Smoke Jaguar Militia Corps, Smoke Jaguar Militia
Manpower: 10 million active, 10 million reserve, 10 million Militia Corps, unknown militia
Military Budget: $9,300,000,000,000 (8.88% of GDP)
Average Annual Spending Per Soldier: $930,000*
Average Spending Per Soldier (Total): $310,000*
Average Spending Per Active Soldier: $480,000
Average Spending Per Reserve Soldier: $300,000
Average Spending Per Militia Corps Soldier: $150,000
*The standard method of calculating the average spending per soldier is to divide the total military budget by the total number of active duty soldiers. This is the first stat we give. However, we also provide the average spending with reserves and militia corps included (the "total" stat). It's also broken down by category.
We find our friend and trading partner's government to be very close to ours: a military dictatorship. Only that the military governs the Republic, which is a democracy.
Perhaps something like an infomation exchange with your nation is good? Very impressive, Clan Smoke Jaguar.
--Central Military Authority
Democratic Republic of Omz222
Clan Smoke Jaguar
04-11-2003, 02:49
A closer look at the government:
The official head of the government is the Khan, which is an elected official who remains in office until death, or until the individual voluntarily steps down. The second highest official is an elected saKhan, who's job is to oversee issues that don't warrant the Khan's direct attention. When a Khan leaves office, the saKhan takes over leadership, and elections are held. These elections are usually for a new saKhan, though it is not unheard of for a saKhan to request that the elected individual supercede him/her and be granted Khanship, which is perfectly acceptable. Both the Khan and saKhan generally have free reign to make any decisions they see fit, with the Khan being the higher authority. The current Khan of Clan Smoke Jaguar is Erica Kabrinsky, and the current saKhan is Jason Vanderhort.
There are some limits imposed on the Khans, and a majority decision by the Officer's Call and High Council can overturn any decision not endorsed by both. Any decision endorsed by both Khans requires a 90% majority to overturn. In addition, the High Council can forcefully remove a Khan from office through impeachment, but this requires a unanimous vote and has never been done.
Directly assisting the Khan and saKhan are the cabinet members, which are appointed by the Khan. However, it is preferred that members of the cabinet be chosen for their abilities rather than political consideration, and many Khans have been known to keep the previous cabinet in place and only call in replacements when necessary. As the cabinet has little power outside advising the Khan and saKhan, this doesn't do much for the political situation anyway.
The legislative branch is headed by the High Council, which consists of all officers of Grade O-8 (Major General/Rear Admiral) or above. As every state, and several provinces, have a full Militia Corps division, there is at least one member from every major territory, with only 5 territories lacking such a representative. The High Council takes care of the major decisions that aren't made by the Khans, and aside from the Khans' veto power, has a free reign.
Below the High Council is the Officer's Call, which is a lower legislative body that consists of all officers from Grade O-6 (Colonel/Captain) to O-7 (Brigadier General/Lower Rear Admiral), as well any enlisted personnel of Grade E-9 (Sergeant Major/Chief Master Sergeant/Master Chief Petty Officer). The Officer's Call deals with more minor issues and helps to check the higher legislative bodies.
As can be expected with this method, the Federal Government prefers to avoid doing too much legislation (usually a good thing), and things are also kept much simpler. On the down side, as many officials can't be there during an emergency meeting, it often takes quite some time for the minutes to get around to those who can't, and for them to return with their reply or vote.
Judges are appointed by the Khans, and approved by the High Council, and serve until one of those groups decides to dump them, or they die or step down. Whichever comes first.
As can be expected with this system, state and local governments actually have significant freedom in legislation and operation, and there is a great deal of variation among the operation and organization of the various state governments. However, should things get out of hand, the Federal Government will step in and remove the local group without hesitation, and exorcise martial law in the area until a more effective government can be put in place.
One thing that should be exceptionally noted is that religion has no place in government thinking. That is to say that religious beliefs are held as a private matter, and such ideas and values should not be forced on others. One by-product of this idea is that there is no legal institution of marriage in Clan Smoke Jaguar. Ideas like polygamy and homosexual relationships are perfectly fine, and if a couple wants to get married, that is entirely a religious affair, with there being no interference from the government. This makes getting married in Clan Smoke Jaguar far easier than in many other nations, and it's a popular destination for couples that wish to avoid any red tape.
Clan Smoke Jaguar
10-11-2003, 06:57
CLAN SMOKE JAGUAR ARMY/
Active Force: 60 divisions & 15 Cavalry regiments in 15 corps (7 armies). 3,750,000 total personnel
Reserve Force: 60 divisions & 15 Cavalry regiments in 15 corps (7 armies). 3,750,000 total personnel
Militia Corps: 74 divisions, 24 combat brigades, & 63 air defense brigades. 4,050,000 total personnel
Militia: Numerous units of varying sizes from squad to regiment (platoon – battalion most common). No official number given, but estimates are in the range of 45-50 million
Armored Divisions: 26 (11 Active, 11 Reserve, 4 Militia Corps)
Mechanized Infantry Divisions: 26 (11 Active, 11 Reserve, 4 Militia Corps)
Urban Combat Divisions: 8 (4 Active, 4 Reserve)
Light Armored Divisions: 4 (2 Active, 2 Reserve)
Light Mechanized Infantry Divisions: 4 (2 Active, 2 Reserve)
Mechanized Airborne Divisions: 6 (5 Active, 1 Reserve)
Airmobile Divisions: 6 (3 Active, 3 Reserve)
Airborne Divisions: 4 (2 Active, 2 Reserve)
Light Infantry Divisions: 6 (3 Active, 3 Reserve)
Infantry Divisions: 28 (12 Active, 12 Reserve, 4 Militia Corps)
Leg Infantry Divisions: 20 (5 Active, 9 Reserve, 6 Miliita Corps)
Militia Infantry Divisions: 56 (all Militia Corps)
Armored Cavalry Regiments: 24 (9 Active, 9 Reserve, 6 Militia Corps)
Light Cavalry Regiments: 18 (6 Active, 6 Reserve, 6 Militia Corps)
Militia Armored Brigade: 12 (all Militia Corps)
Army Missile Brigade: 14 (1 per army)
Corps Missile Brigade: 30 (1 per corps)
Corps Artillery Brigades: 150 (1 per Active/Reserve division +1 additional per corps)
Reconnaissance Brigades: 30 (1 per corps)
Antitank Brigade: 30 (1 per corps)
Army Air Defense Group: 28 (2 per army)
Corps Air Defense Brigade: 60 (2 per corps)
Army Aviation Brigade: 14 (1 per army)
Corps Aviation Brigade: 30 (1 per corps)
Corps Aviation Regiment: 6 (1 per Airmobile division)
Militia Air Defense Brigade: 63 (all Militia Corps)
Total Combat Divisions: 194
Total Independent Combat Brigades: 509
SPECIAL FORCES:
Force Recon: 1 battalion per Corps Reconnaissance Brigade. 18,690 total personnel
Rangers: 6 Brigades (3 active, 3 reserve). 12,528 total personnel
Army Special Forces: 16 brigades (8 active, 8 reserve). 22,624 total personnel
Special Aviation Brigades: 6 (3 active, 3 reserve), 8400 total personnel
Support Personnel: 63,000
Total: 125,242 personnel
Tanks*:
6400 Iron Cheetah Mk.2 in 22 armored divisions
5100 Iron Cheetah ADS in 22 mechanized infantry divisions
3600 Timberwolf in 18 armored cavalry regiments & 52 divisional cavalry squadrons
1400 Merkava Mk.4SJ in 8 urban combat divisions**
2100 Stingray Mk.2SJ in 4 light armored & 4 light mechanized infantry divisions**
2900 Kit Fox in 6 mechanized airborne divisions & 12 light cavalry regiments
700 M551 Sheridans in 6 militia corps light cavalry regiments
5200 M48 and M60 Patton variants in 4 militia mechanized infantry & 4 militia armored divisions, 6 militia armored cavalry regiments, and 12 militia armored brigades***
Total: ~27,400
ATGM Vehicles & Assault Guns*:
200 LAV-105 in 4 light armored & 4 light mechanized infantry divisions
400 LAV-AG in 4 light armored & 4 light mechanized infantry divisions
1200 LAV-AT in 4 light armored & 4 light mechanized infantry divisions
3500 LOSAT II in 60 divisions & 12 light cavalry regiments****
1700 EFOGM in 30 anti-tank brigades
1700 Ontos II in 30 anti-tank brigades
700 M901 ITV in 10 militia divisions & 6 militia light cavalry regiments
Total: ~9400
IFVs & APCs*:
19,500 Mist Lynx variants in 22 armored divisions, 22 mechanized infantry divisions, & 18 armored cavalry regiments
3800 Nova Cat variants in 8 urban combat divisions
4400 Stormcrow variants in 6 mechanized airborne divisions & 12 light cavalry regiments
5900 LAV variants in 4 light armored & 4 light mechanized infantry divisions*****
2000 M981 FISTV in 52 divisions*****
1800 AIFV in 4 militia armored divisions & 6 militia armored cavalry regiments
1200 KIFV in 4 militia mechanized infantry divisions
1100 M114 CFV in 6 militia light cavalry regiments & 8 militia divisional cavalry squadrons
48,400 M113 variants in just about everything
20,300 M4 variants in all active and reserve heavy forces
Total: ~108,300
Reconnaissance*:
2300 Spähpanzer Luchs in 30 reconnaissance brigades
2900 Rooikat 105 in 30 reconnaissance brigades
2150 Fox in numerous units
150 LAV-R in 4 light armored & 4 light mechanized infantry divisions
250 Scout in militia
250 Saladin in militia
Total ~8000
Artillery over 100mm*:
500 Kodachi TEL in 14 army missile brigades
1600 Naginata TEL in 30 corps missile brigades
5700 M270A2 MLRS in 84 divisions & 105 corps artillery brigades****
2400 M142 HIMARS in 36 divisions & 45 corps artillery brigades****
3500 M2012 Cavalier in 44 divisions, 44 corps artillery brigades & 18 armored cavalry regiments
1200 M2014 Pikeman in 16 divisions and 16 corps artillery brigades
1700 M2015 Lancer in 20 divisions, 20 corps artillery brigades, and 12 light cavalry regiments
1700 HFH-155 in 24 infantry divisions & 24 corps artillery brigades
300 LFH-155 in 16 corps artillery brigades****
800 ULH-105 in 16 divisions****
4900 M121 SPM in 76 divisions & 18 armored cavalry regiments****
600 Stormcrow SPM in 6 mechanized airborne divisions & 12 light cavalry regiments
600 LAV-M in 4 light armored & 4 light mechanized infantry divisions
1800 M120 mortar in 30 divisions****
100 M110 in 4 militia mechanized infantry divisions
100 M107 in 4 militia armored divisions
300 M109A6 Paladin in 4 militia armored divisions & and 6 militia armored cavalry regiments
300 M108 in 4 militia mechanized infantry divisions & 6 militia light cavalry regiments
1000 M115 in 3 militia infantry divisions
200 M198 in 4 militia heavy infantry divisions
300 M114 in 6 militia leg infantry divisions
3000 M102 in 56 militia infantry divisions
Total: ~32,600
Air Defense*:
5100 Mist Lynx Linebacker in 76 divisions & 18 armored cavalry regiments
600 LAV-AD in 4 light armored & 4 light mechanized infantry divisions
4700 MERAD in 120 divisions & 30 cavalry regiments
15,000 Avenger in just about every large active or reserve unit
4300 Vespa TELAR in 60 corps air defense brigades
2700 Grendel TEL in 28 army air defense brigades
1300 Skymer TEL in 28 army air defense brigades
700 Freyr TEL in 28 army air defense brigades
4500 Towed Basalisk in 63 militia air defense brigades
1000 M730 Chaparral in militia divisions & cavalry regiments
6600 M163A2 in militia divisions & cavalry regiments
900 M42 Duster in militia divisions & cavalry regiments
4000 M162 Vulcan in 36 militia infantry divisions
Total: ~51,400
Helicopters*:
2200 AH-93C Firebird in 30 aviation brigades
4300 AH-93A Firemoth in 90 divisions & 18 armored cavalry regiments
900 AH-64D in militia
1600 AH-1Z in militia
2600 RAH-66A in 30 divisions and 30 cavalry regiments
2000 OH-58D in 120 divisions and 12 light cavalry regiments
600 OH-6A in militia
1300 CH-61 in army aviation
4500 CH-47 in army aviation, 6 aviation regiments, & militia
9000 UH-102 in 120 divisions, 30 cavalry regiments & army aviation
2200 UH-60M in militia
1200 UH-104 in army aviation
2900 UH-1Y in militia
500 EH-102 in 120 divisions & 30 cavalry regiments
300 MH-6J in army aviation
300 MH-102 in army aviation
200 MH-47 in army aviation
Total: ~36,600
Fixed-Wing Aircraft*:
50 RC-7 in army aviation
400 RC-12 in army aviation
1600 C-12 in army aviation & militia
200 UC-35 in army aviation & militia
400 C-23 in army aviation & militia
30 C-21
20 C-20 in militia
50 C-26 in militia
Total: ~2750
UAVs*:
1000 RQ-7
200 RQ-8
50 RQ-3
Total: ~1250
Notes on unit types:
Active Units are full-time front line forces. These represent those that may be called upon for global deployment, as well as primary border guards. Due to their mission, active forces contain most “lifers” and have the highest training and equipment standards of all line units.
