NationStates Jolt Archive


Ready for Future Tech?

Neo Haven
09-10-2003, 20:49
Lately i've been considering whether or not to introduce future tech (ie: mechas, the beginings of a space fleet) to my nation. I havn't been much of an active roleplayer and I'm unsure of the level of development it's generally concidered is needed for such projects. Can anyone advise?

Specifications for Neo Haven follow.

Un Catergory: Left leaning college state.
Pop: 662 million.
Economy: Very Strong
Civil Rights: Superb
Political Freedoms: Excellent
Nianacio
09-10-2003, 20:50
Some advice: Don't use mechs. Although they can look cool 8), they're not practical :(.
09-10-2003, 20:51
Some advice: Don't use mechs. Although they can look cool 8), they're not practical :(.

I agree. A massive walking battle tank is extremely costly and a massive target. Buy lasers and stuff....or not. I have no idea about future tech really...
Tordor
09-10-2003, 20:52
No but nothing wrong with limited use for intimdation of enemy ground troops.
Belem
09-10-2003, 20:52
dont go with future tech. Its just a huge mess of
"you cant do that!"
"yes I can!"
"no you cant! stop watching <insert sci fi movie here ussually star wars or star trek> noob!"
"Its not impossible just far off!"
"noob! ignored!"

I have yet to see 1 good space RP.
09-10-2003, 20:53
stay felexible. I can fight sci-fi, fantasy and ancient people. Flexibility.....what a wonderous thing.
Sunset
09-10-2003, 20:54
I would say most modern tech nations could start a space program at 100 mil pop, so you could concievably surge to space colonies over a decade - higher pop than US at the start of their space program, plus likely a little more idealism because of the whole college state. Science and exploration, etc.
09-10-2003, 20:56
troll gods smash all
Neo Haven
09-10-2003, 21:02
Thanks for the advice, I think i'm going to take it slow. Thats not to say I wont be using any future tech, merely using it moderation. And thank you troll gods, very...interesting.