Reserve Units are just one tier below active ones. These troops are still usually full-time military personnel, but spend a great deal of time helping with civilian projects like construction and disaster relief, cutting into their training time and funds. On equipment however, they are just as well off as the active troops. These personnel may also have part-time jobs outside of the military. Many reservists are individuals who washed out of training for active forces but passed the less extreme reserve training.
Militia Corps Units are the weekend warriors. With the exception of senior officers and NCOs, they are mostly people with other jobs that come for training a few times a month. These units are entirely home defense forces and will not be deployed overseas. They’re not as well equipped as the higher troops, and have some rather outdated systems. All members of a militia corps unit are recruited from the same state or territory, and they form the local defense forces. Again, there is a high proportion of wash-outs and retirees from the active and reserve forces.
Militia are privately organized and operated units that have pleged to support the regular forces in times of conflict. These have the lowest level of equipment, as all is privately owned, and are much smaller, rarely being over a battalion in size. However, the sheer number of these units is staggering, and many are led or trained by former combat troops, so they may fight better than one would expect.
Armies are the largest organiztional units in Clan Smoke Jaguar, and consist of 1-3 corps, along with some additional support units.
Corps are large units consisting of 3-4 divisions and an additional 2-3 divisions' worth of support troops, including cavalry, artillery, and numerous logistical units.
Armored Divisions are tank-heavy combat units, and have 5 tank battalions backed up by 4 mechanized infantry battalions. These form the core of Clan Smoke Jaguar’s mobile strike forces.
Mechanized Infantry Divisions are equipped with 4 tank battalion and 5 mechanized infantry battalions, and are slightly less powerful, but better equipped to fight in more restricted terrain.
Urban Combat Divisions make up a small core of elite units trained and equipped specifically for city-fighting, and have 3 battalions of Merkava tanks backed up by 6 mechanized infantry battalions equipped with Nova Cat IFVs.
Airmobile Divisions are heavier heliborne units that have a large helicopter force permanently assigned. In addition to an extra aviation brigade made up of transport helicopters, they have an attached aviation regiment at the corps level. These units are used to make rapid assaults behind enemy lines, yet still relatively close to friendly support.
Light Armored Divisions and Light Mechanized Infantry Divisions are equipped with Stingray light tanks and LAVs, and operate as Clan Smoke Jaguar’s mechanized amphibious assault forces. As such, they’re generally considered elite troops.
Airborne Divisions are light paratroop units that can be deployed by helicopter or aircraft. Like airmobile forces, they’re used to strike behind enemy lines. Unlike airmobile units, however, they usually go much deeper, where they must operate on their own for extended periods. As such, these are considered elite units.
Mechanized Airborne Divisions are similar to regular airborne in role and status, but are equipped with 3 battalions of Kit Fox light tanks and 6 battalions of Stormcrow IFVs to provide a stronger, more mobile force. As with regular airborne, these are considered elite units.
Light Infantry Divisions are the final type that’s usually classified as elite. These units are much smaller than normal divisions, with only 2 combat brigades instead of 3, and many of the support elements are similarly cut down. These units are deployed via helicopter, truck, or landing ship, and are the lightest, and thus most rapidly deployable, units in Clan Smoke Jaguar.
(Heavy) Infantry Divisions are the most powerful non-mechanized units. These have organic transport in the form of trucks, and maintain many of the heavier support equipment used by mechanized forces. These are used primarily for defensive purposes.
Leg Infantry Divisions fall between Light and Heavy infantry divisions in strength. They have similar power to airborne and airmobile units, but without the training and deployment features, and these units have no organic transport. These are often used as garrison forces for fixed installations.
Militia Infantry Divisions are the lowest tier. They have only modest support assets, and are generally lacking in heavy firepower.
Armored Cavalry Regiments make use of faster tanks and IFVs and act as scouts and screens for heavier forces.
Light Cavalry Regiments replace the MBTs and IFVs for light tanks and airborne IFVs, and support lighter units.
Reconnaissance Brigades are the corps scout forces, and are made up of one force recon battalion and 3 armored recon battalions. These have their units split up and assigned to the various divisions as needed, and provide forward reconnaissance.
Anti-tank Brigades are armed with ATGM vehicles and assault guns like the EFOGM and Ontos II. These generally have one each of assault gun and ATGM battalions.
Rangers are elite airborne/airmobile light infantry forces, and are used to make probing and diversionary strikes, as well as rapid attacks against key targets. These are classified as special forces troops.
Force Recon is considered to be tactical special forces. All members of Force Recon battalions are recruited from their parent corps, and they’re the only special forces that are permanently attached to line units.
Army Special Forces represent a broad range of units for use in guerilla warfare, counter insurgency, intelligence, anti-terrorism, and a host of other missions. These are also the units that would be sent into foreign nations to train guerrillas and freedom fighters (never terrorists :wink: ).
OOC:
*The numbers listed for many of the units are rough estimates. I have the actual numbers, but don't feel like posting them.
**The Merkava IVSJ and Stingray IISJ are Smoke Jaguar upgrades of the original designs, with better armor and more advanced fire control and detection systems.
***This is the number of total Patton series tanks in service. Many have been upgraded to Sabra and M60-2000 standard, however, the actual number of these is secret.
No one else would know this, but actually, all of them have been upgraded. M60s to Sabra and M60-2000 (won't say how many of each), and M48s to a similar standard whose existence is kept secret. For further disinformation, a number of units are officially stated as having the older models, just to provide a fun surprise for invaders :D
****MLRS are used by Armored, Mechanized Infantry, Urban Combat, Light Armored, Light Mechanized Infantry, and Heavy Infantry Divisions, as well as corps artillery brigades attached to these forces. All other division types and associated artillery brigades use the HIMARS. These same division types are also the ones that use the M121 SPM.
The LOSAT II is used by all divisions but Armored, Mechanized Infantry, Urban Combat, Light Armored, and Light Mechanized Infantry.
The LW 105 is used by Airborne, Airmobile, Light Infantry, and Leg Infantry divisions. Corps artillery units attached to these use LFH 155s, as do Mechanized Airborne divisions.
*****LAV and M113 variants listed only include most models. However, several models are ommitted, as are most other support units.
OOC: Freedom fighters, terrorists, same thing.
OOC: Freedom fighters, terrorists, same thing.
Not in politics.
OOC: Considering how Totalatarian Roania is, yes they are.
Clan Smoke Jaguar
11-11-2003, 01:39
CLAN SMOKE JAGUAR AIR FORCE/
Active Force: 258 Air Wings. 2,750,000 total personnel
Reserve Force: 258 Air Wings. 2,750,000 total personnel
Militia Corps: 223 Air Wings. 2,500,000 total personnel
Militia: Numerous small units up to Wing size. A few thousand combat aircraft. Est 15,000,000 personnel
Total Aircraft: 62,000 (including trainers)
40 Composite Fighter Wings (20 active, 20 reserve, in 10 air forces)
12 Composite Strike Wings (6 active, 6 reserve, in 6 air forces)
72 Fighter Wings (12 active, 12 reserve, 48 militia, in 18 air forces)
128 Multirole Fighter Wings (40 active, 40 reserve, 48 militia, in 32 air forces)
24 STOVL Fighter Wings (12 active, 12 reserve, in 6 air forces)
4 Stealth Fighter Wings (2 active, 2 reserve, in 4 air forces)
4 Attack Wings (2 active, 2 reserve, in 4 air forces)
4 Stealth Strike Wings (2 active, 2 reserve, in 4 air forces)
30 Bomber Wings (12 active, 12 reserve, 6 militia, in 5 air forces)
6 Gunship Wings (3 active, 3 reserve, in 2 air forces)
12 AUAV Wings (6 active, 6 reserve, in 6 air forces)
21 Air Command Wings (6 active, 6 reserve, 9 militia, in 9 air forces)
6 Airborne Command Wings (3 active, 3 reserve, in 6 air forces)
6 Air Control Wings (3 active, 3 reserve, in 6 air forces)
4 Strategic Command Wings (2 active, 2 reserve, in 2 air forces)
2 Missile Testing Wings (1 active, 1 reserve, in 2 air forces)
2 Missile Command Wings (1 active, 1 reserve, in 2 air forces)
54 Electronic Attack Wings (18 active, 18 reserve, 18 militia, in 9 air forces)
6 Psyops Wings (3 active, 3 reserve, in 2 air forces)
4 Airborne Jamming Wings (2 active, 2 reserve, in 2 air forces
2 Missile Tracking Wings (1 active, 1 reserve, in 2 air forces)
8 Strategic Reconnaissance Wings (4 active, 4 reserve, in 2 air forces)
10 Tactical Reconnaissance Wings (5 active, 5 reserve, in 2 air forces)
12 UAV Wings (6 active, 6 reserve, in 6 air forces)
60 Airlift Wings (20 active, 20 reserve, 20 militia, in 15 air forces)
90 Air Mobility Wings (30 active, 30 reserve, 30 militia, in 30 air forces)
68 Air Refueling Wings (20 active, 20 reserve, 28 militia, in 32 air forces)
48 Rescue Wings (16 active, 16 reserve, 16 militia, in 12 air forces)
Total: 739 Air Wings (390 combat), 168 Air Forces (92 combat*)
SPECIAL FORCES
12,000 Para-Rescue Jumper
12,000 Airborne Special Forces
Total: 24,000 personnel
Combat Aircraft**:
1350 F/A-22C in 24 Composite and 8 Fighter Wings
1350 F-23C in 24 Composite and 8 Fighter Wings
1150 F-26A in 16 Composite and 8 Fighter Wings
4200 F-27A in 16 Composite and 40 Multirole Fighter Wings
4400 F-35A in 24 Composite and 40 Multirole Fighter Wings
2300 F-35B in 24 STOVL Fighter Wings
4600 F-16C in 48 Fighter Wings
2300 F-15C in 24 Fighter Wings
2300 F-15SJ in 24 Fighter Wings
400 FB-22C in 4 Stealth Fighter Wings
400 A-12C in 4 Stealth Strike Wings
1250 A-114 in 12 Composite Strike Wings and 4 Attack Wings
600 F-20A in 24 Training Wings (aggressor squadrons)
350 B-52H in 8 Bomber Wings
260 MB-52K in 8 Bomber Wings
700 B-1B in 24 Composite and 10 Bomber Wings
180 B-1C in 4 Bomber Wings
90 B-2A in 8 Bomber Wings
150 AC-130 in 6 Attack Wings
650 Predator in 12 AUAV wings
500 Predator B in 12 AUAV wing
860 Predator C in 12 AUAV wings
Total: ~30,500
Special Aircraft**:
30 E-4B in 4 Strategic Command Wings
190 E-16A in 40 Composite and 6 Air Control Wings
180 E-15A in 40 Composite and 6 Air Command Wings
110 E-767 in 6 Air Command Wings
50 E-3E in 3 Air Command Wings
110 E-737 in 6 Air Command Wings
110 EC-130J ABCCC II in 6 Airborne Command Wings
200 EC-130J Compass Call II in 40 Composite, 12 Composite Strike, and 4 Airborne Jamming Wings
100 EC-130J Commando Solo II in 4 Psyops Wings
528 EF-26A in 16 Composite and 6 Electronic Attack Wings
720 EF-35A in 24 Composite and 24 Electronic Attack Wings
144 EF-35B in 6 Electronic Attack Wings
432 EF-111A in 18 Electronic Attack Wings
50 EC-18 in 2 Missile Testing Wings
40 EC-135 in 2 Missile Command Wings
20 RC-135S in 2 Missile Tracking Wings
110 RC-135V in 6 Reconnaissance Wings
40 RC-135U in 2 Reconnaissance Wings
320 U-2/TR-1 in 10 Reconnaissance Wings
1150 RQ-1 in 12 UAV Wings
150 RQ-3 in 12 UAV Wings
150 RQ-4 in 12 UAV Wings
Total: ~5000
Transport Aircraft**:
960 C-220 in 30 Air Mobility Wings
960 C-5B in 30 Air Mobility Wings
960 C-17 in 30 Air Mobility Wings
2300 C-130J-30 in 24 Bomber and 24 Airlift Wings
1020 C-130J in 16 Airlift Wings
1470 C-130H in 6 Bomber and 20 Airlift Wings
290 HC-130 in 48 Rescue Wings
530 MC-130 in Special Operations Command
960 Assorted Other Transport Aircraft
Total: ~10,000
Tanker Aircraft**:
1440 MC-216 in 40 Composite and 60 Air Mobility Wings
670 KC-10 in 30 Air Mobility and 8 Air Refueling Wings
1920 KC-767 in 40 Air Refueling Wings
960 KC-135R in 10 Air Refueling Wings
Total: ~5000
Helicopters**:
340 HH-53 in 24 Rescue Wings
860 HH-60 in 24 Rescue Wings
500 UH-1Y in various support units
50 MH-73 in Special Operations Command
Total: ~1750
Trainers**:
9750 various
Some Notes on Unit Types
Air Forces are the largest organizational units. These are normally specialized for Fighters, Bombers, Transport/Refueling, reconnaissance, training, electronic warfare, etc. In addition to the air wings, they will have additional ground support wings which provide maintenance, security, etc. Total number of personnel in these ranges from 5000 to over 20,000, depending on the number and type of units assigned.
Groups are organizational units that are roughly equal to, or greater than, air wings. They are usually ground support units, but such units may be organized with aircraft in some situations.
Air Wings are organizational units roughly equivalent in manpower to a brigade (1000-6000 personnel). These units are often homogenous, but some that might be sent overseas in small-scale deployments may have mixed units. Air wings represent the full combat, transport, and support aircraft operated by the Smoke Jaguar Air Force
Squadrons are the second-smallest deployment unit, and are made up of anywhere from 2-24 aircraft, depending on type. These are generally the equivalent of a company or small battalion, with 100-500 personnel attached. For combat aircraft squadrons, a number of the aircraft assigned are actually spares and trainers, which are combat capable, but generally not used unless attrition dictates. Fighter and Strike aircraft squadrons have 25% (6 out of 24) of their aircraft in this category, and bomber squadrons have 45% (5 out of 11) of their aircraft as reserve.
Flights are the smallest units that are deployed, and consist of 1-6 aircraft. They have no attached personnel other than the aircrew.
Para-Rescue Jumpers (aka PRJs) are elite units whose job is to rescue downed pilots and small units. These units are inserted in operations where the exact location of the pilot is unknown, or a normal extraction cannot be made. Individuals from these units are deployed on all SAR helicopters. They then link with the pilots and guide them to a pickup point. Due to their mission, they must all be qualified medics, and many are also excellent at combat and evasion tactics familiar to traditional special forces.
Airborne Special Forces are the Air Force’s equivalent to the standard troops used by the army. They perform many of the same missions, but specialize in airborne insertions and extractions.
OOC:
*UAV Air Forces have an equal presence of both AUAVs and RUAVs, so could be considered as either combat or support units (they're considered combat). Similarly, composite air wings have a decent number of support units as well, as do bomber forces. Finally, Tactical Jamming (Electronic Attack) units are considered combat formations as they carrier ARMs and fly directly into harm's way.
**Numbers are usually approximations. As before, I’m withholding the actual number, but these are close.
We are verry honored to see the OMASC B-1C (Adejaani's, to be exact :P ) is serving in the Clan Smoke Jaguar Air Force.
Very amazing military.
OOC: 1900 C-130s in total... *faints* :shock:
Clan Smoke Jaguar
11-11-2003, 01:49
We are verry honored to see the OMASC B-1C (Adejaani's, to be exact :P ) is serving in the Clan Smoke Jaguar Air Force.
Very amazing military.
OOC: 1900 C-130s in total... *faints* :shock:
We are likewise honored by the repeated press our own systems receive in Omz222, and these aircraft do give us sterling performance.
OOC: You missed the 400 C-130Es :wink:
However, many of these (nearly 1000) are in the militia corps, and are at a significantly reduced operating status.
I'll hopefully have the navy done by Wednesday or Thursday. Want to have everything listed by the time the war breaks out.
OOC: I see. I want to seeh ow you organize your ships, plus how many of our F-14Fs are serving in your Navy :P
Clan Smoke Jaguar
12-11-2003, 19:14
CLAN SMOKE JAGUAR NAVY/
Active Force: 3,500,000 total personnel
Reserve Force: 3,500,000 total personnel
Militia Corps: 3,450,000 total personnel
Militia: Numerous small units up to Group size. Est 10,000,000 personnel
Air Arm: 2,500,000 (950,000 active, 950,000 reserve, 600,000 militia)
Total Aircraft: 32,500 (including trainers)
SPECIAL FORCES
8000 UDT (Underwater Demolitions Team)
16,000 Naval Special Forces
Total: 24,000
Surface Combat Vessels:
2 Arbalon CVN in 2 Assault Carrier Groups (1 active, 1 reserve)
6 Nicholas Kerensky CVN in 6 Carrier Groups (3 active, 3 reserve)
12 Hiro Nobunaga CVMN in 12 Medium Carrier Groups (6 active, 6 reserve)
12 Marian Stanton CVM in 12 Medium Carrier Groups (6 active, 6 reserve)
28 Franklin Osis CVL in 12 Light Carrier Groups (14 active, 14 reserve)
12 Talos MOB Module in 4 MOB Groups (1 active, 1 reserve, 2 militia corps)
2 Cetus BBAG in 1 Bombardment Squadron (active)
10 Toryu BBG in 5 Bombardment Squadrons (3 active, 2 reserve)
4 Zuiho BBMG in 2 Bombardment Squadrons (1 active, 1 reserve)
8 Oyoda BCG in 4 Bombardment Squadrons (1 active, 3 reserve)
8 Yubari BCG in 4 Bombardment Squadrons (1 active, 3 reserve)
8 Junyo BBLG in 2 Bombardment Squadrons (1 active, 1 reserve)
24 Firestorm Arsenal Ship in 12 Bombardment Squadrons (6 active, 6 reserve)
32 Hiragi CAG in 10 Bombardment Squadrons (5 active, 5 reserve)
76 Fenrir CG in 12 Medium Carrier Groups (6 reserve), 28 Light Carrier Groups (14 reserve), and 8 Cruiser Squadrons (all active)
40 Locke CGN in 2 Assault Carrier Groups (1 reserve), 6 Carrier Groups (3 reserve), and 12 Medium Carrier Groups (6 reserve)
24 Carrack CG in 8 Cruiser Squadrons (all reserve)
168 Cardinal DDG in 12 Medium Carrier Groups (6 reserve), 28 Light Carrier Groups (14 reserve), and 12 Destroyer Squadrons (all active)
74 Albatross DDGN in 2 Assault Carrier Groups (1 reserve), 6 Carrier Groups (3 reserve), and 12 Medium Carrier Groups (6 reserve)
90 Sparrowhawk DDG in 15 Destroyer Squadrons (all reserve)
24 Anarchy DDG in 8 ASAT Destroyer Squadrons (4 reserve)
84 Sniper DD in 2 Assault Carrier Groups (1 reserve), 6 Carrier Groups (3 reserve), 24 Medium Carrier Groups (6 reserve), 12 Destroyer Squadrons (all active), and 1 Shore Bombardment Destroyer Squadron (reserve)
106 Prowler FFG in 2 Assault Carrier Groups (1 reserve), 6 Carrier Groups (3 reserve), 24 Medium Carrier Groups (6 reserve), 28 Light Carrier Groups (14 reserve), and 6 FFG Squadrons (all active)
24 Aryan FFG in 4 FFG Squadrons (all reserve)*
24 Oliver Hazard Perry FFG in 4 FFG Squadrons (all reserve)
132 Hunter FF in 2 Assault Carrier Groups (1 reserve), 6 Carrier Groups (3 reserve), 24 Medium Carrier Groups (6 reserve), 28 Light Carrier Groups (14 reserve), and 6 Frigate Squadrons (all active)
24 Sharon FF in 4 Frigate Squadrons (all active)*
120 Tarantula LCS in 20 LCS Squadrons (10 reserve)
108 Wyvern Corvette in 18 Corvette Squadrons (9 reserve)
42 Werewolf Corvette in 7 Corvette Squadrons (all reserve)***
42 Typhoon II Corvette in 7 Corvette Squadrons (all active)
80 Nirit FAMB in 10 Patrol Squadrons (7 reserve)*
120 Hydra FAMB in 15 Patrol Squadrons (9 reserve)
80 Anaconda FAMB in 10 Patrol Squadrons (all reserve)
56 Pegasus II FAMB in 7 Patrol Squadrons (all reserve)***
Total: 1706 (952 reserve, 6 militia corps)
Deployed: 408 on average during peacetime
Combat Submarines:
60 Dolphin II SSN in 10 Submarine Squadrons (5 reserve)
130 Moray II SSN in 2 Assault Carrier Groups (1 reserve), 6 Carrier Groups (3 reserve), 24 Medium Carrier Groups (12 reserve), 28 Light Carrier Groups (14 reserve), and 6 Submarine Squadrons (3 reserve)
36 Mamba SSN in 6 Submarine Squadrons (3 reserve)
36 Sculpin SSN in 6 Submarine Squadrons (3 reserve)***
24 Chimera SSBN in 4 Missile Submarine Squadrons (2 reserve)***
18 Chimera SSGN in 3 Submarine Squadrons (1 reserve)***
36 Crossbow SSGN in 6 Submarine Squadrons (3 reserve)
6 Chimera SSGN (Kodachi) in 1 Submarine Squadron (reserve)
24 Stymphalian SSGN (Firebolt) in 4 Submarine Squadrons (2 reserve)
24 Stymphalian SSGN (Thunderbolt) in 4 Submarine Squadrons (2 reserve)
12 Stymphalian SSGN (Kodachi) in 2 Submarine Squadrons (1 reserve)
108 Conqueror II SS in 18 Submarine Squadrons (9 reserve)
36 Conqueror SS in 6 Submarine Squadrons (3 reserve)
24 Victory (IMP) SS in 4 Submarine Squadrons (2 reserve)****
36 Interceptor SSG (Firebolt) in 6 Submarine Squadrons (3 reserve)
36 Interceptor SSG (Thunderbolt) in 6 Submarine Squadrons (3 reserve)
24 Interdictor II SSG (Thunderbolt) in 4 Submarine Squadrons (2 reserve)
24 Interdictor II SSG (Firebolt) in 4 Submarine Squadrons (2 reserve)
24 Interdictor SSG in 4 Submarine Squadrons (2 reserve)
60 ASDV Submersible (30 reserve)
Total: 778 (389 reserve)
Deployed: 195 on average, during peacetime
Fleet Replenishment Vessels
30 Supply MPRS (15 reserve)
30 Sacramento MPRS (10 reserve)
60 Lewis & Clark MPRS (30 reserve)
20 Kilauea Ammunition Ship (15 reserve)
30 Mars Combat Stores Ship (15 reserve)
30 Sirius Combat Stores Ship (15 reserve)
84 Henry J. Kaiser FRO (42 reserve)
18 Emory Island Submarine Tender (9 reserve)
Total: 302 (151 reserve)
Landing Ships:
40 Raptor LHD in 10 Amphibious Groups (5 active, 5 reserve)
20 Samurai LHA in 10 Amphibious Groups (5 active, 5 reserve)
50 San Antonio LPD in 10 Amphibious Groups (5 active, 5 reserve)
20 Harper’s Ferry LSD in 10 Amphibious Groups (5 active, 5 reserve)
50 Whidbey Island LSD in 10 Amphibious Groups (5 active, 5 reserve)
6 Removal LPH in 6 Helicopter Assault Squadrons (3 active, 3 reserve)
18 Firebrand LPH in 6 Helicopter Assault Squadrons (3 active, 3 reserve)
108 Ryoken LSTs in 18 Landing Squadrons (6 active, 6 reserve, 6 militia corps)
Total: 312 (138 active, 138 reserve, 36 militia)
We won’t even bother with the exact numbers and models of the hundreds of landing craft, patrol vessels, and transports that are operated by the navy. Suffice to say, the capabilities found here are exceptional. But we will list total numbers:
304 LSV/Large LCU
1700 Landing Craft (LCAC, LCM, LCU, LCPL, etc)
800+ Cargo Ships (tanker RORO, LOLO, FOFO, etc)
108 Command & Surveillance Ships
360 Mine Warfare Ships
100+ Special Warfare Vessels
4100+ RHIB
700+ Harbor/River Patrol Boats
600+ Coast Guard Cutters (all sizes)
364 Coast Guard Auxiliary vessels (tenders, tugs, etc)
700 Small Coast Guard Patrol Vessels
1400+ Coast Guard RHIB
1200+ Coast Guard Small Utility Boats
Air Arm*****:
1080 F-30A in 10 Carrier Fighter Wings (5 reserve) – 480 on Carriers
430 F-14F in 4 Carrier Fighter Wings (all militia corps)
1060 F-27B in 4 Carrier Strike Fighter Wings (2 reserve) – 264 on Carriers
1060 F-35C in 4 Carrier Strike Fighter Wings (2 reserve) – 264 on Carriers
2640 F/A-18SJ in 10 Carrier Strike Fighter Wings (all militia corps)
1580 F-35B in 6 VSTOL Strike Fighter Wings (3 reserve) – 672 on Carriers, 120 on LHAs, 240 on LHDs
260 AV-8B+ in 1 VTOL Strike Fighter Wing (militia corps)
530 A-12C in 2 Carrier Strike Wings (1 reserve) – 264 on Carriers
530 A-15A in 2 Carrier Strike Wings (1 reserve) – 264 on Carriers
130 MB-52K in 3 Reconnaissance Bomber Wings (1 reserve, 1 militia corps)
260 B-52J in 6 Maritime Bomber Wings (2 reserve, 2 militia corps)
400 B-1D in 9 Strike Bomber Wings (3 reserve, 3 militia corps)
220 EA-15 in 6 Carrier Electronic Attack Wings (3 reserve) – 42 on Carriers
360 EF-35C in 10 Carrier Electronic Attack Wings (5 reserve) – 62 on Carriers
290 EF-35B in 8 VSTOL Electronic Attack Wings (4 reserve) – 112 on Carriers
430 EA-18G in 12 Electronic Attack Wings (all militia corps)
260 AV-8B Harrier II+ in 1 Carrier Strike Fighter Wing (militia)
140 F-20SJ in 12 Naval Training Wings
860 P-7A in 18 Patrol & Reconnaissance Wings (9 reserve)
70 UP-7A in 18 Patrol & Reconnaissance Wings (9 reserve)
90 VP-7A in 18 Patrol & Reconnaissance Wings (9 reserve)
290 P-3C in 6 Patrol & Reconnaissance Wings (all militia corps)
20 UP-3C in 6 Patrol & Reconnaissance Wings (all militia corps)
30 VP-3C in 6 Patrol & Reconnaissance Wings (all militia corps)
480 S-67 in 10 Carrier Sea Control Wings (5 reserve) – 160 on Carriers
190 S-3SJ in 4 Carrier Sea Control Wings (all militia corps)
380 E-68 in 16 Carrier Airborne Early Warning Wings (8 reserve) – 108 on Carriers
190 E-2C in 8 Carrier Airborne Early Warning Wings (all militia corps)
140 E-35W in 6 Light Carrier Airborne Early Warning Wings (3 reserve) – 84 on Carriers
100 ES-67 in 4 Carrier Electronic Intelligence Wings (2 reserve) – 64 on Carriers
50 EP-3E in 2 Electronic Intelligence Wings (1 reserve)
20 EP-3C in 2 Electronic Intelligence Wings (1 reserve)
220 C-40 in 6 Fleet Logistics Support Wings (3 reserve)
40 C-20 in 6 Fleet Logistics Support Wings (3 reserve)
10 CT-39 in 6 Fleet Logistics Support Wings (3 reserve)
220 C-9B in 6 Fleet Logistics Support Wings (all militia corps)
100 C-9A in 4 Aeromedical Evacuation Wings (2 reserve)
190 C-68 in 18 Carrier Airborne Early Warning Wings (9 reserve)
100 C-2A in 8 Carrier Airborne Early Warning Wings (all militia corps)
260 C-12 Huron in 4 Light Transport Wings (2 reserve)
20 E-6 in 1 Strategic Communications Wing
430 MC-216 in 9 Transport/Tanker Wings (3 reserve, 3 militia corps), 3 Recon Bomber Wings (1 reserve, 1 militia corps), 6 Maritime Bomber Wings (2 reserve, 2 militia corps), & 9 Strike Bomber Wings (3 reserve, 3 militia corps)
530 KC-130T in 6 Fleet Logistics Support Wings (3 reserve) and 18 Air Refueling Wings (5 reserve, 8 militia corps)
140 KA-15 in 6 Carrier Refueling Wings (3 reserve) – 44 on Carriers
140 KF-35 in 6 Carrier Refueling Wings (3 reserve) – 44 on Carriers
100 KA-18 in 4 Carrier Refueling Wings (all militia corps)
120 HC-130 in Militia Corps (Coast Guard)
170 HU-25 in Militia Corps (Coast Guard)
380 MV-67 in 8 Vertiplane Wings (4 reserve), 240 on LHAs
140 EH-101 AEW MK.4 in 6 Helicopter AEW Wings (3 reserve)
650 EH-101 MC MK.1 (ASW) in 12 Helicopter ASW Wings (6 reserve) and 4 Medium Helicopter ASW Wings (2 reserve) – 280 on Carriers, 140 on Escort ships
190 EH-101 HM MK.1 (cargo/SAR) in 4 Medium Lift Helicopter Wings (2 reserve)
2160 MH-102C (ASW) in 24 Light Helicopter ASW Wings (12 reserve) – 1788 on Escort ships
3930 MH-102D (cargo/SAR) in 12 Helicopter ASW Wings (6 reserve) and 44 Helicopter Tactical Wings (22 reserve) – 140 on carriers, 40 on LHAs, 800 on LHDs (possibly up to 2000), 576 on LPHs, 288 on MCM vessels, 430 on Cargo ships
720 MH-60R in 8 Light Helicopter ASW Wings (all militia corps)
1030 MH-60S in 12 Helicopter Tactical Wings (all militia corps)
540 MH-104B (ASW) in 6 Light Helicopter ASW Wings (3 reserve) – 468 on Escort ships******
350 UH-104/HH-104 in 4 Light Helicopter Tactical Wings (2 reserve) – 60 on LHAs
270 SH-2G in 3 Light Helicopter ASW wings (all militia corps)
580 AH-1Z in 6 Attack Helicopter Wings (2 reserve) – 80 on LHAs, 160 on LHDs, 216 on LPHs
350 UH-1Y/HH-1Y in 4 Light Helicopter Tactical Wings (all militia corps)
860 CH-53X in 18 Heavy Lift Helicopter Wings (9 reserve) – 80 on LHAs, 360 on LHDs, 72 on LPHs, 50 on LPDs
640 MH-53X in 64 Helicopter MCM Wings (32 reserve) – 360 on MCMs
380 HH-65 in Militia (Coast Guard)
190 HH-60J in Militia (Coast Guard)
70 MH-68A in Militia (Coast Guard)
100 MH-53N in Special Forces Command
7920 assorted trainers in 12 training wings
Total: ~38,800
Deployed on Ships: 9058 (3188 on carriers, 620 on LHAs, 1560 on LHDs, 864 on LPHs, 2396 on Escort Ships, 430 on cargo vessels)
Coastal Defense
1920 Grendel TEL in 20 Heavy Air Defense Brigades (10 reserve)
960 Skymer TEL in 20 Heavy Air Defense Brigades (10 reserve)
480 Freyr TEL in 20 Heavy Air Defense Brigades (10 reserve)
1440 Coelion SPAAG in 20 Heavy Air Defense Brigades (10 reserve)
4320 Vespa TELAR in 40 Medium Air Defense Brigades (20 reserve)
2880 Coelion SPAAG in 40 Medium Air Defense Brigades (20 reserve)
6480 MERAD in 60 Air Defense Brigades (10 reserve, 40 militia corps)
4320 Coelion SPAAG in 60 Air Defense Brigades (10 reserve, 40 militia corps)
12,960 Avenger in 120 Light Air Defense Brigades (all militia corps)
432 Shinma TEL in 8 SSM Brigades (all militia corps)
216 Thunderbolt TEL in 4 SSM Brigades (2 reserve)
216 Firebolt TEL in 4 SSM Brigades (2 reserve)
216 Crossbolt TEL in 4 SSM Brigades (2 reserve)
96 Triple 18”/54 Cal Mk.2 Turret in 12 Heavy Coastal Defense Brigades (6 reserve)
192 Triple 16”/58 Cal Mk.2 Turret in 24 Heavy Coastal Defense Brigades (12 reserve)
192 Triple 14”/58 Cal Mk.2 Turret in 12 Heavy (6 reserve) & 12 Medium (militia corps) Coastal Defense Brigades
384 Triple 12”/56 Cal Mk.2 Turret in 12 Heavy (6 reserve), 24 Medium (militia corps), & 12 Light (militia corps) Coastal Defense Brigades
288 Triple 10”/58 Cal Mk.2 Turret in 12 Heavy (6 reserve), 12 Medium (militia corps), & 12 Light (militia corps) Coastal Defense Brigades
384 Quad 8”/59 Cal Mk.2 Turret in 24 Medium & 24 Light Coastal Defense Brigades (all militia corps)
192 Triple 8”/59 Cal Mk.2 Turret in 24 Light Coastal Defense Brigades (all militia corps)
324 HFH-155 in 6 Naval Infantry Divisions (3 reserve)
2376 M198 in 44 Naval Infantry Divisions (militia corps)
NOTES ON UNIT TYPES:
Active units are those that can be expected to be operating around the world during peacetime. These ships are deployed on a rotational basis, and generally about one third of them are in port at any given time. Deployment lengths depend on the specific unit, with carrier groups and nuclear submarines going up to 6 months, most other major warships going 3-4, and smaller vessels operating for a few days or weeks.
Reserve units are ships that are maintained as ready to deploy, but only go on occasional cruises to maintain operational status. At any time, generally about one sixth of these are out at any given time.These are naturally far cheaper to maintain than active ships.
Militia Corps units are comprised of a number of different groups. The largest is the shore defense forces, which operate shore-based antiaircraft and antishipping batteries to protect harbors and the coastline. They also comprise of naval infantry formations that are the first line of defense against an amphibious landing, and also provide port security. The second largest group is the Coast Guard, which operates a large number of patrol and search-and-rescue craft. Additionally, there are a number of logistics units that help out, as well as a few squadrons of LSTs, as well as maintenance for any mothballed fleets.
Militia forces include large numbers of organized troops in coastal areas that could be expected to help hinder or repel an invasion, as well as all crews for most cargo vessels, which can be called up by the CSJ high command to help provide logistical support for overseas deployments.
Naval Infantry & Coastal Defense forces are something that should also be noted. Generally organized like army units, these defend ports and beaches from attack. Though most are militia and militia corps, there are a number of active and reserve units as well. These operate over 4000 air defense batteries and 1700 shore-based naval gun turrets, as well as over 3200 shore-based antishipping missile launchers, and also provide large groups of naval infantry, some of which fill the security role served in other nations by shipboard marine detachments.
Fleet Commands are the largest organizational units, and are made up of one or more fleets, and boast at least 200,000 personnel each. They’re equivalent to an army in size.
Fleets are large organizational units, and consist of numerous groups and squadrons, with thousands of personnel. These are generally equivalent to Divisions or Corps in size.
Task forces are ad-hoc units that can range in size from a squadron to a full fleet. However, after their mission is completed, they will be split back up into their parent units.
Groups are forces of similarly tasked squadrons. Though not quite homogenous, the only ones that are truly mixed are the Carrier Battle Groups. Large shore formations also exist. Generally, these are equivalent to a brigade in size, though carrier battle groups and amphibious groups are much larger and are equivalent to a small division.
Squadrons are organizational units consisting of a few ships, usually 2-8. These will usually all be of the same type, but some will have different classes that have complementary roles (ie Air Defense and ASW escorts). These are also how many shore formations are organized. These are equivalent to battalions in total personnel.
Detachments are sub-squadron units either operating independently or with a larger unit. The most common examples are the helicopters carried by escort vessels, which are taken from larger squadrons of 18 aircraft. This would also apply to a group of one or more ships from a naval squadron that are deployed independently.
UDTs are units that are sent in prior to landings as to survey the landing beaches and clear out any obstacles. As such, a great deal of engineering and mapping knowledge is required, as well as a high degree of stealthiness. Unlike most other special forces, these are primarily engineering troops, and do not participate in operations where they’d be required to operate on land or see combat. However, with their knowledge of demolitions, they have been occasionally known to swim into harbors and strike at ships in port.
Naval Special Forces are the Smoke Jaguar naval commandos. Though insertion could be any of a number of methods, these units usually exit by water. Their role is similar to Army Special Forces, but they rarely train indigenous forces, and they always operate in coastal areas, where they can get to water quickly. These are the units that would be sent to oil rigs, harbors, and ships in the open sea.
OOC:
*These ships are all of Western Asian design, though some systems may be upgraded to keep them viable. Larger vessels were originally purchased has highly survivable carrier escorts, but most have since been placed in reserve as newer and more capable vessels became available. The smaller corvettes and missile boats were the mainstay of the fleet until Hydra and Wyvern units became available. With the last wave of new vessels, only the frigates remain in service. All others have been decommissioned, but are still retained in that state.
**Oliver Hazard Perry FFGs are being phased out of service as the newer frigate designs are coming in, but still haven’t been replaced completely.
***The Werewolf Corvette is based on the Israeli Saar V design. Similarly, the Chimera SSBN/SSGN is based on the Ohio, and the Pegasus II is an upgraded version of the original USN Pegasus Attack Hydrofoil. The Sculpin SSN is a highly modified Los Angeles Class unit that’s almost up to the Virginia in capability.
****The Victory (IMP) is a remodeled Victory class submarine with a hydrogen fuel cell system replacing the old power plant, though it has only half the endurance of the Conqueror.
*****The air arm is organized in the same manner as the CSJ Air Force. The only difference is that fighter/strike squadrons are smaller and do not contain training or reserve aircraft (necessitated by the limited space on carriers), so all reserve craft for the wing are held and maintained by an oversize replenishment squadron, while the combat ones have only half the total aircraft as their air force counterparts.
As with the Air Force, the numbers given for the units are approximations.
Finally, the number of aircraft listed as being on the carriers and other ships reflects the average deployments. They could be slightly different, or extremely so in the case of helicopter ships, due to operational requirements.
******The MH-104 is much smaller than the MH-102, and is operated by ships that don’t have as much hangar space. Currently, Hunter frigates, Junyo BBLs, and Tarantula LCS vessels are the only ones that use them.
Clan Smoke Jaguar
12-11-2003, 19:56
OOC: This post is primarily an OOC post, and gives much more information than anyone else could ever hope to have. Almost everything here is so secret that it’s unknown outside of the highest echelons of the Smoke Jaguar government and military, well, and the LAST Teams. All any other nation could expect to know is that these are extremely high level special forces that are almost never deployed, and are more secretive than most similar forces. You might have a little more information, but it wouldn’t be entirely accurate and would be based more on supposition than hard facts.
SPECIAL PROFILE: CLAN SMOKE JAGUAR LASTS
As has been shown already, Clan Smoke Jaguar has numerous special forces units, with each being attached to a service. However, in addition to those, there is an ultra-elite force that has personnel recruited from all Army, Navy, Air Force, and Militia Corps personnel – the LAST Teams.
The LAST forces amount to a mere 1200 personnel out of some 30 million, or only one out of every 25,000 soldiers. LASTs are quite different from other special forces in numerous respects, including role, organization, operation, and training.
Training
Due to the nature of the force, getting into a LAST team is extremely difficult, and over 99% of those who try will fail. However, for those who wish to try, the first step is application. As with most special forces, all LAST candidates are volunteers. These are either people who want in and think they have what it takes or those who have been recommended and accepted the offer to try out. The application process includes intense scrutiny of the individual’s background as well as physical and mental fitness. A significant portion of the applicants are rejected here due to physical or mental considerations, and a few more will be dismissed because their background didn’t quite check out. Finally, some will be rejected because they’re either lacking in a required skill or don’t have any special skills that might be needed. These rejected applicants are not counted towards that 99+% dropout rate.
After this, it’s off to a rigorous training cycle lasting 8 months. This is akin to most special forces training, but goes much further and is significantly harder. In addition to those who simply drop out, there is a high casualty rate and a number of candidates will be expected to die during the process. Dropouts can be voluntary or by the discretion of the training staff.
For the few that make it through the training, it’s still not quite over. Now they have to convince the members of the teams with openings that they actually have what it takes, and they will be selected based on performance, knowledge, and special skills. For the handful that are selected, they will be integrated into a team which will handle all further training from there. For those who make it through and are not selected, there are two primary options: either they can return to their original unit, or (assuming they weren’t in one to begin with) they can opt for any other special forces unit and be pretty much guaranteed to get in. All of them will also be invited to try out again should an opening occur again, though they’ll have to go through the whole process again.
Once in the team, training never ends, and all team members spend most of their service time training, with only an occasional deployment. LASTs are rarely used.
The Team
A last team is a completely independent unit consisting of two 8-man squads, for 16 combat personnel, and also has a 4-man support section, for a total of 20 men. The squads are further broken down into 4-man sections, which each have two 2-man fire units, which are the smallest deployment that a LAST can have. Each team member has a specialty, with the exact mix varying depending on the team. In addition, all personnel are at least trilingual, speaking English, German or Japanese, and at least one other language. The support section is not divided down any further, and the troops in there are tasked with every level of support, including at least 2 qualified helicopter pilots. In addition to the support role, one or more of these individuals may be deployed with the combat unit to fill in for casualties that haven’t been replaced, necessitating that all of them have the same level of training as the combat troops. Teams are designated after either the Greek or Military Alphabet, and each team has its own code-name theme. Unlike other forces, LAST Teams do not have an official hierarchy. Once an individual makes it in (s)he becomes a team member, and is regarded as an equal to everyone else. There is a designated leader for each team, but that’s chosen by the team and is usually the most capable individual. Still, most decisions are made through consensus rather than an arbitrary command.
There are 55 LAST Teams in Clan Smoke Jaguar, plus 100 rear support personnel, which, again, will provide ad-hoc replacements if necessary. Each LAST Team has its own specialty, and is organized and trained to take advantage of that. The 55 teams are also divided into three main groups. The first is the 24 “Primary” teams. These are the combat units that operate much like normal special forces units. These teams are designated by letters from the Greek Alphabet (Alpha, Beta, Lambda, Kappa, etc). The second type also consists of 24 units, and are referred to as “Secondary” teams, and they consist of personnel additionally trained for espionage and deep-cover operations. They often operate more like spies than special forces troops, and are named according to the Military Alphabet (Charlie, Sierra, Yankee, Zulu, etc). The final group is 7 aviation teams, which primarily provide transport and aviation support to other units, but can easily act as ground troops in a pinch. They're designated after predatory birds.
The Personnel
LAST personnel are generally referred to as “Team Members” or “Agents” rather than the more common terms, and the individuals are always referred to by code names, which are based on a theme that’s unique to each team (for example, all members of Team Sigma are named after gemstones). Once an individual enters the LAST community, they are severed from their former life, and they are officially declared to have died in training. Naturally, this is only a single example of the extremely tight security. Family members and dependents can be looked after in two ways. The first is through a government support program for families of dead soldiers. The second, for those that the team member thinks should not have to cope with his/her death, is to have them moved to one of several designated communities (usually ninja clans), where they will be taken care of and guarded, both from attack and spilling secrets. Over 90% of LAST personnel actually hail from ninja clans, where the second measure is used by default.
Deployment
Deployment of LAST personnel is authorized directly by the Khan, though the high command is usually informed of these deployments so their own operations don’t come in conflict. Each team is a separate entity, and has no attached units, nor any command between the team and the Khan. They do not take orders from the military staff-something that many higher ranking officers don’t like, and their requests usually carry the same weight as one directly from the Khan.
Deployment is usually on the team level, though squads and sections are occasionally sent alone for smaller operations. Though it has been done, fire unit deployments are exceedingly rare, to the point of being virtually nonexistent. Additionally, there are rare occasions where multiple teams will be deployed together. When this happens, the teams will come together to elect a coordinator and assistant coordinator, which will act like joint commanders. Occasionally, these units will be deployed undercover within the CSJ military, in which case their given cover names and ranks according to their team, but with enough weight to issue any orders they need to.
Actual insertion and extraction is usually done by those tasked with taking care of regular special forces for the primary teams, and the secondary ones usually come in through normal civilian means, with equipment smuggled in or purchased on location.
Clan Smoke Jaguar
12-11-2003, 20:40
OOC: This post is also generally OOC. The information here is not exactly a closely guarded secret, but the nature of the ninja clans themselves dictates that much of it would not be known. However, some of this is official policy, and the rough estimates of the number of ninja and clans, as well as many of their roles and benefits, might be known.
CLAN SMOKE JAGUAR’S NINJA
Clan Smoke Jaguar is often considered to be the second home of the ninja. With over 1,200,000 individuals in 40+ clans, this is not entirely surprising.
Clan Smoke Jaguar’s ninja date all the way back to the late 16th Century, when the survivors of the Hyuga and Komori clans fled after their defeat by Nobunaga Oda in his unification of Japan. These are now among the most prominent clans in Smoke Jaguar today. As time progressed, numerous other clans came to be based in the area, either in whole or in part. Initially, these were clans fleeing the wars that engulfed Japan in the late 16th and early 17th centuries, and later those fleeing purges aimed at ninja. When Clan Smoke Jaguar was founded, it was agreed that the ninja clans would be given a free reign to govern themselves, and would have a number of other benefits. In return, the ninja were only asked to supply warriors for Clan Smoke Jaguar’s military and intelligence forces. Due to the freedom and protection provided, dozens of other clans came to Clan Smoke Jaguar over the next 3 centuries, bringing them up to the astounding number found there today. In addition to the immigrant clans, several groups have split off from larger ones to form their own clans, and a few were founded by the foreigners.
The benefits that are given to the ninja clans are quite notable. For one thing, the members of the clans pay no taxes, and, as they are pretty much completely self-contained communities, this means that the government receives no money from them. Despite this, they reap the benefits of full citizenship, and are also given large plots of land in secluded areas. In addition, several ninja clans are privy to a great deal of information from the Smoke Jaguar intelligence community, and are free to sell that so long as it doesn’t interfere with Clan Smoke Jaguar’s own security or operations. Finally, when a ninja gets into a LAST team, the clan leadership is informed and is allowed to retain full contact with their member.
As one can see, they are given quite a bit, but the return is significant. Tens of thousands of ninja are employed in the Special Forces and Intelligence communities, where they make up some 60% of all special forces personnel and a significant portion of intelligence operatives. In addition, over 90% of Smoke Jaguar’s LAST operatives are ninja. Ninja clans also provide security, with individuals who need protection or watching being taken care of there.
As far as ninja go, only about 20% of all members of ninja clans are qualified as warriors who would go out an fight. The rest can do so, but are needed as farmers, mothers, and weapon smiths. Of those that are sent out, about 50% are lent to Clan Smoke Jaguar. Though their ultimate loyalty is to their clan, they will usually not do anything that would hurt Clan Smoke Jaguar.
There are a grand total of 45 clans that are based at least in part in Clan Smoke Jaguar. These are the: Koga, Iga, Shikima, Takeshi, Kaiju, Azuma, Hattori, Ichinohei, Hiruko, Yoshimoto, Arashikage, Masaki, Kuroki, Schruder, Kruze, Kasumi, Ryaku, Chimon, Choho, Akimichi, Kurokawa, Higa, Bushinryu, Hokage, Byakuro, Sasaki, Fuma, Oboro, Tokage, Komori, Mochizuki, Miroku, Uchiha, Mugen, Hayabusa, Hyuga, Hagakure, Sanada, Shitake, Kimon, Hiruko, Kurenai, Yoshimoto, Takeda, and Kabasa (didn’t expect me to list them all, did ya?). The three most prominent of these are the Kaiju, Takeshi, and Komori Clans, while the largest are the Koga and Iga.
Trinium Hydroxide
18-11-2003, 01:09
I was wondering if I could borrow this as a template to organize my military as it is in a mess lol let me know k
Regards
-*-*-*-*-*-*-*-*-*
General Jaime Vox
Chief Commander Of TSMF
The Allied States Of Trinium
-*-*-*-*-*-*-*-*-*
http://titanfleetmarinecorps1.homestead.com/files/New_Banner.jpg
-*-*-*-*-*-*-*-*-*
"We Ride Together…We Die Together…Bad Boyz For Life!”
-*-*-*-*-*-*-*-*-*
"Region":- Triple Entente
-*-*-*-*-*-*-*-*-*
TAF-11X “Wolf-Pack Advanced Fighter (http://www.nationstates.net/forum/viewtopic.php?p=1710365#1710365/)
-*-*-*-*-*-*-*-*-*
The Allied States Of Trinium Official Website (http://www.freewebs.com/tasot)
New Genoa
18-11-2003, 04:43
Added to NS Factbook.
Nice work, BTW.
New Genoa
18-11-2003, 04:43
Added to NS Factbook.
Nice work, BTW.
Clan Smoke Jaguar
18-11-2003, 05:53
I was wondering if I could borrow this as a template to organize my military as it is in a mess lol let me know k
Regards
-*-*-*-*-*-*-*-*-*
General Jaime Vox
Chief Commander Of TSMF
The Allied States Of Trinium
-*-*-*-*-*-*-*-*-*
http://titanfleetmarinecorps1.homestead.com/files/New_Banner.jpg
-*-*-*-*-*-*-*-*-*
"We Ride Together…We Die Together…Bad Boyz For Life!”
-*-*-*-*-*-*-*-*-*
"Region":- Triple Entente
-*-*-*-*-*-*-*-*-*
TAF-11X “Wolf-Pack Advanced Fighter (http://www.nationstates.net/forum/viewtopic.php?p=1710365#1710365/)
-*-*-*-*-*-*-*-*-*
The Allied States Of Trinium Official Website (http://www.freewebs.com/tasot)
Go ahead.
Much of the organization is based on information on US forces that's readily available, though a bit time consuming to get. You will find some more detailed unit organizations at my Package Storefront (http://www.nationstates.net/forum/viewtopic.php?t=76062).
Clan Smoke Jaguar
18-11-2003, 06:35
SMOKE JAGUAR NUCLEAR FORCES
Minuteman III ICBM
Launch System: Silo-based, cold launched
Launch Weight: 32,518 kg
Range: 10,000 km
Warhead: 3x MIRV (350 kiloton)
Cost: $7 million
CEP: 240m
Inventory: 100
Peacekeeper ICBM
Launch System: Silo-based, cold launched
Launch Weight: 87,750 kg
Range: 9655+ km
Warhead: 10xMIRV (475 kiloton)
CEP: 100m
Cost: $70 million
Inventory: 50
D-5 Trident II SLBM
Launch System: Submarine-launched
Launch Weight: 58,500 kg
Range: 7360 km
Warhead: 5 or 8xMIRV (475 kiloton)
CEP: 120m
Cost: $29.1 million
Inventory: 576 (3900 warheads)
Pershing I / Pershing II MRBM
Launch System: Road mobile
Launch Weight: 4655/7490 kg
Range: 740/1770 km
Warhead: 400 kiloton/50 kiloton
CEP: 300/30m
Inventory: 150/500
Blackjack MRBM
Launch System: Road mobile
Launch Weight: 35,000 kg
Range: 3500 km
Warhead: 3xMIRV (each 250 kiloton)
CEP: 100m
Inventory: 450
Total Nuclear Warheads: 12,500 (800 ICBM, 3900 SLBM, 2000 IRBM, 3000 cruise missiles, 800 artillery shells, 2000 free-fall bombs)
Total Yield: 3,930,000 kilotons (3.93 gigatons)
Average Weapon Yield: 314.4 kilotons
CHEMICAL STOCKPILES
100,000 Tons VX
150,000 Tons GR (Sauron)
75,000 Tons GD (Soman)
25,000 Tons GB (Sarin)
40,000 Tons CX (Phosphene Oxime)
60,000 Tons L (Lewisite)
100,000 Tons HD (Distilled Mustard)
50,000 Tons HN-3 (Nitrogen Mustard)
300,000 Tons Incapacitating Agents*
Unknown Riot Control Agents
*These include nasty things like BZ, Carfantanil, and Halothane. They're primarily used to incapacitate, but can easily be lethal, and frequently cause hospitalization (which makes them often far more valuable than regular chemical agents - one wounded solder is often worth several dead ones).
On a note, the incapacitating agent used in the Russian hostage rescue in 2002 was likely Carfantanil, and killed over 100 hostages, while hospitalizing the rest for over 48 hours.
OOC: The nuclear force is definatly not something to sneeze at, but certainly nothing spectacular. The US topped at 20 gigatons, and the USSR at 30, so this isn't really all that much.
The chemical arsenal on the other hand, is quite large. And the quality of the agents is very high.
Anarresa
18-11-2003, 06:38
you guys just wait till 2800
Clonetopia
18-11-2003, 06:42
Is this thread to become an entry in the World Factbook (http://www.nationstates.net/forum/viewtopic.php?t=74382&start=0&postdays=0&postorder=asc&highlight=)?
New Genoa
18-11-2003, 12:50
Yes. :wink:
Trinium Hydroxide
18-11-2003, 20:34
how many armored vehicles are there in a division? help would be appreciated
Clan Smoke Jaguar
19-11-2003, 00:19
That depends.
A US armored division would have 550 primary armored vehicles, with 9 battalions of 58 (5 tank, 4 IFV), and 2 armored cavalry troops of 14 (1 tank, 1 IFV).
This is reduced to 424 (cutting a company 14 off of each battalion) in the Force XXI structure, supposedly making up for the number loss with better systems.
A soviet armored division would have 381 BMPs, 443 tanks, and a number of support units with BTRs, BRDMs, etc.
These are good sources to look into for extremely in-depth force structure:
Soviet Armor-based military (http://www.globalsecurity.org/military/library/policy/army/fm/100-60/fm100-60.htm)
Soviet Infantry based military (http://www.globalsecurity.org/military/library/policy/army/fm/100-63/toc.htm)
So this is where all of those forces that never got to reinforce Huntress ended up....
Clan Smoke Jaguar
24-11-2003, 17:53
Special Profile: LAST Team Sigma (OOC)
Sigma is regarded as one of the best among the Smoke Jaguar LAST Teams, and specializes in tracking, countering, and eliminating special forces units, including commandos, A-Teams, snipers, and sappers. Sigma is one of the teams that gets first pick for new recruits, and has some of the best funding of any team, to go along with their exhaustive training. Training for this unit is extreme, and includes operating as an opfor for lower echelon special forces, and occasionally other LASTs. In these training missions, Sigma has yet to be defeated.
The team's code name theme is gemstones, and the leader is Sapphire. Second in command is Topaz.
Personnel Profiles
*Note that “Grade” refers to the rank the individual held before joining. Official rank means nothing in the team. Also, names for Japanese characters are in Japanese order, with family name first. Preferred weapons are just that, and the individuals may very well be carrying something different depending on the situation.
Sapphire (http://www.tecmo.co.jp/product/doa3/jpg/ayane02l.jpg)
Real Name: Shima Sayaka
Grade: E-6 (Staff Sergeant)
Positions: 1st Squad Sniper, 1st Squad Leader, Team Leader
Ninja Clan: Kaiju
Preferred Weapon: AMP DSR-1 Sniper Rifle (http://world.guns.ru/sniper/dsr-1_box.jpg) (long-range), Calico M960 SMG (http://world.guns.ru/smg/calico960a.jpg) (CQB), Kusarigama (http://ecolefrancaisedebudo.free.fr/Kusari2.jpg) or Twin Kamas (http://www.pinewoodkarate.com/images/kama.jpg) (melee)
Language Skills: Fluent in English, Japanese, Cantonese, and French
Age: 22
Personality: Sapphire is almost always serious, and often comes off as rather cold to others, especially civilians. Despite being in one of the most important positions in Clan Smoke Jaguar’s special forces, she is still an enlisted soldier, and a field operative at that, and remains uncomfortable when dealing with senior officers. She will, however, do a good job of hiding this if the situation requires, and can come off as quite polite and friendly if need be (she does despise doing this though).
Misc: Sapphire is a member of the Kaiju Clan, and she is naturally a master of the Kaiju style of Ninjitsu. In addition to being a phenomenal hand-to-hand combatant, she is well versed in a number of weapons, and is regarded as a master of the kama, kusarigama, and manrikigusari. For more modern engagements, she’s known to use either a Calico M960 SMG (she reportedly likes the large 100 round magazine), or her customized AMP DSR-1 sniper rifle. The rifle is the most notable of her weapons, and is a specially customized weapon for even greater accuracy than the base model. The weapon is chambered for the .338 Lapua Magnum round, and reportedly cost a whopping $25-30,000. She also uses special ammunition (which costs twice that of the standard .338 round), and her weapon claims an accuracy of well under .2 MOA, with some reports putting this at below .1 MOA.
Sapphire is regarded as one of the top members in history, and holds the record for the youngest individual to enter the teams, joining while she was still only 18.
Diamond (http://www.tecmo.co.jp/product/doa3/jpg/christie00.jpg)
Real Name: Akimichi Miyuki
Grade: O-3 (Captain)
Position: 1st Squad Medic, 1st Squad Jumpmaster
Ninja Clan: Akimichi
Preferred Weapon: H&K G-11 Rifle (http://world.guns.ru/assault/g11_1.jpg) (long-range), H&K MP-5SD (http://www.law-17.com/images/mp5sdrock.jpg) (CQB), Tessen (http://www.kamakuranet.ne.jp/~sankaido/parts/photo/tessen.jpg) (melee)
Language Skills: Fluent in English, Japanese, Korean, and Vietnamese
Age: 25
Misc: Diamond is something of an anomaly, as she is actually a ranking member of the Akimichi nobility, and thus would not normally be released for military service. However, her strong personality and desire to join meant that no one could really stop her. Though an excellent fighter in her own right, Diamond excels as the team medic, and was recruited from the Air Force Pararescue Jumpers, which also means that she’s a qualified jumpmaster. Diamond was trained as a Kunoichi, and is well versed in more easily concealed or misleading weapons like the nekote, and kakute. However, she does have training in two truly combat oriented weapons – the tessen and kaiken. She is particularly adept with her tessen and carries with her at all times.
Topaz (http://www.joeheadquarters.com/charpics/dusty.jpg)
Real Name: Gunther Staabs
Grade: E-7 (Chief Petty Officer)
Position: 1st Squad Demolitions Expert/Engineer
Ninja Clan: Schruder
Preferred Weapon: Granatpistole (http://www.fallschirmjaeger.de/Aktuell/Waffen/grapi1.jpg) (long-rang), MAG-7 Combat Shotgun (http://world.guns.ru/shotgun/mag7.jpg) (CQB), Strider BG (http://www.striderknives.com/detailedpics/BG.jpg) (melee)
Language Skills: Fluent in German, English, Japanese, and Russian
Age: 24
Misc: Topaz is a member of the Schruder clan, which is unique in that it is one of only two non-Japanese ninja clans that are in Clan Smoke Jaguar. He has a strong preference toward German ideals, and his preference toward sauerkraut has driven more than a few others to steer clear of him at the dinner table. He’s also the classical individual in the team, showing an appreciation for fine art, classical music, and film classics. He hails from one of the Navy’s UDTs, and is the demolitions expert for the first squad.
Jade (http://www.starwars-rpg.net/swfa/jmm/joe/lj.gif)
Real Name: Jessica Heinrici
Grade: E-5 (Sergeant)
Position: 1st Squad Communications Specialist
Ninja Clan: Ichinohei
Preferred Weapon: M-8 LAR (http://world.guns.ru/assault/xm8draw.jpg) (long-range), H&K MP-7 (http://world.guns.ru/smg/hk_mp7.jpg) (CQB), Naginata (http://www.pc-dome.com/ninjutsu/teacher/gfx/dean_nagi_sm.jpg) (melee)
Language Skills: Fluent in English, Japanese, German, and Italian
Age: 20
Misc: Jade is the youngest member of Team Sigma, and is a very optimistic individual. She is an adopted member of the rather obscure Ichinohei ninja clan, and is revered by her peers there, as she is the first Ichinohei to join the LAST teams.
Citrine (http://doa3.fateback.com/costumes/lei_fang_c2.jpg)
Real Name: Kobayagawa Misaki
Grade: O-2 (1st Lieutenant)
Position: 1st Squad Scout, 1st Squad Spotter
Ninja Clan: Takeshi
Preferred Weapon: M-8 LAR (http://world.guns.ru/assault/xm8draw.jpg) (long-range), MAG-7 Combat Shotgun (http://world.guns.ru/shotgun/mag7.jpg) (CQB), Shuriken (melee)
Language Skills: Fluent in English, Japanese, Spanish, and Hungarian
Age: 24
Misc: Citrine came to the LASTs after a two-year stint as a Force Recon platoon leader, and acts as the pathfirnder for 1st Squad. She’s especially noted for her keen awareness, and she is extremely adept at detecting and evading traps. In addition, her keen senses make her an ideal spotter for Sapphire, and the two make one of, if not the best counter-sniper team in Clan Smoke Jaguar.
Amber (http://www.zathras.de/movies/joes/joes015.jpg)
Real Name: Kibigami Nabiki
Grade: E-4 (Corporal)
Position: 1st Squad Scout
Ninja Clan: Kaiju
Preferred Weapon: M-29 SABR OICW (http://world.guns.ru/assault/oicw.jpg) (long-range), FN P-90 (http://world.guns.ru/smg/fn_p90_2.jpg) (CQB), manrikigusari (melee)
Language Skills: Fluent in Japanese, English, and German
Age: 21
Misc: Amber hails from the same clan as Sapphire, though the two don’t know each other all that well. She has a tendency to be rather violent, and others are wise to keep their distance when she gets angry. Due to her attitude, she has, on more than one occasion, been used as a distraction for enemy troops. This is not surprising though, as she’s also the fastest runner on the team.
Turquoise (http://doa3.fateback.com/costumes2/bayman_c2.jpg)
Real Name: Wilhelm Kruger
Grade: E-6 (Gunner’s Mate 1st Class)
Position: 1st Squad Heavy Weapons Specialist
Ninja Clan: Kruze
Preferred Weapon: CTETME Ameli LMG (http://www.probertencyclopaedia.com/j/Ameli.jpg) (long-range), Pancor Jackhammer Shotgun (http://world.guns.ru/shotgun/jackhammer.jpg) (CQB), Ka-Bar (http://lfchosting.com/digitalcanoe/knife/pictures/kabar/images/kabar1212.jpg) (melee)
Language Skills: Fluent in English and German, passable in Hebrew, Farsi, and Arabic
Age: 22
Misc: Turquiose is the heavy hitter of first squad, and carries the big guns. He hails from the Kruze ninja clan. He’s adept with virtually all rockets and missiles, as well as machine guns, and operates as one of the team’s two heavy weapon specialists. He is, however, not quite as big and strong as Onyx, so generally uses slightly lighter guns.
Emerald (http://guidesarchive.ign.com/guides/15079/doa2moves/characters/hayabusa_3large.jpg)
Real Name: Erin Stoner
Grade: E-6 (Technical Sergeant)
Position: 1st Squad Sniper, 1st Squad Assistant Jumpmaster
Ninja Clan: Takeshi
Preferred Weapon: PSG-1 Sniper Rifle (http://world.guns.ru/sniper/hk_psg1_l.jpg) (long-range), Neostead Combat Shotgun (http://world.guns.ru/shotgun/neostead.jpg) (CQB), Ninja-to (http://cnfsa.com/imagesweapons/ninja_to.jpg) (melee)
Language Skills: Fluent in English, German, and Japanese
Age: 25
Misc: Emerald is the backup sniper for 1st squad, and his semi-automatic PSG-1 complements Sapphire’s bolt-action DSR-1 nicely. Like Diamond, he hails from the Air Force, though he was a traditional airborne commando rather than a PRJ. He’s sometimes considered something of an oddity in that he does own a katana, but he never uses it, even when the situation warrants, opting for the cheaper ninja-to instead.
Onyx (http://www.fortheretarded.com/images/joemovie2.jpg)
Real Name: Kevin Macintyre
Grade: E-8 (Master Sergeant)
Position: 2nd Squad Leader, 2nd Squad Heavy Weapons Specialist
Ninja Clan: None
Preferred Weapon: H&K 21E MG (http://world.guns.ru/machine/hk21e_w_belt.jpg) (long-range), M79 Grenade Launcher (http://www.home.datacomm.ch/dierk.walter/MBC_Newsletter/Pictures/m79.jpg) (CQB), Kukri (http://www.cog.jhu.edu/~slade/icons/jp-kukri.jpg) (melee)
Language Skills: Fluent in English, Japanese, and Hindi. Passable in German and Hungarian
Age: 28
Misc: Onyx is one of only two individuals in LAST Team Sigma that doesn’t hail from a ninja clan, which makes his ascension to second in command all the more impressive. In addition to being the oldest and most experienced member of the team, he’s also the strongest, and usually carries the heaviest weapons load. He’s actually an immigrant who previously spent time in a Ghurka battalion, and he still retains their trademark Kukri knife, which remains his favorite close-in weapon.
Amethyst (http://doa3.fateback.com/costumes2/leon_c1a.jpg)
Real Name: Antoine Pardeux
Grade: O-4 (Lieutenant Commander)
Position: 2nd Squad Demolitions Expert/Engineer
Ninja Clan: Schruder
Preferred Weapon: M136 AT4 light antitank weapon (http://www.globalsecurity.org/military/systems/munitions/images/at4-dvic540.jpg) (long-range), Ingram MAC-10 (http://world.guns.ru/smg/mac10.jpg) (CQB), bo (http://www.blackbeltusa.net/bowstaff.gif) (melee)
Language Skills: Fluent in English and German, passable in Russian and Japanese
Age: 27
Misc: Like Topaz, Amethyst is a member of the Schruder ninja clan. Also like his counterpart, he acts as the squad demolitions specialist. This is not entirely surprising, as the Schruder clan places a great emphasis on demolitions, and thus provides a significant number of specialists in that area to special forces units. Amethyst is also the highest ranking, and second-oldest member of the team, though he makes that out to mean a lot more than it really does.
Quartz (http://doa3.fateback.com/costumes2/hayate_c1.jpg)
Real Name: Arashi Kenichiro
Grade: E-5 (Staff Sergeant)
Position: 2nd Squad Assistant Jumpmaster
Ninja Clan: Oboro
Preferred Weapon: M-29 SABR OICW (http://world.guns.ru/assault/oicw.jpg) (long-range), IMI Mini Uzi (http://world.guns.ru/smg/mini-uzi.jpg) (CQB), Aikuchi (http://www.dfoggknives.com/images/Kelso-Mills-unsheathed.jpg) (melee)
Language Skills: Fluent in Japanese and English, passable in Swahili and Afrikaans
Age: 24
Misc: Quartz is another Air Force commando acting as a squad jumpmaster. She hails from the Azuma ninja clan and is a master of the Aikuchi fighting knife.
Garnet (http://www.gamescreenshots.com/sendbinary.asp?path=e%3A%5Cimages%5Cxbox%5C4%5Clarge%5Cdoaa00359%2Ejpg&widthvar=800)
Real Name: Miroku Goro
Grade: E-5 (Hospital Corpsman 2rd Class)
Position: 2nd Squad Medic
Ninja Clan: Miroku
Preferred Weapon: Lee Enfield Mk.2 (http://world.guns.ru/rifle/smle1mk3r.jpg) (long range), Thompson M1928 (http://world.guns.ru/smg/thompson_m1a1.jpg) (CQB), Tanto (http://www.cashenblades.com/tanto.jpg) (melee)
Language Skills: Fluent in Japanese & English, Passable in Swedish, French, and Slavic
Age: 23
Misc: A former Corpsman for a Naval Commando team, Garnet is one of the friendliest members of Sigma. He firmly believes in the healing power of laughter, and is probably the biggest goof-off in the team. He’s also very gentile, and for those who haven’t seen him fight, it’s hard to imagine him hurting a fly.
Ruby (http://www.joeheadquarters.com/images/soundwaves5.jpg)
Real Name: Hajame Keiko
Ninja Clan: Choho
Grade: E-4 (Reconnaissance Specialist)
Position: 2nd Squad Scout, 2nd Squad Backup Sniper
Preferred Weapon: MSG-90 sharpshooter rifle (http://world.guns.ru/sniper/hk_msg90a1.jpg) (long-range), H&K MP-5SD (http://www.law-17.com/images/mp5sdrock.jpg) (CQB), fukiya (http://www.primitiveweapons.com/products/ninjabg.jpg) (melee)
Language Skills: Fluent in English, Japanese, Mandarin, and Cantonese
Age: 22
Misc: Ruby is the second squad scout, and hails from the Choho ninja clan, which are renowned trackers. She is noted for her exceptionally acute hearing and keen awareness, and has been known to hear enemy troops long before they can be seen. She also is an experienced tracker, and is extremely useful when trailing or searching for enemy units. Her choice of a fukiya (blowgun) for melee combat may seem a little odd, but this small tool can turn into a deadly weapon in her trained hands, with the small, but strong, frame being used to block enemy attacks and deliver devastating jabs.
Opal (http://doa3.fateback.com/costumes/hitomi_c2.jpg)
Real Name: Koihime Sakura
Ninja Clan: Hattori
Grade: E-5 (Gunner’s Mate 2nd Class)
Position: 2nd Squad Sniper
Preferred Weapon: M40A1 sniper rifle (http://world.guns.ru/sniper/m40a1.jpg), H&K MP-5SD (http://www.law-17.com/images/mp5sdrock.jpg) (CQB), Bokken (http://www.practice-swords.com/images/products/h-bokken.jpg) (melee)
Language Skills: Fluent in English and Japanese, passable in French, Spanish, and Italian
Age: 22
Misc: Opal is a member of the Hattori ninja clan, and operates as the primary sniper for the 2nd squad. She prefers the more rugged M40A1 to the extremely accurate weapons used by the others, with this being primarily due to the M40’s better performance in harsher conditions. She’s also interesting in that she comes from a clan of renowned sword smiths, but relies on a wooden bokken instead. That doesn’t make her any less lethal though, and she knows how to use the heavy wooden sword to inflict crippling wounds on her opponents.
Beryl (http://www.gamescreenshots.com/sendbinary.asp?path=e%3A%5Cimages%5Cxbox%5C4%5Clarge%5Cdoaa00041%2Ejpg&widthvar=800)
Real Name: Yamazaki Rei
Ninja Clan: Ryaku
Grade: O-3 (Captain)
Position: 2nd Squad Jumpmaster
Preferred Weapon: M-29 SABR OICW (http://world.guns.ru/assault/oicw.jpg) (long-range), Cougar pistol (http://world.guns.ru/handguns/jericho.jpg) (CQB), Kaiken (http://www.martialarts.com/martial-arts-articles/images/kaiken.jpg) (melee)
Language Skills: Fluent in English, Japanese, and German
Age: 21
Misc: Beryl is a Kunoichi from the Ryaku ninja clan, and is yet another Air Force commando that was recruited. She’s a master of more traditional Kunoichi weapons, including the kaiken and sensu (a variation on the tessen).
Zircon (http://www.joeheadquarters.com/images/presence12.jpg)
Real Name: Asagiri Shoko
Ninja Clan: Arashikage
Grade: E-5 (Sergeant)
Position: 2nd Squad Communications Specialist
Preferred Weapon: G36A5 assault rifle (http://world.guns.ru/assault/hk_g36.jpg) (long-range), Calico M960 SMG (http://world.guns.ru/smg/calico960a.jpg) (CQB), Yari (http://cnfsa.com/imagesweapons/yari.jpg) (melee)
Language Skills: Fluent in English, Japanese, and Russian
Age: 24
Misc: The 2nd Squad radioman is a member of the Arashikage ninja clan (say that five times fast). Oddly enough, she’s usually the quietest member of the team, and only speaks when it’s absolutely necessary. She only has her position because she’s better at getting the sometimes fickle communications gear to work than just about anyone else.
Kiba (http://myweb.tiscali.co.uk/scribblemoose/images/wolfsrain/wrtsu5.jpg) & Tsume (http://www.animescreens.com/albums/wrain/wr-063.jpg)
These are a pair Siberian gray wolves (aka Timberwolves) that were taken in by Sapphire some three years ago. They have significant training, and are often taken on missions to act as forward scouts, at least in areas where wild wolves exist. In this role, they are sent ahead of the team to spot enemy positions and traps, and then return to give an outline of the locations. After all, unless there were none in the area, no one would think much about a wolf or two wandering around, so they can scout while right under the enemy’s nose. Though the information they give is not the most detailed, they can provide the team with a general idea of what’s ahead. In addition to the forward scout role, they also act as pathfinders, using their superior senses to lead the team around traps, obstacles, and troop concentrations.
Special note: In more fantasy oriented RPs (those with cat-people, elves, vampires, etc), these two will be depicted as werewolves that operate with the team under the guise of normal wolves. Their true nature being known only to the Khan, Team Sigma, and a few other LAST personnel.
Muffin (http://myweb.tiscali.co.uk/scribblemoose/images/wolfsrain/wrhige5.jpg), Brownie (http://www.tokyo-revolution.com/gallery/albums/WolfsRain/Wolfs%20Rain_%2021.jpg), & Cupcake (http://www.animescreens.com/albums/wrain/wr-016.jpg)
These are a trio of mutts picked up by Onyx, Ruby, and Amethyst. These are used in a similar manner to the wolves, but aren’t as strong and are a little more specialized. Muffin is a former police dog who was trained to sniff out explosives. Brownie is the guide, and Cupcake is trained as a long-range scout. Cupcake is also unique in that she’s very friendly, and often ends up getting handouts from the very enemy troops she’s helping Team Sigma fight!
Clan Smoke Jaguar
04-03-2004, 09:34
OOC: Starting to update this thread. When that's done, more info coming.
Daistallia 2104
04-03-2004, 16:07
Tag
Southeastasia
14-01-2006, 09:30
OOC: Sorry to barge in and bump up this thread up by CSJ, is the information on your nation still accurate?
Clan Smoke Jaguar
16-01-2006, 13:04
Most of the information that is population based (GDP, military, etc) is quite a bit out of date. Just about everything else is still accurate. There will be a few changes soon, but nothing phenominal